devilutionX/Source/utils
2022-01-02 11:37:38 +01:00
..
stdcompat 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
attributes.h Overhaul tests 2021-12-16 20:26:51 +00:00
console.cpp Modify the Windows implementation of printInConsole() to call OutputDebugString() 2021-12-20 05:43:14 +01:00
console.h 🧹 Add and use a DVL_ALWAYS_INLINE macro 2021-05-13 01:54:27 +02:00
display.cpp [touch] Update interface scaling when switching fullscreen mode 2022-01-02 11:37:38 +01:00
display.h Do not recreate the render when switching scalingn quality 2021-12-21 12:55:30 +01:00
endian.hpp ♻️ Clean up cel_header.hpp 2021-06-23 11:27:56 +01:00
enum_traits.h Move UiFlags and UiPanels into their own files 2021-11-25 12:22:27 +01:00
file_util.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
file_util.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
language.cpp Replace en_US code with en when searching for user preferred languages (#3859) 2021-12-30 04:12:17 +01:00
language.h Fix talk/store text overlap for Chinese and Japanese 2021-11-20 02:31:21 +00:00
log.hpp Apply clang-format 2021-08-11 20:52:32 +02:00
logged_fstream.cpp Move LoggedFStream to its own file 2021-11-10 01:41:11 +00:00
logged_fstream.hpp Move LoggedFStream to its own file 2021-11-10 01:41:11 +00:00
math.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
paths.cpp Emscripten: Fix assets/ loading 2021-12-20 04:07:34 +00:00
paths.h AssetsPath: Default to exe dir 2021-12-16 21:26:11 +01:00
pcx.hpp Migrate to libmpq 2021-11-06 23:51:42 +00:00
png.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
push_aulib_decoder.cpp Update numeric literals to use appropriate suffix 2021-07-05 08:52:05 -07:00
push_aulib_decoder.h ♻️ Implement std's Lockable for SDL mutex wrapper 2021-05-17 12:00:09 +02:00
sdl2_backports.h Validate gamepad button count 2021-10-10 23:26:09 +02:00
sdl2_to_1_2_backports.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
sdl2_to_1_2_backports.h SDL1: Don't destroy surface in SDL_DestroyWindow 2021-12-06 22:11:15 +01:00
sdl_bilinear_scale.cpp Scale hardware cursor bilinearly 2021-08-27 15:32:53 +02:00
sdl_bilinear_scale.hpp Scale hardware cursor bilinearly 2021-08-27 15:32:53 +02:00
sdl_compat.h OpenDingux: Minor fixes 2021-11-07 19:11:54 +00:00
sdl_cond.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
sdl_geometry.h Simplify unique info window drawing 2021-09-19 15:56:37 +02:00
sdl_mutex.h dthread: simplify synchronization logic (#2419) 2021-07-18 15:12:47 +02:00
sdl_ptrs.h Introduce SDLWrap::AllocPalette 2021-09-13 23:07:04 +02:00
sdl_thread.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
sdl_thread.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
sdl_wrap.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
soundsample.cpp Add OptionEntries for Audio 2021-12-14 04:10:16 +01:00
soundsample.h Align end comment markers for doxygen comments 2021-07-09 18:00:15 +02:00
stubs.h 🧹 LoadArt: BYTE -> uint8_t 2021-05-23 18:45:01 +02:00
ui_fwd.h Split up graphics settings initializers 2021-12-21 12:55:30 +01:00
utf8.cpp Performce UTF8 aware limited string copies 2021-11-22 03:28:51 +01:00
utf8.hpp Performce UTF8 aware limited string copies 2021-11-22 03:28:51 +01:00