devilutionX/Source
2021-03-20 22:14:48 +01:00
..
.clang-format
all.h Monster health bar 2021-03-05 05:12:15 +01:00
appfat.cpp Converte all Levels when cross loading saves 2021-02-27 14:51:37 +01:00
appfat.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-02 03:59:47 +01:00
automap.cpp 🚨 Add missing cases to most switches 2021-03-20 20:39:28 +01:00
automap.h ♻️ Clean up automap.cpp 2021-03-14 15:38:23 +01:00
capture.cpp Get rid of SCREEN_X / SCREEN_Y 2021-03-17 23:37:58 +01:00
capture.h Per file basis use of extern C 2020-04-22 13:15:29 +02:00
codec.cpp eliminate unused code 2021-02-19 22:04:11 +01:00
codec.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-03 00:56:51 +01:00
control.cpp 💄 Apply code style 2021-03-20 20:39:28 +01:00
control.h ♻️ Apply proper types to PlayerStruct 2021-03-14 15:38:23 +01:00
cursor.cpp 🚨 Fix a handful of warnings from Clang 2021-03-14 05:40:10 +01:00
cursor.h Unifcy a chunk of Hellfire's code pathts 2020-12-28 01:11:25 +01:00
dead.cpp eliminate unused code 2021-02-19 22:04:11 +01:00
dead.h Notes of untimly header cleanups 2021-01-26 03:12:58 +01:00
debug.cpp ♻️ Remove all usage of basic WIN32 types 2021-03-20 20:39:28 +01:00
debug.h Strip out debug features from the release builds 2021-02-19 22:04:11 +01:00
diablo.cpp 🐛 Only load hotkeys on new game 2021-03-14 08:36:35 +01:00
diablo.h 🚩 Add ini toggle for FPS Limit. Enabled by default. (#1165) 2021-03-12 08:59:15 +01:00
doom.cpp Migrate CelDraw to CelDrawTo 2021-03-06 09:55:14 +01:00
doom.h Migrate CelDraw to CelDrawTo 2021-03-06 09:55:14 +01:00
drlg_l1.cpp ♻️ Use if instead of switch for bool cases 2021-03-20 20:39:28 +01:00
drlg_l1.h eliminate unused code 2021-02-19 22:04:11 +01:00
drlg_l2.cpp dlrg: Place constants in an anonymous namespace (#1114) 2021-03-06 09:56:47 +01:00
drlg_l2.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-09 06:36:10 +01:00
drlg_l3.cpp [diablo] 🐛 Fix incorrect dirt tiles in lavepools 2021-03-20 20:39:28 +01:00
drlg_l3.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-09 06:36:10 +01:00
drlg_l4.cpp ♻️ Use if instead of switch for bool cases 2021-03-20 20:39:28 +01:00
drlg_l4.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-09 06:36:10 +01:00
dthread.cpp unify checks for single and multiplayer 2021-02-18 22:32:01 +01:00
dthread.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-03 00:56:51 +01:00
dx.h 🚨 Resolve remaning c-style warnings 2021-03-14 21:28:58 +01:00
effects.cpp Respect sfx_STREAM in PlaySFX 2021-03-17 18:52:09 +01:00
effects.h Allow playing specific sounds with 'PlaySfx' 2021-03-11 05:24:59 +01:00
encrypt.cpp get rid of a few warnings 2021-02-19 22:04:11 +01:00
encrypt.h get rid of a few warnings 2021-02-19 22:04:11 +01:00
engine.cpp ♻️ Apply proper types to PlayerStruct 2021-03-14 15:38:23 +01:00
engine.h Get rid of SCREEN_X / SCREEN_Y 2021-03-17 23:37:58 +01:00
error.cpp Completely replace gpBuffer with CelOutputBuffer 2021-03-13 05:13:26 +01:00
error.h Pass CelOutputBuffer to game text printing (#1095) 2021-03-03 18:20:24 +01:00
gamemenu.cpp ♻️ Make options struct hierarchical 2021-03-10 10:11:42 +01:00
gamemenu.h Revamp ini options and sync in multiplayer 2021-03-01 11:52:26 +01:00
gendung.cpp Strip out debug features from the release builds 2021-02-19 22:04:11 +01:00
gendung.h eliminate unused code 2021-02-19 22:04:11 +01:00
gmenu.cpp Thumb stick / DPad repeating navigation in DiabloUI, gmenu, and quest log (#1206) 2021-03-20 22:14:48 +01:00
gmenu.h Migrate CelDraw to CelDrawTo 2021-03-06 09:55:14 +01:00
help.cpp Get rid of SCREEN_X / SCREEN_Y 2021-03-17 23:37:58 +01:00
help.h Enginify trans_rect 2021-03-03 12:07:07 +01:00
init.cpp Hellfire: Better error if some MPQs are missing 2021-03-20 17:10:19 +01:00
init.h Add test for vanilla pfile_write_hero() 2021-03-08 18:32:25 +01:00
interfac.cpp Get rid of SCREEN_X / SCREEN_Y 2021-03-17 23:37:58 +01:00
interfac.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-03 00:56:51 +01:00
inv.cpp 💄 Apply code style 2021-03-20 20:39:28 +01:00
inv.h Autoequip items on purchase 2021-03-12 07:19:55 +01:00
itemdat.cpp Unify a chunk of Hellfire code 2021-01-18 03:25:52 +01:00
itemdat.h 🔥 Remove ITYPE_FOOD (unused) 2021-03-20 20:39:28 +01:00
items.cpp 💄 Apply code style 2021-03-20 20:39:28 +01:00
items.h ♻️ Apply proper types to PlayerStruct 2021-03-14 15:38:23 +01:00
lighting.cpp Correct some incorrect bool operations 2021-03-09 22:27:11 +01:00
lighting.h ♻️ Use explicit types and remove globals from save file logic 2021-03-09 22:27:11 +01:00
loadsave.cpp ♻️ Apply proper types to PlayerStruct 2021-03-14 15:38:23 +01:00
loadsave.h ♻️ Use explicit types and remove globals from save file logic 2021-03-09 22:27:11 +01:00
mainmenu.cpp ♻️ Make options struct hierarchical 2021-03-10 10:11:42 +01:00
mainmenu.h Correct some incorrect bool operations 2021-03-09 22:27:11 +01:00
minitext.cpp Get rid of SCREEN_X / SCREEN_Y 2021-03-17 23:37:58 +01:00
minitext.h Enginify trans_rect 2021-03-03 12:07:07 +01:00
misdat.cpp Clean up missile function names 2021-02-25 11:52:19 +01:00
misdat.h Clean up missile types 2021-02-25 09:56:10 +01:00
missiles.cpp ♻️ Align MI_LightningWallC with MI_FirewallC 2021-03-20 20:39:28 +01:00
missiles.h ♻️ Use explicit types and remove globals from save file logic 2021-03-09 22:27:11 +01:00
monstdat.cpp ♻️ Move monster.h related structs and enums and apply propper types 2021-03-11 03:36:32 +01:00
monstdat.h ♻️ Move monster.h related structs and enums and apply propper types 2021-03-11 03:36:32 +01:00
monster.cpp 💄 Apply code style 2021-03-20 20:39:28 +01:00
monster.h ♻️ Move monster.h related structs and enums and apply propper types 2021-03-11 03:36:32 +01:00
movie.cpp 🐛 Fix console output on Windows and SDL1 targets 2021-03-12 15:31:09 +01:00
movie.h eliminate unused code 2021-02-19 22:04:11 +01:00
mpqapi.cpp ♻️ Use explicit types and remove globals from save file logic 2021-03-09 22:27:11 +01:00
mpqapi.h Notes of untimly header cleanups 2021-01-26 03:12:58 +01:00
msg.cpp ♻️ Apply proper types to PlayerStruct 2021-03-14 15:38:23 +01:00
msg.h Use sized types for network messages 2021-02-25 05:50:24 +01:00
multi.cpp 💄 Apply code style 2021-03-20 20:39:28 +01:00
multi.h 🚩 Add option for disabeling frindly fire (#1104) 2021-03-06 04:15:54 +01:00
nthread.cpp Revamp ini options and sync in multiplayer 2021-03-01 11:52:26 +01:00
nthread.h eliminate unused code 2021-02-19 22:04:11 +01:00
objdat.cpp Fix a few compiler warnings 2021-02-22 05:13:57 +01:00
objdat.h Fix a few compiler warnings 2021-02-22 05:13:57 +01:00
objects.cpp 🚨 Add missing cases to most switches 2021-03-20 20:39:28 +01:00
objects.h ♻️ change QuestTalkData in to an array of _speech_id 2021-03-11 01:40:13 +01:00
pack.cpp ♻️ Apply proper types to PlayerStruct 2021-03-14 15:38:23 +01:00
pack.h ♻️ Use explicit types and remove globals from save file logic 2021-03-09 22:27:11 +01:00
palette.cpp Get rid of SCREEN_X / SCREEN_Y 2021-03-17 23:37:58 +01:00
palette.h Revamp ini options and sync in multiplayer 2021-03-01 11:52:26 +01:00
path.cpp ♻️ Apply proper types to PlayerStruct 2021-03-14 15:38:23 +01:00
path.h ♻️ Apply proper types to PlayerStruct 2021-03-14 15:38:23 +01:00
pfile.cpp ♻️ Use explicit types and remove globals from save file logic 2021-03-09 22:27:11 +01:00
pfile.h 🚚 Move 'PlayerStruct' to 'player.h' 2021-03-05 03:52:11 +01:00
player.cpp 🐛 Correctly calculate the player _pDamageMod when creating a new hero 2021-03-20 20:52:13 +01:00
player.h ♻️ Apply proper types to PlayerStruct 2021-03-14 15:38:23 +01:00
plrmsg.cpp 💄 Apply code style 2021-03-20 20:39:28 +01:00
plrmsg.h Pass CelOutputBuffer to game text printing (#1095) 2021-03-03 18:20:24 +01:00
portal.cpp fix portals 2021-02-18 18:47:29 +01:00
portal.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-09 06:36:10 +01:00
quests.cpp Get rid of SCREEN_X / SCREEN_Y 2021-03-17 23:37:58 +01:00
quests.h Add ini toggle for All Quests for Single Player. Disabled by default. 2021-03-12 08:32:01 +01:00
render.cpp Get rid of SCREEN_X / SCREEN_Y 2021-03-17 23:37:58 +01:00
render.h Migrate the rest of drawing away from gpBufEnd 2021-03-13 02:26:11 +01:00
restrict.cpp Remove MAX_PATH restriction (#898) 2020-10-26 13:39:27 +01:00
restrict.h Clean up restrict.h 2020-11-09 03:37:11 +01:00
scrollrt.cpp Get rid of SCREEN_X / SCREEN_Y 2021-03-17 23:37:58 +01:00
scrollrt.h Completely replace gpBuffer with CelOutputBuffer 2021-03-13 05:13:26 +01:00
setmaps.cpp Merge branch 'master' of github.com:diasurgical/devilution 2020-10-25 17:38:06 +01:00
setmaps.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-09 06:36:10 +01:00
sha.cpp get rid of a few warnings 2021-02-19 22:04:11 +01:00
sha.h Notes of untimly header cleanups 2021-01-26 03:12:58 +01:00
sound.h Respect sfx_STREAM in PlaySFX 2021-03-17 18:52:09 +01:00
spelldat.cpp Merge a large chunk of Hellfire the code paths 2021-01-06 08:07:20 +01:00
spelldat.h Merge branch 'master' of github.com:diasurgical/devilution 2020-09-27 03:34:42 +02:00
spells.cpp ♻️ Remove all usage of basic WIN32 types 2021-03-20 20:39:28 +01:00
spells.h ♻️ Remove all usage of basic WIN32 types 2021-03-20 20:39:28 +01:00
stores.cpp 🚨 Add missing cases to most switches 2021-03-20 20:39:28 +01:00
stores.h Migrate DrawSLine away from gpBuffer 2021-03-13 02:26:11 +01:00
sync.cpp Rename sync_word_6AA708 to sgnMonsterPriority in Source/sync.cpp for clarity (#1202) 2021-03-17 18:43:48 +01:00
sync.h Some additional clean up 2021-01-25 01:21:18 +01:00
textdat.cpp Add barmaid's unused/missing transcriptions (#1092) 2021-03-13 02:11:00 +01:00
textdat.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-09 06:36:10 +01:00
themes.cpp Fix RNG diverging during level generation depending on the code path 2021-02-01 06:44:16 +01:00
themes.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-09 06:36:10 +01:00
tmsg.cpp Revamp ini options and sync in multiplayer 2021-03-01 11:52:26 +01:00
tmsg.h Use sized types for network messages 2021-02-25 05:50:24 +01:00
town.cpp Clean up rendering 2021-02-19 03:05:12 +01:00
town.h Some additional clean up 2021-01-25 01:21:18 +01:00
towners.cpp ♻️ Allow towners to be initialized in any order 2021-03-12 04:00:47 +01:00
towners.h ♻️ change QuestTalkData in to an array of _speech_id 2021-03-11 01:40:13 +01:00
track.cpp Revamp ini options and sync in multiplayer 2021-03-01 11:52:26 +01:00
track.h Some additional clean up 2021-01-25 01:21:18 +01:00
trigs.cpp Remove items dropping before entering level (#1010) 2021-03-06 10:57:29 +01:00
trigs.h Notes of untimly header cleanups 2021-01-26 03:12:58 +01:00