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controls
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Use WalkingDistance for GetMinDistance
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2021-06-02 13:36:17 +02:00 |
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DiabloUI
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🧹 LoadArt: BYTE -> uint8_t
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2021-05-23 18:45:01 +02:00 |
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dvlnet
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engine
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Draw black drop shadow for automap (#2090)
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2021-05-31 16:09:55 +02:00 |
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miniwin
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💬 Rename HeroSpeech members to improve discoverability
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2021-05-23 22:01:47 +02:00 |
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platform
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qol
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♻️ Split getTextColor(bool) into 2 functions
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2021-05-28 13:38:36 +02:00 |
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storm
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Use SimpleIni build-in bool/long/double methods
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2021-05-24 15:08:29 +02:00 |
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utils
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constexpr version of abs
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2021-06-02 13:36:17 +02:00 |
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.clang-format
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.clang-tidy
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appfat.cpp
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appfat.h
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automap.cpp
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Player by reference part 2
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2021-05-24 21:00:32 +02:00 |
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automap.h
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capture.cpp
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capture.h
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codec.cpp
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Move byte from engine.h
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2021-05-27 16:04:27 +02:00 |
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codec.h
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Move byte from engine.h
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2021-05-27 16:04:27 +02:00 |
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control.cpp
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Use Point/SDL_Rect for control functions coordinate system
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2021-05-28 19:57:16 +02:00 |
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control.h
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Use Point/SDL_Rect for control functions coordinate system
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2021-05-28 19:57:16 +02:00 |
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cursor.cpp
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alt highlighting (#2060)
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2021-05-25 23:47:29 +02:00 |
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cursor.h
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dead.cpp
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Leverage 'Point' in Lighting and Player functions (#2048)
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2021-05-24 17:28:52 +02:00 |
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dead.h
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🚚 Rename 'direction' enum to 'Direction'
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2021-05-24 04:46:08 +02:00 |
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debug.cpp
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Player by reference part 2
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2021-05-24 21:00:32 +02:00 |
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debug.h
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devilutionx.exe.manifest
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diablo.cpp
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Use WalkingDistance in LeftMouseCmd
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2021-06-02 13:36:17 +02:00 |
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diablo.h
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doom.cpp
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Use Point/SDL_Rect for control functions coordinate system
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2021-05-28 19:57:16 +02:00 |
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doom.h
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drlg_l1.cpp
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Fix Crypt lava tile pattern (#2100)
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2021-06-03 13:15:53 +02:00 |
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drlg_l1.h
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drlg_l2.cpp
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♻️ Change 'SetMapMonsters' to take a 'Point' instead of 2 separate ints
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2021-05-25 04:09:02 +02:00 |
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drlg_l2.h
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drlg_l3.cpp
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♻️ Change 'SetMapMonsters' to take a 'Point' instead of 2 separate ints
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2021-05-25 04:09:02 +02:00 |
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drlg_l3.h
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drlg_l4.cpp
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♻️ Change 'SetMapMonsters' to take a 'Point' instead of 2 separate ints
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2021-05-25 04:09:02 +02:00 |
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drlg_l4.h
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dthread.cpp
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dthread.h
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dx.cpp
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🧹 LoadArt: BYTE -> uint8_t
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2021-05-23 18:45:01 +02:00 |
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dx.h
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effects.cpp
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Player by reference part 2
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2021-05-24 21:00:32 +02:00 |
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effects.h
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✏️ Fix typos and spelling mistakes on 'HeroSpeech' members
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2021-05-24 02:16:34 +02:00 |
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effects_stubs.cpp
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encrypt.cpp
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Move byte from engine.h
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2021-05-27 16:04:27 +02:00 |
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encrypt.h
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Move byte from engine.h
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2021-05-27 16:04:27 +02:00 |
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engine.cpp
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alt highlighting (#2060)
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2021-05-25 23:47:29 +02:00 |
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engine.h
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attempt to fix CI (#2113)
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2021-06-03 01:23:48 +02:00 |
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error.cpp
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Use Point/SDL_Rect for control functions coordinate system
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2021-05-28 19:57:16 +02:00 |
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error.h
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gamemenu.cpp
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Player by reference part 2
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2021-05-24 21:00:32 +02:00 |
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gamemenu.h
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gendung.cpp
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gendung.h
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gmenu.cpp
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Use Point/SDL_Rect for control functions coordinate system
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2021-05-28 19:57:16 +02:00 |
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gmenu.h
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Apply clang-tidy to more code and do some related cleanups
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2021-05-24 05:27:06 +02:00 |
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help.cpp
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Apply clang-tidy to more code and do some related cleanups
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2021-05-24 05:27:06 +02:00 |
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help.h
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init.cpp
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init.h
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interfac.cpp
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fix loading screens: (#2109)
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2021-06-04 22:49:54 +02:00 |
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interfac.h
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inv.cpp
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Use WalkingDistance in PutItem
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2021-06-02 13:36:17 +02:00 |
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inv.h
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♻️ Replace poor usages of 'Size' with 'Point's
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2021-05-31 06:05:13 +02:00 |
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itemdat.cpp
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itemdat.h
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items.cpp
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♻️ Simplify 'GetSuperItemLoc' logic using 'Point'.
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2021-05-31 06:05:35 +02:00 |
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items.h
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♻️ Leverage 'Point' struct on 'SpawnUnique'
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2021-05-31 06:05:35 +02:00 |
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lighting.cpp
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Leverage 'Point' in Lighting and Player functions (#2048)
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2021-05-24 17:28:52 +02:00 |
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lighting.h
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Leverage 'Point' in Lighting and Player functions (#2048)
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2021-05-24 17:28:52 +02:00 |
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loadsave.cpp
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fix invalid width2
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2021-05-31 03:31:06 +02:00 |
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loadsave.h
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Player by reference part 2
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2021-05-24 21:00:32 +02:00 |
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main.cpp
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mainmenu.cpp
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mainmenu.h
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minitext.cpp
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💚 Fix NOSOUND
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2021-05-30 19:42:36 +02:00 |
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minitext.h
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misdat.cpp
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misdat.h
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Move byte from engine.h
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2021-05-27 16:04:27 +02:00 |
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missiles.cpp
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fix wrong sound/message
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2021-06-05 14:56:23 +02:00 |
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missiles.h
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monstdat.cpp
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monstdat.h
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monster.cpp
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Use Point stuff in DirOK
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2021-06-02 13:36:17 +02:00 |
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monster.h
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♻️ Leverage 'Point' struct on monster functions (#2056)
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2021-05-28 20:46:11 +02:00 |
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movie.cpp
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movie.h
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mpqapi.cpp
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mpqapi.h
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Move byte from engine.h
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2021-05-27 16:04:27 +02:00 |
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msg.cpp
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Use WalkingDistance in On_ATTACKID
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2021-06-02 13:36:17 +02:00 |
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msg.h
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🚚 Rename 'direction' enum to 'Direction'
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2021-05-24 04:46:08 +02:00 |
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multi.cpp
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fix wrong sound/message
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2021-06-05 14:56:23 +02:00 |
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multi.h
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nthread.cpp
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nthread.h
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objdat.cpp
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objdat.h
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objects.cpp
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♻️ Leverage 'Point' struct on 'SpawnUnique'
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2021-05-31 06:05:35 +02:00 |
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objects.h
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options.h
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pack.cpp
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pack.h
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palette.cpp
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palette.h
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path.cpp
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♻️ Change 'PosOkPlayer' to take a 'Point' instead of 2 separate ints
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2021-05-25 04:09:02 +02:00 |
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path.h
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♻️ Change 'PosOkPlayer' to take a 'Point' instead of 2 separate ints
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2021-05-25 04:09:02 +02:00 |
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pfile.cpp
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Player by reference part 2
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2021-05-24 21:00:32 +02:00 |
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pfile.h
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player.cpp
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♻️ Leverage 'Point' struct on 'ItemSpaceOk'
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2021-05-31 06:05:35 +02:00 |
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player.h
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♻️ Change 'PosOkPlayer' to take a 'Point' instead of 2 separate ints
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2021-05-25 04:09:02 +02:00 |
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plrmsg.cpp
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plrmsg.h
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portal.cpp
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Player by reference part 2
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2021-05-24 21:00:32 +02:00 |
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portal.h
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quests.cpp
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Use Point/SDL_Rect for control functions coordinate system
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2021-05-28 19:57:16 +02:00 |
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quests.h
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restrict.cpp
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restrict.h
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scrollrt.cpp
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fix magic rock highlight
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2021-06-05 14:51:35 +02:00 |
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scrollrt.h
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🚚 Rename 'direction' enum to 'Direction'
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2021-05-24 04:46:08 +02:00 |
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setmaps.cpp
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setmaps.h
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sha.cpp
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sha.h
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sound.cpp
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🔨 Add STREAM_ALL_AUDIO build setting
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2021-05-23 05:03:14 +02:00 |
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sound.h
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sound_stubs.cpp
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spelldat.cpp
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spelldat.h
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spells.cpp
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Make GetSpellBitmask constexpr
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2021-05-25 11:41:30 +02:00 |
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spells.h
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Make GetSpellBitmask constexpr
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2021-05-25 11:41:30 +02:00 |
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stores.cpp
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Use Point/SDL_Rect for control functions coordinate system
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2021-05-28 19:57:16 +02:00 |
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stores.h
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Player by reference part 2
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2021-05-24 21:00:32 +02:00 |
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sync.cpp
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Use WalkingDistance in sync_monster
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2021-06-02 13:36:17 +02:00 |
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sync.h
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Move byte from engine.h
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2021-05-27 16:04:27 +02:00 |
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textdat.cpp
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Correct false positives translation warnings
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2021-05-25 01:29:05 +02:00 |
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textdat.h
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themes.cpp
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♻️ Leverage 'Point' struct on monster functions (#2056)
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2021-05-28 20:46:11 +02:00 |
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themes.h
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tmsg.cpp
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tmsg.h
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Move byte from engine.h
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2021-05-27 16:04:27 +02:00 |
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town.cpp
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town.h
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towners.cpp
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Use WalkingDistance in TalkToTowner
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2021-06-02 13:36:17 +02:00 |
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towners.h
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Move byte from engine.h
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2021-05-27 16:04:27 +02:00 |
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track.cpp
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track.h
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trigs.cpp
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Player by reference part 2
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2021-05-24 21:00:32 +02:00 |
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trigs.h
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