devilutionX/Source
2021-06-05 14:56:23 +02:00
..
controls Use WalkingDistance for GetMinDistance 2021-06-02 13:36:17 +02:00
DiabloUI 🧹 LoadArt: BYTE -> uint8_t 2021-05-23 18:45:01 +02:00
dvlnet
engine Draw black drop shadow for automap (#2090) 2021-05-31 16:09:55 +02:00
miniwin 💬 Rename HeroSpeech members to improve discoverability 2021-05-23 22:01:47 +02:00
platform
qol ♻️ Split getTextColor(bool) into 2 functions 2021-05-28 13:38:36 +02:00
storm Use SimpleIni build-in bool/long/double methods 2021-05-24 15:08:29 +02:00
utils constexpr version of abs 2021-06-02 13:36:17 +02:00
.clang-format
.clang-tidy
appfat.cpp
appfat.h
automap.cpp Player by reference part 2 2021-05-24 21:00:32 +02:00
automap.h
capture.cpp
capture.h
codec.cpp Move byte from engine.h 2021-05-27 16:04:27 +02:00
codec.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
control.cpp Use Point/SDL_Rect for control functions coordinate system 2021-05-28 19:57:16 +02:00
control.h Use Point/SDL_Rect for control functions coordinate system 2021-05-28 19:57:16 +02:00
cursor.cpp alt highlighting (#2060) 2021-05-25 23:47:29 +02:00
cursor.h
dead.cpp Leverage 'Point' in Lighting and Player functions (#2048) 2021-05-24 17:28:52 +02:00
dead.h 🚚 Rename 'direction' enum to 'Direction' 2021-05-24 04:46:08 +02:00
debug.cpp Player by reference part 2 2021-05-24 21:00:32 +02:00
debug.h
devilutionx.exe.manifest
diablo.cpp Use WalkingDistance in LeftMouseCmd 2021-06-02 13:36:17 +02:00
diablo.h
doom.cpp Use Point/SDL_Rect for control functions coordinate system 2021-05-28 19:57:16 +02:00
doom.h
drlg_l1.cpp Fix Crypt lava tile pattern (#2100) 2021-06-03 13:15:53 +02:00
drlg_l1.h
drlg_l2.cpp ♻️ Change 'SetMapMonsters' to take a 'Point' instead of 2 separate ints 2021-05-25 04:09:02 +02:00
drlg_l2.h
drlg_l3.cpp ♻️ Change 'SetMapMonsters' to take a 'Point' instead of 2 separate ints 2021-05-25 04:09:02 +02:00
drlg_l3.h
drlg_l4.cpp ♻️ Change 'SetMapMonsters' to take a 'Point' instead of 2 separate ints 2021-05-25 04:09:02 +02:00
drlg_l4.h
dthread.cpp
dthread.h
dx.cpp 🧹 LoadArt: BYTE -> uint8_t 2021-05-23 18:45:01 +02:00
dx.h
effects.cpp Player by reference part 2 2021-05-24 21:00:32 +02:00
effects.h ✏️ Fix typos and spelling mistakes on 'HeroSpeech' members 2021-05-24 02:16:34 +02:00
effects_stubs.cpp
encrypt.cpp Move byte from engine.h 2021-05-27 16:04:27 +02:00
encrypt.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
engine.cpp alt highlighting (#2060) 2021-05-25 23:47:29 +02:00
engine.h attempt to fix CI (#2113) 2021-06-03 01:23:48 +02:00
error.cpp Use Point/SDL_Rect for control functions coordinate system 2021-05-28 19:57:16 +02:00
error.h
gamemenu.cpp Player by reference part 2 2021-05-24 21:00:32 +02:00
gamemenu.h
gendung.cpp
gendung.h
gmenu.cpp Use Point/SDL_Rect for control functions coordinate system 2021-05-28 19:57:16 +02:00
gmenu.h Apply clang-tidy to more code and do some related cleanups 2021-05-24 05:27:06 +02:00
help.cpp Apply clang-tidy to more code and do some related cleanups 2021-05-24 05:27:06 +02:00
help.h
init.cpp
init.h
interfac.cpp fix loading screens: (#2109) 2021-06-04 22:49:54 +02:00
interfac.h
inv.cpp Use WalkingDistance in PutItem 2021-06-02 13:36:17 +02:00
inv.h ♻️ Replace poor usages of 'Size' with 'Point's 2021-05-31 06:05:13 +02:00
itemdat.cpp
itemdat.h
items.cpp ♻️ Simplify 'GetSuperItemLoc' logic using 'Point'. 2021-05-31 06:05:35 +02:00
items.h ♻️ Leverage 'Point' struct on 'SpawnUnique' 2021-05-31 06:05:35 +02:00
lighting.cpp Leverage 'Point' in Lighting and Player functions (#2048) 2021-05-24 17:28:52 +02:00
lighting.h Leverage 'Point' in Lighting and Player functions (#2048) 2021-05-24 17:28:52 +02:00
loadsave.cpp fix invalid width2 2021-05-31 03:31:06 +02:00
loadsave.h Player by reference part 2 2021-05-24 21:00:32 +02:00
main.cpp
mainmenu.cpp
mainmenu.h
minitext.cpp 💚 Fix NOSOUND 2021-05-30 19:42:36 +02:00
minitext.h
misdat.cpp
misdat.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
missiles.cpp fix wrong sound/message 2021-06-05 14:56:23 +02:00
missiles.h
monstdat.cpp
monstdat.h
monster.cpp Use Point stuff in DirOK 2021-06-02 13:36:17 +02:00
monster.h ♻️ Leverage 'Point' struct on monster functions (#2056) 2021-05-28 20:46:11 +02:00
movie.cpp
movie.h
mpqapi.cpp
mpqapi.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
msg.cpp Use WalkingDistance in On_ATTACKID 2021-06-02 13:36:17 +02:00
msg.h 🚚 Rename 'direction' enum to 'Direction' 2021-05-24 04:46:08 +02:00
multi.cpp fix wrong sound/message 2021-06-05 14:56:23 +02:00
multi.h
nthread.cpp
nthread.h
objdat.cpp
objdat.h
objects.cpp ♻️ Leverage 'Point' struct on 'SpawnUnique' 2021-05-31 06:05:35 +02:00
objects.h
options.h
pack.cpp
pack.h
palette.cpp
palette.h
path.cpp ♻️ Change 'PosOkPlayer' to take a 'Point' instead of 2 separate ints 2021-05-25 04:09:02 +02:00
path.h ♻️ Change 'PosOkPlayer' to take a 'Point' instead of 2 separate ints 2021-05-25 04:09:02 +02:00
pfile.cpp Player by reference part 2 2021-05-24 21:00:32 +02:00
pfile.h
player.cpp ♻️ Leverage 'Point' struct on 'ItemSpaceOk' 2021-05-31 06:05:35 +02:00
player.h ♻️ Change 'PosOkPlayer' to take a 'Point' instead of 2 separate ints 2021-05-25 04:09:02 +02:00
plrmsg.cpp
plrmsg.h
portal.cpp Player by reference part 2 2021-05-24 21:00:32 +02:00
portal.h
quests.cpp Use Point/SDL_Rect for control functions coordinate system 2021-05-28 19:57:16 +02:00
quests.h
restrict.cpp
restrict.h
scrollrt.cpp fix magic rock highlight 2021-06-05 14:51:35 +02:00
scrollrt.h 🚚 Rename 'direction' enum to 'Direction' 2021-05-24 04:46:08 +02:00
setmaps.cpp
setmaps.h
sha.cpp
sha.h
sound.cpp 🔨 Add STREAM_ALL_AUDIO build setting 2021-05-23 05:03:14 +02:00
sound.h
sound_stubs.cpp
spelldat.cpp
spelldat.h
spells.cpp Make GetSpellBitmask constexpr 2021-05-25 11:41:30 +02:00
spells.h Make GetSpellBitmask constexpr 2021-05-25 11:41:30 +02:00
stores.cpp Use Point/SDL_Rect for control functions coordinate system 2021-05-28 19:57:16 +02:00
stores.h Player by reference part 2 2021-05-24 21:00:32 +02:00
sync.cpp Use WalkingDistance in sync_monster 2021-06-02 13:36:17 +02:00
sync.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
textdat.cpp Correct false positives translation warnings 2021-05-25 01:29:05 +02:00
textdat.h
themes.cpp ♻️ Leverage 'Point' struct on monster functions (#2056) 2021-05-28 20:46:11 +02:00
themes.h
tmsg.cpp
tmsg.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
town.cpp
town.h
towners.cpp Use WalkingDistance in TalkToTowner 2021-06-02 13:36:17 +02:00
towners.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
track.cpp
track.h
trigs.cpp Player by reference part 2 2021-05-24 21:00:32 +02:00
trigs.h