devilutionX/Source
2021-06-21 02:34:28 -07:00
..
controls 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
DiabloUI 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
dvlnet Reduce memory usage requirement for key derivation 2021-06-20 16:31:25 -07:00
engine 🚚 engine.h: Extract Rectangle 2021-06-21 02:34:28 -07:00
miniwin 🚚 engine.h: Extract Rectangle 2021-06-21 02:34:28 -07:00
platform Implement sendmsg and recvmsg 2021-06-20 16:31:25 -07:00
qol 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
storm Fix and reenable SNetReceiveTurns on 3DS 2021-06-20 16:31:25 -07:00
utils 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
.clang-format
.clang-tidy 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
appfat.cpp Replace sprintfs with strcpy for translatable strings 2021-05-21 01:02:45 +02:00
appfat.h 🧹 Add and use a DVL_ALWAYS_INLINE macro 2021-05-13 01:54:27 +02:00
automap.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
automap.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
capture.cpp A couple of clean ups suggested by Android Studio/Clang Tidy 2021-06-18 16:17:46 +02:00
capture.h
codec.cpp A couple of clean ups suggested by Android Studio/Clang Tidy 2021-06-18 16:17:46 +02:00
codec.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
control.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
control.h 🚚 engine.h: Extract Rectangle 2021-06-21 02:34:28 -07:00
cursor.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
cursor.h 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
dead.cpp Convert _mAnimData to CelSprite 2021-06-18 21:47:19 +02:00
dead.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
debug.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
debug.h
devilutionx.exe.manifest
diablo.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
diablo.h Replace C++ RUN_TEST define with gbQuietMode 2021-05-15 02:08:26 +02:00
doom.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
doom.h
drlg_l1.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
drlg_l1.h
drlg_l2.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
drlg_l2.h
drlg_l3.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
drlg_l3.h
drlg_l4.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
drlg_l4.h
dthread.cpp ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
dthread.h ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
dx.cpp Re-enable graphical settings on PSVita (#2175) 2021-06-15 20:11:09 +02:00
dx.h 🎉 SDL1: An option to render directly to video mem 2021-05-13 03:17:45 +02:00
effects.cpp 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
effects.h ✏️ Fix typos and spelling mistakes on 'HeroSpeech' members 2021-05-24 02:16:34 +02:00
effects_stubs.cpp
encrypt.cpp Move byte from engine.h 2021-05-27 16:04:27 +02:00
encrypt.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
engine.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
engine.h 🚚 engine.h: Extract Rectangle 2021-06-21 02:34:28 -07:00
error.cpp Use Point/SDL_Rect for control functions coordinate system 2021-05-28 19:57:16 +02:00
error.h
gamemenu.cpp 🎉 Hardware cursor (SDL2-only) 2021-06-19 01:03:40 +02:00
gamemenu.h
gendung.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
gendung.h 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
gmenu.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
gmenu.h Apply clang-tidy to more code and do some related cleanups 2021-05-24 05:27:06 +02:00
help.cpp Apply clang-tidy to more code and do some related cleanups 2021-05-24 05:27:06 +02:00
help.h
hwcursor.cpp ♻️ Replace 'pair<int, int>' with 'Size' in 'GetItemSizeOnSlot' and 'GetInvItemSize' 2021-06-20 18:27:45 -07:00
hwcursor.hpp Hardware Cursor: Fall back to software on failure 2021-06-19 12:36:39 +01:00
init.cpp Port engine to Android 2021-06-15 00:23:35 +02:00
init.h
interfac.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
interfac.h
inv.cpp Fix -Wswitch in UseInvItem 2021-06-21 01:37:26 -07:00
inv.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
itemdat.cpp Align data tables 2021-06-06 04:51:43 +02:00
itemdat.h 🏷️ Expand underlying type of '_item_indexes' to 'uint16' 2021-06-14 02:07:06 +02:00
items.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
items.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
lighting.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
lighting.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
loadsave.cpp 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
loadsave.h ♻️ Use '_item_indexes' instead of 'int' for 'ItemStruct.IDidx' field 2021-06-14 02:07:06 +02:00
main.cpp Port engine to Android 2021-06-15 00:23:35 +02:00
mainmenu.cpp
mainmenu.h
minitext.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
minitext.h
misdat.cpp Draw Reflect Icon similiar to Manashield 2021-05-21 13:27:57 +02:00
misdat.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
missiles.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
missiles.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
monstdat.cpp Adding resources for translation (#1973) 2021-05-15 14:12:28 +02:00
monstdat.h
monster.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
monster.h 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
movie.cpp 🎉 Hardware cursor (SDL2-only) 2021-06-19 01:03:40 +02:00
movie.h
mpqapi.cpp ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
mpqapi.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
msg.cpp Fix GCC warning 2021-06-13 05:18:08 +02:00
msg.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
multi.cpp 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
multi.h ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
nthread.cpp Fix and reenable SNetReceiveTurns on 3DS 2021-06-20 16:31:25 -07:00
nthread.h
objdat.cpp
objdat.h
objects.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
objects.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
options.h 🎉 Hardware cursor (SDL2-only) 2021-06-19 01:03:40 +02:00
pack.cpp ♻️ Use '_item_indexes' instead of 'int' for 'ItemStruct.IDidx' field 2021-06-14 02:07:06 +02:00
pack.h ♻️ Player by reference 2021-05-13 01:47:46 +02:00
palette.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
palette.h Optimize blended transparency calculations at the end of Poisoned Water Supply. 2021-05-13 23:37:36 +02:00
path.cpp ♻️ Change 'PosOkPlayer' to take a 'Point' instead of 2 separate ints 2021-05-25 04:09:02 +02:00
path.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
pfile.cpp Fix spawn save game compatability 2021-06-06 04:51:43 +02:00
pfile.h ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
player.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
player.h 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
plrmsg.cpp Replace sprintfs with strcpy for translatable strings 2021-05-21 01:02:45 +02:00
plrmsg.h
portal.cpp Player by reference part 2 2021-05-24 21:00:32 +02:00
portal.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
quests.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
quests.h 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
restrict.cpp Convert ReadOnlyTest to FOpen 2021-05-10 14:45:39 +01:00
restrict.h
scrollrt.cpp Hardware Cursor: Fall back to software on failure 2021-06-19 12:36:39 +01:00
scrollrt.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
setmaps.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
setmaps.h
sha.cpp 🧹 Add and use a DVL_ALWAYS_INLINE macro 2021-05-13 01:54:27 +02:00
sha.h
sound.cpp 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
sound.h
sound_stubs.cpp
spelldat.cpp
spelldat.h
spells.cpp 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
spells.h Make GetSpellBitmask constexpr 2021-05-25 11:41:30 +02:00
stores.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
stores.h 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
sync.cpp Use WalkingDistance in sync_monster 2021-06-02 13:36:17 +02:00
sync.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
textdat.cpp Missing transcriptions (#1341) 2021-06-10 03:00:12 +02:00
textdat.h
themes.cpp ♻️ Leverage 'Point' struct on monster functions (#2056) 2021-05-28 20:46:11 +02:00
themes.h
tmsg.cpp ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
tmsg.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
town.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
town.h
towners.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
towners.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
track.cpp 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
track.h
trigs.cpp Clean up shareware endgame speach 2021-06-06 04:51:43 +02:00
trigs.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00