4318 lines
120 KiB
C++
4318 lines
120 KiB
C++
/**
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* @file player.cpp
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*
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* Implementation of player functionality, leveling, actions, creation, loading, etc.
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*/
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#include <algorithm>
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#include <cstdint>
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#include "control.h"
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#include "cursor.h"
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#include "dead.h"
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#include "gamemenu.h"
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#include "init.h"
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#include "lighting.h"
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#include "loadsave.h"
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#include "minitext.h"
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#include "missiles.h"
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#include "options.h"
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#include "qol/autopickup.h"
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#include "spells.h"
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#include "stores.h"
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#include "storm/storm.h"
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#include "towners.h"
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#include "utils/language.h"
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#include "utils/log.hpp"
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namespace devilution {
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int myplr;
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PlayerStruct plr[MAX_PLRS];
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bool deathflag;
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int deathdelay;
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/** Maps from armor animation to letter used in graphic files. */
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const char ArmourChar[4] = {
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'L', // light
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'M', // medium
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'H', // heavy
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0
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};
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/** Maps from weapon animation to letter used in graphic files. */
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const char WepChar[10] = {
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'N', // unarmed
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'U', // no weapon + shield
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'S', // sword + no shield
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'D', // sword + shield
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'B', // bow
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'A', // axe
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'M', // blunt + no shield
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'H', // blunt + shield
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'T', // staff
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0
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};
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/** Maps from player class to letter used in graphic files. */
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const char CharChar[] = {
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'W', // warrior
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'R', // rogue
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'S', // sorcerer
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'M', // monk
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'B',
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'C',
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0
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};
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/* data */
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/** Specifies the X-coordinate delta from the player start location in Tristram. */
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int plrxoff[9] = { 0, 2, 0, 2, 1, 0, 1, 2, 1 };
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/** Specifies the Y-coordinate delta from the player start location in Tristram. */
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int plryoff[9] = { 0, 2, 2, 0, 1, 1, 0, 1, 2 };
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/** Specifies the X-coordinate delta from a player, used for instanced when casting resurrect. */
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int plrxoff2[9] = { 0, 1, 0, 1, 2, 0, 1, 2, 2 };
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/** Specifies the Y-coordinate delta from a player, used for instanced when casting resurrect. */
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int plryoff2[9] = { 0, 0, 1, 1, 0, 2, 2, 1, 2 };
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/** Specifies the frame of each animation for which an action is triggered, for each player class. */
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char PlrGFXAnimLens[enum_size<HeroClass>::value][11] = {
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{ 10, 16, 8, 2, 20, 20, 6, 20, 8, 9, 14 },
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{ 8, 18, 8, 4, 20, 16, 7, 20, 8, 10, 12 },
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{ 8, 16, 8, 6, 20, 12, 8, 20, 8, 12, 8 },
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{ 8, 16, 8, 3, 20, 18, 6, 20, 8, 12, 13 },
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{ 8, 18, 8, 4, 20, 16, 7, 20, 8, 10, 12 },
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{ 10, 16, 8, 2, 20, 20, 6, 20, 8, 9, 14 },
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};
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/** Maps from player class to player velocity. */
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int PWVel[enum_size<HeroClass>::value][3] = {
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{ 2048, 1024, 512 },
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{ 2048, 1024, 512 },
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{ 2048, 1024, 512 },
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{ 2048, 1024, 512 },
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{ 2048, 1024, 512 },
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{ 2048, 1024, 512 },
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};
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/** Maps from player_class to starting stat in strength. */
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int StrengthTbl[enum_size<HeroClass>::value] = {
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30,
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20,
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15,
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25,
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20,
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40,
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};
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/** Maps from player_class to starting stat in magic. */
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int MagicTbl[enum_size<HeroClass>::value] = {
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// clang-format off
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10,
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15,
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35,
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15,
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20,
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0,
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// clang-format on
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};
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/** Maps from player_class to starting stat in dexterity. */
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int DexterityTbl[enum_size<HeroClass>::value] = {
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20,
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30,
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15,
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25,
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25,
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20,
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};
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/** Maps from player_class to starting stat in vitality. */
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int VitalityTbl[enum_size<HeroClass>::value] = {
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25,
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20,
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20,
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20,
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20,
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25,
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};
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/** Specifies the chance to block bonus of each player class.*/
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int ToBlkTbl[enum_size<HeroClass>::value] = {
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30,
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20,
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10,
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25,
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25,
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30,
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};
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/** Specifies the experience point limit of each level. */
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int ExpLvlsTbl[MAXCHARLEVEL] = {
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0,
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2000,
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4620,
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8040,
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12489,
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18258,
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25712,
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35309,
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47622,
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63364,
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83419,
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108879,
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141086,
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181683,
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231075,
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313656,
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424067,
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571190,
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766569,
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1025154,
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1366227,
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1814568,
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2401895,
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3168651,
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4166200,
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5459523,
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7130496,
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9281874,
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12042092,
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15571031,
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20066900,
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25774405,
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32994399,
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42095202,
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53525811,
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67831218,
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85670061,
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107834823,
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135274799,
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169122009,
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210720231,
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261657253,
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323800420,
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399335440,
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490808349,
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601170414,
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733825617,
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892680222,
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1082908612,
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1310707109,
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1583495809
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};
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const char *const ClassPathTbl[] = {
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"Warrior",
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"Rogue",
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"Sorceror",
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"Monk",
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"Rogue",
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"Warrior",
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};
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void PlayerStruct::CalcScrolls()
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{
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_pScrlSpells = 0;
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for (int i = 0; i < _pNumInv; i++) {
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if (!InvList[i].isEmpty() && (InvList[i]._iMiscId == IMISC_SCROLL || InvList[i]._iMiscId == IMISC_SCROLLT)) {
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if (InvList[i]._iStatFlag)
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_pScrlSpells |= GetSpellBitmask(InvList[i]._iSpell);
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}
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}
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for (int j = 0; j < MAXBELTITEMS; j++) {
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if (!SpdList[j].isEmpty() && (SpdList[j]._iMiscId == IMISC_SCROLL || SpdList[j]._iMiscId == IMISC_SCROLLT)) {
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if (SpdList[j]._iStatFlag)
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_pScrlSpells |= GetSpellBitmask(SpdList[j]._iSpell);
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}
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}
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EnsureValidReadiedSpell(*this);
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}
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bool PlayerStruct::HasItem(int item, int *idx) const
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{
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for (int i = 0; i < _pNumInv; i++) {
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if (InvList[i].IDidx == item) {
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if (idx != nullptr)
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*idx = i;
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return true;
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}
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}
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return false;
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}
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void PlayerStruct::RemoveInvItem(int iv, bool calcScrolls)
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{
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iv++;
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//Iterate through invGrid and remove every reference to item
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for (int i = 0; i < NUM_INV_GRID_ELEM; i++) {
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if (InvGrid[i] == iv || InvGrid[i] == -iv) {
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InvGrid[i] = 0;
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}
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}
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iv--;
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_pNumInv--;
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//If the item at the end of inventory array isn't the one we removed, we need to swap its position in the array with the removed item
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if (_pNumInv > 0 && _pNumInv != iv) {
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InvList[iv] = InvList[_pNumInv];
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for (int j = 0; j < NUM_INV_GRID_ELEM; j++) {
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if (InvGrid[j] == _pNumInv + 1) {
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InvGrid[j] = iv + 1;
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}
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if (InvGrid[j] == -(_pNumInv + 1)) {
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InvGrid[j] = -(iv + 1);
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}
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}
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}
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if (calcScrolls)
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CalcScrolls();
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}
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int PlayerStruct::GetBaseAttributeValue(CharacterAttribute attribute) const
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{
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switch (attribute) {
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case CharacterAttribute::Dexterity:
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return this->_pBaseDex;
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case CharacterAttribute::Magic:
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return this->_pBaseMag;
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case CharacterAttribute::Strength:
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return this->_pBaseStr;
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case CharacterAttribute::Vitality:
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return this->_pBaseVit;
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default:
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app_fatal("Unsupported attribute");
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}
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}
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int PlayerStruct::GetMaximumAttributeValue(CharacterAttribute attribute) const
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{
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static const int MaxStats[enum_size<HeroClass>::value][enum_size<CharacterAttribute>::value] = {
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// clang-format off
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{ 250, 50, 60, 100 },
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{ 55, 70, 250, 80 },
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{ 45, 250, 85, 80 },
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{ 150, 80, 150, 80 },
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{ 120, 120, 120, 100 },
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{ 255, 0, 55, 150 },
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// clang-format on
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};
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return MaxStats[static_cast<std::size_t>(_pClass)][static_cast<std::size_t>(attribute)];
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}
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Point PlayerStruct::GetTargetPosition() const
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{
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// clang-format off
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constexpr int directionOffsetX[8] = { 0,-1, 1, 0,-1, 1, 1,-1 };
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constexpr int directionOffsetY[8] = { -1, 0, 0, 1,-1,-1, 1, 1 };
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// clang-format on
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Point target = position.future;
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for (auto step : walkpath) {
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if (step == WALK_NONE)
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break;
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if (step > 0) {
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target.x += directionOffsetX[step - 1];
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target.y += directionOffsetY[step - 1];
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}
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}
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return target;
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}
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_sfx_id herosounds[enum_size<HeroClass>::value][102] = {
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// clang-format off
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{ PS_WARR1, PS_WARR2, PS_WARR3, PS_WARR4, PS_WARR5, PS_WARR6, PS_WARR7, PS_WARR8, PS_WARR9, PS_WARR10, PS_WARR11, PS_WARR12, PS_WARR13, PS_WARR14, PS_WARR15, PS_WARR16, PS_WARR17, PS_WARR18, PS_WARR19, PS_WARR20, PS_WARR21, PS_WARR22, PS_WARR23, PS_WARR24, PS_WARR25, PS_WARR26, PS_WARR27, PS_WARR28, PS_WARR29, PS_WARR30, PS_WARR31, PS_WARR32, PS_WARR33, PS_WARR34, PS_WARR35, PS_WARR36, PS_WARR37, PS_WARR38, PS_WARR39, PS_WARR40, PS_WARR41, PS_WARR42, PS_WARR43, PS_WARR44, PS_WARR45, PS_WARR46, PS_WARR47, PS_WARR48, PS_WARR49, PS_WARR50, PS_WARR51, PS_WARR52, PS_WARR53, PS_WARR54, PS_WARR55, PS_WARR56, PS_WARR57, PS_WARR58, PS_WARR59, PS_WARR60, PS_WARR61, PS_WARR62, PS_WARR63, PS_WARR64, PS_WARR65, PS_WARR66, PS_WARR67, PS_WARR68, PS_WARR69, PS_WARR70, PS_WARR71, PS_WARR72, PS_WARR73, PS_WARR74, PS_WARR75, PS_WARR76, PS_WARR77, PS_WARR78, PS_WARR79, PS_WARR80, PS_WARR81, PS_WARR82, PS_WARR83, PS_WARR84, PS_WARR85, PS_WARR86, PS_WARR87, PS_WARR88, PS_WARR89, PS_WARR90, PS_WARR91, PS_WARR92, PS_WARR93, PS_WARR94, PS_WARR95, PS_WARR96B, PS_WARR97, PS_WARR98, PS_WARR99, PS_WARR100, PS_WARR101, PS_WARR102 },
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{ PS_ROGUE1, PS_ROGUE2, PS_ROGUE3, PS_ROGUE4, PS_ROGUE5, PS_ROGUE6, PS_ROGUE7, PS_ROGUE8, PS_ROGUE9, PS_ROGUE10, PS_ROGUE11, PS_ROGUE12, PS_ROGUE13, PS_ROGUE14, PS_ROGUE15, PS_ROGUE16, PS_ROGUE17, PS_ROGUE18, PS_ROGUE19, PS_ROGUE20, PS_ROGUE21, PS_ROGUE22, PS_ROGUE23, PS_ROGUE24, PS_ROGUE25, PS_ROGUE26, PS_ROGUE27, PS_ROGUE28, PS_ROGUE29, PS_ROGUE30, PS_ROGUE31, PS_ROGUE32, PS_ROGUE33, PS_ROGUE34, PS_ROGUE35, PS_ROGUE36, PS_ROGUE37, PS_ROGUE38, PS_ROGUE39, PS_ROGUE40, PS_ROGUE41, PS_ROGUE42, PS_ROGUE43, PS_ROGUE44, PS_ROGUE45, PS_ROGUE46, PS_ROGUE47, PS_ROGUE48, PS_ROGUE49, PS_ROGUE50, PS_ROGUE51, PS_ROGUE52, PS_ROGUE53, PS_ROGUE54, PS_ROGUE55, PS_ROGUE56, PS_ROGUE57, PS_ROGUE58, PS_ROGUE59, PS_ROGUE60, PS_ROGUE61, PS_ROGUE62, PS_ROGUE63, PS_ROGUE64, PS_ROGUE65, PS_ROGUE66, PS_ROGUE67, PS_ROGUE68, PS_ROGUE69, PS_ROGUE70, PS_ROGUE71, PS_ROGUE72, PS_ROGUE73, PS_ROGUE74, PS_ROGUE75, PS_ROGUE76, PS_ROGUE77, PS_ROGUE78, PS_ROGUE79, PS_ROGUE80, PS_ROGUE81, PS_ROGUE82, PS_ROGUE83, PS_ROGUE84, PS_ROGUE85, PS_ROGUE86, PS_ROGUE87, PS_ROGUE88, PS_ROGUE89, PS_ROGUE90, PS_ROGUE91, PS_ROGUE92, PS_ROGUE93, PS_ROGUE94, PS_ROGUE95, PS_ROGUE96, PS_ROGUE97, PS_ROGUE98, PS_ROGUE99, PS_ROGUE100, PS_ROGUE101, PS_ROGUE102 },
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{ PS_MAGE1, PS_MAGE2, PS_MAGE3, PS_MAGE4, PS_MAGE5, PS_MAGE6, PS_MAGE7, PS_MAGE8, PS_MAGE9, PS_MAGE10, PS_MAGE11, PS_MAGE12, PS_MAGE13, PS_MAGE14, PS_MAGE15, PS_MAGE16, PS_MAGE17, PS_MAGE18, PS_MAGE19, PS_MAGE20, PS_MAGE21, PS_MAGE22, PS_MAGE23, PS_MAGE24, PS_MAGE25, PS_MAGE26, PS_MAGE27, PS_MAGE28, PS_MAGE29, PS_MAGE30, PS_MAGE31, PS_MAGE32, PS_MAGE33, PS_MAGE34, PS_MAGE35, PS_MAGE36, PS_MAGE37, PS_MAGE38, PS_MAGE39, PS_MAGE40, PS_MAGE41, PS_MAGE42, PS_MAGE43, PS_MAGE44, PS_MAGE45, PS_MAGE46, PS_MAGE47, PS_MAGE48, PS_MAGE49, PS_MAGE50, PS_MAGE51, PS_MAGE52, PS_MAGE53, PS_MAGE54, PS_MAGE55, PS_MAGE56, PS_MAGE57, PS_MAGE58, PS_MAGE59, PS_MAGE60, PS_MAGE61, PS_MAGE62, PS_MAGE63, PS_MAGE64, PS_MAGE65, PS_MAGE66, PS_MAGE67, PS_MAGE68, PS_MAGE69, PS_MAGE70, PS_MAGE71, PS_MAGE72, PS_MAGE73, PS_MAGE74, PS_MAGE75, PS_MAGE76, PS_MAGE77, PS_MAGE78, PS_MAGE79, PS_MAGE80, PS_MAGE81, PS_MAGE82, PS_MAGE83, PS_MAGE84, PS_MAGE85, PS_MAGE86, PS_MAGE87, PS_MAGE88, PS_MAGE89, PS_MAGE90, PS_MAGE91, PS_MAGE92, PS_MAGE93, PS_MAGE94, PS_MAGE95, PS_MAGE96, PS_MAGE97, PS_MAGE98, PS_MAGE99, PS_MAGE100, PS_MAGE101, PS_MAGE102 },
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{ PS_MONK1, PS_MONK2, PS_MONK3, PS_MONK4, PS_MONK5, PS_MONK6, PS_MONK7, PS_MONK8, PS_MONK9, PS_MONK10, PS_MONK11, PS_MONK12, PS_MONK13, PS_MONK14, PS_MONK15, PS_MONK16, PS_MONK17, PS_MONK18, PS_MONK19, PS_MONK20, PS_MONK21, PS_MONK22, PS_MONK23, PS_MONK24, PS_MONK25, PS_MONK26, PS_MONK27, PS_MONK28, PS_MONK29, PS_MONK30, PS_MONK31, PS_MONK32, PS_MONK33, PS_MONK34, PS_MONK35, PS_MONK36, PS_MONK37, PS_MONK38, PS_MONK39, PS_MONK40, PS_MONK41, PS_MONK42, PS_MONK43, PS_MONK44, PS_MONK45, PS_MONK46, PS_MONK47, PS_MONK48, PS_MONK49, PS_MONK50, PS_MONK51, PS_MONK52, PS_MONK53, PS_MONK54, PS_MONK55, PS_MONK56, PS_MONK57, PS_MONK58, PS_MONK59, PS_MONK60, PS_MONK61, PS_MONK62, PS_MONK63, PS_MONK64, PS_MONK65, PS_MONK66, PS_MONK67, PS_MONK68, PS_MONK69, PS_MONK70, PS_MONK71, PS_MONK72, PS_MONK73, PS_MONK74, PS_MONK75, PS_MONK76, PS_MONK77, PS_MONK78, PS_MONK79, PS_MONK80, PS_MONK81, PS_MONK82, PS_MONK83, PS_MONK84, PS_MONK85, PS_MONK86, PS_MONK87, PS_MONK88, PS_MONK89, PS_MONK90, PS_MONK91, PS_MONK92, PS_MONK93, PS_MONK94, PS_MONK95, PS_MONK96, PS_MONK97, PS_MONK98, PS_MONK99, PS_MONK100, PS_MONK101, PS_MONK102 },
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{ PS_ROGUE1, PS_ROGUE2, PS_ROGUE3, PS_ROGUE4, PS_ROGUE5, PS_ROGUE6, PS_ROGUE7, PS_ROGUE8, PS_ROGUE9, PS_ROGUE10, PS_ROGUE11, PS_ROGUE12, PS_ROGUE13, PS_ROGUE14, PS_ROGUE15, PS_ROGUE16, PS_ROGUE17, PS_ROGUE18, PS_ROGUE19, PS_ROGUE20, PS_ROGUE21, PS_ROGUE22, PS_ROGUE23, PS_ROGUE24, PS_ROGUE25, PS_ROGUE26, PS_ROGUE27, PS_ROGUE28, PS_ROGUE29, PS_ROGUE30, PS_ROGUE31, PS_ROGUE32, PS_ROGUE33, PS_ROGUE34, PS_ROGUE35, PS_ROGUE36, PS_ROGUE37, PS_ROGUE38, PS_ROGUE39, PS_ROGUE40, PS_ROGUE41, PS_ROGUE42, PS_ROGUE43, PS_ROGUE44, PS_ROGUE45, PS_ROGUE46, PS_ROGUE47, PS_ROGUE48, PS_ROGUE49, PS_ROGUE50, PS_ROGUE51, PS_ROGUE52, PS_ROGUE53, PS_ROGUE54, PS_ROGUE55, PS_ROGUE56, PS_ROGUE57, PS_ROGUE58, PS_ROGUE59, PS_ROGUE60, PS_ROGUE61, PS_ROGUE62, PS_ROGUE63, PS_ROGUE64, PS_ROGUE65, PS_ROGUE66, PS_ROGUE67, PS_ROGUE68, PS_ROGUE69, PS_ROGUE70, PS_ROGUE71, PS_ROGUE72, PS_ROGUE73, PS_ROGUE74, PS_ROGUE75, PS_ROGUE76, PS_ROGUE77, PS_ROGUE78, PS_ROGUE79, PS_ROGUE80, PS_ROGUE81, PS_ROGUE82, PS_ROGUE83, PS_ROGUE84, PS_ROGUE85, PS_ROGUE86, PS_ROGUE87, PS_ROGUE88, PS_ROGUE89, PS_ROGUE90, PS_ROGUE91, PS_ROGUE92, PS_ROGUE93, PS_ROGUE94, PS_ROGUE95, PS_ROGUE96, PS_ROGUE97, PS_ROGUE98, PS_ROGUE99, PS_ROGUE100, PS_ROGUE101, PS_ROGUE102 },
|
|
{ PS_WARR1, PS_WARR2, PS_WARR3, PS_WARR4, PS_WARR5, PS_WARR6, PS_WARR7, PS_WARR8, PS_WARR9, PS_WARR10, PS_WARR11, PS_WARR12, PS_WARR13, PS_WARR14, PS_WARR15, PS_WARR16, PS_WARR17, PS_WARR18, PS_WARR19, PS_WARR20, PS_WARR21, PS_WARR22, PS_WARR23, PS_WARR24, PS_WARR25, PS_WARR26, PS_WARR27, PS_WARR28, PS_WARR29, PS_WARR30, PS_WARR31, PS_WARR32, PS_WARR33, PS_WARR34, PS_WARR35, PS_WARR36, PS_WARR37, PS_WARR38, PS_WARR39, PS_WARR40, PS_WARR41, PS_WARR42, PS_WARR43, PS_WARR44, PS_WARR45, PS_WARR46, PS_WARR47, PS_WARR48, PS_WARR49, PS_WARR50, PS_WARR51, PS_WARR52, PS_WARR53, PS_WARR54, PS_WARR55, PS_WARR56, PS_WARR57, PS_WARR58, PS_WARR59, PS_WARR60, PS_WARR61, PS_WARR62, PS_WARR63, PS_WARR64, PS_WARR65, PS_WARR66, PS_WARR67, PS_WARR68, PS_WARR69, PS_WARR70, PS_WARR71, PS_WARR72, PS_WARR73, PS_WARR74, PS_WARR75, PS_WARR76, PS_WARR77, PS_WARR78, PS_WARR79, PS_WARR80, PS_WARR81, PS_WARR82, PS_WARR83, PS_WARR84, PS_WARR85, PS_WARR86, PS_WARR87, PS_WARR88, PS_WARR89, PS_WARR90, PS_WARR91, PS_WARR92, PS_WARR93, PS_WARR94, PS_WARR95, PS_WARR96B, PS_WARR97, PS_WARR98, PS_WARR99, PS_WARR100, PS_WARR101, PS_WARR102 },
|
|
// clang-format on
|
|
};
|
|
|
|
void PlayerStruct::PlaySpeach(int speachId) const
|
|
{
|
|
_sfx_id soundEffect = herosounds[static_cast<size_t>(_pClass)][speachId - 1];
|
|
|
|
PlaySfxLoc(soundEffect, position.tile.x, position.tile.y);
|
|
}
|
|
|
|
void PlayerStruct::PlaySpecificSpeach(int speachId) const
|
|
{
|
|
_sfx_id soundEffect = herosounds[static_cast<size_t>(_pClass)][speachId - 1];
|
|
|
|
if (effect_is_playing(soundEffect))
|
|
return;
|
|
|
|
PlaySfxLoc(soundEffect, position.tile.x, position.tile.y, false);
|
|
}
|
|
|
|
void PlayerStruct::PlaySpeach(int speachId, int delay) const
|
|
{
|
|
sfxdelay = delay;
|
|
sfxdnum = herosounds[static_cast<size_t>(_pClass)][speachId - 1];
|
|
}
|
|
|
|
void PlayerStruct::Stop()
|
|
{
|
|
ClrPlrPath(*this);
|
|
destAction = ACTION_NONE;
|
|
}
|
|
|
|
bool PlayerStruct::IsWalking() const
|
|
{
|
|
switch (_pmode)
|
|
{
|
|
case PM_WALK:
|
|
case PM_WALK2:
|
|
case PM_WALK3:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void SetPlayerGPtrs(byte *pData, byte **pAnim)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < 8; i++) {
|
|
pAnim[i] = CelGetFrameStart(pData, i);
|
|
}
|
|
}
|
|
|
|
void LoadPlrGFX(int pnum, player_graphic gfxflag)
|
|
{
|
|
char prefix[16];
|
|
char pszName[256];
|
|
const char *szCel;
|
|
byte *pData;
|
|
byte **pAnim;
|
|
|
|
if ((DWORD)pnum >= MAX_PLRS) {
|
|
app_fatal("LoadPlrGFX: illegal player %i", pnum);
|
|
}
|
|
auto &player = plr[pnum];
|
|
|
|
HeroClass c = player._pClass;
|
|
if (c == HeroClass::Bard && hfbard_mpq == nullptr) {
|
|
c = HeroClass::Rogue;
|
|
} else if (c == HeroClass::Barbarian && hfbarb_mpq == nullptr) {
|
|
c = HeroClass::Warrior;
|
|
}
|
|
|
|
sprintf(prefix, "%c%c%c", CharChar[static_cast<std::size_t>(c)], ArmourChar[player._pgfxnum >> 4], WepChar[player._pgfxnum & 0xF]);
|
|
const char *cs = ClassPathTbl[static_cast<std::size_t>(c)];
|
|
|
|
for (unsigned i = 1; i <= PFILE_NONDEATH; i <<= 1) {
|
|
if ((i & gfxflag) == 0) {
|
|
continue;
|
|
}
|
|
|
|
switch (i) {
|
|
case PFILE_STAND:
|
|
szCel = "AS";
|
|
if (leveltype == DTYPE_TOWN) {
|
|
szCel = "ST";
|
|
}
|
|
pData = player._pNData;
|
|
pAnim = player._pNAnim;
|
|
break;
|
|
case PFILE_WALK:
|
|
szCel = "AW";
|
|
if (leveltype == DTYPE_TOWN) {
|
|
szCel = "WL";
|
|
}
|
|
pData = player._pWData;
|
|
pAnim = player._pWAnim;
|
|
break;
|
|
case PFILE_ATTACK:
|
|
if (leveltype == DTYPE_TOWN) {
|
|
continue;
|
|
}
|
|
szCel = "AT";
|
|
pData = player._pAData;
|
|
pAnim = player._pAAnim;
|
|
break;
|
|
case PFILE_HIT:
|
|
if (leveltype == DTYPE_TOWN) {
|
|
continue;
|
|
}
|
|
szCel = "HT";
|
|
pData = player._pHData;
|
|
pAnim = player._pHAnim;
|
|
break;
|
|
case PFILE_LIGHTNING:
|
|
if (leveltype == DTYPE_TOWN) {
|
|
continue;
|
|
}
|
|
szCel = "LM";
|
|
pData = player._pLData;
|
|
pAnim = player._pLAnim;
|
|
break;
|
|
case PFILE_FIRE:
|
|
if (leveltype == DTYPE_TOWN) {
|
|
continue;
|
|
}
|
|
szCel = "FM";
|
|
pData = player._pFData;
|
|
pAnim = player._pFAnim;
|
|
break;
|
|
case PFILE_MAGIC:
|
|
if (leveltype == DTYPE_TOWN) {
|
|
continue;
|
|
}
|
|
szCel = "QM";
|
|
pData = player._pTData;
|
|
pAnim = player._pTAnim;
|
|
break;
|
|
case PFILE_DEATH:
|
|
if ((player._pgfxnum & 0xF) != 0) {
|
|
continue;
|
|
}
|
|
szCel = "DT";
|
|
pData = player._pDData;
|
|
pAnim = player._pDAnim;
|
|
break;
|
|
case PFILE_BLOCK:
|
|
if (leveltype == DTYPE_TOWN) {
|
|
continue;
|
|
}
|
|
if (!player._pBlockFlag) {
|
|
continue;
|
|
}
|
|
|
|
szCel = "BL";
|
|
pData = player._pBData;
|
|
pAnim = player._pBAnim;
|
|
break;
|
|
default:
|
|
app_fatal("PLR:2");
|
|
}
|
|
|
|
sprintf(pszName, "PlrGFX\\%s\\%s\\%s%s.CL2", cs, prefix, prefix, szCel);
|
|
LoadFileInMem(pszName, pData);
|
|
SetPlayerGPtrs(pData, pAnim);
|
|
player._pGFXLoad |= i;
|
|
}
|
|
}
|
|
|
|
void InitPlayerGFX(int pnum)
|
|
{
|
|
if ((DWORD)pnum >= MAX_PLRS) {
|
|
app_fatal("InitPlayerGFX: illegal player %i", pnum);
|
|
}
|
|
auto &player = plr[pnum];
|
|
|
|
if (player._pHitPoints >> 6 == 0) {
|
|
player._pgfxnum = 0;
|
|
LoadPlrGFX(pnum, PFILE_DEATH);
|
|
} else {
|
|
LoadPlrGFX(pnum, PFILE_NONDEATH);
|
|
}
|
|
}
|
|
|
|
static HeroClass GetPlrGFXClass(HeroClass c)
|
|
{
|
|
switch (c) {
|
|
case HeroClass::Bard:
|
|
return hfbard_mpq == nullptr ? HeroClass::Rogue : c;
|
|
case HeroClass::Barbarian:
|
|
return hfbarb_mpq == nullptr ? HeroClass::Warrior : c;
|
|
default:
|
|
return c;
|
|
}
|
|
}
|
|
|
|
static DWORD GetPlrGFXSize(HeroClass c, const char *szCel)
|
|
{
|
|
const char *a, *w;
|
|
DWORD dwSize, dwMaxSize;
|
|
HANDLE hsFile;
|
|
char pszName[256];
|
|
char Type[16];
|
|
|
|
c = GetPlrGFXClass(c);
|
|
dwMaxSize = 0;
|
|
|
|
const auto hasBlockAnimation = [c](char w) {
|
|
return w == 'D' || w == 'U' || w == 'H'
|
|
|| (c == HeroClass::Monk && (w == 'S' || w == 'M' || w == 'N' || w == 'T'));
|
|
};
|
|
|
|
for (a = &ArmourChar[0]; *a; a++) {
|
|
if (gbIsSpawn && a != &ArmourChar[0])
|
|
break;
|
|
for (w = &WepChar[0]; *w; w++) {
|
|
if (szCel[0] == 'D' && szCel[1] == 'T' && *w != 'N') {
|
|
continue; //Death has no weapon
|
|
}
|
|
if (szCel[0] == 'B' && szCel[1] == 'L' && !hasBlockAnimation(*w)) {
|
|
continue; // No block animation
|
|
}
|
|
sprintf(Type, "%c%c%c", CharChar[static_cast<std::size_t>(c)], *a, *w);
|
|
sprintf(pszName, "PlrGFX\\%s\\%s\\%s%s.CL2", ClassPathTbl[static_cast<std::size_t>(c)], Type, Type, szCel);
|
|
if (SFileOpenFile(pszName, &hsFile)) {
|
|
assert(hsFile);
|
|
dwSize = SFileGetFileSize(hsFile);
|
|
SFileCloseFileThreadSafe(hsFile);
|
|
if (dwMaxSize <= dwSize) {
|
|
dwMaxSize = dwSize;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return dwMaxSize;
|
|
}
|
|
|
|
void InitPlrGFXMem(PlayerStruct &player)
|
|
{
|
|
const HeroClass c = player._pClass;
|
|
|
|
// STAND (ST: TOWN, AS: DUNGEON)
|
|
player._pNData = new byte[std::max(GetPlrGFXSize(c, "ST"), GetPlrGFXSize(c, "AS"))];
|
|
|
|
// WALK (WL: TOWN, AW: DUNGEON)
|
|
player._pWData = new byte[std::max(GetPlrGFXSize(c, "WL"), GetPlrGFXSize(c, "AW"))];
|
|
|
|
// ATTACK
|
|
player._pAData = new byte[GetPlrGFXSize(c, "AT")];
|
|
|
|
// HIT
|
|
player._pHData = new byte[GetPlrGFXSize(c, "HT")];
|
|
|
|
// LIGHTNING
|
|
player._pLData = new byte[GetPlrGFXSize(c, "LM")];
|
|
|
|
// FIRE
|
|
player._pFData = new byte[GetPlrGFXSize(c, "FM")];
|
|
|
|
// MAGIC
|
|
player._pTData = new byte[GetPlrGFXSize(c, "QM")];
|
|
|
|
// DEATH
|
|
player._pDData = new byte[GetPlrGFXSize(c, "DT")];
|
|
|
|
// BLOCK
|
|
player._pBData = new byte[GetPlrGFXSize(c, "BL")];
|
|
|
|
player._pGFXLoad = 0;
|
|
}
|
|
|
|
void FreePlayerGFX(PlayerStruct &player)
|
|
{
|
|
delete[] player._pNData;
|
|
player._pNData = nullptr;
|
|
delete[] player._pWData;
|
|
player._pWData = nullptr;
|
|
delete[] player._pAData;
|
|
player._pAData = nullptr;
|
|
delete[] player._pHData;
|
|
player._pHData = nullptr;
|
|
delete[] player._pLData;
|
|
player._pLData = nullptr;
|
|
delete[] player._pFData;
|
|
player._pFData = nullptr;
|
|
delete[] player._pTData;
|
|
player._pTData = nullptr;
|
|
delete[] player._pDData;
|
|
player._pDData = nullptr;
|
|
delete[] player._pBData;
|
|
player._pBData = nullptr;
|
|
player._pGFXLoad = 0;
|
|
}
|
|
|
|
void NewPlrAnim(PlayerStruct &player, byte *pData, int numberOfFrames, int delayLen, int width, AnimationDistributionFlags flags /*= AnimationDistributionFlags::None*/, int numSkippedFrames /*= 0*/, int distributeFramesBeforeFrame /*= 0*/)
|
|
{
|
|
player._pAnimWidth = width;
|
|
player.AnimInfo.SetNewAnimation(pData, numberOfFrames, delayLen, flags, numSkippedFrames, distributeFramesBeforeFrame);
|
|
}
|
|
|
|
static void ClearPlrPVars(PlayerStruct &player)
|
|
{
|
|
player.position.temp = { 0, 0 };
|
|
player.tempDirection = DIR_S;
|
|
player._pVar4 = 0;
|
|
player._pVar5 = 0;
|
|
player.position.offset2 = { 0, 0 };
|
|
player.deathFrame = 0;
|
|
}
|
|
|
|
void SetPlrAnims(PlayerStruct &player)
|
|
{
|
|
player._pNWidth = 96;
|
|
player._pWWidth = 96;
|
|
player._pAWidth = 128;
|
|
player._pHWidth = 96;
|
|
player._pSWidth = 96;
|
|
player._pDWidth = 128;
|
|
player._pBWidth = 96;
|
|
|
|
HeroClass pc = player._pClass;
|
|
|
|
if (leveltype == DTYPE_TOWN) {
|
|
player._pNFrames = PlrGFXAnimLens[static_cast<std::size_t>(pc)][7];
|
|
player._pWFrames = PlrGFXAnimLens[static_cast<std::size_t>(pc)][8];
|
|
player._pDFrames = PlrGFXAnimLens[static_cast<std::size_t>(pc)][4];
|
|
player._pSFrames = PlrGFXAnimLens[static_cast<std::size_t>(pc)][5];
|
|
} else {
|
|
player._pNFrames = PlrGFXAnimLens[static_cast<std::size_t>(pc)][0];
|
|
player._pWFrames = PlrGFXAnimLens[static_cast<std::size_t>(pc)][2];
|
|
player._pAFrames = PlrGFXAnimLens[static_cast<std::size_t>(pc)][1];
|
|
player._pHFrames = PlrGFXAnimLens[static_cast<std::size_t>(pc)][6];
|
|
player._pSFrames = PlrGFXAnimLens[static_cast<std::size_t>(pc)][5];
|
|
player._pDFrames = PlrGFXAnimLens[static_cast<std::size_t>(pc)][4];
|
|
player._pBFrames = PlrGFXAnimLens[static_cast<std::size_t>(pc)][3];
|
|
player._pAFNum = PlrGFXAnimLens[static_cast<std::size_t>(pc)][9];
|
|
}
|
|
player._pSFNum = PlrGFXAnimLens[static_cast<std::size_t>(pc)][10];
|
|
|
|
auto gn = static_cast<anim_weapon_id>(player._pgfxnum & 0xF);
|
|
if (pc == HeroClass::Warrior) {
|
|
if (gn == ANIM_ID_BOW) {
|
|
if (leveltype != DTYPE_TOWN) {
|
|
player._pNFrames = 8;
|
|
}
|
|
player._pAWidth = 96;
|
|
player._pAFNum = 11;
|
|
} else if (gn == ANIM_ID_AXE) {
|
|
player._pAFrames = 20;
|
|
player._pAFNum = 10;
|
|
} else if (gn == ANIM_ID_STAFF) {
|
|
player._pAFrames = 16;
|
|
player._pAFNum = 11;
|
|
}
|
|
} else if (pc == HeroClass::Rogue) {
|
|
if (gn == ANIM_ID_AXE) {
|
|
player._pAFrames = 22;
|
|
player._pAFNum = 13;
|
|
} else if (gn == ANIM_ID_BOW) {
|
|
player._pAFrames = 12;
|
|
player._pAFNum = 7;
|
|
} else if (gn == ANIM_ID_STAFF) {
|
|
player._pAFrames = 16;
|
|
player._pAFNum = 11;
|
|
}
|
|
} else if (pc == HeroClass::Sorcerer) {
|
|
player._pSWidth = 128;
|
|
if (gn == ANIM_ID_UNARMED) {
|
|
player._pAFrames = 20;
|
|
} else if (gn == ANIM_ID_UNARMED_SHIELD) {
|
|
player._pAFNum = 9;
|
|
} else if (gn == ANIM_ID_BOW) {
|
|
player._pAFrames = 20;
|
|
player._pAFNum = 16;
|
|
} else if (gn == ANIM_ID_AXE) {
|
|
player._pAFrames = 24;
|
|
player._pAFNum = 16;
|
|
}
|
|
} else if (pc == HeroClass::Monk) {
|
|
player._pNWidth = 112;
|
|
player._pWWidth = 112;
|
|
player._pAWidth = 130;
|
|
player._pHWidth = 98;
|
|
player._pSWidth = 114;
|
|
player._pDWidth = 160;
|
|
player._pBWidth = 98;
|
|
|
|
switch (gn) {
|
|
case ANIM_ID_UNARMED:
|
|
case ANIM_ID_UNARMED_SHIELD:
|
|
player._pAFrames = 12;
|
|
player._pAFNum = 7;
|
|
break;
|
|
case ANIM_ID_BOW:
|
|
player._pAFrames = 20;
|
|
player._pAFNum = 14;
|
|
break;
|
|
case ANIM_ID_AXE:
|
|
player._pAFrames = 23;
|
|
player._pAFNum = 14;
|
|
break;
|
|
case ANIM_ID_STAFF:
|
|
player._pAFrames = 13;
|
|
player._pAFNum = 8;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
} else if (pc == HeroClass::Bard) {
|
|
if (gn == ANIM_ID_AXE) {
|
|
player._pAFrames = 22;
|
|
player._pAFNum = 13;
|
|
} else if (gn == ANIM_ID_BOW) {
|
|
player._pAFrames = 12;
|
|
player._pAFNum = 11;
|
|
} else if (gn == ANIM_ID_STAFF) {
|
|
player._pAFrames = 16;
|
|
player._pAFNum = 11;
|
|
}
|
|
} else if (pc == HeroClass::Barbarian) {
|
|
if (gn == ANIM_ID_AXE) {
|
|
player._pAFrames = 20;
|
|
player._pAFNum = 8;
|
|
} else if (gn == ANIM_ID_BOW) {
|
|
if (leveltype != DTYPE_TOWN) {
|
|
player._pNFrames = 8;
|
|
}
|
|
player._pAWidth = 96;
|
|
player._pAFNum = 11;
|
|
} else if (gn == ANIM_ID_STAFF) {
|
|
player._pAFrames = 16;
|
|
player._pAFNum = 11;
|
|
} else if (gn == ANIM_ID_MACE || gn == ANIM_ID_MACE_SHIELD) {
|
|
player._pAFNum = 8;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @param c The hero class.
|
|
*/
|
|
void CreatePlayer(int pnum, HeroClass c)
|
|
{
|
|
if ((DWORD)pnum >= MAX_PLRS) {
|
|
app_fatal("CreatePlayer: illegal player %i", pnum);
|
|
}
|
|
auto &player = plr[pnum];
|
|
|
|
memset(&player, 0, sizeof(PlayerStruct));
|
|
SetRndSeed(SDL_GetTicks());
|
|
|
|
player._pClass = c;
|
|
|
|
player._pBaseStr = StrengthTbl[static_cast<std::size_t>(c)];
|
|
player._pStrength = player._pBaseStr;
|
|
|
|
player._pBaseMag = MagicTbl[static_cast<std::size_t>(c)];
|
|
player._pMagic = player._pBaseMag;
|
|
|
|
player._pBaseDex = DexterityTbl[static_cast<std::size_t>(c)];
|
|
player._pDexterity = player._pBaseDex;
|
|
|
|
player._pBaseVit = VitalityTbl[static_cast<std::size_t>(c)];
|
|
player._pVitality = player._pBaseVit;
|
|
|
|
player._pStatPts = 0;
|
|
player.pTownWarps = 0;
|
|
player.pDungMsgs = 0;
|
|
player.pDungMsgs2 = 0;
|
|
player.pLvlLoad = 0;
|
|
player.pDiabloKillLevel = 0;
|
|
player.pDifficulty = DIFF_NORMAL;
|
|
|
|
player._pLevel = 1;
|
|
|
|
if (player._pClass == HeroClass::Monk) {
|
|
player._pDamageMod = (player._pStrength + player._pDexterity) * player._pLevel / 150;
|
|
} else if (player._pClass == HeroClass::Rogue || player._pClass == HeroClass::Bard) {
|
|
player._pDamageMod = player._pLevel * (player._pStrength + player._pDexterity) / 200;
|
|
} else {
|
|
player._pDamageMod = player._pStrength * player._pLevel / 100;
|
|
}
|
|
|
|
player._pBaseToBlk = ToBlkTbl[static_cast<std::size_t>(c)];
|
|
|
|
player._pHitPoints = (player._pVitality + 10) << 6;
|
|
if (player._pClass == HeroClass::Warrior || player._pClass == HeroClass::Barbarian) {
|
|
player._pHitPoints *= 2;
|
|
} else if (player._pClass == HeroClass::Rogue || player._pClass == HeroClass::Monk || player._pClass == HeroClass::Bard) {
|
|
player._pHitPoints += player._pHitPoints / 2;
|
|
}
|
|
|
|
player._pMaxHP = player._pHitPoints;
|
|
player._pHPBase = player._pHitPoints;
|
|
player._pMaxHPBase = player._pHitPoints;
|
|
|
|
player._pMana = player._pMagic << 6;
|
|
if (player._pClass == HeroClass::Sorcerer) {
|
|
player._pMana *= 2;
|
|
} else if (player._pClass == HeroClass::Bard) {
|
|
player._pMana += player._pMana * 3 / 4;
|
|
} else if (player._pClass == HeroClass::Rogue || player._pClass == HeroClass::Monk) {
|
|
player._pMana += player._pMana / 2;
|
|
}
|
|
|
|
player._pMaxMana = player._pMana;
|
|
player._pManaBase = player._pMana;
|
|
player._pMaxManaBase = player._pMana;
|
|
|
|
player._pMaxLvl = player._pLevel;
|
|
player._pExperience = 0;
|
|
player._pMaxExp = player._pExperience;
|
|
player._pNextExper = ExpLvlsTbl[1];
|
|
player._pArmorClass = 0;
|
|
if (player._pClass == HeroClass::Barbarian) {
|
|
player._pMagResist = 1;
|
|
player._pFireResist = 1;
|
|
player._pLghtResist = 1;
|
|
} else {
|
|
player._pMagResist = 0;
|
|
player._pFireResist = 0;
|
|
player._pLghtResist = 0;
|
|
}
|
|
player._pLightRad = 10;
|
|
player._pInfraFlag = false;
|
|
|
|
player._pRSplType = RSPLTYPE_SKILL;
|
|
if (c == HeroClass::Warrior) {
|
|
player._pAblSpells = GetSpellBitmask(SPL_REPAIR);
|
|
player._pRSpell = SPL_REPAIR;
|
|
} else if (c == HeroClass::Rogue) {
|
|
player._pAblSpells = GetSpellBitmask(SPL_DISARM);
|
|
player._pRSpell = SPL_DISARM;
|
|
} else if (c == HeroClass::Sorcerer) {
|
|
player._pAblSpells = GetSpellBitmask(SPL_RECHARGE);
|
|
player._pRSpell = SPL_RECHARGE;
|
|
} else if (c == HeroClass::Monk) {
|
|
player._pAblSpells = GetSpellBitmask(SPL_SEARCH);
|
|
player._pRSpell = SPL_SEARCH;
|
|
} else if (c == HeroClass::Bard) {
|
|
player._pAblSpells = GetSpellBitmask(SPL_IDENTIFY);
|
|
player._pRSpell = SPL_IDENTIFY;
|
|
} else if (c == HeroClass::Barbarian) {
|
|
player._pAblSpells = GetSpellBitmask(SPL_BLODBOIL);
|
|
player._pRSpell = SPL_BLODBOIL;
|
|
}
|
|
|
|
if (c == HeroClass::Sorcerer) {
|
|
player._pMemSpells = GetSpellBitmask(SPL_FIREBOLT);
|
|
player._pRSplType = RSPLTYPE_SPELL;
|
|
player._pRSpell = SPL_FIREBOLT;
|
|
} else {
|
|
player._pMemSpells = 0;
|
|
}
|
|
|
|
for (int8_t &spellLevel : player._pSplLvl) {
|
|
spellLevel = 0;
|
|
}
|
|
|
|
player._pSpellFlags = 0;
|
|
|
|
if (player._pClass == HeroClass::Sorcerer) {
|
|
player._pSplLvl[SPL_FIREBOLT] = 2;
|
|
}
|
|
|
|
// interestingly, only the first three hotkeys are reset
|
|
// TODO: BUGFIX: clear all 4 hotkeys instead of 3 (demo leftover)
|
|
for (int i = 0; i < 3; i++) {
|
|
player._pSplHotKey[i] = SPL_INVALID;
|
|
}
|
|
|
|
if (c == HeroClass::Warrior) {
|
|
player._pgfxnum = ANIM_ID_SWORD_SHIELD;
|
|
} else if (c == HeroClass::Rogue) {
|
|
player._pgfxnum = ANIM_ID_BOW;
|
|
} else if (c == HeroClass::Sorcerer) {
|
|
player._pgfxnum = ANIM_ID_STAFF;
|
|
} else if (c == HeroClass::Monk) {
|
|
player._pgfxnum = ANIM_ID_STAFF;
|
|
} else if (c == HeroClass::Bard) {
|
|
player._pgfxnum = ANIM_ID_SWORD_SHIELD;
|
|
} else if (c == HeroClass::Barbarian) {
|
|
player._pgfxnum = ANIM_ID_SWORD_SHIELD;
|
|
}
|
|
|
|
for (bool &levelVisited : player._pLvlVisited) {
|
|
levelVisited = false;
|
|
}
|
|
|
|
for (int i = 0; i < 10; i++) {
|
|
player._pSLvlVisited[i] = false;
|
|
}
|
|
|
|
player._pLvlChanging = false;
|
|
player.pTownWarps = 0;
|
|
player.pLvlLoad = 0;
|
|
player.pBattleNet = false;
|
|
player.pManaShield = false;
|
|
player.pDamAcFlags = 0;
|
|
player.wReflections = 0;
|
|
|
|
InitDungMsgs(player);
|
|
CreatePlrItems(pnum);
|
|
SetRndSeed(0);
|
|
}
|
|
|
|
int CalcStatDiff(PlayerStruct &player)
|
|
{
|
|
return player.GetMaximumAttributeValue(CharacterAttribute::Strength)
|
|
- player._pBaseStr
|
|
+ player.GetMaximumAttributeValue(CharacterAttribute::Magic)
|
|
- player._pBaseMag
|
|
+ player.GetMaximumAttributeValue(CharacterAttribute::Dexterity)
|
|
- player._pBaseDex
|
|
+ player.GetMaximumAttributeValue(CharacterAttribute::Vitality)
|
|
- player._pBaseVit;
|
|
}
|
|
|
|
void NextPlrLevel(int pnum)
|
|
{
|
|
int hp, mana;
|
|
|
|
if ((DWORD)pnum >= MAX_PLRS) {
|
|
app_fatal("NextPlrLevel: illegal player %i", pnum);
|
|
}
|
|
auto &player = plr[pnum];
|
|
|
|
player._pLevel++;
|
|
player._pMaxLvl++;
|
|
|
|
CalcPlrInv(pnum, true);
|
|
|
|
if (CalcStatDiff(player) < 5) {
|
|
player._pStatPts = CalcStatDiff(player);
|
|
} else {
|
|
player._pStatPts += 5;
|
|
}
|
|
|
|
player._pNextExper = ExpLvlsTbl[player._pLevel];
|
|
|
|
hp = player._pClass == HeroClass::Sorcerer ? 64 : 128;
|
|
if (!gbIsMultiplayer) {
|
|
hp++;
|
|
}
|
|
player._pMaxHP += hp;
|
|
player._pHitPoints = player._pMaxHP;
|
|
player._pMaxHPBase += hp;
|
|
player._pHPBase = player._pMaxHPBase;
|
|
|
|
if (pnum == myplr) {
|
|
drawhpflag = true;
|
|
}
|
|
|
|
if (player._pClass == HeroClass::Warrior)
|
|
mana = 64;
|
|
else if (player._pClass == HeroClass::Barbarian)
|
|
mana = 0;
|
|
else
|
|
mana = 128;
|
|
|
|
if (!gbIsMultiplayer) {
|
|
mana++;
|
|
}
|
|
player._pMaxMana += mana;
|
|
player._pMaxManaBase += mana;
|
|
|
|
if ((player._pIFlags & ISPL_NOMANA) == 0) {
|
|
player._pMana = player._pMaxMana;
|
|
player._pManaBase = player._pMaxManaBase;
|
|
}
|
|
|
|
if (pnum == myplr) {
|
|
drawmanaflag = true;
|
|
}
|
|
|
|
if (sgbControllerActive)
|
|
FocusOnCharInfo();
|
|
|
|
CalcPlrInv(pnum, true);
|
|
}
|
|
|
|
#define MAXEXP 2000000000
|
|
|
|
void AddPlrExperience(int pnum, int lvl, int exp)
|
|
{
|
|
int powerLvlCap, expCap, newLvl, i;
|
|
|
|
if (pnum != myplr) {
|
|
return;
|
|
}
|
|
|
|
if ((DWORD)pnum >= MAX_PLRS) {
|
|
app_fatal("AddPlrExperience: illegal player %i", pnum);
|
|
}
|
|
auto &player = plr[pnum];
|
|
|
|
if (player._pHitPoints <= 0) {
|
|
return;
|
|
}
|
|
|
|
// Adjust xp based on difference in level between player and monster
|
|
exp *= 1 + ((double)lvl - player._pLevel) / 10;
|
|
if (exp < 0) {
|
|
exp = 0;
|
|
}
|
|
|
|
// Prevent power leveling
|
|
if (gbIsMultiplayer) {
|
|
powerLvlCap = player._pLevel < 0 ? 0 : player._pLevel;
|
|
if (powerLvlCap >= 50) {
|
|
powerLvlCap = 50;
|
|
}
|
|
// cap to 1/20 of current levels xp
|
|
if (exp >= ExpLvlsTbl[powerLvlCap] / 20) {
|
|
exp = ExpLvlsTbl[powerLvlCap] / 20;
|
|
}
|
|
// cap to 200 * current level
|
|
expCap = 200 * powerLvlCap;
|
|
if (exp >= expCap) {
|
|
exp = expCap;
|
|
}
|
|
}
|
|
|
|
player._pExperience += exp;
|
|
if ((DWORD)player._pExperience > MAXEXP) {
|
|
player._pExperience = MAXEXP;
|
|
}
|
|
|
|
if (sgOptions.Gameplay.bExperienceBar) {
|
|
force_redraw = 255;
|
|
}
|
|
|
|
if (player._pExperience >= ExpLvlsTbl[49]) {
|
|
player._pLevel = 50;
|
|
return;
|
|
}
|
|
|
|
// Increase player level if applicable
|
|
newLvl = 0;
|
|
while (player._pExperience >= ExpLvlsTbl[newLvl]) {
|
|
newLvl++;
|
|
}
|
|
if (newLvl != player._pLevel) {
|
|
for (i = newLvl - player._pLevel; i > 0; i--) {
|
|
NextPlrLevel(pnum);
|
|
}
|
|
}
|
|
|
|
NetSendCmdParam1(false, CMD_PLRLEVEL, player._pLevel);
|
|
}
|
|
|
|
void AddPlrMonstExper(int lvl, int exp, char pmask)
|
|
{
|
|
int totplrs, i, e;
|
|
|
|
totplrs = 0;
|
|
for (i = 0; i < MAX_PLRS; i++) {
|
|
if (((1 << i) & pmask) != 0) {
|
|
totplrs++;
|
|
}
|
|
}
|
|
|
|
if (totplrs) {
|
|
e = exp / totplrs;
|
|
if ((pmask & (1 << myplr)) != 0)
|
|
AddPlrExperience(myplr, lvl, e);
|
|
}
|
|
}
|
|
|
|
void InitPlayer(int pnum, bool FirstTime)
|
|
{
|
|
DWORD i;
|
|
|
|
if ((DWORD)pnum >= MAX_PLRS) {
|
|
app_fatal("InitPlayer: illegal player %i", pnum);
|
|
}
|
|
auto &player = plr[pnum];
|
|
auto &myPlayer = plr[myplr];
|
|
|
|
if (FirstTime) {
|
|
player._pRSplType = RSPLTYPE_INVALID;
|
|
player._pRSpell = SPL_INVALID;
|
|
if (pnum == myplr)
|
|
LoadHotkeys();
|
|
player._pSBkSpell = SPL_INVALID;
|
|
player._pSpell = player._pRSpell;
|
|
player._pSplType = player._pRSplType;
|
|
if ((player._pgfxnum & 0xF) == ANIM_ID_BOW) {
|
|
player._pwtype = WT_RANGED;
|
|
} else {
|
|
player._pwtype = WT_MELEE;
|
|
}
|
|
player.pManaShield = false;
|
|
}
|
|
|
|
if (player.plrlevel == currlevel || leveldebug) {
|
|
|
|
SetPlrAnims(player);
|
|
|
|
player.position.offset = { 0, 0 };
|
|
player.position.velocity = { 0, 0 };
|
|
|
|
ClearPlrPVars(player);
|
|
|
|
if (player._pHitPoints >> 6 > 0) {
|
|
player._pmode = PM_STAND;
|
|
NewPlrAnim(player, player._pNAnim[DIR_S], player._pNFrames, 3, player._pNWidth);
|
|
player.AnimInfo.CurrentFrame = GenerateRnd(player._pNFrames - 1) + 1;
|
|
player.AnimInfo.DelayCounter = GenerateRnd(3);
|
|
} else {
|
|
player._pmode = PM_DEATH;
|
|
NewPlrAnim(player, player._pDAnim[DIR_S], player._pDFrames, 1, player._pDWidth);
|
|
player.AnimInfo.CurrentFrame = player.AnimInfo.NumberOfFrames - 1;
|
|
}
|
|
|
|
player._pdir = DIR_S;
|
|
|
|
if (pnum == myplr) {
|
|
if (!FirstTime || currlevel != 0) {
|
|
player.position.tile = { ViewX, ViewY };
|
|
}
|
|
} else {
|
|
for (i = 0; i < 8 && !PosOkPlayer(pnum, plrxoff2[i] + player.position.tile.x, plryoff2[i] + player.position.tile.y); i++)
|
|
;
|
|
player.position.tile.x += plrxoff2[i];
|
|
player.position.tile.y += plryoff2[i];
|
|
}
|
|
|
|
player.position.future = player.position.tile;
|
|
player.walkpath[0] = WALK_NONE;
|
|
player.destAction = ACTION_NONE;
|
|
|
|
if (pnum == myplr) {
|
|
player._plid = AddLight(player.position.tile.x, player.position.tile.y, player._pLightRad);
|
|
ChangeLightXY(myPlayer._plid, myPlayer.position.tile.x, myPlayer.position.tile.y); // fix for a bug where old light is still visible at the entrance after reentering level
|
|
} else {
|
|
player._plid = NO_LIGHT;
|
|
}
|
|
player._pvid = AddVision(player.position.tile.x, player.position.tile.y, player._pLightRad, pnum == myplr);
|
|
}
|
|
|
|
if (player._pClass == HeroClass::Warrior) {
|
|
player._pAblSpells = GetSpellBitmask(SPL_REPAIR);
|
|
} else if (player._pClass == HeroClass::Rogue) {
|
|
player._pAblSpells = GetSpellBitmask(SPL_DISARM);
|
|
} else if (player._pClass == HeroClass::Sorcerer) {
|
|
player._pAblSpells = GetSpellBitmask(SPL_RECHARGE);
|
|
} else if (player._pClass == HeroClass::Monk) {
|
|
player._pAblSpells = GetSpellBitmask(SPL_SEARCH);
|
|
} else if (player._pClass == HeroClass::Bard) {
|
|
player._pAblSpells = GetSpellBitmask(SPL_IDENTIFY);
|
|
} else if (player._pClass == HeroClass::Barbarian) {
|
|
player._pAblSpells = GetSpellBitmask(SPL_BLODBOIL);
|
|
}
|
|
|
|
#ifdef _DEBUG
|
|
if (debug_mode_dollar_sign && FirstTime) {
|
|
player._pMemSpells |= 1 << (SPL_TELEPORT - 1);
|
|
if (!myPlayer._pSplLvl[SPL_TELEPORT]) {
|
|
myPlayer._pSplLvl[SPL_TELEPORT] = 1;
|
|
}
|
|
}
|
|
if (debug_mode_key_inverted_v && FirstTime) {
|
|
player._pMemSpells = SPL_INVALID;
|
|
}
|
|
#endif
|
|
|
|
player._pNextExper = ExpLvlsTbl[player._pLevel];
|
|
player._pInvincible = false;
|
|
|
|
if (pnum == myplr) {
|
|
deathdelay = 0;
|
|
deathflag = false;
|
|
ScrollInfo.offset = { 0, 0 };
|
|
ScrollInfo._sdir = SDIR_NONE;
|
|
}
|
|
}
|
|
|
|
void InitMultiView()
|
|
{
|
|
if ((DWORD)myplr >= MAX_PLRS) {
|
|
app_fatal("InitPlayer: illegal player %i", myplr);
|
|
}
|
|
auto &myPlayer = plr[myplr];
|
|
|
|
ViewX = myPlayer.position.tile.x;
|
|
ViewY = myPlayer.position.tile.y;
|
|
}
|
|
|
|
bool SolidLoc(int x, int y)
|
|
{
|
|
if (x < 0 || y < 0 || x >= MAXDUNX || y >= MAXDUNY) {
|
|
return false;
|
|
}
|
|
|
|
return nSolidTable[dPiece[x][y]];
|
|
}
|
|
|
|
bool PlrDirOK(int pnum, int dir)
|
|
{
|
|
int px, py;
|
|
bool isOk;
|
|
|
|
if ((DWORD)pnum >= MAX_PLRS) {
|
|
app_fatal("PlrDirOK: illegal player %i", pnum);
|
|
}
|
|
auto &player = plr[pnum];
|
|
|
|
px = player.position.tile.x + offset_x[dir];
|
|
py = player.position.tile.y + offset_y[dir];
|
|
|
|
if (px < 0 || !dPiece[px][py] || !PosOkPlayer(pnum, px, py)) {
|
|
return false;
|
|
}
|
|
|
|
isOk = true;
|
|
if (dir == DIR_E) {
|
|
isOk = !SolidLoc(px, py + 1) && !(dFlags[px][py + 1] & BFLAG_PLAYERLR);
|
|
}
|
|
|
|
if (isOk && dir == DIR_W) {
|
|
isOk = !SolidLoc(px + 1, py) && !(dFlags[px + 1][py] & BFLAG_PLAYERLR);
|
|
}
|
|
|
|
return isOk;
|
|
}
|
|
|
|
void PlrClrTrans(int x, int y)
|
|
{
|
|
int i, j;
|
|
|
|
for (i = y - 1; i <= y + 1; i++) {
|
|
for (j = x - 1; j <= x + 1; j++) {
|
|
TransList[dTransVal[j][i]] = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlrDoTrans(int x, int y)
|
|
{
|
|
int i, j;
|
|
|
|
if (leveltype != DTYPE_CATHEDRAL && leveltype != DTYPE_CATACOMBS) {
|
|
TransList[1] = true;
|
|
} else {
|
|
for (i = y - 1; i <= y + 1; i++) {
|
|
for (j = x - 1; j <= x + 1; j++) {
|
|
if (!nSolidTable[dPiece[j][i]] && dTransVal[j][i]) {
|
|
TransList[dTransVal[j][i]] = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SetPlayerOld(PlayerStruct &player)
|
|
{
|
|
player.position.old = player.position.tile;
|
|
}
|
|
|
|
void FixPlayerLocation(int pnum, direction bDir)
|
|
{
|
|
if ((DWORD)pnum >= MAX_PLRS) {
|
|
app_fatal("FixPlayerLocation: illegal player %i", pnum);
|
|
}
|
|
auto &player = plr[pnum];
|
|
|
|
player.position.future = player.position.tile;
|
|
player.position.offset = { 0, 0 };
|
|
player._pdir = bDir;
|
|
if (pnum == myplr) {
|
|
ScrollInfo.offset = { 0, 0 };
|
|
ScrollInfo._sdir = SDIR_NONE;
|
|
ViewX = player.position.tile.x;
|
|
ViewY = player.position.tile.y;
|
|
}
|
|
ChangeLightXY(player._plid, player.position.tile.x, player.position.tile.y);
|
|
ChangeVisionXY(player._pvid, player.position.tile.x, player.position.tile.y);
|
|
}
|
|
|
|
void StartStand(int pnum, direction dir)
|
|
{
|
|
if ((DWORD)pnum >= MAX_PLRS) {
|
|
app_fatal("StartStand: illegal player %i", pnum);
|
|
}
|
|
auto &player = plr[pnum];
|
|
|
|
if (!player._pInvincible || player._pHitPoints != 0 || pnum != myplr) {
|
|
if ((player._pGFXLoad & PFILE_STAND) == 0) {
|
|
LoadPlrGFX(pnum, PFILE_STAND);
|
|
}
|
|
|
|
NewPlrAnim(player, player._pNAnim[dir], player._pNFrames, 3, player._pNWidth);
|
|
player._pmode = PM_STAND;
|
|
FixPlayerLocation(pnum, dir);
|
|
FixPlrWalkTags(pnum);
|
|
dPlayer[player.position.tile.x][player.position.tile.y] = pnum + 1;
|
|
SetPlayerOld(player);
|
|
} else {
|
|
SyncPlrKill(pnum, -1);
|
|
}
|
|
}
|
|
|
|
void StartWalkStand(int pnum)
|
|
{
|
|
if ((DWORD)pnum >= MAX_PLRS) {
|
|
app_fatal("StartWalkStand: illegal player %i", pnum);
|
|
}
|
|
auto &player = plr[pnum];
|
|
|
|
player._pmode = PM_STAND;
|
|
player.position.future = player.position.tile;
|
|
player.position.offset = { 0, 0 };
|
|
|
|
if (pnum == myplr) {
|
|
ScrollInfo.offset = { 0, 0 };
|
|
ScrollInfo._sdir = SDIR_NONE;
|
|
ViewX = player.position.tile.x;
|
|
ViewY = player.position.tile.y;
|
|
}
|
|
}
|
|
|
|
static void PM_ChangeLightOff(PlayerStruct &player)
|
|
{
|
|
if (player._plid == NO_LIGHT)
|
|
return;
|
|
|
|
const LightListStruct *l = &LightList[player._plid];
|
|
int x = 2 * player.position.offset.y + player.position.offset.x;
|
|
int y = 2 * player.position.offset.y - player.position.offset.x;
|
|
|
|
x = (x / 8) * (x < 0 ? 1 : -1);
|
|
y = (y / 8) * (y < 0 ? 1 : -1);
|
|
int lx = x + (l->position.tile.x * 8);
|
|
int ly = y + (l->position.tile.y * 8);
|
|
int offx = l->position.offset.x + (l->position.tile.x * 8);
|
|
int offy = l->position.offset.y + (l->position.tile.y * 8);
|
|
|
|
if (abs(lx - offx) < 3 && abs(ly - offy) < 3)
|
|
return;
|
|
|
|
ChangeLightOff(player._plid, x, y);
|
|
}
|
|
|
|
void PM_ChangeOffset(int pnum)
|
|
{
|
|
if ((DWORD)pnum >= MAX_PLRS) {
|
|
app_fatal("PM_ChangeOffset: illegal player %i", pnum);
|
|
}
|
|
auto &player = plr[pnum];
|
|
|
|
int px = player.position.offset2.x / 256;
|
|
int py = player.position.offset2.y / 256;
|
|
|
|
player.position.offset2 += player.position.velocity;
|
|
|
|
if (currlevel == 0 && sgGameInitInfo.bRunInTown) {
|
|
player.position.offset2 += player.position.velocity;
|
|
}
|
|
|
|
player.position.offset = { player.position.offset2.x >> 8, player.position.offset2.y >> 8 };
|
|
|
|
px -= player.position.offset2.x >> 8;
|
|
py -= player.position.offset2.y >> 8;
|
|
|
|
if (pnum == myplr && ScrollInfo._sdir) {
|
|
ScrollInfo.offset.x += px;
|
|
ScrollInfo.offset.y += py;
|
|
}
|
|
|
|
PM_ChangeLightOff(player);
|
|
}
|
|
|
|
/**
|
|
* @brief Start moving a player to a new tile
|
|
*/
|
|
void StartWalk(int pnum, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, int mapx, int mapy, direction EndDir, _scroll_direction sdir, int variant, bool pmWillBeCalled)
|
|
{
|
|
auto &player = plr[pnum];
|
|
|
|
if (player._pInvincible && player._pHitPoints == 0 && pnum == myplr) {
|
|
SyncPlrKill(pnum, -1);
|
|
return;
|
|
}
|
|
|
|
SetPlayerOld(player);
|
|
|
|
if (!PlrDirOK(pnum, EndDir)) {
|
|
return;
|
|
}
|
|
|
|
//The player's tile position after finishing this movement action
|
|
int px = xadd + player.position.tile.x;
|
|
int py = yadd + player.position.tile.y;
|
|
player.position.future = { px, py };
|
|
|
|
//If this is the local player then update the camera offset position
|
|
if (pnum == myplr) {
|
|
ScrollInfo.tile.x = player.position.tile.x - ViewX;
|
|
ScrollInfo.tile.y = player.position.tile.y - ViewY;
|
|
}
|
|
|
|
switch (variant) {
|
|
case PM_WALK:
|
|
dPlayer[px][py] = -(pnum + 1);
|
|
player._pmode = PM_WALK;
|
|
player.position.velocity = { xvel, yvel };
|
|
player.position.offset = { 0, 0 };
|
|
player.position.temp = { xadd, yadd };
|
|
player.tempDirection = EndDir;
|
|
|
|
player.position.offset2 = { 0, 0 };
|
|
break;
|
|
case PM_WALK2:
|
|
dPlayer[player.position.tile.x][player.position.tile.y] = -(pnum + 1);
|
|
player.position.temp = player.position.tile;
|
|
player.position.tile = { px, py }; // Move player to the next tile to maintain correct render order
|
|
dPlayer[player.position.tile.x][player.position.tile.y] = pnum + 1;
|
|
player.position.offset = { xoff, yoff }; // Offset player sprite to align with their previous tile position
|
|
|
|
ChangeLightXY(player._plid, player.position.tile.x, player.position.tile.y);
|
|
PM_ChangeLightOff(player);
|
|
|
|
player._pmode = PM_WALK2;
|
|
player.position.velocity = { xvel, yvel };
|
|
player.position.offset2 = { xoff * 256, yoff * 256 };
|
|
player.tempDirection = EndDir;
|
|
break;
|
|
case PM_WALK3:
|
|
int x = mapx + player.position.tile.x;
|
|
int y = mapy + player.position.tile.y;
|
|
|
|
dPlayer[player.position.tile.x][player.position.tile.y] = -(pnum + 1);
|
|
dPlayer[px][py] = -(pnum + 1);
|
|
player._pVar4 = x;
|
|
player._pVar5 = y;
|
|
dFlags[x][y] |= BFLAG_PLAYERLR;
|
|
player.position.offset = { xoff, yoff }; // Offset player sprite to align with their previous tile position
|
|
|
|
if (leveltype != DTYPE_TOWN) {
|
|
ChangeLightXY(player._plid, x, y);
|
|
PM_ChangeLightOff(player);
|
|
}
|
|
|
|
player._pmode = PM_WALK3;
|
|
player.position.velocity = { xvel, yvel };
|
|
player.position.temp = { px, py };
|
|
player.position.offset2 = { xoff * 256, yoff * 256 };
|
|
player.tempDirection = EndDir;
|
|
break;
|
|
}
|
|
|
|
//Load walk animation in case it's not loaded yet
|
|
if ((player._pGFXLoad & PFILE_WALK) == 0) {
|
|
LoadPlrGFX(pnum, PFILE_WALK);
|
|
}
|
|
|
|
//Start walk animation
|
|
int skippedFrames = -2;
|
|
if (currlevel == 0 && sgGameInitInfo.bRunInTown)
|
|
skippedFrames = 2;
|
|
if (pmWillBeCalled)
|
|
skippedFrames += 1;
|
|
NewPlrAnim(player, player._pWAnim[EndDir], player._pWFrames, 0, player._pWWidth, AnimationDistributionFlags::ProcessAnimationPending, skippedFrames);
|
|
|
|
player._pdir = EndDir;
|
|
|
|
if (pnum != myplr) {
|
|
return;
|
|
}
|
|
|
|
if (zoomflag) {
|
|
if (abs(ScrollInfo.tile.x) >= 3 || abs(ScrollInfo.tile.y) >= 3) {
|
|
ScrollInfo._sdir = SDIR_NONE;
|
|
} else {
|
|
ScrollInfo._sdir = sdir;
|
|
}
|
|
} else if (abs(ScrollInfo.tile.x) >= 2 || abs(ScrollInfo.tile.y) >= 2) {
|
|
ScrollInfo._sdir = SDIR_NONE;
|
|
} else {
|
|
ScrollInfo._sdir = sdir;
|
|
}
|
|
}
|
|
|
|
void StartAttack(int pnum, direction d)
|
|
{
|
|
if ((DWORD)pnum >= MAX_PLRS) {
|
|
app_fatal("StartAttack: illegal player %i", pnum);
|
|
}
|
|
auto &player = plr[pnum];
|
|
|
|
if (player._pInvincible && player._pHitPoints == 0 && pnum == myplr) {
|
|
SyncPlrKill(pnum, -1);
|
|
return;
|
|
}
|
|
|
|
if ((player._pGFXLoad & PFILE_ATTACK) == 0) {
|
|
LoadPlrGFX(pnum, PFILE_ATTACK);
|
|
}
|
|
|
|
int skippedAnimationFrames = 0;
|
|
if ((player._pIFlags & ISPL_FASTERATTACK) != 0) {
|
|
// The combination of Faster and Fast Attack doesn't result in more skipped skipped frames, cause the secound frame skip of Faster Attack is not triggered.
|
|
skippedAnimationFrames = 2;
|
|
} else if ((player._pIFlags & ISPL_FASTATTACK) != 0) {
|
|
skippedAnimationFrames = 1;
|
|
} else if ((player._pIFlags & ISPL_FASTESTATTACK) != 0) {
|
|
// Fastest Attack is skipped if Fast or Faster Attack is also specified, cause both skip the frame that triggers fastest attack skipping
|
|
skippedAnimationFrames = 2;
|
|
}
|
|
|
|
auto animationFlags = AnimationDistributionFlags::ProcessAnimationPending;
|
|
if (player._pmode == PM_ATTACK)
|
|
animationFlags = static_cast<AnimationDistributionFlags>(animationFlags | AnimationDistributionFlags::RepeatedAction);
|
|
NewPlrAnim(player, player._pAAnim[d], player._pAFrames, 0, player._pAWidth, animationFlags, skippedAnimationFrames, player._pAFNum);
|
|
player._pmode = PM_ATTACK;
|
|
FixPlayerLocation(pnum, d);
|
|
SetPlayerOld(player);
|
|
}
|
|
|
|
void StartRangeAttack(int pnum, direction d, int cx, int cy)
|
|
{
|
|
if ((DWORD)pnum >= MAX_PLRS) {
|
|
app_fatal("StartRangeAttack: illegal player %i", pnum);
|
|
}
|
|
auto &player = plr[pnum];
|
|
|
|
if (player._pInvincible && player._pHitPoints == 0 && pnum == myplr) {
|
|
SyncPlrKill(pnum, -1);
|
|
return;
|
|
}
|
|
|
|
if ((player._pGFXLoad & PFILE_ATTACK) == 0) {
|
|
LoadPlrGFX(pnum, PFILE_ATTACK);
|
|
}
|
|
|
|
int skippedAnimationFrames = 0;
|
|
if (!gbIsHellfire) {
|
|
if ((player._pIFlags & ISPL_FASTATTACK) != 0) {
|
|
skippedAnimationFrames += 1;
|
|
}
|
|
}
|
|
|
|
auto animationFlags = AnimationDistributionFlags::ProcessAnimationPending;
|
|
if (player._pmode == PM_RATTACK)
|
|
animationFlags = static_cast<AnimationDistributionFlags>(animationFlags | AnimationDistributionFlags::RepeatedAction);
|
|
NewPlrAnim(player, player._pAAnim[d], player._pAFrames, 0, player._pAWidth, animationFlags, skippedAnimationFrames, player._pAFNum);
|
|
|
|
player._pmode = PM_RATTACK;
|
|
FixPlayerLocation(pnum, d);
|
|
SetPlayerOld(player);
|
|
player.position.temp = { cx, cy };
|
|
}
|
|
|
|
void StartPlrBlock(int pnum, direction dir)
|
|
{
|
|
if ((DWORD)pnum >= MAX_PLRS) {
|
|
app_fatal("StartPlrBlock: illegal player %i", pnum);
|
|
}
|
|
auto &player = plr[pnum];
|
|
|
|
if (player._pInvincible && player._pHitPoints == 0 && pnum == myplr) {
|
|
SyncPlrKill(pnum, -1);
|
|
return;
|
|
}
|
|
|
|
PlaySfxLoc(IS_ISWORD, player.position.tile.x, player.position.tile.y);
|
|
|
|
if ((player._pGFXLoad & PFILE_BLOCK) == 0) {
|
|
LoadPlrGFX(pnum, PFILE_BLOCK);
|
|
}
|
|
|
|
int skippedAnimationFrames = 0;
|
|
if ((player._pIFlags & ISPL_FASTBLOCK) != 0) {
|
|
skippedAnimationFrames = (player._pBFrames - 2); // ISPL_FASTBLOCK means we cancel the animation if frame 2 was shown
|
|
}
|
|
|
|
NewPlrAnim(player, player._pBAnim[dir], player._pBFrames, 2, player._pBWidth, AnimationDistributionFlags::SkipsDelayOfLastFrame, skippedAnimationFrames);
|
|
|
|
player._pmode = PM_BLOCK;
|
|
FixPlayerLocation(pnum, dir);
|
|
SetPlayerOld(player);
|
|
}
|
|
|
|
void StartSpell(int pnum, direction d, int cx, int cy)
|
|
{
|
|
if ((DWORD)pnum >= MAX_PLRS)
|
|
app_fatal("StartSpell: illegal player %i", pnum);
|
|
auto &player = plr[pnum];
|
|
|
|
if (player._pInvincible && player._pHitPoints == 0 && pnum == myplr) {
|
|
SyncPlrKill(pnum, -1);
|
|
return;
|
|
}
|
|
|
|
if (leveltype != DTYPE_TOWN) {
|
|
auto animationFlags = AnimationDistributionFlags::ProcessAnimationPending;
|
|
if (player._pmode == PM_SPELL)
|
|
animationFlags = static_cast<AnimationDistributionFlags>(animationFlags | AnimationDistributionFlags::RepeatedAction);
|
|
|
|
switch (spelldata[player._pSpell].sType) {
|
|
case STYPE_FIRE:
|
|
if ((player._pGFXLoad & PFILE_FIRE) == 0) {
|
|
LoadPlrGFX(pnum, PFILE_FIRE);
|
|
}
|
|
NewPlrAnim(player, player._pFAnim[d], player._pSFrames, 0, player._pSWidth, animationFlags, 0, player._pSFNum);
|
|
break;
|
|
case STYPE_LIGHTNING:
|
|
if ((player._pGFXLoad & PFILE_LIGHTNING) == 0) {
|
|
LoadPlrGFX(pnum, PFILE_LIGHTNING);
|
|
}
|
|
NewPlrAnim(player, player._pLAnim[d], player._pSFrames, 0, player._pSWidth, animationFlags, 0, player._pSFNum);
|
|
break;
|
|
case STYPE_MAGIC:
|
|
if ((player._pGFXLoad & PFILE_MAGIC) == 0) {
|
|
LoadPlrGFX(pnum, PFILE_MAGIC);
|
|
}
|
|
NewPlrAnim(player, player._pTAnim[d], player._pSFrames, 0, player._pSWidth, animationFlags, 0, player._pSFNum);
|
|
break;
|
|
}
|
|
} else {
|
|
// Start new stand animation so that currentframe is reset
|
|
StartStand(pnum, d);
|
|
}
|
|
|
|
PlaySfxLoc(spelldata[player._pSpell].sSFX, player.position.tile.x, player.position.tile.y);
|
|
|
|
player._pmode = PM_SPELL;
|
|
|
|
FixPlayerLocation(pnum, d);
|
|
SetPlayerOld(player);
|
|
|
|
player.position.temp = { cx, cy };
|
|
player._pVar4 = GetSpellLevel(pnum, player._pSpell);
|
|
}
|
|
|
|
void FixPlrWalkTags(int pnum)
|
|
{
|
|
int pp, pn;
|
|
int dx, dy, y, x;
|
|
|
|
if ((DWORD)pnum >= MAX_PLRS) {
|
|
app_fatal("FixPlrWalkTags: illegal player %i", pnum);
|
|
}
|
|
auto &player = plr[pnum];
|
|
|
|
pp = pnum + 1;
|
|
pn = -(pnum + 1);
|
|
dx = player.position.old.x;
|
|
dy = player.position.old.y;
|
|
for (y = dy - 1; y <= dy + 1; y++) {
|
|
for (x = dx - 1; x <= dx + 1; x++) {
|
|
if (x >= 0 && x < MAXDUNX && y >= 0 && y < MAXDUNY && (dPlayer[x][y] == pp || dPlayer[x][y] == pn)) {
|
|
dPlayer[x][y] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (dx >= 0 && dx < MAXDUNX - 1 && dy >= 0 && dy < MAXDUNY - 1) {
|
|
dFlags[dx + 1][dy] &= ~BFLAG_PLAYERLR;
|
|
dFlags[dx][dy + 1] &= ~BFLAG_PLAYERLR;
|
|
}
|
|
}
|
|
|
|
void RemovePlrFromMap(int pnum)
|
|
{
|
|
int x, y;
|
|
int pp, pn;
|
|
|
|
pp = pnum + 1;
|
|
pn = -(pnum + 1);
|
|
|
|
for (y = 1; y < MAXDUNY; y++) {
|
|
for (x = 1; x < MAXDUNX; x++) {
|
|
if (dPlayer[x][y - 1] == pn || dPlayer[x - 1][y] == pn) {
|
|
if ((dFlags[x][y] & BFLAG_PLAYERLR) != 0) {
|
|
dFlags[x][y] &= ~BFLAG_PLAYERLR;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (y = 0; y < MAXDUNY; y++) {
|
|
for (x = 0; x < MAXDUNX; x++)
|
|
if (dPlayer[x][y] == pp || dPlayer[x][y] == pn)
|
|
dPlayer[x][y] = 0;
|
|
}
|
|
}
|
|
|
|
void StartPlrHit(int pnum, int dam, bool forcehit)
|
|
{
|
|
if ((DWORD)pnum >= MAX_PLRS) {
|
|
app_fatal("StartPlrHit: illegal player %i", pnum);
|
|
}
|
|
auto &player = plr[pnum];
|
|
|
|
if (player._pInvincible && player._pHitPoints == 0 && pnum == myplr) {
|
|
SyncPlrKill(pnum, -1);
|
|
return;
|
|
}
|
|
|
|
player.PlaySpeach(69);
|
|
|
|
drawhpflag = true;
|
|
if (player._pClass == HeroClass::Barbarian) {
|
|
if (dam >> 6 < player._pLevel + player._pLevel / 4 && !forcehit) {
|
|
return;
|
|
}
|
|
} else if (dam >> 6 < player._pLevel && !forcehit) {
|
|
return;
|
|
}
|
|
|
|
direction pd = player._pdir;
|
|
|
|
if ((player._pGFXLoad & PFILE_HIT) == 0) {
|
|
LoadPlrGFX(pnum, PFILE_HIT);
|
|
}
|
|
|
|
int skippedAnimationFrames = 0;
|
|
const int ZenFlags = ISPL_FASTRECOVER | ISPL_FASTERRECOVER | ISPL_FASTESTRECOVER;
|
|
if ((player._pIFlags & ZenFlags) == ZenFlags) { // if multiple hitrecovery modes are present the skipping of frames can go so far, that they skip frames that would skip. so the additional skipping thats skipped. that means we can't add the different modes together.
|
|
skippedAnimationFrames = 4;
|
|
} else if ((player._pIFlags & ISPL_FASTESTRECOVER) != 0) {
|
|
skippedAnimationFrames = 3;
|
|
} else if ((player._pIFlags & ISPL_FASTERRECOVER) != 0) {
|
|
skippedAnimationFrames = 2;
|
|
} else if ((player._pIFlags & ISPL_FASTRECOVER) != 0) {
|
|
skippedAnimationFrames = 1;
|
|
} else {
|
|
skippedAnimationFrames = 0;
|
|
}
|
|
|
|
NewPlrAnim(player, player._pHAnim[pd], player._pHFrames, 0, player._pHWidth, AnimationDistributionFlags::None, skippedAnimationFrames);
|
|
|
|
player._pmode = PM_GOTHIT;
|
|
FixPlayerLocation(pnum, pd);
|
|
FixPlrWalkTags(pnum);
|
|
dPlayer[player.position.tile.x][player.position.tile.y] = pnum + 1;
|
|
SetPlayerOld(player);
|
|
}
|
|
|
|
void RespawnDeadItem(ItemStruct *itm, int x, int y)
|
|
{
|
|
if (numitems >= MAXITEMS)
|
|
return;
|
|
|
|
int ii = AllocateItem();
|
|
|
|
dItem[x][y] = ii + 1;
|
|
|
|
items[ii] = *itm;
|
|
items[ii].position = { x, y };
|
|
RespawnItem(&items[ii], true);
|
|
|
|
itm->_itype = ITYPE_NONE;
|
|
}
|
|
|
|
static void PlrDeadItem(PlayerStruct &player, ItemStruct *itm, int xx, int yy)
|
|
{
|
|
int i, j, k;
|
|
|
|
if (itm->isEmpty())
|
|
return;
|
|
|
|
int x = xx + player.position.tile.x;
|
|
int y = yy + player.position.tile.y;
|
|
if ((xx || yy) && ItemSpaceOk(x, y)) {
|
|
RespawnDeadItem(itm, x, y);
|
|
player.HoldItem = *itm;
|
|
NetSendCmdPItem(false, CMD_RESPAWNITEM, { x, y });
|
|
return;
|
|
}
|
|
|
|
for (k = 1; k < 50; k++) {
|
|
for (j = -k; j <= k; j++) {
|
|
y = j + player.position.tile.y;
|
|
for (i = -k; i <= k; i++) {
|
|
x = i + player.position.tile.x;
|
|
if (ItemSpaceOk(x, y)) {
|
|
RespawnDeadItem(itm, x, y);
|
|
player.HoldItem = *itm;
|
|
NetSendCmdPItem(false, CMD_RESPAWNITEM, { x, y });
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#if defined(__clang__) || defined(__GNUC__)
|
|
__attribute__((no_sanitize("shift-base")))
|
|
#endif
|
|
void
|
|
StartPlayerKill(int pnum, int earflag)
|
|
{
|
|
bool diablolevel;
|
|
int i, pdd;
|
|
ItemStruct ear;
|
|
ItemStruct *pi;
|
|
|
|
if ((DWORD)pnum >= MAX_PLRS) {
|
|
app_fatal("StartPlayerKill: illegal player %i", pnum);
|
|
}
|
|
auto &player = plr[pnum];
|
|
|
|
if (player._pHitPoints <= 0 && player._pmode == PM_DEATH) {
|
|
return;
|
|
}
|
|
|
|
if (myplr == pnum) {
|
|
NetSendCmdParam1(true, CMD_PLRDEAD, earflag);
|
|
}
|
|
|
|
diablolevel = gbIsMultiplayer && player.plrlevel == 16;
|
|
|
|
player.PlaySpeach(71);
|
|
|
|
if (player._pgfxnum) {
|
|
player._pgfxnum = 0;
|
|
player._pGFXLoad = 0;
|
|
SetPlrAnims(player);
|
|
}
|
|
|
|
if ((player._pGFXLoad & PFILE_DEATH) == 0) {
|
|
LoadPlrGFX(pnum, PFILE_DEATH);
|
|
}
|
|
|
|
NewPlrAnim(player, player._pDAnim[player._pdir], player._pDFrames, 1, player._pDWidth);
|
|
|
|
player._pBlockFlag = false;
|
|
player._pmode = PM_DEATH;
|
|
player._pInvincible = true;
|
|
SetPlayerHitPoints(pnum, 0);
|
|
player.deathFrame = 1;
|
|
|
|
if (pnum != myplr && !earflag && !diablolevel) {
|
|
for (i = 0; i < NUM_INVLOC; i++) {
|
|
player.InvBody[i]._itype = ITYPE_NONE;
|
|
}
|
|
CalcPlrInv(pnum, false);
|
|
}
|
|
|
|
if (player.plrlevel == currlevel) {
|
|
FixPlayerLocation(pnum, player._pdir);
|
|
RemovePlrFromMap(pnum);
|
|
dFlags[player.position.tile.x][player.position.tile.y] |= BFLAG_DEAD_PLAYER;
|
|
SetPlayerOld(player);
|
|
|
|
if (pnum == myplr) {
|
|
drawhpflag = true;
|
|
deathdelay = 30;
|
|
|
|
if (pcurs >= CURSOR_FIRSTITEM) {
|
|
PlrDeadItem(player, &player.HoldItem, 0, 0);
|
|
NewCursor(CURSOR_HAND);
|
|
}
|
|
|
|
if (!diablolevel) {
|
|
DropHalfPlayersGold(pnum);
|
|
if (earflag != -1) {
|
|
if (earflag != 0) {
|
|
SetPlrHandItem(&ear, IDI_EAR);
|
|
sprintf(ear._iName, _("Ear of %s"), player._pName);
|
|
if (player._pClass == HeroClass::Sorcerer) {
|
|
ear._iCurs = ICURS_EAR_SORCERER;
|
|
} else if (player._pClass == HeroClass::Warrior) {
|
|
ear._iCurs = ICURS_EAR_WARRIOR;
|
|
} else if (player._pClass == HeroClass::Rogue) {
|
|
ear._iCurs = ICURS_EAR_ROGUE;
|
|
} else if (player._pClass == HeroClass::Monk || player._pClass == HeroClass::Bard || player._pClass == HeroClass::Barbarian) {
|
|
ear._iCurs = ICURS_EAR_ROGUE;
|
|
}
|
|
|
|
ear._iCreateInfo = player._pName[0] << 8 | player._pName[1];
|
|
ear._iSeed = player._pName[2] << 24 | player._pName[3] << 16 | player._pName[4] << 8 | player._pName[5];
|
|
ear._ivalue = player._pLevel;
|
|
|
|
if (FindGetItem(IDI_EAR, ear._iCreateInfo, ear._iSeed) == -1) {
|
|
PlrDeadItem(player, &ear, 0, 0);
|
|
}
|
|
} else {
|
|
pi = &player.InvBody[0];
|
|
i = NUM_INVLOC;
|
|
while (i--) {
|
|
pdd = (i + player._pdir) & 7;
|
|
PlrDeadItem(player, pi, offset_x[pdd], offset_y[pdd]);
|
|
pi++;
|
|
}
|
|
|
|
CalcPlrInv(pnum, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
SetPlayerHitPoints(pnum, 0);
|
|
}
|
|
|
|
void DropHalfPlayersGold(int pnum)
|
|
{
|
|
int i, hGold;
|
|
|
|
if ((DWORD)pnum >= MAX_PLRS) {
|
|
app_fatal("DropHalfPlayersGold: illegal player %i", pnum);
|
|
}
|
|
auto &player = plr[pnum];
|
|
|
|
hGold = player._pGold / 2;
|
|
for (i = 0; i < MAXBELTITEMS && hGold > 0; i++) {
|
|
if (player.SpdList[i]._itype == ITYPE_GOLD && player.SpdList[i]._ivalue != MaxGold) {
|
|
if (hGold < player.SpdList[i]._ivalue) {
|
|
player.SpdList[i]._ivalue -= hGold;
|
|
SetSpdbarGoldCurs(pnum, i);
|
|
SetPlrHandItem(&player.HoldItem, IDI_GOLD);
|
|
GetGoldSeed(pnum, &player.HoldItem);
|
|
SetPlrHandGoldCurs(&player.HoldItem);
|
|
player.HoldItem._ivalue = hGold;
|
|
PlrDeadItem(player, &player.HoldItem, 0, 0);
|
|
hGold = 0;
|
|
} else {
|
|
hGold -= player.SpdList[i]._ivalue;
|
|
RemoveSpdBarItem(pnum, i);
|
|
SetPlrHandItem(&player.HoldItem, IDI_GOLD);
|
|
GetGoldSeed(pnum, &player.HoldItem);
|
|
SetPlrHandGoldCurs(&player.HoldItem);
|
|
player.HoldItem._ivalue = player.SpdList[i]._ivalue;
|
|
PlrDeadItem(player, &player.HoldItem, 0, 0);
|
|
i = -1;
|
|
}
|
|
}
|
|
}
|
|
if (hGold > 0) {
|
|
for (i = 0; i < MAXBELTITEMS && hGold > 0; i++) {
|
|
if (player.SpdList[i]._itype == ITYPE_GOLD) {
|
|
if (hGold < player.SpdList[i]._ivalue) {
|
|
player.SpdList[i]._ivalue -= hGold;
|
|
SetSpdbarGoldCurs(pnum, i);
|
|
SetPlrHandItem(&player.HoldItem, IDI_GOLD);
|
|
GetGoldSeed(pnum, &player.HoldItem);
|
|
SetPlrHandGoldCurs(&player.HoldItem);
|
|
player.HoldItem._ivalue = hGold;
|
|
PlrDeadItem(player, &player.HoldItem, 0, 0);
|
|
hGold = 0;
|
|
} else {
|
|
hGold -= player.SpdList[i]._ivalue;
|
|
RemoveSpdBarItem(pnum, i);
|
|
SetPlrHandItem(&player.HoldItem, IDI_GOLD);
|
|
GetGoldSeed(pnum, &player.HoldItem);
|
|
SetPlrHandGoldCurs(&player.HoldItem);
|
|
player.HoldItem._ivalue = player.SpdList[i]._ivalue;
|
|
PlrDeadItem(player, &player.HoldItem, 0, 0);
|
|
i = -1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
force_redraw = 255;
|
|
if (hGold > 0) {
|
|
for (i = 0; i < player._pNumInv && hGold > 0; i++) {
|
|
if (player.InvList[i]._itype == ITYPE_GOLD && player.InvList[i]._ivalue != MaxGold) {
|
|
if (hGold < player.InvList[i]._ivalue) {
|
|
player.InvList[i]._ivalue -= hGold;
|
|
SetGoldCurs(pnum, i);
|
|
SetPlrHandItem(&player.HoldItem, IDI_GOLD);
|
|
GetGoldSeed(pnum, &player.HoldItem);
|
|
SetPlrHandGoldCurs(&player.HoldItem);
|
|
player.HoldItem._ivalue = hGold;
|
|
PlrDeadItem(player, &player.HoldItem, 0, 0);
|
|
hGold = 0;
|
|
} else {
|
|
hGold -= player.InvList[i]._ivalue;
|
|
player.RemoveInvItem(i);
|
|
SetPlrHandItem(&player.HoldItem, IDI_GOLD);
|
|
GetGoldSeed(pnum, &player.HoldItem);
|
|
SetPlrHandGoldCurs(&player.HoldItem);
|
|
player.HoldItem._ivalue = player.InvList[i]._ivalue;
|
|
PlrDeadItem(player, &player.HoldItem, 0, 0);
|
|
i = -1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (hGold > 0) {
|
|
for (i = 0; i < player._pNumInv && hGold > 0; i++) {
|
|
if (player.InvList[i]._itype == ITYPE_GOLD) {
|
|
if (hGold < player.InvList[i]._ivalue) {
|
|
player.InvList[i]._ivalue -= hGold;
|
|
SetGoldCurs(pnum, i);
|
|
SetPlrHandItem(&player.HoldItem, IDI_GOLD);
|
|
GetGoldSeed(pnum, &player.HoldItem);
|
|
SetPlrHandGoldCurs(&player.HoldItem);
|
|
player.HoldItem._ivalue = hGold;
|
|
PlrDeadItem(player, &player.HoldItem, 0, 0);
|
|
hGold = 0;
|
|
} else {
|
|
hGold -= player.InvList[i]._ivalue;
|
|
player.RemoveInvItem(i);
|
|
SetPlrHandItem(&player.HoldItem, IDI_GOLD);
|
|
GetGoldSeed(pnum, &player.HoldItem);
|
|
SetPlrHandGoldCurs(&player.HoldItem);
|
|
player.HoldItem._ivalue = player.InvList[i]._ivalue;
|
|
PlrDeadItem(player, &player.HoldItem, 0, 0);
|
|
i = -1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
player._pGold = CalculateGold(pnum);
|
|
}
|
|
|
|
void StripTopGold(int pnum)
|
|
{
|
|
ItemStruct tmpItem;
|
|
int i, val;
|
|
|
|
if ((DWORD)pnum >= MAX_PLRS) {
|
|
app_fatal("StripTopGold: illegal player %i", pnum);
|
|
}
|
|
auto &player = plr[pnum];
|
|
|
|
tmpItem = player.HoldItem;
|
|
|
|
for (i = 0; i < player._pNumInv; i++) {
|
|
if (player.InvList[i]._itype == ITYPE_GOLD) {
|
|
if (player.InvList[i]._ivalue > MaxGold) {
|
|
val = player.InvList[i]._ivalue - MaxGold;
|
|
player.InvList[i]._ivalue = MaxGold;
|
|
SetGoldCurs(pnum, i);
|
|
SetPlrHandItem(&player.HoldItem, 0);
|
|
GetGoldSeed(pnum, &player.HoldItem);
|
|
player.HoldItem._ivalue = val;
|
|
SetPlrHandGoldCurs(&player.HoldItem);
|
|
if (!GoldAutoPlace(pnum))
|
|
PlrDeadItem(player, &player.HoldItem, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
player._pGold = CalculateGold(pnum);
|
|
player.HoldItem = tmpItem;
|
|
}
|
|
|
|
void ApplyPlrDamage(int pnum, int dam, int minHP /*= 0*/, int frac /*= 0*/, int earflag /*= 0*/)
|
|
{
|
|
auto &player = plr[pnum];
|
|
|
|
int totalDamage = (dam << 6) + frac;
|
|
if (totalDamage > 0) {
|
|
for (int i = 0; i < nummissiles; i++) {
|
|
int ma = missileactive[i];
|
|
if (missile[ma]._mitype == MIS_MANASHIELD && missile[ma]._misource == pnum && !missile[ma]._miDelFlag) {
|
|
if (missile[ma]._mispllvl > 0) {
|
|
totalDamage += totalDamage / -3;
|
|
}
|
|
|
|
drawmanaflag = true;
|
|
if (player._pMana >= totalDamage) {
|
|
player._pMana -= totalDamage;
|
|
player._pManaBase -= totalDamage;
|
|
totalDamage = 0;
|
|
} else {
|
|
totalDamage -= player._pMana;
|
|
if (missile[ma]._mispllvl > 0) {
|
|
totalDamage += totalDamage / 2;
|
|
}
|
|
player._pMana = 0;
|
|
player._pManaBase = player._pMaxManaBase - player._pMaxMana;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (totalDamage == 0)
|
|
return;
|
|
|
|
drawhpflag = true;
|
|
player._pHitPoints -= totalDamage;
|
|
player._pHPBase -= totalDamage;
|
|
if (player._pHitPoints > player._pMaxHP) {
|
|
player._pHitPoints = player._pMaxHP;
|
|
player._pHPBase = player._pMaxHPBase;
|
|
}
|
|
int minHitPoints = minHP << 6;
|
|
if (player._pHitPoints < minHitPoints) {
|
|
SetPlayerHitPoints(pnum, minHitPoints);
|
|
}
|
|
if (player._pHitPoints >> 6 <= 0) {
|
|
SyncPlrKill(pnum, earflag);
|
|
}
|
|
}
|
|
|
|
void SyncPlrKill(int pnum, int earflag)
|
|
{
|
|
auto &player = plr[pnum];
|
|
|
|
if (player._pHitPoints <= 0 && currlevel == 0) {
|
|
SetPlayerHitPoints(pnum, 64);
|
|
return;
|
|
}
|
|
|
|
SetPlayerHitPoints(pnum, 0);
|
|
StartPlayerKill(pnum, earflag);
|
|
}
|
|
|
|
void RemovePlrMissiles(int pnum)
|
|
{
|
|
int i, am;
|
|
int mx, my;
|
|
|
|
if (currlevel != 0 && pnum == myplr && (monster[myplr].position.tile.x != 1 || monster[myplr].position.tile.y != 0)) {
|
|
M_StartKill(myplr, myplr);
|
|
AddDead(monster[myplr].position.tile, (monster[myplr].MType)->mdeadval, monster[myplr]._mdir);
|
|
mx = monster[myplr].position.tile.x;
|
|
my = monster[myplr].position.tile.y;
|
|
dMonster[mx][my] = 0;
|
|
monster[myplr]._mDelFlag = true;
|
|
DeleteMonsterList();
|
|
}
|
|
|
|
for (i = 0; i < nummissiles; i++) {
|
|
am = missileactive[i];
|
|
if (missile[am]._mitype == MIS_STONE && missile[am]._misource == pnum) {
|
|
monster[missile[am]._miVar2]._mmode = (MON_MODE)missile[am]._miVar1;
|
|
}
|
|
if (missile[am]._mitype == MIS_MANASHIELD && missile[am]._misource == pnum) {
|
|
ClearMissileSpot(am);
|
|
DeleteMissile(am, i);
|
|
}
|
|
if (missile[am]._mitype == MIS_ETHEREALIZE && missile[am]._misource == pnum) {
|
|
ClearMissileSpot(am);
|
|
DeleteMissile(am, i);
|
|
}
|
|
}
|
|
}
|
|
|
|
void InitLevelChange(int pnum)
|
|
{
|
|
auto &player = plr[pnum];
|
|
|
|
RemovePlrMissiles(pnum);
|
|
if (pnum == myplr && qtextflag) {
|
|
qtextflag = false;
|
|
stream_stop();
|
|
}
|
|
|
|
RemovePlrFromMap(pnum);
|
|
SetPlayerOld(player);
|
|
if (pnum == myplr) {
|
|
auto &myPlayer = plr[myplr];
|
|
dPlayer[myPlayer.position.tile.x][myPlayer.position.tile.y] = myplr + 1;
|
|
} else {
|
|
player._pLvlVisited[player.plrlevel] = true;
|
|
}
|
|
|
|
ClrPlrPath(player);
|
|
player.destAction = ACTION_NONE;
|
|
player._pLvlChanging = true;
|
|
|
|
if (pnum == myplr) {
|
|
player.pLvlLoad = 10;
|
|
}
|
|
}
|
|
|
|
#if defined(__clang__) || defined(__GNUC__)
|
|
__attribute__((no_sanitize("shift-base")))
|
|
#endif
|
|
void
|
|
StartNewLvl(int pnum, interface_mode fom, int lvl)
|
|
{
|
|
InitLevelChange(pnum);
|
|
|
|
if ((DWORD)pnum >= MAX_PLRS) {
|
|
app_fatal("StartNewLvl: illegal player %i", pnum);
|
|
}
|
|
auto &player = plr[pnum];
|
|
auto &myPlayer = plr[myplr];
|
|
|
|
switch (fom) {
|
|
case WM_DIABNEXTLVL:
|
|
case WM_DIABPREVLVL:
|
|
player.plrlevel = lvl;
|
|
break;
|
|
case WM_DIABRTNLVL:
|
|
case WM_DIABTOWNWARP:
|
|
player.plrlevel = lvl;
|
|
break;
|
|
case WM_DIABSETLVL:
|
|
setlvlnum = (_setlevels)lvl;
|
|
break;
|
|
case WM_DIABTWARPUP:
|
|
myPlayer.pTownWarps |= 1 << (leveltype - 2);
|
|
player.plrlevel = lvl;
|
|
break;
|
|
case WM_DIABRETOWN:
|
|
break;
|
|
default:
|
|
app_fatal("StartNewLvl");
|
|
}
|
|
|
|
if (pnum == myplr) {
|
|
player._pmode = PM_NEWLVL;
|
|
player._pInvincible = true;
|
|
PostMessage(fom, 0, 0);
|
|
if (gbIsMultiplayer) {
|
|
NetSendCmdParam2(true, CMD_NEWLVL, fom, lvl);
|
|
}
|
|
}
|
|
}
|
|
|
|
void RestartTownLvl(int pnum)
|
|
{
|
|
InitLevelChange(pnum);
|
|
if ((DWORD)pnum >= MAX_PLRS) {
|
|
app_fatal("RestartTownLvl: illegal player %i", pnum);
|
|
}
|
|
auto &player = plr[pnum];
|
|
|
|
player.plrlevel = 0;
|
|
player._pInvincible = false;
|
|
|
|
SetPlayerHitPoints(pnum, 64);
|
|
|
|
player._pMana = 0;
|
|
player._pManaBase = player._pMana - (player._pMaxMana - player._pMaxManaBase);
|
|
|
|
CalcPlrInv(pnum, false);
|
|
|
|
if (pnum == myplr) {
|
|
player._pmode = PM_NEWLVL;
|
|
player._pInvincible = true;
|
|
PostMessage(WM_DIABRETOWN, 0, 0);
|
|
}
|
|
}
|
|
|
|
void StartWarpLvl(int pnum, int pidx)
|
|
{
|
|
auto &player = plr[pnum];
|
|
|
|
InitLevelChange(pnum);
|
|
|
|
if (gbIsMultiplayer) {
|
|
if (player.plrlevel != 0) {
|
|
player.plrlevel = 0;
|
|
} else {
|
|
player.plrlevel = portal[pidx].level;
|
|
}
|
|
}
|
|
|
|
if (pnum == myplr) {
|
|
SetCurrentPortal(pidx);
|
|
player._pmode = PM_NEWLVL;
|
|
player._pInvincible = true;
|
|
PostMessage(WM_DIABWARPLVL, 0, 0);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @brief Continue movement towards new tile
|
|
*/
|
|
bool PM_DoWalk(int pnum, int variant)
|
|
{
|
|
if ((DWORD)pnum >= MAX_PLRS) {
|
|
app_fatal("PM_DoWalk: illegal player %i", pnum);
|
|
}
|
|
auto &player = plr[pnum];
|
|
|
|
//Play walking sound effect on certain animation frames
|
|
if (sgOptions.Audio.bWalkingSound && (currlevel != 0 || !sgGameInitInfo.bRunInTown)) {
|
|
if (player.AnimInfo.CurrentFrame == 1
|
|
|| player.AnimInfo.CurrentFrame == 5) {
|
|
PlaySfxLoc(PS_WALK1, player.position.tile.x, player.position.tile.y);
|
|
}
|
|
}
|
|
|
|
//Check if we reached new tile
|
|
if (player.AnimInfo.CurrentFrame >= player._pWFrames) {
|
|
|
|
//Update the player's tile position
|
|
switch (variant) {
|
|
case PM_WALK:
|
|
dPlayer[player.position.tile.x][player.position.tile.y] = 0;
|
|
player.position.tile += player.position.temp;
|
|
dPlayer[player.position.tile.x][player.position.tile.y] = pnum + 1;
|
|
break;
|
|
case PM_WALK2:
|
|
dPlayer[player.position.temp.x][player.position.temp.y] = 0;
|
|
break;
|
|
case PM_WALK3:
|
|
dPlayer[player.position.tile.x][player.position.tile.y] = 0;
|
|
dFlags[player._pVar4][player._pVar5] &= ~BFLAG_PLAYERLR;
|
|
player.position.tile = player.position.temp;
|
|
dPlayer[player.position.tile.x][player.position.tile.y] = pnum + 1;
|
|
break;
|
|
}
|
|
|
|
//Update the coordinates for lighting and vision entries for the player
|
|
if (leveltype != DTYPE_TOWN) {
|
|
ChangeLightXY(player._plid, player.position.tile.x, player.position.tile.y);
|
|
ChangeVisionXY(player._pvid, player.position.tile.x, player.position.tile.y);
|
|
}
|
|
|
|
//Update the "camera" tile position
|
|
if (pnum == myplr && ScrollInfo._sdir) {
|
|
ViewX = player.position.tile.x - ScrollInfo.tile.x;
|
|
ViewY = player.position.tile.y - ScrollInfo.tile.y;
|
|
}
|
|
|
|
if (player.walkpath[0] != WALK_NONE) {
|
|
StartWalkStand(pnum);
|
|
} else {
|
|
StartStand(pnum, player.tempDirection);
|
|
}
|
|
|
|
ClearPlrPVars(player);
|
|
|
|
//Reset the "sub-tile" position of the player's light entry to 0
|
|
if (leveltype != DTYPE_TOWN) {
|
|
ChangeLightOff(player._plid, 0, 0);
|
|
}
|
|
|
|
AutoGoldPickup(pnum);
|
|
return true;
|
|
} //We didn't reach new tile so update player's "sub-tile" position
|
|
PM_ChangeOffset(pnum);
|
|
return false;
|
|
}
|
|
|
|
static bool WeaponDurDecay(int pnum, int ii)
|
|
{
|
|
auto &player = plr[pnum];
|
|
|
|
if (!player.InvBody[ii].isEmpty() && player.InvBody[ii]._iClass == ICLASS_WEAPON && player.InvBody[ii]._iDamAcFlags & 2) {
|
|
player.InvBody[ii]._iPLDam -= 5;
|
|
if (player.InvBody[ii]._iPLDam <= -100) {
|
|
NetSendCmdDelItem(true, ii);
|
|
player.InvBody[ii]._itype = ITYPE_NONE;
|
|
CalcPlrInv(pnum, true);
|
|
return true;
|
|
}
|
|
CalcPlrInv(pnum, true);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool WeaponDur(int pnum, int durrnd)
|
|
{
|
|
if (pnum != myplr) {
|
|
return false;
|
|
}
|
|
|
|
if (WeaponDurDecay(pnum, INVLOC_HAND_LEFT))
|
|
return true;
|
|
if (WeaponDurDecay(pnum, INVLOC_HAND_RIGHT))
|
|
return true;
|
|
|
|
if (GenerateRnd(durrnd) != 0) {
|
|
return false;
|
|
}
|
|
|
|
if ((DWORD)pnum >= MAX_PLRS) {
|
|
app_fatal("WeaponDur: illegal player %i", pnum);
|
|
}
|
|
auto &player = plr[pnum];
|
|
|
|
if (!player.InvBody[INVLOC_HAND_LEFT].isEmpty() && player.InvBody[INVLOC_HAND_LEFT]._iClass == ICLASS_WEAPON) {
|
|
if (player.InvBody[INVLOC_HAND_LEFT]._iDurability == DUR_INDESTRUCTIBLE) {
|
|
return false;
|
|
}
|
|
|
|
player.InvBody[INVLOC_HAND_LEFT]._iDurability--;
|
|
if (player.InvBody[INVLOC_HAND_LEFT]._iDurability <= 0) {
|
|
NetSendCmdDelItem(true, INVLOC_HAND_LEFT);
|
|
player.InvBody[INVLOC_HAND_LEFT]._itype = ITYPE_NONE;
|
|
CalcPlrInv(pnum, true);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (!player.InvBody[INVLOC_HAND_RIGHT].isEmpty() && player.InvBody[INVLOC_HAND_RIGHT]._iClass == ICLASS_WEAPON) {
|
|
if (player.InvBody[INVLOC_HAND_RIGHT]._iDurability == DUR_INDESTRUCTIBLE) {
|
|
return false;
|
|
}
|
|
|
|
player.InvBody[INVLOC_HAND_RIGHT]._iDurability--;
|
|
if (player.InvBody[INVLOC_HAND_RIGHT]._iDurability == 0) {
|
|
NetSendCmdDelItem(true, INVLOC_HAND_RIGHT);
|
|
player.InvBody[INVLOC_HAND_RIGHT]._itype = ITYPE_NONE;
|
|
CalcPlrInv(pnum, true);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (player.InvBody[INVLOC_HAND_LEFT].isEmpty() && player.InvBody[INVLOC_HAND_RIGHT]._itype == ITYPE_SHIELD) {
|
|
if (player.InvBody[INVLOC_HAND_RIGHT]._iDurability == DUR_INDESTRUCTIBLE) {
|
|
return false;
|
|
}
|
|
|
|
player.InvBody[INVLOC_HAND_RIGHT]._iDurability--;
|
|
if (player.InvBody[INVLOC_HAND_RIGHT]._iDurability == 0) {
|
|
NetSendCmdDelItem(true, INVLOC_HAND_RIGHT);
|
|
player.InvBody[INVLOC_HAND_RIGHT]._itype = ITYPE_NONE;
|
|
CalcPlrInv(pnum, true);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (player.InvBody[INVLOC_HAND_RIGHT].isEmpty() && player.InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_SHIELD) {
|
|
if (player.InvBody[INVLOC_HAND_LEFT]._iDurability == DUR_INDESTRUCTIBLE) {
|
|
return false;
|
|
}
|
|
|
|
player.InvBody[INVLOC_HAND_LEFT]._iDurability--;
|
|
if (player.InvBody[INVLOC_HAND_LEFT]._iDurability == 0) {
|
|
NetSendCmdDelItem(true, INVLOC_HAND_LEFT);
|
|
player.InvBody[INVLOC_HAND_LEFT]._itype = ITYPE_NONE;
|
|
CalcPlrInv(pnum, true);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool PlrHitMonst(int pnum, int m)
|
|
{
|
|
bool rv, ret;
|
|
int hit, hper, mind, maxd, ddp, dam, skdam, phanditype, tmac;
|
|
hper = 0;
|
|
ret = false;
|
|
bool adjacentDamage = false;
|
|
|
|
if ((DWORD)m >= MAXMONSTERS) {
|
|
app_fatal("PlrHitMonst: illegal monster %i", m);
|
|
}
|
|
auto &player = plr[pnum];
|
|
|
|
if ((monster[m]._mhitpoints >> 6) <= 0) {
|
|
return false;
|
|
}
|
|
|
|
if (monster[m].MType->mtype == MT_ILLWEAV && monster[m]._mgoal == MGOAL_RETREAT) {
|
|
return false;
|
|
}
|
|
|
|
if (monster[m]._mmode == MM_CHARGE) {
|
|
return false;
|
|
}
|
|
|
|
if (pnum < 0) {
|
|
adjacentDamage = true;
|
|
pnum = -pnum;
|
|
if (player._pLevel > 20)
|
|
hper -= 30;
|
|
else
|
|
hper -= (35 - player._pLevel) * 2;
|
|
}
|
|
|
|
if ((DWORD)pnum >= MAX_PLRS) {
|
|
app_fatal("PlrHitMonst: illegal player %i", pnum);
|
|
}
|
|
|
|
rv = false;
|
|
|
|
hit = GenerateRnd(100);
|
|
if (monster[m]._mmode == MM_STONE) {
|
|
hit = 0;
|
|
}
|
|
|
|
tmac = monster[m].mArmorClass;
|
|
if (gbIsHellfire && player._pIEnAc > 0) {
|
|
int _pIEnAc = player._pIEnAc - 1;
|
|
if (_pIEnAc > 0)
|
|
tmac >>= _pIEnAc;
|
|
else
|
|
tmac -= tmac / 4;
|
|
|
|
if (player._pClass == HeroClass::Barbarian) {
|
|
tmac -= monster[m].mArmorClass / 8;
|
|
}
|
|
|
|
if (tmac < 0)
|
|
tmac = 0;
|
|
} else {
|
|
tmac -= player._pIEnAc;
|
|
}
|
|
|
|
hper += (player._pDexterity / 2) + player._pLevel + 50 - tmac;
|
|
if (player._pClass == HeroClass::Warrior) {
|
|
hper += 20;
|
|
}
|
|
hper += player._pIBonusToHit;
|
|
if (hper < 5) {
|
|
hper = 5;
|
|
}
|
|
if (hper > 95) {
|
|
hper = 95;
|
|
}
|
|
|
|
if (CheckMonsterHit(m, &ret)) {
|
|
return ret;
|
|
}
|
|
#ifdef _DEBUG
|
|
if (hit < hper || debug_mode_key_inverted_v || debug_mode_dollar_sign) {
|
|
#else
|
|
if (hit < hper) {
|
|
#endif
|
|
if (player._pIFlags & ISPL_FIREDAM && player._pIFlags & ISPL_LIGHTDAM) {
|
|
int midam = player._pIFMinDam + GenerateRnd(player._pIFMaxDam - player._pIFMinDam);
|
|
AddMissile(player.position.tile.x, player.position.tile.y, player.position.temp.x, player.position.temp.y, player._pdir, MIS_SPECARROW, TARGET_MONSTERS, pnum, midam, 0);
|
|
}
|
|
mind = player._pIMinDam;
|
|
maxd = player._pIMaxDam;
|
|
dam = GenerateRnd(maxd - mind + 1) + mind;
|
|
dam += dam * player._pIBonusDam / 100;
|
|
dam += player._pIBonusDamMod;
|
|
int dam2 = dam << 6;
|
|
dam += player._pDamageMod;
|
|
if (player._pClass == HeroClass::Warrior || player._pClass == HeroClass::Barbarian) {
|
|
ddp = player._pLevel;
|
|
if (GenerateRnd(100) < ddp) {
|
|
dam *= 2;
|
|
}
|
|
}
|
|
|
|
phanditype = ITYPE_NONE;
|
|
if (player.InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_SWORD || player.InvBody[INVLOC_HAND_RIGHT]._itype == ITYPE_SWORD) {
|
|
phanditype = ITYPE_SWORD;
|
|
}
|
|
if (player.InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_MACE || player.InvBody[INVLOC_HAND_RIGHT]._itype == ITYPE_MACE) {
|
|
phanditype = ITYPE_MACE;
|
|
}
|
|
|
|
switch (monster[m].MData->mMonstClass) {
|
|
case MC_UNDEAD:
|
|
if (phanditype == ITYPE_SWORD) {
|
|
dam -= dam / 2;
|
|
} else if (phanditype == ITYPE_MACE) {
|
|
dam += dam / 2;
|
|
}
|
|
break;
|
|
case MC_ANIMAL:
|
|
if (phanditype == ITYPE_MACE) {
|
|
dam -= dam / 2;
|
|
} else if (phanditype == ITYPE_SWORD) {
|
|
dam += dam / 2;
|
|
}
|
|
break;
|
|
case MC_DEMON:
|
|
if ((player._pIFlags & ISPL_3XDAMVDEM) != 0) {
|
|
dam *= 3;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (player.pDamAcFlags & 0x01 && GenerateRnd(100) < 5) {
|
|
dam *= 3;
|
|
}
|
|
|
|
if (player.pDamAcFlags & 0x10 && monster[m].MType->mtype != MT_DIABLO && monster[m]._uniqtype == 0 && GenerateRnd(100) < 10) {
|
|
monster_43C785(m);
|
|
}
|
|
|
|
dam <<= 6;
|
|
if ((player.pDamAcFlags & 0x08) != 0) {
|
|
int r = GenerateRnd(201);
|
|
if (r >= 100)
|
|
r = 100 + (r - 100) * 5;
|
|
dam = dam * r / 100;
|
|
}
|
|
|
|
if (adjacentDamage)
|
|
dam >>= 2;
|
|
|
|
if (pnum == myplr) {
|
|
if ((player.pDamAcFlags & 0x04) != 0) {
|
|
dam2 += player._pIGetHit << 6;
|
|
if (dam2 >= 0) {
|
|
ApplyPlrDamage(pnum, 0, 1, dam2);
|
|
}
|
|
dam *= 2;
|
|
}
|
|
monster[m]._mhitpoints -= dam;
|
|
}
|
|
|
|
if ((player._pIFlags & ISPL_RNDSTEALLIFE) != 0) {
|
|
skdam = GenerateRnd(dam / 8);
|
|
player._pHitPoints += skdam;
|
|
if (player._pHitPoints > player._pMaxHP) {
|
|
player._pHitPoints = player._pMaxHP;
|
|
}
|
|
player._pHPBase += skdam;
|
|
if (player._pHPBase > player._pMaxHPBase) {
|
|
player._pHPBase = player._pMaxHPBase;
|
|
}
|
|
drawhpflag = true;
|
|
}
|
|
if (player._pIFlags & (ISPL_STEALMANA_3 | ISPL_STEALMANA_5) && !(player._pIFlags & ISPL_NOMANA)) {
|
|
if (player._pIFlags & ISPL_STEALMANA_3) {
|
|
skdam = 3 * dam / 100;
|
|
}
|
|
if ((player._pIFlags & ISPL_STEALMANA_5) != 0) {
|
|
skdam = 5 * dam / 100;
|
|
}
|
|
player._pMana += skdam;
|
|
if (player._pMana > player._pMaxMana) {
|
|
player._pMana = player._pMaxMana;
|
|
}
|
|
player._pManaBase += skdam;
|
|
if (player._pManaBase > player._pMaxManaBase) {
|
|
player._pManaBase = player._pMaxManaBase;
|
|
}
|
|
drawmanaflag = true;
|
|
}
|
|
if (player._pIFlags & (ISPL_STEALLIFE_3 | ISPL_STEALLIFE_5)) {
|
|
if (player._pIFlags & ISPL_STEALLIFE_3) {
|
|
skdam = 3 * dam / 100;
|
|
}
|
|
if ((player._pIFlags & ISPL_STEALLIFE_5) != 0) {
|
|
skdam = 5 * dam / 100;
|
|
}
|
|
player._pHitPoints += skdam;
|
|
if (player._pHitPoints > player._pMaxHP) {
|
|
player._pHitPoints = player._pMaxHP;
|
|
}
|
|
player._pHPBase += skdam;
|
|
if (player._pHPBase > player._pMaxHPBase) {
|
|
player._pHPBase = player._pMaxHPBase;
|
|
}
|
|
drawhpflag = true;
|
|
}
|
|
if ((player._pIFlags & ISPL_NOHEALPLR) != 0) {
|
|
monster[m]._mFlags |= MFLAG_NOHEAL;
|
|
}
|
|
#ifdef _DEBUG
|
|
if (debug_mode_dollar_sign || debug_mode_key_inverted_v) {
|
|
monster[m]._mhitpoints = 0; /* double check */
|
|
}
|
|
#endif
|
|
if ((monster[m]._mhitpoints >> 6) <= 0) {
|
|
if (monster[m]._mmode == MM_STONE) {
|
|
M_StartKill(m, pnum);
|
|
monster[m]._mmode = MM_STONE;
|
|
} else {
|
|
M_StartKill(m, pnum);
|
|
}
|
|
} else {
|
|
if (monster[m]._mmode == MM_STONE) {
|
|
M_StartHit(m, pnum, dam);
|
|
monster[m]._mmode = MM_STONE;
|
|
} else {
|
|
if ((player._pIFlags & ISPL_KNOCKBACK) != 0) {
|
|
M_GetKnockback(m);
|
|
}
|
|
M_StartHit(m, pnum, dam);
|
|
}
|
|
}
|
|
rv = true;
|
|
}
|
|
|
|
return rv;
|
|
}
|
|
|
|
bool PlrHitPlr(int pnum, int8_t p)
|
|
{
|
|
bool rv;
|
|
int hit, hper, blk, blkper, mind, maxd, dam, lvl, skdam, tac;
|
|
|
|
if ((DWORD)p >= MAX_PLRS) {
|
|
app_fatal("PlrHitPlr: illegal target player %i", p);
|
|
}
|
|
auto &target = plr[p];
|
|
|
|
rv = false;
|
|
|
|
if (target._pInvincible) {
|
|
return rv;
|
|
}
|
|
|
|
if ((target._pSpellFlags & 1) != 0) {
|
|
return rv;
|
|
}
|
|
|
|
if ((DWORD)pnum >= MAX_PLRS) {
|
|
app_fatal("PlrHitPlr: illegal attacking player %i", pnum);
|
|
}
|
|
auto &attacker = plr[pnum];
|
|
|
|
hit = GenerateRnd(100);
|
|
|
|
hper = (attacker._pDexterity / 2) + attacker._pLevel + 50 - (target._pIBonusAC + target._pIAC + target._pDexterity / 5);
|
|
|
|
if (attacker._pClass == HeroClass::Warrior) {
|
|
hper += 20;
|
|
}
|
|
hper += attacker._pIBonusToHit;
|
|
if (hper < 5) {
|
|
hper = 5;
|
|
}
|
|
if (hper > 95) {
|
|
hper = 95;
|
|
}
|
|
|
|
if ((target._pmode == PM_STAND || target._pmode == PM_ATTACK) && target._pBlockFlag) {
|
|
blk = GenerateRnd(100);
|
|
} else {
|
|
blk = 100;
|
|
}
|
|
|
|
blkper = target._pDexterity + target._pBaseToBlk + (target._pLevel * 2) - (attacker._pLevel * 2);
|
|
if (blkper < 0) {
|
|
blkper = 0;
|
|
}
|
|
if (blkper > 100) {
|
|
blkper = 100;
|
|
}
|
|
|
|
if (hit < hper) {
|
|
if (blk < blkper) {
|
|
direction dir = GetDirection(target.position.tile, attacker.position.tile);
|
|
StartPlrBlock(p, dir);
|
|
} else {
|
|
mind = attacker._pIMinDam;
|
|
maxd = attacker._pIMaxDam;
|
|
dam = GenerateRnd(maxd - mind + 1) + mind;
|
|
dam += (dam * attacker._pIBonusDam) / 100;
|
|
dam += attacker._pIBonusDamMod + attacker._pDamageMod;
|
|
|
|
if (attacker._pClass == HeroClass::Warrior || attacker._pClass == HeroClass::Barbarian) {
|
|
lvl = attacker._pLevel;
|
|
if (GenerateRnd(100) < lvl) {
|
|
dam *= 2;
|
|
}
|
|
}
|
|
skdam = dam << 6;
|
|
if ((attacker._pIFlags & ISPL_RNDSTEALLIFE) != 0) {
|
|
tac = GenerateRnd(skdam / 8);
|
|
attacker._pHitPoints += tac;
|
|
if (attacker._pHitPoints > attacker._pMaxHP) {
|
|
attacker._pHitPoints = attacker._pMaxHP;
|
|
}
|
|
attacker._pHPBase += tac;
|
|
if (attacker._pHPBase > attacker._pMaxHPBase) {
|
|
attacker._pHPBase = attacker._pMaxHPBase;
|
|
}
|
|
drawhpflag = true;
|
|
}
|
|
if (pnum == myplr) {
|
|
NetSendCmdDamage(true, p, skdam);
|
|
}
|
|
StartPlrHit(p, skdam, false);
|
|
}
|
|
|
|
rv = true;
|
|
}
|
|
|
|
return rv;
|
|
}
|
|
|
|
bool PlrHitObj(int pnum, int mx, int my)
|
|
{
|
|
int oi;
|
|
|
|
if (dObject[mx][my] > 0) {
|
|
oi = dObject[mx][my] - 1;
|
|
} else {
|
|
oi = -dObject[mx][my] - 1;
|
|
}
|
|
|
|
if (object[oi]._oBreak == 1) {
|
|
BreakObject(pnum, oi);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool PM_DoAttack(int pnum)
|
|
{
|
|
int dx, dy, m;
|
|
bool didhit = false;
|
|
|
|
if ((DWORD)pnum >= MAX_PLRS) {
|
|
app_fatal("PM_DoAttack: illegal player %i", pnum);
|
|
}
|
|
auto &player = plr[pnum];
|
|
|
|
if (player.AnimInfo.CurrentFrame == player._pAFNum - 1) {
|
|
PlaySfxLoc(PS_SWING, player.position.tile.x, player.position.tile.y);
|
|
}
|
|
|
|
if (player.AnimInfo.CurrentFrame == player._pAFNum) {
|
|
dx = player.position.tile.x + offset_x[player._pdir];
|
|
dy = player.position.tile.y + offset_y[player._pdir];
|
|
|
|
if (dMonster[dx][dy] != 0) {
|
|
if (dMonster[dx][dy] > 0) {
|
|
m = dMonster[dx][dy] - 1;
|
|
} else {
|
|
m = -(dMonster[dx][dy] + 1);
|
|
}
|
|
if (CanTalkToMonst(m)) {
|
|
player.position.temp.x = 0; /** @todo Looks to be irrelevant, probably just remove it */
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (!(player._pIFlags & ISPL_FIREDAM) || !(player._pIFlags & ISPL_LIGHTDAM)) {
|
|
if (player._pIFlags & ISPL_FIREDAM) {
|
|
AddMissile(dx, dy, 1, 0, 0, MIS_WEAPEXP, TARGET_MONSTERS, pnum, 0, 0);
|
|
} else if ((player._pIFlags & ISPL_LIGHTDAM) != 0) {
|
|
AddMissile(dx, dy, 2, 0, 0, MIS_WEAPEXP, TARGET_MONSTERS, pnum, 0, 0);
|
|
}
|
|
}
|
|
|
|
if (dMonster[dx][dy]) {
|
|
m = dMonster[dx][dy];
|
|
if (dMonster[dx][dy] > 0) {
|
|
m = dMonster[dx][dy] - 1;
|
|
} else {
|
|
m = -(dMonster[dx][dy] + 1);
|
|
}
|
|
didhit = PlrHitMonst(pnum, m);
|
|
} else if (dPlayer[dx][dy] != 0 && (!gbFriendlyMode || sgGameInitInfo.bFriendlyFire)) {
|
|
BYTE p = dPlayer[dx][dy];
|
|
if (dPlayer[dx][dy] > 0) {
|
|
p = dPlayer[dx][dy] - 1;
|
|
} else {
|
|
p = -(dPlayer[dx][dy] + 1);
|
|
}
|
|
didhit = PlrHitPlr(pnum, p);
|
|
} else if (dObject[dx][dy] > 0) {
|
|
didhit = PlrHitObj(pnum, dx, dy);
|
|
}
|
|
if ((player._pClass == HeroClass::Monk
|
|
&& (player.InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_STAFF || player.InvBody[INVLOC_HAND_RIGHT]._itype == ITYPE_STAFF))
|
|
|| (player._pClass == HeroClass::Bard
|
|
&& player.InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_SWORD && player.InvBody[INVLOC_HAND_RIGHT]._itype == ITYPE_SWORD)
|
|
|| (player._pClass == HeroClass::Barbarian
|
|
&& (player.InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_AXE || player.InvBody[INVLOC_HAND_RIGHT]._itype == ITYPE_AXE
|
|
|| (((player.InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_MACE && player.InvBody[INVLOC_HAND_LEFT]._iLoc == ILOC_TWOHAND)
|
|
|| (player.InvBody[INVLOC_HAND_RIGHT]._itype == ITYPE_MACE && player.InvBody[INVLOC_HAND_RIGHT]._iLoc == ILOC_TWOHAND)
|
|
|| (player.InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_SWORD && player.InvBody[INVLOC_HAND_LEFT]._iLoc == ILOC_TWOHAND)
|
|
|| (player.InvBody[INVLOC_HAND_RIGHT]._itype == ITYPE_SWORD && player.InvBody[INVLOC_HAND_RIGHT]._iLoc == ILOC_TWOHAND))
|
|
&& !(player.InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_SHIELD || player.InvBody[INVLOC_HAND_RIGHT]._itype == ITYPE_SHIELD))))) {
|
|
dx = player.position.tile.x + offset_x[(player._pdir + 1) % 8];
|
|
dy = player.position.tile.y + offset_y[(player._pdir + 1) % 8];
|
|
m = ((dMonster[dx][dy] > 0) ? dMonster[dx][dy] : -dMonster[dx][dy]) - 1;
|
|
if (dMonster[dx][dy] != 0 && !CanTalkToMonst(m) && monster[m].position.old.x == dx && monster[m].position.old.y == dy) {
|
|
if (PlrHitMonst(-pnum, m))
|
|
didhit = true;
|
|
}
|
|
dx = player.position.tile.x + offset_x[(player._pdir + 7) % 8];
|
|
dy = player.position.tile.y + offset_y[(player._pdir + 7) % 8];
|
|
m = ((dMonster[dx][dy] > 0) ? dMonster[dx][dy] : -dMonster[dx][dy]) - 1;
|
|
if (dMonster[dx][dy] != 0 && !CanTalkToMonst(m) && monster[m].position.old.x == dx && monster[m].position.old.y == dy) {
|
|
if (PlrHitMonst(-pnum, m))
|
|
didhit = true;
|
|
}
|
|
}
|
|
|
|
if (didhit && WeaponDur(pnum, 30)) {
|
|
StartStand(pnum, player._pdir);
|
|
ClearPlrPVars(player);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (player.AnimInfo.CurrentFrame == player._pAFrames) {
|
|
StartStand(pnum, player._pdir);
|
|
ClearPlrPVars(player);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool PM_DoRangeAttack(int pnum)
|
|
{
|
|
if ((DWORD)pnum >= MAX_PLRS) {
|
|
app_fatal("PM_DoRangeAttack: illegal player %i", pnum);
|
|
}
|
|
auto &player = plr[pnum];
|
|
|
|
int arrows = 0;
|
|
if (player.AnimInfo.CurrentFrame == player._pAFNum) {
|
|
arrows = 1;
|
|
}
|
|
if ((player._pIFlags & ISPL_MULT_ARROWS) != 0 && player.AnimInfo.CurrentFrame == player._pAFNum + 2) {
|
|
arrows = 2;
|
|
}
|
|
|
|
for (int arrow = 0; arrow < arrows; arrow++) {
|
|
int xoff = 0;
|
|
int yoff = 0;
|
|
if (arrows != 1) {
|
|
int angle = arrow == 0 ? -1 : 1;
|
|
int x = player.position.temp.x - player.position.tile.x;
|
|
if (x != 0)
|
|
yoff = x < 0 ? angle : -angle;
|
|
int y = player.position.temp.y - player.position.tile.y;
|
|
if (y != 0)
|
|
xoff = y < 0 ? -angle : angle;
|
|
}
|
|
|
|
int dmg = 4;
|
|
missile_id mistype = MIS_ARROW;
|
|
if ((player._pIFlags & ISPL_FIRE_ARROWS) != 0) {
|
|
mistype = MIS_FARROW;
|
|
}
|
|
if ((player._pIFlags & ISPL_LIGHT_ARROWS) != 0) {
|
|
mistype = MIS_LARROW;
|
|
}
|
|
if ((player._pIFlags & ISPL_FIRE_ARROWS) != 0 && (player._pIFlags & ISPL_LIGHT_ARROWS) != 0) {
|
|
dmg = player._pIFMinDam + GenerateRnd(player._pIFMaxDam - player._pIFMinDam);
|
|
mistype = MIS_SPECARROW;
|
|
}
|
|
|
|
AddMissile(
|
|
player.position.tile.x,
|
|
player.position.tile.y,
|
|
player.position.temp.x + xoff,
|
|
player.position.temp.y + yoff,
|
|
player._pdir,
|
|
mistype,
|
|
TARGET_MONSTERS,
|
|
pnum,
|
|
dmg,
|
|
0);
|
|
|
|
if (arrow == 0 && mistype != MIS_SPECARROW) {
|
|
PlaySfxLoc(arrows != 1 ? IS_STING1 : PS_BFIRE, player.position.tile.x, player.position.tile.y);
|
|
}
|
|
|
|
if (WeaponDur(pnum, 40)) {
|
|
StartStand(pnum, player._pdir);
|
|
ClearPlrPVars(player);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (player.AnimInfo.CurrentFrame >= player._pAFrames) {
|
|
StartStand(pnum, player._pdir);
|
|
ClearPlrPVars(player);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void ShieldDur(int pnum)
|
|
{
|
|
if (pnum != myplr) {
|
|
return;
|
|
}
|
|
|
|
if ((DWORD)pnum >= MAX_PLRS) {
|
|
app_fatal("ShieldDur: illegal player %i", pnum);
|
|
}
|
|
auto &player = plr[pnum];
|
|
|
|
if (player.InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_SHIELD) {
|
|
if (player.InvBody[INVLOC_HAND_LEFT]._iDurability == DUR_INDESTRUCTIBLE) {
|
|
return;
|
|
}
|
|
|
|
player.InvBody[INVLOC_HAND_LEFT]._iDurability--;
|
|
if (player.InvBody[INVLOC_HAND_LEFT]._iDurability == 0) {
|
|
NetSendCmdDelItem(true, INVLOC_HAND_LEFT);
|
|
player.InvBody[INVLOC_HAND_LEFT]._itype = ITYPE_NONE;
|
|
CalcPlrInv(pnum, true);
|
|
}
|
|
}
|
|
|
|
if (player.InvBody[INVLOC_HAND_RIGHT]._itype == ITYPE_SHIELD) {
|
|
if (player.InvBody[INVLOC_HAND_RIGHT]._iDurability != DUR_INDESTRUCTIBLE) {
|
|
player.InvBody[INVLOC_HAND_RIGHT]._iDurability--;
|
|
if (player.InvBody[INVLOC_HAND_RIGHT]._iDurability == 0) {
|
|
NetSendCmdDelItem(true, INVLOC_HAND_RIGHT);
|
|
player.InvBody[INVLOC_HAND_RIGHT]._itype = ITYPE_NONE;
|
|
CalcPlrInv(pnum, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool PM_DoBlock(int pnum)
|
|
{
|
|
if ((DWORD)pnum >= MAX_PLRS) {
|
|
app_fatal("PM_DoBlock: illegal player %i", pnum);
|
|
}
|
|
auto &player = plr[pnum];
|
|
|
|
if (player.AnimInfo.CurrentFrame >= player._pBFrames) {
|
|
StartStand(pnum, player._pdir);
|
|
ClearPlrPVars(player);
|
|
|
|
if (GenerateRnd(10) == 0) {
|
|
ShieldDur(pnum);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static void ArmorDur(int pnum)
|
|
{
|
|
int a;
|
|
ItemStruct *pi;
|
|
|
|
if (pnum != myplr) {
|
|
return;
|
|
}
|
|
|
|
if ((DWORD)pnum >= MAX_PLRS) {
|
|
app_fatal("ArmorDur: illegal player %i", pnum);
|
|
}
|
|
auto &player = plr[pnum];
|
|
|
|
if (player.InvBody[INVLOC_CHEST].isEmpty() && player.InvBody[INVLOC_HEAD].isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
a = GenerateRnd(3);
|
|
if (!player.InvBody[INVLOC_CHEST].isEmpty() && player.InvBody[INVLOC_HEAD].isEmpty()) {
|
|
a = 1;
|
|
}
|
|
if (player.InvBody[INVLOC_CHEST].isEmpty() && !player.InvBody[INVLOC_HEAD].isEmpty()) {
|
|
a = 0;
|
|
}
|
|
|
|
if (a != 0) {
|
|
pi = &player.InvBody[INVLOC_CHEST];
|
|
} else {
|
|
pi = &player.InvBody[INVLOC_HEAD];
|
|
}
|
|
if (pi->_iDurability == DUR_INDESTRUCTIBLE) {
|
|
return;
|
|
}
|
|
|
|
pi->_iDurability--;
|
|
if (pi->_iDurability != 0) {
|
|
return;
|
|
}
|
|
|
|
if (a != 0) {
|
|
NetSendCmdDelItem(true, INVLOC_CHEST);
|
|
} else {
|
|
NetSendCmdDelItem(true, INVLOC_HEAD);
|
|
}
|
|
pi->_itype = ITYPE_NONE;
|
|
CalcPlrInv(pnum, true);
|
|
}
|
|
|
|
bool PM_DoSpell(int pnum)
|
|
{
|
|
if ((DWORD)pnum >= MAX_PLRS) {
|
|
app_fatal("PM_DoSpell: illegal player %i", pnum);
|
|
}
|
|
auto &player = plr[pnum];
|
|
|
|
int currentSpellFrame = leveltype != DTYPE_TOWN ? player.AnimInfo.CurrentFrame : (player.AnimInfo.CurrentFrame * (player.AnimInfo.DelayLen + 1) + player.AnimInfo.DelayCounter);
|
|
if (currentSpellFrame == (player._pSFNum + 1)) {
|
|
CastSpell(
|
|
pnum,
|
|
player._pSpell,
|
|
player.position.tile.x,
|
|
player.position.tile.y,
|
|
player.position.temp.x,
|
|
player.position.temp.y,
|
|
player._pVar4);
|
|
|
|
if (player._pSplFrom == 0) {
|
|
EnsureValidReadiedSpell(player);
|
|
}
|
|
}
|
|
|
|
if (currentSpellFrame >= player._pSFrames) {
|
|
StartStand(pnum, player._pdir);
|
|
ClearPlrPVars(player);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool PM_DoGotHit(int pnum)
|
|
{
|
|
if ((DWORD)pnum >= MAX_PLRS) {
|
|
app_fatal("PM_DoGotHit: illegal player %i", pnum);
|
|
}
|
|
auto &player = plr[pnum];
|
|
|
|
if (player.AnimInfo.CurrentFrame >= player._pHFrames) {
|
|
StartStand(pnum, player._pdir);
|
|
ClearPlrPVars(player);
|
|
if (GenerateRnd(4) != 0) {
|
|
ArmorDur(pnum);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool PM_DoDeath(int pnum)
|
|
{
|
|
if ((DWORD)pnum >= MAX_PLRS) {
|
|
app_fatal("PM_DoDeath: illegal player %i", pnum);
|
|
}
|
|
auto &player = plr[pnum];
|
|
|
|
if (player.deathFrame >= 2 * player._pDFrames) {
|
|
if (deathdelay > 1 && pnum == myplr) {
|
|
deathdelay--;
|
|
if (deathdelay == 1) {
|
|
deathflag = true;
|
|
if (!gbIsMultiplayer) {
|
|
gamemenu_on();
|
|
}
|
|
}
|
|
}
|
|
|
|
player.AnimInfo.DelayLen = 10000;
|
|
player.AnimInfo.CurrentFrame = player.AnimInfo.NumberOfFrames;
|
|
dFlags[player.position.tile.x][player.position.tile.y] |= BFLAG_DEAD_PLAYER;
|
|
}
|
|
|
|
if (player.deathFrame < 100) {
|
|
player.deathFrame++;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void CheckNewPath(int pnum, bool pmWillBeCalled)
|
|
{
|
|
int i, x, y;
|
|
int xvel3, xvel, yvel;
|
|
|
|
if ((DWORD)pnum >= MAX_PLRS) {
|
|
app_fatal("CheckNewPath: illegal player %i", pnum);
|
|
}
|
|
auto &player = plr[pnum];
|
|
|
|
if (player.destAction == ACTION_ATTACKMON) {
|
|
i = player.destParam1;
|
|
MakePlrPath(pnum, monster[i].position.future.x, monster[i].position.future.y, false);
|
|
}
|
|
|
|
if (player.destAction == ACTION_ATTACKPLR) {
|
|
auto &target = plr[player.destParam1];
|
|
MakePlrPath(pnum, target.position.future.x, target.position.future.y, false);
|
|
}
|
|
|
|
direction d;
|
|
if (player.walkpath[0] != WALK_NONE) {
|
|
if (player._pmode == PM_STAND) {
|
|
if (pnum == myplr) {
|
|
if (player.destAction == ACTION_ATTACKMON || player.destAction == ACTION_ATTACKPLR) {
|
|
|
|
if (player.destAction == ACTION_ATTACKMON) {
|
|
i = player.destParam1;
|
|
x = abs(player.position.future.x - monster[i].position.future.x);
|
|
y = abs(player.position.future.y - monster[i].position.future.y);
|
|
d = GetDirection(player.position.future, monster[i].position.future);
|
|
} else {
|
|
auto &target = plr[player.destParam1];
|
|
x = abs(player.position.future.x - target.position.future.x);
|
|
y = abs(player.position.future.y - target.position.future.y);
|
|
d = GetDirection(player.position.future, target.position.future);
|
|
}
|
|
|
|
if (x < 2 && y < 2) {
|
|
ClrPlrPath(player);
|
|
if (monster[i].mtalkmsg != TEXT_NONE && monster[i].mtalkmsg != TEXT_VILE14) {
|
|
TalktoMonster(i);
|
|
} else {
|
|
StartAttack(pnum, d);
|
|
}
|
|
player.destAction = ACTION_NONE;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (currlevel != 0) {
|
|
xvel3 = PWVel[static_cast<std::size_t>(player._pClass)][0];
|
|
xvel = PWVel[static_cast<std::size_t>(player._pClass)][1];
|
|
yvel = PWVel[static_cast<std::size_t>(player._pClass)][2];
|
|
} else {
|
|
xvel3 = 2048;
|
|
xvel = 1024;
|
|
yvel = 512;
|
|
}
|
|
|
|
switch (player.walkpath[0]) {
|
|
case WALK_N:
|
|
StartWalk(pnum, 0, -xvel, 0, 0, -1, -1, 0, 0, DIR_N, SDIR_N, PM_WALK, pmWillBeCalled);
|
|
break;
|
|
case WALK_NE:
|
|
StartWalk(pnum, xvel, -yvel, 0, 0, 0, -1, 0, 0, DIR_NE, SDIR_NE, PM_WALK, pmWillBeCalled);
|
|
break;
|
|
case WALK_E:
|
|
StartWalk(pnum, xvel3, 0, -32, -16, 1, -1, 1, 0, DIR_E, SDIR_E, PM_WALK3, pmWillBeCalled);
|
|
break;
|
|
case WALK_SE:
|
|
StartWalk(pnum, xvel, yvel, -32, -16, 1, 0, 0, 0, DIR_SE, SDIR_SE, PM_WALK2, pmWillBeCalled);
|
|
break;
|
|
case WALK_S:
|
|
StartWalk(pnum, 0, xvel, 0, -32, 1, 1, 0, 0, DIR_S, SDIR_S, PM_WALK2, pmWillBeCalled);
|
|
break;
|
|
case WALK_SW:
|
|
StartWalk(pnum, -xvel, yvel, 32, -16, 0, 1, 0, 0, DIR_SW, SDIR_SW, PM_WALK2, pmWillBeCalled);
|
|
break;
|
|
case WALK_W:
|
|
StartWalk(pnum, -xvel3, 0, 32, -16, -1, 1, 0, 1, DIR_W, SDIR_W, PM_WALK3, pmWillBeCalled);
|
|
break;
|
|
case WALK_NW:
|
|
StartWalk(pnum, -xvel, -yvel, 0, 0, -1, 0, 0, 0, DIR_NW, SDIR_NW, PM_WALK, pmWillBeCalled);
|
|
break;
|
|
}
|
|
|
|
for (i = 1; i < MAX_PATH_LENGTH; i++) {
|
|
player.walkpath[i - 1] = player.walkpath[i];
|
|
}
|
|
|
|
player.walkpath[MAX_PATH_LENGTH - 1] = WALK_NONE;
|
|
|
|
if (player._pmode == PM_STAND) {
|
|
StartStand(pnum, player._pdir);
|
|
player.destAction = ACTION_NONE;
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
if (player.destAction == ACTION_NONE) {
|
|
return;
|
|
}
|
|
|
|
if (player._pmode == PM_STAND) {
|
|
switch (player.destAction) {
|
|
case ACTION_ATTACK:
|
|
d = GetDirection(player.position.tile, { player.destParam1, player.destParam2 });
|
|
StartAttack(pnum, d);
|
|
break;
|
|
case ACTION_ATTACKMON:
|
|
i = player.destParam1;
|
|
x = abs(player.position.tile.x - monster[i].position.future.x);
|
|
y = abs(player.position.tile.y - monster[i].position.future.y);
|
|
if (x <= 1 && y <= 1) {
|
|
d = GetDirection(player.position.future, monster[i].position.future);
|
|
if (monster[i].mtalkmsg != TEXT_NONE && monster[i].mtalkmsg != TEXT_VILE14) {
|
|
TalktoMonster(i);
|
|
} else {
|
|
StartAttack(pnum, d);
|
|
}
|
|
}
|
|
break;
|
|
case ACTION_ATTACKPLR: {
|
|
auto &target = plr[player.destParam1];
|
|
x = abs(player.position.tile.x - target.position.future.x);
|
|
y = abs(player.position.tile.y - target.position.future.y);
|
|
if (x <= 1 && y <= 1) {
|
|
d = GetDirection(player.position.future, target.position.future);
|
|
StartAttack(pnum, d);
|
|
}
|
|
} break;
|
|
case ACTION_RATTACK:
|
|
d = GetDirection(player.position.tile, { player.destParam1, player.destParam2 });
|
|
StartRangeAttack(pnum, d, player.destParam1, player.destParam2);
|
|
break;
|
|
case ACTION_RATTACKMON:
|
|
i = player.destParam1;
|
|
d = GetDirection(player.position.future, monster[i].position.future);
|
|
if (monster[i].mtalkmsg != TEXT_NONE && monster[i].mtalkmsg != TEXT_VILE14) {
|
|
TalktoMonster(i);
|
|
} else {
|
|
StartRangeAttack(pnum, d, monster[i].position.future.x, monster[i].position.future.y);
|
|
}
|
|
break;
|
|
case ACTION_RATTACKPLR: {
|
|
auto &target = plr[player.destParam1];
|
|
d = GetDirection(player.position.future, target.position.future);
|
|
StartRangeAttack(pnum, d, target.position.future.x, target.position.future.y);
|
|
|
|
} break;
|
|
case ACTION_SPELL:
|
|
d = GetDirection(player.position.tile, { player.destParam1, player.destParam2 });
|
|
StartSpell(pnum, d, player.destParam1, player.destParam2);
|
|
player._pVar4 = player.destParam3;
|
|
break;
|
|
case ACTION_SPELLWALL:
|
|
StartSpell(pnum, player.destParam3, player.destParam1, player.destParam2);
|
|
player.tempDirection = player.destParam3;
|
|
player._pVar4 = player.destParam4;
|
|
break;
|
|
case ACTION_SPELLMON:
|
|
i = player.destParam1;
|
|
d = GetDirection(player.position.tile, monster[i].position.future);
|
|
StartSpell(pnum, d, monster[i].position.future.x, monster[i].position.future.y);
|
|
player._pVar4 = player.destParam2;
|
|
break;
|
|
case ACTION_SPELLPLR: {
|
|
auto &target = plr[player.destParam1];
|
|
d = GetDirection(player.position.tile, target.position.future);
|
|
StartSpell(pnum, d, target.position.future.x, target.position.future.y);
|
|
player._pVar4 = player.destParam2;
|
|
|
|
} break;
|
|
case ACTION_OPERATE:
|
|
i = player.destParam1;
|
|
x = abs(player.position.tile.x - object[i].position.x);
|
|
y = abs(player.position.tile.y - object[i].position.y);
|
|
if (y > 1 && dObject[object[i].position.x][object[i].position.y - 1] == -(i + 1)) {
|
|
y = abs(player.position.tile.y - object[i].position.y + 1);
|
|
}
|
|
if (x <= 1 && y <= 1) {
|
|
if (object[i]._oBreak == 1) {
|
|
d = GetDirection(player.position.tile, object[i].position);
|
|
StartAttack(pnum, d);
|
|
} else {
|
|
OperateObject(pnum, i, false);
|
|
}
|
|
}
|
|
break;
|
|
case ACTION_DISARM:
|
|
i = player.destParam1;
|
|
x = abs(player.position.tile.x - object[i].position.x);
|
|
y = abs(player.position.tile.y - object[i].position.y);
|
|
if (y > 1 && dObject[object[i].position.x][object[i].position.y - 1] == -(i + 1)) {
|
|
y = abs(player.position.tile.y - object[i].position.y + 1);
|
|
}
|
|
if (x <= 1 && y <= 1) {
|
|
if (object[i]._oBreak == 1) {
|
|
d = GetDirection(player.position.tile, object[i].position);
|
|
StartAttack(pnum, d);
|
|
} else {
|
|
TryDisarm(pnum, i);
|
|
OperateObject(pnum, i, false);
|
|
}
|
|
}
|
|
break;
|
|
case ACTION_OPERATETK:
|
|
i = player.destParam1;
|
|
if (object[i]._oBreak != 1) {
|
|
OperateObject(pnum, i, true);
|
|
}
|
|
break;
|
|
case ACTION_PICKUPITEM:
|
|
if (pnum == myplr) {
|
|
i = player.destParam1;
|
|
x = abs(player.position.tile.x - items[i].position.x);
|
|
y = abs(player.position.tile.y - items[i].position.y);
|
|
if (x <= 1 && y <= 1 && pcurs == CURSOR_HAND && !items[i]._iRequest) {
|
|
NetSendCmdGItem(true, CMD_REQUESTGITEM, myplr, myplr, i);
|
|
items[i]._iRequest = true;
|
|
}
|
|
}
|
|
break;
|
|
case ACTION_PICKUPAITEM:
|
|
if (pnum == myplr) {
|
|
i = player.destParam1;
|
|
x = abs(player.position.tile.x - items[i].position.x);
|
|
y = abs(player.position.tile.y - items[i].position.y);
|
|
if (x <= 1 && y <= 1 && pcurs == CURSOR_HAND) {
|
|
NetSendCmdGItem(true, CMD_REQUESTAGITEM, myplr, myplr, i);
|
|
}
|
|
}
|
|
break;
|
|
case ACTION_TALK:
|
|
if (pnum == myplr) {
|
|
TalkToTowner(player, player.destParam1);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
FixPlayerLocation(pnum, player._pdir);
|
|
player.destAction = ACTION_NONE;
|
|
|
|
return;
|
|
}
|
|
|
|
if (player._pmode == PM_ATTACK && player.AnimInfo.CurrentFrame > player._pAFNum) {
|
|
if (player.destAction == ACTION_ATTACK) {
|
|
d = GetDirection(player.position.future, { player.destParam1, player.destParam2 });
|
|
StartAttack(pnum, d);
|
|
player.destAction = ACTION_NONE;
|
|
} else if (player.destAction == ACTION_ATTACKMON) {
|
|
i = player.destParam1;
|
|
x = abs(player.position.tile.x - monster[i].position.future.x);
|
|
y = abs(player.position.tile.y - monster[i].position.future.y);
|
|
if (x <= 1 && y <= 1) {
|
|
d = GetDirection(player.position.future, monster[i].position.future);
|
|
StartAttack(pnum, d);
|
|
}
|
|
player.destAction = ACTION_NONE;
|
|
} else if (player.destAction == ACTION_ATTACKPLR) {
|
|
auto &target = plr[player.destParam1];
|
|
x = abs(player.position.tile.x - target.position.future.x);
|
|
y = abs(player.position.tile.y - target.position.future.y);
|
|
if (x <= 1 && y <= 1) {
|
|
d = GetDirection(player.position.future, target.position.future);
|
|
StartAttack(pnum, d);
|
|
}
|
|
player.destAction = ACTION_NONE;
|
|
} else if (player.destAction == ACTION_OPERATE) {
|
|
i = player.destParam1;
|
|
x = abs(player.position.tile.x - object[i].position.x);
|
|
y = abs(player.position.tile.y - object[i].position.y);
|
|
if (y > 1 && dObject[object[i].position.x][object[i].position.y - 1] == -(i + 1)) {
|
|
y = abs(player.position.tile.y - object[i].position.y + 1);
|
|
}
|
|
if (x <= 1 && y <= 1) {
|
|
if (object[i]._oBreak == 1) {
|
|
d = GetDirection(player.position.tile, object[i].position);
|
|
StartAttack(pnum, d);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (player._pmode == PM_RATTACK && player.AnimInfo.CurrentFrame > player._pAFNum) {
|
|
if (player.destAction == ACTION_RATTACK) {
|
|
d = GetDirection(player.position.tile, { player.destParam1, player.destParam2 });
|
|
StartRangeAttack(pnum, d, player.destParam1, player.destParam2);
|
|
player.destAction = ACTION_NONE;
|
|
} else if (player.destAction == ACTION_RATTACKMON) {
|
|
i = player.destParam1;
|
|
d = GetDirection(player.position.tile, monster[i].position.future);
|
|
StartRangeAttack(pnum, d, monster[i].position.future.x, monster[i].position.future.y);
|
|
player.destAction = ACTION_NONE;
|
|
} else if (player.destAction == ACTION_RATTACKPLR) {
|
|
auto &target = plr[player.destParam1];
|
|
d = GetDirection(player.position.tile, target.position.future);
|
|
StartRangeAttack(pnum, d, target.position.future.x, target.position.future.y);
|
|
player.destAction = ACTION_NONE;
|
|
}
|
|
}
|
|
|
|
int currentSpellFrame = leveltype != DTYPE_TOWN ? player.AnimInfo.CurrentFrame : (player.AnimInfo.CurrentFrame * (player.AnimInfo.DelayLen + 1) + player.AnimInfo.DelayCounter);
|
|
if (player._pmode == PM_SPELL && currentSpellFrame > player._pSFNum) {
|
|
if (player.destAction == ACTION_SPELL) {
|
|
d = GetDirection(player.position.tile, { player.destParam1, player.destParam2 });
|
|
StartSpell(pnum, d, player.destParam1, player.destParam2);
|
|
player.destAction = ACTION_NONE;
|
|
} else if (player.destAction == ACTION_SPELLMON) {
|
|
i = player.destParam1;
|
|
d = GetDirection(player.position.tile, monster[i].position.future);
|
|
StartSpell(pnum, d, monster[i].position.future.x, monster[i].position.future.y);
|
|
player.destAction = ACTION_NONE;
|
|
} else if (player.destAction == ACTION_SPELLPLR) {
|
|
auto &target = plr[player.destParam1];
|
|
d = GetDirection(player.position.tile, target.position.future);
|
|
StartSpell(pnum, d, target.position.future.x, target.position.future.y);
|
|
player.destAction = ACTION_NONE;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool PlrDeathModeOK(int p)
|
|
{
|
|
if (p != myplr) {
|
|
return true;
|
|
}
|
|
|
|
if ((DWORD)p >= MAX_PLRS) {
|
|
app_fatal("PlrDeathModeOK: illegal player %i", p);
|
|
}
|
|
auto &player = plr[p];
|
|
|
|
if (player._pmode == PM_DEATH) {
|
|
return true;
|
|
}
|
|
if (player._pmode == PM_QUIT) {
|
|
return true;
|
|
} else if (player._pmode == PM_NEWLVL) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void ValidatePlayer()
|
|
{
|
|
int gt, i, b;
|
|
|
|
if ((DWORD)myplr >= MAX_PLRS) {
|
|
app_fatal("ValidatePlayer: illegal player %i", myplr);
|
|
}
|
|
auto &myPlayer = plr[myplr];
|
|
|
|
if (myPlayer._pLevel > MAXCHARLEVEL - 1)
|
|
myPlayer._pLevel = MAXCHARLEVEL - 1;
|
|
if (myPlayer._pExperience > myPlayer._pNextExper) {
|
|
myPlayer._pExperience = myPlayer._pNextExper;
|
|
if (sgOptions.Gameplay.bExperienceBar) {
|
|
force_redraw = 255;
|
|
}
|
|
}
|
|
|
|
gt = 0;
|
|
for (i = 0; i < myPlayer._pNumInv; i++) {
|
|
if (myPlayer.InvList[i]._itype == ITYPE_GOLD) {
|
|
int maxGold = GOLD_MAX_LIMIT;
|
|
if (gbIsHellfire) {
|
|
maxGold *= 2;
|
|
}
|
|
if (myPlayer.InvList[i]._ivalue > maxGold) {
|
|
myPlayer.InvList[i]._ivalue = maxGold;
|
|
}
|
|
gt += myPlayer.InvList[i]._ivalue;
|
|
}
|
|
}
|
|
if (gt != myPlayer._pGold)
|
|
myPlayer._pGold = gt;
|
|
|
|
if (myPlayer._pBaseStr > myPlayer.GetMaximumAttributeValue(CharacterAttribute::Strength)) {
|
|
myPlayer._pBaseStr = myPlayer.GetMaximumAttributeValue(CharacterAttribute::Strength);
|
|
}
|
|
if (myPlayer._pBaseMag > myPlayer.GetMaximumAttributeValue(CharacterAttribute::Magic)) {
|
|
myPlayer._pBaseMag = myPlayer.GetMaximumAttributeValue(CharacterAttribute::Magic);
|
|
}
|
|
if (myPlayer._pBaseDex > myPlayer.GetMaximumAttributeValue(CharacterAttribute::Dexterity)) {
|
|
myPlayer._pBaseDex = myPlayer.GetMaximumAttributeValue(CharacterAttribute::Dexterity);
|
|
}
|
|
if (myPlayer._pBaseVit > myPlayer.GetMaximumAttributeValue(CharacterAttribute::Vitality)) {
|
|
myPlayer._pBaseVit = myPlayer.GetMaximumAttributeValue(CharacterAttribute::Vitality);
|
|
}
|
|
|
|
uint64_t msk = 0;
|
|
for (b = SPL_FIREBOLT; b < MAX_SPELLS; b++) {
|
|
if (GetSpellBookLevel((spell_id)b) != -1) {
|
|
msk |= GetSpellBitmask(b);
|
|
if (myPlayer._pSplLvl[b] > MAX_SPELL_LEVEL)
|
|
myPlayer._pSplLvl[b] = MAX_SPELL_LEVEL;
|
|
}
|
|
}
|
|
|
|
myPlayer._pMemSpells &= msk;
|
|
}
|
|
|
|
static void CheckCheatStats(PlayerStruct &player)
|
|
{
|
|
if (player._pStrength > 750) {
|
|
player._pStrength = 750;
|
|
}
|
|
|
|
if (player._pDexterity > 750) {
|
|
player._pDexterity = 750;
|
|
}
|
|
|
|
if (player._pMagic > 750) {
|
|
player._pMagic = 750;
|
|
}
|
|
|
|
if (player._pVitality > 750) {
|
|
player._pVitality = 750;
|
|
}
|
|
|
|
if (player._pHitPoints > 128000) {
|
|
player._pHitPoints = 128000;
|
|
}
|
|
|
|
if (player._pMana > 128000) {
|
|
player._pMana = 128000;
|
|
}
|
|
}
|
|
|
|
void ProcessPlayers()
|
|
{
|
|
if ((DWORD)myplr >= MAX_PLRS) {
|
|
app_fatal("ProcessPlayers: illegal player %i", myplr);
|
|
}
|
|
auto &myPlayer = plr[myplr];
|
|
|
|
if (myPlayer.pLvlLoad > 0) {
|
|
myPlayer.pLvlLoad--;
|
|
}
|
|
|
|
if (sfxdelay > 0) {
|
|
sfxdelay--;
|
|
if (sfxdelay == 0) {
|
|
switch (sfxdnum) {
|
|
case USFX_DEFILER1:
|
|
InitQTextMsg(TEXT_DEFILER1);
|
|
break;
|
|
case USFX_DEFILER2:
|
|
InitQTextMsg(TEXT_DEFILER2);
|
|
break;
|
|
case USFX_DEFILER3:
|
|
InitQTextMsg(TEXT_DEFILER3);
|
|
break;
|
|
case USFX_DEFILER4:
|
|
InitQTextMsg(TEXT_DEFILER4);
|
|
break;
|
|
default:
|
|
PlaySFX(sfxdnum);
|
|
}
|
|
}
|
|
}
|
|
|
|
ValidatePlayer();
|
|
|
|
for (int pnum = 0; pnum < MAX_PLRS; pnum++) {
|
|
auto &player = plr[pnum];
|
|
if (player.plractive && currlevel == player.plrlevel && (pnum == myplr || !player._pLvlChanging)) {
|
|
CheckCheatStats(player);
|
|
|
|
if (!PlrDeathModeOK(pnum) && (player._pHitPoints >> 6) <= 0) {
|
|
SyncPlrKill(pnum, -1);
|
|
}
|
|
|
|
if (pnum == myplr) {
|
|
if ((player._pIFlags & ISPL_DRAINLIFE) && currlevel != 0) {
|
|
ApplyPlrDamage(pnum, 0, 0, 4);
|
|
}
|
|
if (player._pIFlags & ISPL_NOMANA && player._pManaBase > 0) {
|
|
player._pManaBase -= player._pMana;
|
|
player._pMana = 0;
|
|
drawmanaflag = true;
|
|
}
|
|
}
|
|
|
|
bool tplayer = false;
|
|
do {
|
|
switch (player._pmode) {
|
|
case PM_STAND:
|
|
case PM_NEWLVL:
|
|
case PM_QUIT:
|
|
tplayer = false;
|
|
break;
|
|
case PM_WALK:
|
|
case PM_WALK2:
|
|
case PM_WALK3:
|
|
tplayer = PM_DoWalk(pnum, player._pmode);
|
|
break;
|
|
case PM_ATTACK:
|
|
tplayer = PM_DoAttack(pnum);
|
|
break;
|
|
case PM_RATTACK:
|
|
tplayer = PM_DoRangeAttack(pnum);
|
|
break;
|
|
case PM_BLOCK:
|
|
tplayer = PM_DoBlock(pnum);
|
|
break;
|
|
case PM_SPELL:
|
|
tplayer = PM_DoSpell(pnum);
|
|
break;
|
|
case PM_GOTHIT:
|
|
tplayer = PM_DoGotHit(pnum);
|
|
break;
|
|
case PM_DEATH:
|
|
tplayer = PM_DoDeath(pnum);
|
|
break;
|
|
}
|
|
CheckNewPath(pnum, tplayer);
|
|
} while (tplayer);
|
|
|
|
player.AnimInfo.ProcessAnimation();
|
|
}
|
|
}
|
|
}
|
|
|
|
void ClrPlrPath(PlayerStruct &player)
|
|
{
|
|
memset(player.walkpath, WALK_NONE, sizeof(player.walkpath));
|
|
}
|
|
|
|
bool PosOkPlayer(int pnum, int x, int y)
|
|
{
|
|
int8_t p, bv;
|
|
|
|
if (x < 0 || x >= MAXDUNX || y < 0 || y >= MAXDUNY)
|
|
return false;
|
|
if (dPiece[x][y] == 0)
|
|
return false;
|
|
if (SolidLoc(x, y))
|
|
return false;
|
|
if (dPlayer[x][y] != 0) {
|
|
if (dPlayer[x][y] > 0) {
|
|
p = dPlayer[x][y] - 1;
|
|
} else {
|
|
p = -(dPlayer[x][y] + 1);
|
|
}
|
|
if (p != pnum
|
|
&& p >= 0
|
|
&& p < MAX_PLRS
|
|
&& plr[p]._pHitPoints != 0) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (dMonster[x][y] != 0) {
|
|
if (currlevel == 0) {
|
|
return false;
|
|
}
|
|
if (dMonster[x][y] <= 0) {
|
|
return false;
|
|
}
|
|
if ((monster[dMonster[x][y] - 1]._mhitpoints >> 6) > 0) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (dObject[x][y] != 0) {
|
|
if (dObject[x][y] > 0) {
|
|
bv = dObject[x][y] - 1;
|
|
} else {
|
|
bv = -(dObject[x][y] + 1);
|
|
}
|
|
if (object[bv]._oSolidFlag) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void MakePlrPath(int pnum, int xx, int yy, bool endspace)
|
|
{
|
|
int path;
|
|
|
|
if ((DWORD)pnum >= MAX_PLRS) {
|
|
app_fatal("MakePlrPath: illegal player %i", pnum);
|
|
}
|
|
auto &player = plr[pnum];
|
|
|
|
if (player.position.future.x == xx && player.position.future.y == yy) {
|
|
return;
|
|
}
|
|
|
|
path = FindPath(PosOkPlayer, pnum, player.position.future.x, player.position.future.y, xx, yy, player.walkpath);
|
|
if (!path) {
|
|
return;
|
|
}
|
|
|
|
if (!endspace) {
|
|
path--;
|
|
|
|
switch (player.walkpath[path]) {
|
|
case WALK_NE:
|
|
yy++;
|
|
break;
|
|
case WALK_NW:
|
|
xx++;
|
|
break;
|
|
case WALK_SE:
|
|
xx--;
|
|
break;
|
|
case WALK_SW:
|
|
yy--;
|
|
break;
|
|
case WALK_N:
|
|
xx++;
|
|
yy++;
|
|
break;
|
|
case WALK_E:
|
|
xx--;
|
|
yy++;
|
|
break;
|
|
case WALK_S:
|
|
xx--;
|
|
yy--;
|
|
break;
|
|
case WALK_W:
|
|
xx++;
|
|
yy--;
|
|
break;
|
|
}
|
|
}
|
|
|
|
player.walkpath[path] = WALK_NONE;
|
|
}
|
|
|
|
void CheckPlrSpell()
|
|
{
|
|
bool addflag = false;
|
|
int sl;
|
|
|
|
if ((DWORD)myplr >= MAX_PLRS) {
|
|
app_fatal("CheckPlrSpell: illegal player %i", myplr);
|
|
}
|
|
auto &myPlayer = plr[myplr];
|
|
|
|
spell_id rspell = myPlayer._pRSpell;
|
|
if (rspell == SPL_INVALID) {
|
|
myPlayer.PlaySpeach(34);
|
|
return;
|
|
}
|
|
|
|
if (leveltype == DTYPE_TOWN && !spelldata[rspell].sTownSpell) {
|
|
myPlayer.PlaySpeach(27);
|
|
return;
|
|
}
|
|
|
|
if (!sgbControllerActive) {
|
|
if (pcurs != CURSOR_HAND)
|
|
return;
|
|
|
|
if (MouseY >= PANEL_TOP && MouseX >= PANEL_LEFT && MouseX <= RIGHT_PANEL) // inside main panel
|
|
return;
|
|
|
|
if (
|
|
((chrflag || questlog) && MouseX < SPANEL_WIDTH && MouseY < SPANEL_HEIGHT) // inside left panel
|
|
|| ((invflag || sbookflag) && MouseX > RIGHT_PANEL && MouseY < SPANEL_HEIGHT) // inside right panel
|
|
) {
|
|
if (rspell != SPL_HEAL
|
|
&& rspell != SPL_IDENTIFY
|
|
&& rspell != SPL_REPAIR
|
|
&& rspell != SPL_INFRA
|
|
&& rspell != SPL_RECHARGE)
|
|
return;
|
|
}
|
|
}
|
|
|
|
switch (myPlayer._pRSplType) {
|
|
case RSPLTYPE_SKILL:
|
|
case RSPLTYPE_SPELL:
|
|
addflag = CheckSpell(myplr, rspell, myPlayer._pRSplType, false);
|
|
break;
|
|
case RSPLTYPE_SCROLL:
|
|
addflag = UseScroll();
|
|
break;
|
|
case RSPLTYPE_CHARGES:
|
|
addflag = UseStaff();
|
|
break;
|
|
case RSPLTYPE_INVALID:
|
|
return;
|
|
}
|
|
|
|
if (addflag) {
|
|
if (myPlayer._pRSpell == SPL_FIREWALL || myPlayer._pRSpell == SPL_LIGHTWALL) {
|
|
direction sd = GetDirection(myPlayer.position.tile, { cursmx, cursmy });
|
|
sl = GetSpellLevel(myplr, myPlayer._pRSpell);
|
|
NetSendCmdLocParam3(true, CMD_SPELLXYD, { cursmx, cursmy }, myPlayer._pRSpell, sd, sl);
|
|
} else if (pcursmonst != -1) {
|
|
sl = GetSpellLevel(myplr, myPlayer._pRSpell);
|
|
NetSendCmdParam3(true, CMD_SPELLID, pcursmonst, myPlayer._pRSpell, sl);
|
|
} else if (pcursplr != -1) {
|
|
sl = GetSpellLevel(myplr, myPlayer._pRSpell);
|
|
NetSendCmdParam3(true, CMD_SPELLPID, pcursplr, myPlayer._pRSpell, sl);
|
|
} else { //145
|
|
sl = GetSpellLevel(myplr, myPlayer._pRSpell);
|
|
NetSendCmdLocParam2(true, CMD_SPELLXY, { cursmx, cursmy }, myPlayer._pRSpell, sl);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (myPlayer._pRSplType == RSPLTYPE_SPELL) {
|
|
myPlayer.PlaySpeach(35);
|
|
}
|
|
}
|
|
|
|
void SyncPlrAnim(int pnum)
|
|
{
|
|
int dir, sType;
|
|
|
|
if ((DWORD)pnum >= MAX_PLRS) {
|
|
app_fatal("SyncPlrAnim: illegal player %i", pnum);
|
|
}
|
|
auto &player = plr[pnum];
|
|
|
|
dir = player._pdir;
|
|
switch (player._pmode) {
|
|
case PM_STAND:
|
|
player.AnimInfo.pData = player._pNAnim[dir];
|
|
break;
|
|
case PM_WALK:
|
|
case PM_WALK2:
|
|
case PM_WALK3:
|
|
player.AnimInfo.pData = player._pWAnim[dir];
|
|
break;
|
|
case PM_ATTACK:
|
|
player.AnimInfo.pData = player._pAAnim[dir];
|
|
break;
|
|
case PM_RATTACK:
|
|
player.AnimInfo.pData = player._pAAnim[dir];
|
|
break;
|
|
case PM_BLOCK:
|
|
player.AnimInfo.pData = player._pBAnim[dir];
|
|
break;
|
|
case PM_SPELL:
|
|
if (pnum == myplr)
|
|
sType = spelldata[player._pSpell].sType;
|
|
else
|
|
sType = STYPE_FIRE;
|
|
if (sType == STYPE_FIRE)
|
|
player.AnimInfo.pData = player._pFAnim[dir];
|
|
if (sType == STYPE_LIGHTNING)
|
|
player.AnimInfo.pData = player._pLAnim[dir];
|
|
if (sType == STYPE_MAGIC)
|
|
player.AnimInfo.pData = player._pTAnim[dir];
|
|
break;
|
|
case PM_GOTHIT:
|
|
player.AnimInfo.pData = player._pHAnim[dir];
|
|
break;
|
|
case PM_NEWLVL:
|
|
player.AnimInfo.pData = player._pNAnim[dir];
|
|
break;
|
|
case PM_DEATH:
|
|
player.AnimInfo.pData = player._pDAnim[dir];
|
|
break;
|
|
case PM_QUIT:
|
|
player.AnimInfo.pData = player._pNAnim[dir];
|
|
break;
|
|
default:
|
|
app_fatal("SyncPlrAnim");
|
|
}
|
|
}
|
|
|
|
void SyncInitPlrPos(int pnum)
|
|
{
|
|
int x, y, xx, yy, range;
|
|
DWORD i;
|
|
bool posOk;
|
|
|
|
auto &player = plr[pnum];
|
|
|
|
if (!gbIsMultiplayer || player.plrlevel != currlevel) {
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < 8; i++) {
|
|
x = player.position.tile.x + plrxoff2[i];
|
|
y = player.position.tile.y + plryoff2[i];
|
|
if (PosOkPlayer(pnum, x, y)) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!PosOkPlayer(pnum, x, y)) {
|
|
posOk = false;
|
|
for (range = 1; range < 50 && !posOk; range++) {
|
|
for (yy = -range; yy <= range && !posOk; yy++) {
|
|
y = yy + player.position.tile.y;
|
|
for (xx = -range; xx <= range && !posOk; xx++) {
|
|
x = xx + player.position.tile.x;
|
|
if (PosOkPlayer(pnum, x, y) && !PosOkPortal(currlevel, x, y)) {
|
|
posOk = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
player.position.tile = { x, y };
|
|
dPlayer[x][y] = pnum + 1;
|
|
|
|
if (pnum == myplr) {
|
|
player.position.future = { x, y };
|
|
ViewX = x;
|
|
ViewY = y;
|
|
}
|
|
}
|
|
|
|
void SyncInitPlr(int pnum)
|
|
{
|
|
if ((DWORD)pnum >= MAX_PLRS) {
|
|
app_fatal("SyncInitPlr: illegal player %i", pnum);
|
|
}
|
|
auto &player = plr[pnum];
|
|
|
|
SetPlrAnims(player);
|
|
SyncInitPlrPos(pnum);
|
|
}
|
|
|
|
void CheckStats(PlayerStruct &player)
|
|
{
|
|
for (auto attribute : enum_values<CharacterAttribute>()) {
|
|
int maxStatPoint = player.GetMaximumAttributeValue(attribute);
|
|
switch (attribute) {
|
|
case CharacterAttribute::Strength:
|
|
if (player._pBaseStr > maxStatPoint) {
|
|
player._pBaseStr = maxStatPoint;
|
|
} else if (player._pBaseStr < 0) {
|
|
player._pBaseStr = 0;
|
|
}
|
|
break;
|
|
case CharacterAttribute::Magic:
|
|
if (player._pBaseMag > maxStatPoint) {
|
|
player._pBaseMag = maxStatPoint;
|
|
} else if (player._pBaseMag < 0) {
|
|
player._pBaseMag = 0;
|
|
}
|
|
break;
|
|
case CharacterAttribute::Dexterity:
|
|
if (player._pBaseDex > maxStatPoint) {
|
|
player._pBaseDex = maxStatPoint;
|
|
} else if (player._pBaseDex < 0) {
|
|
player._pBaseDex = 0;
|
|
}
|
|
break;
|
|
case CharacterAttribute::Vitality:
|
|
if (player._pBaseVit > maxStatPoint) {
|
|
player._pBaseVit = maxStatPoint;
|
|
} else if (player._pBaseVit < 0) {
|
|
player._pBaseVit = 0;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ModifyPlrStr(int p, int l)
|
|
{
|
|
if ((DWORD)p >= MAX_PLRS) {
|
|
app_fatal("ModifyPlrStr: illegal player %i", p);
|
|
}
|
|
auto &player = plr[p];
|
|
|
|
int max = player.GetMaximumAttributeValue(CharacterAttribute::Strength);
|
|
if (player._pBaseStr + l > max) {
|
|
l = max - player._pBaseStr;
|
|
}
|
|
|
|
player._pStrength += l;
|
|
player._pBaseStr += l;
|
|
|
|
if (player._pClass == HeroClass::Rogue) {
|
|
player._pDamageMod = player._pLevel * (player._pStrength + player._pDexterity) / 200;
|
|
} else {
|
|
player._pDamageMod = player._pLevel * player._pStrength / 100;
|
|
}
|
|
|
|
CalcPlrInv(p, true);
|
|
|
|
if (p == myplr) {
|
|
NetSendCmdParam1(false, CMD_SETSTR, player._pBaseStr);
|
|
}
|
|
}
|
|
|
|
void ModifyPlrMag(int p, int l)
|
|
{
|
|
if ((DWORD)p >= MAX_PLRS) {
|
|
app_fatal("ModifyPlrMag: illegal player %i", p);
|
|
}
|
|
auto &player = plr[p];
|
|
|
|
int max = player.GetMaximumAttributeValue(CharacterAttribute::Magic);
|
|
if (player._pBaseMag + l > max) {
|
|
l = max - player._pBaseMag;
|
|
}
|
|
|
|
player._pMagic += l;
|
|
player._pBaseMag += l;
|
|
|
|
int ms = l << 6;
|
|
if (player._pClass == HeroClass::Sorcerer) {
|
|
ms *= 2;
|
|
} else if (player._pClass == HeroClass::Bard) {
|
|
ms += ms / 2;
|
|
}
|
|
|
|
player._pMaxManaBase += ms;
|
|
player._pMaxMana += ms;
|
|
if ((player._pIFlags & ISPL_NOMANA) == 0) {
|
|
player._pManaBase += ms;
|
|
player._pMana += ms;
|
|
}
|
|
|
|
CalcPlrInv(p, true);
|
|
|
|
if (p == myplr) {
|
|
NetSendCmdParam1(false, CMD_SETMAG, player._pBaseMag);
|
|
}
|
|
}
|
|
|
|
void ModifyPlrDex(int p, int l)
|
|
{
|
|
if ((DWORD)p >= MAX_PLRS) {
|
|
app_fatal("ModifyPlrDex: illegal player %i", p);
|
|
}
|
|
auto &player = plr[p];
|
|
|
|
int max = player.GetMaximumAttributeValue(CharacterAttribute::Dexterity);
|
|
if (player._pBaseDex + l > max) {
|
|
l = max - player._pBaseDex;
|
|
}
|
|
|
|
player._pDexterity += l;
|
|
player._pBaseDex += l;
|
|
CalcPlrInv(p, true);
|
|
|
|
if (player._pClass == HeroClass::Rogue) {
|
|
player._pDamageMod = player._pLevel * (player._pDexterity + player._pStrength) / 200;
|
|
}
|
|
|
|
if (p == myplr) {
|
|
NetSendCmdParam1(false, CMD_SETDEX, player._pBaseDex);
|
|
}
|
|
}
|
|
|
|
void ModifyPlrVit(int p, int l)
|
|
{
|
|
if ((DWORD)p >= MAX_PLRS) {
|
|
app_fatal("ModifyPlrVit: illegal player %i", p);
|
|
}
|
|
auto &player = plr[p];
|
|
|
|
int max = player.GetMaximumAttributeValue(CharacterAttribute::Vitality);
|
|
if (player._pBaseVit + l > max) {
|
|
l = max - player._pBaseVit;
|
|
}
|
|
|
|
player._pVitality += l;
|
|
player._pBaseVit += l;
|
|
|
|
int ms = l << 6;
|
|
if (player._pClass == HeroClass::Warrior) {
|
|
ms *= 2;
|
|
} else if (player._pClass == HeroClass::Barbarian) {
|
|
ms *= 2;
|
|
}
|
|
|
|
player._pHPBase += ms;
|
|
player._pMaxHPBase += ms;
|
|
player._pHitPoints += ms;
|
|
player._pMaxHP += ms;
|
|
|
|
CalcPlrInv(p, true);
|
|
|
|
if (p == myplr) {
|
|
NetSendCmdParam1(false, CMD_SETVIT, player._pBaseVit);
|
|
}
|
|
}
|
|
|
|
void SetPlayerHitPoints(int pnum, int val)
|
|
{
|
|
if ((DWORD)pnum >= MAX_PLRS) {
|
|
app_fatal("SetPlayerHitPoints: illegal player %i", pnum);
|
|
}
|
|
auto &player = plr[pnum];
|
|
|
|
player._pHitPoints = val;
|
|
player._pHPBase = val + player._pMaxHPBase - player._pMaxHP;
|
|
|
|
if (pnum == myplr) {
|
|
drawhpflag = true;
|
|
}
|
|
}
|
|
|
|
void SetPlrStr(int p, int v)
|
|
{
|
|
int dm;
|
|
|
|
if ((DWORD)p >= MAX_PLRS) {
|
|
app_fatal("SetPlrStr: illegal player %i", p);
|
|
}
|
|
auto &player = plr[p];
|
|
|
|
player._pBaseStr = v;
|
|
CalcPlrInv(p, true);
|
|
|
|
if (player._pClass == HeroClass::Rogue) {
|
|
dm = player._pLevel * (player._pStrength + player._pDexterity) / 200;
|
|
} else {
|
|
dm = player._pLevel * player._pStrength / 100;
|
|
}
|
|
|
|
player._pDamageMod = dm;
|
|
}
|
|
|
|
void SetPlrMag(int p, int v)
|
|
{
|
|
int m;
|
|
|
|
if ((DWORD)p >= MAX_PLRS) {
|
|
app_fatal("SetPlrMag: illegal player %i", p);
|
|
}
|
|
auto &player = plr[p];
|
|
|
|
player._pBaseMag = v;
|
|
|
|
m = v << 6;
|
|
if (player._pClass == HeroClass::Sorcerer) {
|
|
m *= 2;
|
|
} else if (player._pClass == HeroClass::Bard) {
|
|
m += m / 2;
|
|
}
|
|
|
|
player._pMaxManaBase = m;
|
|
player._pMaxMana = m;
|
|
CalcPlrInv(p, true);
|
|
}
|
|
|
|
void SetPlrDex(int p, int v)
|
|
{
|
|
int dm;
|
|
|
|
if ((DWORD)p >= MAX_PLRS) {
|
|
app_fatal("SetPlrDex: illegal player %i", p);
|
|
}
|
|
auto &player = plr[p];
|
|
|
|
player._pBaseDex = v;
|
|
CalcPlrInv(p, true);
|
|
|
|
if (player._pClass == HeroClass::Rogue) {
|
|
dm = player._pLevel * (player._pStrength + player._pDexterity) / 200;
|
|
} else {
|
|
dm = player._pStrength * player._pLevel / 100;
|
|
}
|
|
|
|
player._pDamageMod = dm;
|
|
}
|
|
|
|
void SetPlrVit(int p, int v)
|
|
{
|
|
int hp;
|
|
|
|
if ((DWORD)p >= MAX_PLRS) {
|
|
app_fatal("SetPlrVit: illegal player %i", p);
|
|
}
|
|
auto &player = plr[p];
|
|
|
|
player._pBaseVit = v;
|
|
|
|
hp = v << 6;
|
|
if (player._pClass == HeroClass::Warrior) {
|
|
hp *= 2;
|
|
} else if (player._pClass == HeroClass::Barbarian) {
|
|
hp *= 2;
|
|
}
|
|
|
|
player._pHPBase = hp;
|
|
player._pMaxHPBase = hp;
|
|
CalcPlrInv(p, true);
|
|
}
|
|
|
|
void InitDungMsgs(PlayerStruct &player)
|
|
{
|
|
player.pDungMsgs = 0;
|
|
player.pDungMsgs2 = 0;
|
|
}
|
|
|
|
enum {
|
|
// clang-format off
|
|
DMSG_CATHEDRAL = 1 << 0,
|
|
DMSG_CATACOMBS = 1 << 1,
|
|
DMSG_CAVES = 1 << 2,
|
|
DMSG_HELL = 1 << 3,
|
|
DMSG_DIABLO = 1 << 4,
|
|
// clang-format on
|
|
};
|
|
|
|
void PlayDungMsgs()
|
|
{
|
|
if ((DWORD)myplr >= MAX_PLRS) {
|
|
app_fatal("PlayDungMsgs: illegal player %i", myplr);
|
|
}
|
|
auto &myPlayer = plr[myplr];
|
|
|
|
if (currlevel == 1 && !myPlayer._pLvlVisited[1] && !gbIsMultiplayer && !(myPlayer.pDungMsgs & DMSG_CATHEDRAL)) {
|
|
myPlayer.PlaySpeach(97, 40);
|
|
myPlayer.pDungMsgs = myPlayer.pDungMsgs | DMSG_CATHEDRAL;
|
|
} else if (currlevel == 5 && !myPlayer._pLvlVisited[5] && !gbIsMultiplayer && !(myPlayer.pDungMsgs & DMSG_CATACOMBS)) {
|
|
myPlayer.PlaySpeach(96, 40);
|
|
myPlayer.pDungMsgs |= DMSG_CATACOMBS;
|
|
} else if (currlevel == 9 && !myPlayer._pLvlVisited[9] && !gbIsMultiplayer && !(myPlayer.pDungMsgs & DMSG_CAVES)) {
|
|
myPlayer.PlaySpeach(98, 40);
|
|
myPlayer.pDungMsgs |= DMSG_CAVES;
|
|
} else if (currlevel == 13 && !myPlayer._pLvlVisited[13] && !gbIsMultiplayer && !(myPlayer.pDungMsgs & DMSG_HELL)) {
|
|
myPlayer.PlaySpeach(99, 40);
|
|
myPlayer.pDungMsgs |= DMSG_HELL;
|
|
} else if (currlevel == 16 && !myPlayer._pLvlVisited[15] && !gbIsMultiplayer && !(myPlayer.pDungMsgs & DMSG_DIABLO)) { // BUGFIX: _pLvlVisited should check 16 or this message will never play
|
|
sfxdelay = 40;
|
|
sfxdnum = PS_DIABLVLINT;
|
|
myPlayer.pDungMsgs |= DMSG_DIABLO;
|
|
} else if (currlevel == 17 && !myPlayer._pLvlVisited[17] && !gbIsMultiplayer && !(myPlayer.pDungMsgs2 & 1)) {
|
|
sfxdelay = 10;
|
|
sfxdnum = USFX_DEFILER1;
|
|
quests[Q_DEFILER]._qactive = QUEST_ACTIVE;
|
|
quests[Q_DEFILER]._qlog = true;
|
|
quests[Q_DEFILER]._qmsg = TEXT_DEFILER1;
|
|
myPlayer.pDungMsgs2 |= 1;
|
|
} else if (currlevel == 19 && !myPlayer._pLvlVisited[19] && !gbIsMultiplayer && !(myPlayer.pDungMsgs2 & 4)) {
|
|
sfxdelay = 10;
|
|
sfxdnum = USFX_DEFILER3;
|
|
myPlayer.pDungMsgs2 |= 4;
|
|
} else if (currlevel == 21 && !myPlayer._pLvlVisited[21] && !gbIsMultiplayer && !(myPlayer.pDungMsgs & 32)) {
|
|
myPlayer.PlaySpeach(92, 30);
|
|
myPlayer.pDungMsgs |= 32;
|
|
} else {
|
|
sfxdelay = 0;
|
|
}
|
|
}
|
|
|
|
} // namespace devilution
|