devilutionX/Source/spelldat.cpp
Anders Jenbo 20621a0642
add all.h and use in place of diablo.h (#2005)
Now diablo.h is treated in the same way as all other header files of
Source, as it only contains the declarations of global variables and
functions of diablo.cpp.

Besides consistency, this also enables mods to include diablo.h just
like any other header file without having to include every header file
(and without having to include C++ specific aspects of the now all.h).
2020-02-14 13:12:54 +01:00

44 lines
9 KiB
C++

#include "all.h"
SpellData spelldata[MAX_SPELLS] = {
// clang-format off
// sName, sManaCost, sType, sNameText, sSkillText, sBookLvl, sStaffLvl, sTargeted, sTownSpell, sMinInt, sSFX, sMissiles[3], sManaAdj, sMinMana, sStaffMin, sStaffMax, sBookCost, sStaffCost
{ SPL_NULL, 0, 0, NULL, NULL, 0, 0, FALSE, FALSE, 0, 0, { 0, 0, 0 }, 0, 0, 40, 80, 0, 0 },
{ SPL_FIREBOLT, 6, STYPE_FIRE, "Firebolt", "Firebolt", 1, 1, TRUE, FALSE, 15, IS_CAST2, { MIS_FIREBOLT, 0, 0 }, 1, 3, 40, 80, 1000, 50 },
{ SPL_HEAL, 5, STYPE_MAGIC, "Healing", NULL, 1, 1, FALSE, TRUE, 17, IS_CAST8, { MIS_HEAL, 0, 0 }, 3, 1, 20, 40, 1000, 50 },
{ SPL_LIGHTNING, 10, STYPE_LIGHTNING, "Lightning", NULL, 4, 3, TRUE, FALSE, 20, IS_CAST4, { MIS_LIGHTCTRL, 0, 0 }, 1, 6, 20, 60, 3000, 150 },
{ SPL_FLASH, 30, STYPE_LIGHTNING, "Flash", NULL, 5, 4, FALSE, FALSE, 33, IS_CAST4, { MIS_FLASH, MIS_FLASH2, 0 }, 2, 16, 20, 40, 7500, 500 },
{ SPL_IDENTIFY, 13, STYPE_MAGIC, "Identify", "Identify", -1, -1, FALSE, TRUE, 23, IS_CAST6, { MIS_IDENTIFY, 0, 0 }, 2, 1, 8, 12, 0, 100 },
{ SPL_FIREWALL, 28, STYPE_FIRE, "Fire Wall", NULL, 3, 2, TRUE, FALSE, 27, IS_CAST2, { MIS_FIREWALLC, 0, 0 }, 2, 16, 8, 16, 6000, 400 },
{ SPL_TOWN, 35, STYPE_MAGIC, "Town Portal", NULL, 3, 3, TRUE, FALSE, 20, IS_CAST6, { MIS_TOWN, 0, 0 }, 3, 18, 8, 12, 3000, 200 },
{ SPL_STONE, 60, STYPE_MAGIC, "Stone Curse", NULL, 6, 5, TRUE, FALSE, 51, IS_CAST2, { MIS_STONE, 0, 0 }, 3, 40, 8, 16, 12000, 800 },
{ SPL_INFRA, 40, STYPE_MAGIC, "Infravision", NULL, -1, -1, FALSE, FALSE, 36, IS_CAST8, { MIS_INFRA, 0, 0 }, 5, 20, 0, 0, 0, 600 },
{ SPL_RNDTELEPORT, 12, STYPE_MAGIC, "Phasing", NULL, 7, 6, FALSE, FALSE, 39, IS_CAST2, { MIS_RNDTELEPORT, 0, 0 }, 2, 4, 40, 80, 3500, 200 },
{ SPL_MANASHIELD, 33, STYPE_MAGIC, "Mana Shield", NULL, 6, 5, FALSE, FALSE, 25, IS_CAST2, { MIS_MANASHIELD, 0, 0 }, 0, 33, 4, 10, 16000, 1200 },
{ SPL_FIREBALL, 16, STYPE_FIRE, "Fireball", NULL, 8, 7, TRUE, FALSE, 48, IS_CAST2, { MIS_FIREBALL, 0, 0 }, 1, 10, 40, 80, 8000, 300 },
{ SPL_GUARDIAN, 50, STYPE_FIRE, "Guardian", NULL, 9, 8, TRUE, FALSE, 61, IS_CAST2, { MIS_GUARDIAN, 0, 0 }, 2, 30, 16, 32, 14000, 950 },
{ SPL_CHAIN, 30, STYPE_LIGHTNING, "Chain Lightning", NULL, 8, 7, FALSE, FALSE, 54, IS_CAST2, { MIS_CHAIN, 0, 0 }, 1, 18, 20, 60, 11000, 750 },
{ SPL_WAVE, 35, STYPE_FIRE, "Flame Wave", NULL, 9, 8, TRUE, FALSE, 54, IS_CAST2, { MIS_WAVE, 0, 0 }, 3, 20, 20, 40, 10000, 650 },
{ SPL_DOOMSERP, 0, STYPE_LIGHTNING, "Doom Serpents", NULL, -1, -1, FALSE, FALSE, 0, IS_CAST2, { 0, 0, 0 }, 0, 0, 40, 80, 0, 0 },
{ SPL_BLODRIT, 0, STYPE_MAGIC, "Blood Ritual", NULL, -1, -1, FALSE, FALSE, 0, IS_CAST2, { 0, 0, 0 }, 0, 0, 40, 80, 0, 0 },
{ SPL_NOVA, 60, STYPE_MAGIC, "Nova", NULL, -1, 10, FALSE, FALSE, 87, IS_CAST4, { MIS_NOVA, 0, 0 }, 3, 35, 16, 32, 21000, 1300 },
{ SPL_INVISIBIL, 0, STYPE_MAGIC, "Invisibility", NULL, -1, -1, FALSE, FALSE, 0, IS_CAST2, { 0, 0, 0 }, 0, 0, 40, 80, 0, 0 },
{ SPL_FLAME, 11, STYPE_FIRE, "Inferno", NULL, 3, 2, TRUE, FALSE, 20, IS_CAST2, { MIS_FLAMEC, 0, 0 }, 1, 6, 20, 40, 2000, 100 },
{ SPL_GOLEM, 100, STYPE_FIRE, "Golem", NULL, 11, 9, FALSE, FALSE, 81, IS_CAST2, { MIS_GOLEM, 0, 0 }, 6, 60, 16, 32, 18000, 1100 },
{ SPL_BLODBOIL, 0, STYPE_LIGHTNING, "Blood Boil", NULL, -1, -1, TRUE, FALSE, 0, IS_CAST8, { 0, 0, 0 }, 0, 0, 0, 0, 0, 0 },
{ SPL_TELEPORT, 35, STYPE_MAGIC, "Teleport", NULL, 14, 12, TRUE, FALSE, 105, IS_CAST6, { MIS_TELEPORT, 0, 0 }, 3, 15, 16, 32, 20000, 1250 },
{ SPL_APOCA, 150, STYPE_FIRE, "Apocalypse", NULL, -1, 15, FALSE, FALSE, 149, IS_CAST2, { MIS_APOCA, 0, 0 }, 6, 90, 8, 12, 30000, 2000 },
{ SPL_ETHEREALIZE, 100, STYPE_MAGIC, "Etherealize", NULL, -1, -1, FALSE, FALSE, 93, IS_CAST2, { MIS_ETHEREALIZE, 0, 0 }, 0, 100, 2, 6, 26000, 1600 },
{ SPL_REPAIR, 0, STYPE_MAGIC, "Item Repair", "Item Repair", -1, -1, FALSE, TRUE, -1, IS_CAST6, { MIS_REPAIR, 0, 0 }, 0, 0, 40, 80, 0, 0 },
{ SPL_RECHARGE, 0, STYPE_MAGIC, "Staff Recharge", "Staff Recharge", -1, -1, FALSE, TRUE, -1, IS_CAST6, { MIS_RECHARGE, 0, 0 }, 0, 0, 40, 80, 0, 0 },
{ SPL_DISARM, 0, STYPE_MAGIC, "Trap Disarm", "Trap Disarm", -1, -1, FALSE, FALSE, -1, IS_CAST6, { MIS_DISARM, 0, 0 }, 0, 0, 40, 80, 0, 0 },
{ SPL_ELEMENT, 35, STYPE_FIRE, "Elemental", NULL, 8, 6, FALSE, FALSE, 68, IS_CAST2, { MIS_ELEMENT, 0, 0 }, 2, 20, 20, 60, 10500, 700 },
{ SPL_CBOLT, 6, STYPE_LIGHTNING, "Charged Bolt", NULL, 1, 1, TRUE, FALSE, 25, IS_CAST2, { MIS_CBOLT, 0, 0 }, 1, 6, 40, 80, 1000, 50 },
{ SPL_HBOLT, 7, STYPE_MAGIC, "Holy Bolt", NULL, 1, 1, TRUE, FALSE, 20, IS_CAST2, { MIS_HBOLT, 0, 0 }, 1, 3, 40, 80, 1000, 50 },
{ SPL_RESURRECT, 20, STYPE_MAGIC, "Resurrect", NULL, -1, 5, FALSE, TRUE, 30, IS_CAST8, { MIS_RESURRECT, 0, 0 }, 0, 20, 4, 10, 4000, 250 },
{ SPL_TELEKINESIS, 15, STYPE_MAGIC, "Telekinesis", NULL, 2, 2, FALSE, FALSE, 33, IS_CAST2, { MIS_TELEKINESIS, 0, 0 }, 2, 8, 20, 40, 2500, 200 },
{ SPL_HEALOTHER, 5, STYPE_MAGIC, "Heal Other", NULL, 1, 1, FALSE, TRUE, 17, IS_CAST8, { MIS_HEALOTHER, 0, 0 }, 3, 1, 20, 40, 1000, 50 },
{ SPL_FLARE, 25, STYPE_MAGIC, "Blood Star", NULL, 14, 13, FALSE, FALSE, 70, IS_CAST2, { MIS_FLARE, 0, 0 }, 2, 14, 20, 60, 27500, 1800 },
{ SPL_BONESPIRIT, 24, STYPE_MAGIC, "Bone Spirit", NULL, 9, 7, FALSE, FALSE, 34, IS_CAST2, { MIS_BONESPIRIT, 0, 0 }, 1, 12, 20, 60, 11500, 800 },
// clang-format on
};