5031 lines
147 KiB
C++
5031 lines
147 KiB
C++
/**
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* @file monster.cpp
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*
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* Implementation of monster functionality, AI, actions, spawning, loading, etc.
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*/
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#include "monster.h"
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#include <algorithm>
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#include <array>
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#include <climits>
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#include <fmt/format.h>
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#include "control.h"
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#include "cursor.h"
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#include "dead.h"
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#include "drlg_l1.h"
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#include "drlg_l4.h"
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#include "engine/cel_header.hpp"
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#include "engine/load_file.hpp"
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#include "engine/random.hpp"
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#include "engine/render/cl2_render.hpp"
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#include "init.h"
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#include "lighting.h"
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#include "minitext.h"
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#include "missiles.h"
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#include "movie.h"
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#include "options.h"
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#include "spelldat.h"
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#include "storm/storm.h"
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#include "themes.h"
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#include "towners.h"
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#include "trigs.h"
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#include "utils/language.h"
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#ifdef _DEBUG
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#include "debug.h"
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#endif
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namespace devilution {
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CMonster LevelMonsterTypes[MAX_LVLMTYPES];
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int LevelMonsterTypeCount;
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Monster Monsters[MAXMONSTERS];
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int ActiveMonsters[MAXMONSTERS];
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int ActiveMonsterCount;
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// BUGFIX: replace MonsterKillCounts[MAXMONSTERS] with MonsterKillCounts[NUM_MTYPES].
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/** Tracks the total number of monsters killed per monster_id. */
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int MonsterKillCounts[MAXMONSTERS];
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bool sgbSaveSoundOn;
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/** Maps from direction to a left turn from the direction. */
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Direction left[8] = { DIR_SE, DIR_S, DIR_SW, DIR_W, DIR_NW, DIR_N, DIR_NE, DIR_E };
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/** Maps from direction to a right turn from the direction. */
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Direction right[8] = { DIR_SW, DIR_W, DIR_NW, DIR_N, DIR_NE, DIR_E, DIR_SE, DIR_S };
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/** Maps from direction to the opposite direction. */
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Direction opposite[8] = { DIR_N, DIR_NE, DIR_E, DIR_SE, DIR_S, DIR_SW, DIR_W, DIR_NW };
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namespace {
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#define NIGHTMARE_TO_HIT_BONUS 85
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#define HELL_TO_HIT_BONUS 120
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#define NIGHTMARE_AC_BONUS 50
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#define HELL_AC_BONUS 80
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/** Tracks which missile files are already loaded */
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int totalmonsters;
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int monstimgtot;
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int uniquetrans;
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// BUGFIX: MWVel velocity values are not rounded consistently. The correct
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// formula for monster walk velocity is calculated as follows (for 16, 32 and 64
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// pixel distances, respectively):
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//
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// vel16 = (16 << monsterWalkShift) / nframes
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// vel32 = (32 << monsterWalkShift) / nframes
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// vel64 = (64 << monsterWalkShift) / nframes
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//
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// The correct monster walk velocity table is as follows:
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//
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// int MWVel[24][3] = {
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// { 256, 512, 1024 },
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// { 128, 256, 512 },
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// { 85, 171, 341 },
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// { 64, 128, 256 },
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// { 51, 102, 205 },
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// { 43, 85, 171 },
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// { 37, 73, 146 },
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// { 32, 64, 128 },
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// { 28, 57, 114 },
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// { 26, 51, 102 },
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// { 23, 47, 93 },
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// { 21, 43, 85 },
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// { 20, 39, 79 },
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// { 18, 37, 73 },
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// { 17, 34, 68 },
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// { 16, 32, 64 },
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// { 15, 30, 60 },
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// { 14, 28, 57 },
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// { 13, 27, 54 },
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// { 13, 26, 51 },
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// { 12, 24, 49 },
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// { 12, 23, 47 },
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// { 11, 22, 45 },
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// { 11, 21, 43 }
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// };
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/** Maps from monster walk animation frame num to monster velocity. */
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int MWVel[24][3] = {
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{ 256, 512, 1024 },
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{ 128, 256, 512 },
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{ 85, 170, 341 },
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{ 64, 128, 256 },
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{ 51, 102, 204 },
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{ 42, 85, 170 },
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{ 36, 73, 146 },
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{ 32, 64, 128 },
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{ 28, 56, 113 },
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{ 26, 51, 102 },
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{ 23, 46, 93 },
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{ 21, 42, 85 },
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{ 19, 39, 78 },
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{ 18, 36, 73 },
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{ 17, 34, 68 },
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{ 16, 32, 64 },
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{ 15, 30, 60 },
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{ 14, 28, 57 },
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{ 13, 26, 54 },
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{ 12, 25, 51 },
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{ 12, 24, 48 },
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{ 11, 23, 46 },
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{ 11, 22, 44 },
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{ 10, 21, 42 }
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};
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/** Maps from monster action to monster animation letter. */
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char animletter[7] = "nwahds";
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void InitMonsterTRN(CMonster &monst)
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{
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std::array<uint8_t, 256> colorTranslations;
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LoadFileInMem(monst.MData->TransFile, colorTranslations);
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std::replace(colorTranslations.begin(), colorTranslations.end(), 255, 0);
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int n = monst.MData->has_special ? 6 : 5;
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for (int i = 0; i < n; i++) {
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if (i == 1 && monst.mtype >= MT_COUNSLR && monst.mtype <= MT_ADVOCATE) {
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continue;
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}
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for (int j = 0; j < 8; j++) {
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Cl2ApplyTrans(
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CelGetFrame(monst.Anims[i].CMem.get(), j),
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colorTranslations,
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monst.Anims[i].Frames);
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}
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}
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}
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void InitMonster(Monster &monster, Direction rd, int mtype, Point position)
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{
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auto &monsterType = LevelMonsterTypes[mtype];
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const auto &animData = monsterType.GetAnimData(MonsterGraphic::Stand);
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monster._mdir = rd;
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monster.position.tile = position;
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monster.position.future = position;
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monster.position.old = position;
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monster._mMTidx = mtype;
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monster._mmode = MonsterMode::Stand;
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monster.mName = _(monsterType.MData->mName);
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monster.MType = &monsterType;
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monster.MData = monsterType.MData;
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monster.AnimInfo = {};
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monster.AnimInfo.pCelSprite = animData.CelSpritesForDirections[rd] ? &*animData.CelSpritesForDirections[rd] : nullptr;
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monster.AnimInfo.TicksPerFrame = animData.Rate;
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monster.AnimInfo.TickCounterOfCurrentFrame = GenerateRnd(monster.AnimInfo.TicksPerFrame - 1);
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monster.AnimInfo.NumberOfFrames = animData.Frames;
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monster.AnimInfo.CurrentFrame = GenerateRnd(monster.AnimInfo.NumberOfFrames - 1) + 1;
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monster.mLevel = monsterType.MData->mLevel;
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monster._mmaxhp = (monsterType.mMinHP + GenerateRnd(monsterType.mMaxHP - monsterType.mMinHP + 1)) << 6;
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if (monsterType.mtype == MT_DIABLO && !gbIsHellfire) {
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monster._mmaxhp /= 2;
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monster.mLevel -= 15;
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}
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if (!gbIsMultiplayer)
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monster._mmaxhp = std::max(monster._mmaxhp / 2, 64);
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monster._mhitpoints = monster._mmaxhp;
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monster._mAi = monsterType.MData->mAi;
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monster._mint = monsterType.MData->mInt;
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monster._mgoal = MGOAL_NORMAL;
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monster._mgoalvar1 = 0;
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monster._mgoalvar2 = 0;
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monster._mgoalvar3 = 0;
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monster._pathcount = 0;
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monster._mDelFlag = false;
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monster._uniqtype = 0;
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monster._msquelch = 0;
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monster.mlid = NO_LIGHT; // BUGFIX monsters initial light id should be -1 (fixed)
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monster._mRndSeed = AdvanceRndSeed();
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monster._mAISeed = AdvanceRndSeed();
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monster.mWhoHit = 0;
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monster.mExp = monsterType.MData->mExp;
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monster.mHit = monsterType.MData->mHit;
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monster.mMinDamage = monsterType.MData->mMinDamage;
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monster.mMaxDamage = monsterType.MData->mMaxDamage;
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monster.mHit2 = monsterType.MData->mHit2;
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monster.mMinDamage2 = monsterType.MData->mMinDamage2;
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monster.mMaxDamage2 = monsterType.MData->mMaxDamage2;
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monster.mArmorClass = monsterType.MData->mArmorClass;
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monster.mMagicRes = monsterType.MData->mMagicRes;
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monster.leader = 0;
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monster.leaderRelation = LeaderRelation::None;
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monster._mFlags = monsterType.MData->mFlags;
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monster.mtalkmsg = TEXT_NONE;
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if (monster._mAi == AI_GARG) {
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monster.AnimInfo.pCelSprite = &*monsterType.GetAnimData(MonsterGraphic::Special).CelSpritesForDirections[rd];
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monster.AnimInfo.CurrentFrame = 1;
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monster._mFlags |= MFLAG_ALLOW_SPECIAL;
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monster._mmode = MonsterMode::SpecialMeleeAttack;
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}
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if (sgGameInitInfo.nDifficulty == DIFF_NIGHTMARE) {
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monster._mmaxhp = 3 * monster._mmaxhp;
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if (gbIsHellfire)
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monster._mmaxhp += (gbIsMultiplayer ? 100 : 50) << 6;
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else
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monster._mmaxhp += 64;
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monster._mhitpoints = monster._mmaxhp;
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monster.mLevel += 15;
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monster.mExp = 2 * (monster.mExp + 1000);
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monster.mHit += NIGHTMARE_TO_HIT_BONUS;
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monster.mMinDamage = 2 * (monster.mMinDamage + 2);
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monster.mMaxDamage = 2 * (monster.mMaxDamage + 2);
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monster.mHit2 += NIGHTMARE_TO_HIT_BONUS;
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monster.mMinDamage2 = 2 * (monster.mMinDamage2 + 2);
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monster.mMaxDamage2 = 2 * (monster.mMaxDamage2 + 2);
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monster.mArmorClass += NIGHTMARE_AC_BONUS;
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} else if (sgGameInitInfo.nDifficulty == DIFF_HELL) {
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monster._mmaxhp = 4 * monster._mmaxhp;
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if (gbIsHellfire)
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monster._mmaxhp += (gbIsMultiplayer ? 200 : 100) << 6;
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else
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monster._mmaxhp += 192;
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monster._mhitpoints = monster._mmaxhp;
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monster.mLevel += 30;
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monster.mExp = 4 * (monster.mExp + 1000);
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monster.mHit += HELL_TO_HIT_BONUS;
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monster.mMinDamage = 4 * monster.mMinDamage + 6;
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monster.mMaxDamage = 4 * monster.mMaxDamage + 6;
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monster.mHit2 += HELL_TO_HIT_BONUS;
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monster.mMinDamage2 = 4 * monster.mMinDamage2 + 6;
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monster.mMaxDamage2 = 4 * monster.mMaxDamage2 + 6;
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monster.mArmorClass += HELL_AC_BONUS;
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monster.mMagicRes = monsterType.MData->mMagicRes2;
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}
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}
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bool CanPlaceMonster(int xp, int yp)
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{
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char f;
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if (xp < 0 || xp >= MAXDUNX
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|| yp < 0 || yp >= MAXDUNY
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|| dMonster[xp][yp] != 0
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|| dPlayer[xp][yp] != 0) {
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return false;
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}
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f = dFlags[xp][yp];
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if ((f & BFLAG_VISIBLE) != 0) {
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return false;
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}
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if ((f & BFLAG_POPULATED) != 0) {
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return false;
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}
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return !IsTileSolid({ xp, yp });
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}
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void PlaceMonster(int i, int mtype, int x, int y)
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{
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if (LevelMonsterTypes[mtype].mtype == MT_NAKRUL) {
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for (int j = 0; j < ActiveMonsterCount; j++) {
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if (Monsters[j]._mMTidx == mtype) {
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return;
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}
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if (Monsters[j].MType->mtype == MT_NAKRUL) {
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return;
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}
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}
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}
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dMonster[x][y] = i + 1;
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auto rd = static_cast<Direction>(GenerateRnd(8));
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InitMonster(Monsters[i], rd, mtype, { x, y });
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}
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void PlaceGroup(int mtype, int num, UniqueMonsterPack uniqueMonsterPack, int leaderId)
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{
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int placed = 0;
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auto &leader = Monsters[leaderId];
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for (int try1 = 0; try1 < 10; try1++) {
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while (placed != 0) {
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ActiveMonsterCount--;
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placed--;
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const auto &position = Monsters[ActiveMonsterCount].position.tile;
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dMonster[position.x][position.y] = 0;
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}
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int xp;
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int yp;
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if (uniqueMonsterPack != UniqueMonsterPack::None) {
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int offset = GenerateRnd(8);
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auto position = leader.position.tile + static_cast<Direction>(offset);
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xp = position.x;
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yp = position.y;
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} else {
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do {
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xp = GenerateRnd(80) + 16;
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yp = GenerateRnd(80) + 16;
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} while (!CanPlaceMonster(xp, yp));
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}
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int x1 = xp;
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int y1 = yp;
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if (num + ActiveMonsterCount > totalmonsters) {
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num = totalmonsters - ActiveMonsterCount;
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}
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int j = 0;
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for (int try2 = 0; j < num && try2 < 100; xp += Displacement(static_cast<Direction>(GenerateRnd(8))).deltaX, yp += Displacement(static_cast<Direction>(GenerateRnd(8))).deltaX) { /// BUGFIX: `yp += Point.y`
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if (!CanPlaceMonster(xp, yp)
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|| (dTransVal[xp][yp] != dTransVal[x1][y1])
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|| (uniqueMonsterPack == UniqueMonsterPack::Leashed && (abs(xp - x1) >= 4 || abs(yp - y1) >= 4))) {
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try2++;
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continue;
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}
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PlaceMonster(ActiveMonsterCount, mtype, xp, yp);
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if (uniqueMonsterPack != UniqueMonsterPack::None) {
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auto &minion = Monsters[ActiveMonsterCount];
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minion._mmaxhp *= 2;
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minion._mhitpoints = minion._mmaxhp;
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minion._mint = leader._mint;
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if (uniqueMonsterPack == UniqueMonsterPack::Leashed) {
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minion.leader = leaderId;
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minion.leaderRelation = LeaderRelation::Leashed;
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minion._mAi = leader._mAi;
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}
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if (minion._mAi != AI_GARG) {
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minion.AnimInfo.pCelSprite = &*minion.MType->GetAnimData(MonsterGraphic::Stand).CelSpritesForDirections[minion._mdir];
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minion.AnimInfo.CurrentFrame = GenerateRnd(minion.AnimInfo.NumberOfFrames - 1) + 1;
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minion._mFlags &= ~MFLAG_ALLOW_SPECIAL;
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minion._mmode = MonsterMode::Stand;
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}
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}
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ActiveMonsterCount++;
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placed++;
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j++;
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}
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if (placed >= num) {
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break;
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}
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}
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if (uniqueMonsterPack == UniqueMonsterPack::Leashed) {
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leader.packsize = placed;
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}
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}
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void PlaceUniqueMonst(int uniqindex, int miniontype, int bosspacksize)
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{
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auto &monster = Monsters[ActiveMonsterCount];
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const auto &uniqueMonsterData = UniqueMonstersData[uniqindex];
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if ((uniquetrans + 19) * 256 >= LIGHTSIZE) {
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return;
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}
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int uniqtype;
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for (uniqtype = 0; uniqtype < LevelMonsterTypeCount; uniqtype++) {
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if (LevelMonsterTypes[uniqtype].mtype == uniqueMonsterData.mtype) {
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break;
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}
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}
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int count = 0;
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int xp;
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int yp;
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while (true) {
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xp = GenerateRnd(80) + 16;
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yp = GenerateRnd(80) + 16;
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int count2 = 0;
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for (int x = xp - 3; x < xp + 3; x++) {
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for (int y = yp - 3; y < yp + 3; y++) {
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if (y >= 0 && y < MAXDUNY && x >= 0 && x < MAXDUNX && CanPlaceMonster(x, y)) {
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count2++;
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}
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}
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}
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if (count2 < 9) {
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count++;
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if (count < 1000) {
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continue;
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}
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}
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if (CanPlaceMonster(xp, yp)) {
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break;
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}
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}
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if (uniqindex == UMT_SNOTSPIL) {
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xp = 2 * setpc_x + 24;
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yp = 2 * setpc_y + 28;
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}
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if (uniqindex == UMT_WARLORD) {
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xp = 2 * setpc_x + 22;
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yp = 2 * setpc_y + 23;
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}
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if (uniqindex == UMT_ZHAR) {
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for (int i = 0; i < themeCount; i++) {
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if (i == zharlib) {
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xp = 2 * themeLoc[i].x + 20;
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yp = 2 * themeLoc[i].y + 20;
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break;
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}
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}
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}
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if (!gbIsMultiplayer) {
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if (uniqindex == UMT_LAZARUS) {
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xp = 32;
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yp = 46;
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}
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if (uniqindex == UMT_RED_VEX) {
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xp = 40;
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yp = 45;
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}
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if (uniqindex == UMT_BLACKJADE) {
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xp = 38;
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yp = 49;
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}
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if (uniqindex == UMT_SKELKING) {
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xp = 35;
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yp = 47;
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}
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} else {
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if (uniqindex == UMT_LAZARUS) {
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xp = 2 * setpc_x + 19;
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yp = 2 * setpc_y + 22;
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}
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if (uniqindex == UMT_RED_VEX) {
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xp = 2 * setpc_x + 21;
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yp = 2 * setpc_y + 19;
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}
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if (uniqindex == UMT_BLACKJADE) {
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xp = 2 * setpc_x + 21;
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yp = 2 * setpc_y + 25;
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}
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}
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if (uniqindex == UMT_BUTCHER) {
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bool done = false;
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|
for (yp = 0; yp < MAXDUNY && !done; yp++) {
|
|
for (xp = 0; xp < MAXDUNX && !done; xp++) {
|
|
done = dPiece[xp][yp] == 367;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (uniqindex == UMT_NAKRUL) {
|
|
if (UberRow == 0 || UberCol == 0) {
|
|
UberDiabloMonsterIndex = -1;
|
|
return;
|
|
}
|
|
xp = UberRow - 2;
|
|
yp = UberCol;
|
|
UberDiabloMonsterIndex = ActiveMonsterCount;
|
|
}
|
|
PlaceMonster(ActiveMonsterCount, uniqtype, xp, yp);
|
|
monster._uniqtype = uniqindex + 1;
|
|
|
|
if (uniqueMonsterData.mlevel != 0) {
|
|
monster.mLevel = 2 * uniqueMonsterData.mlevel;
|
|
} else {
|
|
monster.mLevel = monster.MData->mLevel + 5;
|
|
}
|
|
|
|
monster.mExp *= 2;
|
|
monster.mName = _(uniqueMonsterData.mName);
|
|
monster._mmaxhp = uniqueMonsterData.mmaxhp << 6;
|
|
|
|
if (!gbIsMultiplayer)
|
|
monster._mmaxhp = std::max(monster._mmaxhp / 2, 64);
|
|
|
|
monster._mhitpoints = monster._mmaxhp;
|
|
monster._mAi = uniqueMonsterData.mAi;
|
|
monster._mint = uniqueMonsterData.mint;
|
|
monster.mMinDamage = uniqueMonsterData.mMinDamage;
|
|
monster.mMaxDamage = uniqueMonsterData.mMaxDamage;
|
|
monster.mMinDamage2 = uniqueMonsterData.mMinDamage;
|
|
monster.mMaxDamage2 = uniqueMonsterData.mMaxDamage;
|
|
monster.mMagicRes = uniqueMonsterData.mMagicRes;
|
|
monster.mtalkmsg = uniqueMonsterData.mtalkmsg;
|
|
if (uniqindex == UMT_HORKDMN)
|
|
monster.mlid = NO_LIGHT; // BUGFIX monsters initial light id should be -1 (fixed)
|
|
else
|
|
monster.mlid = AddLight(monster.position.tile, 3);
|
|
|
|
if (gbIsMultiplayer) {
|
|
if (monster._mAi == AI_LAZHELP)
|
|
monster.mtalkmsg = TEXT_NONE;
|
|
if (monster._mAi == AI_LAZARUS && Quests[Q_BETRAYER]._qvar1 > 3) {
|
|
monster._mgoal = MGOAL_NORMAL;
|
|
} else if (monster.mtalkmsg != TEXT_NONE) {
|
|
monster._mgoal = MGOAL_INQUIRING;
|
|
}
|
|
} else if (monster.mtalkmsg != TEXT_NONE) {
|
|
monster._mgoal = MGOAL_INQUIRING;
|
|
}
|
|
|
|
if (sgGameInitInfo.nDifficulty == DIFF_NIGHTMARE) {
|
|
monster._mmaxhp = 3 * monster._mmaxhp;
|
|
if (gbIsHellfire)
|
|
monster._mmaxhp += (gbIsMultiplayer ? 100 : 50) << 6;
|
|
else
|
|
monster._mmaxhp += 64;
|
|
monster.mLevel += 15;
|
|
monster._mhitpoints = monster._mmaxhp;
|
|
monster.mExp = 2 * (monster.mExp + 1000);
|
|
monster.mMinDamage = 2 * (monster.mMinDamage + 2);
|
|
monster.mMaxDamage = 2 * (monster.mMaxDamage + 2);
|
|
monster.mMinDamage2 = 2 * (monster.mMinDamage2 + 2);
|
|
monster.mMaxDamage2 = 2 * (monster.mMaxDamage2 + 2);
|
|
} else if (sgGameInitInfo.nDifficulty == DIFF_HELL) {
|
|
monster._mmaxhp = 4 * monster._mmaxhp;
|
|
if (gbIsHellfire)
|
|
monster._mmaxhp += (gbIsMultiplayer ? 200 : 100) << 6;
|
|
else
|
|
monster._mmaxhp += 192;
|
|
monster.mLevel += 30;
|
|
monster._mhitpoints = monster._mmaxhp;
|
|
monster.mExp = 4 * (monster.mExp + 1000);
|
|
monster.mMinDamage = 4 * monster.mMinDamage + 6;
|
|
monster.mMaxDamage = 4 * monster.mMaxDamage + 6;
|
|
monster.mMinDamage2 = 4 * monster.mMinDamage2 + 6;
|
|
monster.mMaxDamage2 = 4 * monster.mMaxDamage2 + 6;
|
|
}
|
|
|
|
char filestr[64];
|
|
sprintf(filestr, "Monsters\\Monsters\\%s.TRN", uniqueMonsterData.mTrnName);
|
|
LoadFileInMem(filestr, &LightTables[256 * (uniquetrans + 19)], 256);
|
|
|
|
monster._uniqtrans = uniquetrans++;
|
|
|
|
if (uniqueMonsterData.customHitpoints != 0) {
|
|
monster.mHit = uniqueMonsterData.customHitpoints;
|
|
monster.mHit2 = uniqueMonsterData.customHitpoints;
|
|
|
|
if (sgGameInitInfo.nDifficulty == DIFF_NIGHTMARE) {
|
|
monster.mHit += NIGHTMARE_TO_HIT_BONUS;
|
|
monster.mHit2 += NIGHTMARE_TO_HIT_BONUS;
|
|
} else if (sgGameInitInfo.nDifficulty == DIFF_HELL) {
|
|
monster.mHit += HELL_TO_HIT_BONUS;
|
|
monster.mHit2 += HELL_TO_HIT_BONUS;
|
|
}
|
|
}
|
|
if (uniqueMonsterData.customArmorClass != 0) {
|
|
monster.mArmorClass = uniqueMonsterData.customArmorClass;
|
|
|
|
if (sgGameInitInfo.nDifficulty == DIFF_NIGHTMARE) {
|
|
monster.mArmorClass += NIGHTMARE_AC_BONUS;
|
|
} else if (sgGameInitInfo.nDifficulty == DIFF_HELL) {
|
|
monster.mArmorClass += HELL_AC_BONUS;
|
|
}
|
|
}
|
|
|
|
ActiveMonsterCount++;
|
|
|
|
if (uniqueMonsterData.monsterPack != UniqueMonsterPack::None) {
|
|
PlaceGroup(miniontype, bosspacksize, uniqueMonsterData.monsterPack, ActiveMonsterCount - 1);
|
|
}
|
|
|
|
if (monster._mAi != AI_GARG) {
|
|
monster.AnimInfo.pCelSprite = &*monster.MType->GetAnimData(MonsterGraphic::Stand).CelSpritesForDirections[monster._mdir];
|
|
monster.AnimInfo.CurrentFrame = GenerateRnd(monster.AnimInfo.NumberOfFrames - 1) + 1;
|
|
monster._mFlags &= ~MFLAG_ALLOW_SPECIAL;
|
|
monster._mmode = MonsterMode::Stand;
|
|
}
|
|
}
|
|
|
|
int AddMonsterType(_monster_id type, placeflag placeflag)
|
|
{
|
|
bool done = false;
|
|
int i;
|
|
|
|
for (i = 0; i < LevelMonsterTypeCount && !done; i++) {
|
|
done = LevelMonsterTypes[i].mtype == type;
|
|
}
|
|
|
|
i--;
|
|
|
|
if (!done) {
|
|
i = LevelMonsterTypeCount;
|
|
LevelMonsterTypeCount++;
|
|
LevelMonsterTypes[i].mtype = type;
|
|
monstimgtot += MonstersData[type].mImage;
|
|
InitMonsterGFX(i);
|
|
InitMonsterSND(i);
|
|
}
|
|
|
|
LevelMonsterTypes[i].mPlaceFlags |= placeflag;
|
|
return i;
|
|
}
|
|
|
|
void ClearMVars(Monster &monster)
|
|
{
|
|
monster._mVar1 = 0;
|
|
monster._mVar2 = 0;
|
|
monster._mVar3 = 0;
|
|
monster.position.temp = { 0, 0 };
|
|
monster.position.offset2 = { 0, 0 };
|
|
}
|
|
|
|
void ClrAllMonsters()
|
|
{
|
|
for (auto &monster : Monsters) {
|
|
ClearMVars(monster);
|
|
monster.mName = "Invalid Monster";
|
|
monster._mgoal = MGOAL_NONE;
|
|
monster._mmode = MonsterMode::Stand;
|
|
monster._mVar1 = 0;
|
|
monster._mVar2 = 0;
|
|
monster.position.tile = { 0, 0 };
|
|
monster.position.future = { 0, 0 };
|
|
monster.position.old = { 0, 0 };
|
|
monster._mdir = static_cast<Direction>(GenerateRnd(8));
|
|
monster.position.velocity = { 0, 0 };
|
|
monster.AnimInfo = {};
|
|
monster._mFlags = 0;
|
|
monster._mDelFlag = false;
|
|
monster._menemy = GenerateRnd(gbActivePlayers);
|
|
monster.enemyPosition = Players[monster._menemy].position.future;
|
|
}
|
|
}
|
|
|
|
void PlaceUniqueMonsters()
|
|
{
|
|
for (int u = 0; UniqueMonstersData[u].mtype != -1; u++) {
|
|
if (UniqueMonstersData[u].mlevel != currlevel)
|
|
continue;
|
|
bool done = false;
|
|
int mt;
|
|
for (mt = 0; mt < LevelMonsterTypeCount; mt++) {
|
|
done = (LevelMonsterTypes[mt].mtype == UniqueMonstersData[u].mtype);
|
|
if (done)
|
|
break;
|
|
}
|
|
if (u == UMT_GARBUD && Quests[Q_GARBUD]._qactive == QUEST_NOTAVAIL)
|
|
done = false;
|
|
if (u == UMT_ZHAR && Quests[Q_ZHAR]._qactive == QUEST_NOTAVAIL)
|
|
done = false;
|
|
if (u == UMT_SNOTSPIL && Quests[Q_LTBANNER]._qactive == QUEST_NOTAVAIL)
|
|
done = false;
|
|
if (u == UMT_LACHDAN && Quests[Q_VEIL]._qactive == QUEST_NOTAVAIL)
|
|
done = false;
|
|
if (u == UMT_WARLORD && Quests[Q_WARLORD]._qactive == QUEST_NOTAVAIL)
|
|
done = false;
|
|
if (done)
|
|
PlaceUniqueMonst(u, mt, 8);
|
|
}
|
|
}
|
|
|
|
void PlaceQuestMonsters()
|
|
{
|
|
int skeltype;
|
|
|
|
if (!setlevel) {
|
|
if (Quests[Q_BUTCHER].IsAvailable()) {
|
|
PlaceUniqueMonst(UMT_BUTCHER, 0, 0);
|
|
}
|
|
|
|
if (currlevel == Quests[Q_SKELKING]._qlevel && gbIsMultiplayer) {
|
|
skeltype = 0;
|
|
|
|
for (skeltype = 0; skeltype < LevelMonsterTypeCount; skeltype++) {
|
|
if (IsSkel(LevelMonsterTypes[skeltype].mtype)) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
PlaceUniqueMonst(UMT_SKELKING, skeltype, 30);
|
|
}
|
|
|
|
if (Quests[Q_LTBANNER].IsAvailable()) {
|
|
auto dunData = LoadFileInMem<uint16_t>("Levels\\L1Data\\Banner1.DUN");
|
|
SetMapMonsters(dunData.get(), Point { setpc_x, setpc_y } * 2);
|
|
}
|
|
if (Quests[Q_BLOOD].IsAvailable()) {
|
|
auto dunData = LoadFileInMem<uint16_t>("Levels\\L2Data\\Blood2.DUN");
|
|
SetMapMonsters(dunData.get(), Point { setpc_x, setpc_y } * 2);
|
|
}
|
|
if (Quests[Q_BLIND].IsAvailable()) {
|
|
auto dunData = LoadFileInMem<uint16_t>("Levels\\L2Data\\Blind2.DUN");
|
|
SetMapMonsters(dunData.get(), Point { setpc_x, setpc_y } * 2);
|
|
}
|
|
if (Quests[Q_ANVIL].IsAvailable()) {
|
|
auto dunData = LoadFileInMem<uint16_t>("Levels\\L3Data\\Anvil.DUN");
|
|
SetMapMonsters(dunData.get(), Point { setpc_x + 2, setpc_y + 2 } * 2);
|
|
}
|
|
if (Quests[Q_WARLORD].IsAvailable()) {
|
|
auto dunData = LoadFileInMem<uint16_t>("Levels\\L4Data\\Warlord.DUN");
|
|
SetMapMonsters(dunData.get(), Point { setpc_x, setpc_y } * 2);
|
|
AddMonsterType(UniqueMonstersData[UMT_WARLORD].mtype, PLACE_SCATTER);
|
|
}
|
|
if (Quests[Q_VEIL].IsAvailable()) {
|
|
AddMonsterType(UniqueMonstersData[UMT_LACHDAN].mtype, PLACE_SCATTER);
|
|
}
|
|
if (Quests[Q_ZHAR].IsAvailable() && zharlib == -1) {
|
|
Quests[Q_ZHAR]._qactive = QUEST_NOTAVAIL;
|
|
}
|
|
|
|
if (currlevel == Quests[Q_BETRAYER]._qlevel && gbIsMultiplayer) {
|
|
AddMonsterType(UniqueMonstersData[UMT_LAZARUS].mtype, PLACE_UNIQUE);
|
|
AddMonsterType(UniqueMonstersData[UMT_RED_VEX].mtype, PLACE_UNIQUE);
|
|
PlaceUniqueMonst(UMT_LAZARUS, 0, 0);
|
|
PlaceUniqueMonst(UMT_RED_VEX, 0, 0);
|
|
PlaceUniqueMonst(UMT_BLACKJADE, 0, 0);
|
|
auto dunData = LoadFileInMem<uint16_t>("Levels\\L4Data\\Vile1.DUN");
|
|
SetMapMonsters(dunData.get(), Point { setpc_x, setpc_y } * 2);
|
|
}
|
|
|
|
if (currlevel == 24) {
|
|
UberDiabloMonsterIndex = -1;
|
|
int i1;
|
|
for (i1 = 0; i1 < LevelMonsterTypeCount; i1++) {
|
|
if (LevelMonsterTypes[i1].mtype == UniqueMonstersData[UMT_NAKRUL].mtype)
|
|
break;
|
|
}
|
|
|
|
if (i1 < LevelMonsterTypeCount) {
|
|
for (int i2 = 0; i2 < ActiveMonsterCount; i2++) {
|
|
auto &monster = Monsters[i2];
|
|
if (monster._uniqtype != 0 || monster._mMTidx == i1) {
|
|
UberDiabloMonsterIndex = i2;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (UberDiabloMonsterIndex == -1)
|
|
PlaceUniqueMonst(UMT_NAKRUL, 0, 0);
|
|
}
|
|
} else if (setlvlnum == SL_SKELKING) {
|
|
PlaceUniqueMonst(UMT_SKELKING, 0, 0);
|
|
}
|
|
}
|
|
|
|
void LoadDiabMonsts()
|
|
{
|
|
{
|
|
auto dunData = LoadFileInMem<uint16_t>("Levels\\L4Data\\diab1.DUN");
|
|
SetMapMonsters(dunData.get(), Point { diabquad1x, diabquad1y } * 2);
|
|
}
|
|
{
|
|
auto dunData = LoadFileInMem<uint16_t>("Levels\\L4Data\\diab2a.DUN");
|
|
SetMapMonsters(dunData.get(), Point { diabquad2x, diabquad2y } * 2);
|
|
}
|
|
{
|
|
auto dunData = LoadFileInMem<uint16_t>("Levels\\L4Data\\diab3a.DUN");
|
|
SetMapMonsters(dunData.get(), Point { diabquad3x, diabquad3y } * 2);
|
|
}
|
|
{
|
|
auto dunData = LoadFileInMem<uint16_t>("Levels\\L4Data\\diab4a.DUN");
|
|
SetMapMonsters(dunData.get(), Point { diabquad4x, diabquad4y } * 2);
|
|
}
|
|
}
|
|
|
|
void DeleteMonster(int i)
|
|
{
|
|
ActiveMonsterCount--;
|
|
std::swap(ActiveMonsters[i], ActiveMonsters[ActiveMonsterCount]); // This ensures alive monsters are before ActiveMonsterCount in the array and any deleted monster after
|
|
}
|
|
|
|
void NewMonsterAnim(Monster &monster, MonsterGraphic graphic, Direction md, AnimationDistributionFlags flags = AnimationDistributionFlags::None, int numSkippedFrames = 0, int distributeFramesBeforeFrame = 0)
|
|
{
|
|
const auto &animData = monster.MType->GetAnimData(graphic);
|
|
const auto *pCelSprite = &*animData.CelSpritesForDirections[md];
|
|
monster.AnimInfo.SetNewAnimation(pCelSprite, animData.Frames, animData.Rate, flags, numSkippedFrames, distributeFramesBeforeFrame);
|
|
monster._mFlags &= ~(MFLAG_LOCK_ANIMATION | MFLAG_ALLOW_SPECIAL);
|
|
monster._mdir = md;
|
|
}
|
|
|
|
void StartMonsterGotHit(int monsterId)
|
|
{
|
|
auto &monster = Monsters[monsterId];
|
|
if (monster.MType->mtype != MT_GOLEM) {
|
|
auto animationFlags = gGameLogicStep < GameLogicStep::ProcessMonsters ? AnimationDistributionFlags::ProcessAnimationPending : AnimationDistributionFlags::None;
|
|
int numSkippedFrames = (gbIsHellfire && monster.MType->mtype == MT_DIABLO) ? 4 : 0;
|
|
NewMonsterAnim(monster, MonsterGraphic::GotHit, monster._mdir, animationFlags, numSkippedFrames);
|
|
monster._mmode = MonsterMode::HitRecovery;
|
|
}
|
|
monster.position.offset = { 0, 0 };
|
|
monster.position.tile = monster.position.old;
|
|
monster.position.future = monster.position.old;
|
|
M_ClearSquares(monsterId);
|
|
dMonster[monster.position.tile.x][monster.position.tile.y] = monsterId + 1;
|
|
}
|
|
|
|
bool IsRanged(Monster &monster)
|
|
{
|
|
return IsAnyOf(monster._mAi, AI_SKELBOW, AI_GOATBOW, AI_SUCC, AI_LAZHELP);
|
|
}
|
|
|
|
void UpdateEnemy(Monster &monster)
|
|
{
|
|
Point target;
|
|
int menemy = -1;
|
|
int bestDist = -1;
|
|
bool bestsameroom = false;
|
|
const auto &position = monster.position.tile;
|
|
if ((monster._mFlags & MFLAG_BERSERK) != 0 || (monster._mFlags & MFLAG_GOLEM) == 0) {
|
|
for (int pnum = 0; pnum < MAX_PLRS; pnum++) {
|
|
auto &player = Players[pnum];
|
|
if (!player.plractive || currlevel != player.plrlevel || player._pLvlChanging
|
|
|| (((player._pHitPoints >> 6) == 0) && gbIsMultiplayer))
|
|
continue;
|
|
bool sameroom = (dTransVal[position.x][position.y] == dTransVal[player.position.tile.x][player.position.tile.y]);
|
|
int dist = position.WalkingDistance(player.position.tile);
|
|
if ((sameroom && !bestsameroom)
|
|
|| ((sameroom || !bestsameroom) && dist < bestDist)
|
|
|| (menemy == -1)) {
|
|
monster._mFlags &= ~MFLAG_TARGETS_MONSTER;
|
|
menemy = pnum;
|
|
target = player.position.future;
|
|
bestDist = dist;
|
|
bestsameroom = sameroom;
|
|
}
|
|
}
|
|
}
|
|
for (int j = 0; j < ActiveMonsterCount; j++) {
|
|
int mi = ActiveMonsters[j];
|
|
auto &otherMonster = Monsters[mi];
|
|
if (&otherMonster == &monster)
|
|
continue;
|
|
if ((otherMonster._mhitpoints >> 6) <= 0)
|
|
continue;
|
|
if (otherMonster.position.tile == GolemHoldingCell)
|
|
continue;
|
|
if (M_Talker(otherMonster) && otherMonster.mtalkmsg != TEXT_NONE)
|
|
continue;
|
|
if ((monster._mFlags & MFLAG_GOLEM) != 0 && (otherMonster._mFlags & MFLAG_GOLEM) != 0) // prevent golems from fighting each other
|
|
continue;
|
|
|
|
int dist = otherMonster.position.tile.WalkingDistance(position);
|
|
if (((monster._mFlags & MFLAG_GOLEM) == 0
|
|
&& (monster._mFlags & MFLAG_BERSERK) == 0
|
|
&& dist >= 2
|
|
&& !IsRanged(monster))
|
|
|| ((monster._mFlags & MFLAG_GOLEM) == 0
|
|
&& (monster._mFlags & MFLAG_BERSERK) == 0
|
|
&& (otherMonster._mFlags & MFLAG_GOLEM) == 0)) {
|
|
continue;
|
|
}
|
|
bool sameroom = dTransVal[position.x][position.y] == dTransVal[otherMonster.position.tile.x][otherMonster.position.tile.y];
|
|
if ((sameroom && !bestsameroom)
|
|
|| ((sameroom || !bestsameroom) && dist < bestDist)
|
|
|| (menemy == -1)) {
|
|
monster._mFlags |= MFLAG_TARGETS_MONSTER;
|
|
menemy = mi;
|
|
target = otherMonster.position.future;
|
|
bestDist = dist;
|
|
bestsameroom = sameroom;
|
|
}
|
|
}
|
|
if (menemy != -1) {
|
|
monster._mFlags &= ~MFLAG_NO_ENEMY;
|
|
monster._menemy = menemy;
|
|
monster.enemyPosition = target;
|
|
} else {
|
|
monster._mFlags |= MFLAG_NO_ENEMY;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @brief Make the AI wait a bit before thinking again
|
|
* @param len
|
|
*/
|
|
void AiDelay(Monster &monster, int len)
|
|
{
|
|
if (len <= 0) {
|
|
return;
|
|
}
|
|
|
|
if (monster._mAi == AI_LAZARUS) {
|
|
return;
|
|
}
|
|
|
|
monster._mVar2 = len;
|
|
monster._mmode = MonsterMode::Delay;
|
|
}
|
|
|
|
/**
|
|
* @brief Get the direction from the monster to its current enemy
|
|
*/
|
|
Direction GetMonsterDirection(Monster &monster)
|
|
{
|
|
return GetDirection(monster.position.tile, monster.enemyPosition);
|
|
}
|
|
|
|
void StartSpecialStand(Monster &monster, Direction md)
|
|
{
|
|
NewMonsterAnim(monster, MonsterGraphic::Special, md);
|
|
monster._mmode = MonsterMode::SpecialStand;
|
|
monster.position.offset = { 0, 0 };
|
|
monster.position.future = monster.position.tile;
|
|
monster.position.old = monster.position.tile;
|
|
}
|
|
|
|
void StartWalk(int i, int xvel, int yvel, int xadd, int yadd, Direction endDir)
|
|
{
|
|
auto &monster = Monsters[i];
|
|
|
|
int fx = xadd + monster.position.tile.x;
|
|
int fy = yadd + monster.position.tile.y;
|
|
|
|
dMonster[fx][fy] = -(i + 1);
|
|
monster._mmode = MonsterMode::MoveNorthwards;
|
|
monster.position.old = monster.position.tile;
|
|
monster.position.future = { fx, fy };
|
|
monster.position.velocity = { xvel, yvel };
|
|
monster._mVar1 = xadd;
|
|
monster._mVar2 = yadd;
|
|
monster._mVar3 = endDir;
|
|
NewMonsterAnim(monster, MonsterGraphic::Walk, endDir, AnimationDistributionFlags::ProcessAnimationPending, -1);
|
|
monster.position.offset2 = { 0, 0 };
|
|
}
|
|
|
|
void StartWalk2(int i, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, Direction endDir)
|
|
{
|
|
auto &monster = Monsters[i];
|
|
|
|
int fx = xadd + monster.position.tile.x;
|
|
int fy = yadd + monster.position.tile.y;
|
|
|
|
dMonster[monster.position.tile.x][monster.position.tile.y] = -(i + 1);
|
|
monster._mVar1 = monster.position.tile.x;
|
|
monster._mVar2 = monster.position.tile.y;
|
|
monster.position.old = monster.position.tile;
|
|
monster.position.tile = { fx, fy };
|
|
monster.position.future = { fx, fy };
|
|
dMonster[fx][fy] = i + 1;
|
|
if (monster.mlid != NO_LIGHT)
|
|
ChangeLightXY(monster.mlid, monster.position.tile);
|
|
monster.position.offset = { xoff, yoff };
|
|
monster._mmode = MonsterMode::MoveSouthwards;
|
|
monster.position.velocity = { xvel, yvel };
|
|
monster._mVar3 = endDir;
|
|
NewMonsterAnim(monster, MonsterGraphic::Walk, endDir, AnimationDistributionFlags::ProcessAnimationPending, -1);
|
|
monster.position.offset2 = { 16 * xoff, 16 * yoff };
|
|
}
|
|
|
|
void StartWalk3(int i, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, int mapx, int mapy, Direction endDir)
|
|
{
|
|
auto &monster = Monsters[i];
|
|
|
|
int fx = xadd + monster.position.tile.x;
|
|
int fy = yadd + monster.position.tile.y;
|
|
int x = mapx + monster.position.tile.x;
|
|
int y = mapy + monster.position.tile.y;
|
|
|
|
if (monster.mlid != NO_LIGHT)
|
|
ChangeLightXY(monster.mlid, { x, y });
|
|
|
|
dMonster[monster.position.tile.x][monster.position.tile.y] = -(i + 1);
|
|
dMonster[fx][fy] = -(i + 1);
|
|
monster.position.temp = { x, y };
|
|
dFlags[x][y] |= BFLAG_MONSTLR;
|
|
monster.position.old = monster.position.tile;
|
|
monster.position.future = { fx, fy };
|
|
monster.position.offset = { xoff, yoff };
|
|
monster._mmode = MonsterMode::MoveSideways;
|
|
monster.position.velocity = { xvel, yvel };
|
|
monster._mVar1 = fx;
|
|
monster._mVar2 = fy;
|
|
monster._mVar3 = endDir;
|
|
NewMonsterAnim(monster, MonsterGraphic::Walk, endDir, AnimationDistributionFlags::ProcessAnimationPending, -1);
|
|
monster.position.offset2 = { 16 * xoff, 16 * yoff };
|
|
}
|
|
|
|
void StartAttack(Monster &monster)
|
|
{
|
|
Direction md = GetMonsterDirection(monster);
|
|
NewMonsterAnim(monster, MonsterGraphic::Attack, md, AnimationDistributionFlags::ProcessAnimationPending);
|
|
monster._mmode = MonsterMode::MeleeAttack;
|
|
monster.position.offset = { 0, 0 };
|
|
monster.position.future = monster.position.tile;
|
|
monster.position.old = monster.position.tile;
|
|
}
|
|
|
|
void StartRangedAttack(Monster &monster, missile_id missileType, int dam)
|
|
{
|
|
Direction md = GetMonsterDirection(monster);
|
|
NewMonsterAnim(monster, MonsterGraphic::Attack, md, AnimationDistributionFlags::ProcessAnimationPending);
|
|
monster._mmode = MonsterMode::RangedAttack;
|
|
monster._mVar1 = missileType;
|
|
monster._mVar2 = dam;
|
|
monster.position.offset = { 0, 0 };
|
|
monster.position.future = monster.position.tile;
|
|
monster.position.old = monster.position.tile;
|
|
}
|
|
|
|
void StartRangedSpecialAttack(Monster &monster, missile_id missileType, int dam)
|
|
{
|
|
Direction md = GetMonsterDirection(monster);
|
|
int distributeFramesBeforeFrame = 0;
|
|
if (monster._mAi == AI_MEGA)
|
|
distributeFramesBeforeFrame = monster.MData->mAFNum2;
|
|
NewMonsterAnim(monster, MonsterGraphic::Special, md, AnimationDistributionFlags::ProcessAnimationPending, 0, distributeFramesBeforeFrame);
|
|
monster._mmode = MonsterMode::SpecialRangedAttack;
|
|
monster._mVar1 = missileType;
|
|
monster._mVar2 = 0;
|
|
monster._mVar3 = dam;
|
|
monster.position.offset = { 0, 0 };
|
|
monster.position.future = monster.position.tile;
|
|
monster.position.old = monster.position.tile;
|
|
}
|
|
|
|
void StartSpecialAttack(Monster &monster)
|
|
{
|
|
Direction md = GetMonsterDirection(monster);
|
|
NewMonsterAnim(monster, MonsterGraphic::Special, md);
|
|
monster._mmode = MonsterMode::SpecialMeleeAttack;
|
|
monster.position.offset = { 0, 0 };
|
|
monster.position.future = monster.position.tile;
|
|
monster.position.old = monster.position.tile;
|
|
}
|
|
|
|
void StartEating(Monster &monster)
|
|
{
|
|
NewMonsterAnim(monster, MonsterGraphic::Special, monster._mdir);
|
|
monster._mmode = MonsterMode::SpecialMeleeAttack;
|
|
monster.position.offset = { 0, 0 };
|
|
monster.position.future = monster.position.tile;
|
|
monster.position.old = monster.position.tile;
|
|
}
|
|
|
|
void DiabloDeath(Monster &diablo, bool sendmsg)
|
|
{
|
|
PlaySFX(USFX_DIABLOD);
|
|
auto &quest = Quests[Q_DIABLO];
|
|
quest._qactive = QUEST_DONE;
|
|
if (sendmsg)
|
|
NetSendCmdQuest(true, quest);
|
|
sgbSaveSoundOn = gbSoundOn;
|
|
gbProcessPlayers = false;
|
|
for (int j = 0; j < ActiveMonsterCount; j++) {
|
|
int k = ActiveMonsters[j];
|
|
auto &monster = Monsters[k];
|
|
if (monster.MType->mtype == MT_DIABLO || diablo._msquelch == 0)
|
|
continue;
|
|
|
|
NewMonsterAnim(monster, MonsterGraphic::Death, monster._mdir);
|
|
monster._mmode = MonsterMode::Death;
|
|
monster.position.offset = { 0, 0 };
|
|
monster._mVar1 = 0;
|
|
monster.position.tile = monster.position.old;
|
|
monster.position.future = monster.position.tile;
|
|
M_ClearSquares(k);
|
|
dMonster[monster.position.tile.x][monster.position.tile.y] = k + 1;
|
|
}
|
|
AddLight(diablo.position.tile, 8);
|
|
DoVision(diablo.position.tile, 8, false, true);
|
|
int dist = diablo.position.tile.WalkingDistance(ViewPosition);
|
|
if (dist > 20)
|
|
dist = 20;
|
|
diablo._mVar3 = ViewPosition.x << 16;
|
|
diablo.position.temp.x = ViewPosition.y << 16;
|
|
diablo.position.temp.y = (int)((diablo._mVar3 - (diablo.position.tile.x << 16)) / (double)dist);
|
|
diablo.position.offset2.deltaX = (int)((diablo.position.temp.x - (diablo.position.tile.y << 16)) / (double)dist);
|
|
}
|
|
|
|
void SpawnLoot(Monster &monster, bool sendmsg)
|
|
{
|
|
if (Quests[Q_GARBUD].IsAvailable() && monster._uniqtype - 1 == UMT_GARBUD) {
|
|
CreateTypeItem(monster.position.tile + Displacement { 1, 1 }, true, ITYPE_MACE, IMISC_NONE, true, false);
|
|
} else if (monster._uniqtype - 1 == UMT_DEFILER) {
|
|
if (effect_is_playing(USFX_DEFILER8))
|
|
stream_stop();
|
|
Quests[Q_DEFILER]._qlog = false;
|
|
SpawnMapOfDoom(monster.position.tile);
|
|
} else if (monster._uniqtype - 1 == UMT_HORKDMN) {
|
|
if (sgGameInitInfo.bTheoQuest != 0) {
|
|
SpawnTheodore(monster.position.tile);
|
|
} else {
|
|
CreateAmulet(monster.position.tile, 13, false, true);
|
|
}
|
|
} else if (monster.MType->mtype == MT_HORKSPWN) {
|
|
} else if (monster.MType->mtype == MT_NAKRUL) {
|
|
int nSFX = IsUberRoomOpened ? USFX_NAKRUL4 : USFX_NAKRUL5;
|
|
if (sgGameInitInfo.bCowQuest != 0)
|
|
nSFX = USFX_NAKRUL6;
|
|
if (effect_is_playing(nSFX))
|
|
stream_stop();
|
|
Quests[Q_NAKRUL]._qlog = false;
|
|
UberDiabloMonsterIndex = -2;
|
|
CreateMagicWeapon(monster.position.tile, ITYPE_SWORD, ICURS_GREAT_SWORD, false, true);
|
|
CreateMagicWeapon(monster.position.tile, ITYPE_STAFF, ICURS_WAR_STAFF, false, true);
|
|
CreateMagicWeapon(monster.position.tile, ITYPE_BOW, ICURS_LONG_WAR_BOW, false, true);
|
|
CreateSpellBook(monster.position.tile, SPL_APOCA, false, true);
|
|
} else if (monster.MType->mtype != MT_GOLEM) {
|
|
SpawnItem(monster, monster.position.tile, sendmsg);
|
|
}
|
|
}
|
|
|
|
void Teleport(int i)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
|
|
if (monster._mmode == MonsterMode::Petrified)
|
|
return;
|
|
|
|
int mx = monster.enemyPosition.x;
|
|
int my = monster.enemyPosition.y;
|
|
int rx = 2 * GenerateRnd(2) - 1;
|
|
int ry = 2 * GenerateRnd(2) - 1;
|
|
|
|
bool done = false;
|
|
|
|
int x;
|
|
int y;
|
|
for (int j = -1; j <= 1 && !done; j++) {
|
|
for (int k = -1; k < 1 && !done; k++) {
|
|
if (j != 0 || k != 0) {
|
|
x = mx + rx * j;
|
|
y = my + ry * k;
|
|
if (y >= 0 && y < MAXDUNY && x >= 0 && x < MAXDUNX && x != monster.position.tile.x && y != monster.position.tile.y) {
|
|
if (IsTileAvailable(monster, { x, y }))
|
|
done = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (done) {
|
|
M_ClearSquares(i);
|
|
dMonster[monster.position.tile.x][monster.position.tile.y] = 0;
|
|
dMonster[x][y] = i + 1;
|
|
monster.position.old = { x, y };
|
|
monster._mdir = GetMonsterDirection(monster);
|
|
|
|
if (monster.mlid != NO_LIGHT) {
|
|
ChangeLightXY(monster.mlid, { x, y });
|
|
}
|
|
}
|
|
}
|
|
|
|
void MonsterHitMonster(int mid, int i, int dam)
|
|
{
|
|
assert(mid >= 0 && mid < MAXMONSTERS);
|
|
auto &monster = Monsters[mid];
|
|
assert(monster.MType != nullptr);
|
|
|
|
if (i >= 0 && i < MAX_PLRS)
|
|
monster.mWhoHit |= 1 << i;
|
|
|
|
delta_monster_hp(mid, monster._mhitpoints, currlevel);
|
|
NetSendCmdMonDmg(false, mid, dam);
|
|
PlayEffect(monster, 1);
|
|
|
|
if ((monster.MType->mtype >= MT_SNEAK && monster.MType->mtype <= MT_ILLWEAV) || dam >> 6 >= monster.mLevel + 3) {
|
|
if (i >= 0)
|
|
monster._mdir = opposite[Monsters[i]._mdir];
|
|
|
|
if (monster.MType->mtype == MT_BLINK) {
|
|
Teleport(mid);
|
|
} else if ((monster.MType->mtype >= MT_NSCAV && monster.MType->mtype <= MT_YSCAV)
|
|
|| monster.MType->mtype == MT_GRAVEDIG) {
|
|
monster._mgoal = MGOAL_NORMAL;
|
|
monster._mgoalvar1 = 0;
|
|
monster._mgoalvar2 = 0;
|
|
}
|
|
|
|
if (monster._mmode != MonsterMode::Petrified) {
|
|
StartMonsterGotHit(mid);
|
|
}
|
|
}
|
|
}
|
|
|
|
void StartMonsterDeath(int i, int pnum, bool sendmsg)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
assert(monster.MType != nullptr);
|
|
|
|
if (pnum >= 0)
|
|
monster.mWhoHit |= 1 << pnum;
|
|
if (pnum < MAX_PLRS && i >= MAX_PLRS) /// BUGFIX: i >= MAX_PLRS (fixed)
|
|
AddPlrMonstExper(monster.mLevel, monster.mExp, monster.mWhoHit);
|
|
MonsterKillCounts[monster.MType->mtype]++;
|
|
monster._mhitpoints = 0;
|
|
SetRndSeed(monster._mRndSeed);
|
|
SpawnLoot(monster, sendmsg);
|
|
if (monster.MType->mtype == MT_DIABLO)
|
|
DiabloDeath(monster, true);
|
|
else
|
|
PlayEffect(monster, 2);
|
|
|
|
Direction md = pnum >= 0 ? GetMonsterDirection(monster) : monster._mdir;
|
|
NewMonsterAnim(monster, MonsterGraphic::Death, md, gGameLogicStep < GameLogicStep::ProcessMonsters ? AnimationDistributionFlags::ProcessAnimationPending : AnimationDistributionFlags::None);
|
|
monster._mmode = MonsterMode::Death;
|
|
monster._mgoal = MGOAL_NONE;
|
|
monster.position.offset = { 0, 0 };
|
|
monster._mVar1 = 0;
|
|
monster.position.tile = monster.position.old;
|
|
monster.position.future = monster.position.old;
|
|
M_ClearSquares(i);
|
|
dMonster[monster.position.tile.x][monster.position.tile.y] = i + 1;
|
|
CheckQuestKill(monster, sendmsg);
|
|
M_FallenFear(monster.position.tile);
|
|
if ((monster.MType->mtype >= MT_NACID && monster.MType->mtype <= MT_XACID) || monster.MType->mtype == MT_SPIDLORD)
|
|
AddMissile(monster.position.tile, { 0, 0 }, DIR_S, MIS_ACIDPUD, TARGET_PLAYERS, i, monster._mint + 1, 0);
|
|
}
|
|
|
|
void StartDeathFromMonster(int i, int mid)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &killer = Monsters[i];
|
|
assert(mid >= 0 && mid < MAXMONSTERS);
|
|
auto &monster = Monsters[mid];
|
|
assert(monster.MType != nullptr);
|
|
|
|
delta_kill_monster(mid, monster.position.tile, currlevel);
|
|
NetSendCmdLocParam1(false, CMD_MONSTDEATH, monster.position.tile, mid);
|
|
|
|
if (i < MAX_PLRS) {
|
|
monster.mWhoHit |= 1 << i;
|
|
if (mid >= MAX_PLRS)
|
|
AddPlrMonstExper(monster.mLevel, monster.mExp, monster.mWhoHit);
|
|
}
|
|
|
|
MonsterKillCounts[monster.MType->mtype]++;
|
|
monster._mhitpoints = 0;
|
|
SetRndSeed(monster._mRndSeed);
|
|
|
|
SpawnLoot(monster, true);
|
|
|
|
if (monster.MType->mtype == MT_DIABLO)
|
|
DiabloDeath(monster, true);
|
|
else
|
|
PlayEffect(monster, 2);
|
|
|
|
Direction md = opposite[killer._mdir];
|
|
if (monster.MType->mtype == MT_GOLEM)
|
|
md = DIR_S;
|
|
|
|
NewMonsterAnim(monster, MonsterGraphic::Death, md, gGameLogicStep < GameLogicStep::ProcessMonsters ? AnimationDistributionFlags::ProcessAnimationPending : AnimationDistributionFlags::None);
|
|
monster._mmode = MonsterMode::Death;
|
|
monster.position.offset = { 0, 0 };
|
|
monster.position.tile = monster.position.old;
|
|
monster.position.future = monster.position.old;
|
|
M_ClearSquares(mid);
|
|
dMonster[monster.position.tile.x][monster.position.tile.y] = mid + 1;
|
|
CheckQuestKill(monster, true);
|
|
M_FallenFear(monster.position.tile);
|
|
if (monster.MType->mtype >= MT_NACID && monster.MType->mtype <= MT_XACID)
|
|
AddMissile(monster.position.tile, { 0, 0 }, DIR_S, MIS_ACIDPUD, TARGET_PLAYERS, mid, monster._mint + 1, 0);
|
|
|
|
if (gbIsHellfire)
|
|
M_StartStand(killer, killer._mdir);
|
|
}
|
|
|
|
void StartFadein(Monster &monster, Direction md, bool backwards)
|
|
{
|
|
NewMonsterAnim(monster, MonsterGraphic::Special, md);
|
|
monster._mmode = MonsterMode::FadeIn;
|
|
monster.position.offset = { 0, 0 };
|
|
monster.position.future = monster.position.tile;
|
|
monster.position.old = monster.position.tile;
|
|
monster._mFlags &= ~MFLAG_HIDDEN;
|
|
if (backwards) {
|
|
monster._mFlags |= MFLAG_LOCK_ANIMATION;
|
|
monster.AnimInfo.CurrentFrame = monster.AnimInfo.NumberOfFrames;
|
|
}
|
|
}
|
|
|
|
void StartFadeout(Monster &monster, Direction md, bool backwards)
|
|
{
|
|
NewMonsterAnim(monster, MonsterGraphic::Special, md);
|
|
monster._mmode = MonsterMode::FadeOut;
|
|
monster.position.offset = { 0, 0 };
|
|
monster.position.future = monster.position.tile;
|
|
monster.position.old = monster.position.tile;
|
|
if (backwards) {
|
|
monster._mFlags |= MFLAG_LOCK_ANIMATION;
|
|
monster.AnimInfo.CurrentFrame = monster.AnimInfo.NumberOfFrames;
|
|
}
|
|
}
|
|
|
|
void StartHeal(Monster &monster)
|
|
{
|
|
monster.AnimInfo.pCelSprite = &*monster.MType->GetAnimData(MonsterGraphic::Special).CelSpritesForDirections[monster._mdir];
|
|
monster.AnimInfo.CurrentFrame = monster.MType->GetAnimData(MonsterGraphic::Special).Frames;
|
|
monster._mFlags |= MFLAG_LOCK_ANIMATION;
|
|
monster._mmode = MonsterMode::Heal;
|
|
monster._mVar1 = monster._mmaxhp / (16 * (GenerateRnd(5) + 4));
|
|
}
|
|
|
|
void SyncLightPosition(Monster &monster)
|
|
{
|
|
int lx = (monster.position.offset.deltaX + 2 * monster.position.offset.deltaY) / 8;
|
|
int ly = (2 * monster.position.offset.deltaY - monster.position.offset.deltaX) / 8;
|
|
|
|
if (monster.mlid != NO_LIGHT)
|
|
ChangeLightOffset(monster.mlid, { lx, ly });
|
|
}
|
|
|
|
bool MonsterIdle(Monster &monster)
|
|
{
|
|
if (monster.MType->mtype == MT_GOLEM)
|
|
monster.AnimInfo.pCelSprite = &*monster.MType->GetAnimData(MonsterGraphic::Walk).CelSpritesForDirections[monster._mdir];
|
|
else
|
|
monster.AnimInfo.pCelSprite = &*monster.MType->GetAnimData(MonsterGraphic::Stand).CelSpritesForDirections[monster._mdir];
|
|
|
|
if (monster.AnimInfo.CurrentFrame == monster.AnimInfo.NumberOfFrames)
|
|
UpdateEnemy(monster);
|
|
|
|
monster._mVar2++;
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* @brief Continue movement towards new tile
|
|
*/
|
|
bool MonsterWalk(int i, MonsterMode variant)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
assert(monster.MType != nullptr);
|
|
|
|
//Check if we reached new tile
|
|
bool isAnimationEnd = monster.AnimInfo.CurrentFrame == monster.AnimInfo.NumberOfFrames;
|
|
if (isAnimationEnd) {
|
|
switch (variant) {
|
|
case MonsterMode::MoveNorthwards:
|
|
dMonster[monster.position.tile.x][monster.position.tile.y] = 0;
|
|
monster.position.tile.x += monster._mVar1;
|
|
monster.position.tile.y += monster._mVar2;
|
|
dMonster[monster.position.tile.x][monster.position.tile.y] = i + 1;
|
|
break;
|
|
case MonsterMode::MoveSouthwards:
|
|
dMonster[monster._mVar1][monster._mVar2] = 0;
|
|
break;
|
|
case MonsterMode::MoveSideways:
|
|
dMonster[monster.position.tile.x][monster.position.tile.y] = 0;
|
|
monster.position.tile = { monster._mVar1, monster._mVar2 };
|
|
dFlags[monster.position.temp.x][monster.position.temp.y] &= ~BFLAG_MONSTLR;
|
|
dMonster[monster.position.tile.x][monster.position.tile.y] = i + 1;
|
|
break;
|
|
}
|
|
if (monster.mlid != NO_LIGHT)
|
|
ChangeLightXY(monster.mlid, monster.position.tile);
|
|
M_StartStand(monster, monster._mdir);
|
|
} else { //We didn't reach new tile so update monster's "sub-tile" position
|
|
if (monster.AnimInfo.TickCounterOfCurrentFrame == 0) {
|
|
if (monster.AnimInfo.CurrentFrame == 0 && monster.MType->mtype == MT_FLESTHNG)
|
|
PlayEffect(monster, 3);
|
|
monster.position.offset2 += monster.position.velocity;
|
|
monster.position.offset.deltaX = monster.position.offset2.deltaX >> 4;
|
|
monster.position.offset.deltaY = monster.position.offset2.deltaY >> 4;
|
|
}
|
|
}
|
|
|
|
if (monster.mlid != NO_LIGHT) // BUGFIX: change uniqtype check to mlid check like it is in all other places (fixed)
|
|
SyncLightPosition(monster);
|
|
|
|
return isAnimationEnd;
|
|
}
|
|
|
|
void MonsterAttackMonster(int i, int mid, int hper, int mind, int maxd)
|
|
{
|
|
assert(mid >= 0 && mid < MAXMONSTERS);
|
|
auto &monster = Monsters[mid];
|
|
assert(monster.MType != nullptr);
|
|
|
|
if (monster._mhitpoints >> 6 > 0 && (monster.MType->mtype != MT_ILLWEAV || monster._mgoal != MGOAL_RETREAT)) {
|
|
int hit = GenerateRnd(100);
|
|
if (monster._mmode == MonsterMode::Petrified)
|
|
hit = 0;
|
|
bool unused;
|
|
if (!CheckMonsterHit(monster, &unused) && hit < hper) {
|
|
int dam = (mind + GenerateRnd(maxd - mind + 1)) << 6;
|
|
monster._mhitpoints -= dam;
|
|
if (monster._mhitpoints >> 6 <= 0) {
|
|
if (monster._mmode == MonsterMode::Petrified) {
|
|
StartDeathFromMonster(i, mid);
|
|
monster.Petrify();
|
|
} else {
|
|
StartDeathFromMonster(i, mid);
|
|
}
|
|
} else {
|
|
if (monster._mmode == MonsterMode::Petrified) {
|
|
MonsterHitMonster(mid, i, dam);
|
|
monster.Petrify();
|
|
} else {
|
|
MonsterHitMonster(mid, i, dam);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CheckReflect(int mon, int pnum, int dam)
|
|
{
|
|
auto &monster = Monsters[mon];
|
|
auto &player = Players[pnum];
|
|
|
|
player.wReflections--;
|
|
if (player.wReflections <= 0)
|
|
NetSendCmdParam1(true, CMD_SETREFLECT, 0);
|
|
//reflects 20-30% damage
|
|
int mdam = dam * (GenerateRnd(10) + 20L) / 100;
|
|
monster._mhitpoints -= mdam;
|
|
dam = std::max(dam - mdam, 0);
|
|
if (monster._mhitpoints >> 6 <= 0)
|
|
M_StartKill(mon, pnum);
|
|
else
|
|
M_StartHit(mon, pnum, mdam);
|
|
}
|
|
|
|
void MonsterAttackPlayer(int i, int pnum, int hit, int minDam, int maxDam)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
assert(monster.MType != nullptr);
|
|
auto &player = Players[pnum];
|
|
|
|
if ((monster._mFlags & MFLAG_TARGETS_MONSTER) != 0) {
|
|
MonsterAttackMonster(i, pnum, hit, minDam, maxDam);
|
|
return;
|
|
}
|
|
if (player._pHitPoints >> 6 <= 0 || player._pInvincible || (player._pSpellFlags & 1) != 0)
|
|
return;
|
|
if (monster.position.tile.WalkingDistance(player.position.tile) >= 2)
|
|
return;
|
|
|
|
int hper = GenerateRnd(100);
|
|
#ifdef _DEBUG
|
|
if (DebugGodMode)
|
|
hper = 1000;
|
|
#endif
|
|
int ac = player.GetArmor();
|
|
if ((player.pDamAcFlags & ISPLHF_ACDEMON) != 0 && monster.MData->mMonstClass == MonsterClass::Demon)
|
|
ac += 40;
|
|
if ((player.pDamAcFlags & ISPLHF_ACUNDEAD) != 0 && monster.MData->mMonstClass == MonsterClass::Undead)
|
|
ac += 20;
|
|
hit += 2 * (monster.mLevel - player._pLevel)
|
|
+ 30
|
|
- ac;
|
|
int minhit = 15;
|
|
if (currlevel == 14)
|
|
minhit = 20;
|
|
if (currlevel == 15)
|
|
minhit = 25;
|
|
if (currlevel == 16)
|
|
minhit = 30;
|
|
hit = std::max(hit, minhit);
|
|
int blkper = 100;
|
|
if ((player._pmode == PM_STAND || player._pmode == PM_ATTACK) && player._pBlockFlag) {
|
|
blkper = GenerateRnd(100);
|
|
}
|
|
int blk = player.GetBlockChance() - (monster.mLevel * 2);
|
|
blk = clamp(blk, 0, 100);
|
|
if (hper >= hit)
|
|
return;
|
|
if (blkper < blk) {
|
|
Direction dir = GetDirection(player.position.tile, monster.position.tile);
|
|
StartPlrBlock(pnum, dir);
|
|
if (pnum == MyPlayerId && player.wReflections > 0) {
|
|
int dam = GenerateRnd((maxDam - minDam + 1) << 6) + (minDam << 6);
|
|
dam = std::max(dam + (player._pIGetHit << 6), 64);
|
|
CheckReflect(i, pnum, dam);
|
|
}
|
|
return;
|
|
}
|
|
if (monster.MType->mtype == MT_YZOMBIE && pnum == MyPlayerId) {
|
|
if (player._pMaxHP > 64) {
|
|
if (player._pMaxHPBase > 64) {
|
|
player._pMaxHP -= 64;
|
|
if (player._pHitPoints > player._pMaxHP) {
|
|
player._pHitPoints = player._pMaxHP;
|
|
}
|
|
player._pMaxHPBase -= 64;
|
|
if (player._pHPBase > player._pMaxHPBase) {
|
|
player._pHPBase = player._pMaxHPBase;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
int dam = (minDam << 6) + GenerateRnd((maxDam - minDam + 1) << 6);
|
|
dam = std::max(dam + (player._pIGetHit << 6), 64);
|
|
if (pnum == MyPlayerId) {
|
|
if (player.wReflections > 0)
|
|
CheckReflect(i, pnum, dam);
|
|
ApplyPlrDamage(pnum, 0, 0, dam);
|
|
}
|
|
if ((player._pIFlags & ISPL_THORNS) != 0) {
|
|
int mdam = (GenerateRnd(3) + 1) << 6;
|
|
monster._mhitpoints -= mdam;
|
|
if (monster._mhitpoints >> 6 <= 0)
|
|
M_StartKill(i, pnum);
|
|
else
|
|
M_StartHit(i, pnum, mdam);
|
|
}
|
|
if ((monster._mFlags & MFLAG_NOLIFESTEAL) == 0 && monster.MType->mtype == MT_SKING && gbIsMultiplayer)
|
|
monster._mhitpoints += dam;
|
|
if (player._pHitPoints >> 6 <= 0) {
|
|
if (gbIsHellfire)
|
|
M_StartStand(monster, monster._mdir);
|
|
return;
|
|
}
|
|
StartPlrHit(pnum, dam, false);
|
|
if ((monster._mFlags & MFLAG_KNOCKBACK) != 0) {
|
|
if (player._pmode != PM_GOTHIT)
|
|
StartPlrHit(pnum, 0, true);
|
|
|
|
Point newPosition = player.position.tile + monster._mdir;
|
|
if (PosOkPlayer(player, newPosition)) {
|
|
player.position.tile = newPosition;
|
|
FixPlayerLocation(pnum, player._pdir);
|
|
FixPlrWalkTags(pnum);
|
|
dPlayer[newPosition.x][newPosition.y] = pnum + 1;
|
|
SetPlayerOld(player);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool MonsterAttack(int i)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
assert(monster.MType != nullptr);
|
|
assert(monster.MData != nullptr);
|
|
|
|
if (monster.AnimInfo.CurrentFrame == monster.MData->mAFNum) {
|
|
MonsterAttackPlayer(i, monster._menemy, monster.mHit, monster.mMinDamage, monster.mMaxDamage);
|
|
if (monster._mAi != AI_SNAKE)
|
|
PlayEffect(monster, 0);
|
|
}
|
|
if (monster.MType->mtype >= MT_NMAGMA && monster.MType->mtype <= MT_WMAGMA && monster.AnimInfo.CurrentFrame == 9) {
|
|
MonsterAttackPlayer(i, monster._menemy, monster.mHit + 10, monster.mMinDamage - 2, monster.mMaxDamage - 2);
|
|
PlayEffect(monster, 0);
|
|
}
|
|
if (monster.MType->mtype >= MT_STORM && monster.MType->mtype <= MT_MAEL && monster.AnimInfo.CurrentFrame == 13) {
|
|
MonsterAttackPlayer(i, monster._menemy, monster.mHit - 20, monster.mMinDamage + 4, monster.mMaxDamage + 4);
|
|
PlayEffect(monster, 0);
|
|
}
|
|
if (monster._mAi == AI_SNAKE && monster.AnimInfo.CurrentFrame == 1)
|
|
PlayEffect(monster, 0);
|
|
if (monster.AnimInfo.CurrentFrame == monster.AnimInfo.NumberOfFrames) {
|
|
M_StartStand(monster, monster._mdir);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool MonaterRangedAttack(int i)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
assert(monster.MType != nullptr);
|
|
assert(monster.MData != nullptr);
|
|
|
|
if (monster.AnimInfo.CurrentFrame == monster.MData->mAFNum) {
|
|
const auto &missileType = static_cast<missile_id>(monster._mVar1);
|
|
if (missileType != MIS_NULL) {
|
|
int multimissiles = 1;
|
|
if (missileType == MIS_CBOLT)
|
|
multimissiles = 3;
|
|
for (int mi = 0; mi < multimissiles; mi++) {
|
|
AddMissile(
|
|
monster.position.tile,
|
|
monster.enemyPosition,
|
|
monster._mdir,
|
|
missileType,
|
|
TARGET_PLAYERS,
|
|
i,
|
|
monster._mVar2,
|
|
0);
|
|
}
|
|
}
|
|
PlayEffect(monster, 0);
|
|
}
|
|
|
|
if (monster.AnimInfo.CurrentFrame == monster.AnimInfo.NumberOfFrames) {
|
|
M_StartStand(monster, monster._mdir);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool MonsterRangedSpecialAttack(int i)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
assert(monster.MType != nullptr);
|
|
assert(monster.MData != nullptr);
|
|
|
|
if (monster.AnimInfo.CurrentFrame == monster.MData->mAFNum2 && monster.AnimInfo.TickCounterOfCurrentFrame == 0) {
|
|
AddMissile(
|
|
monster.position.tile,
|
|
monster.enemyPosition,
|
|
monster._mdir,
|
|
static_cast<missile_id>(monster._mVar1),
|
|
TARGET_PLAYERS,
|
|
i,
|
|
monster._mVar3,
|
|
0);
|
|
PlayEffect(monster, 3);
|
|
}
|
|
|
|
if (monster._mAi == AI_MEGA && monster.AnimInfo.CurrentFrame == monster.MData->mAFNum2) {
|
|
if (monster._mVar2++ == 0) {
|
|
monster._mFlags |= MFLAG_ALLOW_SPECIAL;
|
|
} else if (monster._mVar2 == 15) {
|
|
monster._mFlags &= ~MFLAG_ALLOW_SPECIAL;
|
|
}
|
|
}
|
|
|
|
if (monster.AnimInfo.CurrentFrame == monster.AnimInfo.NumberOfFrames) {
|
|
M_StartStand(monster, monster._mdir);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool MonsterSpecialAttack(int i)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
assert(monster.MType != nullptr);
|
|
assert(monster.MData != nullptr);
|
|
|
|
if (monster.AnimInfo.CurrentFrame == monster.MData->mAFNum2)
|
|
MonsterAttackPlayer(i, monster._menemy, monster.mHit2, monster.mMinDamage2, monster.mMaxDamage2);
|
|
|
|
if (monster.AnimInfo.CurrentFrame == monster.AnimInfo.NumberOfFrames) {
|
|
M_StartStand(monster, monster._mdir);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool MonsterFadein(Monster &monster)
|
|
{
|
|
if (((monster._mFlags & MFLAG_LOCK_ANIMATION) == 0 || monster.AnimInfo.CurrentFrame != 1)
|
|
&& ((monster._mFlags & MFLAG_LOCK_ANIMATION) != 0 || monster.AnimInfo.CurrentFrame != monster.AnimInfo.NumberOfFrames)) {
|
|
return false;
|
|
}
|
|
|
|
M_StartStand(monster, monster._mdir);
|
|
monster._mFlags &= ~MFLAG_LOCK_ANIMATION;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool MonsterFadeout(Monster &monster)
|
|
{
|
|
if (((monster._mFlags & MFLAG_LOCK_ANIMATION) == 0 || monster.AnimInfo.CurrentFrame != 1)
|
|
&& ((monster._mFlags & MFLAG_LOCK_ANIMATION) != 0 || monster.AnimInfo.CurrentFrame != monster.AnimInfo.NumberOfFrames)) {
|
|
return false;
|
|
}
|
|
|
|
int mt = monster.MType->mtype;
|
|
if (mt < MT_INCIN || mt > MT_HELLBURN) {
|
|
monster._mFlags &= ~MFLAG_LOCK_ANIMATION;
|
|
monster._mFlags |= MFLAG_HIDDEN;
|
|
} else {
|
|
monster._mFlags &= ~MFLAG_LOCK_ANIMATION;
|
|
}
|
|
|
|
M_StartStand(monster, monster._mdir);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool MonsterHeal(Monster &monster)
|
|
{
|
|
if ((monster._mFlags & MFLAG_NOHEAL) != 0) {
|
|
monster._mFlags &= ~MFLAG_ALLOW_SPECIAL;
|
|
monster._mmode = MonsterMode::SpecialMeleeAttack;
|
|
return false;
|
|
}
|
|
|
|
if (monster.AnimInfo.CurrentFrame == 1) {
|
|
monster._mFlags &= ~MFLAG_LOCK_ANIMATION;
|
|
monster._mFlags |= MFLAG_ALLOW_SPECIAL;
|
|
if (monster._mVar1 + monster._mhitpoints < monster._mmaxhp) {
|
|
monster._mhitpoints = monster._mVar1 + monster._mhitpoints;
|
|
} else {
|
|
monster._mhitpoints = monster._mmaxhp;
|
|
monster._mFlags &= ~MFLAG_ALLOW_SPECIAL;
|
|
monster._mmode = MonsterMode::SpecialMeleeAttack;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool MonsterTalk(Monster &monster)
|
|
{
|
|
M_StartStand(monster, monster._mdir);
|
|
monster._mgoal = MGOAL_TALKING;
|
|
if (effect_is_playing(Speeches[monster.mtalkmsg].sfxnr))
|
|
return false;
|
|
InitQTextMsg(monster.mtalkmsg);
|
|
if (monster._uniqtype - 1 == UMT_GARBUD) {
|
|
if (monster.mtalkmsg == TEXT_GARBUD1) {
|
|
Quests[Q_GARBUD]._qactive = QUEST_ACTIVE;
|
|
Quests[Q_GARBUD]._qlog = true; // BUGFIX: (?) for other quests qactive and qlog go together, maybe this should actually go into the if above (fixed)
|
|
}
|
|
if (monster.mtalkmsg == TEXT_GARBUD2 && (monster._mFlags & MFLAG_QUEST_COMPLETE) == 0) {
|
|
SpawnItem(monster, monster.position.tile + Displacement { 1, 1 }, true);
|
|
monster._mFlags |= MFLAG_QUEST_COMPLETE;
|
|
}
|
|
}
|
|
if (monster._uniqtype - 1 == UMT_ZHAR
|
|
&& monster.mtalkmsg == TEXT_ZHAR1
|
|
&& (monster._mFlags & MFLAG_QUEST_COMPLETE) == 0) {
|
|
Quests[Q_ZHAR]._qactive = QUEST_ACTIVE;
|
|
Quests[Q_ZHAR]._qlog = true;
|
|
CreateTypeItem(monster.position.tile + Displacement { 1, 1 }, false, ITYPE_MISC, IMISC_BOOK, true, false);
|
|
monster._mFlags |= MFLAG_QUEST_COMPLETE;
|
|
}
|
|
if (monster._uniqtype - 1 == UMT_SNOTSPIL) {
|
|
if (monster.mtalkmsg == TEXT_BANNER10 && (monster._mFlags & MFLAG_QUEST_COMPLETE) == 0) {
|
|
ObjChangeMap(setpc_x, setpc_y, (setpc_w / 2) + setpc_x + 2, (setpc_h / 2) + setpc_y - 2);
|
|
auto tren = TransVal;
|
|
TransVal = 9;
|
|
DRLG_MRectTrans(setpc_x, setpc_y, (setpc_w / 2) + setpc_x + 4, setpc_y + (setpc_h / 2));
|
|
TransVal = tren;
|
|
Quests[Q_LTBANNER]._qvar1 = 2;
|
|
if (Quests[Q_LTBANNER]._qactive == QUEST_INIT)
|
|
Quests[Q_LTBANNER]._qactive = QUEST_ACTIVE;
|
|
monster._mFlags |= MFLAG_QUEST_COMPLETE;
|
|
}
|
|
if (Quests[Q_LTBANNER]._qvar1 < 2) {
|
|
app_fatal("SS Talk = %i, Flags = %i", monster.mtalkmsg, monster._mFlags);
|
|
}
|
|
}
|
|
if (monster._uniqtype - 1 == UMT_LACHDAN) {
|
|
if (monster.mtalkmsg == TEXT_VEIL9) {
|
|
Quests[Q_VEIL]._qactive = QUEST_ACTIVE;
|
|
Quests[Q_VEIL]._qlog = true;
|
|
}
|
|
if (monster.mtalkmsg == TEXT_VEIL11 && (monster._mFlags & MFLAG_QUEST_COMPLETE) == 0) {
|
|
SpawnUnique(UITEM_STEELVEIL, monster.position.tile + DIR_S);
|
|
monster._mFlags |= MFLAG_QUEST_COMPLETE;
|
|
}
|
|
}
|
|
if (monster._uniqtype - 1 == UMT_WARLORD)
|
|
Quests[Q_WARLORD]._qvar1 = 2;
|
|
if (monster._uniqtype - 1 == UMT_LAZARUS && gbIsMultiplayer) {
|
|
Quests[Q_BETRAYER]._qvar1 = 6;
|
|
monster._mgoal = MGOAL_NORMAL;
|
|
monster._msquelch = UINT8_MAX;
|
|
monster.mtalkmsg = TEXT_NONE;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool MonsterGotHit(Monster &monster)
|
|
{
|
|
if (monster.AnimInfo.CurrentFrame == monster.AnimInfo.NumberOfFrames) {
|
|
M_StartStand(monster, monster._mdir);
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool MonsterDeath(int i)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
assert(monster.MType != nullptr);
|
|
|
|
monster._mVar1++;
|
|
if (monster.MType->mtype == MT_DIABLO) {
|
|
if (monster.position.tile.x < ViewPosition.x) {
|
|
ViewPosition.x--;
|
|
} else if (monster.position.tile.x > ViewPosition.x) {
|
|
ViewPosition.x++;
|
|
}
|
|
|
|
if (monster.position.tile.y < ViewPosition.y) {
|
|
ViewPosition.y--;
|
|
} else if (monster.position.tile.y > ViewPosition.y) {
|
|
ViewPosition.y++;
|
|
}
|
|
|
|
if (monster._mVar1 == 140)
|
|
PrepDoEnding();
|
|
} else if (monster.AnimInfo.CurrentFrame == monster.AnimInfo.NumberOfFrames) {
|
|
if (monster._uniqtype == 0)
|
|
AddCorpse(monster.position.tile, monster.MType->mdeadval, monster._mdir);
|
|
else
|
|
AddCorpse(monster.position.tile, monster._udeadval, monster._mdir);
|
|
|
|
dMonster[monster.position.tile.x][monster.position.tile.y] = 0;
|
|
monster._mDelFlag = true;
|
|
|
|
M_UpdateLeader(i);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool MonsterSpecialStand(Monster &monster)
|
|
{
|
|
if (monster.AnimInfo.CurrentFrame == monster.MData->mAFNum2)
|
|
PlayEffect(monster, 3);
|
|
|
|
if (monster.AnimInfo.CurrentFrame == monster.AnimInfo.NumberOfFrames) {
|
|
M_StartStand(monster, monster._mdir);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool MonsterDelay(Monster &monster)
|
|
{
|
|
monster.AnimInfo.pCelSprite = &*monster.MType->GetAnimData(MonsterGraphic::Stand).CelSpritesForDirections[GetMonsterDirection(monster)];
|
|
if (monster._mAi == AI_LAZARUS) {
|
|
if (monster._mVar2 > 8 || monster._mVar2 < 0)
|
|
monster._mVar2 = 8;
|
|
}
|
|
|
|
if (monster._mVar2-- == 0) {
|
|
int oFrame = monster.AnimInfo.CurrentFrame;
|
|
M_StartStand(monster, monster._mdir);
|
|
monster.AnimInfo.CurrentFrame = oFrame;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool MonsterPetrified(Monster &monster)
|
|
{
|
|
if (monster._mhitpoints <= 0) {
|
|
dMonster[monster.position.tile.x][monster.position.tile.y] = 0;
|
|
monster._mDelFlag = true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
int AddSkeleton(Point position, Direction dir, bool inMap)
|
|
{
|
|
int j = 0;
|
|
for (int i = 0; i < LevelMonsterTypeCount; i++) {
|
|
if (IsSkel(LevelMonsterTypes[i].mtype))
|
|
j++;
|
|
}
|
|
|
|
if (j == 0) {
|
|
return -1;
|
|
}
|
|
|
|
int skeltypes = GenerateRnd(j);
|
|
int m = 0;
|
|
for (int i = 0; m < LevelMonsterTypeCount && i <= skeltypes; m++) {
|
|
if (IsSkel(LevelMonsterTypes[m].mtype))
|
|
i++;
|
|
}
|
|
return AddMonster(position, dir, m - 1, inMap);
|
|
}
|
|
|
|
void SpawnSkeleton(Point position, Direction dir)
|
|
{
|
|
int skel = AddSkeleton(position, dir, true);
|
|
if (skel != -1)
|
|
StartSpecialStand(Monsters[skel], dir);
|
|
}
|
|
|
|
bool IsLineNotSolid(Point startPoint, Point endPoint)
|
|
{
|
|
return LineClear(IsTileNotSolid, startPoint, endPoint);
|
|
}
|
|
|
|
void GroupUnity(Monster &monster)
|
|
{
|
|
if (monster.leaderRelation == LeaderRelation::None)
|
|
return;
|
|
|
|
// Someone with a leaderRelation should have a leader ...
|
|
assert(monster.leader >= 0);
|
|
// And no unique monster would be a minion of someone else!
|
|
assert(monster._uniqtype == 0);
|
|
|
|
auto &leader = Monsters[monster.leader];
|
|
if (IsLineNotSolid(monster.position.tile, leader.position.future)) {
|
|
if (monster.leaderRelation == LeaderRelation::Separated
|
|
&& monster.position.tile.WalkingDistance(leader.position.future) < 4) {
|
|
// Reunite the separated monster with the pack
|
|
leader.packsize++;
|
|
monster.leaderRelation = LeaderRelation::Leashed;
|
|
}
|
|
} else if (monster.leaderRelation == LeaderRelation::Leashed) {
|
|
leader.packsize--;
|
|
monster.leaderRelation = LeaderRelation::Separated;
|
|
}
|
|
|
|
if (monster.leaderRelation == LeaderRelation::Leashed) {
|
|
if (monster._msquelch > leader._msquelch) {
|
|
leader.position.last = monster.position.tile;
|
|
leader._msquelch = monster._msquelch - 1;
|
|
}
|
|
if (leader._mAi == AI_GARG && (leader._mFlags & MFLAG_ALLOW_SPECIAL) != 0) {
|
|
leader._mFlags &= ~MFLAG_ALLOW_SPECIAL;
|
|
leader._mmode = MonsterMode::SpecialMeleeAttack;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool RandomWalk(int i, Direction md)
|
|
{
|
|
Direction mdtemp = md;
|
|
bool ok = DirOK(i, md);
|
|
if (GenerateRnd(2) != 0)
|
|
ok = ok || (md = left[mdtemp], DirOK(i, md)) || (md = right[mdtemp], DirOK(i, md));
|
|
else
|
|
ok = ok || (md = right[mdtemp], DirOK(i, md)) || (md = left[mdtemp], DirOK(i, md));
|
|
if (GenerateRnd(2) != 0) {
|
|
ok = ok
|
|
|| (md = right[right[mdtemp]], DirOK(i, md))
|
|
|| (md = left[left[mdtemp]], DirOK(i, md));
|
|
} else {
|
|
ok = ok
|
|
|| (md = left[left[mdtemp]], DirOK(i, md))
|
|
|| (md = right[right[mdtemp]], DirOK(i, md));
|
|
}
|
|
if (ok)
|
|
M_WalkDir(i, md);
|
|
return ok;
|
|
}
|
|
|
|
bool RandomWalk2(int i, Direction md)
|
|
{
|
|
Direction mdtemp = md;
|
|
bool ok = DirOK(i, md); // Can we continue in the same direction
|
|
if (GenerateRnd(2) != 0) { // Randomly go left or right
|
|
ok = ok || (mdtemp = left[md], DirOK(i, left[md])) || (mdtemp = right[md], DirOK(i, right[md]));
|
|
} else {
|
|
ok = ok || (mdtemp = right[md], DirOK(i, right[md])) || (mdtemp = left[md], DirOK(i, left[md]));
|
|
}
|
|
|
|
if (ok)
|
|
M_WalkDir(i, mdtemp);
|
|
|
|
return ok;
|
|
}
|
|
|
|
/**
|
|
* @brief Check if a tile is affected by a spell we are vunerable to
|
|
*/
|
|
bool IsTileSafe(const Monster &monster, Point position)
|
|
{
|
|
if ((dFlags[position.x][position.y] & BFLAG_MISSILE) == 0) {
|
|
return true;
|
|
}
|
|
|
|
bool fearsFire = (monster.mMagicRes & IMMUNE_FIRE) == 0 || monster.MType->mtype == MT_DIABLO;
|
|
bool fearsLightning = (monster.mMagicRes & IMMUNE_LIGHTNING) == 0 || monster.MType->mtype == MT_DIABLO;
|
|
|
|
for (int j = 0; j < ActiveMissileCount; j++) {
|
|
uint8_t mi = ActiveMissiles[j];
|
|
auto &missile = Missiles[mi];
|
|
if (missile.position.tile == position) {
|
|
if (fearsFire && missile._mitype == MIS_FIREWALL) {
|
|
return false;
|
|
}
|
|
if (fearsLightning && missile._mitype == MIS_LIGHTWALL) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @brief Check that the given tile is not currently blocked
|
|
*/
|
|
bool IsTileAvailable(Point position)
|
|
{
|
|
if (dPlayer[position.x][position.y] != 0 || dMonster[position.x][position.y] != 0)
|
|
return false;
|
|
|
|
if (!IsTileWalkable(position))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @brief If a monster can access the given tile (possibly by opening a door)
|
|
*/
|
|
bool IsTileAccessible(const Monster &monster, Point position)
|
|
{
|
|
if (dPlayer[position.x][position.y] != 0 || dMonster[position.x][position.y] != 0)
|
|
return false;
|
|
|
|
if (!IsTileWalkable(position, (monster._mFlags & MFLAG_CAN_OPEN_DOOR) != 0))
|
|
return false;
|
|
|
|
return IsTileSafe(monster, position);
|
|
}
|
|
|
|
bool AiPlanWalk(int i)
|
|
{
|
|
int8_t path[MAX_PATH_LENGTH];
|
|
|
|
/** Maps from walking path step to facing direction. */
|
|
const Direction plr2monst[9] = { DIR_S, DIR_NE, DIR_NW, DIR_SE, DIR_SW, DIR_N, DIR_E, DIR_S, DIR_W };
|
|
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
|
|
if (FindPath([&monster](Point position) { return IsTileAccessible(monster, position); }, monster.position.tile, monster.enemyPosition, path) == 0) {
|
|
return false;
|
|
}
|
|
|
|
RandomWalk(i, plr2monst[path[0]]);
|
|
return true;
|
|
}
|
|
|
|
bool DumbWalk(int i, Direction md)
|
|
{
|
|
bool ok = DirOK(i, md);
|
|
if (ok)
|
|
M_WalkDir(i, md);
|
|
|
|
return ok;
|
|
}
|
|
|
|
Direction Turn(Direction direction, bool turnLeft)
|
|
{
|
|
return turnLeft ? left[direction] : right[direction];
|
|
}
|
|
|
|
bool RoundWalk(int i, Direction direction, int *dir)
|
|
{
|
|
Direction turn45deg = Turn(direction, *dir != 0);
|
|
Direction turn90deg = Turn(turn45deg, *dir != 0);
|
|
|
|
if (DirOK(i, turn90deg)) {
|
|
// Turn 90 degrees
|
|
M_WalkDir(i, turn90deg);
|
|
return true;
|
|
}
|
|
|
|
if (DirOK(i, turn45deg)) {
|
|
// Only do a small turn
|
|
M_WalkDir(i, turn45deg);
|
|
return true;
|
|
}
|
|
|
|
if (DirOK(i, direction)) {
|
|
// Continue straight
|
|
M_WalkDir(i, direction);
|
|
return true;
|
|
}
|
|
|
|
// Try 90 degrees in the opposite than desired direction
|
|
*dir = (*dir == 0) ? 1 : 0;
|
|
return RandomWalk(i, opposite[turn90deg]);
|
|
}
|
|
|
|
bool AiPlanPath(int i)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
|
|
if (monster.MType->mtype != MT_GOLEM) {
|
|
if (monster._msquelch == 0)
|
|
return false;
|
|
if (monster._mmode != MonsterMode::Stand)
|
|
return false;
|
|
if (monster._mgoal != MGOAL_NORMAL && monster._mgoal != MGOAL_MOVE && monster._mgoal != MGOAL_ATTACK2)
|
|
return false;
|
|
if (monster.position.tile.x == 1 && monster.position.tile.y == 0)
|
|
return false;
|
|
}
|
|
|
|
bool clear = LineClear(
|
|
[&monster](Point position) { return IsTileAvailable(monster, position); },
|
|
monster.position.tile,
|
|
monster.enemyPosition);
|
|
if (!clear || (monster._pathcount >= 5 && monster._pathcount < 8)) {
|
|
if ((monster._mFlags & MFLAG_CAN_OPEN_DOOR) != 0)
|
|
MonstCheckDoors(monster);
|
|
monster._pathcount++;
|
|
if (monster._pathcount < 5)
|
|
return false;
|
|
if (AiPlanWalk(i))
|
|
return true;
|
|
}
|
|
|
|
if (monster.MType->mtype != MT_GOLEM)
|
|
monster._pathcount = 0;
|
|
|
|
return false;
|
|
}
|
|
|
|
void AiAvoidance(int i, bool special)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
|
|
if (monster._mmode != MonsterMode::Stand || monster._msquelch == 0) {
|
|
return;
|
|
}
|
|
|
|
int fx = monster.enemyPosition.x;
|
|
int fy = monster.enemyPosition.y;
|
|
int mx = monster.position.tile.x - fx;
|
|
int my = monster.position.tile.y - fy;
|
|
Direction md = GetDirection(monster.position.tile, monster.position.last);
|
|
if (monster._msquelch < UINT8_MAX)
|
|
MonstCheckDoors(monster);
|
|
int v = GenerateRnd(100);
|
|
if ((abs(mx) >= 2 || abs(my) >= 2) && monster._msquelch == UINT8_MAX && dTransVal[monster.position.tile.x][monster.position.tile.y] == dTransVal[fx][fy]) {
|
|
if (monster._mgoal == MGOAL_MOVE || ((abs(mx) >= 4 || abs(my) >= 4) && GenerateRnd(4) == 0)) {
|
|
if (monster._mgoal != MGOAL_MOVE) {
|
|
monster._mgoalvar1 = 0;
|
|
monster._mgoalvar2 = GenerateRnd(2);
|
|
}
|
|
monster._mgoal = MGOAL_MOVE;
|
|
int dist = std::max(abs(mx), abs(my));
|
|
if ((monster._mgoalvar1++ >= 2 * dist && DirOK(i, md)) || dTransVal[monster.position.tile.x][monster.position.tile.y] != dTransVal[fx][fy]) {
|
|
monster._mgoal = MGOAL_NORMAL;
|
|
} else if (!RoundWalk(i, md, &monster._mgoalvar2)) {
|
|
AiDelay(monster, GenerateRnd(10) + 10);
|
|
}
|
|
}
|
|
} else {
|
|
monster._mgoal = MGOAL_NORMAL;
|
|
}
|
|
if (monster._mgoal == MGOAL_NORMAL) {
|
|
if (abs(mx) >= 2 || abs(my) >= 2) {
|
|
if ((monster._mVar2 > 20 && v < 2 * monster._mint + 28)
|
|
|| (IsAnyOf(static_cast<MonsterMode>(monster._mVar1), MonsterMode::MoveNorthwards, MonsterMode::MoveSouthwards, MonsterMode::MoveSideways)
|
|
&& monster._mVar2 == 0
|
|
&& v < 2 * monster._mint + 78)) {
|
|
RandomWalk(i, md);
|
|
}
|
|
} else if (v < 2 * monster._mint + 23) {
|
|
monster._mdir = md;
|
|
if (special && monster._mhitpoints < (monster._mmaxhp / 2) && GenerateRnd(2) != 0)
|
|
StartSpecialAttack(monster);
|
|
else
|
|
StartAttack(monster);
|
|
}
|
|
}
|
|
|
|
monster.CheckStandAnimationIsLoaded(md);
|
|
}
|
|
|
|
void AiRanged(int i, missile_id missileType, bool special)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
|
|
if (monster._mmode != MonsterMode::Stand) {
|
|
return;
|
|
}
|
|
|
|
if (monster._msquelch == UINT8_MAX || (monster._mFlags & MFLAG_TARGETS_MONSTER) != 0) {
|
|
int fx = monster.enemyPosition.x;
|
|
int fy = monster.enemyPosition.y;
|
|
int mx = monster.position.tile.x - fx;
|
|
int my = monster.position.tile.y - fy;
|
|
Direction md = GetMonsterDirection(monster);
|
|
if (monster._msquelch < UINT8_MAX)
|
|
MonstCheckDoors(monster);
|
|
monster._mdir = md;
|
|
if (static_cast<MonsterMode>(monster._mVar1) == MonsterMode::RangedAttack) {
|
|
AiDelay(monster, GenerateRnd(20));
|
|
} else if (abs(mx) < 4 && abs(my) < 4) {
|
|
if (GenerateRnd(100) < 10 * (monster._mint + 7))
|
|
RandomWalk(i, opposite[md]);
|
|
}
|
|
if (monster._mmode == MonsterMode::Stand) {
|
|
if (LineClearMissile(monster.position.tile, { fx, fy })) {
|
|
if (special)
|
|
StartRangedSpecialAttack(monster, missileType, 4);
|
|
else
|
|
StartRangedAttack(monster, missileType, 4);
|
|
} else {
|
|
monster.CheckStandAnimationIsLoaded(md);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (monster._msquelch != 0) {
|
|
int fx = monster.position.last.x;
|
|
int fy = monster.position.last.y;
|
|
Direction md = GetDirection(monster.position.tile, { fx, fy });
|
|
RandomWalk(i, md);
|
|
}
|
|
}
|
|
|
|
void AiRangedAvoidance(int i, missile_id missileType, bool checkdoors, int dam, int lessmissiles)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
|
|
if (monster._mmode != MonsterMode::Stand || monster._msquelch == 0) {
|
|
return;
|
|
}
|
|
|
|
int fx = monster.enemyPosition.x;
|
|
int fy = monster.enemyPosition.y;
|
|
int mx = monster.position.tile.x - fx;
|
|
int my = monster.position.tile.y - fy;
|
|
Direction md = GetDirection(monster.position.tile, monster.position.last);
|
|
if (checkdoors && monster._msquelch < UINT8_MAX)
|
|
MonstCheckDoors(monster);
|
|
int v = GenerateRnd(10000);
|
|
int dist = std::max(abs(mx), abs(my));
|
|
if (dist >= 2 && monster._msquelch == UINT8_MAX && dTransVal[monster.position.tile.x][monster.position.tile.y] == dTransVal[fx][fy]) {
|
|
if (monster._mgoal == MGOAL_MOVE || (dist >= 3 && GenerateRnd(4 << lessmissiles) == 0)) {
|
|
if (monster._mgoal != MGOAL_MOVE) {
|
|
monster._mgoalvar1 = 0;
|
|
monster._mgoalvar2 = GenerateRnd(2);
|
|
}
|
|
monster._mgoal = MGOAL_MOVE;
|
|
if (monster._mgoalvar1++ >= 2 * dist && DirOK(i, md)) {
|
|
monster._mgoal = MGOAL_NORMAL;
|
|
} else if (v < (500 * (monster._mint + 1) >> lessmissiles)
|
|
&& (LineClearMissile(monster.position.tile, { fx, fy }))) {
|
|
StartRangedSpecialAttack(monster, missileType, dam);
|
|
} else {
|
|
RoundWalk(i, md, &monster._mgoalvar2);
|
|
}
|
|
}
|
|
} else {
|
|
monster._mgoal = MGOAL_NORMAL;
|
|
}
|
|
if (monster._mgoal == MGOAL_NORMAL) {
|
|
if (((dist >= 3 && v < ((500 * (monster._mint + 2)) >> lessmissiles))
|
|
|| v < ((500 * (monster._mint + 1)) >> lessmissiles))
|
|
&& LineClearMissile(monster.position.tile, { fx, fy })) {
|
|
StartRangedSpecialAttack(monster, missileType, dam);
|
|
} else if (dist >= 2) {
|
|
v = GenerateRnd(100);
|
|
if (v < 1000 * (monster._mint + 5)
|
|
|| (IsAnyOf(static_cast<MonsterMode>(monster._mVar1), MonsterMode::MoveNorthwards, MonsterMode::MoveSouthwards, MonsterMode::MoveSideways) && monster._mVar2 == 0 && v < 1000 * (monster._mint + 8))) {
|
|
RandomWalk(i, md);
|
|
}
|
|
} else if (v < 1000 * (monster._mint + 6)) {
|
|
monster._mdir = md;
|
|
StartAttack(monster);
|
|
}
|
|
}
|
|
if (monster._mmode == MonsterMode::Stand) {
|
|
AiDelay(monster, GenerateRnd(10) + 5);
|
|
}
|
|
}
|
|
|
|
void ZombieAi(int i)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
|
|
if (monster._mmode != MonsterMode::Stand) {
|
|
return;
|
|
}
|
|
|
|
int mx = monster.position.tile.x;
|
|
int my = monster.position.tile.y;
|
|
if ((dFlags[mx][my] & BFLAG_VISIBLE) == 0) {
|
|
return;
|
|
}
|
|
|
|
if (GenerateRnd(100) < 2 * monster._mint + 10) {
|
|
int dist = monster.enemyPosition.WalkingDistance({ mx, my });
|
|
if (dist >= 2) {
|
|
if (dist >= 2 * monster._mint + 4) {
|
|
Direction md = monster._mdir;
|
|
if (GenerateRnd(100) < 2 * monster._mint + 20) {
|
|
md = static_cast<Direction>(GenerateRnd(8));
|
|
}
|
|
DumbWalk(i, md);
|
|
} else {
|
|
RandomWalk(i, GetMonsterDirection(monster));
|
|
}
|
|
} else {
|
|
StartAttack(monster);
|
|
}
|
|
}
|
|
|
|
monster.CheckStandAnimationIsLoaded(monster._mdir);
|
|
}
|
|
|
|
void OverlordAi(int i)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
|
|
if (monster._mmode != MonsterMode::Stand || monster._msquelch == 0) {
|
|
return;
|
|
}
|
|
|
|
int mx = monster.position.tile.x - monster.enemyPosition.x;
|
|
int my = monster.position.tile.y - monster.enemyPosition.y;
|
|
Direction md = GetMonsterDirection(monster);
|
|
monster._mdir = md;
|
|
int v = GenerateRnd(100);
|
|
if (abs(mx) >= 2 || abs(my) >= 2) {
|
|
if ((monster._mVar2 > 20 && v < 4 * monster._mint + 20)
|
|
|| (IsAnyOf(static_cast<MonsterMode>(monster._mVar1), MonsterMode::MoveNorthwards, MonsterMode::MoveSouthwards, MonsterMode::MoveSideways)
|
|
&& monster._mVar2 == 0
|
|
&& v < 4 * monster._mint + 70)) {
|
|
RandomWalk(i, md);
|
|
}
|
|
} else if (v < 4 * monster._mint + 15) {
|
|
StartAttack(monster);
|
|
} else if (v < 4 * monster._mint + 20) {
|
|
StartSpecialAttack(monster);
|
|
}
|
|
|
|
monster.CheckStandAnimationIsLoaded(md);
|
|
}
|
|
|
|
void SkeletonAi(int i)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
|
|
if (monster._mmode != MonsterMode::Stand || monster._msquelch == 0) {
|
|
return;
|
|
}
|
|
|
|
int x = monster.position.tile.x - monster.enemyPosition.x;
|
|
int y = monster.position.tile.y - monster.enemyPosition.y;
|
|
Direction md = GetDirection(monster.position.tile, monster.position.last);
|
|
monster._mdir = md;
|
|
if (abs(x) >= 2 || abs(y) >= 2) {
|
|
if (static_cast<MonsterMode>(monster._mVar1) == MonsterMode::Delay || (GenerateRnd(100) >= 35 - 4 * monster._mint)) {
|
|
RandomWalk(i, md);
|
|
} else {
|
|
AiDelay(monster, 15 - 2 * monster._mint + GenerateRnd(10));
|
|
}
|
|
} else {
|
|
if (static_cast<MonsterMode>(monster._mVar1) == MonsterMode::Delay || (GenerateRnd(100) < 2 * monster._mint + 20)) {
|
|
StartAttack(monster);
|
|
} else {
|
|
AiDelay(monster, 2 * (5 - monster._mint) + GenerateRnd(10));
|
|
}
|
|
}
|
|
|
|
monster.CheckStandAnimationIsLoaded(md);
|
|
}
|
|
|
|
void SkeletonBowAi(int i)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
|
|
if (monster._mmode != MonsterMode::Stand || monster._msquelch == 0) {
|
|
return;
|
|
}
|
|
|
|
int mx = monster.position.tile.x - monster.enemyPosition.x;
|
|
int my = monster.position.tile.y - monster.enemyPosition.y;
|
|
|
|
Direction md = GetMonsterDirection(monster);
|
|
monster._mdir = md;
|
|
int v = GenerateRnd(100);
|
|
|
|
bool walking = false;
|
|
|
|
if (abs(mx) < 4 && abs(my) < 4) {
|
|
if ((monster._mVar2 > 20 && v < 2 * monster._mint + 13)
|
|
|| (IsAnyOf(static_cast<MonsterMode>(monster._mVar1), MonsterMode::MoveNorthwards, MonsterMode::MoveSouthwards, MonsterMode::MoveSideways)
|
|
&& monster._mVar2 == 0
|
|
&& v < 2 * monster._mint + 63)) {
|
|
walking = DumbWalk(i, opposite[md]);
|
|
}
|
|
}
|
|
|
|
if (!walking) {
|
|
if (GenerateRnd(100) < 2 * monster._mint + 3) {
|
|
if (LineClearMissile(monster.position.tile, monster.enemyPosition))
|
|
StartRangedAttack(monster, MIS_ARROW, 4);
|
|
}
|
|
}
|
|
|
|
monster.CheckStandAnimationIsLoaded(md);
|
|
}
|
|
|
|
void ScavengerAi(int i)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
|
|
if (monster._mmode != MonsterMode::Stand)
|
|
return;
|
|
if (monster._mhitpoints < (monster._mmaxhp / 2) && monster._mgoal != MGOAL_HEALING) {
|
|
if (monster.leaderRelation != LeaderRelation::None) {
|
|
Monsters[monster.leader].packsize--;
|
|
monster.leaderRelation = LeaderRelation::None;
|
|
}
|
|
monster._mgoal = MGOAL_HEALING;
|
|
monster._mgoalvar3 = 10;
|
|
}
|
|
if (monster._mgoal == MGOAL_HEALING && monster._mgoalvar3 != 0) {
|
|
monster._mgoalvar3--;
|
|
if (dCorpse[monster.position.tile.x][monster.position.tile.y] != 0) {
|
|
StartEating(monster);
|
|
if ((monster._mFlags & MFLAG_NOHEAL) == 0) {
|
|
if (gbIsHellfire) {
|
|
int mMaxHP = monster._mmaxhp; // BUGFIX use _mmaxhp or we loose health when difficulty isn't normal (fixed)
|
|
monster._mhitpoints += mMaxHP / 8;
|
|
if (monster._mhitpoints > monster._mmaxhp)
|
|
monster._mhitpoints = monster._mmaxhp;
|
|
if (monster._mgoalvar3 <= 0 || monster._mhitpoints == monster._mmaxhp)
|
|
dCorpse[monster.position.tile.x][monster.position.tile.y] = 0;
|
|
} else {
|
|
monster._mhitpoints += 64;
|
|
}
|
|
}
|
|
int targetHealth = monster._mmaxhp;
|
|
if (!gbIsHellfire)
|
|
targetHealth = (monster._mmaxhp / 2) + (monster._mmaxhp / 4);
|
|
if (monster._mhitpoints >= targetHealth) {
|
|
monster._mgoal = MGOAL_NORMAL;
|
|
monster._mgoalvar1 = 0;
|
|
monster._mgoalvar2 = 0;
|
|
}
|
|
} else {
|
|
if (monster._mgoalvar1 == 0) {
|
|
bool done = false;
|
|
int x;
|
|
int y;
|
|
if (GenerateRnd(2) != 0) {
|
|
for (y = -4; y <= 4 && !done; y++) {
|
|
for (x = -4; x <= 4 && !done; x++) {
|
|
// BUGFIX: incorrect check of offset against limits of the dungeon
|
|
if (y < 0 || y >= MAXDUNY || x < 0 || x >= MAXDUNX)
|
|
continue;
|
|
done = dCorpse[monster.position.tile.x + x][monster.position.tile.y + y] != 0
|
|
&& IsLineNotSolid(
|
|
monster.position.tile,
|
|
monster.position.tile + Displacement { x, y });
|
|
}
|
|
}
|
|
x--;
|
|
y--;
|
|
} else {
|
|
for (y = 4; y >= -4 && !done; y--) {
|
|
for (x = 4; x >= -4 && !done; x--) {
|
|
// BUGFIX: incorrect check of offset against limits of the dungeon
|
|
if (y < 0 || y >= MAXDUNY || x < 0 || x >= MAXDUNX)
|
|
continue;
|
|
done = dCorpse[monster.position.tile.x + x][monster.position.tile.y + y] != 0
|
|
&& IsLineNotSolid(
|
|
monster.position.tile,
|
|
monster.position.tile + Displacement { x, y });
|
|
}
|
|
}
|
|
x++;
|
|
y++;
|
|
}
|
|
if (done) {
|
|
monster._mgoalvar1 = x + monster.position.tile.x + 1;
|
|
monster._mgoalvar2 = y + monster.position.tile.y + 1;
|
|
}
|
|
}
|
|
if (monster._mgoalvar1 != 0) {
|
|
int x = monster._mgoalvar1 - 1;
|
|
int y = monster._mgoalvar2 - 1;
|
|
monster._mdir = GetDirection(monster.position.tile, { x, y });
|
|
RandomWalk(i, monster._mdir);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (monster._mmode == MonsterMode::Stand)
|
|
SkeletonAi(i);
|
|
}
|
|
|
|
void RhinoAi(int i)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
|
|
if (monster._mmode != MonsterMode::Stand || monster._msquelch == 0) {
|
|
return;
|
|
}
|
|
|
|
int fx = monster.enemyPosition.x;
|
|
int fy = monster.enemyPosition.y;
|
|
int mx = monster.position.tile.x - fx;
|
|
int my = monster.position.tile.y - fy;
|
|
Direction md = GetDirection(monster.position.tile, monster.position.last);
|
|
if (monster._msquelch < UINT8_MAX)
|
|
MonstCheckDoors(monster);
|
|
int v = GenerateRnd(100);
|
|
int dist = std::max(abs(mx), abs(my));
|
|
if (dist >= 2) {
|
|
if (monster._mgoal == MGOAL_MOVE || (dist >= 5 && GenerateRnd(4) != 0)) {
|
|
if (monster._mgoal != MGOAL_MOVE) {
|
|
monster._mgoalvar1 = 0;
|
|
monster._mgoalvar2 = GenerateRnd(2);
|
|
}
|
|
monster._mgoal = MGOAL_MOVE;
|
|
if (monster._mgoalvar1++ >= 2 * dist || dTransVal[monster.position.tile.x][monster.position.tile.y] != dTransVal[fx][fy]) {
|
|
monster._mgoal = MGOAL_NORMAL;
|
|
} else if (!RoundWalk(i, md, &monster._mgoalvar2)) {
|
|
AiDelay(monster, GenerateRnd(10) + 10);
|
|
}
|
|
}
|
|
} else {
|
|
monster._mgoal = MGOAL_NORMAL;
|
|
}
|
|
if (monster._mgoal == MGOAL_NORMAL) {
|
|
if (dist >= 5
|
|
&& v < 2 * monster._mint + 43
|
|
&& LineClear([&monster](Point position) { return IsTileAvailable(monster, position); }, monster.position.tile, { fx, fy })) {
|
|
if (AddMissile(monster.position.tile, { fx, fy }, md, MIS_RHINO, TARGET_PLAYERS, i, 0, 0) != -1) {
|
|
if (monster.MData->snd_special)
|
|
PlayEffect(monster, 3);
|
|
dMonster[monster.position.tile.x][monster.position.tile.y] = -(i + 1);
|
|
monster._mmode = MonsterMode::Charge;
|
|
}
|
|
} else {
|
|
if (dist >= 2) {
|
|
v = GenerateRnd(100);
|
|
if (v >= 2 * monster._mint + 33
|
|
&& (IsNoneOf(static_cast<MonsterMode>(monster._mVar1), MonsterMode::MoveNorthwards, MonsterMode::MoveSouthwards, MonsterMode::MoveSideways)
|
|
|| monster._mVar2 != 0
|
|
|| v >= 2 * monster._mint + 83)) {
|
|
AiDelay(monster, GenerateRnd(10) + 10);
|
|
} else {
|
|
RandomWalk(i, md);
|
|
}
|
|
} else if (v < 2 * monster._mint + 28) {
|
|
monster._mdir = md;
|
|
StartAttack(monster);
|
|
}
|
|
}
|
|
}
|
|
|
|
monster.CheckStandAnimationIsLoaded(monster._mdir);
|
|
}
|
|
|
|
void GoatAi(int i)
|
|
{
|
|
AiAvoidance(i, true);
|
|
}
|
|
|
|
void GoatBowAi(int i)
|
|
{
|
|
AiRanged(i, MIS_ARROW, false);
|
|
}
|
|
|
|
void FallenAi(int i)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
|
|
if (monster._mgoal == MGOAL_ATTACK2) {
|
|
if (monster._mgoalvar1 != 0)
|
|
monster._mgoalvar1--;
|
|
else
|
|
monster._mgoal = MGOAL_NORMAL;
|
|
}
|
|
if (monster._mmode != MonsterMode::Stand || monster._msquelch == 0) {
|
|
return;
|
|
}
|
|
|
|
if (monster._mgoal == MGOAL_RETREAT) {
|
|
if (monster._mgoalvar1-- == 0) {
|
|
monster._mgoal = MGOAL_NORMAL;
|
|
M_StartStand(monster, opposite[monster._mgoalvar2]);
|
|
}
|
|
}
|
|
|
|
if (monster.AnimInfo.CurrentFrame == monster.AnimInfo.NumberOfFrames) {
|
|
if (GenerateRnd(4) != 0) {
|
|
return;
|
|
}
|
|
if ((monster._mFlags & MFLAG_NOHEAL) == 0) {
|
|
StartSpecialStand(monster, monster._mdir);
|
|
if (monster._mmaxhp - (2 * monster._mint + 2) >= monster._mhitpoints)
|
|
monster._mhitpoints += 2 * monster._mint + 2;
|
|
else
|
|
monster._mhitpoints = monster._mmaxhp;
|
|
}
|
|
int rad = 2 * monster._mint + 4;
|
|
for (int y = -rad; y <= rad; y++) {
|
|
for (int x = -rad; x <= rad; x++) {
|
|
int xpos = monster.position.tile.x + x;
|
|
int ypos = monster.position.tile.y + y;
|
|
if (y >= 0 && y < MAXDUNY && x >= 0 && x < MAXDUNX) {
|
|
int m = dMonster[xpos][ypos];
|
|
if (m <= 0)
|
|
continue;
|
|
|
|
auto &otherMonster = Monsters[m - 1];
|
|
if (otherMonster._mAi != AI_FALLEN)
|
|
continue;
|
|
|
|
otherMonster._mgoal = MGOAL_ATTACK2;
|
|
otherMonster._mgoalvar1 = 30 * monster._mint + 105;
|
|
}
|
|
}
|
|
}
|
|
} else if (monster._mgoal == MGOAL_RETREAT) {
|
|
RandomWalk(i, monster._mdir);
|
|
} else if (monster._mgoal == MGOAL_ATTACK2) {
|
|
int xpos = monster.position.tile.x - monster.enemyPosition.x;
|
|
int ypos = monster.position.tile.y - monster.enemyPosition.y;
|
|
if (abs(xpos) < 2 && abs(ypos) < 2)
|
|
StartAttack(monster);
|
|
else
|
|
RandomWalk(i, GetMonsterDirection(monster));
|
|
} else
|
|
SkeletonAi(i);
|
|
}
|
|
|
|
void MagmaAi(int i)
|
|
{
|
|
AiRangedAvoidance(i, MIS_MAGMABALL, true, 4, 0);
|
|
}
|
|
|
|
void LeoricAi(int i)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
|
|
if (monster._mmode != MonsterMode::Stand || monster._msquelch == 0) {
|
|
return;
|
|
}
|
|
|
|
int fx = monster.enemyPosition.x;
|
|
int fy = monster.enemyPosition.y;
|
|
int mx = monster.position.tile.x - fx;
|
|
int my = monster.position.tile.y - fy;
|
|
Direction md = GetDirection(monster.position.tile, monster.position.last);
|
|
if (monster._msquelch < UINT8_MAX)
|
|
MonstCheckDoors(monster);
|
|
int v = GenerateRnd(100);
|
|
int dist = std::max(abs(mx), abs(my));
|
|
if (dist >= 2 && monster._msquelch == UINT8_MAX && dTransVal[monster.position.tile.x][monster.position.tile.y] == dTransVal[fx][fy]) {
|
|
if (monster._mgoal == MGOAL_MOVE || ((abs(mx) >= 3 || abs(my) >= 3) && GenerateRnd(4) == 0)) {
|
|
if (monster._mgoal != MGOAL_MOVE) {
|
|
monster._mgoalvar1 = 0;
|
|
monster._mgoalvar2 = GenerateRnd(2);
|
|
}
|
|
monster._mgoal = MGOAL_MOVE;
|
|
if ((monster._mgoalvar1++ >= 2 * dist && DirOK(i, md)) || dTransVal[monster.position.tile.x][monster.position.tile.y] != dTransVal[fx][fy]) {
|
|
monster._mgoal = MGOAL_NORMAL;
|
|
} else if (!RoundWalk(i, md, &monster._mgoalvar2)) {
|
|
AiDelay(monster, GenerateRnd(10) + 10);
|
|
}
|
|
}
|
|
} else {
|
|
monster._mgoal = MGOAL_NORMAL;
|
|
}
|
|
if (monster._mgoal == MGOAL_NORMAL) {
|
|
if (!gbIsMultiplayer
|
|
&& ((dist >= 3 && v < 4 * monster._mint + 35) || v < 6)
|
|
&& LineClearMissile(monster.position.tile, { fx, fy })) {
|
|
Point newPosition = monster.position.tile + md;
|
|
if (IsTileAvailable(monster, newPosition) && ActiveMonsterCount < MAXMONSTERS) {
|
|
SpawnSkeleton(newPosition, md);
|
|
StartSpecialStand(monster, md);
|
|
}
|
|
} else {
|
|
if (dist >= 2) {
|
|
v = GenerateRnd(100);
|
|
if (v >= monster._mint + 25
|
|
&& (IsNoneOf(static_cast<MonsterMode>(monster._mVar1), MonsterMode::MoveNorthwards, MonsterMode::MoveSouthwards, MonsterMode::MoveSideways) || monster._mVar2 != 0 || (v >= monster._mint + 75))) {
|
|
AiDelay(monster, GenerateRnd(10) + 10);
|
|
} else {
|
|
RandomWalk(i, md);
|
|
}
|
|
} else if (v < monster._mint + 20) {
|
|
monster._mdir = md;
|
|
StartAttack(monster);
|
|
}
|
|
}
|
|
}
|
|
|
|
monster.CheckStandAnimationIsLoaded(md);
|
|
}
|
|
|
|
void BatAi(int i)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
|
|
if (monster._mmode != MonsterMode::Stand || monster._msquelch == 0) {
|
|
return;
|
|
}
|
|
|
|
int xd = monster.position.tile.x - monster.enemyPosition.x;
|
|
int yd = monster.position.tile.y - monster.enemyPosition.y;
|
|
Direction md = GetDirection(monster.position.tile, monster.position.last);
|
|
monster._mdir = md;
|
|
int v = GenerateRnd(100);
|
|
if (monster._mgoal == MGOAL_RETREAT) {
|
|
if (monster._mgoalvar1 == 0) {
|
|
RandomWalk(i, opposite[md]);
|
|
monster._mgoalvar1++;
|
|
} else {
|
|
if (GenerateRnd(2) != 0)
|
|
RandomWalk(i, left[md]);
|
|
else
|
|
RandomWalk(i, right[md]);
|
|
monster._mgoal = MGOAL_NORMAL;
|
|
}
|
|
return;
|
|
}
|
|
|
|
int fx = monster.enemyPosition.x;
|
|
int fy = monster.enemyPosition.y;
|
|
if (monster.MType->mtype == MT_GLOOM
|
|
&& (abs(xd) >= 5 || abs(yd) >= 5)
|
|
&& v < 4 * monster._mint + 33
|
|
&& LineClear([&monster](Point position) { return IsTileAvailable(monster, position); }, monster.position.tile, { fx, fy })) {
|
|
if (AddMissile(monster.position.tile, { fx, fy }, md, MIS_RHINO, TARGET_PLAYERS, i, 0, 0) != -1) {
|
|
dMonster[monster.position.tile.x][monster.position.tile.y] = -(i + 1);
|
|
monster._mmode = MonsterMode::Charge;
|
|
}
|
|
} else if (abs(xd) >= 2 || abs(yd) >= 2) {
|
|
if ((monster._mVar2 > 20 && v < monster._mint + 13)
|
|
|| (IsAnyOf(static_cast<MonsterMode>(monster._mVar1), MonsterMode::MoveNorthwards, MonsterMode::MoveSouthwards, MonsterMode::MoveSideways)
|
|
&& monster._mVar2 == 0
|
|
&& v < monster._mint + 63)) {
|
|
RandomWalk(i, md);
|
|
}
|
|
} else if (v < 4 * monster._mint + 8) {
|
|
StartAttack(monster);
|
|
monster._mgoal = MGOAL_RETREAT;
|
|
monster._mgoalvar1 = 0;
|
|
if (monster.MType->mtype == MT_FAMILIAR) {
|
|
AddMissile(monster.enemyPosition, { monster.enemyPosition.x + 1, 0 }, DIR_S, MIS_LIGHTNING, TARGET_PLAYERS, i, GenerateRnd(10) + 1, 0);
|
|
}
|
|
}
|
|
|
|
monster.CheckStandAnimationIsLoaded(md);
|
|
}
|
|
|
|
void GargoyleAi(int i)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
|
|
int dx = monster.position.tile.x - monster.position.last.x;
|
|
int dy = monster.position.tile.y - monster.position.last.y;
|
|
Direction md = GetMonsterDirection(monster);
|
|
if (monster._msquelch != 0 && (monster._mFlags & MFLAG_ALLOW_SPECIAL) != 0) {
|
|
UpdateEnemy(monster);
|
|
int mx = monster.position.tile.x - monster.enemyPosition.x;
|
|
int my = monster.position.tile.y - monster.enemyPosition.y;
|
|
if (abs(mx) < monster._mint + 2 && abs(my) < monster._mint + 2) {
|
|
monster._mFlags &= ~MFLAG_ALLOW_SPECIAL;
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (monster._mmode != MonsterMode::Stand || monster._msquelch == 0) {
|
|
return;
|
|
}
|
|
|
|
if (monster._mhitpoints < (monster._mmaxhp / 2))
|
|
if ((monster._mFlags & MFLAG_NOHEAL) == 0)
|
|
monster._mgoal = MGOAL_RETREAT;
|
|
if (monster._mgoal == MGOAL_RETREAT) {
|
|
if (abs(dx) >= monster._mint + 2 || abs(dy) >= monster._mint + 2) {
|
|
monster._mgoal = MGOAL_NORMAL;
|
|
StartHeal(monster);
|
|
} else if (!RandomWalk(i, opposite[md])) {
|
|
monster._mgoal = MGOAL_NORMAL;
|
|
}
|
|
}
|
|
AiAvoidance(i, false);
|
|
}
|
|
|
|
void ButcherAi(int i)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
|
|
if (monster._mmode != MonsterMode::Stand || monster._msquelch == 0) {
|
|
return;
|
|
}
|
|
|
|
int mx = monster.position.tile.x;
|
|
int my = monster.position.tile.y;
|
|
int x = mx - monster.enemyPosition.x;
|
|
int y = my - monster.enemyPosition.y;
|
|
|
|
Direction md = GetDirection({ mx, my }, monster.position.last);
|
|
monster._mdir = md;
|
|
|
|
if (abs(x) >= 2 || abs(y) >= 2)
|
|
RandomWalk(i, md);
|
|
else
|
|
StartAttack(monster);
|
|
|
|
monster.CheckStandAnimationIsLoaded(md);
|
|
}
|
|
|
|
void SuccubusAi(int i)
|
|
{
|
|
AiRanged(i, MIS_FLARE, false);
|
|
}
|
|
|
|
void SneakAi(int i)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
|
|
if (monster._mmode != MonsterMode::Stand) {
|
|
return;
|
|
}
|
|
int mx = monster.position.tile.x;
|
|
int my = monster.position.tile.y;
|
|
if (dLight[mx][my] == LightsMax) {
|
|
return;
|
|
}
|
|
mx -= monster.enemyPosition.x;
|
|
my -= monster.enemyPosition.y;
|
|
|
|
int dist = 5 - monster._mint;
|
|
if (static_cast<MonsterMode>(monster._mVar1) == MonsterMode::HitRecovery) {
|
|
monster._mgoal = MGOAL_RETREAT;
|
|
monster._mgoalvar1 = 0;
|
|
} else if (abs(mx) >= dist + 3 || abs(my) >= dist + 3 || monster._mgoalvar1 > 8) {
|
|
monster._mgoal = MGOAL_NORMAL;
|
|
monster._mgoalvar1 = 0;
|
|
}
|
|
Direction md = GetMonsterDirection(monster);
|
|
if (monster._mgoal == MGOAL_RETREAT && (monster._mFlags & MFLAG_NO_ENEMY) == 0) {
|
|
if ((monster._mFlags & MFLAG_TARGETS_MONSTER) != 0)
|
|
md = GetDirection(monster.position.tile, Monsters[monster._menemy].position.tile);
|
|
else
|
|
md = GetDirection(monster.position.tile, Players[monster._menemy].position.last);
|
|
md = opposite[md];
|
|
if (monster.MType->mtype == MT_UNSEEN) {
|
|
if (GenerateRnd(2) != 0)
|
|
md = left[md];
|
|
else
|
|
md = right[md];
|
|
}
|
|
}
|
|
monster._mdir = md;
|
|
int v = GenerateRnd(100);
|
|
if (abs(mx) < dist && abs(my) < dist && (monster._mFlags & MFLAG_HIDDEN) != 0) {
|
|
StartFadein(monster, md, false);
|
|
} else {
|
|
if ((abs(mx) >= dist + 1 || abs(my) >= dist + 1) && (monster._mFlags & MFLAG_HIDDEN) == 0) {
|
|
StartFadeout(monster, md, true);
|
|
} else {
|
|
if (monster._mgoal == MGOAL_RETREAT
|
|
|| ((abs(mx) >= 2 || abs(my) >= 2) && ((monster._mVar2 > 20 && v < 4 * monster._mint + 14) || (IsAnyOf(static_cast<MonsterMode>(monster._mVar1), MonsterMode::MoveNorthwards, MonsterMode::MoveSouthwards, MonsterMode::MoveSideways) && monster._mVar2 == 0 && v < 4 * monster._mint + 64)))) {
|
|
monster._mgoalvar1++;
|
|
RandomWalk(i, md);
|
|
}
|
|
}
|
|
}
|
|
if (monster._mmode == MonsterMode::Stand) {
|
|
if (abs(mx) >= 2 || abs(my) >= 2 || v >= 4 * monster._mint + 10)
|
|
monster.AnimInfo.pCelSprite = &*monster.MType->GetAnimData(MonsterGraphic::Stand).CelSpritesForDirections[md];
|
|
else
|
|
StartAttack(monster);
|
|
}
|
|
}
|
|
|
|
void StormAi(int i)
|
|
{
|
|
AiRangedAvoidance(i, MIS_LIGHTCTRL2, true, 4, 0);
|
|
}
|
|
|
|
void GharbadAi(int i)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
|
|
if (monster._mmode != MonsterMode::Stand) {
|
|
return;
|
|
}
|
|
|
|
int mx = monster.position.tile.x;
|
|
int my = monster.position.tile.y;
|
|
Direction md = GetMonsterDirection(monster);
|
|
|
|
if (monster.mtalkmsg >= TEXT_GARBUD1
|
|
&& monster.mtalkmsg <= TEXT_GARBUD3
|
|
&& (dFlags[mx][my] & BFLAG_VISIBLE) == 0
|
|
&& monster._mgoal == MGOAL_TALKING) {
|
|
monster._mgoal = MGOAL_INQUIRING;
|
|
switch (monster.mtalkmsg) {
|
|
case TEXT_GARBUD1:
|
|
monster.mtalkmsg = TEXT_GARBUD2;
|
|
break;
|
|
case TEXT_GARBUD2:
|
|
monster.mtalkmsg = TEXT_GARBUD3;
|
|
break;
|
|
case TEXT_GARBUD3:
|
|
monster.mtalkmsg = TEXT_GARBUD4;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ((dFlags[mx][my] & BFLAG_VISIBLE) != 0) {
|
|
if (monster.mtalkmsg == TEXT_GARBUD4) {
|
|
if (!effect_is_playing(USFX_GARBUD4) && monster._mgoal == MGOAL_TALKING) {
|
|
monster._mgoal = MGOAL_NORMAL;
|
|
monster._msquelch = UINT8_MAX;
|
|
monster.mtalkmsg = TEXT_NONE;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (monster._mgoal == MGOAL_NORMAL || monster._mgoal == MGOAL_MOVE)
|
|
AiAvoidance(i, true);
|
|
|
|
monster.CheckStandAnimationIsLoaded(md);
|
|
}
|
|
|
|
void AcidAvoidanceAi(int i)
|
|
{
|
|
AiRangedAvoidance(i, MIS_ACID, false, 4, 1);
|
|
}
|
|
|
|
void AcidAi(int i)
|
|
{
|
|
AiRanged(i, MIS_ACID, true);
|
|
}
|
|
|
|
void SnotSpilAi(int i)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
|
|
if (monster._mmode != MonsterMode::Stand) {
|
|
return;
|
|
}
|
|
|
|
int mx = monster.position.tile.x;
|
|
int my = monster.position.tile.y;
|
|
Direction md = GetMonsterDirection(monster);
|
|
|
|
if (monster.mtalkmsg == TEXT_BANNER10 && (dFlags[mx][my] & BFLAG_VISIBLE) == 0 && monster._mgoal == MGOAL_TALKING) {
|
|
monster.mtalkmsg = TEXT_BANNER11;
|
|
monster._mgoal = MGOAL_INQUIRING;
|
|
}
|
|
|
|
if (monster.mtalkmsg == TEXT_BANNER11 && Quests[Q_LTBANNER]._qvar1 == 3) {
|
|
monster.mtalkmsg = TEXT_NONE;
|
|
monster._mgoal = MGOAL_NORMAL;
|
|
}
|
|
|
|
if ((dFlags[mx][my] & BFLAG_VISIBLE) != 0) {
|
|
if (monster.mtalkmsg == TEXT_BANNER12) {
|
|
if (!effect_is_playing(USFX_SNOT3) && monster._mgoal == MGOAL_TALKING) {
|
|
ObjChangeMap(setpc_x, setpc_y, setpc_x + setpc_w + 1, setpc_y + setpc_h + 1);
|
|
Quests[Q_LTBANNER]._qvar1 = 3;
|
|
RedoPlayerVision();
|
|
monster._msquelch = UINT8_MAX;
|
|
monster.mtalkmsg = TEXT_NONE;
|
|
monster._mgoal = MGOAL_NORMAL;
|
|
}
|
|
}
|
|
if (Quests[Q_LTBANNER]._qvar1 == 3) {
|
|
if (monster._mgoal == MGOAL_NORMAL || monster._mgoal == MGOAL_ATTACK2)
|
|
FallenAi(i);
|
|
}
|
|
}
|
|
|
|
monster.CheckStandAnimationIsLoaded(md);
|
|
}
|
|
|
|
void SnakeAi(int i)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
|
|
char pattern[6] = { 1, 1, 0, -1, -1, 0 };
|
|
if (monster._mmode != MonsterMode::Stand || monster._msquelch == 0)
|
|
return;
|
|
int fx = monster.enemyPosition.x;
|
|
int fy = monster.enemyPosition.y;
|
|
int mx = monster.position.tile.x - fx;
|
|
int my = monster.position.tile.y - fy;
|
|
Direction md = GetDirection(monster.position.tile, monster.position.last);
|
|
monster._mdir = md;
|
|
if (abs(mx) >= 2 || abs(my) >= 2) {
|
|
if (abs(mx) < 3 && abs(my) < 3 && LineClear([&monster](Point position) { return IsTileAvailable(monster, position); }, monster.position.tile, { fx, fy }) && static_cast<MonsterMode>(monster._mVar1) != MonsterMode::Charge) {
|
|
if (AddMissile(monster.position.tile, { fx, fy }, md, MIS_RHINO, TARGET_PLAYERS, i, 0, 0) != -1) {
|
|
PlayEffect(monster, 0);
|
|
dMonster[monster.position.tile.x][monster.position.tile.y] = -(i + 1);
|
|
monster._mmode = MonsterMode::Charge;
|
|
}
|
|
} else if (static_cast<MonsterMode>(monster._mVar1) == MonsterMode::Delay || GenerateRnd(100) >= 35 - 2 * monster._mint) {
|
|
if (pattern[monster._mgoalvar1] == -1)
|
|
md = left[md];
|
|
else if (pattern[monster._mgoalvar1] == 1)
|
|
md = right[md];
|
|
|
|
monster._mgoalvar1++;
|
|
if (monster._mgoalvar1 > 5)
|
|
monster._mgoalvar1 = 0;
|
|
|
|
if (md != monster._mgoalvar2) {
|
|
int drift = md - monster._mgoalvar2;
|
|
if (drift < 0)
|
|
drift += 8;
|
|
|
|
if (drift < 4)
|
|
md = right[monster._mgoalvar2];
|
|
else if (drift > 4)
|
|
md = left[monster._mgoalvar2];
|
|
monster._mgoalvar2 = md;
|
|
}
|
|
|
|
if (!DumbWalk(i, md))
|
|
RandomWalk2(i, monster._mdir);
|
|
} else {
|
|
AiDelay(monster, 15 - monster._mint + GenerateRnd(10));
|
|
}
|
|
} else {
|
|
if (IsAnyOf(static_cast<MonsterMode>(monster._mVar1), MonsterMode::Delay, MonsterMode::Charge)
|
|
|| (GenerateRnd(100) < monster._mint + 20)) {
|
|
StartAttack(monster);
|
|
} else
|
|
AiDelay(monster, 10 - monster._mint + GenerateRnd(10));
|
|
}
|
|
|
|
monster.CheckStandAnimationIsLoaded(monster._mdir);
|
|
}
|
|
|
|
void CounselorAi(int i)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
|
|
if (monster._mmode != MonsterMode::Stand || monster._msquelch == 0) {
|
|
return;
|
|
}
|
|
int fx = monster.enemyPosition.x;
|
|
int fy = monster.enemyPosition.y;
|
|
int mx = monster.position.tile.x - fx;
|
|
int my = monster.position.tile.y - fy;
|
|
Direction md = GetDirection(monster.position.tile, monster.position.last);
|
|
if (monster._msquelch < UINT8_MAX)
|
|
MonstCheckDoors(monster);
|
|
int v = GenerateRnd(100);
|
|
if (monster._mgoal == MGOAL_RETREAT) {
|
|
if (monster._mgoalvar1++ <= 3)
|
|
RandomWalk(i, opposite[md]);
|
|
else {
|
|
monster._mgoal = MGOAL_NORMAL;
|
|
StartFadein(monster, md, true);
|
|
}
|
|
} else if (monster._mgoal == MGOAL_MOVE) {
|
|
int dist = std::max(abs(mx), abs(my));
|
|
if (dist >= 2 && monster._msquelch == UINT8_MAX && dTransVal[monster.position.tile.x][monster.position.tile.y] == dTransVal[fx][fy]) {
|
|
if (monster._mgoalvar1++ < 2 * dist || !DirOK(i, md)) {
|
|
RoundWalk(i, md, &monster._mgoalvar2);
|
|
} else {
|
|
monster._mgoal = MGOAL_NORMAL;
|
|
StartFadein(monster, md, true);
|
|
}
|
|
} else {
|
|
monster._mgoal = MGOAL_NORMAL;
|
|
StartFadein(monster, md, true);
|
|
}
|
|
} else if (monster._mgoal == MGOAL_NORMAL) {
|
|
if (abs(mx) >= 2 || abs(my) >= 2) {
|
|
if (v < 5 * (monster._mint + 10) && LineClearMissile(monster.position.tile, { fx, fy })) {
|
|
constexpr missile_id MissileTypes[4] = { MIS_FIREBOLT, MIS_CBOLT, MIS_LIGHTCTRL, MIS_FIREBALL };
|
|
StartRangedAttack(monster, MissileTypes[monster._mint], monster.mMinDamage + GenerateRnd(monster.mMaxDamage - monster.mMinDamage + 1));
|
|
} else if (GenerateRnd(100) < 30) {
|
|
monster._mgoal = MGOAL_MOVE;
|
|
monster._mgoalvar1 = 0;
|
|
StartFadeout(monster, md, false);
|
|
} else
|
|
AiDelay(monster, GenerateRnd(10) + 2 * (5 - monster._mint));
|
|
} else {
|
|
monster._mdir = md;
|
|
if (monster._mhitpoints < (monster._mmaxhp / 2)) {
|
|
monster._mgoal = MGOAL_RETREAT;
|
|
monster._mgoalvar1 = 0;
|
|
StartFadeout(monster, md, false);
|
|
} else if (static_cast<MonsterMode>(monster._mVar1) == MonsterMode::Delay
|
|
|| GenerateRnd(100) < 2 * monster._mint + 20) {
|
|
StartRangedAttack(monster, MIS_NULL, 0);
|
|
AddMissile(monster.position.tile, { 0, 0 }, monster._mdir, MIS_FLASH, TARGET_PLAYERS, i, 4, 0);
|
|
AddMissile(monster.position.tile, { 0, 0 }, monster._mdir, MIS_FLASH2, TARGET_PLAYERS, i, 4, 0);
|
|
} else
|
|
AiDelay(monster, GenerateRnd(10) + 2 * (5 - monster._mint));
|
|
}
|
|
}
|
|
if (monster._mmode == MonsterMode::Stand) {
|
|
AiDelay(monster, GenerateRnd(10) + 5);
|
|
}
|
|
}
|
|
|
|
void ZharAi(int i)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
|
|
if (monster._mmode != MonsterMode::Stand) {
|
|
return;
|
|
}
|
|
|
|
int mx = monster.position.tile.x;
|
|
int my = monster.position.tile.y;
|
|
Direction md = GetMonsterDirection(monster);
|
|
if (monster.mtalkmsg == TEXT_ZHAR1 && (dFlags[mx][my] & BFLAG_VISIBLE) == 0 && monster._mgoal == MGOAL_TALKING) {
|
|
monster.mtalkmsg = TEXT_ZHAR2;
|
|
monster._mgoal = MGOAL_INQUIRING;
|
|
}
|
|
|
|
if ((dFlags[mx][my] & BFLAG_VISIBLE) != 0) {
|
|
if (monster.mtalkmsg == TEXT_ZHAR2) {
|
|
if (!effect_is_playing(USFX_ZHAR2) && monster._mgoal == MGOAL_TALKING) {
|
|
monster._msquelch = UINT8_MAX;
|
|
monster.mtalkmsg = TEXT_NONE;
|
|
monster._mgoal = MGOAL_NORMAL;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (monster._mgoal == MGOAL_NORMAL || monster._mgoal == MGOAL_RETREAT || monster._mgoal == MGOAL_MOVE)
|
|
CounselorAi(i);
|
|
|
|
monster.CheckStandAnimationIsLoaded(md);
|
|
}
|
|
|
|
void MegaAi(int i)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
|
|
int mx = monster.position.tile.x - monster.enemyPosition.x;
|
|
int my = monster.position.tile.y - monster.enemyPosition.y;
|
|
if (abs(mx) >= 5 || abs(my) >= 5) {
|
|
SkeletonAi(i);
|
|
return;
|
|
}
|
|
|
|
if (monster._mmode != MonsterMode::Stand || monster._msquelch == 0) {
|
|
return;
|
|
}
|
|
|
|
int fx = monster.enemyPosition.x;
|
|
int fy = monster.enemyPosition.y;
|
|
mx = monster.position.tile.x - fx;
|
|
my = monster.position.tile.y - fy;
|
|
Direction md = GetDirection(monster.position.tile, monster.position.last);
|
|
if (monster._msquelch < UINT8_MAX)
|
|
MonstCheckDoors(monster);
|
|
int v = GenerateRnd(100);
|
|
int dist = std::max(abs(mx), abs(my));
|
|
if (dist >= 2 && monster._msquelch == UINT8_MAX && dTransVal[monster.position.tile.x][monster.position.tile.y] == dTransVal[fx][fy]) {
|
|
if (monster._mgoal == MGOAL_MOVE || dist >= 3) {
|
|
if (monster._mgoal != MGOAL_MOVE) {
|
|
monster._mgoalvar1 = 0;
|
|
monster._mgoalvar2 = GenerateRnd(2);
|
|
}
|
|
monster._mgoal = MGOAL_MOVE;
|
|
monster._mgoalvar3 = 4;
|
|
if (monster._mgoalvar1++ < 2 * dist || !DirOK(i, md)) {
|
|
if (v < 5 * (monster._mint + 16))
|
|
RoundWalk(i, md, &monster._mgoalvar2);
|
|
} else
|
|
monster._mgoal = MGOAL_NORMAL;
|
|
}
|
|
} else {
|
|
monster._mgoal = MGOAL_NORMAL;
|
|
}
|
|
if (monster._mgoal == MGOAL_NORMAL) {
|
|
if (((dist >= 3 && v < 5 * (monster._mint + 2)) || v < 5 * (monster._mint + 1) || monster._mgoalvar3 == 4) && LineClearMissile(monster.position.tile, { fx, fy })) {
|
|
StartRangedSpecialAttack(monster, MIS_FLAMEC, 0);
|
|
} else if (dist >= 2) {
|
|
v = GenerateRnd(100);
|
|
if (v < 2 * (5 * monster._mint + 25)
|
|
|| (IsAnyOf(static_cast<MonsterMode>(monster._mVar1), MonsterMode::MoveNorthwards, MonsterMode::MoveSouthwards, MonsterMode::MoveSideways)
|
|
&& monster._mVar2 == 0
|
|
&& v < 2 * (5 * monster._mint + 40))) {
|
|
RandomWalk(i, md);
|
|
}
|
|
} else {
|
|
if (GenerateRnd(100) < 10 * (monster._mint + 4)) {
|
|
monster._mdir = md;
|
|
if (GenerateRnd(2) != 0)
|
|
StartAttack(monster);
|
|
else
|
|
StartRangedSpecialAttack(monster, MIS_FLAMEC, 0);
|
|
}
|
|
}
|
|
monster._mgoalvar3 = 1;
|
|
}
|
|
if (monster._mmode == MonsterMode::Stand) {
|
|
AiDelay(monster, GenerateRnd(10) + 5);
|
|
}
|
|
}
|
|
|
|
void DiabloAi(int i)
|
|
{
|
|
AiRangedAvoidance(i, MIS_DIABAPOCA, false, 40, 0);
|
|
}
|
|
|
|
void LazarusAi(int i)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
|
|
if (monster._mmode != MonsterMode::Stand) {
|
|
return;
|
|
}
|
|
|
|
int mx = monster.position.tile.x;
|
|
int my = monster.position.tile.y;
|
|
Direction md = GetMonsterDirection(monster);
|
|
if ((dFlags[mx][my] & BFLAG_VISIBLE) != 0) {
|
|
if (!gbIsMultiplayer) {
|
|
auto &myPlayer = Players[MyPlayerId];
|
|
if (monster.mtalkmsg == TEXT_VILE13 && monster._mgoal == MGOAL_INQUIRING && myPlayer.position.tile.x == 35 && myPlayer.position.tile.y == 46) {
|
|
PlayInGameMovie("gendata\\fprst3.smk");
|
|
monster._mmode = MonsterMode::Talk;
|
|
Quests[Q_BETRAYER]._qvar1 = 5;
|
|
}
|
|
|
|
if (monster.mtalkmsg == TEXT_VILE13 && !effect_is_playing(USFX_LAZ1) && monster._mgoal == MGOAL_TALKING) {
|
|
ObjChangeMapResync(1, 18, 20, 24);
|
|
RedoPlayerVision();
|
|
Quests[Q_BETRAYER]._qvar1 = 6;
|
|
monster._mgoal = MGOAL_NORMAL;
|
|
monster._msquelch = UINT8_MAX;
|
|
monster.mtalkmsg = TEXT_NONE;
|
|
}
|
|
}
|
|
|
|
if (gbIsMultiplayer && monster.mtalkmsg == TEXT_VILE13 && monster._mgoal == MGOAL_INQUIRING && Quests[Q_BETRAYER]._qvar1 <= 3) {
|
|
monster._mmode = MonsterMode::Talk;
|
|
}
|
|
}
|
|
|
|
if (monster._mgoal == MGOAL_NORMAL || monster._mgoal == MGOAL_RETREAT || monster._mgoal == MGOAL_MOVE) {
|
|
if (!gbIsMultiplayer && Quests[Q_BETRAYER]._qvar1 == 4 && monster.mtalkmsg == TEXT_NONE) { // Fix save games affected by teleport bug
|
|
ObjChangeMapResync(1, 18, 20, 24);
|
|
RedoPlayerVision();
|
|
Quests[Q_BETRAYER]._qvar1 = 6;
|
|
}
|
|
monster.mtalkmsg = TEXT_NONE;
|
|
CounselorAi(i);
|
|
}
|
|
|
|
monster.CheckStandAnimationIsLoaded(md);
|
|
}
|
|
|
|
void LazarusMinionAi(int i)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
|
|
if (monster._mmode != MonsterMode::Stand)
|
|
return;
|
|
|
|
int mx = monster.position.tile.x;
|
|
int my = monster.position.tile.y;
|
|
Direction md = GetMonsterDirection(monster);
|
|
|
|
if ((dFlags[mx][my] & BFLAG_VISIBLE) != 0) {
|
|
if (!gbIsMultiplayer) {
|
|
if (Quests[Q_BETRAYER]._qvar1 <= 5) {
|
|
monster._mgoal = MGOAL_INQUIRING;
|
|
} else {
|
|
monster._mgoal = MGOAL_NORMAL;
|
|
monster.mtalkmsg = TEXT_NONE;
|
|
}
|
|
} else
|
|
monster._mgoal = MGOAL_NORMAL;
|
|
}
|
|
if (monster._mgoal == MGOAL_NORMAL)
|
|
SuccubusAi(i);
|
|
|
|
monster.CheckStandAnimationIsLoaded(md);
|
|
}
|
|
|
|
void LachdananAi(int i)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
|
|
if (monster._mmode != MonsterMode::Stand) {
|
|
return;
|
|
}
|
|
|
|
int mx = monster.position.tile.x;
|
|
int my = monster.position.tile.y;
|
|
Direction md = GetMonsterDirection(monster);
|
|
|
|
if (monster.mtalkmsg == TEXT_VEIL9 && (dFlags[mx][my] & BFLAG_VISIBLE) == 0 && monster._mgoal == MGOAL_TALKING) {
|
|
monster.mtalkmsg = TEXT_VEIL10;
|
|
monster._mgoal = MGOAL_INQUIRING;
|
|
}
|
|
|
|
if ((dFlags[mx][my] & BFLAG_VISIBLE) != 0) {
|
|
if (monster.mtalkmsg == TEXT_VEIL11) {
|
|
if (!effect_is_playing(USFX_LACH3) && monster._mgoal == MGOAL_TALKING) {
|
|
monster.mtalkmsg = TEXT_NONE;
|
|
Quests[Q_VEIL]._qactive = QUEST_DONE;
|
|
M_StartKill(i, -1);
|
|
}
|
|
}
|
|
}
|
|
|
|
monster.CheckStandAnimationIsLoaded(md);
|
|
}
|
|
|
|
void WarlordAi(int i)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
|
|
if (monster._mmode != MonsterMode::Stand) {
|
|
return;
|
|
}
|
|
|
|
int mx = monster.position.tile.x;
|
|
int my = monster.position.tile.y;
|
|
Direction md = GetMonsterDirection(monster);
|
|
if ((dFlags[mx][my] & BFLAG_VISIBLE) != 0) {
|
|
if (monster.mtalkmsg == TEXT_WARLRD9 && monster._mgoal == MGOAL_INQUIRING)
|
|
monster._mmode = MonsterMode::Talk;
|
|
if (monster.mtalkmsg == TEXT_WARLRD9 && !effect_is_playing(USFX_WARLRD1) && monster._mgoal == MGOAL_TALKING) {
|
|
monster._msquelch = UINT8_MAX;
|
|
monster.mtalkmsg = TEXT_NONE;
|
|
monster._mgoal = MGOAL_NORMAL;
|
|
}
|
|
}
|
|
|
|
if (monster._mgoal == MGOAL_NORMAL)
|
|
SkeletonAi(i);
|
|
|
|
monster.CheckStandAnimationIsLoaded(md);
|
|
}
|
|
|
|
void FirebatAi(int i)
|
|
{
|
|
AiRanged(i, MIS_FIREBOLT, false);
|
|
}
|
|
|
|
void TorchantAi(int i)
|
|
{
|
|
AiRanged(i, MIS_FIREBALL, false);
|
|
}
|
|
|
|
void HorkDemonAi(int i)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
|
|
if (monster._mmode != MonsterMode::Stand || monster._msquelch == 0) {
|
|
return;
|
|
}
|
|
|
|
int fx = monster.enemyPosition.x;
|
|
int fy = monster.enemyPosition.y;
|
|
int mx = monster.position.tile.x - fx;
|
|
int my = monster.position.tile.y - fy;
|
|
Direction md = GetDirection(monster.position.tile, monster.position.last);
|
|
|
|
if (monster._msquelch < 255) {
|
|
MonstCheckDoors(monster);
|
|
}
|
|
|
|
int v = GenerateRnd(100);
|
|
|
|
if (abs(mx) < 2 && abs(my) < 2) {
|
|
monster._mgoal = MGOAL_NORMAL;
|
|
} else if (monster._mgoal == 4 || ((abs(mx) >= 5 || abs(my) >= 5) && GenerateRnd(4) != 0)) {
|
|
if (monster._mgoal != 4) {
|
|
monster._mgoalvar1 = 0;
|
|
monster._mgoalvar2 = GenerateRnd(2);
|
|
}
|
|
monster._mgoal = MGOAL_MOVE;
|
|
int dist = std::max(abs(mx), abs(my));
|
|
if (monster._mgoalvar1++ >= 2 * dist || dTransVal[monster.position.tile.x][monster.position.tile.y] != dTransVal[fx][fy]) {
|
|
monster._mgoal = MGOAL_NORMAL;
|
|
} else if (!RoundWalk(i, md, &monster._mgoalvar2)) {
|
|
AiDelay(monster, GenerateRnd(10) + 10);
|
|
}
|
|
}
|
|
|
|
if (monster._mgoal == 1) {
|
|
if ((abs(mx) >= 3 || abs(my) >= 3) && v < 2 * monster._mint + 43) {
|
|
Point position = monster.position.tile + monster._mdir;
|
|
if (IsTileAvailable(monster, position) && ActiveMonsterCount < MAXMONSTERS) {
|
|
StartRangedSpecialAttack(monster, MIS_HORKDMN, 0);
|
|
}
|
|
} else if (abs(mx) < 2 && abs(my) < 2) {
|
|
if (v < 2 * monster._mint + 28) {
|
|
monster._mdir = md;
|
|
StartAttack(monster);
|
|
}
|
|
} else {
|
|
v = GenerateRnd(100);
|
|
if (v < 2 * monster._mint + 33
|
|
|| (IsAnyOf(static_cast<MonsterMode>(monster._mVar1), MonsterMode::MoveNorthwards, MonsterMode::MoveSouthwards, MonsterMode::MoveSideways) && monster._mVar2 == 0 && v < 2 * monster._mint + 83)) {
|
|
RandomWalk(i, md);
|
|
} else {
|
|
AiDelay(monster, GenerateRnd(10) + 10);
|
|
}
|
|
}
|
|
}
|
|
|
|
monster.CheckStandAnimationIsLoaded(monster._mdir);
|
|
}
|
|
|
|
void LichAi(int i)
|
|
{
|
|
AiRanged(i, MIS_LICH, false);
|
|
}
|
|
|
|
void ArchLichAi(int i)
|
|
{
|
|
AiRanged(i, MIS_ARCHLICH, false);
|
|
}
|
|
|
|
void PsychorbAi(int i)
|
|
{
|
|
AiRanged(i, MIS_PSYCHORB, false);
|
|
}
|
|
|
|
void NecromorbAi(int i)
|
|
{
|
|
AiRanged(i, MIS_NECROMORB, false);
|
|
}
|
|
|
|
void BoneDemonAi(int i)
|
|
{
|
|
AiRangedAvoidance(i, MIS_BONEDEMON, true, 4, 0);
|
|
}
|
|
|
|
const char *GetMonsterTypeText(const MonsterData &monsterData)
|
|
{
|
|
switch (monsterData.mMonstClass) {
|
|
case MonsterClass::Animal:
|
|
return _("Animal");
|
|
case MonsterClass::Demon:
|
|
return _("Demon");
|
|
case MonsterClass::Undead:
|
|
return _("Undead");
|
|
}
|
|
|
|
app_fatal("Unknown mMonstClass %i", monsterData.mMonstClass);
|
|
}
|
|
|
|
void ActivateSpawn(int i, Point position, Direction dir)
|
|
{
|
|
auto &monster = Monsters[i];
|
|
dMonster[position.x][position.y] = i + 1;
|
|
monster.position.tile = position;
|
|
monster.position.future = position;
|
|
monster.position.old = position;
|
|
StartSpecialStand(monster, dir);
|
|
}
|
|
|
|
/** Maps from monster AI ID to monster AI function. */
|
|
void (*AiProc[])(int i) = {
|
|
&ZombieAi,
|
|
&OverlordAi,
|
|
&SkeletonAi,
|
|
&SkeletonBowAi,
|
|
&ScavengerAi,
|
|
&RhinoAi,
|
|
&GoatAi,
|
|
&GoatBowAi,
|
|
&FallenAi,
|
|
&MagmaAi,
|
|
&LeoricAi,
|
|
&BatAi,
|
|
&GargoyleAi,
|
|
&ButcherAi,
|
|
&SuccubusAi,
|
|
&SneakAi,
|
|
&StormAi,
|
|
nullptr,
|
|
&GharbadAi,
|
|
&AcidAvoidanceAi,
|
|
&AcidAi,
|
|
&GolumAi,
|
|
&ZharAi,
|
|
&SnotSpilAi,
|
|
&SnakeAi,
|
|
&CounselorAi,
|
|
&MegaAi,
|
|
&DiabloAi,
|
|
&LazarusAi,
|
|
&LazarusMinionAi,
|
|
&LachdananAi,
|
|
&WarlordAi,
|
|
&FirebatAi,
|
|
&TorchantAi,
|
|
&HorkDemonAi,
|
|
&LichAi,
|
|
&ArchLichAi,
|
|
&PsychorbAi,
|
|
&NecromorbAi,
|
|
&BoneDemonAi
|
|
};
|
|
|
|
} // namespace
|
|
|
|
void InitLevelMonsters()
|
|
{
|
|
LevelMonsterTypeCount = 0;
|
|
monstimgtot = 0;
|
|
|
|
for (auto &levelMonsterType : LevelMonsterTypes) {
|
|
levelMonsterType.mPlaceFlags = 0;
|
|
}
|
|
|
|
ClrAllMonsters();
|
|
ActiveMonsterCount = 0;
|
|
totalmonsters = MAXMONSTERS;
|
|
|
|
for (int i = 0; i < MAXMONSTERS; i++) {
|
|
ActiveMonsters[i] = i;
|
|
}
|
|
|
|
uniquetrans = 0;
|
|
}
|
|
|
|
void GetLevelMTypes()
|
|
{
|
|
// this array is merged with skeltypes down below.
|
|
_monster_id typelist[MAXMONSTERS];
|
|
_monster_id skeltypes[NUM_MTYPES];
|
|
|
|
int minl; // min level
|
|
int maxl; // max level
|
|
char mamask;
|
|
const int numskeltypes = 19;
|
|
|
|
int nt; // number of types
|
|
|
|
if (gbIsSpawn)
|
|
mamask = 1; // monster availability mask
|
|
else
|
|
mamask = 3; // monster availability mask
|
|
|
|
AddMonsterType(MT_GOLEM, PLACE_SPECIAL);
|
|
if (currlevel == 16) {
|
|
AddMonsterType(MT_ADVOCATE, PLACE_SCATTER);
|
|
AddMonsterType(MT_RBLACK, PLACE_SCATTER);
|
|
AddMonsterType(MT_DIABLO, PLACE_SPECIAL);
|
|
return;
|
|
}
|
|
|
|
if (currlevel == 18)
|
|
AddMonsterType(MT_HORKSPWN, PLACE_SCATTER);
|
|
if (currlevel == 19) {
|
|
AddMonsterType(MT_HORKSPWN, PLACE_SCATTER);
|
|
AddMonsterType(MT_HORKDMN, PLACE_UNIQUE);
|
|
}
|
|
if (currlevel == 20)
|
|
AddMonsterType(MT_DEFILER, PLACE_UNIQUE);
|
|
if (currlevel == 24) {
|
|
AddMonsterType(MT_ARCHLICH, PLACE_SCATTER);
|
|
AddMonsterType(MT_NAKRUL, PLACE_SPECIAL);
|
|
}
|
|
|
|
if (!setlevel) {
|
|
if (Quests[Q_BUTCHER].IsAvailable())
|
|
AddMonsterType(MT_CLEAVER, PLACE_SPECIAL);
|
|
if (Quests[Q_GARBUD].IsAvailable())
|
|
AddMonsterType(UniqueMonstersData[UMT_GARBUD].mtype, PLACE_UNIQUE);
|
|
if (Quests[Q_ZHAR].IsAvailable())
|
|
AddMonsterType(UniqueMonstersData[UMT_ZHAR].mtype, PLACE_UNIQUE);
|
|
if (Quests[Q_LTBANNER].IsAvailable())
|
|
AddMonsterType(UniqueMonstersData[UMT_SNOTSPIL].mtype, PLACE_UNIQUE);
|
|
if (Quests[Q_VEIL].IsAvailable())
|
|
AddMonsterType(UniqueMonstersData[UMT_LACHDAN].mtype, PLACE_UNIQUE);
|
|
if (Quests[Q_WARLORD].IsAvailable())
|
|
AddMonsterType(UniqueMonstersData[UMT_WARLORD].mtype, PLACE_UNIQUE);
|
|
|
|
if (gbIsMultiplayer && currlevel == Quests[Q_SKELKING]._qlevel) {
|
|
|
|
AddMonsterType(MT_SKING, PLACE_UNIQUE);
|
|
|
|
nt = 0;
|
|
for (int i = MT_WSKELAX; i <= MT_WSKELAX + numskeltypes; i++) {
|
|
if (IsSkel(i)) {
|
|
minl = 15 * MonstersData[i].mMinDLvl / 30 + 1;
|
|
maxl = 15 * MonstersData[i].mMaxDLvl / 30 + 1;
|
|
|
|
if (currlevel >= minl && currlevel <= maxl) {
|
|
if ((MonstAvailTbl[i] & mamask) != 0) {
|
|
skeltypes[nt++] = (_monster_id)i;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
AddMonsterType(skeltypes[GenerateRnd(nt)], PLACE_SCATTER);
|
|
}
|
|
|
|
nt = 0;
|
|
for (int i = MT_NZOMBIE; i < NUM_MTYPES; i++) {
|
|
minl = 15 * MonstersData[i].mMinDLvl / 30 + 1;
|
|
maxl = 15 * MonstersData[i].mMaxDLvl / 30 + 1;
|
|
|
|
if (currlevel >= minl && currlevel <= maxl) {
|
|
if ((MonstAvailTbl[i] & mamask) != 0) {
|
|
typelist[nt++] = (_monster_id)i;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef _DEBUG
|
|
if (monstdebug) {
|
|
for (int i = 0; i < debugmonsttypes; i++)
|
|
AddMonsterType(DebugMonsters[i], PLACE_SCATTER);
|
|
} else
|
|
#endif
|
|
{
|
|
|
|
while (nt > 0 && LevelMonsterTypeCount < MAX_LVLMTYPES && monstimgtot < 4000) {
|
|
for (int i = 0; i < nt;) {
|
|
if (MonstersData[typelist[i]].mImage > 4000 - monstimgtot) {
|
|
typelist[i] = typelist[--nt];
|
|
continue;
|
|
}
|
|
|
|
i++;
|
|
}
|
|
|
|
if (nt != 0) {
|
|
int i = GenerateRnd(nt);
|
|
AddMonsterType(typelist[i], PLACE_SCATTER);
|
|
typelist[i] = typelist[--nt];
|
|
}
|
|
}
|
|
}
|
|
|
|
} else {
|
|
if (setlvlnum == SL_SKELKING) {
|
|
AddMonsterType(MT_SKING, PLACE_UNIQUE);
|
|
}
|
|
}
|
|
}
|
|
|
|
void InitMonsterGFX(int monst)
|
|
{
|
|
int mtype = LevelMonsterTypes[monst].mtype;
|
|
int width = MonstersData[mtype].width;
|
|
|
|
for (int anim = 0; anim < 6; anim++) {
|
|
int frames = MonstersData[mtype].Frames[anim];
|
|
|
|
if ((animletter[anim] != 's' || MonstersData[mtype].has_special) && frames > 0) {
|
|
char strBuff[256];
|
|
sprintf(strBuff, MonstersData[mtype].GraphicType, animletter[anim]);
|
|
|
|
byte *celBuf;
|
|
{
|
|
auto celData = LoadFileInMem(strBuff);
|
|
celBuf = celData.get();
|
|
LevelMonsterTypes[monst].Anims[anim].CMem = std::move(celData);
|
|
}
|
|
|
|
if (LevelMonsterTypes[monst].mtype != MT_GOLEM || (animletter[anim] != 's' && animletter[anim] != 'd')) {
|
|
for (int i = 0; i < 8; i++) {
|
|
byte *pCelStart = CelGetFrame(celBuf, i);
|
|
LevelMonsterTypes[monst].Anims[anim].CelSpritesForDirections[i].emplace(pCelStart, width);
|
|
}
|
|
} else {
|
|
for (int i = 0; i < 8; i++) {
|
|
LevelMonsterTypes[monst].Anims[anim].CelSpritesForDirections[i].emplace(celBuf, width);
|
|
}
|
|
}
|
|
}
|
|
|
|
LevelMonsterTypes[monst].Anims[anim].Frames = frames;
|
|
LevelMonsterTypes[monst].Anims[anim].Rate = MonstersData[mtype].Rate[anim];
|
|
}
|
|
|
|
LevelMonsterTypes[monst].mMinHP = MonstersData[mtype].mMinHP;
|
|
LevelMonsterTypes[monst].mMaxHP = MonstersData[mtype].mMaxHP;
|
|
if (!gbIsHellfire && mtype == MT_DIABLO) {
|
|
LevelMonsterTypes[monst].mMinHP -= 2000;
|
|
LevelMonsterTypes[monst].mMaxHP -= 2000;
|
|
}
|
|
LevelMonsterTypes[monst].mAFNum = MonstersData[mtype].mAFNum;
|
|
LevelMonsterTypes[monst].MData = &MonstersData[mtype];
|
|
|
|
if (MonstersData[mtype].has_trans) {
|
|
InitMonsterTRN(LevelMonsterTypes[monst]);
|
|
}
|
|
|
|
if (mtype >= MT_NMAGMA && mtype <= MT_WMAGMA)
|
|
MissileSpriteData[MFILE_MAGBALL].LoadGFX();
|
|
if (mtype >= MT_STORM && mtype <= MT_MAEL)
|
|
MissileSpriteData[MFILE_THINLGHT].LoadGFX();
|
|
if (mtype == MT_SNOWWICH) {
|
|
MissileSpriteData[MFILE_SCUBMISB].LoadGFX();
|
|
MissileSpriteData[MFILE_SCBSEXPB].LoadGFX();
|
|
}
|
|
if (mtype == MT_HLSPWN) {
|
|
MissileSpriteData[MFILE_SCUBMISD].LoadGFX();
|
|
MissileSpriteData[MFILE_SCBSEXPD].LoadGFX();
|
|
}
|
|
if (mtype == MT_SOLBRNR) {
|
|
MissileSpriteData[MFILE_SCUBMISC].LoadGFX();
|
|
MissileSpriteData[MFILE_SCBSEXPC].LoadGFX();
|
|
}
|
|
if ((mtype >= MT_NACID && mtype <= MT_XACID) || mtype == MT_SPIDLORD) {
|
|
MissileSpriteData[MFILE_ACIDBF].LoadGFX();
|
|
MissileSpriteData[MFILE_ACIDSPLA].LoadGFX();
|
|
MissileSpriteData[MFILE_ACIDPUD].LoadGFX();
|
|
}
|
|
if (mtype == MT_LICH) {
|
|
MissileSpriteData[MFILE_LICH].LoadGFX();
|
|
MissileSpriteData[MFILE_EXORA1].LoadGFX();
|
|
}
|
|
if (mtype == MT_ARCHLICH) {
|
|
MissileSpriteData[MFILE_ARCHLICH].LoadGFX();
|
|
MissileSpriteData[MFILE_EXYEL2].LoadGFX();
|
|
}
|
|
if (mtype == MT_PSYCHORB || mtype == MT_BONEDEMN)
|
|
MissileSpriteData[MFILE_BONEDEMON].LoadGFX();
|
|
if (mtype == MT_NECRMORB) {
|
|
MissileSpriteData[MFILE_NECROMORB].LoadGFX();
|
|
MissileSpriteData[MFILE_EXRED3].LoadGFX();
|
|
}
|
|
if (mtype == MT_PSYCHORB)
|
|
MissileSpriteData[MFILE_EXBL2].LoadGFX();
|
|
if (mtype == MT_BONEDEMN)
|
|
MissileSpriteData[MFILE_EXBL3].LoadGFX();
|
|
if (mtype == MT_DIABLO)
|
|
MissileSpriteData[MFILE_FIREPLAR].LoadGFX();
|
|
}
|
|
|
|
void monster_some_crypt()
|
|
{
|
|
if (currlevel != 24 || UberDiabloMonsterIndex < 0 || UberDiabloMonsterIndex >= ActiveMonsterCount)
|
|
return;
|
|
|
|
auto &monster = Monsters[UberDiabloMonsterIndex];
|
|
PlayEffect(monster, 2);
|
|
Quests[Q_NAKRUL]._qlog = false;
|
|
monster.mArmorClass -= 50;
|
|
int hp = monster._mmaxhp / 2;
|
|
monster.mMagicRes = 0;
|
|
monster._mhitpoints = hp;
|
|
monster._mmaxhp = hp;
|
|
}
|
|
|
|
void InitMonsters()
|
|
{
|
|
if (!setlevel) {
|
|
for (int i = 0; i < MAX_PLRS; i++)
|
|
AddMonster(GolemHoldingCell, DIR_S, 0, false);
|
|
}
|
|
|
|
if (!gbIsSpawn && !setlevel && currlevel == 16)
|
|
LoadDiabMonsts();
|
|
|
|
int nt = numtrigs;
|
|
if (currlevel == 15)
|
|
nt = 1;
|
|
for (int i = 0; i < nt; i++) {
|
|
for (int s = -2; s < 2; s++) {
|
|
for (int t = -2; t < 2; t++)
|
|
DoVision(trigs[i].position + Displacement { s, t }, 15, false, false);
|
|
}
|
|
}
|
|
if (!gbIsSpawn)
|
|
PlaceQuestMonsters();
|
|
if (!setlevel) {
|
|
if (!gbIsSpawn)
|
|
PlaceUniqueMonsters();
|
|
int na = 0;
|
|
for (int s = 16; s < 96; s++) {
|
|
for (int t = 16; t < 96; t++) {
|
|
if (!IsTileSolid({ s, t }))
|
|
na++;
|
|
}
|
|
}
|
|
int numplacemonsters = na / 30;
|
|
if (gbIsMultiplayer)
|
|
numplacemonsters += numplacemonsters / 2;
|
|
if (ActiveMonsterCount + numplacemonsters > MAXMONSTERS - 10)
|
|
numplacemonsters = MAXMONSTERS - 10 - ActiveMonsterCount;
|
|
totalmonsters = ActiveMonsterCount + numplacemonsters;
|
|
int numscattypes = 0;
|
|
int scattertypes[NUM_MTYPES];
|
|
for (int i = 0; i < LevelMonsterTypeCount; i++) {
|
|
if ((LevelMonsterTypes[i].mPlaceFlags & PLACE_SCATTER) != 0) {
|
|
scattertypes[numscattypes] = i;
|
|
numscattypes++;
|
|
}
|
|
}
|
|
while (ActiveMonsterCount < totalmonsters) {
|
|
int mtype = scattertypes[GenerateRnd(numscattypes)];
|
|
if (currlevel == 1 || GenerateRnd(2) == 0)
|
|
na = 1;
|
|
else if (currlevel == 2 || (currlevel >= 21 && currlevel <= 24))
|
|
na = GenerateRnd(2) + 2;
|
|
else
|
|
na = GenerateRnd(3) + 3;
|
|
PlaceGroup(mtype, na, UniqueMonsterPack::None, 0);
|
|
}
|
|
}
|
|
for (int i = 0; i < nt; i++) {
|
|
for (int s = -2; s < 2; s++) {
|
|
for (int t = -2; t < 2; t++)
|
|
DoUnVision(trigs[i].position + Displacement { s, t }, 15);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SetMapMonsters(const uint16_t *dunData, Point startPosition)
|
|
{
|
|
AddMonsterType(MT_GOLEM, PLACE_SPECIAL);
|
|
for (int i = 0; i < MAX_PLRS; i++)
|
|
AddMonster(GolemHoldingCell, DIR_S, 0, false);
|
|
|
|
if (setlevel && setlvlnum == SL_VILEBETRAYER) {
|
|
AddMonsterType(UniqueMonstersData[UMT_LAZARUS].mtype, PLACE_UNIQUE);
|
|
AddMonsterType(UniqueMonstersData[UMT_RED_VEX].mtype, PLACE_UNIQUE);
|
|
AddMonsterType(UniqueMonstersData[UMT_BLACKJADE].mtype, PLACE_UNIQUE);
|
|
PlaceUniqueMonst(UMT_LAZARUS, 0, 0);
|
|
PlaceUniqueMonst(UMT_RED_VEX, 0, 0);
|
|
PlaceUniqueMonst(UMT_BLACKJADE, 0, 0);
|
|
}
|
|
|
|
int width = SDL_SwapLE16(dunData[0]);
|
|
int height = SDL_SwapLE16(dunData[1]);
|
|
|
|
int layer2Offset = 2 + width * height;
|
|
|
|
// The rest of the layers are at dPiece scale
|
|
width *= 2;
|
|
height *= 2;
|
|
|
|
const uint16_t *monsterLayer = &dunData[layer2Offset + width * height];
|
|
|
|
for (int j = 0; j < height; j++) {
|
|
for (int i = 0; i < width; i++) {
|
|
uint8_t monsterId = SDL_SwapLE16(monsterLayer[j * width + i]);
|
|
if (monsterId != 0) {
|
|
int mtype = AddMonsterType(MonstConvTbl[monsterId - 1], PLACE_SPECIAL);
|
|
PlaceMonster(ActiveMonsterCount++, mtype, i + startPosition.x + 16, j + startPosition.y + 16);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int AddMonster(Point position, Direction dir, int mtype, bool inMap)
|
|
{
|
|
if (ActiveMonsterCount < MAXMONSTERS) {
|
|
int i = ActiveMonsters[ActiveMonsterCount++];
|
|
if (inMap)
|
|
dMonster[position.x][position.y] = i + 1;
|
|
InitMonster(Monsters[i], dir, mtype, position);
|
|
return i;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
void AddDoppelganger(Monster &monster)
|
|
{
|
|
if (monster.MType == nullptr) {
|
|
return;
|
|
}
|
|
|
|
Point target = { 0, 0 };
|
|
for (int d = 0; d < 8; d++) {
|
|
const Point position = monster.position.tile + static_cast<Direction>(d);
|
|
if (!IsTileAvailable(position))
|
|
continue;
|
|
target = position;
|
|
}
|
|
if (target != Point { 0, 0 }) {
|
|
for (int j = 0; j < MAX_LVLMTYPES; j++) {
|
|
if (LevelMonsterTypes[j].mtype == monster.MType->mtype) {
|
|
AddMonster(target, monster._mdir, j, true);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool M_Talker(Monster &monster)
|
|
{
|
|
return IsAnyOf(monster._mAi, AI_LAZARUS, AI_WARLORD, AI_GARBUD, AI_ZHAR, AI_SNOTSPIL, AI_LACHDAN, AI_LAZHELP);
|
|
}
|
|
|
|
void M_StartStand(Monster &monster, Direction md)
|
|
{
|
|
ClearMVars(monster);
|
|
if (monster.MType->mtype == MT_GOLEM)
|
|
NewMonsterAnim(monster, MonsterGraphic::Walk, md);
|
|
else
|
|
NewMonsterAnim(monster, MonsterGraphic::Stand, md);
|
|
monster._mVar1 = static_cast<int>(monster._mmode);
|
|
monster._mVar2 = 0;
|
|
monster._mmode = MonsterMode::Stand;
|
|
monster.position.offset = { 0, 0 };
|
|
monster.position.future = monster.position.tile;
|
|
monster.position.old = monster.position.tile;
|
|
UpdateEnemy(monster);
|
|
}
|
|
|
|
void M_ClearSquares(int i)
|
|
{
|
|
auto &monster = Monsters[i];
|
|
|
|
int mx = monster.position.old.x;
|
|
int my = monster.position.old.y;
|
|
int m1 = -(i + 1);
|
|
int m2 = i + 1;
|
|
|
|
for (int y = my - 1; y <= my + 1; y++) {
|
|
if (y >= 0 && y < MAXDUNY) {
|
|
for (int x = mx - 1; x <= mx + 1; x++) {
|
|
if (x >= 0 && x < MAXDUNX && (dMonster[x][y] == m1 || dMonster[x][y] == m2))
|
|
dMonster[x][y] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (mx + 1 < MAXDUNX)
|
|
dFlags[mx + 1][my] &= ~BFLAG_MONSTLR;
|
|
if (my + 1 < MAXDUNY)
|
|
dFlags[mx][my + 1] &= ~BFLAG_MONSTLR;
|
|
}
|
|
|
|
void M_GetKnockback(int i)
|
|
{
|
|
auto &monster = Monsters[i];
|
|
|
|
Direction d = opposite[monster._mdir];
|
|
if (!DirOK(i, d)) {
|
|
return;
|
|
}
|
|
|
|
M_ClearSquares(i);
|
|
monster.position.old += d;
|
|
StartMonsterGotHit(i);
|
|
}
|
|
|
|
void M_StartHit(int i, int pnum, int dam)
|
|
{
|
|
auto &monster = Monsters[i];
|
|
|
|
if (pnum >= 0)
|
|
monster.mWhoHit |= 1 << pnum;
|
|
if (pnum == MyPlayerId) {
|
|
delta_monster_hp(i, monster._mhitpoints, currlevel);
|
|
NetSendCmdMonDmg(false, i, dam);
|
|
}
|
|
PlayEffect(monster, 1);
|
|
if ((monster.MType->mtype >= MT_SNEAK && monster.MType->mtype <= MT_ILLWEAV) || dam >> 6 >= monster.mLevel + 3) {
|
|
if (pnum >= 0) {
|
|
monster._menemy = pnum;
|
|
monster.enemyPosition = Players[pnum].position.future;
|
|
monster._mFlags &= ~MFLAG_TARGETS_MONSTER;
|
|
monster._mdir = GetMonsterDirection(monster);
|
|
}
|
|
if (monster.MType->mtype == MT_BLINK) {
|
|
Teleport(i);
|
|
} else if ((monster.MType->mtype >= MT_NSCAV && monster.MType->mtype <= MT_YSCAV)
|
|
|| monster.MType->mtype == MT_GRAVEDIG) {
|
|
monster._mgoal = MGOAL_NORMAL;
|
|
monster._mgoalvar1 = 0;
|
|
monster._mgoalvar2 = 0;
|
|
}
|
|
if (monster._mmode != MonsterMode::Petrified) {
|
|
StartMonsterGotHit(i);
|
|
}
|
|
}
|
|
}
|
|
|
|
void M_StartKill(int i, int pnum)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
|
|
if (MyPlayerId == pnum) {
|
|
delta_kill_monster(i, monster.position.tile, currlevel);
|
|
if (i != pnum) {
|
|
NetSendCmdLocParam1(false, CMD_MONSTDEATH, monster.position.tile, i);
|
|
} else {
|
|
NetSendCmdLocParam1(false, CMD_KILLGOLEM, monster.position.tile, currlevel);
|
|
}
|
|
}
|
|
|
|
StartMonsterDeath(i, pnum, true);
|
|
}
|
|
|
|
void M_SyncStartKill(int i, Point position, int pnum)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
|
|
if (monster._mhitpoints == 0 || monster._mmode == MonsterMode::Death) {
|
|
return;
|
|
}
|
|
|
|
if (dMonster[position.x][position.y] == 0) {
|
|
M_ClearSquares(i);
|
|
monster.position.tile = position;
|
|
monster.position.old = position;
|
|
}
|
|
|
|
if (monster._mmode == MonsterMode::Petrified) {
|
|
StartMonsterDeath(i, pnum, false);
|
|
monster.Petrify();
|
|
} else {
|
|
StartMonsterDeath(i, pnum, false);
|
|
}
|
|
}
|
|
|
|
void M_UpdateLeader(int i)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
|
|
for (int j = 0; j < ActiveMonsterCount; j++) {
|
|
auto &minion = Monsters[ActiveMonsters[j]];
|
|
if (minion.leaderRelation == LeaderRelation::Leashed && minion.leader == i)
|
|
minion.leaderRelation = LeaderRelation::None;
|
|
}
|
|
|
|
if (monster.leaderRelation == LeaderRelation::Leashed) {
|
|
Monsters[monster.leader].packsize--;
|
|
}
|
|
}
|
|
|
|
void DoEnding()
|
|
{
|
|
if (gbIsMultiplayer) {
|
|
SNetLeaveGame(LEAVE_ENDING);
|
|
}
|
|
|
|
music_stop();
|
|
|
|
if (gbIsMultiplayer) {
|
|
SDL_Delay(1000);
|
|
}
|
|
|
|
if (gbIsSpawn)
|
|
return;
|
|
|
|
switch (Players[MyPlayerId]._pClass) {
|
|
case HeroClass::Sorcerer:
|
|
case HeroClass::Monk:
|
|
play_movie("gendata\\DiabVic1.smk", false);
|
|
break;
|
|
case HeroClass::Warrior:
|
|
case HeroClass::Barbarian:
|
|
play_movie("gendata\\DiabVic2.smk", false);
|
|
break;
|
|
default:
|
|
play_movie("gendata\\DiabVic3.smk", false);
|
|
break;
|
|
}
|
|
play_movie("gendata\\Diabend.smk", false);
|
|
|
|
bool bMusicOn = gbMusicOn;
|
|
gbMusicOn = true;
|
|
|
|
int musicVolume = sound_get_or_set_music_volume(1);
|
|
sound_get_or_set_music_volume(0);
|
|
|
|
music_start(TMUSIC_L2);
|
|
loop_movie = true;
|
|
play_movie("gendata\\loopdend.smk", true);
|
|
loop_movie = false;
|
|
music_stop();
|
|
|
|
sound_get_or_set_music_volume(musicVolume);
|
|
gbMusicOn = bMusicOn;
|
|
}
|
|
|
|
void PrepDoEnding()
|
|
{
|
|
gbSoundOn = sgbSaveSoundOn;
|
|
gbRunGame = false;
|
|
MyPlayerIsDead = false;
|
|
cineflag = true;
|
|
|
|
auto &myPlayer = Players[MyPlayerId];
|
|
|
|
myPlayer.pDiabloKillLevel = std::max(myPlayer.pDiabloKillLevel, static_cast<uint8_t>(sgGameInitInfo.nDifficulty + 1));
|
|
|
|
for (auto &player : Players) {
|
|
player._pmode = PM_QUIT;
|
|
player._pInvincible = true;
|
|
if (gbIsMultiplayer) {
|
|
if (player._pHitPoints >> 6 == 0)
|
|
player._pHitPoints = 64;
|
|
if (player._pMana >> 6 == 0)
|
|
player._pMana = 64;
|
|
}
|
|
}
|
|
}
|
|
|
|
void M_WalkDir(int i, Direction md)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
|
|
int mwi = Monsters[i].MType->GetAnimData(MonsterGraphic::Walk).Frames - 1;
|
|
switch (md) {
|
|
case DIR_N:
|
|
StartWalk(i, 0, -MWVel[mwi][1], -1, -1, DIR_N);
|
|
break;
|
|
case DIR_NE:
|
|
StartWalk(i, MWVel[mwi][1], -MWVel[mwi][0], 0, -1, DIR_NE);
|
|
break;
|
|
case DIR_E:
|
|
StartWalk3(i, MWVel[mwi][2], 0, -32, -16, 1, -1, 1, 0, DIR_E);
|
|
break;
|
|
case DIR_SE:
|
|
StartWalk2(i, MWVel[mwi][1], MWVel[mwi][0], -32, -16, 1, 0, DIR_SE);
|
|
break;
|
|
case DIR_S:
|
|
StartWalk2(i, 0, MWVel[mwi][1], 0, -32, 1, 1, DIR_S);
|
|
break;
|
|
case DIR_SW:
|
|
StartWalk2(i, -MWVel[mwi][1], MWVel[mwi][0], 32, -16, 0, 1, DIR_SW);
|
|
break;
|
|
case DIR_W:
|
|
StartWalk3(i, -MWVel[mwi][2], 0, 32, -16, -1, 1, 0, 1, DIR_W);
|
|
break;
|
|
case DIR_NW:
|
|
StartWalk(i, -MWVel[mwi][1], -MWVel[mwi][0], -1, 0, DIR_NW);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void GolumAi(int i)
|
|
{
|
|
assert(i >= 0 && i < MAX_PLRS);
|
|
auto &golem = Monsters[i];
|
|
|
|
if (golem.position.tile.x == 1 && golem.position.tile.y == 0) {
|
|
return;
|
|
}
|
|
|
|
if (IsAnyOf(golem._mmode, MonsterMode::Death, MonsterMode::SpecialStand) || golem.IsWalking()) {
|
|
return;
|
|
}
|
|
|
|
if ((golem._mFlags & MFLAG_TARGETS_MONSTER) == 0)
|
|
UpdateEnemy(golem);
|
|
|
|
if (golem._mmode == MonsterMode::MeleeAttack) {
|
|
return;
|
|
}
|
|
|
|
if ((golem._mFlags & MFLAG_NO_ENEMY) == 0) {
|
|
auto &enemy = Monsters[golem._menemy];
|
|
int mex = golem.position.tile.x - enemy.position.future.x;
|
|
int mey = golem.position.tile.y - enemy.position.future.y;
|
|
golem._mdir = GetDirection(golem.position.tile, enemy.position.tile);
|
|
if (abs(mex) < 2 && abs(mey) < 2) {
|
|
golem.enemyPosition = enemy.position.tile;
|
|
if (enemy._msquelch == 0) {
|
|
enemy._msquelch = UINT8_MAX;
|
|
enemy.position.last = golem.position.tile;
|
|
for (int j = 0; j < 5; j++) {
|
|
for (int k = 0; k < 5; k++) {
|
|
int enemyId = dMonster[golem.position.tile.x + k - 2][golem.position.tile.y + j - 2]; // BUGFIX: Check if indexes are between 0 and 112
|
|
if (enemyId > 0)
|
|
Monsters[enemyId - 1]._msquelch = UINT8_MAX; // BUGFIX: should be `Monsters[_menemy-1]`, not Monsters[_menemy]. (fixed)
|
|
}
|
|
}
|
|
}
|
|
StartAttack(golem);
|
|
return;
|
|
}
|
|
if (AiPlanPath(i))
|
|
return;
|
|
}
|
|
|
|
golem._pathcount++;
|
|
if (golem._pathcount > 8)
|
|
golem._pathcount = 5;
|
|
|
|
if (RandomWalk(i, Players[i]._pdir))
|
|
return;
|
|
|
|
Direction md = left[golem._mdir];
|
|
bool ok = false;
|
|
for (int j = 0; j < 8 && !ok; j++) {
|
|
md = right[md];
|
|
ok = DirOK(i, md);
|
|
}
|
|
if (ok)
|
|
M_WalkDir(i, md);
|
|
}
|
|
|
|
void DeleteMonsterList()
|
|
{
|
|
for (int i = 0; i < MAX_PLRS; i++) {
|
|
auto &golem = Monsters[i];
|
|
if (!golem._mDelFlag)
|
|
continue;
|
|
|
|
golem.position.tile = GolemHoldingCell;
|
|
golem.position.future = { 0, 0 };
|
|
golem.position.old = { 0, 0 };
|
|
golem._mDelFlag = false;
|
|
}
|
|
|
|
for (int i = MAX_PLRS; i < ActiveMonsterCount;) {
|
|
if (Monsters[ActiveMonsters[i]]._mDelFlag) {
|
|
if (pcursmonst == ActiveMonsters[i]) // Unselect monster if player highlighted it
|
|
pcursmonst = -1;
|
|
DeleteMonster(i);
|
|
} else {
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ProcessMonsters()
|
|
{
|
|
DeleteMonsterList();
|
|
|
|
assert(ActiveMonsterCount >= 0 && ActiveMonsterCount <= MAXMONSTERS);
|
|
for (int i = 0; i < ActiveMonsterCount; i++) {
|
|
int mi = ActiveMonsters[i];
|
|
auto &monster = Monsters[mi];
|
|
bool raflag = false;
|
|
if (gbIsMultiplayer) {
|
|
SetRndSeed(monster._mAISeed);
|
|
monster._mAISeed = AdvanceRndSeed();
|
|
}
|
|
if ((monster._mFlags & MFLAG_NOHEAL) == 0 && monster._mhitpoints < monster._mmaxhp && monster._mhitpoints >> 6 > 0) {
|
|
if (monster.mLevel > 1) {
|
|
monster._mhitpoints += monster.mLevel / 2;
|
|
} else {
|
|
monster._mhitpoints += monster.mLevel;
|
|
}
|
|
}
|
|
int mx = monster.position.tile.x;
|
|
int my = monster.position.tile.y;
|
|
|
|
if ((dFlags[mx][my] & BFLAG_VISIBLE) != 0 && monster._msquelch == 0) {
|
|
if (monster.MType->mtype == MT_CLEAVER) {
|
|
PlaySFX(USFX_CLEAVER);
|
|
}
|
|
if (monster.MType->mtype == MT_NAKRUL) {
|
|
if (sgGameInitInfo.bCowQuest != 0) {
|
|
PlaySFX(USFX_NAKRUL6);
|
|
} else {
|
|
if (IsUberRoomOpened)
|
|
PlaySFX(USFX_NAKRUL4);
|
|
else
|
|
PlaySFX(USFX_NAKRUL5);
|
|
}
|
|
}
|
|
if (monster.MType->mtype == MT_DEFILER)
|
|
PlaySFX(USFX_DEFILER8);
|
|
UpdateEnemy(monster);
|
|
}
|
|
|
|
if ((monster._mFlags & MFLAG_TARGETS_MONSTER) != 0) {
|
|
assert(monster._menemy >= 0 && monster._menemy < MAXMONSTERS);
|
|
monster.position.last = Monsters[monster._menemy].position.future;
|
|
monster.enemyPosition = monster.position.last;
|
|
} else {
|
|
assert(monster._menemy >= 0 && monster._menemy < MAX_PLRS);
|
|
auto &player = Players[monster._menemy];
|
|
monster.enemyPosition = player.position.future;
|
|
if ((dFlags[mx][my] & BFLAG_VISIBLE) != 0) {
|
|
monster._msquelch = UINT8_MAX;
|
|
monster.position.last = player.position.future;
|
|
} else if (monster._msquelch != 0 && monster.MType->mtype != MT_DIABLO) { /// BUGFIX: change '_mAi' to 'MType->mtype'
|
|
monster._msquelch--;
|
|
}
|
|
}
|
|
do {
|
|
if ((monster._mFlags & MFLAG_SEARCH) == 0 || !AiPlanPath(mi)) {
|
|
AiProc[monster._mAi](mi);
|
|
}
|
|
switch (monster._mmode) {
|
|
case MonsterMode::Stand:
|
|
raflag = MonsterIdle(monster);
|
|
break;
|
|
case MonsterMode::MoveNorthwards:
|
|
case MonsterMode::MoveSouthwards:
|
|
case MonsterMode::MoveSideways:
|
|
raflag = MonsterWalk(mi, monster._mmode);
|
|
break;
|
|
case MonsterMode::MeleeAttack:
|
|
raflag = MonsterAttack(mi);
|
|
break;
|
|
case MonsterMode::HitRecovery:
|
|
raflag = MonsterGotHit(monster);
|
|
break;
|
|
case MonsterMode::Death:
|
|
raflag = MonsterDeath(mi);
|
|
break;
|
|
case MonsterMode::SpecialMeleeAttack:
|
|
raflag = MonsterSpecialAttack(mi);
|
|
break;
|
|
case MonsterMode::FadeIn:
|
|
raflag = MonsterFadein(monster);
|
|
break;
|
|
case MonsterMode::FadeOut:
|
|
raflag = MonsterFadeout(monster);
|
|
break;
|
|
case MonsterMode::RangedAttack:
|
|
raflag = MonaterRangedAttack(mi);
|
|
break;
|
|
case MonsterMode::SpecialStand:
|
|
raflag = MonsterSpecialStand(monster);
|
|
break;
|
|
case MonsterMode::SpecialRangedAttack:
|
|
raflag = MonsterRangedSpecialAttack(mi);
|
|
break;
|
|
case MonsterMode::Delay:
|
|
raflag = MonsterDelay(monster);
|
|
break;
|
|
case MonsterMode::Charge:
|
|
raflag = false;
|
|
break;
|
|
case MonsterMode::Petrified:
|
|
raflag = MonsterPetrified(monster);
|
|
break;
|
|
case MonsterMode::Heal:
|
|
raflag = MonsterHeal(monster);
|
|
break;
|
|
case MonsterMode::Talk:
|
|
raflag = MonsterTalk(monster);
|
|
break;
|
|
}
|
|
if (raflag) {
|
|
GroupUnity(monster);
|
|
}
|
|
} while (raflag);
|
|
if (monster._mmode != MonsterMode::Petrified) {
|
|
monster.AnimInfo.ProcessAnimation((monster._mFlags & MFLAG_LOCK_ANIMATION) != 0, (monster._mFlags & MFLAG_ALLOW_SPECIAL) != 0);
|
|
}
|
|
}
|
|
|
|
DeleteMonsterList();
|
|
}
|
|
|
|
void FreeMonsters()
|
|
{
|
|
for (int i = 0; i < LevelMonsterTypeCount; i++) {
|
|
int mtype = LevelMonsterTypes[i].mtype;
|
|
for (int j = 0; j < 6; j++) {
|
|
if (animletter[j] != 's' || MonstersData[mtype].has_special) {
|
|
LevelMonsterTypes[i].Anims[j].CMem = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
FreeMissiles2();
|
|
}
|
|
|
|
bool DirOK(int i, Direction mdir)
|
|
{
|
|
assert(i >= 0 && i < MAXMONSTERS);
|
|
auto &monster = Monsters[i];
|
|
Point position = monster.position.tile;
|
|
Point futurePosition = position + mdir;
|
|
if (futurePosition.y < 0 || futurePosition.y >= MAXDUNY || futurePosition.x < 0 || futurePosition.x >= MAXDUNX || !IsTileAvailable(monster, futurePosition))
|
|
return false;
|
|
if (mdir == DIR_E) {
|
|
if (IsTileSolid(position + DIR_SE) || (dFlags[position.x + 1][position.y] & BFLAG_MONSTLR) != 0)
|
|
return false;
|
|
} else if (mdir == DIR_W) {
|
|
if (IsTileSolid(position + DIR_SW) || (dFlags[position.x][position.y + 1] & BFLAG_MONSTLR) != 0)
|
|
return false;
|
|
} else if (mdir == DIR_N) {
|
|
if (IsTileSolid(position + DIR_NE) || IsTileSolid(position + DIR_NW))
|
|
return false;
|
|
} else if (mdir == DIR_S)
|
|
if (IsTileSolid(position + DIR_SW) || IsTileSolid(position + DIR_SE))
|
|
return false;
|
|
if (monster.leaderRelation == LeaderRelation::Leashed) {
|
|
return futurePosition.WalkingDistance(Monsters[monster.leader].position.future) < 4;
|
|
}
|
|
if (monster._uniqtype == 0 || UniqueMonstersData[monster._uniqtype - 1].monsterPack != UniqueMonsterPack::Leashed)
|
|
return true;
|
|
int mcount = 0;
|
|
for (int x = futurePosition.x - 3; x <= futurePosition.x + 3; x++) {
|
|
for (int y = futurePosition.y - 3; y <= futurePosition.y + 3; y++) {
|
|
if (y < 0 || y >= MAXDUNY || x < 0 || x >= MAXDUNX)
|
|
continue;
|
|
int mi = dMonster[x][y];
|
|
if (mi == 0)
|
|
continue;
|
|
|
|
auto &minion = Monsters[(mi < 0) ? -(mi + 1) : (mi - 1)];
|
|
if (minion.leaderRelation == LeaderRelation::Leashed
|
|
&& minion.leader == i
|
|
&& minion.position.future == Point { x, y }) {
|
|
mcount++;
|
|
}
|
|
}
|
|
}
|
|
return mcount == monster.packsize;
|
|
}
|
|
|
|
bool PosOkMissile(Point position)
|
|
{
|
|
return !nMissileTable[dPiece[position.x][position.y]] && (dFlags[position.x][position.y] & BFLAG_MONSTLR) == 0;
|
|
}
|
|
|
|
bool LineClearMissile(Point startPoint, Point endPoint)
|
|
{
|
|
return LineClear(PosOkMissile, startPoint, endPoint);
|
|
}
|
|
|
|
bool LineClear(const std::function<bool(Point)> &clear, Point startPoint, Point endPoint)
|
|
{
|
|
Point position = startPoint;
|
|
|
|
int dx = endPoint.x - position.x;
|
|
int dy = endPoint.y - position.y;
|
|
if (abs(dx) > abs(dy)) {
|
|
if (dx < 0) {
|
|
std::swap(position, endPoint);
|
|
dx = -dx;
|
|
dy = -dy;
|
|
}
|
|
int d;
|
|
int yincD;
|
|
int dincD;
|
|
int dincH;
|
|
if (dy > 0) {
|
|
d = 2 * dy - dx;
|
|
dincD = 2 * dy;
|
|
dincH = 2 * (dy - dx);
|
|
yincD = 1;
|
|
} else {
|
|
d = 2 * dy + dx;
|
|
dincD = 2 * dy;
|
|
dincH = 2 * (dx + dy);
|
|
yincD = -1;
|
|
}
|
|
bool done = false;
|
|
while (!done && position != endPoint) {
|
|
if ((d <= 0) ^ (yincD < 0)) {
|
|
d += dincD;
|
|
} else {
|
|
d += dincH;
|
|
position.y += yincD;
|
|
}
|
|
position.x++;
|
|
done = position != startPoint && !clear(position);
|
|
}
|
|
} else {
|
|
if (dy < 0) {
|
|
std::swap(position, endPoint);
|
|
dy = -dy;
|
|
dx = -dx;
|
|
}
|
|
int d;
|
|
int xincD;
|
|
int dincD;
|
|
int dincH;
|
|
if (dx > 0) {
|
|
d = 2 * dx - dy;
|
|
dincD = 2 * dx;
|
|
dincH = 2 * (dx - dy);
|
|
xincD = 1;
|
|
} else {
|
|
d = 2 * dx + dy;
|
|
dincD = 2 * dx;
|
|
dincH = 2 * (dy + dx);
|
|
xincD = -1;
|
|
}
|
|
bool done = false;
|
|
while (!done && position != endPoint) {
|
|
if ((d <= 0) ^ (xincD < 0)) {
|
|
d += dincD;
|
|
} else {
|
|
d += dincH;
|
|
position.x += xincD;
|
|
}
|
|
position.y++;
|
|
done = position != startPoint && !clear(position);
|
|
}
|
|
}
|
|
return position == endPoint;
|
|
}
|
|
|
|
void SyncMonsterAnim(Monster &monster)
|
|
{
|
|
monster.MType = &LevelMonsterTypes[monster._mMTidx];
|
|
monster.MData = LevelMonsterTypes[monster._mMTidx].MData;
|
|
if (monster._uniqtype != 0)
|
|
monster.mName = _(UniqueMonstersData[monster._uniqtype - 1].mName);
|
|
else
|
|
monster.mName = _(monster.MData->mName);
|
|
int mdir = monster._mdir;
|
|
|
|
MonsterGraphic graphic = MonsterGraphic::Stand;
|
|
|
|
switch (monster._mmode) {
|
|
case MonsterMode::Stand:
|
|
case MonsterMode::Delay:
|
|
case MonsterMode::Talk:
|
|
break;
|
|
case MonsterMode::MoveNorthwards:
|
|
case MonsterMode::MoveSouthwards:
|
|
case MonsterMode::MoveSideways:
|
|
graphic = MonsterGraphic::Walk;
|
|
break;
|
|
case MonsterMode::MeleeAttack:
|
|
case MonsterMode::RangedAttack:
|
|
graphic = MonsterGraphic::Attack;
|
|
break;
|
|
case MonsterMode::HitRecovery:
|
|
graphic = MonsterGraphic::GotHit;
|
|
break;
|
|
case MonsterMode::Death:
|
|
graphic = MonsterGraphic::Death;
|
|
break;
|
|
case MonsterMode::SpecialMeleeAttack:
|
|
case MonsterMode::FadeIn:
|
|
case MonsterMode::FadeOut:
|
|
case MonsterMode::SpecialStand:
|
|
case MonsterMode::SpecialRangedAttack:
|
|
case MonsterMode::Heal:
|
|
graphic = MonsterGraphic::Special;
|
|
break;
|
|
case MonsterMode::Charge:
|
|
graphic = MonsterGraphic::Attack;
|
|
monster.AnimInfo.CurrentFrame = 1;
|
|
monster.AnimInfo.NumberOfFrames = monster.MType->GetAnimData(MonsterGraphic::Attack).Frames;
|
|
break;
|
|
default:
|
|
monster.AnimInfo.CurrentFrame = 1;
|
|
monster.AnimInfo.NumberOfFrames = monster.MType->GetAnimData(MonsterGraphic::Stand).Frames;
|
|
break;
|
|
}
|
|
|
|
if (monster.MType->GetAnimData(graphic).CelSpritesForDirections[mdir])
|
|
monster.AnimInfo.pCelSprite = &*monster.MType->GetAnimData(graphic).CelSpritesForDirections[mdir];
|
|
else
|
|
monster.AnimInfo.pCelSprite = nullptr;
|
|
}
|
|
|
|
void M_FallenFear(Point position)
|
|
{
|
|
for (int i = 0; i < ActiveMonsterCount; i++) {
|
|
auto &monster = Monsters[ActiveMonsters[i]];
|
|
|
|
if (monster._mAi != AI_FALLEN)
|
|
continue;
|
|
if (position.WalkingDistance(monster.position.tile) >= 5)
|
|
continue;
|
|
if (monster._mhitpoints >> 6 <= 0)
|
|
continue;
|
|
|
|
int rundist;
|
|
switch (monster.MType->mtype) {
|
|
case MT_RFALLSP:
|
|
case MT_RFALLSD:
|
|
rundist = 7;
|
|
break;
|
|
case MT_DFALLSP:
|
|
case MT_DFALLSD:
|
|
rundist = 5;
|
|
break;
|
|
case MT_YFALLSP:
|
|
case MT_YFALLSD:
|
|
rundist = 3;
|
|
break;
|
|
case MT_BFALLSP:
|
|
case MT_BFALLSD:
|
|
rundist = 2;
|
|
break;
|
|
default:
|
|
continue;
|
|
}
|
|
|
|
monster._mgoal = MGOAL_RETREAT;
|
|
monster._mgoalvar1 = rundist;
|
|
monster._mgoalvar2 = GetDirection(position, monster.position.tile);
|
|
}
|
|
}
|
|
|
|
void PrintMonstHistory(int mt)
|
|
{
|
|
if (sgOptions.Gameplay.bShowMonsterType) {
|
|
strcpy(tempstr, fmt::format(_("Type: {:s} Kills: {:d}"), GetMonsterTypeText(MonstersData[mt]), MonsterKillCounts[mt]).c_str());
|
|
} else {
|
|
strcpy(tempstr, fmt::format(_("Total kills: {:d}"), MonsterKillCounts[mt]).c_str());
|
|
}
|
|
|
|
AddPanelString(tempstr);
|
|
if (MonsterKillCounts[mt] >= 30) {
|
|
int minHP = MonstersData[mt].mMinHP;
|
|
int maxHP = MonstersData[mt].mMaxHP;
|
|
if (!gbIsHellfire && mt == MT_DIABLO) {
|
|
minHP -= 2000;
|
|
maxHP -= 2000;
|
|
}
|
|
if (!gbIsMultiplayer) {
|
|
minHP /= 2;
|
|
maxHP /= 2;
|
|
}
|
|
if (minHP < 1)
|
|
minHP = 1;
|
|
if (maxHP < 1)
|
|
maxHP = 1;
|
|
|
|
int hpBonusNightmare = 1;
|
|
int hpBonusHell = 3;
|
|
if (gbIsHellfire) {
|
|
hpBonusNightmare = (!gbIsMultiplayer ? 50 : 100);
|
|
hpBonusHell = (!gbIsMultiplayer ? 100 : 200);
|
|
}
|
|
if (sgGameInitInfo.nDifficulty == DIFF_NIGHTMARE) {
|
|
minHP = 3 * minHP + hpBonusNightmare;
|
|
maxHP = 3 * maxHP + hpBonusNightmare;
|
|
} else if (sgGameInitInfo.nDifficulty == DIFF_HELL) {
|
|
minHP = 4 * minHP + hpBonusHell;
|
|
maxHP = 4 * maxHP + hpBonusHell;
|
|
}
|
|
strcpy(tempstr, fmt::format(_("Hit Points: {:d}-{:d}"), minHP, maxHP).c_str());
|
|
AddPanelString(tempstr);
|
|
}
|
|
if (MonsterKillCounts[mt] >= 15) {
|
|
int res = (sgGameInitInfo.nDifficulty != DIFF_HELL) ? MonstersData[mt].mMagicRes : MonstersData[mt].mMagicRes2;
|
|
if ((res & (RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING)) == 0) {
|
|
strcpy(tempstr, _("No magic resistance"));
|
|
AddPanelString(tempstr);
|
|
} else {
|
|
if ((res & (RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING)) != 0) {
|
|
strcpy(tempstr, _("Resists: "));
|
|
if ((res & RESIST_MAGIC) != 0)
|
|
strcat(tempstr, _("Magic "));
|
|
if ((res & RESIST_FIRE) != 0)
|
|
strcat(tempstr, _("Fire "));
|
|
if ((res & RESIST_LIGHTNING) != 0)
|
|
strcat(tempstr, _("Lightning "));
|
|
tempstr[strlen(tempstr) - 1] = '\0';
|
|
AddPanelString(tempstr);
|
|
}
|
|
if ((res & (IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING)) != 0) {
|
|
strcpy(tempstr, _("Immune: "));
|
|
if ((res & IMMUNE_MAGIC) != 0)
|
|
strcat(tempstr, _("Magic "));
|
|
if ((res & IMMUNE_FIRE) != 0)
|
|
strcat(tempstr, _("Fire "));
|
|
if ((res & IMMUNE_LIGHTNING) != 0)
|
|
strcat(tempstr, _("Lightning "));
|
|
tempstr[strlen(tempstr) - 1] = '\0';
|
|
AddPanelString(tempstr);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void PrintUniqueHistory()
|
|
{
|
|
auto &monster = Monsters[pcursmonst];
|
|
if (sgOptions.Gameplay.bShowMonsterType) {
|
|
strcpy(tempstr, fmt::format(_("Type: {:s}"), GetMonsterTypeText(*monster.MData)).c_str());
|
|
AddPanelString(tempstr);
|
|
}
|
|
|
|
int res = monster.mMagicRes & (RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING);
|
|
if (res == 0) {
|
|
strcpy(tempstr, _("No resistances"));
|
|
AddPanelString(tempstr);
|
|
strcpy(tempstr, _("No Immunities"));
|
|
} else {
|
|
if ((res & (RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING)) != 0)
|
|
strcpy(tempstr, _("Some Magic Resistances"));
|
|
else
|
|
strcpy(tempstr, _("No resistances"));
|
|
AddPanelString(tempstr);
|
|
if ((res & (IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING)) != 0) {
|
|
strcpy(tempstr, _("Some Magic Immunities"));
|
|
} else {
|
|
strcpy(tempstr, _("No Immunities"));
|
|
}
|
|
}
|
|
AddPanelString(tempstr);
|
|
}
|
|
|
|
void PlayEffect(Monster &monster, int mode)
|
|
{
|
|
if (Players[MyPlayerId].pLvlLoad != 0) {
|
|
return;
|
|
}
|
|
|
|
int sndIdx = GenerateRnd(2);
|
|
if (!gbSndInited || !gbSoundOn || gbBufferMsgs != 0) {
|
|
return;
|
|
}
|
|
|
|
int mi = monster._mMTidx;
|
|
TSnd *snd = LevelMonsterTypes[mi].Snds[mode][sndIdx].get();
|
|
if (snd == nullptr || snd->isPlaying()) {
|
|
return;
|
|
}
|
|
|
|
int lVolume = 0;
|
|
int lPan = 0;
|
|
if (!CalculateSoundPosition(monster.position.tile, &lVolume, &lPan))
|
|
return;
|
|
|
|
snd_play_snd(snd, lVolume, lPan);
|
|
}
|
|
|
|
void MissToMonst(Missile &missile, Point position)
|
|
{
|
|
int m = missile._misource;
|
|
|
|
assert(m >= 0 && m < MAXMONSTERS);
|
|
auto &monster = Monsters[m];
|
|
|
|
Point oldPosition = missile.position.tile;
|
|
dMonster[position.x][position.y] = m + 1;
|
|
monster._mdir = static_cast<Direction>(missile._mimfnum);
|
|
monster.position.tile = position;
|
|
M_StartStand(monster, monster._mdir);
|
|
if (monster.MType->mtype < MT_INCIN || monster.MType->mtype > MT_HELLBURN) {
|
|
if ((monster._mFlags & MFLAG_TARGETS_MONSTER) == 0)
|
|
M_StartHit(m, -1, 0);
|
|
else
|
|
MonsterHitMonster(m, -1, 0);
|
|
} else {
|
|
StartFadein(monster, monster._mdir, false);
|
|
}
|
|
|
|
if ((monster._mFlags & MFLAG_TARGETS_MONSTER) == 0) {
|
|
int pnum = dPlayer[oldPosition.x][oldPosition.y] - 1;
|
|
if (dPlayer[oldPosition.x][oldPosition.y] > 0) {
|
|
if (monster.MType->mtype != MT_GLOOM && (monster.MType->mtype < MT_INCIN || monster.MType->mtype > MT_HELLBURN)) {
|
|
MonsterAttackPlayer(m, dPlayer[oldPosition.x][oldPosition.y] - 1, 500, monster.mMinDamage2, monster.mMaxDamage2);
|
|
if (pnum == dPlayer[oldPosition.x][oldPosition.y] - 1 && (monster.MType->mtype < MT_NSNAKE || monster.MType->mtype > MT_GSNAKE)) {
|
|
auto &player = Players[pnum];
|
|
if (player._pmode != PM_GOTHIT && player._pmode != PM_DEATH)
|
|
StartPlrHit(pnum, 0, true);
|
|
Point newPosition = oldPosition + monster._mdir;
|
|
if (PosOkPlayer(player, newPosition)) {
|
|
player.position.tile = newPosition;
|
|
FixPlayerLocation(pnum, player._pdir);
|
|
FixPlrWalkTags(pnum);
|
|
dPlayer[newPosition.x][newPosition.y] = pnum + 1;
|
|
SetPlayerOld(player);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (dMonster[oldPosition.x][oldPosition.y] > 0) {
|
|
if (monster.MType->mtype != MT_GLOOM && (monster.MType->mtype < MT_INCIN || monster.MType->mtype > MT_HELLBURN)) {
|
|
MonsterAttackMonster(m, dMonster[oldPosition.x][oldPosition.y] - 1, 500, monster.mMinDamage2, monster.mMaxDamage2);
|
|
if (monster.MType->mtype < MT_NSNAKE || monster.MType->mtype > MT_GSNAKE) {
|
|
Point newPosition = oldPosition + monster._mdir;
|
|
if (IsTileAvailable(Monsters[dMonster[oldPosition.x][oldPosition.y] - 1], newPosition)) {
|
|
m = dMonster[oldPosition.x][oldPosition.y];
|
|
dMonster[newPosition.x][newPosition.y] = m;
|
|
dMonster[oldPosition.x][oldPosition.y] = 0;
|
|
m--;
|
|
monster.position.tile = newPosition;
|
|
monster.position.future = newPosition;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @brief Check that the given tile is available to the monster
|
|
*/
|
|
bool IsTileAvailable(const Monster &monster, Point position)
|
|
{
|
|
if (!IsTileAvailable(position))
|
|
return false;
|
|
|
|
return IsTileSafe(monster, position);
|
|
}
|
|
|
|
bool IsSkel(int mt)
|
|
{
|
|
return (mt >= MT_WSKELAX && mt <= MT_XSKELAX)
|
|
|| (mt >= MT_WSKELBW && mt <= MT_XSKELBW)
|
|
|| (mt >= MT_WSKELSD && mt <= MT_XSKELSD);
|
|
}
|
|
|
|
bool IsGoat(int mt)
|
|
{
|
|
return (mt >= MT_NGOATMC && mt <= MT_GGOATMC)
|
|
|| (mt >= MT_NGOATBW && mt <= MT_GGOATBW);
|
|
}
|
|
|
|
bool SpawnSkeleton(int ii, Point position)
|
|
{
|
|
if (ii == -1)
|
|
return false;
|
|
|
|
if (IsTileAvailable(position)) {
|
|
Direction dir = GetDirection(position, position); // TODO useless calculation
|
|
ActivateSpawn(ii, position, dir);
|
|
return true;
|
|
}
|
|
|
|
bool monstok[3][3];
|
|
|
|
bool savail = false;
|
|
int yy = 0;
|
|
for (int j = position.y - 1; j <= position.y + 1; j++) {
|
|
int xx = 0;
|
|
for (int k = position.x - 1; k <= position.x + 1; k++) {
|
|
monstok[xx][yy] = IsTileAvailable({ k, j });
|
|
savail = savail || monstok[xx][yy];
|
|
xx++;
|
|
}
|
|
yy++;
|
|
}
|
|
if (!savail) {
|
|
return false;
|
|
}
|
|
|
|
int rs = GenerateRnd(15) + 1;
|
|
int x2 = 0;
|
|
int y2 = 0;
|
|
while (rs > 0) {
|
|
if (monstok[x2][y2])
|
|
rs--;
|
|
if (rs > 0) {
|
|
x2++;
|
|
if (x2 == 3) {
|
|
x2 = 0;
|
|
y2++;
|
|
if (y2 == 3)
|
|
y2 = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
Point spawn = position + Displacement { x2 - 1, y2 - 1 };
|
|
Direction dir = GetDirection(spawn, position);
|
|
ActivateSpawn(ii, spawn, dir);
|
|
|
|
return true;
|
|
}
|
|
|
|
int PreSpawnSkeleton()
|
|
{
|
|
int skel = AddSkeleton({ 0, 0 }, DIR_S, false);
|
|
if (skel != -1)
|
|
M_StartStand(Monsters[skel], DIR_S);
|
|
|
|
return skel;
|
|
}
|
|
|
|
void TalktoMonster(Monster &monster)
|
|
{
|
|
auto &player = Players[monster._menemy];
|
|
monster._mmode = MonsterMode::Talk;
|
|
if (monster._mAi != AI_SNOTSPIL && monster._mAi != AI_LACHDAN) {
|
|
return;
|
|
}
|
|
|
|
if (Quests[Q_LTBANNER].IsAvailable() && Quests[Q_LTBANNER]._qvar1 == 2) {
|
|
if (player.TryRemoveInvItemById(IDI_BANNER)) {
|
|
Quests[Q_LTBANNER]._qactive = QUEST_DONE;
|
|
monster.mtalkmsg = TEXT_BANNER12;
|
|
monster._mgoal = MGOAL_INQUIRING;
|
|
}
|
|
}
|
|
if (Quests[Q_VEIL].IsAvailable() && monster.mtalkmsg >= TEXT_VEIL9) {
|
|
if (player.TryRemoveInvItemById(IDI_GLDNELIX)) {
|
|
monster.mtalkmsg = TEXT_VEIL11;
|
|
monster._mgoal = MGOAL_INQUIRING;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SpawnGolem(int i, Point position, Missile &missile)
|
|
{
|
|
assert(i >= 0 && i < MAX_PLRS);
|
|
auto &player = Players[i];
|
|
auto &golem = Monsters[i];
|
|
|
|
dMonster[position.x][position.y] = i + 1;
|
|
golem.position.tile = position;
|
|
golem.position.future = position;
|
|
golem.position.old = position;
|
|
golem._pathcount = 0;
|
|
golem._mmaxhp = 2 * (320 * missile._mispllvl + player._pMaxMana / 3);
|
|
golem._mhitpoints = golem._mmaxhp;
|
|
golem.mArmorClass = 25;
|
|
golem.mHit = 5 * (missile._mispllvl + 8) + 2 * player._pLevel;
|
|
golem.mMinDamage = 2 * (missile._mispllvl + 4);
|
|
golem.mMaxDamage = 2 * (missile._mispllvl + 8);
|
|
golem._mFlags |= MFLAG_GOLEM;
|
|
StartSpecialStand(golem, DIR_S);
|
|
UpdateEnemy(golem);
|
|
if (i == MyPlayerId) {
|
|
NetSendCmdGolem(
|
|
golem.position.tile.x,
|
|
golem.position.tile.y,
|
|
golem._mdir,
|
|
golem._menemy,
|
|
golem._mhitpoints,
|
|
currlevel);
|
|
}
|
|
}
|
|
|
|
bool CanTalkToMonst(const Monster &monster)
|
|
{
|
|
return IsAnyOf(monster._mgoal, MGOAL_INQUIRING, MGOAL_TALKING);
|
|
}
|
|
|
|
bool CheckMonsterHit(Monster &monster, bool *ret)
|
|
{
|
|
if (monster._mAi == AI_GARG && (monster._mFlags & MFLAG_ALLOW_SPECIAL) != 0) {
|
|
monster._mFlags &= ~MFLAG_ALLOW_SPECIAL;
|
|
monster._mmode = MonsterMode::SpecialMeleeAttack;
|
|
*ret = true;
|
|
return true;
|
|
}
|
|
|
|
if (monster.MType->mtype >= MT_COUNSLR && monster.MType->mtype <= MT_ADVOCATE) {
|
|
if (monster._mgoal != MGOAL_NORMAL) {
|
|
*ret = false;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
int encode_enemy(Monster &monster)
|
|
{
|
|
if ((monster._mFlags & MFLAG_TARGETS_MONSTER) != 0)
|
|
return monster._menemy + MAX_PLRS;
|
|
|
|
return monster._menemy;
|
|
}
|
|
|
|
void decode_enemy(Monster &monster, int enemy)
|
|
{
|
|
if (enemy < MAX_PLRS) {
|
|
monster._mFlags &= ~MFLAG_TARGETS_MONSTER;
|
|
monster._menemy = enemy;
|
|
monster.enemyPosition = Players[enemy].position.future;
|
|
} else {
|
|
monster._mFlags |= MFLAG_TARGETS_MONSTER;
|
|
enemy -= MAX_PLRS;
|
|
monster._menemy = enemy;
|
|
monster.enemyPosition = Monsters[enemy].position.future;
|
|
}
|
|
}
|
|
|
|
void Monster::CheckStandAnimationIsLoaded(Direction mdir)
|
|
{
|
|
if (IsAnyOf(_mmode, MonsterMode::Stand, MonsterMode::Talk)) {
|
|
_mdir = mdir;
|
|
AnimInfo.pCelSprite = &*MType->GetAnimData(MonsterGraphic::Stand).CelSpritesForDirections[mdir];
|
|
}
|
|
}
|
|
|
|
void Monster::Petrify()
|
|
{
|
|
_mmode = MonsterMode::Petrified;
|
|
AnimInfo.IsPetrified = true;
|
|
}
|
|
|
|
bool Monster::IsWalking() const
|
|
{
|
|
switch (_mmode) {
|
|
case MonsterMode::MoveNorthwards:
|
|
case MonsterMode::MoveSouthwards:
|
|
case MonsterMode::MoveSideways:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
} // namespace devilution
|