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controls
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Clean up id normalization
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2021-11-07 23:15:10 +01:00 |
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DiabloUI
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Fix a few build warnings
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2021-11-08 23:33:08 +01:00 |
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dvlnet
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Migrate to libmpq
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2021-11-06 23:51:42 +00:00 |
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engine
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WordWrap: Require whitespace to break after Latin punctuation
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2021-11-08 00:11:04 +01:00 |
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miniwin
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DrawString: Stop allocating
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2021-11-07 04:17:50 +01:00 |
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panels
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fix damage spacing
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2021-10-21 21:59:55 +02:00 |
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platform
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Fix Vita IME input languages
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2021-10-26 14:24:42 +02:00 |
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qol
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Add mWhoHit Indicators
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2021-11-06 21:35:27 +01:00 |
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storm
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Migrate to libmpq
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2021-11-06 23:51:42 +00:00 |
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utils
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Replace mpqapi.h with the MpqWriter class
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2021-11-10 01:41:11 +00:00 |
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.clang-format
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.clang-tidy
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appfat.cpp
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Migrate to libmpq
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2021-11-06 23:51:42 +00:00 |
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appfat.h
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Allow forcing Hellfire with command-line flags
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2021-10-25 13:52:14 +01:00 |
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automap.cpp
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Use scoped enums for DungeonFlags/BFLAG (#3135)
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2021-11-07 03:11:16 +01:00 |
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automap.h
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Sharing automap exploration in multiplayer
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2021-10-25 02:58:41 +02:00 |
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capture.cpp
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Migrate to libmpq
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2021-11-06 23:51:42 +00:00 |
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capture.h
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codec.cpp
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codec.h
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control.cpp
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DrawString: Stop allocating
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2021-11-07 04:17:50 +01:00 |
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control.h
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Fix speedbook navigation on gamepad
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2021-11-03 10:50:35 +01:00 |
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cursor.cpp
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Clean up id normalization
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2021-11-07 23:15:10 +01:00 |
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cursor.h
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dead.cpp
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Use scoped enum for Direction
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2021-09-12 02:27:47 +02:00 |
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dead.h
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🚚 Rename 'Dead' concept to 'Corpse' everywhere (#2808)
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2021-09-06 12:49:00 +02:00 |
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debug.cpp
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Clean up id normalization
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2021-11-07 23:15:10 +01:00 |
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debug.h
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add megatiles to tiledata (#3211)
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2021-11-06 18:53:53 +01:00 |
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devilutionx.exe.manifest
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diablo.cpp
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Fix a few build warnings
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2021-11-08 23:33:08 +01:00 |
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diablo.h
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Replace TTF with PCX font
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2021-09-29 18:13:48 +02:00 |
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doom.cpp
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doom.h
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drlg_l1.cpp
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♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition'
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2021-09-06 00:31:25 +02:00 |
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drlg_l1.h
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drlg_l2.cpp
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Simplify PlaceMiniSetRandom
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2021-09-07 00:57:01 +02:00 |
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drlg_l2.h
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drlg_l3.cpp
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♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition'
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2021-09-06 00:31:25 +02:00 |
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drlg_l3.h
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drlg_l4.cpp
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♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition'
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2021-09-06 00:31:25 +02:00 |
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drlg_l4.h
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dthread.cpp
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dthread.h
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dx.cpp
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Migrate to libmpq
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2021-11-06 23:51:42 +00:00 |
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dx.h
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Don't free PalSurface when it was obtained from SDL_GetVideoSurface
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2021-09-13 23:07:04 +02:00 |
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effects.cpp
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fix hellfire shareware monk
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2021-11-06 17:20:53 +01:00 |
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effects.h
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Validate player sync
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2021-10-12 04:56:30 +02:00 |
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effects_stubs.cpp
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encrypt.cpp
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encrypt.h
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engine.cpp
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Optimize DrawHalfTransparentBlendedRectTo
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2021-11-07 19:18:49 +00:00 |
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engine.h
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Add helpers for checking object type (#3357)
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2021-11-06 18:32:52 +01:00 |
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error.cpp
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WordWrapString: Wrap on punctuation
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2021-09-30 18:16:31 +02:00 |
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error.h
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gamemenu.cpp
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gamemenu.h
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gendung.cpp
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Use scoped enums for DungeonFlags/BFLAG (#3135)
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2021-11-07 03:11:16 +01:00 |
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gendung.h
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Use scoped enums for DungeonFlags/BFLAG (#3135)
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2021-11-07 03:11:16 +01:00 |
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gmenu.cpp
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Translatable mainpanel
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2021-09-19 07:21:52 +02:00 |
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gmenu.h
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help.cpp
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Only initialize help once
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2021-10-25 21:48:54 +02:00 |
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help.h
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hwcursor.cpp
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Make Palette a unique ptr
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2021-09-13 23:07:04 +02:00 |
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hwcursor.hpp
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Fix hardware cursor gets white when switching game
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2021-10-21 10:26:37 +02:00 |
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init.cpp
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Migrate to libmpq
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2021-11-06 23:51:42 +00:00 |
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init.h
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Migrate to libmpq
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2021-11-06 23:51:42 +00:00 |
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interfac.cpp
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Add widscreen cutstart
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2021-09-12 01:37:28 +02:00 |
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interfac.h
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Validate 2 more network messages
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2021-10-05 10:46:03 +02:00 |
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inv.cpp
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Fix a few build warnings
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2021-11-08 23:33:08 +01:00 |
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inv.h
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Replace broken link with @see annotation to text representation of the linked image
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2021-10-09 22:30:31 +02:00 |
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inv_iterators.hpp
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Refactor: Use item iterators in 7 more places
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2021-10-31 13:28:08 +00:00 |
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itemdat.cpp
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fix helm of sprits name
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2021-09-22 21:19:44 +02:00 |
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itemdat.h
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Correct name of IPL_LASTDIABLO
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2021-09-23 10:20:54 +02:00 |
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items.cpp
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Clean up id normalization
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2021-11-07 23:15:10 +01:00 |
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items.h
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Use Rune Bomb or Cathedral Map to open Hive or Crypt
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2021-10-12 15:21:37 +02:00 |
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lighting.cpp
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Use scoped enums for DungeonFlags/BFLAG (#3135)
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2021-11-07 03:11:16 +01:00 |
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lighting.h
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Sharing automap exploration in multiplayer
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2021-10-25 02:58:41 +02:00 |
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loadsave.cpp
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Replace mpqapi.h with the MpqWriter class
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2021-11-10 01:41:11 +00:00 |
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loadsave.h
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Move documentation from implementations to declarations
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2021-09-14 09:55:55 +02:00 |
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main.cpp
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Add vita tcp network support
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2021-10-20 19:02:47 +02:00 |
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menu.cpp
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Migrate to libmpq
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2021-11-06 23:51:42 +00:00 |
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menu.h
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minitext.cpp
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Expand buffers to handle Bulgarian translation
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2021-10-26 17:57:46 +02:00 |
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minitext.h
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Move documentation from implementations to declarations
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2021-09-14 09:55:55 +02:00 |
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misdat.cpp
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Move Init/FreeMissileGFX functions alongside MissileSpriteData array definition
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2021-09-07 01:09:51 +02:00 |
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misdat.h
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Move Init/FreeMissileGFX functions alongside MissileSpriteData array definition
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2021-09-07 01:09:51 +02:00 |
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missiles.cpp
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Use object reference (and self-id lookup) for BreakBarrel
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2021-11-08 00:51:16 +01:00 |
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missiles.h
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Move documentation from implementations to declarations
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2021-09-14 09:55:55 +02:00 |
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monstdat.cpp
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Mark all names as translatable
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2021-09-20 15:48:39 +02:00 |
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monstdat.h
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Define type for MonsterClass
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2021-09-06 19:15:01 +02:00 |
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monster.cpp
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Use scoped enums for DungeonFlags/BFLAG (#3135)
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2021-11-07 03:11:16 +01:00 |
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monster.h
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Validate CMD_SYNCDATA (#2968)
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2021-09-30 15:38:10 +02:00 |
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movie.cpp
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Move documentation from implementations to declarations. (#2858)
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2021-09-13 15:45:38 +02:00 |
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movie.h
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Move documentation from implementations to declarations. (#2858)
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2021-09-13 15:45:38 +02:00 |
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msg.cpp
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Use object reference (and self-id lookup) for BreakBarrel
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2021-11-08 00:51:16 +01:00 |
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msg.h
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sync monster mWhoHit and hitpoints
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2021-11-06 19:03:05 +01:00 |
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multi.cpp
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Use scoped enums for DungeonFlags/BFLAG (#3135)
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2021-11-07 03:11:16 +01:00 |
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multi.h
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Migrate to libmpq
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2021-11-06 23:51:42 +00:00 |
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nthread.cpp
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Migrate to libmpq
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2021-11-06 23:51:42 +00:00 |
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nthread.h
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Move documentation from implementations to declarations. (#2858)
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2021-09-13 15:45:38 +02:00 |
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objdat.cpp
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🚚 Rename 'ObjDataStruct' struct to 'ObjectData'
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2021-09-06 12:53:44 +02:00 |
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objdat.h
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🚚 Rename 'ObjDataStruct' struct to 'ObjectData'
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2021-09-06 12:53:44 +02:00 |
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objects.cpp
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Use object reference (and self-id lookup) for BreakBarrel
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2021-11-08 00:51:16 +01:00 |
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objects.h
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Use object reference (and self-id lookup) for BreakBarrel
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2021-11-08 00:51:16 +01:00 |
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options.cpp
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Prevent buffer overruns due to oversized INI values
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2021-10-26 17:59:36 +02:00 |
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options.h
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Fix size of option string used for determining language code
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2021-10-26 17:59:36 +02:00 |
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pack.cpp
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Validate item network messages
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2021-10-12 04:56:30 +02:00 |
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pack.h
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fix typos (#3238)
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2021-10-24 18:03:29 +02:00 |
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palette.cpp
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Optimize DrawHalfTransparentBlendedRectTo
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2021-11-07 19:18:49 +00:00 |
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palette.h
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Optimize DrawHalfTransparentBlendedRectTo
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2021-11-07 19:18:49 +00:00 |
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path.cpp
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Use FindClosestValidPosition when placing Hork Spawn
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2021-11-07 20:13:31 +01:00 |
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path.h
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Use FindClosestValidPosition when placing Hork Spawn
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2021-11-07 20:13:31 +01:00 |
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pfile.cpp
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Replace mpqapi.h with the MpqWriter class
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2021-11-10 01:41:11 +00:00 |
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pfile.h
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Replace mpqapi.h with the MpqWriter class
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2021-11-10 01:41:11 +00:00 |
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player.cpp
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Use object reference (and self-id lookup) for BreakBarrel
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2021-11-08 00:51:16 +01:00 |
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player.h
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Fix spell properties incorrectly being capped at 8
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2021-10-25 20:52:56 +02:00 |
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plrmsg.cpp
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Fix chat position in relation to dynamic panels
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2021-10-26 01:10:08 +02:00 |
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plrmsg.h
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portal.cpp
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Use scoped enums for DungeonFlags/BFLAG (#3135)
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2021-11-07 03:11:16 +01:00 |
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portal.h
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Validate additional network messages
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2021-10-06 21:47:03 +02:00 |
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quests.cpp
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Expose all quest titles for translation
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2021-09-26 00:17:02 +02:00 |
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quests.h
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Reuse EntranceBoundaryContains in portal logic
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2021-09-12 02:51:34 +02:00 |
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restrict.cpp
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Move doc from restrict.cpp to header
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2021-09-12 02:53:50 +02:00 |
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restrict.h
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Move doc from restrict.cpp to header
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2021-09-12 02:53:50 +02:00 |
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scrollrt.cpp
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Clean up id normalization
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2021-11-07 23:15:10 +01:00 |
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scrollrt.h
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debug fps command (#3418)
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2021-11-07 11:23:31 +00:00 |
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setmaps.cpp
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Move docs to header
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2021-09-10 12:18:47 +02:00 |
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setmaps.h
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Move docs to header
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2021-09-10 12:18:47 +02:00 |
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sha.cpp
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sha.h
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sound.cpp
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Open music assets with threadsafe=true
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2021-11-07 13:16:20 +00:00 |
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sound.h
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sound_stubs.cpp
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spelldat.cpp
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Implement contextural translation (pgettext)
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2021-09-20 04:18:35 +02:00 |
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spelldat.h
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Validate spell network messages
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2021-10-04 19:22:34 +02:00 |
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spells.cpp
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Use scoped enum for Direction
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2021-09-12 02:27:47 +02:00 |
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spells.h
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stores.cpp
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Mark store owner names for translation
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2021-10-31 23:18:38 +01:00 |
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stores.h
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sync.cpp
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sync monster mWhoHit and hitpoints
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2021-11-06 19:03:05 +01:00 |
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sync.h
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Validate CMD_SYNCDATA (#2968)
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2021-09-30 15:38:10 +02:00 |
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textdat.cpp
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🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805)
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2021-09-06 17:47:07 +02:00 |
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textdat.h
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🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805)
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2021-09-06 17:47:07 +02:00 |
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themes.cpp
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Use scoped enums for DungeonFlags/BFLAG (#3135)
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2021-11-07 03:11:16 +01:00 |
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themes.h
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tmsg.cpp
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Mark network pointers as const
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2021-10-02 20:30:16 +02:00 |
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tmsg.h
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Mark network pointers as const
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2021-10-02 20:30:16 +02:00 |
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town.cpp
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Enable opening Hive and Crypt using gamepad
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2021-10-12 04:40:43 +02:00 |
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town.h
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Enable opening Hive and Crypt using gamepad
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2021-10-12 04:40:43 +02:00 |
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towners.cpp
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Mark all names as translatable
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2021-09-20 15:48:39 +02:00 |
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towners.h
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Remove use of direction for towners with a single facing
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2021-09-12 02:27:47 +02:00 |
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track.cpp
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fix bounds checks (#3237)
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2021-10-24 17:20:04 +02:00 |
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track.h
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trigs.cpp
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Use scoped enums for DungeonFlags/BFLAG (#3135)
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2021-11-07 03:11:16 +01:00 |
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trigs.h
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Reuse EntranceBoundaryContains in portal logic
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2021-09-12 02:51:34 +02:00 |