devilutionX/Source
Gleb Mazovetskiy 23406b6fc5 Replace mpqapi.h with the MpqWriter class
This is a cleanup, heading in the direction of allowing us to reuse
some of the code between reading and writing MPQs.
2021-11-10 01:41:11 +00:00
..
controls Clean up id normalization 2021-11-07 23:15:10 +01:00
DiabloUI Fix a few build warnings 2021-11-08 23:33:08 +01:00
dvlnet Migrate to libmpq 2021-11-06 23:51:42 +00:00
engine WordWrap: Require whitespace to break after Latin punctuation 2021-11-08 00:11:04 +01:00
miniwin DrawString: Stop allocating 2021-11-07 04:17:50 +01:00
panels fix damage spacing 2021-10-21 21:59:55 +02:00
platform Fix Vita IME input languages 2021-10-26 14:24:42 +02:00
qol Add mWhoHit Indicators 2021-11-06 21:35:27 +01:00
storm Migrate to libmpq 2021-11-06 23:51:42 +00:00
utils Replace mpqapi.h with the MpqWriter class 2021-11-10 01:41:11 +00:00
.clang-format
.clang-tidy
appfat.cpp Migrate to libmpq 2021-11-06 23:51:42 +00:00
appfat.h Allow forcing Hellfire with command-line flags 2021-10-25 13:52:14 +01:00
automap.cpp Use scoped enums for DungeonFlags/BFLAG (#3135) 2021-11-07 03:11:16 +01:00
automap.h Sharing automap exploration in multiplayer 2021-10-25 02:58:41 +02:00
capture.cpp Migrate to libmpq 2021-11-06 23:51:42 +00:00
capture.h
codec.cpp
codec.h
control.cpp DrawString: Stop allocating 2021-11-07 04:17:50 +01:00
control.h Fix speedbook navigation on gamepad 2021-11-03 10:50:35 +01:00
cursor.cpp Clean up id normalization 2021-11-07 23:15:10 +01:00
cursor.h
dead.cpp Use scoped enum for Direction 2021-09-12 02:27:47 +02:00
dead.h 🚚 Rename 'Dead' concept to 'Corpse' everywhere (#2808) 2021-09-06 12:49:00 +02:00
debug.cpp Clean up id normalization 2021-11-07 23:15:10 +01:00
debug.h add megatiles to tiledata (#3211) 2021-11-06 18:53:53 +01:00
devilutionx.exe.manifest
diablo.cpp Fix a few build warnings 2021-11-08 23:33:08 +01:00
diablo.h Replace TTF with PCX font 2021-09-29 18:13:48 +02:00
doom.cpp
doom.h
drlg_l1.cpp ♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition' 2021-09-06 00:31:25 +02:00
drlg_l1.h
drlg_l2.cpp Simplify PlaceMiniSetRandom 2021-09-07 00:57:01 +02:00
drlg_l2.h
drlg_l3.cpp ♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition' 2021-09-06 00:31:25 +02:00
drlg_l3.h
drlg_l4.cpp ♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition' 2021-09-06 00:31:25 +02:00
drlg_l4.h
dthread.cpp
dthread.h
dx.cpp Migrate to libmpq 2021-11-06 23:51:42 +00:00
dx.h Don't free PalSurface when it was obtained from SDL_GetVideoSurface 2021-09-13 23:07:04 +02:00
effects.cpp fix hellfire shareware monk 2021-11-06 17:20:53 +01:00
effects.h Validate player sync 2021-10-12 04:56:30 +02:00
effects_stubs.cpp
encrypt.cpp
encrypt.h
engine.cpp Optimize DrawHalfTransparentBlendedRectTo 2021-11-07 19:18:49 +00:00
engine.h Add helpers for checking object type (#3357) 2021-11-06 18:32:52 +01:00
error.cpp WordWrapString: Wrap on punctuation 2021-09-30 18:16:31 +02:00
error.h
gamemenu.cpp
gamemenu.h
gendung.cpp Use scoped enums for DungeonFlags/BFLAG (#3135) 2021-11-07 03:11:16 +01:00
gendung.h Use scoped enums for DungeonFlags/BFLAG (#3135) 2021-11-07 03:11:16 +01:00
gmenu.cpp Translatable mainpanel 2021-09-19 07:21:52 +02:00
gmenu.h
help.cpp Only initialize help once 2021-10-25 21:48:54 +02:00
help.h
hwcursor.cpp Make Palette a unique ptr 2021-09-13 23:07:04 +02:00
hwcursor.hpp Fix hardware cursor gets white when switching game 2021-10-21 10:26:37 +02:00
init.cpp Migrate to libmpq 2021-11-06 23:51:42 +00:00
init.h Migrate to libmpq 2021-11-06 23:51:42 +00:00
interfac.cpp Add widscreen cutstart 2021-09-12 01:37:28 +02:00
interfac.h Validate 2 more network messages 2021-10-05 10:46:03 +02:00
inv.cpp Fix a few build warnings 2021-11-08 23:33:08 +01:00
inv.h Replace broken link with @see annotation to text representation of the linked image 2021-10-09 22:30:31 +02:00
inv_iterators.hpp Refactor: Use item iterators in 7 more places 2021-10-31 13:28:08 +00:00
itemdat.cpp fix helm of sprits name 2021-09-22 21:19:44 +02:00
itemdat.h Correct name of IPL_LASTDIABLO 2021-09-23 10:20:54 +02:00
items.cpp Clean up id normalization 2021-11-07 23:15:10 +01:00
items.h Use Rune Bomb or Cathedral Map to open Hive or Crypt 2021-10-12 15:21:37 +02:00
lighting.cpp Use scoped enums for DungeonFlags/BFLAG (#3135) 2021-11-07 03:11:16 +01:00
lighting.h Sharing automap exploration in multiplayer 2021-10-25 02:58:41 +02:00
loadsave.cpp Replace mpqapi.h with the MpqWriter class 2021-11-10 01:41:11 +00:00
loadsave.h Move documentation from implementations to declarations 2021-09-14 09:55:55 +02:00
main.cpp Add vita tcp network support 2021-10-20 19:02:47 +02:00
menu.cpp Migrate to libmpq 2021-11-06 23:51:42 +00:00
menu.h
minitext.cpp Expand buffers to handle Bulgarian translation 2021-10-26 17:57:46 +02:00
minitext.h Move documentation from implementations to declarations 2021-09-14 09:55:55 +02:00
misdat.cpp Move Init/FreeMissileGFX functions alongside MissileSpriteData array definition 2021-09-07 01:09:51 +02:00
misdat.h Move Init/FreeMissileGFX functions alongside MissileSpriteData array definition 2021-09-07 01:09:51 +02:00
missiles.cpp Use object reference (and self-id lookup) for BreakBarrel 2021-11-08 00:51:16 +01:00
missiles.h Move documentation from implementations to declarations 2021-09-14 09:55:55 +02:00
monstdat.cpp Mark all names as translatable 2021-09-20 15:48:39 +02:00
monstdat.h Define type for MonsterClass 2021-09-06 19:15:01 +02:00
monster.cpp Use scoped enums for DungeonFlags/BFLAG (#3135) 2021-11-07 03:11:16 +01:00
monster.h Validate CMD_SYNCDATA (#2968) 2021-09-30 15:38:10 +02:00
movie.cpp Move documentation from implementations to declarations. (#2858) 2021-09-13 15:45:38 +02:00
movie.h Move documentation from implementations to declarations. (#2858) 2021-09-13 15:45:38 +02:00
msg.cpp Use object reference (and self-id lookup) for BreakBarrel 2021-11-08 00:51:16 +01:00
msg.h sync monster mWhoHit and hitpoints 2021-11-06 19:03:05 +01:00
multi.cpp Use scoped enums for DungeonFlags/BFLAG (#3135) 2021-11-07 03:11:16 +01:00
multi.h Migrate to libmpq 2021-11-06 23:51:42 +00:00
nthread.cpp Migrate to libmpq 2021-11-06 23:51:42 +00:00
nthread.h Move documentation from implementations to declarations. (#2858) 2021-09-13 15:45:38 +02:00
objdat.cpp 🚚 Rename 'ObjDataStruct' struct to 'ObjectData' 2021-09-06 12:53:44 +02:00
objdat.h 🚚 Rename 'ObjDataStruct' struct to 'ObjectData' 2021-09-06 12:53:44 +02:00
objects.cpp Use object reference (and self-id lookup) for BreakBarrel 2021-11-08 00:51:16 +01:00
objects.h Use object reference (and self-id lookup) for BreakBarrel 2021-11-08 00:51:16 +01:00
options.cpp Prevent buffer overruns due to oversized INI values 2021-10-26 17:59:36 +02:00
options.h Fix size of option string used for determining language code 2021-10-26 17:59:36 +02:00
pack.cpp Validate item network messages 2021-10-12 04:56:30 +02:00
pack.h fix typos (#3238) 2021-10-24 18:03:29 +02:00
palette.cpp Optimize DrawHalfTransparentBlendedRectTo 2021-11-07 19:18:49 +00:00
palette.h Optimize DrawHalfTransparentBlendedRectTo 2021-11-07 19:18:49 +00:00
path.cpp Use FindClosestValidPosition when placing Hork Spawn 2021-11-07 20:13:31 +01:00
path.h Use FindClosestValidPosition when placing Hork Spawn 2021-11-07 20:13:31 +01:00
pfile.cpp Replace mpqapi.h with the MpqWriter class 2021-11-10 01:41:11 +00:00
pfile.h Replace mpqapi.h with the MpqWriter class 2021-11-10 01:41:11 +00:00
player.cpp Use object reference (and self-id lookup) for BreakBarrel 2021-11-08 00:51:16 +01:00
player.h Fix spell properties incorrectly being capped at 8 2021-10-25 20:52:56 +02:00
plrmsg.cpp Fix chat position in relation to dynamic panels 2021-10-26 01:10:08 +02:00
plrmsg.h
portal.cpp Use scoped enums for DungeonFlags/BFLAG (#3135) 2021-11-07 03:11:16 +01:00
portal.h Validate additional network messages 2021-10-06 21:47:03 +02:00
quests.cpp Expose all quest titles for translation 2021-09-26 00:17:02 +02:00
quests.h Reuse EntranceBoundaryContains in portal logic 2021-09-12 02:51:34 +02:00
restrict.cpp Move doc from restrict.cpp to header 2021-09-12 02:53:50 +02:00
restrict.h Move doc from restrict.cpp to header 2021-09-12 02:53:50 +02:00
scrollrt.cpp Clean up id normalization 2021-11-07 23:15:10 +01:00
scrollrt.h debug fps command (#3418) 2021-11-07 11:23:31 +00:00
setmaps.cpp Move docs to header 2021-09-10 12:18:47 +02:00
setmaps.h Move docs to header 2021-09-10 12:18:47 +02:00
sha.cpp
sha.h
sound.cpp Open music assets with threadsafe=true 2021-11-07 13:16:20 +00:00
sound.h
sound_stubs.cpp
spelldat.cpp Implement contextural translation (pgettext) 2021-09-20 04:18:35 +02:00
spelldat.h Validate spell network messages 2021-10-04 19:22:34 +02:00
spells.cpp Use scoped enum for Direction 2021-09-12 02:27:47 +02:00
spells.h
stores.cpp Mark store owner names for translation 2021-10-31 23:18:38 +01:00
stores.h
sync.cpp sync monster mWhoHit and hitpoints 2021-11-06 19:03:05 +01:00
sync.h Validate CMD_SYNCDATA (#2968) 2021-09-30 15:38:10 +02:00
textdat.cpp 🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805) 2021-09-06 17:47:07 +02:00
textdat.h 🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805) 2021-09-06 17:47:07 +02:00
themes.cpp Use scoped enums for DungeonFlags/BFLAG (#3135) 2021-11-07 03:11:16 +01:00
themes.h
tmsg.cpp Mark network pointers as const 2021-10-02 20:30:16 +02:00
tmsg.h Mark network pointers as const 2021-10-02 20:30:16 +02:00
town.cpp Enable opening Hive and Crypt using gamepad 2021-10-12 04:40:43 +02:00
town.h Enable opening Hive and Crypt using gamepad 2021-10-12 04:40:43 +02:00
towners.cpp Mark all names as translatable 2021-09-20 15:48:39 +02:00
towners.h Remove use of direction for towners with a single facing 2021-09-12 02:27:47 +02:00
track.cpp fix bounds checks (#3237) 2021-10-24 17:20:04 +02:00
track.h
trigs.cpp Use scoped enums for DungeonFlags/BFLAG (#3135) 2021-11-07 03:11:16 +01:00
trigs.h Reuse EntranceBoundaryContains in portal logic 2021-09-12 02:51:34 +02:00