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stdcompat
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🚚 engine.h: Extract Point, Direction, clamp
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2021-06-21 01:36:20 -07:00 |
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attributes.h
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console.cpp
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console.h
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display.cpp
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Reduce use of view globals in game menu
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2021-11-20 21:57:32 +01:00 |
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display.h
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Don't free PalSurface when it was obtained from SDL_GetVideoSurface
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2021-09-13 23:07:04 +02:00 |
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endian.hpp
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♻️ Clean up cel_header.hpp
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2021-06-23 11:27:56 +01:00 |
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enum_traits.h
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Use scoped enums for DungeonFlags/BFLAG (#3135)
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2021-11-07 03:11:16 +01:00 |
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file_util.cpp
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fix error spam
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2021-10-25 01:02:17 +02:00 |
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file_util.h
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Make CreateFileStream return optional, rather than unique_ptr
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2021-09-13 11:40:06 +02:00 |
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language.cpp
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Fix talk/store text overlap for Chinese and Japanese
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2021-11-20 02:31:21 +00:00 |
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language.h
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Fix talk/store text overlap for Chinese and Japanese
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2021-11-20 02:31:21 +00:00 |
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log.hpp
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Apply clang-format
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2021-08-11 20:52:32 +02:00 |
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logged_fstream.cpp
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Move LoggedFStream to its own file
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2021-11-10 01:41:11 +00:00 |
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logged_fstream.hpp
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Move LoggedFStream to its own file
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2021-11-10 01:41:11 +00:00 |
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math.h
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Align end comment markers for doxygen comments
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2021-07-09 18:00:15 +02:00 |
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paths.cpp
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Load MPQ file overrides without StormLib
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2021-10-24 16:21:39 +01:00 |
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paths.h
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Load MPQ file overrides without StormLib
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2021-10-24 16:21:39 +01:00 |
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pcx.hpp
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Migrate to libmpq
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2021-11-06 23:51:42 +00:00 |
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png.h
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game_assets.* -> assets.*
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2021-11-17 11:49:57 +01:00 |
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push_aulib_decoder.cpp
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Update numeric literals to use appropriate suffix
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2021-07-05 08:52:05 -07:00 |
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push_aulib_decoder.h
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sdl2_backports.h
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Validate gamepad button count
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2021-10-10 23:26:09 +02:00 |
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sdl2_to_1_2_backports.cpp
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Enable SDL1 build option for Windows
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2021-11-05 10:34:51 +01:00 |
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sdl2_to_1_2_backports.h
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Enable SDL1 build option for Windows
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2021-11-05 10:34:51 +01:00 |
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sdl_bilinear_scale.cpp
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Scale hardware cursor bilinearly
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2021-08-27 15:32:53 +02:00 |
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sdl_bilinear_scale.hpp
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Scale hardware cursor bilinearly
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2021-08-27 15:32:53 +02:00 |
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sdl_compat.h
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OpenDingux: Minor fixes
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2021-11-07 19:11:54 +00:00 |
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sdl_cond.h
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Cleanups
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2021-08-02 10:12:40 +02:00 |
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sdl_geometry.h
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Simplify unique info window drawing
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2021-09-19 15:56:37 +02:00 |
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sdl_mutex.h
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dthread: simplify synchronization logic (#2419)
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2021-07-18 15:12:47 +02:00 |
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sdl_ptrs.h
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Introduce SDLWrap::AllocPalette
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2021-09-13 23:07:04 +02:00 |
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sdl_thread.cpp
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Introduce SdlThread
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2021-07-22 01:20:23 +02:00 |
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sdl_thread.h
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Make SdlThread constructor explicit
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2021-08-13 04:13:03 +02:00 |
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sdl_wrap.h
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Have SDLWrap::AllocPalette allocate space for 256 colors by default
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2021-09-13 23:07:04 +02:00 |
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soundsample.cpp
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game_assets.* -> assets.*
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2021-11-17 11:49:57 +01:00 |
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soundsample.h
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Align end comment markers for doxygen comments
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2021-07-09 18:00:15 +02:00 |
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stubs.h
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ui_fwd.h
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Reduce use of view globals in game menu
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2021-11-20 21:57:32 +01:00 |
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utf8.cpp
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Performce UTF8 aware limited string copies
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2021-11-22 03:28:51 +01:00 |
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utf8.hpp
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Performce UTF8 aware limited string copies
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2021-11-22 03:28:51 +01:00 |