devilutionX/Source/utils
2021-11-23 21:04:10 +01:00
..
stdcompat 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
attributes.h
console.cpp
console.h
display.cpp Reduce use of view globals in game menu 2021-11-20 21:57:32 +01:00
display.h Don't free PalSurface when it was obtained from SDL_GetVideoSurface 2021-09-13 23:07:04 +02:00
endian.hpp ♻️ Clean up cel_header.hpp 2021-06-23 11:27:56 +01:00
enum_traits.h Use scoped enums for DungeonFlags/BFLAG (#3135) 2021-11-07 03:11:16 +01:00
file_util.cpp fix error spam 2021-10-25 01:02:17 +02:00
file_util.h Make CreateFileStream return optional, rather than unique_ptr 2021-09-13 11:40:06 +02:00
language.cpp Fix talk/store text overlap for Chinese and Japanese 2021-11-20 02:31:21 +00:00
language.h Fix talk/store text overlap for Chinese and Japanese 2021-11-20 02:31:21 +00:00
log.hpp Apply clang-format 2021-08-11 20:52:32 +02:00
logged_fstream.cpp Move LoggedFStream to its own file 2021-11-10 01:41:11 +00:00
logged_fstream.hpp Move LoggedFStream to its own file 2021-11-10 01:41:11 +00:00
math.h Align end comment markers for doxygen comments 2021-07-09 18:00:15 +02:00
paths.cpp Load MPQ file overrides without StormLib 2021-10-24 16:21:39 +01:00
paths.h Load MPQ file overrides without StormLib 2021-10-24 16:21:39 +01:00
pcx.hpp Migrate to libmpq 2021-11-06 23:51:42 +00:00
png.h game_assets.* -> assets.* 2021-11-17 11:49:57 +01:00
push_aulib_decoder.cpp Update numeric literals to use appropriate suffix 2021-07-05 08:52:05 -07:00
push_aulib_decoder.h
sdl2_backports.h Validate gamepad button count 2021-10-10 23:26:09 +02:00
sdl2_to_1_2_backports.cpp Enable SDL1 build option for Windows 2021-11-05 10:34:51 +01:00
sdl2_to_1_2_backports.h Enable SDL1 build option for Windows 2021-11-05 10:34:51 +01:00
sdl_bilinear_scale.cpp Scale hardware cursor bilinearly 2021-08-27 15:32:53 +02:00
sdl_bilinear_scale.hpp Scale hardware cursor bilinearly 2021-08-27 15:32:53 +02:00
sdl_compat.h OpenDingux: Minor fixes 2021-11-07 19:11:54 +00:00
sdl_cond.h Cleanups 2021-08-02 10:12:40 +02:00
sdl_geometry.h Simplify unique info window drawing 2021-09-19 15:56:37 +02:00
sdl_mutex.h dthread: simplify synchronization logic (#2419) 2021-07-18 15:12:47 +02:00
sdl_ptrs.h Introduce SDLWrap::AllocPalette 2021-09-13 23:07:04 +02:00
sdl_thread.cpp Introduce SdlThread 2021-07-22 01:20:23 +02:00
sdl_thread.h Make SdlThread constructor explicit 2021-08-13 04:13:03 +02:00
sdl_wrap.h Have SDLWrap::AllocPalette allocate space for 256 colors by default 2021-09-13 23:07:04 +02:00
soundsample.cpp game_assets.* -> assets.* 2021-11-17 11:49:57 +01:00
soundsample.h Align end comment markers for doxygen comments 2021-07-09 18:00:15 +02:00
stubs.h
ui_fwd.h Reduce use of view globals in game menu 2021-11-20 21:57:32 +01:00
utf8.cpp Performce UTF8 aware limited string copies 2021-11-22 03:28:51 +01:00
utf8.hpp Performce UTF8 aware limited string copies 2021-11-22 03:28:51 +01:00