devilutionX/Source
2018-10-22 01:31:21 +02:00
..
.clang-format Make .clang-format compatible with older versions 2018-10-07 00:12:27 +02:00
_asm.cpp Format clean render bits 2018-10-22 00:47:21 +02:00
appfat.cpp clean wave.cpp 2018-10-18 13:26:59 +02:00
appfat.h clean wave.cpp 2018-10-18 13:26:59 +02:00
asm_trans_rect.inc Cleaned up code via clang-format 2018-10-21 17:22:59 +02:00
automap.cpp Minor style cleanup 2018-10-21 17:45:54 +02:00
automap.h Minor style cleanup 2018-10-21 17:45:54 +02:00
capture.cpp Add missing arg to j_lock_buf_priv and j_unlock_buf_priv (#374) 2018-10-06 14:42:52 +02:00
capture.h
codec.cpp clean up codec_init_key 2018-10-21 14:31:20 +02:00
codec.h
control.cpp Format ingame UI 2018-10-22 01:31:21 +02:00
control.h Format ingame UI 2018-10-22 01:31:21 +02:00
cursor.cpp Format ingame UI 2018-10-22 01:31:21 +02:00
cursor.h Format ingame UI 2018-10-22 01:31:21 +02:00
dead.cpp Correct AnimStruct names (#417) 2018-10-14 20:57:19 +02:00
dead.h
debug.cpp Clean up debug.cpp 2018-10-21 14:29:10 +02:00
debug.h
diablo.cpp Merge branch 'nightly' of github.com:diasurgical/devilution into gamemenu.cpp 2018-10-21 16:36:42 +02:00
diablo.h Merge branch 'nightly' of github.com:diasurgical/devilution into gamemenu.cpp 2018-10-21 16:36:42 +02:00
doom.cpp Format compleated files 2018-10-19 03:02:43 +02:00
doom.h
drlg_l1.cpp Format clean render bits 2018-10-22 00:47:21 +02:00
drlg_l1.h Cleanup L5roomGen (#372) 2018-10-01 23:39:28 +02:00
drlg_l2.cpp Format clean render bits 2018-10-22 00:47:21 +02:00
drlg_l2.h
drlg_l3.cpp Format clean render bits 2018-10-22 00:47:21 +02:00
drlg_l3.h Format clean render bits 2018-10-22 00:47:21 +02:00
drlg_l4.cpp Format clean render bits 2018-10-22 00:47:21 +02:00
drlg_l4.h Format clean render bits 2018-10-22 00:47:21 +02:00
dthread.cpp Merge branch 'master' into win32_ansi 2018-09-16 20:58:15 +02:00
dthread.h
dx.cpp Clean up dx_create_back_buffer 2018-10-21 16:13:29 +02:00
dx.h Clean up dx_create_back_buffer 2018-10-21 16:13:29 +02:00
effects.cpp Clean up some bools 2018-10-18 20:32:44 +02:00
effects.h effects_cleanup_sfx & stream_update (#375) 2018-10-06 14:28:04 +02:00
encrypt.cpp fix function declarations (and some cosmetic changes) in preparation for pfile cleanup (#351) 2018-09-27 16:30:33 +02:00
encrypt.h fix function declarations (and some cosmetic changes) in preparation for pfile cleanup (#351) 2018-09-27 16:30:33 +02:00
engine.cpp Clean DrawAutomapType (#299) 2018-09-26 11:04:51 +02:00
engine.h Clean DrawAutomapType (#299) 2018-09-26 11:04:51 +02:00
error.cpp add inline assembly code for drawing semi-transparent rectangles 2018-10-21 17:22:59 +02:00
error.h Clean up ClrDiabloMsg 2018-10-21 13:59:21 +02:00
fault.cpp Clean up fault.cpp 2018-10-21 14:29:10 +02:00
fault.h
gamemenu.cpp Clean up gamemenu.cpp 2018-10-21 03:51:00 +02:00
gamemenu.h
gendung.cpp Format clean render bits 2018-10-22 00:47:21 +02:00
gendung.h Format clean render bits 2018-10-22 00:47:21 +02:00
gmenu.cpp Clean up types used in gamemenu.cpp 2018-10-21 03:50:52 +02:00
gmenu.h Clean up types used in gamemenu.cpp 2018-10-21 03:50:52 +02:00
help.cpp Add 'const' to data to match original binary (#200) 2018-09-09 15:40:23 -05:00
help.h Add 'const' to data to match original binary (#200) 2018-09-09 15:40:23 -05:00
init.cpp Correct type for fullscreen 2018-10-21 16:13:29 +02:00
init.h Fix declaration of SetWindowProc() (#327) 2018-09-23 23:27:18 +02:00
interfac.cpp Clean up types used in gamemenu.cpp 2018-10-21 03:50:52 +02:00
interfac.h Add 'const' to data to match original binary (#200) 2018-09-09 15:40:23 -05:00
inv.cpp Clean up types used in gamemenu.cpp 2018-10-21 03:50:52 +02:00
inv.h clean all On_* functions 2018-10-20 14:42:59 +02:00
items.cpp add inline assembly code for drawing semi-transparent rectangles 2018-10-21 17:22:59 +02:00
items.h clean all On_* functions 2018-10-20 14:42:59 +02:00
lighting.cpp Clean up types used in gamemenu.cpp 2018-10-21 03:50:52 +02:00
lighting.h Use BOOL for lightflag and light4flag 2018-09-17 21:49:53 +02:00
loadsave.cpp Clean up types used in gamemenu.cpp 2018-10-21 03:50:52 +02:00
loadsave.h Cleanup "loadsave.cpp" (#376) 2018-10-02 22:43:30 -05:00
logging.cpp add missing va_end "calls" 2018-10-15 20:39:06 +02:00
logging.h Add 'const' to data to match original binary (#200) 2018-09-09 15:40:23 -05:00
mainmenu.cpp Merge branch 'nightly' of github.com:diasurgical/devilution into gamemenu.cpp 2018-10-21 16:36:42 +02:00
mainmenu.h Merge branch 'nightly' of github.com:diasurgical/devilution into gamemenu.cpp 2018-10-21 16:36:42 +02:00
minitext.cpp add inline assembly code for drawing semi-transparent rectangles 2018-10-21 17:22:59 +02:00
minitext.h Add 'const' to data to match original binary (#200) 2018-09-09 15:40:23 -05:00
missiles.cpp Clean up types used in gamemenu.cpp 2018-10-21 03:50:52 +02:00
missiles.h Clean up CheckMonsterHit 2018-09-09 15:35:39 +02:00
monster.cpp Clean up some property handeling in monster.cpp 2018-10-21 13:15:41 +02:00
monster.h Clean up M_GetKnockback 2018-10-21 13:15:41 +02:00
movie.cpp Clean up more bools related to sound.cpp 2018-10-18 20:32:44 +02:00
movie.h Clean up more bools related to sound.cpp 2018-10-18 20:32:44 +02:00
mpqapi.cpp Clean remaining pfile.cpp functions 2018-10-06 14:13:19 +02:00
mpqapi.h Clean remaining pfile.cpp functions 2018-10-06 14:13:19 +02:00
msg.cpp Zero check for currlevel 2018-10-21 05:27:59 +02:00
msg.h clean all On_* functions 2018-10-20 14:42:59 +02:00
msgcmd.cpp Add 'const' to data to match original binary (#200) 2018-09-09 15:40:23 -05:00
msgcmd.h Add 'const' to data to match original binary (#200) 2018-09-09 15:40:23 -05:00
multi.cpp Merge branch 'nightly' of github.com:diasurgical/devilution into gamemenu.cpp 2018-10-21 16:36:42 +02:00
multi.h msg.cpp cleanup part #0 2018-10-18 02:37:33 +02:00
nthread.cpp msg.cpp cleanup part #0 2018-10-18 02:37:33 +02:00
nthread.h msg.cpp cleanup part #0 2018-10-18 02:37:33 +02:00
objects.cpp Clean up types used in gamemenu.cpp 2018-10-21 03:50:52 +02:00
objects.h Clean up CheckNewPath (#332) 2018-09-25 20:46:09 +02:00
pack.cpp Remove unused varialbes 2018-10-12 11:04:23 +02:00
pack.h fix function declarations (and some cosmetic changes) in preparation for pfile cleanup (#351) 2018-09-27 16:30:33 +02:00
palette.cpp Merge branch 'nightly' of github.com:diasurgical/devilution into gamemenu.cpp 2018-10-21 16:36:42 +02:00
palette.h Clean up types used in gamemenu.cpp 2018-10-21 03:50:52 +02:00
path.cpp Removed unreferences var 2018-10-21 17:24:00 +02:00
path.h Clean up path_parent_path 2018-10-21 16:14:19 +02:00
pfile.cpp Change setlvlnum to BYTE 2018-10-18 20:14:58 +02:00
pfile.h Clean remaining pfile.cpp functions 2018-10-06 14:13:19 +02:00
player.cpp Clean up types used in gamemenu.cpp 2018-10-21 03:50:52 +02:00
player.h msg.cpp cleanup part #0 2018-10-18 02:37:33 +02:00
plrmsg.cpp Run format.sh 2018-10-06 22:52:58 +02:00
plrmsg.h clean plrmsg.cpp (#386) 2018-10-06 14:00:37 +02:00
portal.cpp Clean up types used in gamemenu.cpp 2018-10-21 03:50:52 +02:00
portal.h clean and format portal.cpp 2018-10-18 20:10:00 +02:00
quests.cpp Change setlvlnum to BYTE 2018-10-18 20:14:58 +02:00
quests.h msg.cpp cleanup part #0 2018-10-18 02:37:33 +02:00
render.cpp Format clean render bits 2018-10-22 00:47:21 +02:00
render.h
restrict.cpp clean restrict.cpp 2018-10-14 23:55:37 +02:00
restrict.h clean restrict.cpp 2018-10-14 23:55:37 +02:00
scrollrt.cpp Merge branch 'nightly' of github.com:diasurgical/devilution into gamemenu.cpp 2018-10-21 16:36:42 +02:00
scrollrt.h Clean up types used in gamemenu.cpp 2018-10-21 03:50:52 +02:00
setmaps.cpp Change setlvlnum to BYTE 2018-10-18 20:14:58 +02:00
setmaps.h
sha.cpp clean up codec_init_key 2018-10-21 14:31:20 +02:00
sha.h Clean up SHA1Reset 2018-10-21 14:31:20 +02:00
sound.cpp Format compleated files 2018-10-19 03:02:43 +02:00
sound.h Clean up more bools related to sound.cpp 2018-10-18 20:32:44 +02:00
spells.cpp Auto format 2018-10-19 02:39:19 +02:00
spells.h ValidatePlayer (#318) 2018-09-23 09:40:05 +02:00
stores.cpp add inline assembly code for drawing semi-transparent rectangles 2018-10-21 17:22:59 +02:00
stores.h
sync.cpp
sync.h
textdat.cpp Add 'const' to data to match original binary (#200) 2018-09-09 15:40:23 -05:00
textdat.h Add 'const' to data to match original binary (#200) 2018-09-09 15:40:23 -05:00
themes.cpp Clean up types used in gamemenu.cpp 2018-10-21 03:50:52 +02:00
themes.h
tmsg.cpp Put braces around for loop with empty body. 2018-10-06 22:52:58 +02:00
tmsg.h clean all tmsg functions (#357) 2018-10-06 16:35:20 +02:00
town.cpp _iMagical enum (#393) 2018-10-11 08:39:17 +02:00
town.h
towners.cpp Types (#395) 2018-10-08 14:17:05 +02:00
towners.h Add 'const' to data to match original binary (#200) 2018-09-09 15:40:23 -05:00
track.cpp clean track.cpp 2018-10-11 23:56:55 +02:00
track.h clean track.cpp 2018-10-11 23:56:55 +02:00
trigs.cpp Clean up types used in gamemenu.cpp 2018-10-21 03:50:52 +02:00
trigs.h
wave.cpp Format compleated files 2018-10-19 03:02:43 +02:00
wave.h rename riff_chunk -> CKINFO 2018-10-18 13:26:59 +02:00