devilutionX/Source
2022-01-15 14:40:35 +01:00
..
controls Disable stand button when in town 2022-01-03 23:26:33 +01:00
DiabloUI Reset game info after failing to join game 2022-01-07 14:07:49 +01:00
discord Implement Discord rich presence (#3711) 2021-12-15 17:14:17 +01:00
dvlnet Make DvlNet_SendInfoRequest non blocking 2022-01-06 13:16:23 +01:00
engine Fix walk stuttering with Preview Frame 2022-01-15 14:40:35 +01:00
miniwin Make Gamepad cursor independant of hardware mouse 2022-01-02 11:37:38 +01:00
mpq MpqWriter: Cleanups and renames 2021-12-11 19:41:53 +00:00
panels Spell book: Fix "Level 0 - Unusable" overlap 2021-12-26 09:35:22 +00:00
platform Rename Korean/Romanian translation files so they are used in fallback resolution 2022-01-04 23:20:53 +01:00
qol Add OptionEntries for Poition Pickup 2021-12-14 04:10:16 +01:00
storm Make DvlNet_SendInfoRequest non blocking 2022-01-06 13:16:23 +01:00
utils Rename Korean/Romanian translation files so they are used in fallback resolution 2022-01-04 23:20:53 +01:00
.clang-format .clang-format: Remove duplicate SortIncludes entry 2021-11-28 11:02:27 +00:00
.clang-tidy
appfat.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
appfat.h Allow forcing Hellfire with command-line flags 2021-10-25 13:52:14 +01:00
automap.cpp Show game Difficulty in Automap (#3867) 2021-12-31 05:28:51 +01:00
automap.h Overhaul tests 2021-12-16 20:26:51 +00:00
capture.cpp Migrate to libmpq 2021-11-06 23:51:42 +00:00
capture.h
CMakeLists.txt Fix windows build 2022-01-06 13:43:01 +00:00
codec.cpp Cleanup Diablo-SHA and codec.cpp 2022-01-07 01:34:26 +00:00
codec.h
control.cpp Touch support on all SDL2 platforms 2022-01-02 11:37:38 +01:00
control.h Touch support on all SDL2 platforms 2022-01-02 11:37:38 +01:00
cursor.cpp Make Gamepad cursor independant of hardware mouse 2022-01-02 11:37:38 +01:00
cursor.h Make Gamepad cursor independant of hardware mouse 2022-01-02 11:37:38 +01:00
dead.cpp Use scoped enum for Direction 2021-09-12 02:27:47 +02:00
dead.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
debug.cpp Use ObjectAtPosition for debug object type display 2021-12-28 16:01:37 +01:00
debug.h Use ObjectAtPosition for debug object type display 2021-12-28 16:01:37 +01:00
diablo.cpp Fix order of operations during game initialization 2022-01-15 06:47:09 +01:00
diablo.h Change Keymapper to OptionCategory/OptionEntry 2021-12-23 00:26:12 +01:00
doom.cpp
doom.h
drlg_l1.cpp
drlg_l1.h
drlg_l2.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
drlg_l2.h
drlg_l3.cpp
drlg_l3.h
drlg_l4.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
drlg_l4.h
dthread.cpp
dthread.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
dx.cpp Touch support on all SDL2 platforms 2022-01-02 11:37:38 +01:00
dx.h Split up graphics settings initializers 2021-12-21 12:55:30 +01:00
effects.cpp fix hellfire shareware monk 2021-11-06 17:20:53 +01:00
effects.h Validate player sync 2021-10-12 04:56:30 +02:00
effects_stubs.cpp
encrypt.cpp Overhaul dependency options 2021-12-07 18:32:25 +01:00
encrypt.h
engine.cpp Stip stippled transparency 2021-12-21 12:55:30 +01:00
engine.h Add helpers for checking object type (#3357) 2021-11-06 18:32:52 +01:00
error.cpp Move UiFlags and UiPanels into their own files 2021-11-25 12:22:27 +01:00
error.h
gamemenu.cpp
gamemenu.h
gendung.cpp Move ObjectAtPosition to objects.cpp and make it return a pointer 2021-12-28 16:01:37 +01:00
gendung.h Move ObjectAtPosition to objects.cpp and make it return a pointer 2021-12-28 16:01:37 +01:00
gmenu.cpp Move UiFlags and UiPanels into their own files 2021-11-25 12:22:27 +01:00
gmenu.h
help.cpp help.cpp: Fix -Wunused-const-variable 2021-11-28 10:30:24 +00:00
help.h
hwcursor.cpp Add OptionEntries for Hardware Cursor 2021-12-17 20:12:17 +01:00
hwcursor.hpp Make Gamepad cursor independant of hardware mouse 2022-01-02 11:37:38 +01:00
init.cpp Split loading of MPQs to handle translations and voice packs (#3922) 2022-01-08 09:15:39 +01:00
init.h Split loading of MPQs to handle translations and voice packs (#3922) 2022-01-08 09:15:39 +01:00
interfac.cpp Add widscreen cutstart 2021-09-12 01:37:28 +02:00
interfac.h Reduce use of view globals in game menu 2021-11-20 21:57:32 +01:00
inv.cpp Touch support on all SDL2 platforms 2022-01-02 11:37:38 +01:00
inv.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
inv_iterators.hpp Refactor: Use item iterators in 7 more places 2021-10-31 13:28:08 +00:00
itemdat.cpp Fix windows build 2022-01-06 13:43:01 +00:00
itemdat.h Fix windows build 2022-01-06 13:43:01 +00:00
items.cpp Show preview CelSprite for player actions (Introduce PlayerStruct.pPreviewCelSprite and UpdatePreviewFrame) 2022-01-12 12:26:39 +01:00
items.h Use std::string in PrintItemPower 2021-12-13 01:02:07 +01:00
lighting.cpp Use scoped enums for DungeonFlags/BFLAG (#3135) 2021-11-07 03:11:16 +01:00
lighting.h Overhaul tests 2021-12-16 20:26:51 +00:00
loadsave.cpp Don't count invalid items as active items 2022-01-03 11:59:43 +01:00
loadsave.h Overhaul tests 2021-12-16 20:26:51 +00:00
main.cpp Link SDL2::SDLmain correctly 2021-11-27 20:36:11 +01:00
menu.cpp Implement settings menu 2021-11-24 09:31:39 +01:00
menu.h
minitext.cpp Move UiFlags and UiPanels into their own files 2021-11-25 12:22:27 +01:00
minitext.h Move documentation from implementations to declarations 2021-09-14 09:55:55 +02:00
misdat.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
misdat.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
missiles.cpp Calculate Fireball missile damage in collision logic 2022-01-09 02:29:08 +01:00
missiles.h Tidy up checks for missile collision with objects/tiles 2021-12-28 16:01:37 +01:00
monstdat.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
monstdat.h
monster.cpp Fix monster damage potentially being off by 63/64th 2022-01-09 02:29:08 +01:00
monster.h Initialize golems before objects 2021-12-12 19:16:59 +01:00
movie.cpp Make Gamepad cursor independant of hardware mouse 2022-01-02 11:37:38 +01:00
movie.h Move documentation from implementations to declarations. (#2858) 2021-09-13 15:45:38 +02:00
msg.cpp Fix order of operations during game initialization 2022-01-15 06:47:09 +01:00
msg.h Fix order of operations during game initialization 2022-01-15 06:47:09 +01:00
multi.cpp Reset game info after failing to join game 2022-01-07 14:07:49 +01:00
multi.h Reset game info after failing to join game 2022-01-07 14:07:49 +01:00
nthread.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
nthread.h Overhaul tests 2021-12-16 20:26:51 +00:00
objdat.cpp fix collision of bodies in butcher chamber/hell 2021-12-14 08:20:25 +01:00
objdat.h
objects.cpp Fix item cursor graphic used when generating Rogue's reward from the Slain Hero quest 2022-01-13 10:20:28 +01:00
objects.h Combine Add*Door functions 2021-12-30 10:26:46 +01:00
options.cpp Add Item Highlighting, Screenshot, Pause, Automap and Hide Info Screens Actions to KeyMapper 2022-01-12 14:34:43 +01:00
options.h Keymapper: Add key released support 2022-01-12 14:34:43 +01:00
pack.cpp Perform item requirement check when entering vendors 2021-12-13 00:56:38 +01:00
pack.h Add comments so clang-format doesn't complain about eol space 2021-11-25 10:37:43 +00:00
palette.cpp Stip stippled transparency 2021-12-21 12:55:30 +01:00
palette.h Optimize DrawHalfTransparentBlendedRectTo 2021-11-07 19:18:49 +00:00
path.cpp Use helper when checking if object exists in path.cpp 2021-12-29 04:57:57 +01:00
path.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
pfile.cpp Performce UTF8 aware limited string copies 2021-11-22 03:28:51 +01:00
pfile.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
player.cpp Fix walk stuttering with Preview Frame 2022-01-15 14:40:35 +01:00
player.h Regard preview frame in AnimationInfo 2022-01-12 12:26:39 +01:00
plrmsg.cpp Fixed Event Messages color 2021-12-26 12:18:13 +01:00
plrmsg.h Chat Interface Revision (#3840) 2021-12-25 10:11:42 +00:00
portal.cpp Fix order of operations during game initialization 2022-01-15 06:47:09 +01:00
portal.h Validate additional network messages 2021-10-06 21:47:03 +02:00
quests.cpp Fix order of operations during game initialization 2022-01-15 06:47:09 +01:00
quests.h Overhaul tests 2021-12-16 20:26:51 +00:00
restrict.cpp Move doc from restrict.cpp to header 2021-09-12 02:53:50 +02:00
restrict.h Move doc from restrict.cpp to header 2021-09-12 02:53:50 +02:00
scrollrt.cpp Show preview CelSprite for player actions (Introduce PlayerStruct.pPreviewCelSprite and UpdatePreviewFrame) 2022-01-12 12:26:39 +01:00
scrollrt.h Touch support on all SDL2 platforms 2022-01-02 11:37:38 +01:00
setmaps.cpp Move ObjectAtPosition to objects.cpp and make it return a pointer 2021-12-28 16:01:37 +01:00
setmaps.h Move ObjectAtPosition to objects.cpp and make it return a pointer 2021-12-28 16:01:37 +01:00
sha.cpp Cleanup Diablo-SHA and codec.cpp 2022-01-07 01:34:26 +00:00
sha.h Cleanup Diablo-SHA and codec.cpp 2022-01-07 01:34:26 +00:00
sound.cpp Add OptionEntries for Audio 2021-12-14 04:10:16 +01:00
sound.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
sound_stubs.cpp
spelldat.cpp Implement contextural translation (pgettext) 2021-09-20 04:18:35 +02:00
spelldat.h Validate spell network messages 2021-10-04 19:22:34 +02:00
spells.cpp Add IsWallSpell helper 2021-12-07 12:00:52 +01:00
spells.h Add IsWallSpell helper 2021-12-07 12:00:52 +01:00
stores.cpp Use std::string in PrintItemPower 2021-12-13 01:02:07 +01:00
stores.h Overhaul tests 2021-12-16 20:26:51 +00:00
sync.cpp sync monster mWhoHit and hitpoints 2021-11-06 19:03:05 +01:00
sync.h Validate CMD_SYNCDATA (#2968) 2021-09-30 15:38:10 +02:00
textdat.cpp
textdat.h
themes.cpp Use Point based object lookups in themes.cpp 2021-12-28 16:01:37 +01:00
themes.h
tmsg.cpp Mark network pointers as const 2021-10-02 20:30:16 +02:00
tmsg.h Mark network pointers as const 2021-10-02 20:30:16 +02:00
town.cpp Enable opening Hive and Crypt using gamepad 2021-10-12 04:40:43 +02:00
town.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
towners.cpp Remove CowOffsets, always treat cows as 4 tile sprites 2021-12-14 08:17:19 +01:00
towners.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
track.cpp fix bounds checks (#3237) 2021-10-24 17:20:04 +02:00
track.h
trigs.cpp Touch support on all SDL2 platforms 2022-01-02 11:37:38 +01:00
trigs.h Reuse EntranceBoundaryContains in portal logic 2021-09-12 02:51:34 +02:00