devilutionX/Source
2021-10-06 21:47:03 +02:00
..
controls Assign ctrl to drop items 2021-09-29 18:15:26 +02:00
DiabloUI Fix a couple of noisy MSVC warnings 2021-09-30 18:16:31 +02:00
dvlnet Remove call to zts_stop() to prevent race condition during application shutdown 2021-09-30 03:04:45 +02:00
engine WordWrapString: Also break on U+FF0C (FULLWIDTH COMMA) 2021-10-01 10:29:03 +02:00
miniwin Assign ctrl to drop items 2021-09-29 18:15:26 +02:00
panels WordWrapString: Wrap on punctuation 2021-09-30 18:16:31 +02:00
platform Move existing touch control logic to Vita platform 2021-09-16 19:25:31 +02:00
qol Fix compiler warnings 2021-09-23 19:06:37 +02:00
storm Free dvlnet resources when game is shutting down 2021-10-01 06:52:16 +02:00
utils WordWrapString: Wrap on punctuation 2021-09-30 18:16:31 +02:00
.clang-format
.clang-tidy
appfat.cpp documenation cleanup: appfat 2021-08-30 13:51:42 +02:00
appfat.h Replace TTF with PCX font 2021-09-29 18:13:48 +02:00
automap.cpp improve southeast arrow 2021-10-01 12:44:11 +02:00
automap.h
capture.cpp Implement new font rendering 2021-09-12 01:37:28 +02:00
capture.h format fix : capture.h 2021-08-30 13:51:42 +02:00
codec.cpp
codec.h
control.cpp WordWrapString: Wrap on punctuation 2021-09-30 18:16:31 +02:00
control.h SDL1 Unicode input support 2021-09-24 03:03:58 +02:00
cursor.cpp Tracking: Use BFLAG_LIT instead of BFLAG_VISIBLE (like cursor and drawing logic) 2021-09-28 01:17:58 +02:00
cursor.h ♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition' 2021-08-30 06:45:51 +02:00
dead.cpp Use scoped enum for Direction 2021-09-12 02:27:47 +02:00
dead.h 🚚 Rename 'Dead' concept to 'Corpse' everywhere (#2808) 2021-09-06 12:49:00 +02:00
debug.cpp Fix buffer overflow when sending game messages as chat 2021-09-25 09:06:25 +02:00
debug.h Introduce playerinfo debug command and remove d hotkey 2021-09-17 21:05:31 +02:00
devilutionx.exe.manifest
diablo.cpp Unassign left ctrl to toggle item highlight 2021-09-29 18:15:26 +02:00
diablo.h Replace TTF with PCX font 2021-09-29 18:13:48 +02:00
doom.cpp
doom.h
drlg_l1.cpp ♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition' 2021-09-06 00:31:25 +02:00
drlg_l1.h
drlg_l2.cpp Simplify PlaceMiniSetRandom 2021-09-07 00:57:01 +02:00
drlg_l2.h
drlg_l3.cpp ♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition' 2021-09-06 00:31:25 +02:00
drlg_l3.h
drlg_l4.cpp ♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition' 2021-09-06 00:31:25 +02:00
drlg_l4.h
dthread.cpp
dthread.h
dx.cpp Hardware rendering for the virtual gamepad 2021-09-22 00:32:17 +02:00
dx.h Don't free PalSurface when it was obtained from SDL_GetVideoSurface 2021-09-13 23:07:04 +02:00
effects.cpp 🚚 Rename 'MonsterData' global to 'MonstersData' 2021-09-02 21:57:50 +02:00
effects.h Restore original Warrior death sound 2021-10-01 06:50:57 +02:00
effects_stubs.cpp Minimize impact of NOSOUND 2021-08-30 10:57:59 +02:00
encrypt.cpp
encrypt.h
engine.cpp Use scoped enum for Direction 2021-09-12 02:27:47 +02:00
engine.h
error.cpp WordWrapString: Wrap on punctuation 2021-09-30 18:16:31 +02:00
error.h Enable multiline DiabloMsg and use it in debug.cpp 2021-08-26 08:28:46 +02:00
gamemenu.cpp Minimize impact of NOSOUND 2021-08-30 10:57:59 +02:00
gamemenu.h
gendung.cpp Validate CMD_SYNCDATA (#2968) 2021-09-30 15:38:10 +02:00
gendung.h Validate additional network messages 2021-10-06 21:47:03 +02:00
gmenu.cpp Translatable mainpanel 2021-09-19 07:21:52 +02:00
gmenu.h documentation cleanup: gmenu 2021-08-30 13:51:42 +02:00
help.cpp WordWrapString: Wrap on punctuation 2021-09-30 18:16:31 +02:00
help.h
hwcursor.cpp Make Palette a unique ptr 2021-09-13 23:07:04 +02:00
hwcursor.hpp
init.cpp Load font file from devilutionx.mpq 2021-09-30 09:48:15 +02:00
init.h
interfac.cpp Add widscreen cutstart 2021-09-12 01:37:28 +02:00
interfac.h Validate 2 more network messages 2021-10-05 10:46:03 +02:00
inv.cpp Validate additional network messages 2021-10-06 21:47:03 +02:00
inv.h Validate additional network messages 2021-10-06 21:47:03 +02:00
inv_iterators.hpp Refactor: Use item iterators for scroll checks 2021-09-24 01:56:44 +01:00
itemdat.cpp fix helm of sprits name 2021-09-22 21:19:44 +02:00
itemdat.h Correct name of IPL_LASTDIABLO 2021-09-23 10:20:54 +02:00
items.cpp Correct name generation of staffs 2021-10-06 08:49:24 +02:00
items.h Faster and better debug unique drop 2021-09-24 16:03:19 +02:00
lighting.cpp Move CrawlNum to CrawlTable and make it extern visible 2021-09-11 14:41:30 +02:00
lighting.h Move CrawlNum to CrawlTable and make it extern visible 2021-09-11 14:41:30 +02:00
loadsave.cpp Correct name of IPL_LASTDIABLO 2021-09-23 10:20:54 +02:00
loadsave.h Move documentation from implementations to declarations 2021-09-14 09:55:55 +02:00
main.cpp
menu.cpp Clean up some players references 2021-08-30 03:26:17 +02:00
menu.h
minitext.cpp WordWrapString: Wrap on punctuation 2021-09-30 18:16:31 +02:00
minitext.h Move documentation from implementations to declarations 2021-09-14 09:55:55 +02:00
misdat.cpp Move Init/FreeMissileGFX functions alongside MissileSpriteData array definition 2021-09-07 01:09:51 +02:00
misdat.h Move Init/FreeMissileGFX functions alongside MissileSpriteData array definition 2021-09-07 01:09:51 +02:00
missiles.cpp make lightning trap hit multiple times again 2021-10-06 10:47:38 +02:00
missiles.h Move documentation from implementations to declarations 2021-09-14 09:55:55 +02:00
monstdat.cpp Mark all names as translatable 2021-09-20 15:48:39 +02:00
monstdat.h Define type for MonsterClass 2021-09-06 19:15:01 +02:00
monster.cpp fix anvil monsters placement (#3035) 2021-10-05 20:00:38 +02:00
monster.h Validate CMD_SYNCDATA (#2968) 2021-09-30 15:38:10 +02:00
movie.cpp Move documentation from implementations to declarations. (#2858) 2021-09-13 15:45:38 +02:00
movie.h Move documentation from implementations to declarations. (#2858) 2021-09-13 15:45:38 +02:00
mpqapi.cpp Make CreateFileStream return optional, rather than unique_ptr 2021-09-13 11:40:06 +02:00
mpqapi.h Fix build warning 2021-08-30 10:57:59 +02:00
msg.cpp Validate additional network messages 2021-10-06 21:47:03 +02:00
msg.h Mark network pointers as const 2021-10-02 20:30:16 +02:00
multi.cpp Cleanup package slicing 2021-10-04 19:22:34 +02:00
multi.h Remove unessesery null checks in multi_msg_add 2021-10-03 10:12:14 +02:00
nthread.cpp Move documentation from implementations to declarations. (#2858) 2021-09-13 15:45:38 +02:00
nthread.h Move documentation from implementations to declarations. (#2858) 2021-09-13 15:45:38 +02:00
objdat.cpp 🚚 Rename 'ObjDataStruct' struct to 'ObjectData' 2021-09-06 12:53:44 +02:00
objdat.h 🚚 Rename 'ObjDataStruct' struct to 'ObjectData' 2021-09-06 12:53:44 +02:00
objects.cpp Fix opening Diablos chamber with only one lever 2021-09-19 20:19:10 +02:00
objects.h 🚚 Rename 'ObjectStruct' to 'Object' 2021-09-02 05:45:44 +02:00
options.cpp Move documentation from implementations to declarations. (#2858) 2021-09-13 15:45:38 +02:00
options.h Move documentation from implementations to declarations. (#2858) 2021-09-13 15:45:38 +02:00
pack.cpp 🐛 Reject items that would cause an OOB to 2021-09-23 10:20:54 +02:00
pack.h fix typos 2021-09-19 10:14:06 +01:00
palette.cpp Don't free PalSurface when it was obtained from SDL_GetVideoSurface 2021-09-13 23:07:04 +02:00
palette.h Implement new font rendering 2021-09-12 01:37:28 +02:00
path.cpp Fix OOB in TEST(PathTest, Solid) 2021-09-18 06:44:48 +02:00
path.h Use scoped enum for Direction 2021-09-12 02:27:47 +02:00
pfile.cpp 🚚 Rename 'PkPlayerStruct' to 'PlayerPack' 2021-08-30 08:01:53 +02:00
pfile.h 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
player.cpp Fix OnSpellTile check (#3021) 2021-10-06 08:35:59 +02:00
player.h Holding mouse when shift is held shouldn't lock to a target (Spells) 2021-09-27 11:58:51 +02:00
plrmsg.cpp WordWrapString: Wrap on punctuation 2021-09-30 18:16:31 +02:00
plrmsg.h
portal.cpp Validate additional network messages 2021-10-06 21:47:03 +02:00
portal.h Validate additional network messages 2021-10-06 21:47:03 +02:00
quests.cpp Expose all quest titles for translation 2021-09-26 00:17:02 +02:00
quests.h Reuse EntranceBoundaryContains in portal logic 2021-09-12 02:51:34 +02:00
restrict.cpp Move doc from restrict.cpp to header 2021-09-12 02:53:50 +02:00
restrict.h Move doc from restrict.cpp to header 2021-09-12 02:53:50 +02:00
scrollrt.cpp Hardware rendering for the virtual gamepad 2021-09-22 00:32:17 +02:00
scrollrt.h Rename ScrollDirection enum to follow convention 2021-09-12 02:27:47 +02:00
setmaps.cpp Move docs to header 2021-09-10 12:18:47 +02:00
setmaps.h Move docs to header 2021-09-10 12:18:47 +02:00
sha.cpp
sha.h
sound.cpp Minimize impact of NOSOUND 2021-08-30 10:57:59 +02:00
sound.h Minimize impact of NOSOUND 2021-08-30 10:57:59 +02:00
sound_stubs.cpp Minimize impact of NOSOUND 2021-08-30 10:57:59 +02:00
spelldat.cpp Implement contextural translation (pgettext) 2021-09-20 04:18:35 +02:00
spelldat.h Validate spell network messages 2021-10-04 19:22:34 +02:00
spells.cpp Use scoped enum for Direction 2021-09-12 02:27:47 +02:00
spells.h Move documentation from implementations to declarations #2735 (#2782) 2021-09-02 10:05:33 +02:00
stores.cpp Translatable mainpanel 2021-09-19 07:21:52 +02:00
stores.h 🚚 Rename 'ItemStruct' to 'Item' 2021-08-30 13:40:08 +02:00
sync.cpp Validate 2 more network messages 2021-10-05 10:46:03 +02:00
sync.h Validate CMD_SYNCDATA (#2968) 2021-09-30 15:38:10 +02:00
textdat.cpp 🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805) 2021-09-06 17:47:07 +02:00
textdat.h 🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805) 2021-09-06 17:47:07 +02:00
themes.cpp ♻️ Convert 'ItemType' enum to enum class 2021-09-13 00:25:49 +02:00
themes.h Move documentation from themes.cpp to themes.h 2021-09-01 18:28:56 +02:00
tmsg.cpp Mark network pointers as const 2021-10-02 20:30:16 +02:00
tmsg.h Mark network pointers as const 2021-10-02 20:30:16 +02:00
town.cpp ♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition' 2021-09-06 00:31:25 +02:00
town.h Move documentation from implementations to declarations #2735 2021-09-01 12:00:45 +02:00
towners.cpp Mark all names as translatable 2021-09-20 15:48:39 +02:00
towners.h Remove use of direction for towners with a single facing 2021-09-12 02:27:47 +02:00
track.cpp Holding mouse when shift is held shouldn't lock to a target (Spells) 2021-09-27 11:58:51 +02:00
track.h
trigs.cpp Reuse EntranceBoundaryContains in portal logic 2021-09-12 02:51:34 +02:00
trigs.h Reuse EntranceBoundaryContains in portal logic 2021-09-12 02:51:34 +02:00