devilutionX/Source
2018-10-22 01:58:35 +02:00
..
.clang-format Make .clang-format compatible with older versions 2018-10-07 00:12:27 +02:00
_asm.cpp Format clean render bits 2018-10-22 00:47:21 +02:00
appfat.cpp Format debug related code 2018-10-22 01:45:27 +02:00
appfat.h Format debug related code 2018-10-22 01:45:27 +02:00
asm_trans_rect.inc Cleaned up code via clang-format 2018-10-21 17:22:59 +02:00
automap.cpp Minor style cleanup 2018-10-21 17:45:54 +02:00
automap.h Format mostly cleaned files 2018-10-22 01:56:10 +02:00
capture.cpp Format graphics related files 2018-10-22 01:35:07 +02:00
capture.h
codec.cpp Format save game related files 2018-10-22 01:49:43 +02:00
codec.h
control.cpp Format ingame UI 2018-10-22 01:31:21 +02:00
control.h Format ingame UI 2018-10-22 01:31:21 +02:00
cursor.cpp Format ingame UI 2018-10-22 01:31:21 +02:00
cursor.h Format ingame UI 2018-10-22 01:31:21 +02:00
dead.cpp Format mostly cleaned files 2018-10-22 01:56:10 +02:00
dead.h
debug.cpp Format debug related code 2018-10-22 01:45:27 +02:00
debug.h
diablo.cpp Merge branch 'nightly' of github.com:diasurgical/devilution into gamemenu.cpp 2018-10-21 16:36:42 +02:00
diablo.h Merge branch 'nightly' of github.com:diasurgical/devilution into gamemenu.cpp 2018-10-21 16:36:42 +02:00
doom.cpp Format compleated files 2018-10-19 03:02:43 +02:00
doom.h Format mostly cleaned files 2018-10-22 01:56:10 +02:00
drlg_l1.cpp Format clean render bits 2018-10-22 00:47:21 +02:00
drlg_l1.h Cleanup L5roomGen (#372) 2018-10-01 23:39:28 +02:00
drlg_l2.cpp Format clean render bits 2018-10-22 00:47:21 +02:00
drlg_l2.h
drlg_l3.cpp Format clean render bits 2018-10-22 00:47:21 +02:00
drlg_l3.h Format clean render bits 2018-10-22 00:47:21 +02:00
drlg_l4.cpp Format clean render bits 2018-10-22 00:47:21 +02:00
drlg_l4.h Format clean render bits 2018-10-22 00:47:21 +02:00
dthread.cpp
dthread.h
dx.cpp Format graphics related files 2018-10-22 01:35:07 +02:00
dx.h Format graphics related files 2018-10-22 01:35:07 +02:00
effects.cpp Format mostly cleaned files 2018-10-22 01:56:10 +02:00
effects.h Format mostly cleaned files 2018-10-22 01:56:10 +02:00
encrypt.cpp fix function declarations (and some cosmetic changes) in preparation for pfile cleanup (#351) 2018-09-27 16:30:33 +02:00
encrypt.h fix function declarations (and some cosmetic changes) in preparation for pfile cleanup (#351) 2018-09-27 16:30:33 +02:00
engine.cpp Clean DrawAutomapType (#299) 2018-09-26 11:04:51 +02:00
engine.h Clean DrawAutomapType (#299) 2018-09-26 11:04:51 +02:00
error.cpp Format debug related code 2018-10-22 01:45:27 +02:00
error.h Clean up ClrDiabloMsg 2018-10-21 13:59:21 +02:00
fault.cpp Clean up fault.cpp 2018-10-21 14:29:10 +02:00
fault.h Format debug related code 2018-10-22 01:45:27 +02:00
gamemenu.cpp Clean up gamemenu.cpp 2018-10-21 03:51:00 +02:00
gamemenu.h
gendung.cpp Format clean render bits 2018-10-22 00:47:21 +02:00
gendung.h Format clean render bits 2018-10-22 00:47:21 +02:00
gmenu.cpp Format menu related fiels 2018-10-22 01:58:35 +02:00
gmenu.h Format menu related fiels 2018-10-22 01:58:35 +02:00
help.cpp Format menu related fiels 2018-10-22 01:58:35 +02:00
help.h Format menu related fiels 2018-10-22 01:58:35 +02:00
init.cpp Correct type for fullscreen 2018-10-21 16:13:29 +02:00
init.h
interfac.cpp Format menu related fiels 2018-10-22 01:58:35 +02:00
interfac.h
inv.cpp Clean up types used in gamemenu.cpp 2018-10-21 03:50:52 +02:00
inv.h clean all On_* functions 2018-10-20 14:42:59 +02:00
items.cpp add inline assembly code for drawing semi-transparent rectangles 2018-10-21 17:22:59 +02:00
items.h clean all On_* functions 2018-10-20 14:42:59 +02:00
lighting.cpp Clean up types used in gamemenu.cpp 2018-10-21 03:50:52 +02:00
lighting.h
loadsave.cpp Format save game related files 2018-10-22 01:49:43 +02:00
loadsave.h Cleanup "loadsave.cpp" (#376) 2018-10-02 22:43:30 -05:00
logging.cpp Format debug related code 2018-10-22 01:45:27 +02:00
logging.h Format debug related code 2018-10-22 01:45:27 +02:00
mainmenu.cpp Format mostly cleaned files 2018-10-22 01:56:10 +02:00
mainmenu.h Merge branch 'nightly' of github.com:diasurgical/devilution into gamemenu.cpp 2018-10-21 16:36:42 +02:00
minitext.cpp Format menu related fiels 2018-10-22 01:58:35 +02:00
minitext.h Format menu related fiels 2018-10-22 01:58:35 +02:00
missiles.cpp Clean up types used in gamemenu.cpp 2018-10-21 03:50:52 +02:00
missiles.h
monster.cpp Clean up some property handeling in monster.cpp 2018-10-21 13:15:41 +02:00
monster.h Clean up M_GetKnockback 2018-10-21 13:15:41 +02:00
movie.cpp Clean up more bools related to sound.cpp 2018-10-18 20:32:44 +02:00
movie.h Clean up more bools related to sound.cpp 2018-10-18 20:32:44 +02:00
mpqapi.cpp Format save game related files 2018-10-22 01:49:43 +02:00
mpqapi.h Format save game related files 2018-10-22 01:49:43 +02:00
msg.cpp Zero check for currlevel 2018-10-21 05:27:59 +02:00
msg.h clean all On_* functions 2018-10-20 14:42:59 +02:00
msgcmd.cpp
msgcmd.h
multi.cpp Merge branch 'nightly' of github.com:diasurgical/devilution into gamemenu.cpp 2018-10-21 16:36:42 +02:00
multi.h msg.cpp cleanup part #0 2018-10-18 02:37:33 +02:00
nthread.cpp msg.cpp cleanup part #0 2018-10-18 02:37:33 +02:00
nthread.h msg.cpp cleanup part #0 2018-10-18 02:37:33 +02:00
objects.cpp Clean up types used in gamemenu.cpp 2018-10-21 03:50:52 +02:00
objects.h Clean up CheckNewPath (#332) 2018-09-25 20:46:09 +02:00
pack.cpp Format save game related files 2018-10-22 01:49:43 +02:00
pack.h fix function declarations (and some cosmetic changes) in preparation for pfile cleanup (#351) 2018-09-27 16:30:33 +02:00
palette.cpp Format graphics related files 2018-10-22 01:35:07 +02:00
palette.h Clean up types used in gamemenu.cpp 2018-10-21 03:50:52 +02:00
path.cpp Removed unreferences var 2018-10-21 17:24:00 +02:00
path.h Format mostly cleaned files 2018-10-22 01:56:10 +02:00
pfile.cpp Change setlvlnum to BYTE 2018-10-18 20:14:58 +02:00
pfile.h Format save game related files 2018-10-22 01:49:43 +02:00
player.cpp Clean up types used in gamemenu.cpp 2018-10-21 03:50:52 +02:00
player.h Format mostly cleaned files 2018-10-22 01:56:10 +02:00
plrmsg.cpp Run format.sh 2018-10-06 22:52:58 +02:00
plrmsg.h Format mostly cleaned files 2018-10-22 01:56:10 +02:00
portal.cpp Format mostly cleaned files 2018-10-22 01:56:10 +02:00
portal.h clean and format portal.cpp 2018-10-18 20:10:00 +02:00
quests.cpp Change setlvlnum to BYTE 2018-10-18 20:14:58 +02:00
quests.h msg.cpp cleanup part #0 2018-10-18 02:37:33 +02:00
render.cpp Format clean render bits 2018-10-22 00:47:21 +02:00
render.h
restrict.cpp clean restrict.cpp 2018-10-14 23:55:37 +02:00
restrict.h clean restrict.cpp 2018-10-14 23:55:37 +02:00
scrollrt.cpp Merge branch 'nightly' of github.com:diasurgical/devilution into gamemenu.cpp 2018-10-21 16:36:42 +02:00
scrollrt.h Clean up types used in gamemenu.cpp 2018-10-21 03:50:52 +02:00
setmaps.cpp Format mostly cleaned files 2018-10-22 01:56:10 +02:00
setmaps.h
sha.cpp clean up codec_init_key 2018-10-21 14:31:20 +02:00
sha.h Clean up SHA1Reset 2018-10-21 14:31:20 +02:00
sound.cpp Format compleated files 2018-10-19 03:02:43 +02:00
sound.h Clean up more bools related to sound.cpp 2018-10-18 20:32:44 +02:00
spells.cpp Auto format 2018-10-19 02:39:19 +02:00
spells.h
stores.cpp add inline assembly code for drawing semi-transparent rectangles 2018-10-21 17:22:59 +02:00
stores.h
sync.cpp
sync.h
textdat.cpp Format mostly cleaned files 2018-10-22 01:56:10 +02:00
textdat.h
themes.cpp Clean up types used in gamemenu.cpp 2018-10-21 03:50:52 +02:00
themes.h
tmsg.cpp Put braces around for loop with empty body. 2018-10-06 22:52:58 +02:00
tmsg.h Format mostly cleaned files 2018-10-22 01:56:10 +02:00
town.cpp _iMagical enum (#393) 2018-10-11 08:39:17 +02:00
town.h
towners.cpp Types (#395) 2018-10-08 14:17:05 +02:00
towners.h
track.cpp clean track.cpp 2018-10-11 23:56:55 +02:00
track.h clean track.cpp 2018-10-11 23:56:55 +02:00
trigs.cpp Clean up types used in gamemenu.cpp 2018-10-21 03:50:52 +02:00
trigs.h
wave.cpp Format compleated files 2018-10-19 03:02:43 +02:00
wave.h rename riff_chunk -> CKINFO 2018-10-18 13:26:59 +02:00