libmpq is a much simpler alternative to StormLib for reading MPQ archives. We use our own fork of libmpq: https://github.com/diasurgical/libmpq Impact: * DevilutionX is now a lot more portable. Unlike StormLib, libmpq only needs platform-specific code for Windows. * Locks around file access **removed** (instead we duplicate the file descriptor for streamed audio only). * RAM usage is **300 KiB** lower than StormLib. * Stripped release linux_x86_64 binary is **32 KiB** smaller. * Amiga build now hangs instead of crashing.
426 lines
12 KiB
C++
426 lines
12 KiB
C++
/**
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* @file text_render.cpp
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*
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* Text rendering.
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*/
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#include "text_render.hpp"
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#include <array>
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#include <unordered_map>
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#include <utility>
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#include "DiabloUI/art_draw.h"
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#include "DiabloUI/diabloui.h"
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#include "DiabloUI/ui_item.h"
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#include "cel_render.hpp"
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#include "engine.h"
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#include "engine/load_cel.hpp"
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#include "engine/load_file.hpp"
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#include "engine/point.hpp"
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#include "palette.h"
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#include "utils/display.h"
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#include "utils/sdl_compat.h"
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#include "utils/utf8.h"
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namespace devilution {
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namespace {
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constexpr char32_t ZWSP = U'\u200B'; // Zero-width space
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std::unordered_map<uint32_t, Art> Fonts;
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std::unordered_map<uint32_t, std::array<uint8_t, 256>> FontKerns;
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std::array<int, 6> FontSizes = { 12, 24, 30, 42, 46, 22 };
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std::array<uint8_t, 6> FontFullwidth = { 16, 21, 29, 41, 43, 16 };
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std::array<int, 6> LineHeights = { 12, 26, 38, 42, 50, 22 };
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std::array<int, 6> BaseLineOffset = { -3, -2, -3, -6, -7, 3 };
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std::array<const char *, 14> ColorTranlations = {
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"fonts\\goldui.trn",
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"fonts\\grayui.trn",
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"fonts\\golduis.trn",
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"fonts\\grayuis.trn",
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nullptr,
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"fonts\\yellowdialog.trn",
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nullptr,
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"fonts\\black.trn",
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"fonts\\white.trn",
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"fonts\\whitegold.trn",
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"fonts\\red.trn",
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"fonts\\blue.trn",
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"fonts\\buttonface.trn",
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"fonts\\buttonpushed.trn",
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};
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GameFontTables GetSizeFromFlags(UiFlags flags)
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{
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if (HasAnyOf(flags, UiFlags::FontSize24))
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return GameFont24;
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else if (HasAnyOf(flags, UiFlags::FontSize30))
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return GameFont30;
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else if (HasAnyOf(flags, UiFlags::FontSize42))
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return GameFont42;
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else if (HasAnyOf(flags, UiFlags::FontSize46))
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return GameFont46;
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else if (HasAnyOf(flags, UiFlags::FontSizeDialog))
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return FontSizeDialog;
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return GameFont12;
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}
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text_color GetColorFromFlags(UiFlags flags)
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{
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if (HasAnyOf(flags, UiFlags::ColorWhite))
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return ColorWhite;
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else if (HasAnyOf(flags, UiFlags::ColorBlue))
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return ColorBlue;
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else if (HasAnyOf(flags, UiFlags::ColorRed))
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return ColorRed;
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else if (HasAnyOf(flags, UiFlags::ColorBlack))
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return ColorBlack;
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else if (HasAnyOf(flags, UiFlags::ColorGold))
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return ColorGold;
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else if (HasAnyOf(flags, UiFlags::ColorUiGold))
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return ColorUiGold;
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else if (HasAnyOf(flags, UiFlags::ColorUiSilver))
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return ColorUiSilver;
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else if (HasAnyOf(flags, UiFlags::ColorUiGoldDark))
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return ColorUiGoldDark;
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else if (HasAnyOf(flags, UiFlags::ColorUiSilverDark))
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return ColorUiSilverDark;
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else if (HasAnyOf(flags, UiFlags::ColorDialogWhite))
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return ColorDialogWhite;
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else if (HasAnyOf(flags, UiFlags::ColorDialogYellow))
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return ColorDialogYellow;
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else if (HasAnyOf(flags, UiFlags::ColorButtonface))
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return ColorButtonface;
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else if (HasAnyOf(flags, UiFlags::ColorButtonpushed))
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return ColorButtonpushed;
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return ColorWhitegold;
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}
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bool IsFullWidth(uint16_t row)
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{
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if (row >= 0x4e && row <= 0x9f)
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return true; // CJK Unified Ideographs
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if (row >= 0xac && row <= 0xd7)
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return true; // Hangul Syllables
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return false;
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}
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std::array<uint8_t, 256> *LoadFontKerning(GameFontTables size, uint16_t row)
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{
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uint32_t fontId = (size << 16) | row;
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auto hotKerning = FontKerns.find(fontId);
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if (hotKerning != FontKerns.end()) {
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return &hotKerning->second;
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}
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char path[32];
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sprintf(path, "fonts\\%i-%02x.bin", FontSizes[size], row);
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auto *kerning = &FontKerns[fontId];
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if (IsFullWidth(row)) {
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kerning->fill(FontFullwidth[size]);
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} else {
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SDL_RWops *handle = OpenAsset(path);
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if (handle != nullptr) {
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SDL_RWread(handle, kerning, 256, 1);
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SDL_RWclose(handle);
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} else {
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LogError("Missing font kerning: {}", path);
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kerning->fill(FontFullwidth[size]);
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}
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}
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return kerning;
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}
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Art *LoadFont(GameFontTables size, text_color color, uint16_t row)
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{
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uint32_t fontId = (color << 24) | (size << 16) | row;
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auto hotFont = Fonts.find(fontId);
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if (hotFont != Fonts.end()) {
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return &hotFont->second;
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}
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char path[32];
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sprintf(path, "fonts\\%i-%02x.pcx", FontSizes[size], row);
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auto *font = &Fonts[fontId];
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if (ColorTranlations[color] != nullptr) {
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std::array<uint8_t, 256> colorMapping;
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LoadFileInMem(ColorTranlations[color], colorMapping);
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LoadMaskedArt(path, font, 256, 1, &colorMapping);
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} else {
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LoadMaskedArt(path, font, 256, 1);
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}
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if (font->surface == nullptr) {
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LogError("Missing font: {}", path);
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}
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return font;
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}
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} // namespace
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void UnloadFonts(GameFontTables size, text_color color)
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{
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uint32_t fontStyle = (color << 24) | (size << 16);
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for (auto font = Fonts.begin(); font != Fonts.end();) {
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if ((font->first & 0xFFFF0000) == fontStyle) {
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font = Fonts.erase(font);
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} else {
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font++;
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}
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}
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}
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void UnloadFonts()
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{
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Fonts.clear();
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FontKerns.clear();
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}
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int GetLineWidth(string_view text, GameFontTables size, int spacing, int *charactersInLine)
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{
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int lineWidth = 0;
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std::string textBuffer;
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textBuffer.reserve(textBuffer.size() + 3); // Buffer must be padded before calling utf8_decode()
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textBuffer.append(text.data(), text.size());
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textBuffer.resize(textBuffer.size() + 3);
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const char *textData = textBuffer.data();
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uint32_t codepoints = 0;
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uint32_t currentUnicodeRow = 0;
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std::array<uint8_t, 256> *kerning = nullptr;
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char32_t next;
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int error;
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while (*textData != '\0') {
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textData = utf8_decode(textData, &next, &error);
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if (error)
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break;
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if (next == ZWSP)
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continue;
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if (next == '\n')
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break;
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uint8_t frame = next & 0xFF;
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uint32_t unicodeRow = next >> 8;
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if (unicodeRow != currentUnicodeRow || kerning == nullptr) {
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kerning = LoadFontKerning(size, unicodeRow);
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currentUnicodeRow = unicodeRow;
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}
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lineWidth += (*kerning)[frame] + spacing;
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codepoints++;
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}
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if (charactersInLine != nullptr)
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*charactersInLine = codepoints;
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return lineWidth != 0 ? (lineWidth - spacing) : 0;
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}
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int AdjustSpacingToFitHorizontally(int &lineWidth, int maxSpacing, int charactersInLine, int availableWidth)
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{
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if (lineWidth <= availableWidth || charactersInLine < 2)
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return maxSpacing;
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const int overhang = lineWidth - availableWidth;
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const int spacingRedux = (overhang + charactersInLine - 2) / (charactersInLine - 1);
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lineWidth -= spacingRedux * (charactersInLine - 1);
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return maxSpacing - spacingRedux;
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}
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std::string WordWrapString(string_view text, size_t width, GameFontTables size, int spacing)
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{
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int lastBreakablePos = -1;
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int lastBreakableLen;
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char32_t lastBreakableCodePoint;
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std::string input;
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std::string output;
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input.reserve(input.size() + 3); // Buffer must be padded before calling utf8_decode()
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input.append(text.data(), text.size());
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input.resize(input.size() + 3);
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output.reserve(text.size());
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const char *begin = input.data();
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const char *cur = begin;
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const char *processedEnd = cur;
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uint32_t currentUnicodeRow = 0;
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size_t lineWidth = 0;
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std::array<uint8_t, 256> *kerning = nullptr;
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char32_t next;
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int error;
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while (*cur != '\0') {
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cur = utf8_decode(cur, &next, &error);
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if (error != 0)
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break;
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if (next == U'\n') { // Existing line break, scan next line
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lastBreakablePos = -1;
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lineWidth = 0;
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output.append(processedEnd, cur);
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processedEnd = cur;
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continue;
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}
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uint8_t frame = next & 0xFF;
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uint32_t unicodeRow = next >> 8;
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if (unicodeRow != currentUnicodeRow || kerning == nullptr) {
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kerning = LoadFontKerning(size, unicodeRow);
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currentUnicodeRow = unicodeRow;
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}
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lineWidth += (*kerning)[frame] + spacing;
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if (IsAnyOf(next, U' ', U',', U'.', U'?', U'!')) {
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lastBreakablePos = static_cast<int>(cur - begin - 1);
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lastBreakableLen = 1;
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lastBreakableCodePoint = next;
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continue;
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}
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if (IsAnyOf(next, U' ', ZWSP, U',', U'、', U'。', U'?', U'!')) {
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lastBreakablePos = static_cast<int>(cur - begin - 3);
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lastBreakableLen = 3;
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lastBreakableCodePoint = next;
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continue;
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}
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if (lineWidth - spacing <= width) {
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continue; // String is still within the limit, continue to the next symbol
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}
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if (lastBreakablePos == -1) { // Single word longer than width
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continue;
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}
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// Break line and continue to next line
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const char *end = &input[lastBreakablePos];
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if (!IsAnyOf(lastBreakableCodePoint, U' ', U' ', ZWSP)) {
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end += lastBreakableLen;
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}
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output.append(processedEnd, end);
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output += '\n';
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cur = &input[lastBreakablePos + lastBreakableLen];
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processedEnd = cur;
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lastBreakablePos = -1;
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lineWidth = 0;
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}
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output.append(processedEnd, cur);
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return output;
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}
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/**
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* @todo replace Rectangle with cropped Surface
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*/
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uint32_t DrawString(const Surface &out, string_view text, const Rectangle &rect, UiFlags flags, int spacing, int lineHeight)
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{
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GameFontTables size = GetSizeFromFlags(flags);
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text_color color = GetColorFromFlags(flags);
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int charactersInLine = 0;
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int lineWidth = 0;
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if (HasAnyOf(flags, (UiFlags::AlignCenter | UiFlags::AlignRight | UiFlags::KerningFitSpacing)))
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lineWidth = GetLineWidth(text, size, spacing, &charactersInLine);
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int maxSpacing = spacing;
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if (HasAnyOf(flags, UiFlags::KerningFitSpacing))
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spacing = AdjustSpacingToFitHorizontally(lineWidth, maxSpacing, charactersInLine, rect.size.width);
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Point characterPosition = rect.position;
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if (HasAnyOf(flags, UiFlags::AlignCenter))
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characterPosition.x += (rect.size.width - lineWidth) / 2;
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else if (HasAnyOf(flags, UiFlags::AlignRight))
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characterPosition.x += rect.size.width - lineWidth;
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int rightMargin = rect.position.x + rect.size.width;
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const int bottomMargin = rect.size.height != 0 ? std::min(rect.position.y + rect.size.height, out.h()) : out.h();
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if (lineHeight == -1)
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lineHeight = LineHeights[size];
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if (HasAnyOf(flags, UiFlags::VerticalCenter)) {
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int textHeight = (std::count(text.cbegin(), text.cend(), '\n') + 1) * lineHeight;
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characterPosition.y += (rect.size.height - textHeight) / 2;
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}
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characterPosition.y += BaseLineOffset[size];
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Art *font = nullptr;
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std::array<uint8_t, 256> *kerning = nullptr;
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std::string textBuffer(text);
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textBuffer.resize(textBuffer.size() + 4); // Buffer must be padded before calling utf8_decode()
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const char *textData = textBuffer.data();
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const char *previousPosition = textData;
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char32_t next;
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uint32_t currentUnicodeRow = 0;
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int error;
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for (; *textData != '\0'; previousPosition = textData) {
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textData = utf8_decode(textData, &next, &error);
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if (error)
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break;
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if (next == ZWSP)
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continue;
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uint32_t unicodeRow = next >> 8;
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if (unicodeRow != currentUnicodeRow || font == nullptr) {
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kerning = LoadFontKerning(size, unicodeRow);
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font = LoadFont(size, color, unicodeRow);
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currentUnicodeRow = unicodeRow;
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}
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uint8_t frame = next & 0xFF;
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if (next == '\n' || characterPosition.x > rightMargin) {
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if (characterPosition.y + lineHeight >= bottomMargin)
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break;
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characterPosition.x = rect.position.x;
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characterPosition.y += lineHeight;
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if (HasAnyOf(flags, (UiFlags::AlignCenter | UiFlags::AlignRight))) {
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lineWidth = (*kerning)[frame];
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if (*textData != '\0')
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lineWidth += spacing + GetLineWidth(textData, size, spacing);
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}
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if (HasAnyOf(flags, UiFlags::AlignCenter))
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characterPosition.x += (rect.size.width - lineWidth) / 2;
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else if (HasAnyOf(flags, UiFlags::AlignRight))
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characterPosition.x += rect.size.width - lineWidth;
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if (next == '\n')
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continue;
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}
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DrawArt(out, characterPosition, font, frame);
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characterPosition.x += (*kerning)[frame] + spacing;
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}
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if (HasAnyOf(flags, UiFlags::PentaCursor)) {
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CelDrawTo(out, characterPosition + Displacement { 0, lineHeight - BaseLineOffset[size] }, *pSPentSpn2Cels, PentSpn2Spin());
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} else if (HasAnyOf(flags, UiFlags::TextCursor) && GetAnimationFrame(2, 500) != 0) {
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DrawArt(out, characterPosition, LoadFont(size, color, 0), '|');
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}
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return previousPosition - textBuffer.data();
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}
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uint8_t PentSpn2Spin()
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{
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return (SDL_GetTicks() / 50) % 8 + 1;
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}
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} // namespace devilution
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