devilutionX/Source
2021-03-10 00:09:16 +01:00
..
.clang-format Reformat the .clang-format files 2020-03-29 20:45:57 +02:00
all.h Monster health bar 2021-03-05 05:12:15 +01:00
appfat.cpp Converte all Levels when cross loading saves 2021-02-27 14:51:37 +01:00
appfat.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-02 03:59:47 +01:00
automap.cpp 🚨 Fix all SDL1 warnings 2021-03-06 05:56:47 +01:00
automap.h Enginify trans_rect 2021-03-03 12:07:07 +01:00
capture.cpp 🚨 Fix all SDL1 warnings 2021-03-06 05:56:47 +01:00
capture.h Per file basis use of extern C 2020-04-22 13:15:29 +02:00
codec.cpp eliminate unused code 2021-02-19 22:04:11 +01:00
codec.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-03 00:56:51 +01:00
control.cpp Migrate CelDrawLight to CelDrawLightTo 2021-03-06 09:55:14 +01:00
control.h Migrate CelDrawLight to CelDrawLightTo 2021-03-06 09:55:14 +01:00
cursor.cpp 🚨 Fix all SDL1 warnings 2021-03-06 05:56:47 +01:00
cursor.h Unifcy a chunk of Hellfire's code pathts 2020-12-28 01:11:25 +01:00
dead.cpp eliminate unused code 2021-02-19 22:04:11 +01:00
dead.h Notes of untimly header cleanups 2021-01-26 03:12:58 +01:00
debug.cpp Strip out debug features from the release builds 2021-02-19 22:04:11 +01:00
debug.h Strip out debug features from the release builds 2021-02-19 22:04:11 +01:00
diablo.cpp 💚 fix build 2021-03-09 23:29:22 +01:00
diablo.h QoL: Fill mana when speaking with Adria (#1143) 2021-03-09 23:17:25 +01:00
doom.cpp Migrate CelDraw to CelDrawTo 2021-03-06 09:55:14 +01:00
doom.h Migrate CelDraw to CelDrawTo 2021-03-06 09:55:14 +01:00
drlg_l1.cpp dlrg: Place constants in an anonymous namespace (#1114) 2021-03-06 09:56:47 +01:00
drlg_l1.h eliminate unused code 2021-02-19 22:04:11 +01:00
drlg_l2.cpp dlrg: Place constants in an anonymous namespace (#1114) 2021-03-06 09:56:47 +01:00
drlg_l2.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-09 06:36:10 +01:00
drlg_l3.cpp Correct some incorrect bool operations 2021-03-09 22:27:11 +01:00
drlg_l3.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-09 06:36:10 +01:00
drlg_l4.cpp dlrg: Place constants in an anonymous namespace (#1114) 2021-03-06 09:56:47 +01:00
drlg_l4.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-09 06:36:10 +01:00
dthread.cpp unify checks for single and multiplayer 2021-02-18 22:32:01 +01:00
dthread.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-03 00:56:51 +01:00
dx.h Fix remaning basic compiler errors and warnings 2021-02-22 13:51:42 +01:00
effects.cpp 🐛 Fix audio enum order 2021-03-10 00:09:16 +01:00
effects.h Clean up narator sound logic 2021-01-24 07:08:11 +01:00
encrypt.cpp get rid of a few warnings 2021-02-19 22:04:11 +01:00
encrypt.h get rid of a few warnings 2021-02-19 22:04:11 +01:00
engine.cpp Migrate Cl2DrawOutline to accept a buffer 2021-03-06 09:55:14 +01:00
engine.h Migrate Cl2DrawOutline to accept a buffer 2021-03-06 09:55:14 +01:00
error.cpp 🐛 Correct position of dialog backgrounds 2021-03-03 20:08:14 +01:00
error.h Pass CelOutputBuffer to game text printing (#1095) 2021-03-03 18:20:24 +01:00
gamemenu.cpp Revamp ini options and sync in multiplayer 2021-03-01 11:52:26 +01:00
gamemenu.h Revamp ini options and sync in multiplayer 2021-03-01 11:52:26 +01:00
gendung.cpp Strip out debug features from the release builds 2021-02-19 22:04:11 +01:00
gendung.h eliminate unused code 2021-02-19 22:04:11 +01:00
gmenu.cpp Migrate CelDraw to CelDrawTo 2021-03-06 09:55:14 +01:00
gmenu.h Migrate CelDraw to CelDrawTo 2021-03-06 09:55:14 +01:00
help.cpp 🚸 Shift+click to clear the readied spell 2021-03-05 00:53:51 +01:00
help.h Enginify trans_rect 2021-03-03 12:07:07 +01:00
init.cpp Add test for vanilla pfile_write_hero() 2021-03-08 18:32:25 +01:00
init.h Add test for vanilla pfile_write_hero() 2021-03-08 18:32:25 +01:00
interfac.cpp Migrate CelDraw to CelDrawTo 2021-03-06 09:55:14 +01:00
interfac.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-03 00:56:51 +01:00
inv.cpp ♻️ Use explicit types and remove globals from save file logic 2021-03-09 22:27:11 +01:00
inv.h Migrate CelDraw to CelDrawTo 2021-03-06 09:55:14 +01:00
itemdat.cpp Unify a chunk of Hellfire code 2021-01-18 03:25:52 +01:00
itemdat.h 🐛 Correct saving/loading of enums 2021-03-06 17:35:19 +01:00
items.cpp ♻️ Strongly type items structures 2021-03-06 10:04:07 +01:00
items.h ♻️ Use explicit types and remove globals from save file logic 2021-03-09 22:27:11 +01:00
lighting.cpp Correct some incorrect bool operations 2021-03-09 22:27:11 +01:00
lighting.h ♻️ Use explicit types and remove globals from save file logic 2021-03-09 22:27:11 +01:00
loadsave.cpp ♻️ Use explicit types and remove globals from save file logic 2021-03-09 22:27:11 +01:00
loadsave.h ♻️ Use explicit types and remove globals from save file logic 2021-03-09 22:27:11 +01:00
mainmenu.cpp Correct some incorrect bool operations 2021-03-09 22:27:11 +01:00
mainmenu.h Correct some incorrect bool operations 2021-03-09 22:27:11 +01:00
minitext.cpp 🐛 Correct position of dialog backgrounds 2021-03-03 20:08:14 +01:00
minitext.h Enginify trans_rect 2021-03-03 12:07:07 +01:00
misdat.cpp Clean up missile function names 2021-02-25 11:52:19 +01:00
misdat.h Clean up missile types 2021-02-25 09:56:10 +01:00
missiles.cpp [hellfire] 🐛 Correct spell level calculations for FlashBack, search and rage 2021-03-09 22:27:11 +01:00
missiles.h ♻️ Use explicit types and remove globals from save file logic 2021-03-09 22:27:11 +01:00
monstdat.cpp Clean up Hellfire special cases 2021-02-25 05:50:24 +01:00
monstdat.h Fix remaning basic compiler errors and warnings 2021-02-22 13:51:42 +01:00
monster.cpp ♻️ Use explicit types and remove globals from save file logic 2021-03-09 22:27:11 +01:00
monster.h eliminate unused code 2021-02-19 22:04:11 +01:00
movie.cpp Update movie.cpp 2020-11-19 19:54:57 +01:00
movie.h eliminate unused code 2021-02-19 22:04:11 +01:00
mpqapi.cpp ♻️ Use explicit types and remove globals from save file logic 2021-03-09 22:27:11 +01:00
mpqapi.h Notes of untimly header cleanups 2021-01-26 03:12:58 +01:00
msg.cpp Remove items dropping before entering level (#1010) 2021-03-06 10:57:29 +01:00
msg.h Use sized types for network messages 2021-02-25 05:50:24 +01:00
multi.cpp 🚩 Add option for disabeling frindly fire (#1104) 2021-03-06 04:15:54 +01:00
multi.h 🚩 Add option for disabeling frindly fire (#1104) 2021-03-06 04:15:54 +01:00
nthread.cpp Revamp ini options and sync in multiplayer 2021-03-01 11:52:26 +01:00
nthread.h eliminate unused code 2021-02-19 22:04:11 +01:00
objdat.cpp Fix a few compiler warnings 2021-02-22 05:13:57 +01:00
objdat.h Fix a few compiler warnings 2021-02-22 05:13:57 +01:00
objects.cpp ♻️ Strongly type items structures 2021-03-06 10:04:07 +01:00
objects.h ♻️ Strongly type items structures 2021-03-06 10:04:07 +01:00
pack.cpp ♻️ Extract 'ItemStruct.isEmpty()' function 2021-03-05 03:52:11 +01:00
pack.h ♻️ Use explicit types and remove globals from save file logic 2021-03-09 22:27:11 +01:00
palette.cpp 🚨 Fix all SDL1 warnings 2021-03-06 05:56:47 +01:00
palette.h Revamp ini options and sync in multiplayer 2021-03-01 11:52:26 +01:00
path.cpp eliminate unused code 2021-02-19 22:04:11 +01:00
path.h Notes of untimly header cleanups 2021-01-26 03:12:58 +01:00
pfile.cpp ♻️ Use explicit types and remove globals from save file logic 2021-03-09 22:27:11 +01:00
pfile.h 🚚 Move 'PlayerStruct' to 'player.h' 2021-03-05 03:52:11 +01:00
player.cpp Auto pickup gold 2021-03-06 07:37:30 +01:00
player.h ♻️ Use explicit types and remove globals from save file logic 2021-03-09 22:27:11 +01:00
plrmsg.cpp 🚨 Fix all SDL1 warnings 2021-03-06 05:56:47 +01:00
plrmsg.h Pass CelOutputBuffer to game text printing (#1095) 2021-03-03 18:20:24 +01:00
portal.cpp fix portals 2021-02-18 18:47:29 +01:00
portal.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-09 06:36:10 +01:00
quests.cpp Pass CelOutputBuffer to game text printing (#1095) 2021-03-03 18:20:24 +01:00
quests.h Pass CelOutputBuffer to game text printing (#1095) 2021-03-03 18:20:24 +01:00
render.cpp 🚨 Fix all SDL1 warnings 2021-03-06 05:56:47 +01:00
render.h Enginify trans_rect 2021-03-03 12:07:07 +01:00
restrict.cpp Remove MAX_PATH restriction (#898) 2020-10-26 13:39:27 +01:00
restrict.h Clean up restrict.h 2020-11-09 03:37:11 +01:00
scrollrt.cpp ♻️ Clean up function in scrollrt.cpp with swaps 2021-03-08 18:34:36 +01:00
scrollrt.h Migrate CelDraw to CelDrawTo 2021-03-06 09:55:14 +01:00
setmaps.cpp Merge branch 'master' of github.com:diasurgical/devilution 2020-10-25 17:38:06 +01:00
setmaps.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-09 06:36:10 +01:00
sha.cpp get rid of a few warnings 2021-02-19 22:04:11 +01:00
sha.h Notes of untimly header cleanups 2021-01-26 03:12:58 +01:00
sound.h Fix remaning basic compiler errors and warnings 2021-02-22 13:51:42 +01:00
spelldat.cpp Merge a large chunk of Hellfire the code paths 2021-01-06 08:07:20 +01:00
spelldat.h Merge branch 'master' of github.com:diasurgical/devilution 2020-09-27 03:34:42 +02:00
spells.cpp Remove redundant code from CastSpell 2021-01-23 22:21:12 +01:00
spells.h Remove redundant code from CastSpell 2021-01-23 22:21:12 +01:00
stores.cpp QoL: Fill mana when speaking with Adria (#1143) 2021-03-09 23:17:25 +01:00
stores.h Pass CelOutputBuffer to game text printing (#1095) 2021-03-03 18:20:24 +01:00
sync.cpp ♻️ Extract 'ItemStruct.isEmpty()' function 2021-03-05 03:52:11 +01:00
sync.h Some additional clean up 2021-01-25 01:21:18 +01:00
textdat.cpp 🐛 Fix audio enum order 2021-03-10 00:09:16 +01:00
textdat.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-09 06:36:10 +01:00
themes.cpp Fix RNG diverging during level generation depending on the code path 2021-02-01 06:44:16 +01:00
themes.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-09 06:36:10 +01:00
tmsg.cpp Revamp ini options and sync in multiplayer 2021-03-01 11:52:26 +01:00
tmsg.h Use sized types for network messages 2021-02-25 05:50:24 +01:00
town.cpp Clean up rendering 2021-02-19 03:05:12 +01:00
town.h Some additional clean up 2021-01-25 01:21:18 +01:00
towners.cpp Remove items dropping before entering level (#1010) 2021-03-06 10:57:29 +01:00
towners.h Mark _tAnimOrder as explicitly signed 2021-01-31 05:42:32 +01:00
track.cpp Revamp ini options and sync in multiplayer 2021-03-01 11:52:26 +01:00
track.h Some additional clean up 2021-01-25 01:21:18 +01:00
trigs.cpp Remove items dropping before entering level (#1010) 2021-03-06 10:57:29 +01:00
trigs.h Notes of untimly header cleanups 2021-01-26 03:12:58 +01:00