devilutionX/Source
2021-11-06 18:53:53 +01:00
..
controls Fix build error in plrctrl.cpp (#3374) 2021-11-03 10:59:10 +01:00
DiabloUI ArtDraw: Bounds-check top and left 2021-11-05 17:49:55 +01:00
dvlnet packet.h: Fix -Wunused-variable (#3379) 2021-11-03 17:31:42 +01:00
engine DrawArt: Fix bounds check (#3395) 2021-11-05 14:17:56 +00:00
miniwin Fix speedbook navigation on gamepad 2021-11-03 10:50:35 +01:00
panels fix damage spacing 2021-10-21 21:59:55 +02:00
platform Fix Vita IME input languages 2021-10-26 14:24:42 +02:00
qol Add new option to enable/disable item pickup sounds 2021-10-21 22:29:10 +00:00
storm Fix loading translation packs 2021-10-26 00:46:06 +02:00
utils Enable SDL1 build option for Windows 2021-11-05 10:34:51 +01:00
.clang-format
.clang-tidy Adjust clang-tidy to where Android Studio reads it correctly 2021-08-06 13:09:57 +02:00
appfat.cpp Allow forcing Hellfire with command-line flags 2021-10-25 13:52:14 +01:00
appfat.h Allow forcing Hellfire with command-line flags 2021-10-25 13:52:14 +01:00
automap.cpp tweak automap colors 2021-10-25 16:57:16 +02:00
automap.h Sharing automap exploration in multiplayer 2021-10-25 02:58:41 +02:00
capture.cpp Implement new font rendering 2021-09-12 01:37:28 +02:00
capture.h format fix : capture.h 2021-08-30 13:51:42 +02:00
codec.cpp 🚨 Fix compiler warning 2021-08-13 00:09:02 +02:00
codec.h
control.cpp Enable SDL1 build option for Windows 2021-11-05 10:34:51 +01:00
control.h Fix speedbook navigation on gamepad 2021-11-03 10:50:35 +01:00
cursor.cpp Tracking: Use BFLAG_LIT instead of BFLAG_VISIBLE (like cursor and drawing logic) 2021-09-28 01:17:58 +02:00
cursor.h ♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition' 2021-08-30 06:45:51 +02:00
dead.cpp Use scoped enum for Direction 2021-09-12 02:27:47 +02:00
dead.h 🚚 Rename 'Dead' concept to 'Corpse' everywhere (#2808) 2021-09-06 12:49:00 +02:00
debug.cpp add megatiles to tiledata (#3211) 2021-11-06 18:53:53 +01:00
debug.h add megatiles to tiledata (#3211) 2021-11-06 18:53:53 +01:00
devilutionx.exe.manifest
diablo.cpp Move objectIsDisabled to a member function 2021-10-31 14:21:57 +01:00
diablo.h Replace TTF with PCX font 2021-09-29 18:13:48 +02:00
doom.cpp Clean up A-D 2021-07-04 05:25:37 -07:00
doom.h Clean up A-D 2021-07-04 05:25:37 -07:00
drlg_l1.cpp ♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition' 2021-09-06 00:31:25 +02:00
drlg_l1.h 🚚 Move local code to anonymous namespace 2021-07-10 17:30:15 -07:00
drlg_l2.cpp Simplify PlaceMiniSetRandom 2021-09-07 00:57:01 +02:00
drlg_l2.h Place local symbols in an anonymous namespace 2021-07-09 16:54:01 -07:00
drlg_l3.cpp ♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition' 2021-09-06 00:31:25 +02:00
drlg_l3.h Place local symbols in an anonymous namespace 2021-07-09 16:54:01 -07:00
drlg_l4.cpp ♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition' 2021-09-06 00:31:25 +02:00
drlg_l4.h Place local symbols in an anonymous namespace 2021-07-09 16:54:01 -07:00
dthread.cpp Make SdlThread constructor explicit 2021-08-13 04:13:03 +02:00
dthread.h * dthread.cpp: replace TMegaPkt with DThreadStruct 2021-07-17 15:03:51 +02:00
dx.cpp Hardware rendering for the virtual gamepad 2021-09-22 00:32:17 +02:00
dx.h Don't free PalSurface when it was obtained from SDL_GetVideoSurface 2021-09-13 23:07:04 +02:00
effects.cpp fix hellfire shareware monk 2021-11-06 17:20:53 +01:00
effects.h Validate player sync 2021-10-12 04:56:30 +02:00
effects_stubs.cpp Minimize impact of NOSOUND 2021-08-30 10:57:59 +02:00
encrypt.cpp Get rid of InitHash 2021-08-19 01:44:13 +02:00
encrypt.h Get rid of InitHash 2021-08-19 01:44:13 +02:00
engine.cpp Use scoped enum for Direction 2021-09-12 02:27:47 +02:00
engine.h Add helpers for checking object type (#3357) 2021-11-06 18:32:52 +01:00
error.cpp WordWrapString: Wrap on punctuation 2021-09-30 18:16:31 +02:00
error.h Enable multiline DiabloMsg and use it in debug.cpp 2021-08-26 08:28:46 +02:00
gamemenu.cpp Minimize impact of NOSOUND 2021-08-30 10:57:59 +02:00
gamemenu.h
gendung.cpp Validate item network messages 2021-10-12 04:56:30 +02:00
gendung.h Validate item network messages 2021-10-12 04:56:30 +02:00
gmenu.cpp Translatable mainpanel 2021-09-19 07:21:52 +02:00
gmenu.h documentation cleanup: gmenu 2021-08-30 13:51:42 +02:00
help.cpp Only initialize help once 2021-10-25 21:48:54 +02:00
help.h Apply various cleanups via Android Studio 2021-07-03 18:27:17 -07:00
hwcursor.cpp Make Palette a unique ptr 2021-09-13 23:07:04 +02:00
hwcursor.hpp Fix hardware cursor gets white when switching game 2021-10-21 10:26:37 +02:00
init.cpp Do not probe for devilutionx.mpq on Android 2021-10-26 01:18:41 +02:00
init.h Allow forcing Hellfire with command-line flags 2021-10-25 13:52:14 +01:00
interfac.cpp Add widscreen cutstart 2021-09-12 01:37:28 +02:00
interfac.h Validate 2 more network messages 2021-10-05 10:46:03 +02:00
inv.cpp Disable shift-clicking of items you don't have stats to wear 2021-11-01 00:54:59 +01:00
inv.h Replace broken link with @see annotation to text representation of the linked image 2021-10-09 22:30:31 +02:00
inv_iterators.hpp Refactor: Use item iterators in 7 more places 2021-10-31 13:28:08 +00:00
itemdat.cpp fix helm of sprits name 2021-09-22 21:19:44 +02:00
itemdat.h Correct name of IPL_LASTDIABLO 2021-09-23 10:20:54 +02:00
items.cpp Refactor: Use item iterators in 7 more places 2021-10-31 13:28:08 +00:00
items.h Use Rune Bomb or Cathedral Map to open Hive or Crypt 2021-10-12 15:21:37 +02:00
lighting.cpp Sharing automap exploration in multiplayer 2021-10-25 02:58:41 +02:00
lighting.h Sharing automap exploration in multiplayer 2021-10-25 02:58:41 +02:00
loadsave.cpp make monster lights compatible with vanilla 2021-10-29 00:02:22 +02:00
loadsave.h Move documentation from implementations to declarations 2021-09-14 09:55:55 +02:00
main.cpp Add vita tcp network support 2021-10-20 19:02:47 +02:00
menu.cpp Fix viewing into in Hellfire Shareware mode 2021-10-28 23:02:10 +02:00
menu.h renamed Source/mainmenu.cpp and .h to menu.cpp/.h 2021-07-18 01:31:15 +02:00
minitext.cpp Expand buffers to handle Bulgarian translation 2021-10-26 17:57:46 +02:00
minitext.h Move documentation from implementations to declarations 2021-09-14 09:55:55 +02:00
misdat.cpp Move Init/FreeMissileGFX functions alongside MissileSpriteData array definition 2021-09-07 01:09:51 +02:00
misdat.h Move Init/FreeMissileGFX functions alongside MissileSpriteData array definition 2021-09-07 01:09:51 +02:00
missiles.cpp dont allow casting berserk on berserked monster 2021-11-06 18:33:36 +01:00
missiles.h Move documentation from implementations to declarations 2021-09-14 09:55:55 +02:00
monstdat.cpp Mark all names as translatable 2021-09-20 15:48:39 +02:00
monstdat.h Define type for MonsterClass 2021-09-06 19:15:01 +02:00
monster.cpp Fix OOB when monsters attack monsters 2021-10-26 19:17:12 +02:00
monster.h Validate CMD_SYNCDATA (#2968) 2021-09-30 15:38:10 +02:00
movie.cpp Move documentation from implementations to declarations. (#2858) 2021-09-13 15:45:38 +02:00
movie.h Move documentation from implementations to declarations. (#2858) 2021-09-13 15:45:38 +02:00
mpqapi.cpp Make CreateFileStream return optional, rather than unique_ptr 2021-09-13 11:40:06 +02:00
mpqapi.h Fix build warning 2021-08-30 10:57:59 +02:00
msg.cpp Add helpers for checking object type (#3357) 2021-11-06 18:32:52 +01:00
msg.h Validate item network messages 2021-10-12 04:56:30 +02:00
multi.cpp Support unencrypted multiplayer games with no password 2021-10-25 01:14:37 +02:00
multi.h Support unencrypted multiplayer games with no password 2021-10-25 01:14:37 +02:00
nthread.cpp Move documentation from implementations to declarations. (#2858) 2021-09-13 15:45:38 +02:00
nthread.h Move documentation from implementations to declarations. (#2858) 2021-09-13 15:45:38 +02:00
objdat.cpp 🚚 Rename 'ObjDataStruct' struct to 'ObjectData' 2021-09-06 12:53:44 +02:00
objdat.h 🚚 Rename 'ObjDataStruct' struct to 'ObjectData' 2021-09-06 12:53:44 +02:00
objects.cpp Remove call to SetRndSeed() from OperateFountains() 2021-11-06 18:34:07 +01:00
objects.h Add helpers for checking object type (#3357) 2021-11-06 18:32:52 +01:00
options.cpp Prevent buffer overruns due to oversized INI values 2021-10-26 17:59:36 +02:00
options.h Fix size of option string used for determining language code 2021-10-26 17:59:36 +02:00
pack.cpp Validate item network messages 2021-10-12 04:56:30 +02:00
pack.h fix typos (#3238) 2021-10-24 18:03:29 +02:00
palette.cpp Don't free PalSurface when it was obtained from SDL_GetVideoSurface 2021-09-13 23:07:04 +02:00
palette.h Implement new font rendering 2021-09-12 01:37:28 +02:00
path.cpp fix bounds checks (#3237) 2021-10-24 17:20:04 +02:00
path.h Use scoped enum for Direction 2021-09-12 02:27:47 +02:00
pfile.cpp 🐛 Correctly wipe temp data from saves 2021-10-26 16:51:56 +02:00
pfile.h 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
player.cpp Refactor: Use item iterators in 7 more places 2021-10-31 13:28:08 +00:00
player.h Fix spell properties incorrectly being capped at 8 2021-10-25 20:52:56 +02:00
plrmsg.cpp Fix chat position in relation to dynamic panels 2021-10-26 01:10:08 +02:00
plrmsg.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
portal.cpp Validate additional network messages 2021-10-06 21:47:03 +02:00
portal.h Validate additional network messages 2021-10-06 21:47:03 +02:00
quests.cpp Expose all quest titles for translation 2021-09-26 00:17:02 +02:00
quests.h Reuse EntranceBoundaryContains in portal logic 2021-09-12 02:51:34 +02:00
restrict.cpp Move doc from restrict.cpp to header 2021-09-12 02:53:50 +02:00
restrict.h Move doc from restrict.cpp to header 2021-09-12 02:53:50 +02:00
scrollrt.cpp add megatiles to tiledata (#3211) 2021-11-06 18:53:53 +01:00
scrollrt.h Do not show the cursor when using a touch device 2021-10-20 05:08:45 +02:00
setmaps.cpp Move docs to header 2021-09-10 12:18:47 +02:00
setmaps.h Move docs to header 2021-09-10 12:18:47 +02:00
sha.cpp Refactor Diablo-SHA to attempt to document behaviour through code (#2524) 2021-08-08 13:22:22 +02:00
sha.h Refactor Diablo-SHA to attempt to document behaviour through code (#2524) 2021-08-08 13:22:22 +02:00
sound.cpp fix sound crashes (#3403) 2021-11-06 13:03:00 +01:00
sound.h Minimize impact of NOSOUND 2021-08-30 10:57:59 +02:00
sound_stubs.cpp Minimize impact of NOSOUND 2021-08-30 10:57:59 +02:00
spelldat.cpp Implement contextural translation (pgettext) 2021-09-20 04:18:35 +02:00
spelldat.h Validate spell network messages 2021-10-04 19:22:34 +02:00
spells.cpp Use scoped enum for Direction 2021-09-12 02:27:47 +02:00
spells.h Move documentation from implementations to declarations #2735 (#2782) 2021-09-02 10:05:33 +02:00
stores.cpp Mark store owner names for translation 2021-10-31 23:18:38 +01:00
stores.h 🚚 Rename 'ItemStruct' to 'Item' 2021-08-30 13:40:08 +02:00
sync.cpp Sync monster aggro state 2021-10-26 14:09:32 +02:00
sync.h Validate CMD_SYNCDATA (#2968) 2021-09-30 15:38:10 +02:00
textdat.cpp 🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805) 2021-09-06 17:47:07 +02:00
textdat.h 🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805) 2021-09-06 17:47:07 +02:00
themes.cpp Clean up Theme_Treasure 2021-10-18 05:12:33 +02:00
themes.h Move documentation from themes.cpp to themes.h 2021-09-01 18:28:56 +02:00
tmsg.cpp Mark network pointers as const 2021-10-02 20:30:16 +02:00
tmsg.h Mark network pointers as const 2021-10-02 20:30:16 +02:00
town.cpp Enable opening Hive and Crypt using gamepad 2021-10-12 04:40:43 +02:00
town.h Enable opening Hive and Crypt using gamepad 2021-10-12 04:40:43 +02:00
towners.cpp Mark all names as translatable 2021-09-20 15:48:39 +02:00
towners.h Remove use of direction for towners with a single facing 2021-09-12 02:27:47 +02:00
track.cpp fix bounds checks (#3237) 2021-10-24 17:20:04 +02:00
track.h Fix edge cases in mouse action tracking code (#2452) 2021-07-25 03:57:42 +00:00
trigs.cpp 🐛 Don't confuse dlvl8 stairs up for stairs to town 2021-10-26 14:37:50 +02:00
trigs.h Reuse EntranceBoundaryContains in portal logic 2021-09-12 02:51:34 +02:00