devilutionX/Source
2021-02-21 20:30:34 +01:00
..
.clang-format
all.h Strip out debug features from the release builds 2021-02-19 22:04:11 +01:00
appfat.cpp eliminate unused code 2021-02-19 22:04:11 +01:00
appfat.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-02 03:59:47 +01:00
automap.cpp eliminate unused code 2021-02-19 22:04:11 +01:00
automap.h Fix tests 2020-11-02 05:42:42 +01:00
capture.cpp Merge branch 'master' of github.com:diasurgical/devilution 2020-12-16 02:24:39 +01:00
capture.h
codec.cpp eliminate unused code 2021-02-19 22:04:11 +01:00
codec.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-03 00:56:51 +01:00
control.cpp eliminate unused code 2021-02-19 22:04:11 +01:00
control.h eliminate unused code 2021-02-19 22:04:11 +01:00
cursor.cpp Merge more Hellfire code paths 2021-01-05 23:14:35 +01:00
cursor.h Unifcy a chunk of Hellfire's code pathts 2020-12-28 01:11:25 +01:00
dead.cpp eliminate unused code 2021-02-19 22:04:11 +01:00
dead.h Notes of untimly header cleanups 2021-01-26 03:12:58 +01:00
debug.cpp Strip out debug features from the release builds 2021-02-19 22:04:11 +01:00
debug.h Strip out debug features from the release builds 2021-02-19 22:04:11 +01:00
diablo.cpp Fix loading order of poison water palette 2021-02-21 18:47:16 +01:00
diablo.h fix compiling (#1029) 2021-02-20 23:52:00 +01:00
doom.cpp Merge a large chunk of Hellfire the code paths 2021-01-06 08:07:20 +01:00
doom.h Merge more Hellfire code paths 2021-01-05 23:14:35 +01:00
drlg_l1.cpp eliminate unused code 2021-02-19 22:04:11 +01:00
drlg_l1.h eliminate unused code 2021-02-19 22:04:11 +01:00
drlg_l2.cpp eliminate unused code 2021-02-19 22:04:11 +01:00
drlg_l2.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-09 06:36:10 +01:00
drlg_l3.cpp eliminate unused code 2021-02-19 22:04:11 +01:00
drlg_l3.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-09 06:36:10 +01:00
drlg_l4.cpp [3DS] use -O2 / exclude DRLG_L4FloodTVal from optimizing 2021-02-21 00:31:13 +01:00
drlg_l4.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-09 06:36:10 +01:00
dthread.cpp unify checks for single and multiplayer 2021-02-18 22:32:01 +01:00
dthread.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-03 00:56:51 +01:00
dx.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-09 06:36:10 +01:00
effects.cpp unify checks for single and multiplayer 2021-02-18 22:32:01 +01:00
effects.h Clean up narator sound logic 2021-01-24 07:08:11 +01:00
encrypt.cpp get rid of a few warnings 2021-02-19 22:04:11 +01:00
encrypt.h get rid of a few warnings 2021-02-19 22:04:11 +01:00
engine.cpp eliminate unused code 2021-02-19 22:04:11 +01:00
engine.h eliminate unused code 2021-02-19 22:04:11 +01:00
error.cpp Merge branch 'master' of github.com:diasurgical/devilution 2021-01-05 22:44:11 +01:00
error.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-03 00:56:51 +01:00
gamemenu.cpp Fix loading order of poison water palette 2021-02-21 18:47:16 +01:00
gamemenu.h Unify another chunk of simple Hellfire code paths 2021-01-07 07:19:07 +01:00
gendung.cpp Strip out debug features from the release builds 2021-02-19 22:04:11 +01:00
gendung.h eliminate unused code 2021-02-19 22:04:11 +01:00
gmenu.cpp get rid of a few warnings 2021-02-19 22:04:11 +01:00
gmenu.h eliminate unused code 2021-02-19 22:04:11 +01:00
help.cpp eliminate unused code 2021-02-19 22:04:11 +01:00
help.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-03 00:56:51 +01:00
init.cpp [vita] Initial port 2021-02-21 20:30:34 +01:00
init.h Add widescreen menus 2021-01-18 20:56:08 +01:00
interfac.cpp get rid of a few warnings 2021-02-19 22:04:11 +01:00
interfac.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-03 00:56:51 +01:00
inv.cpp Clean up rendering 2021-02-19 03:05:12 +01:00
inv.h eliminate unused code 2021-02-19 22:04:11 +01:00
itemdat.cpp Unify a chunk of Hellfire code 2021-01-18 03:25:52 +01:00
itemdat.h
items.cpp prevent mana gain from books when nomana flag is set 2021-02-20 00:16:22 +01:00
items.h eliminate unused code 2021-02-19 22:04:11 +01:00
lighting.cpp Strip out debug features from the release builds 2021-02-19 22:04:11 +01:00
lighting.h eliminate unused code 2021-02-19 22:04:11 +01:00
loadsave.cpp Fix RNG diverging during level generation depending on the code path 2021-02-01 06:44:16 +01:00
loadsave.h [hellfire] Allow continuing Diablo saves in Hellfire and vice versa 2021-01-13 16:10:21 +01:00
mainmenu.cpp get rid of a few warnings (strncpy) 2021-02-19 22:04:11 +01:00
mainmenu.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-04 03:02:48 +01:00
minitext.cpp Fix calculating text speed for text containing line breaks 2021-01-25 04:26:36 +01:00
minitext.h Deduplicate some code in minitext.cpp 2021-01-24 22:52:16 +01:00
misdat.cpp Correct properties for the Blodboil (Rage) spell 2021-02-21 01:15:45 +01:00
misdat.h
missiles.cpp eliminate unused code 2021-02-19 22:04:11 +01:00
missiles.h Merge a large chunk of Hellfire the code paths 2021-01-06 08:07:20 +01:00
monstdat.cpp Unify monster data 2021-01-21 04:26:03 +01:00
monstdat.h Merge more Hellfire code paths 2021-01-05 23:14:35 +01:00
monster.cpp proper mWhoHit flag settings 2021-02-20 01:25:31 +01:00
monster.h eliminate unused code 2021-02-19 22:04:11 +01:00
movie.cpp Update movie.cpp 2020-11-19 19:54:57 +01:00
movie.h eliminate unused code 2021-02-19 22:04:11 +01:00
mpqapi.cpp Revert "bugfix for vanilla diablo (set archive size to zero in case the file did not exists)" 2021-02-20 20:46:02 +01:00
mpqapi.h Notes of untimly header cleanups 2021-01-26 03:12:58 +01:00
msg.cpp eliminate unused code 2021-02-19 22:04:11 +01:00
msg.h Unify another chunk of simple Hellfire code paths 2021-01-07 07:19:07 +01:00
multi.cpp get rid of a few warnings (strncpy) 2021-02-19 22:04:11 +01:00
multi.h unify checks for single and multiplayer 2021-02-18 22:32:01 +01:00
nthread.cpp [3DS] Initial port 2021-02-21 00:31:13 +01:00
nthread.h eliminate unused code 2021-02-19 22:04:11 +01:00
objdat.cpp Unify another chunk of simple Hellfire code paths 2021-01-07 07:19:07 +01:00
objdat.h Unifcy a chunk of Hellfire's code pathts 2020-12-28 01:11:25 +01:00
objects.cpp use defs instead of constants 2021-02-20 00:39:31 +01:00
objects.h Fix regression of static lights from fix of dynamic ones 2021-01-31 14:00:22 +01:00
pack.cpp unify checks for single and multiplayer 2021-02-18 22:32:01 +01:00
pack.h Fix Windows builds 2021-01-26 03:19:43 +01:00
palette.cpp Handle color cyceling when using blended transparancy 2021-02-21 18:47:16 +01:00
palette.h eliminate unused code 2021-02-19 22:04:11 +01:00
path.cpp eliminate unused code 2021-02-19 22:04:11 +01:00
path.h Notes of untimly header cleanups 2021-01-26 03:12:58 +01:00
pfile.cpp get rid of a few warnings (strncpy) 2021-02-19 22:04:11 +01:00
pfile.h eliminate unused code 2021-02-19 22:04:11 +01:00
player.cpp code cleanup using std::max 2021-02-20 00:13:36 +01:00
player.h eliminate unused code 2021-02-19 22:04:11 +01:00
plrmsg.cpp get rid of a few warnings (strncpy) 2021-02-19 22:04:11 +01:00
plrmsg.h get rid of a few warnings (strncpy) 2021-02-19 22:04:11 +01:00
portal.cpp fix portals 2021-02-18 18:47:29 +01:00
portal.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-09 06:36:10 +01:00
quests.cpp Fix loading order of poison water palette 2021-02-21 18:47:16 +01:00
quests.h Fix loading order of poison water palette 2021-02-21 18:47:16 +01:00
render.cpp Fix missing tile peases when using blended transparancy 2021-02-21 05:20:05 +01:00
render.h Clean up redner.h 2020-11-09 03:37:02 +01:00
restrict.cpp Remove MAX_PATH restriction (#898) 2020-10-26 13:39:27 +01:00
restrict.h Clean up restrict.h 2020-11-09 03:37:11 +01:00
scrollrt.cpp fix typos (#1028) 2021-02-20 20:28:21 +01:00
scrollrt.h eliminate unused code 2021-02-19 22:04:11 +01:00
setmaps.cpp Merge branch 'master' of github.com:diasurgical/devilution 2020-10-25 17:38:06 +01:00
setmaps.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-09 06:36:10 +01:00
sha.cpp get rid of a few warnings 2021-02-19 22:04:11 +01:00
sha.h Notes of untimly header cleanups 2021-01-26 03:12:58 +01:00
sound.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-09 06:36:10 +01:00
spelldat.cpp Merge a large chunk of Hellfire the code paths 2021-01-06 08:07:20 +01:00
spelldat.h
spells.cpp Remove redundant code from CastSpell 2021-01-23 22:21:12 +01:00
spells.h Remove redundant code from CastSpell 2021-01-23 22:21:12 +01:00
stores.cpp eliminate unused code 2021-02-19 22:04:11 +01:00
stores.h eliminate unused code 2021-02-19 22:04:11 +01:00
sync.cpp Some additional clean up 2021-01-25 01:21:18 +01:00
sync.h Some additional clean up 2021-01-25 01:21:18 +01:00
textdat.cpp eliminate unused code 2021-02-19 22:04:11 +01:00
textdat.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-09 06:36:10 +01:00
themes.cpp Fix RNG diverging during level generation depending on the code path 2021-02-01 06:44:16 +01:00
themes.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-09 06:36:10 +01:00
tmsg.cpp Some additional clean up 2021-01-25 01:21:18 +01:00
tmsg.h Some additional clean up 2021-01-25 01:21:18 +01:00
town.cpp Clean up rendering 2021-02-19 03:05:12 +01:00
town.h Some additional clean up 2021-01-25 01:21:18 +01:00
towners.cpp eliminate unused code 2021-02-19 22:04:11 +01:00
towners.h Mark _tAnimOrder as explicitly signed 2021-01-31 05:42:32 +01:00
track.cpp Some additional clean up 2021-01-25 01:21:18 +01:00
track.h Some additional clean up 2021-01-25 01:21:18 +01:00
trigs.cpp unify checks for single and multiplayer 2021-02-18 22:32:01 +01:00
trigs.h Notes of untimly header cleanups 2021-01-26 03:12:58 +01:00