devilutionX/Source/utils
Gleb Mazovetskiy 4f64b87330 Fix talk/store text overlap for Chinese and Japanese
We ensure that selectable lines are placed at the same vertical
coordinates but space out unselectable text lines at the cost
of reduced heigh of empty space between the store items.

We also have to move the back button in scrollable lists to the
lower right.

This can definitely be improved further but at least it solves
the problem for now.

Refs #3162
2021-11-20 02:31:21 +00:00
..
stdcompat
attributes.h
console.cpp
console.h
display.cpp Enable SDL1 build option for Windows 2021-11-05 10:34:51 +01:00
display.h
endian.hpp
enum_traits.h Use scoped enums for DungeonFlags/BFLAG (#3135) 2021-11-07 03:11:16 +01:00
file_util.cpp fix error spam 2021-10-25 01:02:17 +02:00
file_util.h
language.cpp Fix talk/store text overlap for Chinese and Japanese 2021-11-20 02:31:21 +00:00
language.h Fix talk/store text overlap for Chinese and Japanese 2021-11-20 02:31:21 +00:00
log.hpp
logged_fstream.cpp Move LoggedFStream to its own file 2021-11-10 01:41:11 +00:00
logged_fstream.hpp Move LoggedFStream to its own file 2021-11-10 01:41:11 +00:00
math.h
paths.cpp Load MPQ file overrides without StormLib 2021-10-24 16:21:39 +01:00
paths.h Load MPQ file overrides without StormLib 2021-10-24 16:21:39 +01:00
pcx.hpp Migrate to libmpq 2021-11-06 23:51:42 +00:00
png.h game_assets.* -> assets.* 2021-11-17 11:49:57 +01:00
push_aulib_decoder.cpp
push_aulib_decoder.h
sdl2_backports.h Validate gamepad button count 2021-10-10 23:26:09 +02:00
sdl2_to_1_2_backports.cpp Enable SDL1 build option for Windows 2021-11-05 10:34:51 +01:00
sdl2_to_1_2_backports.h Enable SDL1 build option for Windows 2021-11-05 10:34:51 +01:00
sdl_bilinear_scale.cpp
sdl_bilinear_scale.hpp
sdl_compat.h OpenDingux: Minor fixes 2021-11-07 19:11:54 +00:00
sdl_cond.h
sdl_geometry.h
sdl_mutex.h
sdl_ptrs.h
sdl_rwops_file_wrapper.cpp Migrate to libmpq 2021-11-06 23:51:42 +00:00
sdl_rwops_file_wrapper.hpp Migrate to libmpq 2021-11-06 23:51:42 +00:00
sdl_thread.cpp
sdl_thread.h
sdl_wrap.h
soundsample.cpp game_assets.* -> assets.* 2021-11-17 11:49:57 +01:00
soundsample.h
stubs.h
ui_fwd.h Word wrap text in main menu dialogs 2021-10-13 03:51:52 +02:00
utf8.cpp DrawString: Stop allocating 2021-11-07 04:17:50 +01:00
utf8.hpp DrawString: Stop allocating 2021-11-07 04:17:50 +01:00