..
stdcompat
attributes.h
console.cpp
console.h
display.cpp
Enable SDL1 build option for Windows
2021-11-05 10:34:51 +01:00
display.h
endian.hpp
enum_traits.h
Use scoped enums for DungeonFlags/BFLAG ( #3135 )
2021-11-07 03:11:16 +01:00
file_util.cpp
fix error spam
2021-10-25 01:02:17 +02:00
file_util.h
language.cpp
Fix talk/store text overlap for Chinese and Japanese
2021-11-20 02:31:21 +00:00
language.h
Fix talk/store text overlap for Chinese and Japanese
2021-11-20 02:31:21 +00:00
log.hpp
logged_fstream.cpp
Move LoggedFStream to its own file
2021-11-10 01:41:11 +00:00
logged_fstream.hpp
Move LoggedFStream to its own file
2021-11-10 01:41:11 +00:00
math.h
paths.cpp
Load MPQ file overrides without StormLib
2021-10-24 16:21:39 +01:00
paths.h
Load MPQ file overrides without StormLib
2021-10-24 16:21:39 +01:00
pcx.hpp
Migrate to libmpq
2021-11-06 23:51:42 +00:00
png.h
game_assets.* -> assets.*
2021-11-17 11:49:57 +01:00
push_aulib_decoder.cpp
push_aulib_decoder.h
sdl2_backports.h
Validate gamepad button count
2021-10-10 23:26:09 +02:00
sdl2_to_1_2_backports.cpp
Enable SDL1 build option for Windows
2021-11-05 10:34:51 +01:00
sdl2_to_1_2_backports.h
Enable SDL1 build option for Windows
2021-11-05 10:34:51 +01:00
sdl_bilinear_scale.cpp
sdl_bilinear_scale.hpp
sdl_compat.h
OpenDingux: Minor fixes
2021-11-07 19:11:54 +00:00
sdl_cond.h
sdl_geometry.h
sdl_mutex.h
sdl_ptrs.h
sdl_rwops_file_wrapper.cpp
Migrate to libmpq
2021-11-06 23:51:42 +00:00
sdl_rwops_file_wrapper.hpp
Migrate to libmpq
2021-11-06 23:51:42 +00:00
sdl_thread.cpp
sdl_thread.h
sdl_wrap.h
soundsample.cpp
game_assets.* -> assets.*
2021-11-17 11:49:57 +01:00
soundsample.h
stubs.h
ui_fwd.h
Word wrap text in main menu dialogs
2021-10-13 03:51:52 +02:00
utf8.cpp
DrawString: Stop allocating
2021-11-07 04:17:50 +01:00
utf8.hpp
DrawString: Stop allocating
2021-11-07 04:17:50 +01:00