devilutionX/Source/towners.cpp
2021-06-13 05:18:08 +02:00

896 lines
30 KiB
C++

#include "towners.h"
#include "cursor.h"
#include "inv.h"
#include "minitext.h"
#include "stores.h"
#include "utils/language.h"
namespace devilution {
namespace {
std::unique_ptr<byte[]> CowCels;
int CowMsg;
int CowClicks;
/**
* Maps from direction to coordinate delta, which is used when
* placing cows in Tristram. A single cow may require space of up
* to three tiles when being placed on the map.
*/
Point CowOffsets[8] = { { -1, -1 }, { 0, -1 }, { -1, -1 }, { -1, 0 }, { -1, -1 }, { 0, -1 }, { -1, -1 }, { -1, 0 } };
/** Specifies the active sound effect ID for interacting with cows. */
_sfx_id CowPlaying = SFX_NONE;
struct TownerInit {
_talker_id type;
Point position;
Direction dir;
void (*init)(TownerStruct &towner, const TownerInit &initData);
void (*talk)(PlayerStruct &player, TownerStruct &towner);
};
void NewTownerAnim(TownerStruct &towner, byte *pAnim, uint8_t numFrames, int delay)
{
towner._tAnimData = pAnim;
towner._tAnimLen = numFrames;
towner._tAnimFrame = 1;
towner._tAnimCnt = 0;
towner._tAnimDelay = delay;
}
void InitTownerInfo(int i, const TownerInit &initData)
{
auto &towner = towners[i];
towner._ttype = initData.type;
towner.position = initData.position;
towner.talk = initData.talk;
towner._tSeed = AdvanceRndSeed();
dMonster[towner.position.x][towner.position.y] = i + 1;
initData.init(towner, initData);
}
void InitQstSnds(TownerStruct &towner, _talker_id type)
{
for (int i = 0; i < MAXQUESTS; i++) {
towner.qsts[i]._qsttype = quests[i]._qtype;
towner.qsts[i]._qstmsg = Qtalklist[type][i];
towner.qsts[i]._qstmsgact = Qtalklist[type][i] != TEXT_NONE;
}
}
void LoadTownerAnimations(TownerStruct &towner, const char *path, int frames, Direction dir, int delay)
{
towner._tNData = LoadFileInMem(path);
for (auto &animation : towner._tNAnim) {
animation = towner._tNData.get();
}
NewTownerAnim(towner, towner._tNAnim[dir], frames, delay);
}
/**
* @brief Load Griswold into the game
*/
void InitSmith(TownerStruct &towner, const TownerInit &initData)
{
InitQstSnds(towner, initData.type);
towner._tAnimWidth = 96;
static const uint8_t AnimOrder[] = {
// clang-format off
5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5,
5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5,
5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5,
5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5,
5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5,
5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 3, 4
// clang-format on
};
towner.animOrder = AnimOrder;
towner.animOrderSize = sizeof(AnimOrder);
LoadTownerAnimations(towner, "Towners\\Smith\\SmithN.CEL", 16, initData.dir, 3);
towner._tName = _("Griswold the Blacksmith");
}
void InitBarOwner(TownerStruct &towner, const TownerInit &initData)
{
InitQstSnds(towner, initData.type);
towner._tAnimWidth = 96;
static const uint8_t AnimOrder[] = {
// clang-format off
1, 2, 3, 3, 2, 1, 16, 15, 14, 14, 15, 16,
1, 2, 3, 3, 2, 1, 16, 15, 14, 14, 15, 16,
1, 2, 3, 3, 2, 1, 16, 15, 14, 14, 15, 16,
1, 2, 3, 3, 2, 1, 16, 15, 14, 14, 15, 16,
1, 2, 3, 3, 2, 1, 16, 15, 14, 14, 15, 16,
1, 2, 3, 3, 2, 1, 16, 15, 14, 14, 15, 16,
1, 2, 3, 3, 2, 1, 16, 15, 14, 14, 15, 16,
1, 2, 3, 2, 1, 16, 15, 14, 14, 15, 16,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16
// clang-format on
};
towner.animOrder = AnimOrder;
towner.animOrderSize = sizeof(AnimOrder);
LoadTownerAnimations(towner, "Towners\\TwnF\\TwnFN.CEL", 16, initData.dir, 3);
towner._tName = _("Ogden the Tavern owner");
}
void InitTownDead(TownerStruct &towner, const TownerInit &initData)
{
InitQstSnds(towner, initData.type);
towner._tAnimWidth = 96;
towner.animOrder = nullptr;
towner.animOrderSize = 0;
LoadTownerAnimations(towner, "Towners\\Butch\\Deadguy.CEL", 8, initData.dir, 6);
towner._tName = _("Wounded Townsman");
}
void InitWitch(TownerStruct &towner, const TownerInit &initData)
{
InitQstSnds(towner, initData.type);
towner._tAnimWidth = 96;
static const uint8_t AnimOrder[] = {
// clang-format off
4, 4, 4, 5, 6, 6, 6, 5, 4, 15, 14, 13, 13, 13, 14, 15, 4, 5, 6, 6, 6, 5,
4, 4, 4, 5, 6, 6, 6, 5, 4, 15, 14, 13, 13, 13, 14, 15, 4, 5, 6, 6, 6, 5,
4, 4, 4, 5, 6, 6, 6, 5, 4, 15, 14, 13, 13, 13, 14, 15, 4, 5, 6, 6, 6, 5,
4, 3, 2, 1, 19, 18, 19, 1, 2, 1, 19, 18, 19, 1, 2,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
15, 15, 14, 13, 13, 13, 13, 14, 15,
15, 15, 14, 13, 12, 12, 12, 11, 10, 10, 10, 9,
8, 9, 10, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19,
1, 2, 1, 19, 18, 19, 1, 2, 1, 2, 3
// clang-format on
};
towner.animOrder = AnimOrder;
towner.animOrderSize = sizeof(AnimOrder);
LoadTownerAnimations(towner, "Towners\\TownWmn1\\Witch.CEL", 19, initData.dir, 6);
towner._tName = _("Adria the Witch");
}
void InitBarmaid(TownerStruct &towner, const TownerInit &initData)
{
InitQstSnds(towner, initData.type);
towner._tAnimWidth = 96;
towner.animOrder = nullptr;
towner.animOrderSize = 0;
LoadTownerAnimations(towner, "Towners\\TownWmn1\\WmnN.CEL", 18, initData.dir, 6);
towner._tName = _("Gillian the Barmaid");
}
void InitBoy(TownerStruct &towner, const TownerInit &initData)
{
InitQstSnds(towner, initData.type);
towner._tAnimWidth = 96;
towner.animOrder = nullptr;
towner.animOrderSize = 0;
LoadTownerAnimations(towner, "Towners\\TownBoy\\PegKid1.CEL", 20, initData.dir, 6);
towner._tName = _("Wirt the Peg-legged boy");
}
void InitHealer(TownerStruct &towner, const TownerInit &initData)
{
InitQstSnds(towner, initData.type);
towner._tAnimWidth = 96;
static const uint8_t AnimOrder[] = {
// clang-format off
1, 2, 3, 3, 2, 1, 20, 19, 19, 20,
1, 2, 3, 3, 2, 1, 20, 19, 19, 20,
1, 2, 3, 3, 2, 1, 20, 19, 19, 20,
1, 2, 3, 3, 2, 1, 20, 19, 19, 20,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16,
15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4,
5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16,
15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4,
5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20
// clang-format on
};
towner.animOrder = AnimOrder;
towner.animOrderSize = sizeof(AnimOrder);
LoadTownerAnimations(towner, "Towners\\Healer\\Healer.CEL", 20, initData.dir, 6);
towner._tName = _("Pepin the Healer");
}
void InitTeller(TownerStruct &towner, const TownerInit &initData)
{
InitQstSnds(towner, initData.type);
towner._tAnimWidth = 96;
static const uint8_t AnimOrder[] = {
// clang-format off
1, 1, 25, 25, 24, 23, 22, 21, 20, 19, 18, 17, 16, 15,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 1, 1, 1, 25,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1
// clang-format on
};
towner.animOrder = AnimOrder;
towner.animOrderSize = sizeof(AnimOrder);
LoadTownerAnimations(towner, "Towners\\Strytell\\Strytell.CEL", 25, initData.dir, 3);
towner._tName = _("Cain the Elder");
}
void InitDrunk(TownerStruct &towner, const TownerInit &initData)
{
InitQstSnds(towner, initData.type);
towner._tAnimWidth = 96;
static const uint8_t AnimOrder[] = {
// clang-format off
1, 1, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 11, 11, 11, 12, 13, 14, 15, 16, 17, 18, 18,
1, 1, 1, 18, 17, 16, 15, 14, 13, 12, 11, 10, 11, 12, 13, 14, 15, 16, 17, 18,
1, 2, 3, 4, 5, 5, 5, 4, 3, 2
// clang-format on
};
towner.animOrder = AnimOrder;
towner.animOrderSize = sizeof(AnimOrder);
LoadTownerAnimations(towner, "Towners\\Drunk\\TwnDrunk.CEL", 18, initData.dir, 3);
towner._tName = _("Farnham the Drunk");
}
void InitCows(TownerStruct &towner, const TownerInit &initData)
{
towner._tAnimWidth = 128;
towner.animOrder = nullptr;
towner.animOrderSize = 0;
for (int i = 0; i < 8; i++) {
towner._tNAnim[i] = CelGetFrameStart(CowCels.get(), i);
}
NewTownerAnim(towner, towner._tNAnim[initData.dir], 12, 3);
towner._tAnimFrame = GenerateRnd(11) + 1;
towner._tName = _("Cow");
const Point position = initData.position;
const Point offset = position + CowOffsets[initData.dir];
int index = -dMonster[position.x][position.y];
if (dMonster[position.x][offset.y] == 0)
dMonster[position.x][offset.y] = index;
if (dMonster[offset.x][position.y] == 0)
dMonster[offset.x][position.y] = index;
if (dMonster[offset.x][offset.y] == 0)
dMonster[offset.x][offset.y] = index;
}
void InitFarmer(TownerStruct &towner, const TownerInit &initData)
{
InitQstSnds(towner, initData.type);
towner._tAnimWidth = 96;
towner.animOrder = nullptr;
towner.animOrderSize = 0;
LoadTownerAnimations(towner, "Towners\\Farmer\\Farmrn2.CEL", 15, initData.dir, 3);
towner._tName = _("Lester the farmer");
}
void InitCowFarmer(TownerStruct &towner, const TownerInit &initData)
{
InitQstSnds(towner, initData.type);
const char *celPath = "Towners\\Farmer\\cfrmrn2.CEL";
if (quests[Q_JERSEY]._qactive == QUEST_DONE) {
celPath = "Towners\\Farmer\\mfrmrn2.CEL";
}
towner._tAnimWidth = 96;
towner.animOrder = nullptr;
towner.animOrderSize = 0;
LoadTownerAnimations(towner, celPath, 15, initData.dir, 3);
towner._tName = _("Complete Nut");
}
void InitGirl(TownerStruct &towner, const TownerInit &initData)
{
InitQstSnds(towner, initData.type);
const char *celPath = "Towners\\Girl\\Girlw1.CEL";
if (quests[Q_GIRL]._qactive == QUEST_DONE) {
celPath = "Towners\\Girl\\Girls1.CEL";
}
towner._tAnimWidth = 96;
towner.animOrder = nullptr;
towner.animOrderSize = 0;
LoadTownerAnimations(towner, celPath, 20, initData.dir, 6);
towner._tName = "Celia";
}
void TownDead(TownerStruct &towner)
{
if (qtextflag) {
if (quests[Q_BUTCHER]._qvar1 == 1)
towner._tAnimCnt = 0; // Freeze while speaking
return;
}
if ((quests[Q_BUTCHER]._qactive == QUEST_DONE || quests[Q_BUTCHER]._qvar1 == 1) && towner._tAnimLen != 1) {
towner._tAnimLen = 1;
towner._tName = _("Slain Townsman");
}
}
void TownerTalk(_speech_id message)
{
CowClicks = 0;
CowMsg = 0;
InitQTextMsg(message);
}
void TalkToBarOwner(PlayerStruct &player, TownerStruct &barOwner)
{
if (!player._pLvlVisited[0]) {
InitQTextMsg(TEXT_INTRO);
return;
}
if (quests[Q_SKELKING]._qactive != QUEST_NOTAVAIL) {
if (player._pLvlVisited[2] || player._pLvlVisited[4]) {
if (quests[Q_SKELKING]._qvar2 == 0) {
quests[Q_SKELKING]._qvar2 = 1;
quests[Q_SKELKING]._qlog = true;
if (quests[Q_SKELKING]._qactive == QUEST_INIT) {
quests[Q_SKELKING]._qactive = QUEST_ACTIVE;
quests[Q_SKELKING]._qvar1 = 1;
}
InitQTextMsg(TEXT_KING2);
NetSendCmdQuest(true, Q_SKELKING);
return;
}
if (quests[Q_SKELKING]._qactive == QUEST_DONE && quests[Q_SKELKING]._qvar2 == 1) {
quests[Q_SKELKING]._qvar2 = 2;
quests[Q_SKELKING]._qvar1 = 2;
InitQTextMsg(TEXT_KING4);
NetSendCmdQuest(true, Q_SKELKING);
return;
}
}
}
if (quests[Q_LTBANNER]._qactive != QUEST_NOTAVAIL) {
if (player._pLvlVisited[3] && quests[Q_LTBANNER]._qactive != QUEST_DONE) {
if (quests[Q_LTBANNER]._qvar2 == 0) {
quests[Q_LTBANNER]._qvar2 = 1;
if (quests[Q_LTBANNER]._qactive == QUEST_INIT) {
quests[Q_LTBANNER]._qvar1 = 1;
quests[Q_LTBANNER]._qactive = QUEST_ACTIVE;
}
quests[Q_LTBANNER]._qlog = true;
InitQTextMsg(TEXT_BANNER2);
return;
}
if (quests[Q_LTBANNER]._qvar2 == 1 && player.TryRemoveInvItemById(IDI_BANNER)) {
quests[Q_LTBANNER]._qactive = QUEST_DONE;
quests[Q_LTBANNER]._qvar1 = 3;
SpawnUnique(UITEM_HARCREST, barOwner.position + DIR_SW);
InitQTextMsg(TEXT_BANNER3);
return;
}
}
}
TownerTalk(TEXT_OGDEN1);
StartStore(STORE_TAVERN);
}
void TalkToDeadguy(PlayerStruct &player, TownerStruct & /*deadguy*/)
{
if (quests[Q_BUTCHER]._qactive == QUEST_DONE)
return;
if (quests[Q_BUTCHER]._qvar1 == 1) {
player.SaySpecific(HeroSpeech::YourDeathWillBeAvenged);
return;
}
quests[Q_BUTCHER]._qactive = QUEST_ACTIVE;
quests[Q_BUTCHER]._qlog = true;
quests[Q_BUTCHER]._qmsg = TEXT_BUTCH9;
quests[Q_BUTCHER]._qvar1 = 1;
InitQTextMsg(TEXT_BUTCH9);
NetSendCmdQuest(true, Q_BUTCHER);
}
void TalkToBlackSmith(PlayerStruct &player, TownerStruct &blackSmith)
{
if (quests[Q_ROCK]._qactive != QUEST_NOTAVAIL) {
if (player._pLvlVisited[4] && quests[Q_ROCK]._qactive != QUEST_DONE) {
if (quests[Q_ROCK]._qvar2 == 0) {
quests[Q_ROCK]._qvar2 = 1;
quests[Q_ROCK]._qlog = true;
if (quests[Q_ROCK]._qactive == QUEST_INIT) {
quests[Q_ROCK]._qactive = QUEST_ACTIVE;
}
InitQTextMsg(TEXT_INFRA5);
return;
}
if (quests[Q_ROCK]._qvar2 == 1 && player.TryRemoveInvItemById(IDI_ROCK)) {
quests[Q_ROCK]._qactive = QUEST_DONE;
SpawnUnique(UITEM_INFRARING, blackSmith.position + DIR_SW);
InitQTextMsg(TEXT_INFRA7);
return;
}
}
}
if (quests[Q_ANVIL]._qactive != QUEST_NOTAVAIL) {
if (player._pLvlVisited[9] && quests[Q_ANVIL]._qactive != QUEST_DONE) {
if (quests[Q_ANVIL]._qvar2 == 0 && quests[Q_ROCK]._qactive != QUEST_INIT) {
quests[Q_ANVIL]._qvar2 = 1;
quests[Q_ANVIL]._qlog = true;
if (quests[Q_ANVIL]._qactive == QUEST_INIT) {
quests[Q_ANVIL]._qactive = QUEST_ACTIVE;
}
InitQTextMsg(TEXT_ANVIL5);
return;
}
if (quests[Q_ANVIL]._qvar2 == 1 && player.TryRemoveInvItemById(IDI_ANVIL)) {
quests[Q_ANVIL]._qactive = QUEST_DONE;
SpawnUnique(UITEM_GRISWOLD, blackSmith.position + DIR_SW);
InitQTextMsg(TEXT_ANVIL7);
return;
}
}
}
TownerTalk(TEXT_GRISWOLD1);
StartStore(STORE_SMITH);
}
void TalkToWitch(PlayerStruct &player, TownerStruct & /*witch*/)
{
if (quests[Q_MUSHROOM]._qactive != QUEST_NOTAVAIL) {
if (quests[Q_MUSHROOM]._qactive == QUEST_INIT && player.TryRemoveInvItemById(IDI_FUNGALTM)) {
quests[Q_MUSHROOM]._qactive = QUEST_ACTIVE;
quests[Q_MUSHROOM]._qlog = true;
quests[Q_MUSHROOM]._qvar1 = QS_TOMEGIVEN;
InitQTextMsg(TEXT_MUSH8);
return;
}
if (quests[Q_MUSHROOM]._qactive == QUEST_ACTIVE) {
if (quests[Q_MUSHROOM]._qvar1 >= QS_TOMEGIVEN && quests[Q_MUSHROOM]._qvar1 < QS_MUSHGIVEN) {
if (player.TryRemoveInvItemById(IDI_MUSHROOM)) {
quests[Q_MUSHROOM]._qvar1 = QS_MUSHGIVEN;
Qtalklist[TOWN_HEALER][Q_MUSHROOM] = TEXT_MUSH3;
Qtalklist[TOWN_WITCH][Q_MUSHROOM] = TEXT_NONE;
quests[Q_MUSHROOM]._qmsg = TEXT_MUSH10;
InitQTextMsg(TEXT_MUSH10);
return;
}
if (quests[Q_MUSHROOM]._qmsg != TEXT_MUSH9) {
quests[Q_MUSHROOM]._qmsg = TEXT_MUSH9;
InitQTextMsg(TEXT_MUSH9);
return;
}
}
if (quests[Q_MUSHROOM]._qvar1 >= QS_MUSHGIVEN) {
if (player.HasItem(IDI_BRAIN)) {
quests[Q_MUSHROOM]._qmsg = TEXT_MUSH11;
InitQTextMsg(TEXT_MUSH11);
return;
}
if (player.HasItem(IDI_SPECELIX)) {
InitQTextMsg(TEXT_MUSH12);
quests[Q_MUSHROOM]._qactive = QUEST_DONE;
AllItemsList[IDI_SPECELIX].iUsable = true; // TODO modefy item instead of AllItemsList
return;
}
}
}
}
TownerTalk(TEXT_ADRIA1);
StartStore(STORE_WITCH);
}
void TalkToBarmaid(PlayerStruct &player, TownerStruct & /*barmaid*/)
{
if (!player._pLvlVisited[21] && player.HasItem(IDI_MAPOFDOOM)) {
quests[Q_GRAVE]._qactive = QUEST_ACTIVE;
quests[Q_GRAVE]._qlog = true;
quests[Q_GRAVE]._qmsg = TEXT_GRAVE8;
InitQTextMsg(TEXT_GRAVE8);
return;
}
TownerTalk(TEXT_GILLIAN1);
StartStore(STORE_BARMAID);
}
void TalkToDrunk(PlayerStruct & /*player*/, TownerStruct & /*drunk*/)
{
TownerTalk(TEXT_FARNHAM1);
StartStore(STORE_DRUNK);
}
void TalkToHealer(PlayerStruct &player, TownerStruct &healer)
{
if (quests[Q_PWATER]._qactive != QUEST_NOTAVAIL) {
if ((player._pLvlVisited[1] || player._pLvlVisited[5]) && quests[Q_PWATER]._qactive == QUEST_INIT) {
quests[Q_PWATER]._qactive = QUEST_ACTIVE;
quests[Q_PWATER]._qlog = true;
quests[Q_PWATER]._qmsg = TEXT_POISON3;
InitQTextMsg(TEXT_POISON3);
return;
}
if (quests[Q_PWATER]._qactive == QUEST_DONE && quests[Q_PWATER]._qvar1 != 2) {
quests[Q_PWATER]._qvar1 = 2;
InitQTextMsg(TEXT_POISON5);
SpawnUnique(UITEM_TRING, healer.position + DIR_SW);
return;
}
}
if (quests[Q_MUSHROOM]._qactive == QUEST_ACTIVE) {
if (quests[Q_MUSHROOM]._qvar1 >= QS_MUSHGIVEN && quests[Q_MUSHROOM]._qvar1 < QS_BRAINGIVEN && player.TryRemoveInvItemById(IDI_BRAIN)) {
SpawnQuestItem(IDI_SPECELIX, healer.position + Point { 0, 1 }, 0, 0);
InitQTextMsg(TEXT_MUSH4);
quests[Q_MUSHROOM]._qvar1 = QS_BRAINGIVEN;
Qtalklist[TOWN_HEALER][Q_MUSHROOM] = TEXT_NONE;
return;
}
}
TownerTalk(TEXT_PEPIN1);
StartStore(STORE_HEALER);
}
void TalkToBoy(PlayerStruct & /*player*/, TownerStruct & /*boy*/)
{
TownerTalk(TEXT_WIRT1);
StartStore(STORE_BOY);
}
void TalkToStoryteller(PlayerStruct &player, TownerStruct & /*storyteller*/)
{
if (!gbIsMultiplayer) {
if (quests[Q_BETRAYER]._qactive == QUEST_INIT && player.TryRemoveInvItemById(IDI_LAZSTAFF)) {
InitQTextMsg(TEXT_VILE1);
quests[Q_BETRAYER]._qlog = true;
quests[Q_BETRAYER]._qactive = QUEST_ACTIVE;
quests[Q_BETRAYER]._qvar1 = 2;
return;
}
} else {
if (quests[Q_BETRAYER]._qactive == QUEST_ACTIVE && !quests[Q_BETRAYER]._qlog) {
InitQTextMsg(TEXT_VILE1);
quests[Q_BETRAYER]._qlog = true;
NetSendCmdQuest(true, Q_BETRAYER);
return;
}
}
if (quests[Q_BETRAYER]._qactive == QUEST_DONE && quests[Q_BETRAYER]._qvar1 == 7) {
quests[Q_BETRAYER]._qvar1 = 8;
InitQTextMsg(TEXT_VILE3);
quests[Q_DIABLO]._qlog = true;
if (gbIsMultiplayer) {
NetSendCmdQuest(true, Q_BETRAYER);
NetSendCmdQuest(true, Q_DIABLO);
}
return;
}
TownerTalk(TEXT_STORY1);
StartStore(STORE_STORY);
}
void TalkToCow(PlayerStruct &player, TownerStruct &cow)
{
if (CowPlaying != SFX_NONE && effect_is_playing(CowPlaying))
return;
CowClicks++;
CowPlaying = TSFX_COW1;
if (CowClicks == 4) {
if (gbIsSpawn)
CowClicks = 0;
CowPlaying = TSFX_COW2;
} else if (CowClicks >= 8 && !gbIsSpawn) {
CowClicks = 4;
static const HeroSpeech snSfx[3] = { HeroSpeech::YepThatsACowAlright, HeroSpeech::ImNotThirsty, HeroSpeech::ImNoMilkmaid };
player.SaySpecific(snSfx[CowMsg]);
CowMsg++;
if (CowMsg >= 3)
CowMsg = 0;
}
PlaySfxLoc(CowPlaying, cow.position.x, cow.position.y);
}
void TalkToFarmer(PlayerStruct &player, TownerStruct &farmer)
{
switch (quests[Q_FARMER]._qactive) {
case QUEST_NOTAVAIL:
case QUEST_INIT:
if (player.HasItem(IDI_RUNEBOMB)) {
InitQTextMsg(TEXT_FARMER2);
quests[Q_FARMER]._qactive = QUEST_ACTIVE;
quests[Q_FARMER]._qvar1 = 1;
quests[Q_FARMER]._qmsg = TEXT_FARMER1;
quests[Q_FARMER]._qlog = true;
if (gbIsMultiplayer)
NetSendCmdQuest(true, Q_FARMER);
break;
}
if (!player._pLvlVisited[9] && player._pLevel < 15) {
_speech_id qt = TEXT_FARMER8;
if (player._pLvlVisited[2])
qt = TEXT_FARMER5;
if (player._pLvlVisited[5])
qt = TEXT_FARMER7;
if (player._pLvlVisited[7])
qt = TEXT_FARMER9;
InitQTextMsg(qt);
break;
}
InitQTextMsg(TEXT_FARMER1);
quests[Q_FARMER]._qactive = QUEST_ACTIVE;
quests[Q_FARMER]._qvar1 = 1;
quests[Q_FARMER]._qlog = true;
quests[Q_FARMER]._qmsg = TEXT_FARMER1;
SpawnRuneBomb(farmer.position + Point { 1, 0 });
if (gbIsMultiplayer)
NetSendCmdQuest(true, Q_FARMER);
break;
case QUEST_ACTIVE:
InitQTextMsg(player.HasItem(IDI_RUNEBOMB) ? TEXT_FARMER2 : TEXT_FARMER3);
break;
case QUEST_DONE:
InitQTextMsg(TEXT_FARMER4);
SpawnRewardItem(IDI_AURIC, farmer.position + Point { 1, 0 });
quests[Q_FARMER]._qactive = QUEST_HIVE_DONE;
quests[Q_FARMER]._qlog = false;
if (gbIsMultiplayer)
NetSendCmdQuest(true, Q_FARMER);
break;
default:
InitQTextMsg(TEXT_FARMER4);
break;
}
}
void TalkToCowFarmer(PlayerStruct &player, TownerStruct &cowFarmer)
{
if (player.TryRemoveInvItemById(IDI_GREYSUIT)) {
InitQTextMsg(TEXT_JERSEY7);
}
if (player.TryRemoveInvItemById(IDI_BROWNSUIT)) {
SpawnUnique(UITEM_BOVINE, cowFarmer.position + DIR_SE);
InitQTextMsg(TEXT_JERSEY8);
quests[Q_JERSEY]._qactive = QUEST_DONE;
return;
}
if (player.HasItem(IDI_RUNEBOMB)) {
InitQTextMsg(TEXT_JERSEY5);
quests[Q_JERSEY]._qactive = QUEST_ACTIVE;
quests[Q_JERSEY]._qvar1 = 1;
quests[Q_JERSEY]._qmsg = TEXT_JERSEY4;
quests[Q_JERSEY]._qlog = true;
return;
}
switch (quests[Q_JERSEY]._qactive) {
case QUEST_NOTAVAIL:
case QUEST_INIT:
InitQTextMsg(TEXT_JERSEY1);
quests[Q_JERSEY]._qactive = QUEST_HIVE_TEASE1;
if (gbIsMultiplayer)
NetSendCmdQuest(true, Q_JERSEY);
break;
case QUEST_ACTIVE:
InitQTextMsg(TEXT_JERSEY5);
break;
case QUEST_DONE:
InitQTextMsg(TEXT_JERSEY1);
break;
case QUEST_HIVE_TEASE1:
InitQTextMsg(TEXT_JERSEY2);
quests[Q_JERSEY]._qactive = QUEST_HIVE_TEASE2;
if (gbIsMultiplayer)
NetSendCmdQuest(true, Q_JERSEY);
break;
case QUEST_HIVE_TEASE2:
InitQTextMsg(TEXT_JERSEY3);
quests[Q_JERSEY]._qactive = QUEST_HIVE_ACTIVE;
if (gbIsMultiplayer)
NetSendCmdQuest(true, Q_JERSEY);
break;
case QUEST_HIVE_ACTIVE:
if (!player._pLvlVisited[9] && player._pLevel < 15) {
_speech_id qt = TEXT_JERSEY12;
switch (GenerateRnd(4)) {
case 0:
qt = TEXT_JERSEY9;
break;
case 1:
qt = TEXT_JERSEY10;
break;
case 2:
qt = TEXT_JERSEY11;
break;
}
InitQTextMsg(qt);
break;
}
InitQTextMsg(TEXT_JERSEY4);
quests[Q_JERSEY]._qactive = QUEST_ACTIVE;
quests[Q_JERSEY]._qvar1 = 1;
quests[Q_JERSEY]._qmsg = TEXT_JERSEY4;
quests[Q_JERSEY]._qlog = true;
SpawnRuneBomb(cowFarmer.position + Point { 1, 0 });
if (gbIsMultiplayer)
NetSendCmdQuest(true, Q_JERSEY);
break;
default:
InitQTextMsg(TEXT_JERSEY5);
break;
}
}
void TalkToGirl(PlayerStruct &player, TownerStruct &girl)
{
if (quests[Q_GIRL]._qactive != QUEST_DONE && player.TryRemoveInvItemById(IDI_THEODORE)) {
InitQTextMsg(TEXT_GIRL4);
CreateAmulet(girl.position, 13, false, true);
quests[Q_GIRL]._qlog = false;
quests[Q_GIRL]._qactive = QUEST_DONE;
if (gbIsMultiplayer)
NetSendCmdQuest(true, Q_GIRL);
}
switch (quests[Q_GIRL]._qactive) {
case QUEST_NOTAVAIL:
case QUEST_INIT:
InitQTextMsg(TEXT_GIRL2);
quests[Q_GIRL]._qactive = QUEST_ACTIVE;
quests[Q_GIRL]._qvar1 = 1;
quests[Q_GIRL]._qlog = true;
quests[Q_GIRL]._qmsg = TEXT_GIRL2;
if (gbIsMultiplayer)
NetSendCmdQuest(true, Q_GIRL);
return;
case QUEST_ACTIVE:
InitQTextMsg(TEXT_GIRL3);
return;
default:
PlaySFX(alltext[TEXT_GIRL1].sfxnr);
return;
}
}
const TownerInit TownerInitList[] = {
// clang-format off
// type position dir init talk
{ TOWN_SMITH, { 62, 63 }, DIR_SW, InitSmith, TalkToBlackSmith },
{ TOWN_HEALER, { 55, 79 }, DIR_SE, InitHealer, TalkToHealer },
{ TOWN_DEADGUY, { 24, 32 }, DIR_N, InitTownDead, TalkToDeadguy },
{ TOWN_TAVERN, { 55, 62 }, DIR_SW, InitBarOwner, TalkToBarOwner },
{ TOWN_STORY, { 62, 71 }, DIR_S, InitTeller, TalkToStoryteller },
{ TOWN_DRUNK, { 71, 84 }, DIR_S, InitDrunk, TalkToDrunk },
{ TOWN_WITCH, { 80, 20 }, DIR_S, InitWitch, TalkToWitch },
{ TOWN_BMAID, { 43, 66 }, DIR_S, InitBarmaid, TalkToBarmaid },
{ TOWN_PEGBOY, { 11, 53 }, DIR_S, InitBoy, TalkToBoy },
{ TOWN_COW, { 58, 16 }, DIR_SW, InitCows, TalkToCow },
{ TOWN_COW, { 56, 14 }, DIR_NW, InitCows, TalkToCow },
{ TOWN_COW, { 59, 20 }, DIR_N, InitCows, TalkToCow },
{ TOWN_COWFARM, { 61, 22 }, DIR_SW, InitCowFarmer, TalkToCowFarmer },
{ TOWN_FARMER, { 62, 16 }, DIR_S, InitFarmer, TalkToFarmer },
{ TOWN_GIRL, { 77, 43 }, DIR_S, InitGirl, TalkToGirl },
// clang-format on
};
} // namespace
TownerStruct towners[NUM_TOWNERS];
/** Contains the data related to quest gossip for each towner ID. */
_speech_id Qtalklist[NUM_TOWNER_TYPES][MAXQUESTS] = {
// clang-format off
// Q_ROCK, Q_MUSHROOM, Q_GARBUD, Q_ZHAR, Q_VEIL, Q_DIABLO, Q_BUTCHER, Q_LTBANNER, Q_BLIND, Q_BLOOD, Q_ANVIL, Q_WARLORD, Q_SKELKING, Q_PWATER, Q_SCHAMB, Q_BETRAYER, Q_GRAVE, Q_FARMER, Q_GIRL, Q_TRADER, Q_DEFILER, Q_NAKRUL, Q_CORNSTN, Q_JERSEY
/*TOWN_SMITH*/ { TEXT_INFRA6, TEXT_MUSH6, TEXT_NONE, TEXT_NONE, TEXT_VEIL5, TEXT_NONE, TEXT_BUTCH5, TEXT_BANNER6, TEXT_BLIND5, TEXT_BLOOD5, TEXT_ANVIL6, TEXT_WARLRD5, TEXT_KING7, TEXT_POISON7, TEXT_BONE5, TEXT_VILE9, TEXT_GRAVE2, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE },
/*TOWN_HEALER*/ { TEXT_INFRA3, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_VEIL3, TEXT_NONE, TEXT_BUTCH3, TEXT_BANNER4, TEXT_BLIND3, TEXT_BLOOD3, TEXT_ANVIL3, TEXT_WARLRD3, TEXT_KING5, TEXT_POISON4, TEXT_BONE3, TEXT_VILE7, TEXT_GRAVE3, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE },
/*TOWN_DEADGUY*/ { TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE },
/*TOWN_TAVERN*/ { TEXT_INFRA2, TEXT_MUSH2, TEXT_NONE, TEXT_NONE, TEXT_VEIL2, TEXT_NONE, TEXT_BUTCH2, TEXT_NONE, TEXT_BLIND2, TEXT_BLOOD2, TEXT_ANVIL2, TEXT_WARLRD2, TEXT_KING3, TEXT_POISON2, TEXT_BONE2, TEXT_VILE4, TEXT_GRAVE5, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE },
/*TOWN_STORY*/ { TEXT_INFRA1, TEXT_MUSH1, TEXT_NONE, TEXT_NONE, TEXT_VEIL1, TEXT_VILE3, TEXT_BUTCH1, TEXT_BANNER1, TEXT_BLIND1, TEXT_BLOOD1, TEXT_ANVIL1, TEXT_WARLRD1, TEXT_KING1, TEXT_POISON1, TEXT_BONE1, TEXT_VILE2, TEXT_GRAVE6, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE },
/*TOWN_DRUNK*/ { TEXT_INFRA8, TEXT_MUSH7, TEXT_NONE, TEXT_NONE, TEXT_VEIL6, TEXT_NONE, TEXT_BUTCH6, TEXT_BANNER7, TEXT_BLIND6, TEXT_BLOOD6, TEXT_ANVIL8, TEXT_WARLRD6, TEXT_KING8, TEXT_POISON8, TEXT_BONE6, TEXT_VILE10, TEXT_GRAVE7, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE },
/*TOWN_WITCH*/ { TEXT_INFRA9, TEXT_MUSH9, TEXT_NONE, TEXT_NONE, TEXT_VEIL7, TEXT_NONE, TEXT_BUTCH7, TEXT_BANNER8, TEXT_BLIND7, TEXT_BLOOD7, TEXT_ANVIL9, TEXT_WARLRD7, TEXT_KING9, TEXT_POISON9, TEXT_BONE7, TEXT_VILE11, TEXT_GRAVE1, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE },
/*TOWN_BMAID*/ { TEXT_INFRA4, TEXT_MUSH5, TEXT_NONE, TEXT_NONE, TEXT_VEIL4, TEXT_NONE, TEXT_BUTCH4, TEXT_BANNER5, TEXT_BLIND4, TEXT_BLOOD4, TEXT_ANVIL4, TEXT_WARLRD4, TEXT_KING6, TEXT_POISON6, TEXT_BONE4, TEXT_VILE8, TEXT_GRAVE8, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE },
/*TOWN_PEGBOY*/ { TEXT_INFRA10, TEXT_MUSH13, TEXT_NONE, TEXT_NONE, TEXT_VEIL8, TEXT_NONE, TEXT_BUTCH8, TEXT_BANNER9, TEXT_BLIND8, TEXT_BLOOD8, TEXT_ANVIL10, TEXT_WARLRD8, TEXT_KING10, TEXT_POISON10, TEXT_BONE8, TEXT_VILE12, TEXT_GRAVE9, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE },
/*TOWN_COW*/ { TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE },
/*TOWN_FARMER*/ { TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE },
/*TOWN_GIRL*/ { TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE },
/*TOWN_COWFARM*/ { TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE },
// clang-format on
};
void InitTowners()
{
assert(CowCels == nullptr);
CowCels = LoadFileInMem("Towners\\Animals\\Cow.CEL");
int i = 0;
for (const auto &townerInit : TownerInitList) {
switch (townerInit.type) {
case TOWN_DEADGUY:
if (quests[Q_BUTCHER]._qactive == QUEST_NOTAVAIL || quests[Q_BUTCHER]._qactive == QUEST_DONE)
continue;
break;
case TOWN_FARMER:
if (!gbIsHellfire || sgGameInitInfo.bCowQuest)
continue;
break;
case TOWN_COWFARM:
if (!gbIsHellfire || !sgGameInitInfo.bCowQuest || quests[Q_FARMER]._qactive == 10)
continue;
break;
case TOWN_GIRL:
if (!gbIsHellfire || !sgGameInitInfo.bTheoQuest || !plr->_pLvlVisited[17])
continue;
break;
default:
break;
}
InitTownerInfo(i, townerInit);
i++;
}
}
void FreeTownerGFX()
{
for (auto &towner : towners) {
towner._tNData = nullptr;
}
CowCels = nullptr;
}
void ProcessTowners()
{
for (auto &towner : towners) {
if (towner._ttype == TOWN_DEADGUY) {
TownDead(towner);
}
towner._tAnimCnt++;
if (towner._tAnimCnt < towner._tAnimDelay) {
continue;
}
towner._tAnimCnt = 0;
if (towner.animOrderSize > 0) {
towner._tAnimFrameCnt++;
if (towner._tAnimFrameCnt > towner.animOrderSize - 1)
towner._tAnimFrameCnt = 0;
towner._tAnimFrame = towner.animOrder[towner._tAnimFrameCnt];
continue;
}
towner._tAnimFrame++;
if (towner._tAnimFrame > towner._tAnimLen)
towner._tAnimFrame = 1;
}
}
void TalkToTowner(PlayerStruct &player, int t)
{
auto &towner = towners[t];
if (player.position.tile.WalkingDistance(towner.position) >= 2)
return;
if (pcurs >= CURSOR_FIRSTITEM) {
return;
}
towner.talk(player, towner);
}
} // namespace devilution