devilutionX/Source/effects.h
2019-04-09 12:04:00 +02:00

37 lines
978 B
C

//HEADER_GOES_HERE
#ifndef __EFFECTS_H__
#define __EFFECTS_H__
extern int sfxdelay; // weak
extern int sfxdnum;
extern HANDLE sfx_stream;
extern TSFX *sfx_data_cur;
BOOL effect_is_playing(int nSFX);
void sfx_stop();
void InitMonsterSND(int monst);
void FreeEffects();
void PlayEffect(int i, int mode);
BOOL calc_snd_position(int x, int y, int *plVolume, int *plPan);
void PlaySFX(int psfx);
void PlaySFX_priv(TSFX *pSFX, BOOL loc, int x, int y);
void stream_play(TSFX *pSFX, int lVolume, int lPan);
int RndSFX(int psfx);
void PlaySfxLoc(int psfx, int x, int y);
void FreeMonsterSnd();
void sound_stop();
void sound_update();
void effects_cleanup_sfx();
void stream_update();
void priv_sound_init(UCHAR bLoadMask);
void sound_init();
void __stdcall effects_play_sound(char *snd_file);
/* rdata */
extern const int effects_inf; // weak
extern const char monster_action_sounds[]; // idb
/* data */
#endif /* __EFFECTS_H__ */