devilutionX/Source/engine.h
Robin Eklind 2508690d9c engine: rename rand_increment and rand_multiplier to RndInc and RndMult
Rationale described in a479cc56b8
as included below:

Note, neither rand_increment nor rand_multiplier are
present in the PSX debug info. To keep the names for
these variables consistent with the naming convention
used for sglGameSeed, SeedCount, SetRndSeed and
GetRndSeed (which are part of the PSX debug info), we
rename them to RndInc and RndMult, respectively.
2019-08-18 07:44:39 +02:00

70 lines
4.4 KiB
C

//HEADER_GOES_HERE
#ifndef __ENGINE_H__
#define __ENGINE_H__
//offset 0
//pCelBuff->pFrameTable[0]
extern char gbPixelCol; // automap pixel color 8-bit (palette entry)
extern BOOL gbRotateMap; // flip - if y < x
extern int orgseed;
extern int SeedCount;
extern BOOL gbNotInView; // valid - if x/y are in bounds
void CelDrawDatOnly(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth);
void CelDecodeOnly(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth);
void CelDecDatOnly(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth);
void CelDrawHdrOnly(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
void CelDecodeHdrOnly(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
void CelDecDatLightOnly(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth);
void CelDecDatLightTrans(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth);
void CelDecodeLightOnly(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth);
void CelDecodeHdrLightOnly(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
void CelDecodeHdrLightTrans(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
void CelDrawHdrLightRed(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap, char light);
void Cel2DecDatOnly(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth);
void Cel2DrawHdrOnly(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
void Cel2DecodeHdrOnly(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
void Cel2DecDatLightOnly(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth);
void Cel2DecDatLightTrans(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth);
void Cel2DecodeHdrLight(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
void Cel2DecodeLightTrans(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
void Cel2DrawHdrLightRed(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap, char light);
void CelDecodeRect(BYTE *pBuff, int always_0, int hgt, int wdt, BYTE *pCelBuff, int nCel, int nWidth);
void CelDecodeClr(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
void CelDrawHdrClrHL(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
void ENG_set_pixel(int sx, int sy, BYTE col);
void engine_draw_pixel(int sx, int sy);
void DrawLine(int x0, int y0, int x1, int y1, BYTE col);
int GetDirection(int x1, int y1, int x2, int y2);
void SetRndSeed(int s);
int GetRndSeed();
int random(BYTE idx, int v);
void engine_debug_trap(BOOL show_cursor);
BYTE *DiabloAllocPtr(DWORD dwBytes);
void mem_free_dbg(void *p);
BYTE *LoadFileInMem(char *pszName, DWORD *pdwFileLen);
DWORD LoadFileWithMem(const char *pszName, void *p);
void Cl2ApplyTrans(BYTE *p, BYTE *ttbl, int nCel);
void Cl2DecodeFrm1(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
void Cl2DecDatFrm1(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth);
void Cl2DecodeFrm2(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
void Cl2DecDatFrm2(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, char col);
void Cl2DecodeFrm3(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap, char light);
void Cl2DecDatLightTbl1(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *pTable);
void Cl2DecodeLightTbl(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
void Cl2DecodeFrm4(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
void Cl2DecDatFrm4(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth);
void Cl2DecodeClrHL(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
void Cl2DecDatClrHL(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, char col);
void Cl2DecodeFrm5(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap, char light);
void Cl2DecDatLightTbl2(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *pTable);
void Cl2DecodeFrm6(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
void PlayInGameMovie(char *pszMovie);
/* rdata */
extern const int RndInc;
extern const int RndMult;
#endif /* __ENGINE_H__ */