devilutionX/Source/spelldat.cpp
Anders Jenbo e073422ce7 Unify executable for Spawn and Retail
The game will now autodetect if it should run in shareware mode or full
retail based on the found mpq file. Additionally it can beforced in the
shareware mode with --spawn even if the retail data is found.

This simplifies a lot of the spagetty code and lets us better refactor,
also worth noteing is that we won't have to setup a secound set of build
tests.
2020-10-20 19:42:01 +02:00

87 lines
14 KiB
C++

/**
* @file spelldat.cpp
*
* Implementation of all spell data.
*/
#include "all.h"
DEVILUTION_BEGIN_NAMESPACE
/** Data related to each spell ID. */
SpellData spelldata[] = {
// clang-format off
// sName, sManaCost, sType, sNameText, sSkillText, sBookLvl, sStaffLvl, sTargeted, sTownSpell, sMinInt, sSFX, sMissiles[3], sManaAdj, sMinMana, sStaffMin, sStaffMax, sBookCost, sStaffCost
{ SPL_NULL, 0, 0, NULL, NULL, 0, 0, FALSE, FALSE, 0, 0, { 0, 0, 0 }, 0, 0, 40, 80, 0, 0 },
{ SPL_FIREBOLT, 6, STYPE_FIRE, "Firebolt", "Firebolt", 1, 1, TRUE, FALSE, 15, IS_CAST2, { MIS_FIREBOLT, 0, 0 }, 1, 3, 40, 80, 1000, 50 },
{ SPL_HEAL, 5, STYPE_MAGIC, "Healing", NULL, 1, 1, FALSE, TRUE, 17, IS_CAST8, { MIS_HEAL, 0, 0 }, 3, 1, 20, 40, 1000, 50 },
{ SPL_LIGHTNING, 10, STYPE_LIGHTNING, "Lightning", NULL, 4, 3, TRUE, FALSE, 20, IS_CAST4, { MIS_LIGHTCTRL, 0, 0 }, 1, 6, 20, 60, 3000, 150 },
{ SPL_FLASH, 30, STYPE_LIGHTNING, "Flash", NULL, 5, 4, FALSE, FALSE, 33, IS_CAST4, { MIS_FLASH, MIS_FLASH2, 0 }, 2, 16, 20, 40, 7500, 500 },
{ SPL_IDENTIFY, 13, STYPE_MAGIC, "Identify", "Identify", -1, -1, FALSE, TRUE, 23, IS_CAST6, { MIS_IDENTIFY, 0, 0 }, 2, 1, 8, 12, 0, 100 },
{ SPL_FIREWALL, 28, STYPE_FIRE, "Fire Wall", NULL, 3, 2, TRUE, FALSE, 27, IS_CAST2, { MIS_FIREWALLC, 0, 0 }, 2, 16, 8, 16, 6000, 400 },
{ SPL_TOWN, 35, STYPE_MAGIC, "Town Portal", NULL, 3, 3, TRUE, FALSE, 20, IS_CAST6, { MIS_TOWN, 0, 0 }, 3, 18, 8, 12, 3000, 200 },
{ SPL_STONE, 60, STYPE_MAGIC, "Stone Curse", NULL, 6, 5, TRUE, FALSE, 51, IS_CAST2, { MIS_STONE, 0, 0 }, 3, 40, 8, 16, 12000, 800 },
{ SPL_INFRA, 40, STYPE_MAGIC, "Infravision", NULL, -1, -1, FALSE, FALSE, 36, IS_CAST8, { MIS_INFRA, 0, 0 }, 5, 20, 0, 0, 0, 600 },
{ SPL_RNDTELEPORT, 12, STYPE_MAGIC, "Phasing", NULL, 7, 6, FALSE, FALSE, 39, IS_CAST2, { MIS_RNDTELEPORT, 0, 0 }, 2, 4, 40, 80, 3500, 200 },
{ SPL_MANASHIELD, 33, STYPE_MAGIC, "Mana Shield", NULL, 6, 5, FALSE, FALSE, 25, IS_CAST2, { MIS_MANASHIELD, 0, 0 }, 0, 33, 4, 10, 16000, 1200 },
{ SPL_FIREBALL, 16, STYPE_FIRE, "Fireball", NULL, 8, 7, TRUE, FALSE, 48, IS_CAST2, { MIS_FIREBALL, 0, 0 }, 1, 10, 40, 80, 8000, 300 },
{ SPL_GUARDIAN, 50, STYPE_FIRE, "Guardian", NULL, 9, 8, TRUE, FALSE, 61, IS_CAST2, { MIS_GUARDIAN, 0, 0 }, 2, 30, 16, 32, 14000, 950 },
{ SPL_CHAIN, 30, STYPE_LIGHTNING, "Chain Lightning", NULL, 8, 7, FALSE, FALSE, 54, IS_CAST2, { MIS_CHAIN, 0, 0 }, 1, 18, 20, 60, 11000, 750 },
{ SPL_WAVE, 35, STYPE_FIRE, "Flame Wave", NULL, 9, 8, TRUE, FALSE, 54, IS_CAST2, { MIS_WAVE, 0, 0 }, 3, 20, 20, 40, 10000, 650 },
{ SPL_DOOMSERP, 0, STYPE_LIGHTNING, "Doom Serpents", NULL, -1, -1, FALSE, FALSE, 0, IS_CAST2, { 0, 0, 0 }, 0, 0, 40, 80, 0, 0 },
{ SPL_BLODRIT, 0, STYPE_MAGIC, "Blood Ritual", NULL, -1, -1, FALSE, FALSE, 0, IS_CAST2, { 0, 0, 0 }, 0, 0, 40, 80, 0, 0 },
#ifndef HELLFIRE
{ SPL_NOVA, 60, STYPE_MAGIC, "Nova", NULL, -1, 10, FALSE, FALSE, 87, IS_CAST4, { MIS_NOVA, 0, 0 }, 3, 35, 16, 32, 21000, 1300 },
#else
{ SPL_NOVA, 60, STYPE_MAGIC, "Nova", NULL, 14, 10, FALSE, FALSE, 87, IS_CAST4, { MIS_NOVA, 0, 0 }, 3, 35, 16, 32, 21000, 1300 },
#endif
{ SPL_INVISIBIL, 0, STYPE_MAGIC, "Invisibility", NULL, -1, -1, FALSE, FALSE, 0, IS_CAST2, { 0, 0, 0 }, 0, 0, 40, 80, 0, 0 },
{ SPL_FLAME, 11, STYPE_FIRE, "Inferno", NULL, 3, 2, TRUE, FALSE, 20, IS_CAST2, { MIS_FLAMEC, 0, 0 }, 1, 6, 20, 40, 2000, 100 },
{ SPL_GOLEM, 100, STYPE_FIRE, "Golem", NULL, 11, 9, FALSE, FALSE, 81, IS_CAST2, { MIS_GOLEM, 0, 0 }, 6, 60, 16, 32, 18000, 1100 },
#ifndef HELLFIRE
{ SPL_BLODBOIL, 0, STYPE_LIGHTNING, "Blood Boil", NULL, -1, -1, TRUE, FALSE, 0, IS_CAST8, { 0, 0, 0 }, 0, 0, 0, 0, 0, 0 },
#else
{ SPL_BLODBOIL, 15, STYPE_MAGIC, "Rage", "Rage", -1, -1, FALSE, FALSE, 0, IS_CAST8, { MIS_BLODBOIL, 0, 0 }, 1, 1, 0, 0, 0, 0 },
#endif
{ SPL_TELEPORT, 35, STYPE_MAGIC, "Teleport", NULL, 14, 12, TRUE, FALSE, 105, IS_CAST6, { MIS_TELEPORT, 0, 0 }, 3, 15, 16, 32, 20000, 1250 },
#ifndef HELLFIRE
{ SPL_APOCA, 150, STYPE_FIRE, "Apocalypse", NULL, -1, 15, FALSE, FALSE, 149, IS_CAST2, { MIS_APOCA, 0, 0 }, 6, 90, 8, 12, 30000, 2000 },
#else
{ SPL_APOCA, 150, STYPE_FIRE, "Apocalypse", NULL, 19, 15, FALSE, FALSE, 149, IS_CAST2, { MIS_APOCA, 0, 0 }, 6, 90, 8, 12, 30000, 2000 },
#endif
{ SPL_ETHEREALIZE, 100, STYPE_MAGIC, "Etherealize", NULL, -1, -1, FALSE, FALSE, 93, IS_CAST2, { MIS_ETHEREALIZE, 0, 0 }, 0, 100, 2, 6, 26000, 1600 },
{ SPL_REPAIR, 0, STYPE_MAGIC, "Item Repair", "Item Repair", -1, -1, FALSE, TRUE, -1, IS_CAST6, { MIS_REPAIR, 0, 0 }, 0, 0, 40, 80, 0, 0 },
{ SPL_RECHARGE, 0, STYPE_MAGIC, "Staff Recharge", "Staff Recharge", -1, -1, FALSE, TRUE, -1, IS_CAST6, { MIS_RECHARGE, 0, 0 }, 0, 0, 40, 80, 0, 0 },
{ SPL_DISARM, 0, STYPE_MAGIC, "Trap Disarm", "Trap Disarm", -1, -1, FALSE, FALSE, -1, IS_CAST6, { MIS_DISARM, 0, 0 }, 0, 0, 40, 80, 0, 0 },
#ifndef HELLFIRE
{ SPL_ELEMENT, 35, STYPE_FIRE, "Elemental", NULL, 8, 6, FALSE, FALSE, 68, IS_CAST2, { MIS_ELEMENT, 0, 0 }, 2, 20, 20, 60, 10500, 700 },
#else
{ SPL_ELEMENT, 35, STYPE_FIRE, "Elemental", NULL, -1, -1, FALSE, FALSE, 68, IS_CAST2, { MIS_ELEMENT, 0, 0 }, 2, 20, 20, 60, 10500, 700 },
#endif
{ SPL_CBOLT, 6, STYPE_LIGHTNING, "Charged Bolt", NULL, 1, 1, TRUE, FALSE, 25, IS_CAST2, { MIS_CBOLT, 0, 0 }, 1, 6, 40, 80, 1000, 50 },
{ SPL_HBOLT, 7, STYPE_MAGIC, "Holy Bolt", NULL, 1, 1, TRUE, FALSE, 20, IS_CAST2, { MIS_HBOLT, 0, 0 }, 1, 3, 40, 80, 1000, 50 },
{ SPL_RESURRECT, 20, STYPE_MAGIC, "Resurrect", NULL, -1, 5, FALSE, TRUE, 30, IS_CAST8, { MIS_RESURRECT, 0, 0 }, 0, 20, 4, 10, 4000, 250 },
{ SPL_TELEKINESIS, 15, STYPE_MAGIC, "Telekinesis", NULL, 2, 2, FALSE, FALSE, 33, IS_CAST2, { MIS_TELEKINESIS, 0, 0 }, 2, 8, 20, 40, 2500, 200 },
{ SPL_HEALOTHER, 5, STYPE_MAGIC, "Heal Other", NULL, 1, 1, FALSE, TRUE, 17, IS_CAST8, { MIS_HEALOTHER, 0, 0 }, 3, 1, 20, 40, 1000, 50 },
{ SPL_FLARE, 25, STYPE_MAGIC, "Blood Star", NULL, 14, 13, FALSE, FALSE, 70, IS_CAST2, { MIS_FLARE, 0, 0 }, 2, 14, 20, 60, 27500, 1800 },
{ SPL_BONESPIRIT, 24, STYPE_MAGIC, "Bone Spirit", NULL, 9, 7, FALSE, FALSE, 34, IS_CAST2, { MIS_BONESPIRIT, 0, 0 }, 1, 12, 20, 60, 11500, 800 },
#ifdef HELLFIRE
{ SPL_MANA, 255, STYPE_MAGIC, "Mana", NULL, -1, 5, FALSE, TRUE, 17, IS_CAST8, { MIS_MANA, 0, 0 }, 3, 1, 12, 24, 1000, 50 },
{ SPL_MAGI, 255, STYPE_MAGIC, "the Magi", NULL, -1, 20, FALSE, TRUE, 45, IS_CAST8, { MIS_MAGI, 0, 0 }, 3, 1, 15, 30, 100000, 200 },
{ SPL_JESTER, 255, STYPE_MAGIC, "the Jester", NULL, -1, 4, TRUE, FALSE, 30, IS_CAST8, { MIS_JESTER, 0, 0 }, 3, 1, 15, 30, 100000, 200 },
{ SPL_LIGHTWALL, 28, STYPE_LIGHTNING, "Lightning Wall", NULL, 3, 2, TRUE, FALSE, 27, IS_CAST4, { MIS_LIGHTNINGWALL, 0, 0 }, 2, 16, 8, 16, 6000, 400 },
{ SPL_IMMOLAT, 60, STYPE_FIRE, "Immolation", NULL, 14, 10, FALSE, FALSE, 87, IS_CAST2, { MIS_IMMOLATION, 0, 0 }, 3, 35, 16, 32, 21000, 1300 },
{ SPL_WARP, 35, STYPE_MAGIC, "Warp", NULL, 3, 3, FALSE, FALSE, 25, IS_CAST6, { MIS_WARP, 0, 0 }, 3, 18, 8, 12, 3000, 200 },
{ SPL_REFLECT, 35, STYPE_MAGIC, "Reflect", NULL, 3, 3, FALSE, FALSE, 25, IS_CAST6, { MIS_REFLECT, 0, 0 }, 3, 15, 8, 12, 3000, 200 },
{ SPL_BERSERK, 35, STYPE_MAGIC, "Berserk", NULL, 3, 3, TRUE, FALSE, 35, IS_CAST6, { MIS_BERSERK, 0, 0 }, 3, 15, 8, 12, 3000, 200 },
{ SPL_FIRERING, 28, STYPE_FIRE, "Ring of Fire", NULL, 5, 5, FALSE, FALSE, 27, IS_CAST2, { MIS_FIRERING, 0, 0 }, 2, 16, 8, 16, 6000, 400 },
{ SPL_SEARCH, 15, STYPE_MAGIC, "Search", "Search", 1, 3, FALSE, FALSE, 25, IS_CAST6, { MIS_SEARCH, 0, 0 }, 1, 1, 8, 12, 3000, 200 },
{ SPL_RUNEFIRE, 255, STYPE_MAGIC, "Rune of Fire", NULL, -1, -1, TRUE, FALSE, 48, IS_CAST8, { MIS_RUNEFIRE, 0, 0 }, 1, 10, 40, 80, 8000, 300 },
{ SPL_RUNELIGHT, 255, STYPE_MAGIC, "Rune of Light", NULL, -1, -1, TRUE, FALSE, 48, IS_CAST8, { MIS_RUNELIGHT, 0, 0 }, 1, 10, 40, 80, 8000, 300 },
{ SPL_RUNENOVA, 255, STYPE_MAGIC, "Rune of Nova", NULL, -1, -1, TRUE, FALSE, 48, IS_CAST8, { MIS_RUNENOVA, 0, 0 }, 1, 10, 40, 80, 8000, 300 },
{ SPL_RUNEIMMOLAT, 255, STYPE_MAGIC, "Rune of Immolation", NULL, -1, -1, TRUE, FALSE, 48, IS_CAST8, { MIS_RUNEIMMOLAT, 0, 0 }, 1, 10, 40, 80, 8000, 300 },
{ SPL_RUNESTONE, 255, STYPE_MAGIC, "Rune of Stone", NULL, -1, -1, TRUE, FALSE, 48, IS_CAST8, { MIS_RUNESTONE, 0, 0 }, 1, 10, 40, 80, 8000, 300 },
#endif
// clang-format on
};
DEVILUTION_END_NAMESPACE