devilutionX/Source
2021-04-06 12:41:00 +02:00
..
.clang-format Reformat the .clang-format files 2020-03-29 20:45:57 +02:00
all.h Monster health bar 2021-03-05 05:12:15 +01:00
appfat.cpp 🎨 Clean up appfat 2021-04-06 11:57:08 +02:00
appfat.h 🎨 Clean up appfat 2021-04-06 11:57:08 +02:00
automap.cpp 🐛 Do not show other players on map while changing levels 2021-03-29 04:48:16 +02:00
automap.h ♻️ Clean up automap.cpp 2021-03-14 15:38:23 +01:00
capture.cpp 🚚 Move structures to there respective headers 2021-04-06 12:41:00 +02:00
capture.h Per file basis use of extern C 2020-04-22 13:15:29 +02:00
codec.cpp eliminate unused code 2021-02-19 22:04:11 +01:00
codec.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-03 00:56:51 +01:00
control.cpp 🐛 Spend only needed points when shift+clicking stats 2021-04-04 01:55:44 +02:00
control.h 🚚 Move structures to there respective headers 2021-04-06 12:41:00 +02:00
cursor.cpp ♻️ Pluralize global 'item' array variable 2021-04-06 11:45:28 +02:00
cursor.h Unifcy a chunk of Hellfire's code pathts 2020-12-28 01:11:25 +01:00
dead.cpp eliminate unused code 2021-02-19 22:04:11 +01:00
dead.h Notes of untimly header cleanups 2021-01-26 03:12:58 +01:00
debug.cpp Handle mixed item origins in multiplayer 2021-04-01 14:52:44 +02:00
debug.h Strip out debug features from the release builds 2021-02-19 22:04:11 +01:00
diablo.cpp 🔥 Remove unused parts of game creation logic 2021-04-06 12:41:00 +02:00
diablo.h 🔥 Remove unused parts of game creation logic 2021-04-06 12:41:00 +02:00
doom.cpp Migrate CelDraw to CelDrawTo 2021-03-06 09:55:14 +01:00
doom.h Migrate CelDraw to CelDrawTo 2021-03-06 09:55:14 +01:00
drlg_l1.cpp ♻️ Use if instead of switch for bool cases 2021-03-20 20:39:28 +01:00
drlg_l1.h eliminate unused code 2021-02-19 22:04:11 +01:00
drlg_l2.cpp [diablo] 🐛 Fix missing doors in Halls of The Blind 2021-04-02 05:54:49 +02:00
drlg_l2.h 🚚 Move structures to there respective headers 2021-04-06 12:41:00 +02:00
drlg_l3.cpp [diablo] 🐛 Fix incorrect dirt tiles in lavepools 2021-03-20 20:39:28 +01:00
drlg_l3.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-09 06:36:10 +01:00
drlg_l4.cpp ♻️ Use if instead of switch for bool cases 2021-03-20 20:39:28 +01:00
drlg_l4.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-09 06:36:10 +01:00
dthread.cpp 🎨 Clean up appfat 2021-04-06 11:57:08 +02:00
dthread.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-03 00:56:51 +01:00
dx.h 🚨 Resolve remaning c-style warnings 2021-03-14 21:28:58 +01:00
effects.cpp 🔥 Rely less on storm.h 2021-03-27 17:46:09 +01:00
effects.h 🚚 Move structures to there respective headers 2021-04-06 12:41:00 +02:00
encrypt.cpp get rid of a few warnings 2021-02-19 22:04:11 +01:00
encrypt.h get rid of a few warnings 2021-02-19 22:04:11 +01:00
engine.cpp Cleanup DiabloAllocPtr 2021-04-06 11:38:47 +02:00
engine.h Cleanup DiabloAllocPtr 2021-04-06 11:38:47 +02:00
error.cpp Completely replace gpBuffer with CelOutputBuffer 2021-03-13 05:13:26 +01:00
error.h Pass CelOutputBuffer to game text printing (#1095) 2021-03-03 18:20:24 +01:00
gamemenu.cpp diablo.ini: Rename "Fast Walk" to "Run in Town" (#1326) 2021-04-03 02:37:33 +02:00
gamemenu.h diablo.ini: Rename "Fast Walk" to "Run in Town" (#1326) 2021-04-03 02:37:33 +02:00
gendung.cpp ♻️ Move options-related structs to new 'options.h' file 2021-03-27 03:26:44 +01:00
gendung.h 🚚 Move structures to there respective headers 2021-04-06 12:41:00 +02:00
gmenu.cpp 🐛 Correctly center pause text 2021-04-02 02:47:21 +02:00
gmenu.h 🚚 Move structures to there respective headers 2021-04-06 12:41:00 +02:00
help.cpp Add black text color 2021-03-27 23:04:19 +01:00
help.h Enginify trans_rect 2021-03-03 12:07:07 +01:00
init.cpp 🔥 Remove unused parts of game creation logic 2021-04-06 12:41:00 +02:00
init.h 🔥 Remove unused parts of game creation logic 2021-04-06 12:41:00 +02:00
interfac.cpp 🐛 Fix wrong assignment during level change 2021-03-28 18:39:35 +02:00
interfac.h ♻️ Apply corrections from commit review 2021-03-26 02:05:57 +01:00
inv.cpp ♻️ Pluralize global 'item' array variable 2021-04-06 11:45:28 +02:00
inv.h 🚚 Move structures to there respective headers 2021-04-06 12:41:00 +02:00
itemdat.cpp [diablo] 🐛 Correct spelling of Sorcerer 2021-03-21 12:18:10 +01:00
itemdat.h Handle mixed item origins in multiplayer 2021-04-01 14:52:44 +02:00
items.cpp ♻️ Pluralize global 'item' array variable 2021-04-06 11:45:28 +02:00
items.h ♻️ Pluralize global 'item' array variable 2021-04-06 11:45:28 +02:00
lighting.cpp 🎨 Format source 2021-03-31 00:52:47 +02:00
lighting.h ♻️ Use explicit types and remove globals from save file logic 2021-03-09 22:27:11 +01:00
loadsave.cpp 🚚 Move structures to there respective headers 2021-04-06 12:41:00 +02:00
loadsave.h Handle mixed item origins in multiplayer 2021-04-01 14:52:44 +02:00
mainmenu.cpp 🔥 Remove unused parts of game creation logic 2021-04-06 12:41:00 +02:00
mainmenu.h 🔥 Remove unused parts of game creation logic 2021-04-06 12:41:00 +02:00
minitext.cpp Get rid of SCREEN_X / SCREEN_Y 2021-03-17 23:37:58 +01:00
minitext.h Enginify trans_rect 2021-03-03 12:07:07 +01:00
misdat.cpp Clean up missile function names 2021-02-25 11:52:19 +01:00
misdat.h Clean up missile types 2021-02-25 09:56:10 +01:00
missiles.cpp [diablo] 🐛 Better direction calculation 2021-03-21 19:20:41 +01:00
missiles.h fix typo (#1316) 2021-04-01 15:34:44 +02:00
monstdat.cpp ♻️ Move monster.h related structs and enums and apply propper types 2021-03-11 03:36:32 +01:00
monstdat.h ♻️ Move monster.h related structs and enums and apply propper types 2021-03-11 03:36:32 +01:00
monster.cpp 🚚 Move structures to there respective headers 2021-04-06 12:41:00 +02:00
monster.h 🚚 Move structures to there respective headers 2021-04-06 12:41:00 +02:00
movie.cpp 🐛 Fix console output on Windows and SDL1 targets 2021-03-12 15:31:09 +01:00
movie.h eliminate unused code 2021-02-19 22:04:11 +01:00
mpqapi.cpp 🔥 Rely less on storm.h 2021-03-27 17:46:09 +01:00
mpqapi.h 🎨 Format source 2021-03-31 00:52:47 +02:00
msg.cpp ♻️ Pluralize global 'item' array variable 2021-04-06 11:45:28 +02:00
msg.h Handle mixed item origins in multiplayer 2021-04-01 14:52:44 +02:00
multi.cpp 🔥 Remove unused parts of game creation logic 2021-04-06 12:41:00 +02:00
multi.h 🔥 Remove unused parts of game creation logic 2021-04-06 12:41:00 +02:00
nthread.cpp 🎨 Clean up appfat 2021-04-06 11:57:08 +02:00
nthread.h eliminate unused code 2021-02-19 22:04:11 +01:00
objdat.cpp 🚚 Move structures to there respective headers 2021-04-06 12:41:00 +02:00
objdat.h 🚚 Move structures to there respective headers 2021-04-06 12:41:00 +02:00
objects.cpp 🚚 Move structures to there respective headers 2021-04-06 12:41:00 +02:00
objects.h 🚚 Move structures to there respective headers 2021-04-06 12:41:00 +02:00
options.h diablo.ini: Rename "Fast Walk" to "Run in Town" (#1326) 2021-04-03 02:37:33 +02:00
pack.cpp ♻️ Pluralize global 'item' array variable 2021-04-06 11:45:28 +02:00
pack.h Handle mixed item origins in multiplayer 2021-04-01 14:52:44 +02:00
palette.cpp ♻️ Move options-related structs to new 'options.h' file 2021-03-27 03:26:44 +01:00
palette.h Revamp ini options and sync in multiplayer 2021-03-01 11:52:26 +01:00
path.cpp 🚨 Handle a bunch of warnings from CLang 2021-03-29 06:26:31 +02:00
path.h ♻️ Apply proper types to PlayerStruct 2021-03-14 15:38:23 +01:00
pfile.cpp 🚚 Move structures to there respective headers 2021-04-06 12:41:00 +02:00
pfile.h 🚚 Move structures to there respective headers 2021-04-06 12:41:00 +02:00
player.cpp ♻️ Pluralize global 'item' array variable 2021-04-06 11:45:28 +02:00
player.h 🐛 Spend only needed points when shift+clicking stats 2021-04-04 01:55:44 +02:00
plrmsg.cpp Add black text color 2021-03-27 23:04:19 +01:00
plrmsg.h Add black text color 2021-03-27 23:04:19 +01:00
portal.cpp ♻️ Clean up InitCutscene 2021-03-24 21:50:19 +01:00
portal.h ♻️ Clean up InitCutscene 2021-03-24 21:50:19 +01:00
quests.cpp Add black text color 2021-03-27 23:04:19 +01:00
quests.h ♻️ Clean up InitCutscene 2021-03-24 21:50:19 +01:00
render.cpp 🎨 Format source 2021-03-31 00:52:47 +02:00
render.h Migrate the rest of drawing away from gpBufEnd 2021-03-13 02:26:11 +01:00
restrict.cpp 🔥 Rely less on storm.h 2021-03-27 17:46:09 +01:00
restrict.h Clean up restrict.h 2020-11-09 03:37:11 +01:00
scrollrt.cpp ♻️ Pluralize global 'item' array variable 2021-04-06 11:45:28 +02:00
scrollrt.h Completely replace gpBuffer with CelOutputBuffer 2021-03-13 05:13:26 +01:00
setmaps.cpp 🎨 Mark noreturn functions as such 2021-03-26 02:24:32 +01:00
setmaps.h Merge branch 'master' of github.com:diasurgical/devilution 2020-11-09 06:36:10 +01:00
sha.cpp get rid of a few warnings 2021-02-19 22:04:11 +01:00
sha.h Notes of untimly header cleanups 2021-01-26 03:12:58 +01:00
sound.h 🚚 Move structures to there respective headers 2021-04-06 12:41:00 +02:00
spelldat.cpp 🚚 Move structures to there respective headers 2021-04-06 12:41:00 +02:00
spelldat.h 🚚 Move structures to there respective headers 2021-04-06 12:41:00 +02:00
spells.cpp 🚚 Move structures to there respective headers 2021-04-06 12:41:00 +02:00
spells.h Handle mixed item origins in multiplayer 2021-04-01 14:52:44 +02:00
stores.cpp 🐛 Allow shift+click to equip weapons on monk 2021-04-04 04:47:25 +02:00
stores.h Add black text color 2021-03-27 23:04:19 +01:00
sync.cpp ♻️ Pluralize global 'item' array variable 2021-04-06 11:45:28 +02:00
sync.h Some additional clean up 2021-01-25 01:21:18 +01:00
textdat.cpp 🚚 Move structures to there respective headers 2021-04-06 12:41:00 +02:00
textdat.h 🚚 Move structures to there respective headers 2021-04-06 12:41:00 +02:00
themes.cpp 🚚 Move structures to there respective headers 2021-04-06 12:41:00 +02:00
themes.h 🚚 Move structures to there respective headers 2021-04-06 12:41:00 +02:00
tmsg.cpp Revamp ini options and sync in multiplayer 2021-03-01 11:52:26 +01:00
tmsg.h Use sized types for network messages 2021-02-25 05:50:24 +01:00
town.cpp 🚨 Handle a bunch of warnings from CLang 2021-03-29 06:26:31 +02:00
town.h Some additional clean up 2021-01-25 01:21:18 +01:00
towners.cpp 🚨 Handle a bunch of warnings from CLang 2021-03-29 06:26:31 +02:00
towners.h ♻️ change QuestTalkData in to an array of _speech_id 2021-03-11 01:40:13 +01:00
track.cpp Revamp ini options and sync in multiplayer 2021-03-01 11:52:26 +01:00
track.h Some additional clean up 2021-01-25 01:21:18 +01:00
trigs.cpp 🚨 Handle a bunch of warnings from CLang 2021-03-29 06:26:31 +02:00
trigs.h Notes of untimly header cleanups 2021-01-26 03:12:58 +01:00