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.clang-format
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Reformat the .clang-format files
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2020-03-29 20:45:57 +02:00 |
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all.h
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✨ Monster health bar
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2021-03-05 05:12:15 +01:00 |
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appfat.cpp
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🎨 Clean up appfat
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2021-04-06 11:57:08 +02:00 |
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appfat.h
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🎨 Clean up appfat
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2021-04-06 11:57:08 +02:00 |
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automap.cpp
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🐛 Do not show other players on map while changing levels
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2021-03-29 04:48:16 +02:00 |
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automap.h
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♻️ Clean up automap.cpp
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2021-03-14 15:38:23 +01:00 |
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capture.cpp
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🚚 Move structures to there respective headers
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2021-04-06 12:41:00 +02:00 |
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capture.h
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Per file basis use of extern C
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2020-04-22 13:15:29 +02:00 |
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codec.cpp
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eliminate unused code
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2021-02-19 22:04:11 +01:00 |
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codec.h
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Merge branch 'master' of github.com:diasurgical/devilution
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2020-11-03 00:56:51 +01:00 |
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control.cpp
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🐛 Spend only needed points when shift+clicking stats
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2021-04-04 01:55:44 +02:00 |
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control.h
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🚚 Move structures to there respective headers
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2021-04-06 12:41:00 +02:00 |
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cursor.cpp
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♻️ Pluralize global 'item' array variable
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2021-04-06 11:45:28 +02:00 |
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cursor.h
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Unifcy a chunk of Hellfire's code pathts
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2020-12-28 01:11:25 +01:00 |
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dead.cpp
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eliminate unused code
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2021-02-19 22:04:11 +01:00 |
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dead.h
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Notes of untimly header cleanups
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2021-01-26 03:12:58 +01:00 |
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debug.cpp
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✨ Handle mixed item origins in multiplayer
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2021-04-01 14:52:44 +02:00 |
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debug.h
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Strip out debug features from the release builds
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2021-02-19 22:04:11 +01:00 |
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diablo.cpp
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🔥 Remove unused parts of game creation logic
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2021-04-06 12:41:00 +02:00 |
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diablo.h
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🔥 Remove unused parts of game creation logic
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2021-04-06 12:41:00 +02:00 |
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doom.cpp
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Migrate CelDraw to CelDrawTo
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2021-03-06 09:55:14 +01:00 |
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doom.h
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Migrate CelDraw to CelDrawTo
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2021-03-06 09:55:14 +01:00 |
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drlg_l1.cpp
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♻️ Use if instead of switch for bool cases
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2021-03-20 20:39:28 +01:00 |
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drlg_l1.h
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eliminate unused code
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2021-02-19 22:04:11 +01:00 |
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drlg_l2.cpp
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[diablo] 🐛 Fix missing doors in Halls of The Blind
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2021-04-02 05:54:49 +02:00 |
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drlg_l2.h
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🚚 Move structures to there respective headers
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2021-04-06 12:41:00 +02:00 |
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drlg_l3.cpp
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[diablo] 🐛 Fix incorrect dirt tiles in lavepools
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2021-03-20 20:39:28 +01:00 |
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drlg_l3.h
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Merge branch 'master' of github.com:diasurgical/devilution
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2020-11-09 06:36:10 +01:00 |
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drlg_l4.cpp
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♻️ Use if instead of switch for bool cases
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2021-03-20 20:39:28 +01:00 |
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drlg_l4.h
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Merge branch 'master' of github.com:diasurgical/devilution
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2020-11-09 06:36:10 +01:00 |
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dthread.cpp
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🎨 Clean up appfat
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2021-04-06 11:57:08 +02:00 |
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dthread.h
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Merge branch 'master' of github.com:diasurgical/devilution
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2020-11-03 00:56:51 +01:00 |
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dx.h
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🚨 Resolve remaning c-style warnings
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2021-03-14 21:28:58 +01:00 |
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effects.cpp
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🔥 Rely less on storm.h
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2021-03-27 17:46:09 +01:00 |
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effects.h
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🚚 Move structures to there respective headers
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2021-04-06 12:41:00 +02:00 |
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encrypt.cpp
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get rid of a few warnings
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2021-02-19 22:04:11 +01:00 |
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encrypt.h
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get rid of a few warnings
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2021-02-19 22:04:11 +01:00 |
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engine.cpp
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Cleanup DiabloAllocPtr
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2021-04-06 11:38:47 +02:00 |
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engine.h
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Cleanup DiabloAllocPtr
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2021-04-06 11:38:47 +02:00 |
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error.cpp
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Completely replace gpBuffer with CelOutputBuffer
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2021-03-13 05:13:26 +01:00 |
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error.h
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Pass CelOutputBuffer to game text printing (#1095)
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2021-03-03 18:20:24 +01:00 |
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gamemenu.cpp
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diablo.ini: Rename "Fast Walk" to "Run in Town" (#1326)
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2021-04-03 02:37:33 +02:00 |
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gamemenu.h
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diablo.ini: Rename "Fast Walk" to "Run in Town" (#1326)
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2021-04-03 02:37:33 +02:00 |
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gendung.cpp
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♻️ Move options-related structs to new 'options.h' file
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2021-03-27 03:26:44 +01:00 |
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gendung.h
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🚚 Move structures to there respective headers
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2021-04-06 12:41:00 +02:00 |
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gmenu.cpp
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🐛 Correctly center pause text
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2021-04-02 02:47:21 +02:00 |
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gmenu.h
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🚚 Move structures to there respective headers
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2021-04-06 12:41:00 +02:00 |
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help.cpp
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✨ Add black text color
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2021-03-27 23:04:19 +01:00 |
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help.h
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Enginify trans_rect
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2021-03-03 12:07:07 +01:00 |
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init.cpp
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🔥 Remove unused parts of game creation logic
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2021-04-06 12:41:00 +02:00 |
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init.h
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🔥 Remove unused parts of game creation logic
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2021-04-06 12:41:00 +02:00 |
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interfac.cpp
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🐛 Fix wrong assignment during level change
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2021-03-28 18:39:35 +02:00 |
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interfac.h
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♻️ Apply corrections from commit review
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2021-03-26 02:05:57 +01:00 |
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inv.cpp
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♻️ Pluralize global 'item' array variable
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2021-04-06 11:45:28 +02:00 |
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inv.h
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🚚 Move structures to there respective headers
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2021-04-06 12:41:00 +02:00 |
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itemdat.cpp
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[diablo] 🐛 Correct spelling of Sorcerer
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2021-03-21 12:18:10 +01:00 |
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itemdat.h
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✨ Handle mixed item origins in multiplayer
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2021-04-01 14:52:44 +02:00 |
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items.cpp
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♻️ Pluralize global 'item' array variable
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2021-04-06 11:45:28 +02:00 |
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items.h
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♻️ Pluralize global 'item' array variable
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2021-04-06 11:45:28 +02:00 |
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lighting.cpp
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🎨 Format source
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2021-03-31 00:52:47 +02:00 |
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lighting.h
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♻️ Use explicit types and remove globals from save file logic
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2021-03-09 22:27:11 +01:00 |
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loadsave.cpp
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🚚 Move structures to there respective headers
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2021-04-06 12:41:00 +02:00 |
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loadsave.h
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✨ Handle mixed item origins in multiplayer
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2021-04-01 14:52:44 +02:00 |
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mainmenu.cpp
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🔥 Remove unused parts of game creation logic
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2021-04-06 12:41:00 +02:00 |
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mainmenu.h
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🔥 Remove unused parts of game creation logic
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2021-04-06 12:41:00 +02:00 |
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minitext.cpp
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Get rid of SCREEN_X / SCREEN_Y
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2021-03-17 23:37:58 +01:00 |
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minitext.h
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Enginify trans_rect
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2021-03-03 12:07:07 +01:00 |
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misdat.cpp
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Clean up missile function names
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2021-02-25 11:52:19 +01:00 |
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misdat.h
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Clean up missile types
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2021-02-25 09:56:10 +01:00 |
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missiles.cpp
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[diablo] 🐛 Better direction calculation
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2021-03-21 19:20:41 +01:00 |
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missiles.h
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fix typo (#1316)
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2021-04-01 15:34:44 +02:00 |
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monstdat.cpp
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♻️ Move monster.h related structs and enums and apply propper types
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2021-03-11 03:36:32 +01:00 |
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monstdat.h
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♻️ Move monster.h related structs and enums and apply propper types
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2021-03-11 03:36:32 +01:00 |
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monster.cpp
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🚚 Move structures to there respective headers
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2021-04-06 12:41:00 +02:00 |
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monster.h
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🚚 Move structures to there respective headers
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2021-04-06 12:41:00 +02:00 |
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movie.cpp
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🐛 Fix console output on Windows and SDL1 targets
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2021-03-12 15:31:09 +01:00 |
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movie.h
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eliminate unused code
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2021-02-19 22:04:11 +01:00 |
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mpqapi.cpp
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🔥 Rely less on storm.h
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2021-03-27 17:46:09 +01:00 |
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mpqapi.h
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🎨 Format source
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2021-03-31 00:52:47 +02:00 |
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msg.cpp
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♻️ Pluralize global 'item' array variable
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2021-04-06 11:45:28 +02:00 |
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msg.h
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✨ Handle mixed item origins in multiplayer
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2021-04-01 14:52:44 +02:00 |
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multi.cpp
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🔥 Remove unused parts of game creation logic
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2021-04-06 12:41:00 +02:00 |
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multi.h
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🔥 Remove unused parts of game creation logic
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2021-04-06 12:41:00 +02:00 |
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nthread.cpp
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🎨 Clean up appfat
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2021-04-06 11:57:08 +02:00 |
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nthread.h
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eliminate unused code
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2021-02-19 22:04:11 +01:00 |
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objdat.cpp
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🚚 Move structures to there respective headers
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2021-04-06 12:41:00 +02:00 |
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objdat.h
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🚚 Move structures to there respective headers
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2021-04-06 12:41:00 +02:00 |
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objects.cpp
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🚚 Move structures to there respective headers
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2021-04-06 12:41:00 +02:00 |
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objects.h
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🚚 Move structures to there respective headers
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2021-04-06 12:41:00 +02:00 |
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options.h
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diablo.ini: Rename "Fast Walk" to "Run in Town" (#1326)
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2021-04-03 02:37:33 +02:00 |
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pack.cpp
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♻️ Pluralize global 'item' array variable
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2021-04-06 11:45:28 +02:00 |
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pack.h
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✨ Handle mixed item origins in multiplayer
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2021-04-01 14:52:44 +02:00 |
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palette.cpp
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♻️ Move options-related structs to new 'options.h' file
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2021-03-27 03:26:44 +01:00 |
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palette.h
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Revamp ini options and sync in multiplayer
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2021-03-01 11:52:26 +01:00 |
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path.cpp
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🚨 Handle a bunch of warnings from CLang
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2021-03-29 06:26:31 +02:00 |
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path.h
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♻️ Apply proper types to PlayerStruct
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2021-03-14 15:38:23 +01:00 |
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pfile.cpp
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🚚 Move structures to there respective headers
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2021-04-06 12:41:00 +02:00 |
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pfile.h
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🚚 Move structures to there respective headers
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2021-04-06 12:41:00 +02:00 |
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player.cpp
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♻️ Pluralize global 'item' array variable
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2021-04-06 11:45:28 +02:00 |
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player.h
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🐛 Spend only needed points when shift+clicking stats
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2021-04-04 01:55:44 +02:00 |
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plrmsg.cpp
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✨ Add black text color
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2021-03-27 23:04:19 +01:00 |
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plrmsg.h
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✨ Add black text color
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2021-03-27 23:04:19 +01:00 |
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portal.cpp
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♻️ Clean up InitCutscene
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2021-03-24 21:50:19 +01:00 |
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portal.h
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♻️ Clean up InitCutscene
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2021-03-24 21:50:19 +01:00 |
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quests.cpp
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✨ Add black text color
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2021-03-27 23:04:19 +01:00 |
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quests.h
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♻️ Clean up InitCutscene
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2021-03-24 21:50:19 +01:00 |
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render.cpp
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🎨 Format source
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2021-03-31 00:52:47 +02:00 |
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render.h
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Migrate the rest of drawing away from gpBufEnd
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2021-03-13 02:26:11 +01:00 |
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restrict.cpp
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🔥 Rely less on storm.h
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2021-03-27 17:46:09 +01:00 |
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restrict.h
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Clean up restrict.h
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2020-11-09 03:37:11 +01:00 |
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scrollrt.cpp
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♻️ Pluralize global 'item' array variable
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2021-04-06 11:45:28 +02:00 |
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scrollrt.h
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Completely replace gpBuffer with CelOutputBuffer
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2021-03-13 05:13:26 +01:00 |
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setmaps.cpp
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🎨 Mark noreturn functions as such
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2021-03-26 02:24:32 +01:00 |
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setmaps.h
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Merge branch 'master' of github.com:diasurgical/devilution
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2020-11-09 06:36:10 +01:00 |
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sha.cpp
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get rid of a few warnings
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2021-02-19 22:04:11 +01:00 |
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sha.h
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Notes of untimly header cleanups
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2021-01-26 03:12:58 +01:00 |
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sound.h
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🚚 Move structures to there respective headers
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2021-04-06 12:41:00 +02:00 |
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spelldat.cpp
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🚚 Move structures to there respective headers
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2021-04-06 12:41:00 +02:00 |
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spelldat.h
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🚚 Move structures to there respective headers
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2021-04-06 12:41:00 +02:00 |
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spells.cpp
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🚚 Move structures to there respective headers
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2021-04-06 12:41:00 +02:00 |
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spells.h
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✨ Handle mixed item origins in multiplayer
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2021-04-01 14:52:44 +02:00 |
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stores.cpp
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🐛 Allow shift+click to equip weapons on monk
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2021-04-04 04:47:25 +02:00 |
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stores.h
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✨ Add black text color
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2021-03-27 23:04:19 +01:00 |
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sync.cpp
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♻️ Pluralize global 'item' array variable
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2021-04-06 11:45:28 +02:00 |
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sync.h
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Some additional clean up
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2021-01-25 01:21:18 +01:00 |
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textdat.cpp
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🚚 Move structures to there respective headers
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2021-04-06 12:41:00 +02:00 |
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textdat.h
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🚚 Move structures to there respective headers
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2021-04-06 12:41:00 +02:00 |
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themes.cpp
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🚚 Move structures to there respective headers
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2021-04-06 12:41:00 +02:00 |
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themes.h
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🚚 Move structures to there respective headers
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2021-04-06 12:41:00 +02:00 |
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tmsg.cpp
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Revamp ini options and sync in multiplayer
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2021-03-01 11:52:26 +01:00 |
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tmsg.h
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Use sized types for network messages
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2021-02-25 05:50:24 +01:00 |
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town.cpp
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🚨 Handle a bunch of warnings from CLang
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2021-03-29 06:26:31 +02:00 |
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town.h
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Some additional clean up
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2021-01-25 01:21:18 +01:00 |
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towners.cpp
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🚨 Handle a bunch of warnings from CLang
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2021-03-29 06:26:31 +02:00 |
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towners.h
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♻️ change QuestTalkData in to an array of _speech_id
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2021-03-11 01:40:13 +01:00 |
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track.cpp
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Revamp ini options and sync in multiplayer
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2021-03-01 11:52:26 +01:00 |
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track.h
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Some additional clean up
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2021-01-25 01:21:18 +01:00 |
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trigs.cpp
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🚨 Handle a bunch of warnings from CLang
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2021-03-29 06:26:31 +02:00 |
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trigs.h
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Notes of untimly header cleanups
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2021-01-26 03:12:58 +01:00 |