..
controls
Add IsWallSpell helper
2021-12-07 12:00:52 +01:00
DiabloUI
ShownMenuTyp -> ShownMenuType
2021-12-05 22:21:33 +01:00
dvlnet
clang-format all files in {Source,test}/
2021-11-24 23:44:12 +01:00
engine
macOS/iOS: Add resources to the bundle
2021-12-05 20:33:24 +01:00
miniwin
misc_msg.cpp: include order
2021-11-25 12:22:27 +01:00
mpq
clang-format all files in {Source,test}/
2021-11-24 23:44:12 +01:00
panels
Char panel layout improvements
2021-11-27 15:11:52 +01:00
platform
[ios] Expose app's data
2021-12-06 22:01:02 +01:00
qol
Item highlighting: don't change cursor when a repeated action is requested (LastMouseButtonAction != None)
2021-12-06 20:27:35 +01:00
storm
clang-format all files in {Source,test}/
2021-11-24 23:44:12 +01:00
utils
Resize PalSurface when resizing the game window
2021-12-07 10:11:15 +00:00
.clang-format
.clang-format: Remove duplicate SortIncludes entry
2021-11-28 11:02:27 +00:00
.clang-tidy
appfat.cpp
clang-format all files in {Source,test}/
2021-11-24 23:44:12 +01:00
appfat.h
Allow forcing Hellfire with command-line flags
2021-10-25 13:52:14 +01:00
automap.cpp
Use scoped enums for DungeonFlags/BFLAG ( #3135 )
2021-11-07 03:11:16 +01:00
automap.h
Sharing automap exploration in multiplayer
2021-10-25 02:58:41 +02:00
capture.cpp
Migrate to libmpq
2021-11-06 23:51:42 +00:00
capture.h
codec.cpp
Add missing <cstring> includes
2021-11-28 15:32:36 +00:00
codec.h
control.cpp
Move UiFlags and UiPanels into their own files
2021-11-25 12:22:27 +01:00
control.h
Move UiFlags and UiPanels into their own files
2021-11-25 12:22:27 +01:00
cursor.cpp
Reduce use of view globals in game menu
2021-11-20 21:57:32 +01:00
cursor.h
dead.cpp
dead.h
clang-format all files in {Source,test}/
2021-11-24 23:44:12 +01:00
debug.cpp
Move UiFlags and UiPanels into their own files
2021-11-25 12:22:27 +01:00
debug.h
add megatiles to tiledata ( #3211 )
2021-11-06 18:53:53 +01:00
diablo.cpp
Quick cast
2021-12-04 15:38:58 +01:00
diablo.h
doom.cpp
doom.h
drlg_l1.cpp
drlg_l1.h
drlg_l2.cpp
clang-format all files in {Source,test}/
2021-11-24 23:44:12 +01:00
drlg_l2.h
drlg_l3.cpp
drlg_l3.h
drlg_l4.cpp
clang-format all files in {Source,test}/
2021-11-24 23:44:12 +01:00
drlg_l4.h
dthread.cpp
dthread.h
clang-format all files in {Source,test}/
2021-11-24 23:44:12 +01:00
dx.cpp
Resize PalSurface when resizing the game window
2021-12-07 10:11:15 +00:00
dx.h
Resize PalSurface when resizing the game window
2021-12-07 10:11:15 +00:00
effects.cpp
fix hellfire shareware monk
2021-11-06 17:20:53 +01:00
effects.h
Validate player sync
2021-10-12 04:56:30 +02:00
effects_stubs.cpp
encrypt.cpp
Overhaul dependency options
2021-12-07 18:32:25 +01:00
encrypt.h
engine.cpp
Add some Graphic Settings to Settingsmenu ( #3617 )
2021-11-27 00:25:48 +01:00
engine.h
Add helpers for checking object type ( #3357 )
2021-11-06 18:32:52 +01:00
error.cpp
Move UiFlags and UiPanels into their own files
2021-11-25 12:22:27 +01:00
error.h
gamemenu.cpp
gamemenu.h
gendung.cpp
Use scoped enums for DungeonFlags/BFLAG ( #3135 )
2021-11-07 03:11:16 +01:00
gendung.h
Use scoped enums for DungeonFlags/BFLAG ( #3135 )
2021-11-07 03:11:16 +01:00
gmenu.cpp
Move UiFlags and UiPanels into their own files
2021-11-25 12:22:27 +01:00
gmenu.h
help.cpp
help.cpp: Fix -Wunused-const-variable
2021-11-28 10:30:24 +00:00
help.h
hwcursor.cpp
Add OptionEntry Scaling Quality
2021-11-24 09:31:39 +01:00
hwcursor.hpp
Fix hardware cursor gets white when switching game
2021-10-21 10:26:37 +02:00
init.cpp
macOS/iOS: Add resources to the bundle
2021-12-05 20:33:24 +01:00
init.h
Add init_language_archives() to reinitalize lang_mpq
2021-11-28 19:08:10 +01:00
interfac.cpp
interfac.h
Reduce use of view globals in game menu
2021-11-20 21:57:32 +01:00
inv.cpp
fix negated check in SyncGetItem
2021-12-07 00:44:34 +01:00
inv.h
clang-format all files in {Source,test}/
2021-11-24 23:44:12 +01:00
inv_iterators.hpp
Refactor: Use item iterators in 7 more places
2021-10-31 13:28:08 +00:00
itemdat.cpp
itemdat.h
items.cpp
Fix number of witch items for Diablo, clean up store spawn code
2021-11-25 13:02:38 +01:00
items.h
Move UiFlags and UiPanels into their own files
2021-11-25 12:22:27 +01:00
lighting.cpp
Use scoped enums for DungeonFlags/BFLAG ( #3135 )
2021-11-07 03:11:16 +01:00
lighting.h
Sharing automap exploration in multiplayer
2021-10-25 02:58:41 +02:00
loadsave.cpp
clang-format all files in {Source,test}/
2021-11-24 23:44:12 +01:00
loadsave.h
main.cpp
Link SDL2::SDLmain correctly
2021-11-27 20:36:11 +01:00
menu.cpp
Implement settings menu
2021-11-24 09:31:39 +01:00
menu.h
minitext.cpp
Move UiFlags and UiPanels into their own files
2021-11-25 12:22:27 +01:00
minitext.h
misdat.cpp
clang-format all files in {Source,test}/
2021-11-24 23:44:12 +01:00
misdat.h
clang-format all files in {Source,test}/
2021-11-24 23:44:12 +01:00
missiles.cpp
Fix MonsterMHit check for petrified monsters
2021-11-19 03:40:00 +01:00
missiles.h
clang-format all files in {Source,test}/
2021-11-24 23:44:12 +01:00
monstdat.cpp
clang-format all files in {Source,test}/
2021-11-24 23:44:12 +01:00
monstdat.h
monster.cpp
Add all (boolean) Game Settings to Settingsmenu ( #3616 )
2021-11-26 23:43:46 +01:00
monster.h
clang-format all files in {Source,test}/
2021-11-24 23:44:12 +01:00
movie.cpp
movie.h
msg.cpp
clang-format all files in {Source,test}/
2021-11-24 23:44:12 +01:00
msg.h
Make FindGetItem return an index into ActiveItems
2021-11-23 19:08:41 +01:00
multi.cpp
Add OptionEntry Friendly Fire
2021-11-24 09:31:39 +01:00
multi.h
Migrate to libmpq
2021-11-06 23:51:42 +00:00
nthread.cpp
clang-format all files in {Source,test}/
2021-11-24 23:44:12 +01:00
nthread.h
objdat.cpp
objdat.h
objects.cpp
Add all (boolean) Game Settings to Settingsmenu ( #3616 )
2021-11-26 23:43:46 +01:00
objects.h
clang-format all files in {Source,test}/
2021-11-24 23:44:12 +01:00
options.cpp
[ios] Disable hardware cursor
2021-12-06 22:01:02 +01:00
options.h
options.h: remove redundant virtual
2021-12-06 23:07:11 +01:00
pack.cpp
Remove uses of Items[] as a temporary for other Item variables ( #2924 )
2021-11-25 09:34:13 +01:00
pack.h
Add comments so clang-format doesn't complain about eol space
2021-11-25 10:37:43 +00:00
palette.cpp
Add some Graphic Settings to Settingsmenu ( #3617 )
2021-11-27 00:25:48 +01:00
palette.h
Optimize DrawHalfTransparentBlendedRectTo
2021-11-07 19:18:49 +00:00
path.cpp
Use FindClosestValidPosition when placing Hork Spawn
2021-11-07 20:13:31 +01:00
path.h
clang-format all files in {Source,test}/
2021-11-24 23:44:12 +01:00
pfile.cpp
Performce UTF8 aware limited string copies
2021-11-22 03:28:51 +01:00
pfile.h
clang-format all files in {Source,test}/
2021-11-24 23:44:12 +01:00
player.cpp
Add IsWallSpell helper
2021-12-07 12:00:52 +01:00
player.h
Quick cast
2021-12-04 15:38:58 +01:00
plrmsg.cpp
Fix chat message overlap in CJK
2021-11-29 14:51:58 +01:00
plrmsg.h
portal.cpp
Use scoped enums for DungeonFlags/BFLAG ( #3135 )
2021-11-07 03:11:16 +01:00
portal.h
Validate additional network messages
2021-10-06 21:47:03 +02:00
quests.cpp
Add all (boolean) Game Settings to Settingsmenu ( #3616 )
2021-11-26 23:43:46 +01:00
quests.h
clang-format all files in {Source,test}/
2021-11-24 23:44:12 +01:00
restrict.cpp
restrict.h
scrollrt.cpp
Move UiFlags and UiPanels into their own files
2021-11-25 12:22:27 +01:00
scrollrt.h
debug fps command ( #3418 )
2021-11-07 11:23:31 +00:00
setmaps.cpp
setmaps.h
sha.cpp
Add missing <cstring> includes
2021-11-28 15:32:36 +00:00
sha.h
sound.cpp
clang-format all files in {Source,test}/
2021-11-24 23:44:12 +01:00
sound.h
clang-format all files in {Source,test}/
2021-11-24 23:44:12 +01:00
sound_stubs.cpp
spelldat.cpp
spelldat.h
Validate spell network messages
2021-10-04 19:22:34 +02:00
spells.cpp
Add IsWallSpell helper
2021-12-07 12:00:52 +01:00
spells.h
Add IsWallSpell helper
2021-12-07 12:00:52 +01:00
stores.cpp
Add all (boolean) Game Settings to Settingsmenu ( #3616 )
2021-11-26 23:43:46 +01:00
stores.h
Move UiFlags and UiPanels into their own files
2021-11-25 12:22:27 +01:00
sync.cpp
sync monster mWhoHit and hitpoints
2021-11-06 19:03:05 +01:00
sync.h
textdat.cpp
textdat.h
themes.cpp
Use scoped enums for DungeonFlags/BFLAG ( #3135 )
2021-11-07 03:11:16 +01:00
themes.h
tmsg.cpp
Mark network pointers as const
2021-10-02 20:30:16 +02:00
tmsg.h
Mark network pointers as const
2021-10-02 20:30:16 +02:00
town.cpp
Enable opening Hive and Crypt using gamepad
2021-10-12 04:40:43 +02:00
town.h
clang-format all files in {Source,test}/
2021-11-24 23:44:12 +01:00
towners.cpp
towners.h
clang-format all files in {Source,test}/
2021-11-24 23:44:12 +01:00
track.cpp
fix bounds checks ( #3237 )
2021-10-24 17:20:04 +02:00
track.h
trigs.cpp
Reduce use of view globals in game menu
2021-11-20 21:57:32 +01:00
trigs.h