..
controls
Simplify IsPathBlocked logic
2021-09-12 02:27:47 +02:00
DiabloUI
✨ Implement new font rendering
2021-09-12 01:37:28 +02:00
dvlnet
engine
Always set the monster animation when ChangeAnimationData is called
2021-09-12 02:27:47 +02:00
miniwin
♻️ Leverage 'Rectangle.Center' in 'FocusOnCharInfo' function implementation
2021-08-30 06:45:51 +02:00
panels
Fix charpanel always showing player 0 stats
2021-09-12 01:37:28 +02:00
platform
Nintendo Switch: Remove link to rdimon library to fix file truncation
2021-08-28 02:26:06 +02:00
qol
🚨 Fix compiler warnings
2021-09-12 01:37:28 +02:00
storm
Rename HaveAudio to HasAudio
2021-08-30 10:57:59 +02:00
utils
Optimize masked Art blitting
2021-09-12 01:37:28 +02:00
.clang-format
.clang-tidy
appfat.cpp
documenation cleanup: appfat
2021-08-30 13:51:42 +02:00
appfat.h
documenation cleanup: appfat
2021-08-30 13:51:42 +02:00
automap.cpp
Use scoped enum for Direction
2021-09-12 02:27:47 +02:00
automap.h
capture.cpp
✨ Implement new font rendering
2021-09-12 01:37:28 +02:00
capture.h
format fix : capture.h
2021-08-30 13:51:42 +02:00
codec.cpp
codec.h
control.cpp
Fix double encoding of monster names
2021-09-12 01:37:28 +02:00
control.h
Dynamic char panel
2021-08-30 20:33:55 +02:00
cursor.cpp
Reuse EntranceBoundaryContains in portal logic
2021-09-12 02:51:34 +02:00
cursor.h
♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition'
2021-08-30 06:45:51 +02:00
dead.cpp
Use scoped enum for Direction
2021-09-12 02:27:47 +02:00
dead.h
🚚 Rename 'Dead' concept to 'Corpse' everywhere ( #2808 )
2021-09-06 12:49:00 +02:00
debug.cpp
Fix double encoding of monster names
2021-09-12 01:37:28 +02:00
debug.h
Make debug compatible with GCC 6.2
2021-08-29 17:54:40 +02:00
devilutionx.exe.manifest
diablo.cpp
Rename ScrollDirection enum to follow convention
2021-09-12 02:27:47 +02:00
diablo.h
documentation cleanup: diablo
2021-08-30 13:51:42 +02:00
doom.cpp
doom.h
drlg_l1.cpp
♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition'
2021-09-06 00:31:25 +02:00
drlg_l1.h
drlg_l2.cpp
Simplify PlaceMiniSetRandom
2021-09-07 00:57:01 +02:00
drlg_l2.h
drlg_l3.cpp
♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition'
2021-09-06 00:31:25 +02:00
drlg_l3.h
drlg_l4.cpp
♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition'
2021-09-06 00:31:25 +02:00
drlg_l4.h
dthread.cpp
dthread.h
dx.cpp
Introduce SDLWrap::CreateRGBSurface
2021-08-19 08:51:59 +02:00
dx.h
effects.cpp
🚚 Rename 'MonsterData' global to 'MonstersData'
2021-09-02 21:57:50 +02:00
effects.h
Minimize impact of NOSOUND
2021-08-30 10:57:59 +02:00
effects_stubs.cpp
Minimize impact of NOSOUND
2021-08-30 10:57:59 +02:00
encrypt.cpp
encrypt.h
engine.cpp
Use scoped enum for Direction
2021-09-12 02:27:47 +02:00
engine.h
error.cpp
✨ Implement new font rendering
2021-09-12 01:37:28 +02:00
error.h
Enable multiline DiabloMsg and use it in debug.cpp
2021-08-26 08:28:46 +02:00
gamemenu.cpp
Minimize impact of NOSOUND
2021-08-30 10:57:59 +02:00
gamemenu.h
gendung.cpp
🚚 Rename 'Dead' concept to 'Corpse' everywhere ( #2808 )
2021-09-06 12:49:00 +02:00
gendung.h
Rename ScrollDirection enum to follow convention
2021-09-12 02:27:47 +02:00
gmenu.cpp
✨ Implement new font rendering
2021-09-12 01:37:28 +02:00
gmenu.h
documentation cleanup: gmenu
2021-08-30 13:51:42 +02:00
help.cpp
✨ Implement new font rendering
2021-09-12 01:37:28 +02:00
help.h
hwcursor.cpp
Scale hardware cursor bilinearly
2021-08-27 15:32:53 +02:00
hwcursor.hpp
init.cpp
Add GOG installation paths to game data search paths ( fixes #2709 ) ( #2748 )
2021-08-30 12:00:21 +00:00
init.h
interfac.cpp
Add widscreen cutstart
2021-09-12 01:37:28 +02:00
interfac.h
inv.cpp
🐛 Use 'Spell' instead of 'RSpell' for clearing used inventory scrolls
2021-09-12 05:02:06 +02:00
inv.h
documentation cleanup : inv
2021-08-30 13:54:35 +02:00
inv_iterators.hpp
🚚 Rename 'ItemStruct' to 'Item'
2021-08-30 13:40:08 +02:00
itemdat.cpp
🚚 Rename 'UItemStruct' struct to 'UniqueItem' ( #2806 )
2021-09-06 12:51:23 +02:00
itemdat.h
🚚 Rename 'UItemStruct' struct to 'UniqueItem' ( #2806 )
2021-09-06 12:51:23 +02:00
items.cpp
Add helper for selecting animation sprites from Direction
2021-09-12 02:27:47 +02:00
items.h
🚚 Rename 'MonsterStruct' to 'Monster'
2021-09-01 22:26:37 +02:00
lighting.cpp
Move CrawlNum to CrawlTable and make it extern visible
2021-09-11 14:41:30 +02:00
lighting.h
Move CrawlNum to CrawlTable and make it extern visible
2021-09-11 14:41:30 +02:00
loadsave.cpp
Use scoped enum for Direction
2021-09-12 02:27:47 +02:00
loadsave.h
LoadItemData by reference
2021-09-07 01:09:51 +02:00
main.cpp
menu.cpp
Clean up some players references
2021-08-30 03:26:17 +02:00
menu.h
minitext.cpp
✨ Implement new font rendering
2021-09-12 01:37:28 +02:00
minitext.h
misdat.cpp
Move Init/FreeMissileGFX functions alongside MissileSpriteData array definition
2021-09-07 01:09:51 +02:00
misdat.h
Move Init/FreeMissileGFX functions alongside MissileSpriteData array definition
2021-09-07 01:09:51 +02:00
missiles.cpp
Use scoped enum for Direction16.
2021-09-12 02:27:47 +02:00
missiles.h
Use scoped enum for Direction16.
2021-09-12 02:27:47 +02:00
monstdat.cpp
🚚 Rename 'UniqMonstStruct' struct to 'UniqueMonsterData' ( #2814 )
2021-09-06 17:50:41 +02:00
monstdat.h
Define type for MonsterClass
2021-09-06 19:15:01 +02:00
monster.cpp
Rename helpers on Monster to match AnimationInfo
2021-09-12 02:27:47 +02:00
monster.h
Always set the monster animation when ChangeAnimationData is called
2021-09-12 02:27:47 +02:00
movie.cpp
Minimize impact of NOSOUND
2021-08-30 10:57:59 +02:00
movie.h
mpqapi.cpp
Debug: Fix save logging
2021-08-27 10:36:32 +02:00
mpqapi.h
Fix build warning
2021-08-30 10:57:59 +02:00
msg.cpp
Use scoped enum for Direction
2021-09-12 02:27:47 +02:00
msg.h
🚚 Rename 'QuestStruct' to 'Quest'
2021-09-02 05:46:01 +02:00
multi.cpp
Use scoped enum for Direction
2021-09-12 02:27:47 +02:00
multi.h
nthread.cpp
nthread.h
objdat.cpp
🚚 Rename 'ObjDataStruct' struct to 'ObjectData'
2021-09-06 12:53:44 +02:00
objdat.h
🚚 Rename 'ObjDataStruct' struct to 'ObjectData'
2021-09-06 12:53:44 +02:00
objects.cpp
Remove redundant else statements in L1*OperateDoor functions
2021-09-12 02:27:47 +02:00
objects.h
🚚 Rename 'ObjectStruct' to 'Object'
2021-09-02 05:45:44 +02:00
options.cpp
options.h
🚚 Rename 'PkItemStruct' to 'ItemPack'
2021-08-30 13:40:08 +02:00
pack.cpp
LoadItemData by reference
2021-09-07 01:09:51 +02:00
pack.h
🚚 Rename 'PkItemStruct' to 'ItemPack'
2021-08-30 13:40:08 +02:00
palette.cpp
✨ Implement new font rendering
2021-09-12 01:37:28 +02:00
palette.h
✨ Implement new font rendering
2021-09-12 01:37:28 +02:00
path.cpp
Use scoped enum for Direction
2021-09-12 02:27:47 +02:00
path.h
Use scoped enum for Direction
2021-09-12 02:27:47 +02:00
pfile.cpp
🚚 Rename 'PkPlayerStruct' to 'PlayerPack'
2021-08-30 08:01:53 +02:00
pfile.h
🚚 Rename 'PlayerStruct' to 'Player'
2021-08-30 06:44:18 +02:00
player.cpp
Rename ScrollDirection enum to follow convention
2021-09-12 02:27:47 +02:00
player.h
Add helper for selecting animation sprites from Direction
2021-09-12 02:27:47 +02:00
plrmsg.cpp
✨ Implement new font rendering
2021-09-12 01:37:28 +02:00
plrmsg.h
portal.cpp
Use scoped enum for Direction
2021-09-12 02:27:47 +02:00
portal.h
🚚 Rename 'PortalStruct' struct to 'Portal'
2021-09-06 17:47:34 +02:00
quests.cpp
Reuse EntranceBoundaryContains in portal logic
2021-09-12 02:51:34 +02:00
quests.h
Reuse EntranceBoundaryContains in portal logic
2021-09-12 02:51:34 +02:00
restrict.cpp
Move doc from restrict.cpp to header
2021-09-12 02:53:50 +02:00
restrict.h
Move doc from restrict.cpp to header
2021-09-12 02:53:50 +02:00
scrollrt.cpp
Rename ScrollDirection enum to follow convention
2021-09-12 02:27:47 +02:00
scrollrt.h
Rename ScrollDirection enum to follow convention
2021-09-12 02:27:47 +02:00
setmaps.cpp
Move docs to header
2021-09-10 12:18:47 +02:00
setmaps.h
Move docs to header
2021-09-10 12:18:47 +02:00
sha.cpp
sha.h
sound.cpp
Minimize impact of NOSOUND
2021-08-30 10:57:59 +02:00
sound.h
Minimize impact of NOSOUND
2021-08-30 10:57:59 +02:00
sound_stubs.cpp
Minimize impact of NOSOUND
2021-08-30 10:57:59 +02:00
spelldat.cpp
Make spelldata const
2021-08-22 11:22:03 +02:00
spelldat.h
Make spelldata const
2021-08-22 11:22:03 +02:00
spells.cpp
Use scoped enum for Direction
2021-09-12 02:27:47 +02:00
spells.h
Move documentation from implementations to declarations #2735 ( #2782 )
2021-09-02 10:05:33 +02:00
stores.cpp
✨ Implement new font rendering
2021-09-12 01:37:28 +02:00
stores.h
🚚 Rename 'ItemStruct' to 'Item'
2021-08-30 13:40:08 +02:00
sync.cpp
🎨 Leverage 'IsAnyOf' on monster mode checks
2021-09-01 19:15:08 +02:00
sync.h
textdat.cpp
🚚 Rename 'TextDataStruct' struct to 'Speech' ( #2805 )
2021-09-06 17:47:07 +02:00
textdat.h
🚚 Rename 'TextDataStruct' struct to 'Speech' ( #2805 )
2021-09-06 17:47:07 +02:00
themes.cpp
Use scoped enum for Direction
2021-09-12 02:27:47 +02:00
themes.h
Move documentation from themes.cpp to themes.h
2021-09-01 18:28:56 +02:00
tmsg.cpp
tmsg.h
town.cpp
♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition'
2021-09-06 00:31:25 +02:00
town.h
Move documentation from implementations to declarations #2735
2021-09-01 12:00:45 +02:00
towners.cpp
Remove use of direction for towners with a single facing
2021-09-12 02:27:47 +02:00
towners.h
Remove use of direction for towners with a single facing
2021-09-12 02:27:47 +02:00
track.cpp
♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition'
2021-08-30 06:45:51 +02:00
track.h
trigs.cpp
Reuse EntranceBoundaryContains in portal logic
2021-09-12 02:51:34 +02:00
trigs.h
Reuse EntranceBoundaryContains in portal logic
2021-09-12 02:51:34 +02:00