devilutionX/Source
2021-05-02 00:36:36 +02:00
..
controls Fix Control Hit Translation 2021-05-01 19:31:25 +02:00
DiabloUI ♻️ LoadFileInMem: Remove nullptr at call sites 2021-05-01 20:51:55 +02:00
dvlnet 🧹 Fix more -Wformat warnings 2021-05-01 22:19:27 +02:00
engine Rename GameTick to Tick (for variables) 2021-04-29 04:33:51 +02:00
miniwin 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
platform Modernize deprecated headers 2021-04-25 02:50:31 +02:00
qol 🎨 Fix line endings in Source/qol/* 2021-05-01 23:26:35 +02:00
storm 🐞 Support multiple playback of the same sound 2021-05-02 00:36:36 +02:00
utils 🐞 Support multiple playback of the same sound 2021-05-02 00:36:36 +02:00
.clang-format
.clang-tidy 🔨 Restore GCC 5 compatibility 2021-04-27 14:26:14 +02:00
appfat.cpp 🧹 Fix more -Wformat warnings 2021-05-01 22:19:27 +02:00
appfat.h
automap.cpp ♻️ Store CEL width with the sprite itself 2021-05-01 20:51:55 +02:00
automap.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
capture.cpp Fix memleak in CapturePix (#1762) 2021-04-30 08:02:02 +02:00
capture.h
codec.cpp 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
codec.h
control.cpp 🌐 Fix remaning plural form of gold related texts 2021-05-02 00:31:02 +02:00
control.h 🌐 Fix remaning plural form of gold related texts 2021-05-02 00:31:02 +02:00
cursor.cpp ♻️ Store CEL width with the sprite itself 2021-05-01 20:51:55 +02:00
cursor.h ♻️ Store CEL width with the sprite itself 2021-05-01 20:51:55 +02:00
dead.cpp 🧹 Fix a couple more compilation warnings 2021-05-01 23:55:45 +02:00
dead.h Coding style changes for dead.h, dead.cpp 2021-04-28 12:56:00 +02:00
debug.cpp ♻️ Store CEL width with the sprite itself 2021-05-01 20:51:55 +02:00
debug.h ♻️ Store CEL width with the sprite itself 2021-05-01 20:51:55 +02:00
devilutionx.exe.manifest
diablo.cpp 🧹 Fix more -Wformat warnings 2021-05-01 22:19:27 +02:00
diablo.h 🐛 Do not utilize translations till after it has been initialize 2021-05-01 19:27:55 +02:00
doom.cpp ♻️ Store CEL width with the sprite itself 2021-05-01 20:51:55 +02:00
doom.h Cleanup of doom.cpp (#1767) 2021-04-30 09:02:46 +02:00
drlg_l1.cpp ♻️ LoadFileInMem: Remove nullptr at call sites 2021-05-01 20:51:55 +02:00
drlg_l1.h 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
drlg_l2.cpp ♻️ LoadFileInMem: Remove nullptr at call sites 2021-05-01 20:51:55 +02:00
drlg_l2.h Use std::list for halls in catacomb generation (#1774) 2021-04-30 14:13:19 +02:00
drlg_l3.cpp ♻️ LoadFileInMem: Remove nullptr at call sites 2021-05-01 20:51:55 +02:00
drlg_l3.h 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
drlg_l4.cpp ♻️ LoadFileInMem: Remove nullptr at call sites 2021-05-01 20:51:55 +02:00
drlg_l4.h 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
dthread.cpp 🎨 cleanup trivial trype comparisons 2021-04-23 02:48:25 +02:00
dthread.h
dx.cpp Migrate existing log entries 2021-04-25 02:39:42 +02:00
dx.h
effects.cpp 🐞 Support multiple playback of the same sound 2021-05-02 00:36:36 +02:00
effects.h Fix missing <memory> includes 2021-04-30 16:52:53 +02:00
effects_stubs.cpp 🔨 ⚙️ CMake: Add NOSOUND option 2021-04-29 19:43:45 +02:00
encrypt.cpp Cleanup of encrypt.{h,cpp} 2021-04-30 08:41:37 +02:00
encrypt.h Cleanup of encrypt.{h,cpp} 2021-04-30 08:41:37 +02:00
engine.cpp Add MeasureSolidHorizontalBounds 2021-05-02 00:22:07 +02:00
engine.h Add MeasureSolidHorizontalBounds 2021-05-02 00:22:07 +02:00
error.cpp ♻️ Store CEL width with the sprite itself 2021-05-01 20:51:55 +02:00
error.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
gamemenu.cpp 🔨 ⚙️ CMake: Add NOSOUND option 2021-04-29 19:43:45 +02:00
gamemenu.h
gendung.cpp ♻️ Store CEL width with the sprite itself 2021-05-01 20:51:55 +02:00
gendung.h ♻️ Store CEL width with the sprite itself 2021-05-01 20:51:55 +02:00
gmenu.cpp ♻️ Store CEL width with the sprite itself 2021-05-01 20:51:55 +02:00
gmenu.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
help.cpp 🌐 Enable translation of all remaning strings 2021-04-25 21:32:41 +02:00
help.h
init.cpp 🧹 Fix more -Wformat warnings 2021-05-01 22:19:27 +02:00
init.h 🐛 Do not utilize translations till after it has been initialize 2021-05-01 19:27:55 +02:00
interfac.cpp ♻️ Store CEL width with the sprite itself 2021-05-01 20:51:55 +02:00
interfac.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
inv.cpp 🌐 Fix remaning plural form of gold related texts 2021-05-02 00:31:02 +02:00
inv.h 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
itemdat.cpp 🌐 Remove unused string from the translation list 2021-04-28 01:58:00 +02:00
itemdat.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
items.cpp 🌐 Fix remaning plural form of gold related texts 2021-05-02 00:31:02 +02:00
items.h ♻️ Store CEL width with the sprite itself 2021-05-01 20:51:55 +02:00
lighting.cpp ♻️ LoadFileInMem: Remove nullptr at call sites 2021-05-01 20:51:55 +02:00
lighting.h ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
loadsave.cpp 🧹 Fix more -Wformat warnings 2021-05-01 22:19:27 +02:00
loadsave.h 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
main.cpp
mainmenu.cpp 🧹 Fix more -Wformat warnings 2021-05-01 22:19:27 +02:00
mainmenu.h
minitext.cpp ♻️ Store CEL width with the sprite itself 2021-05-01 20:51:55 +02:00
minitext.h
misdat.cpp 🖌️ Refurbish tables in source code (clang-format off) 2021-04-25 23:48:25 +02:00
misdat.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
missiles.cpp ♻️ Store CEL width with the sprite itself 2021-05-01 20:51:55 +02:00
missiles.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
monstdat.cpp ✏️ Correct name of Black Jade 2021-04-28 01:58:00 +02:00
monstdat.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
monster.cpp ♻️ LoadFileInMem: Remove nullptr at call sites 2021-05-01 20:51:55 +02:00
monster.h ♻️ Store CEL width with the sprite itself 2021-05-01 20:51:55 +02:00
movie.cpp 🎉 Stream videos on Linux and FreeBSD 2021-05-02 00:23:05 +02:00
movie.h 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
mpqapi.cpp Replace LOAD_LE32 & LOAD_BE32 with signedness- and endian-agnostic equivalents 2021-04-28 20:11:51 +02:00
mpqapi.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
msg.cpp 🧹 Fix more -Wformat warnings 2021-05-01 22:19:27 +02:00
msg.h 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
multi.cpp 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
multi.h 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
nthread.cpp 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
nthread.h
objdat.cpp 🐛 [hellfire] Fix missing braziers in crypt (causing instability) 2021-04-29 01:59:00 +02:00
objdat.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
objects.cpp ♻️ LoadFileInMem: Remove nullptr at call sites 2021-05-01 20:51:55 +02:00
objects.h Remove "AnimWidth2" expect for missiles (#1680) 2021-04-25 13:32:33 +02:00
options.h ⚙️ Show FPS option 2021-04-27 03:14:20 +02:00
pack.cpp 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
pack.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
palette.cpp 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
palette.h 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
path.cpp ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
path.h ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
pfile.cpp 🧹 Fix more -Wformat warnings 2021-05-01 22:19:27 +02:00
pfile.h Load/save cleanup (#1766) 2021-04-30 08:44:11 +02:00
player.cpp ADL: Fix calculation of fast/faster/fastest combination (Bard) 2021-04-30 20:00:10 +02:00
player.h Move ProcessPlayerAnimation to AnimationInfo 2021-04-29 04:33:51 +02:00
plrmsg.cpp 🌐 Enable translation of all remaning strings 2021-04-25 21:32:41 +02:00
plrmsg.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
portal.cpp ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
portal.h ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
quests.cpp ♻️ LoadFileInMem: Remove nullptr at call sites 2021-05-01 20:51:55 +02:00
quests.h ♻️ Store CEL width with the sprite itself 2021-05-01 20:51:55 +02:00
render.cpp ♻️ Store CEL width with the sprite itself 2021-05-01 20:51:55 +02:00
render.h Adding constness 2021-04-26 23:30:02 +02:00
restrict.cpp Remove globals from paths.h 2021-04-25 22:26:37 +02:00
restrict.h
scrollrt.cpp ♻️ Store CEL width with the sprite itself 2021-05-01 20:51:55 +02:00
scrollrt.h 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
setmaps.cpp ♻️ LoadFileInMem: Remove nullptr at call sites 2021-05-01 20:51:55 +02:00
setmaps.h
sha.cpp 🎨 cleanup trivial trype comparisons 2021-04-23 02:48:25 +02:00
sha.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
sound.cpp 🐞 Support multiple playback of the same sound 2021-05-02 00:36:36 +02:00
sound.h 🐞 Support multiple playback of the same sound 2021-05-02 00:36:36 +02:00
sound_stubs.cpp 🐞 Support multiple playback of the same sound 2021-05-02 00:36:36 +02:00
spelldat.cpp 🖌️ Refurbish tables in source code (clang-format off) 2021-04-25 23:48:25 +02:00
spelldat.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
spells.cpp ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
spells.h 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
stores.cpp ♻️ Store CEL width with the sprite itself 2021-05-01 20:51:55 +02:00
stores.h ♻️ Store CEL width with the sprite itself 2021-05-01 20:51:55 +02:00
sync.cpp 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
sync.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
textdat.cpp Add blacksmith's missing transcriptions (#1203) 2021-04-26 05:17:41 +02:00
textdat.h Add blacksmith's missing transcriptions (#1203) 2021-04-26 05:17:41 +02:00
themes.cpp ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
themes.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
tmsg.cpp 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
tmsg.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
town.cpp ♻️ LoadFileInMem: Remove nullptr at call sites 2021-05-01 20:51:55 +02:00
town.h
towners.cpp 🧹 Fix a couple more compilation warnings 2021-05-01 23:55:45 +02:00
towners.h ♻️ Store CEL width with the sprite itself 2021-05-01 20:51:55 +02:00
track.cpp ♻️Use Point for positions in msg.cpp functions 2021-04-29 21:36:31 +02:00
track.h
trigs.cpp ♻️Use Point for positions in msg.cpp functions 2021-04-29 21:36:31 +02:00
trigs.h ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00