devilutionX/Source/mainmenu.cpp
Anders Jenbo e073422ce7 Unify executable for Spawn and Retail
The game will now autodetect if it should run in shareware mode or full
retail based on the found mpq file. Additionally it can beforced in the
shareware mode with --spawn even if the retail data is found.

This simplifies a lot of the spagetty code and lets us better refactor,
also worth noteing is that we won't have to setup a secound set of build
tests.
2020-10-20 19:42:01 +02:00

195 lines
4.1 KiB
C++

/**
* @file mainmenu.cpp
*
* Implementation of functions for interacting with the main menu.
*/
#include "all.h"
#include "../3rdParty/Storm/Source/storm.h"
#include "../DiabloUI/diabloui.h"
DEVILUTION_BEGIN_NAMESPACE
char gszHero[16];
/* data */
/** The active music track id for the main menu. */
int menu_music_track_id = TMUSIC_INTRO;
void mainmenu_refresh_music()
{
music_start(menu_music_track_id);
if (gbIsSpawn)
return;
do {
menu_music_track_id++;
if (menu_music_track_id == NUM_MUSIC)
menu_music_track_id = TMUSIC_TOWN;
} while (menu_music_track_id == TMUSIC_TOWN || menu_music_track_id == TMUSIC_L1);
}
void mainmenu_change_name(int arg1, int arg2, int arg3, int arg4, char *name_1, char *name_2)
{
if (UiValidPlayerName(name_2))
pfile_rename_hero(name_1, name_2);
}
BOOL mainmenu_select_hero_dialog(
const _SNETPROGRAMDATA *client_info,
const _SNETPLAYERDATA *user_info,
const _SNETUIDATA *ui_info,
const _SNETVERSIONDATA *fileinfo,
DWORD mode,
char *cname, DWORD clen,
char *cdesc, DWORD cdlen,
BOOL *multi)
{
BOOL hero_is_created = TRUE;
int dlgresult = 0;
if (gbMaxPlayers == 1) {
if (!UiSelHeroSingDialog(
pfile_ui_set_hero_infos,
pfile_ui_save_create,
pfile_delete_save,
pfile_ui_set_class_stats,
&dlgresult,
gszHero,
&gnDifficulty))
app_fatal("Unable to display SelHeroSing");
client_info->initdata->bDiff = gnDifficulty;
if (dlgresult == SELHERO_CONTINUE)
gbLoadGame = TRUE;
else
gbLoadGame = FALSE;
} else if (!UiSelHeroMultDialog(
pfile_ui_set_hero_infos,
pfile_ui_save_create,
pfile_delete_save,
pfile_ui_set_class_stats,
&dlgresult,
&hero_is_created,
gszHero)) {
app_fatal("Can't load multiplayer dialog");
}
if (dlgresult == SELHERO_PREVIOUS) {
SErrSetLastError(1223);
return FALSE;
}
pfile_create_player_description(cdesc, cdlen);
if (multi) {
if (mode == 'BNET')
*multi = hero_is_created || !plr[myplr].pBattleNet;
else
*multi = hero_is_created;
}
if (cname && clen)
SStrCopy(cname, gszHero, clen);
return TRUE;
}
void mainmenu_loop()
{
BOOL done;
int menu;
mainmenu_refresh_music();
done = FALSE;
do {
menu = 0;
if (!UiMainMenuDialog(gszProductName, &menu, effects_play_sound, 30))
app_fatal("Unable to display mainmenu");
switch (menu) {
case MAINMENU_SINGLE_PLAYER:
if (!mainmenu_single_player())
done = TRUE;
break;
case MAINMENU_MULTIPLAYER:
if (!mainmenu_multi_player())
done = TRUE;
break;
case MAINMENU_ATTRACT_MODE:
case MAINMENU_REPLAY_INTRO:
#ifndef HELLFIRE
if (gbIsSpawn)
done = FALSE;
else
#endif
if (gbActive)
mainmenu_play_intro();
break;
case MAINMENU_SHOW_CREDITS:
UiCreditsDialog(16);
break;
#ifdef HELLFIRE
case MAINMENU_SHOW_SUPPORT:
//UiSupportDialog(16);
break;
#endif
case MAINMENU_EXIT_DIABLO:
done = TRUE;
break;
}
} while (!done);
music_stop();
}
BOOL mainmenu_single_player()
{
#ifdef HELLFIRE
if (!SRegLoadValue(APP_NAME, jogging_title, 0, &jogging_opt)) {
jogging_opt = TRUE;
}
#endif
gbMaxPlayers = 1;
if (!SRegLoadValue("devilutionx", "game speed", 0, &ticks_per_sec)) {
SRegSaveValue("devilutionx", "game speed", 0, ticks_per_sec);
}
tick_delay = 1000 / ticks_per_sec;
return mainmenu_init_menu(SELHERO_NEW_DUNGEON);
}
BOOL mainmenu_init_menu(int type)
{
BOOL success;
if (type == SELHERO_PREVIOUS)
return TRUE;
music_stop();
success = StartGame(type != SELHERO_CONTINUE, type != SELHERO_CONNECT);
if (success)
mainmenu_refresh_music();
return success;
}
BOOL mainmenu_multi_player()
{
gbMaxPlayers = MAX_PLRS;
return mainmenu_init_menu(SELHERO_CONNECT);
}
void mainmenu_play_intro()
{
music_stop();
#ifdef HELLFIRE
play_movie("gendata\\Hellfire.smk", TRUE);
#else
play_movie("gendata\\diablo1.smk", TRUE);
#endif
mainmenu_refresh_music();
}
DEVILUTION_END_NAMESPACE