devilutionX/Source
2018-10-23 00:54:09 +02:00
..
.clang-format Make .clang-format compatible with older versions 2018-10-07 00:12:27 +02:00
_asm.cpp Format clean render bits 2018-10-22 00:47:21 +02:00
appfat.cpp Format debug related code 2018-10-22 01:45:27 +02:00
appfat.h Format debug related code 2018-10-22 01:45:27 +02:00
asm_trans_rect.inc Cleaned up code via clang-format 2018-10-21 17:22:59 +02:00
automap.cpp Minor style cleanup 2018-10-21 17:45:54 +02:00
automap.h Format mostly cleaned files 2018-10-22 01:56:10 +02:00
capture.cpp Format graphics related files 2018-10-22 01:35:07 +02:00
capture.h Refactored capture.cpp. (#104) 2018-06-30 14:41:32 -05:00
codec.cpp Format save game related files 2018-10-22 01:49:43 +02:00
codec.h Add include guards, prepare for XRef (#28) 2018-06-20 05:17:44 -05:00
control.cpp Format ingame UI 2018-10-22 01:31:21 +02:00
control.h Format ingame UI 2018-10-22 01:31:21 +02:00
cursor.cpp Format ingame UI 2018-10-22 01:31:21 +02:00
cursor.h Format ingame UI 2018-10-22 01:31:21 +02:00
dead.cpp Format mostly cleaned files 2018-10-22 01:56:10 +02:00
dead.h Add defines [W.I.P] (#160) 2018-08-15 22:13:15 -05:00
debug.cpp Format debug related code 2018-10-22 01:45:27 +02:00
debug.h Add defines [W.I.P] (#160) 2018-08-15 22:13:15 -05:00
diablo.cpp Merge branch 'nightly' of github.com:diasurgical/devilution into gamemenu.cpp 2018-10-21 16:36:42 +02:00
diablo.h Merge branch 'nightly' of github.com:diasurgical/devilution into gamemenu.cpp 2018-10-21 16:36:42 +02:00
doom.cpp Format compleated files 2018-10-19 03:02:43 +02:00
doom.h Format mostly cleaned files 2018-10-22 01:56:10 +02:00
drlg_l1.cpp Format clean render bits 2018-10-22 00:47:21 +02:00
drlg_l1.h Cleanup L5roomGen (#372) 2018-10-01 23:39:28 +02:00
drlg_l2.cpp Format clean render bits 2018-10-22 00:47:21 +02:00
drlg_l2.h Update drlg_l2.h 2018-06-28 11:43:58 -05:00
drlg_l3.cpp Format clean render bits 2018-10-22 00:47:21 +02:00
drlg_l3.h Format clean render bits 2018-10-22 00:47:21 +02:00
drlg_l4.cpp Format clean render bits 2018-10-22 00:47:21 +02:00
drlg_l4.h Format clean render bits 2018-10-22 00:47:21 +02:00
dthread.cpp Clean up threading 2018-10-23 00:54:09 +02:00
dthread.h Clean up threading 2018-10-23 00:54:09 +02:00
dx.cpp Format graphics related files 2018-10-22 01:35:07 +02:00
dx.h Format graphics related files 2018-10-22 01:35:07 +02:00
effects.cpp Format mostly cleaned files 2018-10-22 01:56:10 +02:00
effects.h Format mostly cleaned files 2018-10-22 01:56:10 +02:00
encrypt.cpp Format encrypt.cpp 2018-10-22 20:44:11 +02:00
encrypt.h fix function declarations (and some cosmetic changes) in preparation for pfile cleanup (#351) 2018-09-27 16:30:33 +02:00
engine.cpp Clean DrawAutomapType (#299) 2018-09-26 11:04:51 +02:00
engine.h Clean DrawAutomapType (#299) 2018-09-26 11:04:51 +02:00
error.cpp Format debug related code 2018-10-22 01:45:27 +02:00
error.h Clean up ClrDiabloMsg 2018-10-21 13:59:21 +02:00
fault.cpp Clean up fault.cpp 2018-10-21 14:29:10 +02:00
fault.h Format debug related code 2018-10-22 01:45:27 +02:00
gamemenu.cpp Clean up gamemenu.cpp 2018-10-21 03:51:00 +02:00
gamemenu.h Fix junk (#174) 2018-08-21 23:58:17 -05:00
gendung.cpp Format clean render bits 2018-10-22 00:47:21 +02:00
gendung.h Format clean render bits 2018-10-22 00:47:21 +02:00
gmenu.cpp Format menu related fiels 2018-10-22 01:58:35 +02:00
gmenu.h Format menu related fiels 2018-10-22 01:58:35 +02:00
help.cpp Format menu related fiels 2018-10-22 01:58:35 +02:00
help.h Format menu related fiels 2018-10-22 01:58:35 +02:00
init.cpp Format init.cpp 2018-10-22 02:08:14 +02:00
init.h Format init.cpp 2018-10-22 02:08:14 +02:00
interfac.cpp Format menu related fiels 2018-10-22 01:58:35 +02:00
interfac.h Add 'const' to data to match original binary (#200) 2018-09-09 15:40:23 -05:00
inv.cpp Format inv.cpp 2018-10-22 02:03:35 +02:00
inv.h clean all On_* functions 2018-10-20 14:42:59 +02:00
items.cpp Format items.cpp 2018-10-22 02:03:58 +02:00
items.h Format items.cpp 2018-10-22 02:03:58 +02:00
lighting.cpp Clean up types used in gamemenu.cpp 2018-10-21 03:50:52 +02:00
lighting.h Use BOOL for lightflag and light4flag 2018-09-17 21:49:53 +02:00
loadsave.cpp Format save game related files 2018-10-22 01:49:43 +02:00
loadsave.h Cleanup "loadsave.cpp" (#376) 2018-10-02 22:43:30 -05:00
logging.cpp Format debug related code 2018-10-22 01:45:27 +02:00
logging.h Format debug related code 2018-10-22 01:45:27 +02:00
mainmenu.cpp Format mostly cleaned files 2018-10-22 01:56:10 +02:00
mainmenu.h Merge branch 'nightly' of github.com:diasurgical/devilution into gamemenu.cpp 2018-10-21 16:36:42 +02:00
minitext.cpp Format menu related fiels 2018-10-22 01:58:35 +02:00
minitext.h Format menu related fiels 2018-10-22 01:58:35 +02:00
missiles.cpp Format missiles.cpp 2018-10-22 03:59:36 +02:00
missiles.h Format missiles.cpp 2018-10-22 03:59:36 +02:00
monster.cpp Format monster.cpp 2018-10-22 03:58:57 +02:00
monster.h Format monster.cpp 2018-10-22 03:58:57 +02:00
movie.cpp Clean up more bools related to sound.cpp 2018-10-18 20:32:44 +02:00
movie.h Clean up more bools related to sound.cpp 2018-10-18 20:32:44 +02:00
mpqapi.cpp Format save game related files 2018-10-22 01:49:43 +02:00
mpqapi.h Format save game related files 2018-10-22 01:49:43 +02:00
msg.cpp Foarmat multiplayer related files 2018-10-22 02:07:06 +02:00
msg.h clean all On_* functions 2018-10-20 14:42:59 +02:00
msgcmd.cpp Add 'const' to data to match original binary (#200) 2018-09-09 15:40:23 -05:00
msgcmd.h Add 'const' to data to match original binary (#200) 2018-09-09 15:40:23 -05:00
multi.cpp Foarmat multiplayer related files 2018-10-22 02:07:06 +02:00
multi.h Foarmat multiplayer related files 2018-10-22 02:07:06 +02:00
nthread.cpp Clean up threading 2018-10-23 00:54:09 +02:00
nthread.h Clean up threading 2018-10-23 00:54:09 +02:00
objects.cpp Format objects.cpp 2018-10-22 04:00:24 +02:00
objects.h Format objects.cpp 2018-10-22 04:00:24 +02:00
pack.cpp Format save game related files 2018-10-22 01:49:43 +02:00
pack.h fix function declarations (and some cosmetic changes) in preparation for pfile cleanup (#351) 2018-09-27 16:30:33 +02:00
palette.cpp Format graphics related files 2018-10-22 01:35:07 +02:00
palette.h Clean up types used in gamemenu.cpp 2018-10-21 03:50:52 +02:00
path.cpp Removed unreferences var 2018-10-21 17:24:00 +02:00
path.h Format mostly cleaned files 2018-10-22 01:56:10 +02:00
pfile.cpp Change setlvlnum to BYTE 2018-10-18 20:14:58 +02:00
pfile.h Format save game related files 2018-10-22 01:49:43 +02:00
player.cpp Clean up types used in gamemenu.cpp 2018-10-21 03:50:52 +02:00
player.h Format mostly cleaned files 2018-10-22 01:56:10 +02:00
plrmsg.cpp Run format.sh 2018-10-06 22:52:58 +02:00
plrmsg.h Format mostly cleaned files 2018-10-22 01:56:10 +02:00
portal.cpp Format mostly cleaned files 2018-10-22 01:56:10 +02:00
portal.h clean and format portal.cpp 2018-10-18 20:10:00 +02:00
quests.cpp Format quests.cpp 2018-10-22 04:01:04 +02:00
quests.h Format quests.cpp 2018-10-22 04:01:04 +02:00
render.cpp Format clean render bits 2018-10-22 00:47:21 +02:00
render.h Fix junk (#174) 2018-08-21 23:58:17 -05:00
restrict.cpp clean restrict.cpp 2018-10-14 23:55:37 +02:00
restrict.h clean restrict.cpp 2018-10-14 23:55:37 +02:00
scrollrt.cpp Merge branch 'nightly' of github.com:diasurgical/devilution into gamemenu.cpp 2018-10-21 16:36:42 +02:00
scrollrt.h Clean up types used in gamemenu.cpp 2018-10-21 03:50:52 +02:00
setmaps.cpp Format mostly cleaned files 2018-10-22 01:56:10 +02:00
setmaps.h Fix garbage structs, data in setmaps (#189) 2018-09-04 11:16:14 -05:00
sha.cpp clean up codec_init_key 2018-10-21 14:31:20 +02:00
sha.h Clean up SHA1Reset 2018-10-21 14:31:20 +02:00
sound.cpp Format compleated files 2018-10-19 03:02:43 +02:00
sound.h Clean up more bools related to sound.cpp 2018-10-18 20:32:44 +02:00
spells.cpp Auto format 2018-10-19 02:39:19 +02:00
spells.h ValidatePlayer (#318) 2018-09-23 09:40:05 +02:00
stores.cpp Format town files 2018-10-22 02:02:52 +02:00
stores.h Format town files 2018-10-22 02:02:52 +02:00
sync.cpp Foarmat multiplayer related files 2018-10-22 02:07:06 +02:00
sync.h Fix TSyncHeader and sync.cpp (#192) 2018-09-05 06:32:26 -05:00
textdat.cpp Format mostly cleaned files 2018-10-22 01:56:10 +02:00
textdat.h Add 'const' to data to match original binary (#200) 2018-09-09 15:40:23 -05:00
themes.cpp Format quest related files 2018-10-22 21:00:31 +02:00
themes.h Format quest related files 2018-10-22 21:00:31 +02:00
tmsg.cpp Put braces around for loop with empty body. 2018-10-06 22:52:58 +02:00
tmsg.h Format mostly cleaned files 2018-10-22 01:56:10 +02:00
town.cpp Format town files 2018-10-22 02:02:52 +02:00
town.h Fix type of screen_buf_end (#184) 2018-08-27 22:16:26 -05:00
towners.cpp Format town files 2018-10-22 02:02:52 +02:00
towners.h Format town files 2018-10-22 02:02:52 +02:00
track.cpp clean track.cpp 2018-10-11 23:56:55 +02:00
track.h clean track.cpp 2018-10-11 23:56:55 +02:00
trigs.cpp Format quest related files 2018-10-22 21:00:31 +02:00
trigs.h Add defines [W.I.P] (#160) 2018-08-15 22:13:15 -05:00
wave.cpp Format compleated files 2018-10-19 03:02:43 +02:00
wave.h rename riff_chunk -> CKINFO 2018-10-18 13:26:59 +02:00