devilutionX/Source
ephphatha 84302c45f3 Extract common logic for saving items to a save file
This was duplicated for saving from the menu and transitioning to a new level
2021-11-23 19:08:41 +01:00
..
controls Reduce use of view globals in game menu 2021-11-20 21:57:32 +01:00
DiabloUI Remove safe guards around strings own the input for 2021-11-22 10:07:31 +01:00
dvlnet Migrate to libmpq 2021-11-06 23:51:42 +00:00
engine Tweak Hangul font width 2021-11-19 03:40:00 +01:00
miniwin Force VIRTUAL_GAMEPAD=OFF when USE_SDL1=ON 2021-11-15 00:55:32 +01:00
mpq utils/mpq* -> mpq/* 2021-11-17 11:49:57 +01:00
panels fix damage spacing 2021-10-21 21:59:55 +02:00
platform Performce UTF8 aware limited string copies 2021-11-22 03:28:51 +01:00
qol Reduce use of view globals in game menu 2021-11-20 21:57:32 +01:00
storm Performce UTF8 aware limited string copies 2021-11-22 03:28:51 +01:00
utils Performce UTF8 aware limited string copies 2021-11-22 03:28:51 +01:00
.clang-format
.clang-tidy
appfat.cpp Remove safe guards around strings own the input for 2021-11-22 10:07:31 +01:00
appfat.h Allow forcing Hellfire with command-line flags 2021-10-25 13:52:14 +01:00
automap.cpp Use scoped enums for DungeonFlags/BFLAG (#3135) 2021-11-07 03:11:16 +01:00
automap.h Sharing automap exploration in multiplayer 2021-10-25 02:58:41 +02:00
capture.cpp Migrate to libmpq 2021-11-06 23:51:42 +00:00
capture.h
codec.cpp
codec.h
control.cpp Improved spell book layout 2021-11-23 16:42:01 +01:00
control.h Reduce use of view globals in game menu 2021-11-20 21:57:32 +01:00
cursor.cpp Reduce use of view globals in game menu 2021-11-20 21:57:32 +01:00
cursor.h
dead.cpp Use scoped enum for Direction 2021-09-12 02:27:47 +02:00
dead.h
debug.cpp debug.cpp Fix -Wswitch 2021-11-17 07:09:26 +00:00
debug.h add megatiles to tiledata (#3211) 2021-11-06 18:53:53 +01:00
devilutionx.exe.manifest
diablo.cpp Performce UTF8 aware limited string copies 2021-11-22 03:28:51 +01:00
diablo.h Replace TTF with PCX font 2021-09-29 18:13:48 +02:00
doom.cpp
doom.h
drlg_l1.cpp
drlg_l1.h
drlg_l2.cpp Simplify PlaceMiniSetRandom 2021-09-07 00:57:01 +02:00
drlg_l2.h
drlg_l3.cpp
drlg_l3.h
drlg_l4.cpp
drlg_l4.h
dthread.cpp
dthread.h
dx.cpp Migrate to libmpq 2021-11-06 23:51:42 +00:00
dx.h Don't free PalSurface when it was obtained from SDL_GetVideoSurface 2021-09-13 23:07:04 +02:00
effects.cpp fix hellfire shareware monk 2021-11-06 17:20:53 +01:00
effects.h Validate player sync 2021-10-12 04:56:30 +02:00
effects_stubs.cpp
encrypt.cpp
encrypt.h
engine.cpp Optimize DrawHalfTransparentBlendedRectTo 2021-11-07 19:18:49 +00:00
engine.h Add helpers for checking object type (#3357) 2021-11-06 18:32:52 +01:00
error.cpp Correctly cut up lines 2021-11-20 21:17:19 +01:00
error.h
gamemenu.cpp
gamemenu.h
gendung.cpp Use scoped enums for DungeonFlags/BFLAG (#3135) 2021-11-07 03:11:16 +01:00
gendung.h Use scoped enums for DungeonFlags/BFLAG (#3135) 2021-11-07 03:11:16 +01:00
gmenu.cpp Reduce use of view globals in game menu 2021-11-20 21:57:32 +01:00
gmenu.h
help.cpp Correctly cut up lines 2021-11-20 21:17:19 +01:00
help.h
hwcursor.cpp Make Palette a unique ptr 2021-09-13 23:07:04 +02:00
hwcursor.hpp Fix hardware cursor gets white when switching game 2021-10-21 10:26:37 +02:00
init.cpp Performce UTF8 aware limited string copies 2021-11-22 03:28:51 +01:00
init.h utils/mpq* -> mpq/* 2021-11-17 11:49:57 +01:00
interfac.cpp Add widscreen cutstart 2021-09-12 01:37:28 +02:00
interfac.h Reduce use of view globals in game menu 2021-11-20 21:57:32 +01:00
inv.cpp Reduce use of view globals in game menu 2021-11-20 21:57:32 +01:00
inv.h Replace broken link with @see annotation to text representation of the linked image 2021-10-09 22:30:31 +02:00
inv_iterators.hpp Refactor: Use item iterators in 7 more places 2021-10-31 13:28:08 +00:00
itemdat.cpp fix helm of sprits name 2021-09-22 21:19:44 +02:00
itemdat.h Correct name of IPL_LASTDIABLO 2021-09-23 10:20:54 +02:00
items.cpp Extract common logic for loading items from a save 2021-11-23 19:08:41 +01:00
items.h Check the item at the target position before searching all items 2021-11-14 18:32:29 +01:00
lighting.cpp Use scoped enums for DungeonFlags/BFLAG (#3135) 2021-11-07 03:11:16 +01:00
lighting.h Sharing automap exploration in multiplayer 2021-10-25 02:58:41 +02:00
loadsave.cpp Extract common logic for saving items to a save file 2021-11-23 19:08:41 +01:00
loadsave.h Move documentation from implementations to declarations 2021-09-14 09:55:55 +02:00
main.cpp Add vita tcp network support 2021-10-20 19:02:47 +02:00
menu.cpp Migrate to libmpq 2021-11-06 23:51:42 +00:00
menu.h
minitext.cpp WordWrapString: Fix state after starting a new line 2021-11-10 01:48:55 +00:00
minitext.h Move documentation from implementations to declarations 2021-09-14 09:55:55 +02:00
misdat.cpp Move Init/FreeMissileGFX functions alongside MissileSpriteData array definition 2021-09-07 01:09:51 +02:00
misdat.h Move Init/FreeMissileGFX functions alongside MissileSpriteData array definition 2021-09-07 01:09:51 +02:00
missiles.cpp Fix MonsterMHit check for petrified monsters 2021-11-19 03:40:00 +01:00
missiles.h Move documentation from implementations to declarations 2021-09-14 09:55:55 +02:00
monstdat.cpp Mark all names as translatable 2021-09-20 15:48:39 +02:00
monstdat.h
monster.cpp PrintMonstHistory: Fix string manipulation 2021-11-14 07:35:10 +00:00
monster.h Validate CMD_SYNCDATA (#2968) 2021-09-30 15:38:10 +02:00
movie.cpp Move documentation from implementations to declarations. (#2858) 2021-09-13 15:45:38 +02:00
movie.h Move documentation from implementations to declarations. (#2858) 2021-09-13 15:45:38 +02:00
msg.cpp Correct OnNewLevel validation 2021-11-19 16:15:34 +01:00
msg.h sync monster mWhoHit and hitpoints 2021-11-06 19:03:05 +01:00
multi.cpp Use scoped enums for DungeonFlags/BFLAG (#3135) 2021-11-07 03:11:16 +01:00
multi.h Migrate to libmpq 2021-11-06 23:51:42 +00:00
nthread.cpp Migrate to libmpq 2021-11-06 23:51:42 +00:00
nthread.h Move documentation from implementations to declarations. (#2858) 2021-09-13 15:45:38 +02:00
objdat.cpp
objdat.h
objects.cpp Use object reference (and self-id lookup) for BreakBarrel 2021-11-08 00:51:16 +01:00
objects.h Use object reference (and self-id lookup) for BreakBarrel 2021-11-08 00:51:16 +01:00
options.cpp Performce UTF8 aware limited string copies 2021-11-22 03:28:51 +01:00
options.h Fix size of option string used for determining language code 2021-10-26 17:59:36 +02:00
pack.cpp Remove safe guards around strings own the input for 2021-11-22 10:07:31 +01:00
pack.h fix typos (#3238) 2021-10-24 18:03:29 +02:00
palette.cpp Optimize DrawHalfTransparentBlendedRectTo 2021-11-07 19:18:49 +00:00
palette.h Optimize DrawHalfTransparentBlendedRectTo 2021-11-07 19:18:49 +00:00
path.cpp Use FindClosestValidPosition when placing Hork Spawn 2021-11-07 20:13:31 +01:00
path.h Use FindClosestValidPosition when placing Hork Spawn 2021-11-07 20:13:31 +01:00
pfile.cpp Performce UTF8 aware limited string copies 2021-11-22 03:28:51 +01:00
pfile.h utils/mpq* -> mpq/* 2021-11-17 11:49:57 +01:00
player.cpp Remove Player.deathFrame and deathdelay and fix death by object animation 2021-11-22 00:37:19 +01:00
player.h Remove Player.deathFrame and deathdelay and fix death by object animation 2021-11-22 00:37:19 +01:00
plrmsg.cpp Performce UTF8 aware limited string copies 2021-11-22 03:28:51 +01:00
plrmsg.h
portal.cpp Use scoped enums for DungeonFlags/BFLAG (#3135) 2021-11-07 03:11:16 +01:00
portal.h Validate additional network messages 2021-10-06 21:47:03 +02:00
quests.cpp Reduce use of view globals in game menu 2021-11-20 21:57:32 +01:00
quests.h Reuse EntranceBoundaryContains in portal logic 2021-09-12 02:51:34 +02:00
restrict.cpp Move doc from restrict.cpp to header 2021-09-12 02:53:50 +02:00
restrict.h Move doc from restrict.cpp to header 2021-09-12 02:53:50 +02:00
scrollrt.cpp Reduce use of view globals in game menu 2021-11-20 21:57:32 +01:00
scrollrt.h debug fps command (#3418) 2021-11-07 11:23:31 +00:00
setmaps.cpp Move docs to header 2021-09-10 12:18:47 +02:00
setmaps.h Move docs to header 2021-09-10 12:18:47 +02:00
sha.cpp
sha.h
sound.cpp game_assets.* -> assets.* 2021-11-17 11:49:57 +01:00
sound.h
sound_stubs.cpp
spelldat.cpp Implement contextural translation (pgettext) 2021-09-20 04:18:35 +02:00
spelldat.h Validate spell network messages 2021-10-04 19:22:34 +02:00
spells.cpp Use scoped enum for Direction 2021-09-12 02:27:47 +02:00
spells.h
stores.cpp Fix the divider line position in the help menu 2021-11-20 14:45:31 +00:00
stores.h Improve Help screen layout + fix CJ 2021-11-20 02:31:21 +00:00
sync.cpp sync monster mWhoHit and hitpoints 2021-11-06 19:03:05 +01:00
sync.h Validate CMD_SYNCDATA (#2968) 2021-09-30 15:38:10 +02:00
textdat.cpp
textdat.h
themes.cpp Use scoped enums for DungeonFlags/BFLAG (#3135) 2021-11-07 03:11:16 +01:00
themes.h
tmsg.cpp Mark network pointers as const 2021-10-02 20:30:16 +02:00
tmsg.h Mark network pointers as const 2021-10-02 20:30:16 +02:00
town.cpp Enable opening Hive and Crypt using gamepad 2021-10-12 04:40:43 +02:00
town.h Enable opening Hive and Crypt using gamepad 2021-10-12 04:40:43 +02:00
towners.cpp Mark all names as translatable 2021-09-20 15:48:39 +02:00
towners.h Remove use of direction for towners with a single facing 2021-09-12 02:27:47 +02:00
track.cpp fix bounds checks (#3237) 2021-10-24 17:20:04 +02:00
track.h
trigs.cpp Reduce use of view globals in game menu 2021-11-20 21:57:32 +01:00
trigs.h Reuse EntranceBoundaryContains in portal logic 2021-09-12 02:51:34 +02:00