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.clang-format
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Make .clang-format compatible with older versions
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2018-10-07 00:12:27 +02:00 |
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_asm.cpp
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Format clean render bits
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2018-10-22 00:47:21 +02:00 |
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appfat.cpp
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Format debug related code
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2018-10-22 01:45:27 +02:00 |
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appfat.h
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Format debug related code
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2018-10-22 01:45:27 +02:00 |
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asm_trans_rect.inc
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Cleaned up code via clang-format
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2018-10-21 17:22:59 +02:00 |
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automap.cpp
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Minor style cleanup
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2018-10-21 17:45:54 +02:00 |
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automap.h
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Format mostly cleaned files
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2018-10-22 01:56:10 +02:00 |
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capture.cpp
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Format graphics related files
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2018-10-22 01:35:07 +02:00 |
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capture.h
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codec.cpp
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Format save game related files
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2018-10-22 01:49:43 +02:00 |
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codec.h
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control.cpp
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Format ingame UI
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2018-10-22 01:31:21 +02:00 |
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control.h
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Format ingame UI
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2018-10-22 01:31:21 +02:00 |
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cursor.cpp
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Format ingame UI
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2018-10-22 01:31:21 +02:00 |
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cursor.h
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Format ingame UI
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2018-10-22 01:31:21 +02:00 |
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dead.cpp
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Format mostly cleaned files
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2018-10-22 01:56:10 +02:00 |
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dead.h
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debug.cpp
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Format debug related code
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2018-10-22 01:45:27 +02:00 |
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debug.h
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diablo.cpp
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Merge branch 'nightly' of github.com:diasurgical/devilution into gamemenu.cpp
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2018-10-21 16:36:42 +02:00 |
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diablo.h
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Merge branch 'nightly' of github.com:diasurgical/devilution into gamemenu.cpp
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2018-10-21 16:36:42 +02:00 |
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doom.cpp
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Format compleated files
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2018-10-19 03:02:43 +02:00 |
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doom.h
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Format mostly cleaned files
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2018-10-22 01:56:10 +02:00 |
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drlg_l1.cpp
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Format clean render bits
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2018-10-22 00:47:21 +02:00 |
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drlg_l1.h
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Cleanup L5roomGen (#372)
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2018-10-01 23:39:28 +02:00 |
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drlg_l2.cpp
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Format clean render bits
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2018-10-22 00:47:21 +02:00 |
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drlg_l2.h
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drlg_l3.cpp
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Format clean render bits
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2018-10-22 00:47:21 +02:00 |
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drlg_l3.h
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Format clean render bits
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2018-10-22 00:47:21 +02:00 |
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drlg_l4.cpp
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Format clean render bits
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2018-10-22 00:47:21 +02:00 |
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drlg_l4.h
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Format clean render bits
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2018-10-22 00:47:21 +02:00 |
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dthread.cpp
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dthread.h
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dx.cpp
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Format graphics related files
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2018-10-22 01:35:07 +02:00 |
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dx.h
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Format graphics related files
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2018-10-22 01:35:07 +02:00 |
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effects.cpp
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Format mostly cleaned files
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2018-10-22 01:56:10 +02:00 |
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effects.h
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Format mostly cleaned files
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2018-10-22 01:56:10 +02:00 |
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encrypt.cpp
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fix function declarations (and some cosmetic changes) in preparation for pfile cleanup (#351)
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2018-09-27 16:30:33 +02:00 |
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encrypt.h
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fix function declarations (and some cosmetic changes) in preparation for pfile cleanup (#351)
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2018-09-27 16:30:33 +02:00 |
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engine.cpp
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Clean DrawAutomapType (#299)
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2018-09-26 11:04:51 +02:00 |
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engine.h
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Clean DrawAutomapType (#299)
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2018-09-26 11:04:51 +02:00 |
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error.cpp
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Format debug related code
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2018-10-22 01:45:27 +02:00 |
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error.h
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Clean up ClrDiabloMsg
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2018-10-21 13:59:21 +02:00 |
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fault.cpp
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Clean up fault.cpp
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2018-10-21 14:29:10 +02:00 |
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fault.h
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Format debug related code
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2018-10-22 01:45:27 +02:00 |
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gamemenu.cpp
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Clean up gamemenu.cpp
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2018-10-21 03:51:00 +02:00 |
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gamemenu.h
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gendung.cpp
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Format clean render bits
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2018-10-22 00:47:21 +02:00 |
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gendung.h
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Format clean render bits
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2018-10-22 00:47:21 +02:00 |
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gmenu.cpp
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Clean up types used in gamemenu.cpp
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2018-10-21 03:50:52 +02:00 |
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gmenu.h
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Clean up types used in gamemenu.cpp
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2018-10-21 03:50:52 +02:00 |
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help.cpp
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help.h
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init.cpp
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Correct type for fullscreen
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2018-10-21 16:13:29 +02:00 |
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init.h
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Fix declaration of SetWindowProc() (#327)
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2018-09-23 23:27:18 +02:00 |
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interfac.cpp
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Clean up types used in gamemenu.cpp
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2018-10-21 03:50:52 +02:00 |
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interfac.h
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inv.cpp
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Clean up types used in gamemenu.cpp
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2018-10-21 03:50:52 +02:00 |
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inv.h
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clean all On_* functions
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2018-10-20 14:42:59 +02:00 |
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items.cpp
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add inline assembly code for drawing semi-transparent rectangles
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2018-10-21 17:22:59 +02:00 |
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items.h
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clean all On_* functions
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2018-10-20 14:42:59 +02:00 |
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lighting.cpp
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Clean up types used in gamemenu.cpp
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2018-10-21 03:50:52 +02:00 |
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lighting.h
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loadsave.cpp
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Format save game related files
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2018-10-22 01:49:43 +02:00 |
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loadsave.h
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Cleanup "loadsave.cpp" (#376)
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2018-10-02 22:43:30 -05:00 |
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logging.cpp
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Format debug related code
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2018-10-22 01:45:27 +02:00 |
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logging.h
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Format debug related code
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2018-10-22 01:45:27 +02:00 |
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mainmenu.cpp
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Format mostly cleaned files
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2018-10-22 01:56:10 +02:00 |
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mainmenu.h
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Merge branch 'nightly' of github.com:diasurgical/devilution into gamemenu.cpp
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2018-10-21 16:36:42 +02:00 |
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minitext.cpp
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add inline assembly code for drawing semi-transparent rectangles
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2018-10-21 17:22:59 +02:00 |
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minitext.h
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missiles.cpp
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Clean up types used in gamemenu.cpp
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2018-10-21 03:50:52 +02:00 |
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missiles.h
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monster.cpp
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Clean up some property handeling in monster.cpp
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2018-10-21 13:15:41 +02:00 |
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monster.h
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Clean up M_GetKnockback
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2018-10-21 13:15:41 +02:00 |
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movie.cpp
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Clean up more bools related to sound.cpp
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2018-10-18 20:32:44 +02:00 |
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movie.h
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Clean up more bools related to sound.cpp
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2018-10-18 20:32:44 +02:00 |
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mpqapi.cpp
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Format save game related files
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2018-10-22 01:49:43 +02:00 |
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mpqapi.h
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Format save game related files
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2018-10-22 01:49:43 +02:00 |
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msg.cpp
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Zero check for currlevel
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2018-10-21 05:27:59 +02:00 |
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msg.h
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clean all On_* functions
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2018-10-20 14:42:59 +02:00 |
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msgcmd.cpp
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msgcmd.h
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multi.cpp
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Merge branch 'nightly' of github.com:diasurgical/devilution into gamemenu.cpp
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2018-10-21 16:36:42 +02:00 |
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multi.h
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msg.cpp cleanup part #0
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2018-10-18 02:37:33 +02:00 |
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nthread.cpp
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msg.cpp cleanup part #0
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2018-10-18 02:37:33 +02:00 |
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nthread.h
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msg.cpp cleanup part #0
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2018-10-18 02:37:33 +02:00 |
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objects.cpp
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Clean up types used in gamemenu.cpp
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2018-10-21 03:50:52 +02:00 |
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objects.h
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Clean up CheckNewPath (#332)
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2018-09-25 20:46:09 +02:00 |
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pack.cpp
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Format save game related files
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2018-10-22 01:49:43 +02:00 |
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pack.h
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fix function declarations (and some cosmetic changes) in preparation for pfile cleanup (#351)
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2018-09-27 16:30:33 +02:00 |
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palette.cpp
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Format graphics related files
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2018-10-22 01:35:07 +02:00 |
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palette.h
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Clean up types used in gamemenu.cpp
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2018-10-21 03:50:52 +02:00 |
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path.cpp
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Removed unreferences var
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2018-10-21 17:24:00 +02:00 |
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path.h
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Format mostly cleaned files
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2018-10-22 01:56:10 +02:00 |
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pfile.cpp
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Change setlvlnum to BYTE
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2018-10-18 20:14:58 +02:00 |
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pfile.h
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Format save game related files
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2018-10-22 01:49:43 +02:00 |
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player.cpp
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Clean up types used in gamemenu.cpp
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2018-10-21 03:50:52 +02:00 |
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player.h
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Format mostly cleaned files
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2018-10-22 01:56:10 +02:00 |
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plrmsg.cpp
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Run format.sh
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2018-10-06 22:52:58 +02:00 |
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plrmsg.h
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Format mostly cleaned files
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2018-10-22 01:56:10 +02:00 |
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portal.cpp
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Format mostly cleaned files
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2018-10-22 01:56:10 +02:00 |
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portal.h
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clean and format portal.cpp
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2018-10-18 20:10:00 +02:00 |
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quests.cpp
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Change setlvlnum to BYTE
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2018-10-18 20:14:58 +02:00 |
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quests.h
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msg.cpp cleanup part #0
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2018-10-18 02:37:33 +02:00 |
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render.cpp
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Format clean render bits
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2018-10-22 00:47:21 +02:00 |
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render.h
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restrict.cpp
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clean restrict.cpp
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2018-10-14 23:55:37 +02:00 |
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restrict.h
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clean restrict.cpp
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2018-10-14 23:55:37 +02:00 |
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scrollrt.cpp
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Merge branch 'nightly' of github.com:diasurgical/devilution into gamemenu.cpp
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2018-10-21 16:36:42 +02:00 |
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scrollrt.h
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Clean up types used in gamemenu.cpp
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2018-10-21 03:50:52 +02:00 |
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setmaps.cpp
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Format mostly cleaned files
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2018-10-22 01:56:10 +02:00 |
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setmaps.h
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sha.cpp
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clean up codec_init_key
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2018-10-21 14:31:20 +02:00 |
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sha.h
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Clean up SHA1Reset
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2018-10-21 14:31:20 +02:00 |
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sound.cpp
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Format compleated files
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2018-10-19 03:02:43 +02:00 |
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sound.h
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Clean up more bools related to sound.cpp
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2018-10-18 20:32:44 +02:00 |
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spells.cpp
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Auto format
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2018-10-19 02:39:19 +02:00 |
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spells.h
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ValidatePlayer (#318)
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2018-09-23 09:40:05 +02:00 |
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stores.cpp
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add inline assembly code for drawing semi-transparent rectangles
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2018-10-21 17:22:59 +02:00 |
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stores.h
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sync.cpp
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sync.h
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textdat.cpp
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Format mostly cleaned files
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2018-10-22 01:56:10 +02:00 |
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textdat.h
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themes.cpp
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Clean up types used in gamemenu.cpp
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2018-10-21 03:50:52 +02:00 |
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themes.h
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tmsg.cpp
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Put braces around for loop with empty body.
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2018-10-06 22:52:58 +02:00 |
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tmsg.h
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Format mostly cleaned files
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2018-10-22 01:56:10 +02:00 |
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town.cpp
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_iMagical enum (#393)
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2018-10-11 08:39:17 +02:00 |
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town.h
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towners.cpp
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Types (#395)
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2018-10-08 14:17:05 +02:00 |
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towners.h
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track.cpp
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clean track.cpp
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2018-10-11 23:56:55 +02:00 |
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track.h
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clean track.cpp
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2018-10-11 23:56:55 +02:00 |
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trigs.cpp
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Clean up types used in gamemenu.cpp
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2018-10-21 03:50:52 +02:00 |
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trigs.h
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wave.cpp
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Format compleated files
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2018-10-19 03:02:43 +02:00 |
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wave.h
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rename riff_chunk -> CKINFO
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2018-10-18 13:26:59 +02:00 |