devilutionX/SourceX
2021-04-08 05:12:43 +02:00
..
controls 🎨 Change namespace to devilution 2021-04-06 15:21:25 +02:00
DiabloUI Add ZeroTier support 2021-04-08 05:12:43 +02:00
dvlnet Add ZeroTier support 2021-04-08 05:12:43 +02:00
miniwin ♻️ Reuse 'player.GetMaximumAttributeValue' for max stats 2021-04-08 04:31:26 +02:00
platform 🎨 Change namespace to devilution 2021-04-06 15:21:25 +02:00
storm Add ZeroTier support 2021-04-08 05:12:43 +02:00
.clang-format Reformat the .clang-format files 2020-03-29 23:50:05 +02:00
devilutionx.exe.manifest Mark executable as DPI aware (per monitor) 2020-09-06 03:46:46 +02:00
display.cpp 🐛 Only initialize the subsystems that we use 2021-04-07 13:29:25 +02:00
display.h ♻️ Consistently use pragma once to guard the headers 2021-04-06 15:21:25 +02:00
dx.cpp ♻️ Consistently use pragma once to guard the headers 2021-04-06 15:21:25 +02:00
main.cpp 🎨 Change namespace to devilution 2021-04-06 15:21:25 +02:00
qol.cpp ♻️ Consistently use pragma once to guard the headers 2021-04-06 15:21:25 +02:00
qol.h ♻️ Consistently use pragma once to guard the headers 2021-04-06 15:21:25 +02:00
sound.cpp ♻️ Consistently use pragma once to guard the headers 2021-04-06 15:21:25 +02:00
soundsample.cpp ♻️ Consistently use pragma once to guard the headers 2021-04-06 15:21:25 +02:00
storm_sdl_rw.cpp ♻️ Consistently use pragma once to guard the headers 2021-04-06 15:21:25 +02:00
storm_sdl_rw.h ♻️ Consistently use pragma once to guard the headers 2021-04-06 15:21:25 +02:00
stubs.h Remove some unused junk 2021-02-25 05:37:17 +01:00
thread.cpp ♻️ Consistently use pragma once to guard the headers 2021-04-06 15:21:25 +02:00
utf8.h