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controls
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🎨 Change namespace to devilution
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2021-04-06 15:21:25 +02:00 |
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DiabloUI
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Add ZeroTier support
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2021-04-08 05:12:43 +02:00 |
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dvlnet
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Add ZeroTier support
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2021-04-08 05:12:43 +02:00 |
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miniwin
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♻️ Reuse 'player.GetMaximumAttributeValue' for max stats
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2021-04-08 04:31:26 +02:00 |
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platform
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🎨 Change namespace to devilution
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2021-04-06 15:21:25 +02:00 |
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storm
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Add ZeroTier support
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2021-04-08 05:12:43 +02:00 |
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.clang-format
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Reformat the .clang-format files
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2020-03-29 23:50:05 +02:00 |
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devilutionx.exe.manifest
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Mark executable as DPI aware (per monitor)
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2020-09-06 03:46:46 +02:00 |
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display.cpp
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🐛 Only initialize the subsystems that we use
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2021-04-07 13:29:25 +02:00 |
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display.h
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♻️ Consistently use pragma once to guard the headers
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2021-04-06 15:21:25 +02:00 |
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dx.cpp
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♻️ Consistently use pragma once to guard the headers
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2021-04-06 15:21:25 +02:00 |
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main.cpp
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🎨 Change namespace to devilution
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2021-04-06 15:21:25 +02:00 |
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qol.cpp
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♻️ Consistently use pragma once to guard the headers
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2021-04-06 15:21:25 +02:00 |
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qol.h
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♻️ Consistently use pragma once to guard the headers
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2021-04-06 15:21:25 +02:00 |
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sound.cpp
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♻️ Consistently use pragma once to guard the headers
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2021-04-06 15:21:25 +02:00 |
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soundsample.cpp
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♻️ Consistently use pragma once to guard the headers
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2021-04-06 15:21:25 +02:00 |
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storm_sdl_rw.cpp
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♻️ Consistently use pragma once to guard the headers
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2021-04-06 15:21:25 +02:00 |
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storm_sdl_rw.h
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♻️ Consistently use pragma once to guard the headers
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2021-04-06 15:21:25 +02:00 |
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stubs.h
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Remove some unused junk
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2021-02-25 05:37:17 +01:00 |
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thread.cpp
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♻️ Consistently use pragma once to guard the headers
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2021-04-06 15:21:25 +02:00 |
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utf8.h
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