devilutionX/Source
2021-05-14 12:46:16 +02:00
..
controls 🐞 Fix controller modifier hints 2021-05-13 13:29:50 +02:00
DiabloUI ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
dvlnet put ZeroTier files in subdir of save-path 2021-05-05 03:36:44 +02:00
engine inventory items rendering cleanup (#1938) 2021-05-14 12:46:16 +02:00
miniwin 🧹 Add and use a DVL_ALWAYS_INLINE macro 2021-05-13 01:54:27 +02:00
platform Custom message box for 3DS (#1932) 2021-05-12 10:27:24 +02:00
qol 🐛 Fix infopanel text color 2021-05-12 11:40:31 +02:00
storm ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
utils 🎉 SDL1: An option to render directly to video mem 2021-05-13 03:17:45 +02:00
.clang-format 🔨 Align .clang-format files 2021-04-11 16:41:02 +02:00
.clang-tidy 🎉 render.cpp: Do not render out-of-bounds 2021-05-04 19:07:11 +02:00
appfat.cpp :note: Update MPQ error messages 2021-05-08 04:38:07 +02:00
appfat.h 🧹 Add and use a DVL_ALWAYS_INLINE macro 2021-05-13 01:54:27 +02:00
automap.cpp ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
automap.h ♻️Clean up automap code 2021-05-02 15:27:38 +02:00
capture.cpp 🎉 Remove buffer padding 2021-05-11 07:57:08 +02:00
capture.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
codec.cpp ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
codec.h ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
control.cpp 🐛 Implement letter spacing in new font rendering 2021-05-13 21:52:44 +02:00
control.h 🐛 Fix infopanel text color 2021-05-12 11:40:31 +02:00
cursor.cpp 🔥 Remove redundant code from towners.cpp 2021-05-10 23:17:43 +02:00
cursor.h 🐞 Clean up and fix inventory sprite handling 2021-05-02 04:01:03 +02:00
dead.cpp 🧹 Fix a couple more compilation warnings 2021-05-01 23:55:45 +02:00
dead.h Handle cel/cl2 files as byte arrays 2021-05-06 13:17:54 +02:00
debug.cpp ♻️Pass player to towner by reference instead of index 2021-05-07 00:29:46 +02:00
debug.h ♻️ Store CEL width with the sprite itself 2021-05-01 20:51:55 +02:00
devilutionx.exe.manifest 🚚 Restructure files 2021-04-16 03:57:22 +02:00
diablo.cpp Optimize blended transparency calculations at the end of Poisoned Water Supply. 2021-05-13 23:37:36 +02:00
diablo.h 🔥 Remove redundant code from towners.cpp 2021-05-10 23:17:43 +02:00
doom.cpp 🚚 Move CEL rendering to engine/render/cel_render.cpp 2021-05-07 00:16:40 +02:00
doom.h Cleanup of doom.cpp (#1767) 2021-04-30 09:02:46 +02:00
drlg_l1.cpp 🔥 Remove some unused code 2021-05-05 10:16:45 +02:00
drlg_l1.h ♻️Typed file loading 2021-05-04 19:08:37 +02:00
drlg_l2.cpp ♻️Typed file loading 2021-05-04 19:08:37 +02:00
drlg_l2.h Use std::list for halls in catacomb generation (#1774) 2021-04-30 14:13:19 +02:00
drlg_l3.cpp ♻️Typed file loading 2021-05-04 19:08:37 +02:00
drlg_l3.h 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
drlg_l4.cpp ♻️Typed file loading 2021-05-04 19:08:37 +02:00
drlg_l4.h 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
dthread.cpp ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
dthread.h ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
dx.cpp 🎉 SDL1: An option to render directly to video mem 2021-05-13 03:17:45 +02:00
dx.h 🎉 SDL1: An option to render directly to video mem 2021-05-13 03:17:45 +02:00
effects.cpp 🎨 Run clang-format 2021-05-07 23:26:39 +02:00
effects.h Fix missing <memory> includes 2021-04-30 16:52:53 +02:00
effects_stubs.cpp 🔨 ⚙️ CMake: Add NOSOUND option 2021-04-29 19:43:45 +02:00
encrypt.cpp ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
encrypt.h ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
engine.cpp ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
engine.h 🎉 Remove buffer padding 2021-05-11 07:57:08 +02:00
error.cpp ♻️Use DrawString in error.cpp 2021-05-08 18:48:19 +02:00
error.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
gamemenu.cpp Add a keymapper 2021-05-03 17:51:40 +02:00
gamemenu.h Add a keymapper 2021-05-03 17:51:40 +02:00
gendung.cpp Handle cel/cl2 files as byte arrays 2021-05-06 13:17:54 +02:00
gendung.h Handle cel/cl2 files as byte arrays 2021-05-06 13:17:54 +02:00
gmenu.cpp Generic game text render function 2021-05-08 18:48:19 +02:00
gmenu.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
help.cpp ♻️Use DrawString in error.cpp 2021-05-08 18:48:19 +02:00
help.h 🧹 performance-unnecessary-value-param 2021-04-22 00:08:19 +02:00
init.cpp 🧹 Move Storm code out of file_util 2021-05-10 12:35:37 +02:00
init.h 🐛 Do not utilize translations till after it has been initialize 2021-05-01 19:27:55 +02:00
interfac.cpp 🚚 Move CEL rendering to engine/render/cel_render.cpp 2021-05-07 00:16:40 +02:00
interfac.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
inv.cpp inventory items rendering cleanup (#1938) 2021-05-14 12:46:16 +02:00
inv.h ♻️ Player by reference 2021-05-13 01:47:46 +02:00
itemdat.cpp 🌐 Remove unused string from the translation list 2021-04-28 01:58:00 +02:00
itemdat.h 🎨 Run clang-format 2021-05-07 23:26:39 +02:00
items.cpp 🐛 Evaluate item names the same as the original 2021-05-13 22:09:27 +02:00
items.h ♻️ Player by reference 2021-05-13 01:47:46 +02:00
lighting.cpp ♻️ Player by reference 2021-05-13 01:47:46 +02:00
lighting.h 🧹 Remove DiabloAllocPtr and friends (#1824) 2021-05-02 07:06:18 +02:00
loadsave.cpp ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
loadsave.h 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
main.cpp GPERF: Option to dump heap profile of the 1st game iteration 2021-05-12 10:25:11 +02:00
mainmenu.cpp 🧹 Fix more -Wformat warnings 2021-05-01 22:19:27 +02:00
mainmenu.h 🎨 Format code 2021-04-19 00:37:33 +02:00
minitext.cpp Generic game text render function 2021-05-08 18:48:19 +02:00
minitext.h ♻️Refactor towner initialization 2021-05-07 00:30:23 +02:00
misdat.cpp 🖌️ Refurbish tables in source code (clang-format off) 2021-04-25 23:48:25 +02:00
misdat.h Handle cel/cl2 files as byte arrays 2021-05-06 13:17:54 +02:00
missiles.cpp ♻️ Add points 2021-05-13 01:47:46 +02:00
missiles.h Handle cel/cl2 files as byte arrays 2021-05-06 13:17:54 +02:00
monstdat.cpp ♻️Refactor towner initialization 2021-05-07 00:30:23 +02:00
monstdat.h ♻️Refactor towner initialization 2021-05-07 00:30:23 +02:00
monster.cpp ♻️ Add points 2021-05-13 01:47:46 +02:00
monster.h ♻️Refactor towner initialization 2021-05-07 00:30:23 +02:00
movie.cpp 🎉 Stream videos on Linux and FreeBSD 2021-05-02 00:23:05 +02:00
movie.h 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
mpqapi.cpp ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
mpqapi.h ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
msg.cpp ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
msg.h ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
multi.cpp ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
multi.h ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
nthread.cpp ADL: Bugfix hero flicker when Diablo is killed 2021-05-09 15:17:31 +02:00
nthread.h 🎨 Format code 2021-04-19 00:37:33 +02:00
objdat.cpp 🐛 [hellfire] Fix missing braziers in crypt (causing instability) 2021-04-29 01:59:00 +02:00
objdat.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
objects.cpp ♻️ Player by reference 2021-05-13 01:47:46 +02:00
objects.h 🚨 Fix remaning GCC warnings (#1929) 2021-05-11 09:34:45 +02:00
options.h ⚙️ Show FPS option 2021-04-27 03:14:20 +02:00
pack.cpp Clean up packing/unpacking players 2021-05-13 01:47:46 +02:00
pack.h ♻️ Player by reference 2021-05-13 01:47:46 +02:00
palette.cpp Optimize blended transparency calculations at the end of Poisoned Water Supply. 2021-05-13 23:37:36 +02:00
palette.h Optimize blended transparency calculations at the end of Poisoned Water Supply. 2021-05-13 23:37:36 +02:00
path.cpp 🎨 Run clang-format 2021-05-07 23:26:39 +02:00
path.h ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
pfile.cpp ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
pfile.h ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
player.cpp 🐛 Fix run in town 2021-05-13 03:14:05 +02:00
player.h ♻️ Player by reference 2021-05-13 01:47:46 +02:00
plrmsg.cpp Generic game text render function 2021-05-08 18:48:19 +02:00
plrmsg.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
portal.cpp ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
portal.h ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
quests.cpp Optimize blended transparency calculations at the end of Poisoned Water Supply. 2021-05-13 23:37:36 +02:00
quests.h Optimize blended transparency calculations at the end of Poisoned Water Supply. 2021-05-13 23:37:36 +02:00
restrict.cpp Convert ReadOnlyTest to FOpen 2021-05-10 14:45:39 +01:00
restrict.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
scrollrt.cpp inventory items rendering cleanup (#1938) 2021-05-14 12:46:16 +02:00
scrollrt.h Clean up automap.cpp 2021-05-03 05:44:40 +02:00
setmaps.cpp ♻️Typed file loading 2021-05-04 19:08:37 +02:00
setmaps.h 🎨 Format code 2021-04-19 00:37:33 +02:00
sha.cpp 🧹 Add and use a DVL_ALWAYS_INLINE macro 2021-05-13 01:54:27 +02:00
sha.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
sound.cpp ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
sound.h Fix sound volume/panning attenuation (#1789) 2021-05-03 02:11:22 +02:00
sound_stubs.cpp 🐞 Duplicate sounds: Fix data race 2021-05-02 14:15:35 +01:00
spelldat.cpp 🖌️ Refurbish tables in source code (clang-format off) 2021-04-25 23:48:25 +02:00
spelldat.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
spells.cpp ♻️ Player by reference 2021-05-13 01:47:46 +02:00
spells.h 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
stores.cpp ♻️ Player by reference 2021-05-13 01:47:46 +02:00
stores.h Generic game text render function 2021-05-08 18:48:19 +02:00
sync.cpp ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
sync.h ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
textdat.cpp Add blacksmith's missing transcriptions (#1203) 2021-04-26 05:17:41 +02:00
textdat.h Add blacksmith's missing transcriptions (#1203) 2021-04-26 05:17:41 +02:00
themes.cpp ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
themes.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
tmsg.cpp ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
tmsg.h ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
town.cpp 🧹 Only load town TIL-file once 2021-05-05 11:19:16 +02:00
town.h 🎨 Format code 2021-04-19 00:37:33 +02:00
towners.cpp 🔥 Remove redundant code from towners.cpp 2021-05-10 23:17:43 +02:00
towners.h 🔥 Remove redundant code from towners.cpp 2021-05-10 23:17:43 +02:00
track.cpp Remove PlayerStruct.actionFrame and enable ADL for Walking/Run (#1939) 2021-05-13 01:24:26 +02:00
track.h 🎨 Format code 2021-04-19 00:37:33 +02:00
trigs.cpp ♻️Use Point for positions in msg.cpp functions 2021-04-29 21:36:31 +02:00
trigs.h ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00