..
controls
Player by reference part 2
2021-05-24 21:00:32 +02:00
DiabloUI
🧹 LoadArt: BYTE -> uint8_t
2021-05-23 18:45:01 +02:00
dvlnet
Add options for DISABLE_TCP and DISABLE_ZERO_TIER.
2021-05-20 10:14:16 +02:00
engine
Convert to CelSprite
2021-05-24 20:12:43 +02:00
miniwin
💬 Rename HeroSpeech members to improve discoverability
2021-05-23 22:01:47 +02:00
platform
Custom message box for 3DS ( #1932 )
2021-05-12 10:27:24 +02:00
qol
Player by reference part 2
2021-05-24 21:00:32 +02:00
storm
Use SimpleIni build-in bool/long/double methods
2021-05-24 15:08:29 +02:00
utils
🧹 LoadArt: BYTE -> uint8_t
2021-05-23 18:45:01 +02:00
.clang-format
.clang-tidy
🎉 render.cpp: Do not render out-of-bounds
2021-05-04 19:07:11 +02:00
appfat.cpp
Replace sprintfs with strcpy for translatable strings
2021-05-21 01:02:45 +02:00
appfat.h
🧹 Add and use a DVL_ALWAYS_INLINE macro
2021-05-13 01:54:27 +02:00
automap.cpp
Player by reference part 2
2021-05-24 21:00:32 +02:00
automap.h
capture.cpp
🎉 Remove buffer padding
2021-05-11 07:57:08 +02:00
capture.h
codec.cpp
♻️ Migrate more code away from miniwin
2021-05-13 02:30:18 +02:00
codec.h
♻️ Migrate more code away from miniwin
2021-05-13 02:30:18 +02:00
control.cpp
Player by reference part 2
2021-05-24 21:00:32 +02:00
control.h
Player by reference part 2
2021-05-24 21:00:32 +02:00
cursor.cpp
Player by reference part 2
2021-05-24 21:00:32 +02:00
cursor.h
dead.cpp
Leverage 'Point' in Lighting and Player functions ( #2048 )
2021-05-24 17:28:52 +02:00
dead.h
🚚 Rename 'direction' enum to 'Direction'
2021-05-24 04:46:08 +02:00
debug.cpp
Player by reference part 2
2021-05-24 21:00:32 +02:00
debug.h
devilutionx.exe.manifest
diablo.cpp
Player by reference part 2
2021-05-24 21:00:32 +02:00
diablo.h
Replace C++ RUN_TEST define with gbQuietMode
2021-05-15 02:08:26 +02:00
doom.cpp
🚚 Move CEL rendering to engine/render/cel_render.cpp
2021-05-07 00:16:40 +02:00
doom.h
drlg_l1.cpp
Clean up L5dflags flags
2021-05-19 14:09:33 +02:00
drlg_l1.h
♻️ Typed file loading
2021-05-04 19:08:37 +02:00
drlg_l2.cpp
♻️ Typed file loading
2021-05-04 19:08:37 +02:00
drlg_l2.h
drlg_l3.cpp
Leverage 'Point' in Lighting and Player functions ( #2048 )
2021-05-24 17:28:52 +02:00
drlg_l3.h
drlg_l4.cpp
♻️ Typed file loading
2021-05-04 19:08:37 +02:00
drlg_l4.h
dthread.cpp
♻️ Migrate more code away from miniwin
2021-05-13 02:30:18 +02:00
dthread.h
♻️ Migrate more code away from miniwin
2021-05-13 02:30:18 +02:00
dx.cpp
🧹 LoadArt: BYTE -> uint8_t
2021-05-23 18:45:01 +02:00
dx.h
🎉 SDL1: An option to render directly to video mem
2021-05-13 03:17:45 +02:00
effects.cpp
Player by reference part 2
2021-05-24 21:00:32 +02:00
effects.h
✏️ Fix typos and spelling mistakes on 'HeroSpeech' members
2021-05-24 02:16:34 +02:00
effects_stubs.cpp
encrypt.cpp
♻️ Migrate more code away from miniwin
2021-05-13 02:30:18 +02:00
encrypt.h
♻️ Migrate more code away from miniwin
2021-05-13 02:30:18 +02:00
engine.cpp
LoadFile support in Unittests
2021-05-24 20:12:43 +02:00
engine.h
Fix warnigns
2021-05-24 05:27:06 +02:00
error.cpp
Format code
2021-05-21 14:12:31 +02:00
error.h
gamemenu.cpp
Player by reference part 2
2021-05-24 21:00:32 +02:00
gamemenu.h
gendung.cpp
Handle cel/cl2 files as byte arrays
2021-05-06 13:17:54 +02:00
gendung.h
Handle cel/cl2 files as byte arrays
2021-05-06 13:17:54 +02:00
gmenu.cpp
Apply clang-tidy to more code and do some related cleanups
2021-05-24 05:27:06 +02:00
gmenu.h
Apply clang-tidy to more code and do some related cleanups
2021-05-24 05:27:06 +02:00
help.cpp
Apply clang-tidy to more code and do some related cleanups
2021-05-24 05:27:06 +02:00
help.h
init.cpp
🧹 Move Storm code out of file_util
2021-05-10 12:35:37 +02:00
init.h
interfac.cpp
Player by reference part 2
2021-05-24 21:00:32 +02:00
interfac.h
inv.cpp
Player by reference part 2
2021-05-24 21:00:32 +02:00
inv.h
Player by reference part 2
2021-05-24 21:00:32 +02:00
itemdat.cpp
Format code
2021-05-21 14:12:31 +02:00
itemdat.h
🎨 Run clang-format
2021-05-07 23:26:39 +02:00
items.cpp
Player by reference part 2
2021-05-24 21:00:32 +02:00
items.h
♻️ GetItemTextColor(item) -> item.getTextColor()
2021-05-23 18:45:01 +02:00
lighting.cpp
Leverage 'Point' in Lighting and Player functions ( #2048 )
2021-05-24 17:28:52 +02:00
lighting.h
Leverage 'Point' in Lighting and Player functions ( #2048 )
2021-05-24 17:28:52 +02:00
loadsave.cpp
Player by reference part 2
2021-05-24 21:00:32 +02:00
loadsave.h
Player by reference part 2
2021-05-24 21:00:32 +02:00
main.cpp
Seperate main(...) for binary and tests
2021-05-15 02:08:26 +02:00
mainmenu.cpp
mainmenu.h
minitext.cpp
Apply clang-tidy to more code and do some related cleanups
2021-05-24 05:27:06 +02:00
minitext.h
♻️ Refactor towner initialization
2021-05-07 00:30:23 +02:00
misdat.cpp
Draw Reflect Icon similiar to Manashield
2021-05-21 13:27:57 +02:00
misdat.h
Handle cel/cl2 files as byte arrays
2021-05-06 13:17:54 +02:00
missiles.cpp
Player by reference part 2
2021-05-24 21:00:32 +02:00
missiles.h
Handle cel/cl2 files as byte arrays
2021-05-06 13:17:54 +02:00
monstdat.cpp
Adding resources for translation ( #1973 )
2021-05-15 14:12:28 +02:00
monstdat.h
♻️ Refactor towner initialization
2021-05-07 00:30:23 +02:00
monster.cpp
Leverage 'Point' in Lighting and Player functions ( #2048 )
2021-05-24 17:28:52 +02:00
monster.h
♻️ Replace manual direction displacement logic with 'Point' add operator
2021-05-24 04:46:08 +02:00
movie.cpp
movie.h
mpqapi.cpp
♻️ Migrate more code away from miniwin
2021-05-13 02:30:18 +02:00
mpqapi.h
♻️ Migrate more code away from miniwin
2021-05-13 02:30:18 +02:00
msg.cpp
Player by reference part 2
2021-05-24 21:00:32 +02:00
msg.h
🚚 Rename 'direction' enum to 'Direction'
2021-05-24 04:46:08 +02:00
multi.cpp
Unify player_graphic memory handling
2021-05-24 20:12:43 +02:00
multi.h
♻️ Migrate more code away from miniwin
2021-05-13 02:30:18 +02:00
nthread.cpp
ADL: Bugfix hero flicker when Diablo is killed
2021-05-09 15:17:31 +02:00
nthread.h
objdat.cpp
objdat.h
objects.cpp
Player by reference part 2
2021-05-24 21:00:32 +02:00
objects.h
Format code
2021-05-21 14:12:31 +02:00
options.h
pack.cpp
Clean up packing/unpacking players
2021-05-13 01:47:46 +02:00
pack.h
♻️ Player by reference
2021-05-13 01:47:46 +02:00
palette.cpp
Optimize blended transparency calculations at the end of Poisoned Water Supply.
2021-05-13 23:37:36 +02:00
palette.h
Optimize blended transparency calculations at the end of Poisoned Water Supply.
2021-05-13 23:37:36 +02:00
path.cpp
🎨 Run clang-format
2021-05-07 23:26:39 +02:00
path.h
pfile.cpp
Player by reference part 2
2021-05-24 21:00:32 +02:00
pfile.h
♻️ Migrate more code away from miniwin
2021-05-13 02:30:18 +02:00
player.cpp
Player by reference part 2
2021-05-24 21:00:32 +02:00
player.h
Player by reference part 2
2021-05-24 21:00:32 +02:00
plrmsg.cpp
Replace sprintfs with strcpy for translatable strings
2021-05-21 01:02:45 +02:00
plrmsg.h
portal.cpp
Player by reference part 2
2021-05-24 21:00:32 +02:00
portal.h
quests.cpp
💬 Rename HeroSpeech members to improve discoverability
2021-05-23 22:01:47 +02:00
quests.h
Optimize blended transparency calculations at the end of Poisoned Water Supply.
2021-05-13 23:37:36 +02:00
restrict.cpp
Convert ReadOnlyTest to FOpen
2021-05-10 14:45:39 +01:00
restrict.h
scrollrt.cpp
Player by reference part 2
2021-05-24 21:00:32 +02:00
scrollrt.h
🚚 Rename 'direction' enum to 'Direction'
2021-05-24 04:46:08 +02:00
setmaps.cpp
♻️ Consitantly use %i and not %d
2021-05-15 14:17:52 +02:00
setmaps.h
sha.cpp
🧹 Add and use a DVL_ALWAYS_INLINE macro
2021-05-13 01:54:27 +02:00
sha.h
sound.cpp
🔨 Add STREAM_ALL_AUDIO build setting
2021-05-23 05:03:14 +02:00
sound.h
sound_stubs.cpp
spelldat.cpp
spelldat.h
spells.cpp
🚚 Rename 'direction' enum to 'Direction'
2021-05-24 04:46:08 +02:00
spells.h
stores.cpp
Player by reference part 2
2021-05-24 21:00:32 +02:00
stores.h
Player by reference part 2
2021-05-24 21:00:32 +02:00
sync.cpp
🚚 Rename 'direction' enum to 'Direction'
2021-05-24 04:46:08 +02:00
sync.h
♻️ Migrate more code away from miniwin
2021-05-13 02:30:18 +02:00
textdat.cpp
Format code
2021-05-21 14:12:31 +02:00
textdat.h
themes.cpp
🚚 Rename 'direction' enum to 'Direction'
2021-05-24 04:46:08 +02:00
themes.h
tmsg.cpp
♻️ Migrate more code away from miniwin
2021-05-13 02:30:18 +02:00
tmsg.h
♻️ Migrate more code away from miniwin
2021-05-13 02:30:18 +02:00
town.cpp
🧹 Only load town TIL-file once
2021-05-05 11:19:16 +02:00
town.h
towners.cpp
🚚 Rename 'direction' enum to 'Direction'
2021-05-24 04:46:08 +02:00
towners.h
Player by reference part 2
2021-05-24 21:00:32 +02:00
track.cpp
Change Multiplier if RunInTown Enabled to Fix Stuttering.
2021-05-19 13:47:41 +02:00
track.h
trigs.cpp
Player by reference part 2
2021-05-24 21:00:32 +02:00
trigs.h