No description
  • C++ 91.2%
  • Java 4%
  • CMake 3.3%
  • Python 0.5%
  • C 0.5%
  • Other 0.4%
Find a file
qndel 91fd583fe6
Revert "fix loot" for 1.3.0 (#3064)
This reverts commit e268ff9afa963142455fbaba84d3ed222c9da9f0.
2021-10-09 10:45:35 +02:00
.circleci CI: Manually build & install SMPQ on Vita CI 2021-10-01 11:58:19 +02:00
.github Generate devilutionx.mpq 2021-09-29 17:08:36 +02:00
3rdParty Fetch SDL_image from GitHub instead of libsdl.org 2021-10-08 10:09:56 +02:00
android-project Delete most remaning references to SDL_ttf 2021-10-04 16:47:02 +02:00
build Restore build folder 2021-05-31 19:57:17 +02:00
CMake change way to detect architecture/platform path for libsodium. Fixes #2558 2021-10-05 17:02:16 +02:00
docs Fix broken link in the installation instructions 2021-10-07 16:49:53 +02:00
Packaging Update Switch readme to reference devilutionx.mpq 2021-09-30 09:48:49 +02:00
Source Revert "fix loot" for 1.3.0 (#3064) 2021-10-09 10:45:35 +02:00
test Update spawn tests 2021-10-07 03:18:17 +02:00
Translations Update translation template 2021-10-08 21:59:45 +02:00
.bettercodehub.yml
.editorconfig
.gitignore Ignore compiled language files 2021-06-03 21:17:54 +02:00
appveyor.yml Add vcpkg.json to the project 2021-09-25 09:07:08 +02:00
Brewfile Delete most remaning references to SDL_ttf 2021-10-04 16:47:02 +02:00
CMakeLists.txt WordWrapString: Wrap on punctuation 2021-09-30 18:16:31 +02:00
CMakeSettings.json
CODE_OF_CONDUCT.md Create CODE_OF_CONDUCT.md 2021-10-04 12:20:32 +02:00
codecov.yml
doxygen.config update doxygen configuration (#2720) 2021-08-28 08:27:24 +02:00
LICENSE
README.md Better label build badges 2021-09-25 13:24:45 +02:00
vcpkg.json Replace TTF with PCX font 2021-09-29 18:13:48 +02:00


Downloads GitHub Stars Codecov BCH compliance

Discord Channel Discord Chat Channel

(The health-bar and XP-bar are off by default, but can be enabled in the ini-file. Widescreen and transparency can also be disabled if preferred)

What is DevilutionX

DevilutionX is a source port of Diablo and Hellfire that strives to make it simple to run the game while providing engine improvements, bugfixes, and some optional quality of life features.

Check out the manual for what features are available and how best to take advantage of them.

For a full list of changes see our changelog.

How to Install

Note: You'll need access to the data from the original game. If you don't have an original CD then you can buy Diablo from GoG.com. Alternately you can use spawn.mpq from the shareware version, in place of DIABDAT.MPQ, to play the shareware portion of the game.

Download the latest DevilutionX release and extract the contents to a location of your choosing or build from source.

  • Copy DIABDAT.MPQ from the CD or GOG-installation (or extract it from the GoG installer) to the DevilutionX folder.
  • To run the Diablo: Hellfire expansion you will need to also copy hellfire.mpq, hfmonk.mpq, hfmusic.mpq, hfvoice.mpq.

For more detailed instructions: Installation Instructions.

Contributing

We are always looking for more people to help with coding, documentation, testing the latest builds, spreading the word, or simply just hanging out on the chat.

Mods

We hope to provide a good starting point for mods, in addition to the full Devilution source code we also provide modding tools. Also, check out the list of known mods based on DevilutionX.

Test builds

If you want to help test the latest state of the next version you can fetch the build artifact from one of the build server:

Linux x86 Linux x86-64 SDL1 MacOSX Windows x64 Windows x86

Linux x86-64, Switch, Vita, 3DS, Amiga, Android CircleCI

MSVC AppVeyor

Building from Source

Want to compile the program by yourself? Great! Simply follow the build instructions.

Credits

  • The original Devilution project Devilution
  • Everyone who worked on Devilution/DevilutionX
  • Nikolay Popov who provided new backgrounds and icons
  • And thanks to all who support the project, report bugs, and help spread the word ❤️

Legal

DevilutionX is released to the Public Domain. The documentation and functionality provided by DevilutionX may only be utilized with assets provided by the ownership of Diablo.

The source code in this repository is for non-commercial use only. If you use the source code you may not charge others for access to it or any derivative work thereof.

Diablo® - Copyright © 1996 Blizzard Entertainment, Inc. All rights reserved. Diablo and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.

DevilutionX and any of its maintainers are in no way associated with or endorsed by Blizzard Entertainment®.