devilutionX/Source
2021-11-28 19:08:10 +01:00
..
controls Move UiFlags and UiPanels into their own files 2021-11-25 12:22:27 +01:00
DiabloUI Add OptionEntryFlags::RecreateUI 2021-11-28 19:08:10 +01:00
dvlnet clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
engine DrawString: Fix IsCJK definition 2021-11-27 15:11:52 +01:00
miniwin misc_msg.cpp: include order 2021-11-25 12:22:27 +01:00
mpq clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
panels Char panel layout improvements 2021-11-27 15:11:52 +01:00
platform clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
qol Add all (boolean) Game Settings to Settingsmenu (#3616) 2021-11-26 23:43:46 +01:00
storm clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
utils Add OptionEntry Language 2021-11-28 19:08:10 +01:00
.clang-format .clang-format: Remove duplicate SortIncludes entry 2021-11-28 11:02:27 +00:00
.clang-tidy Adjust clang-tidy to where Android Studio reads it correctly 2021-08-06 13:09:57 +02:00
appfat.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
appfat.h Allow forcing Hellfire with command-line flags 2021-10-25 13:52:14 +01:00
automap.cpp Use scoped enums for DungeonFlags/BFLAG (#3135) 2021-11-07 03:11:16 +01:00
automap.h Sharing automap exploration in multiplayer 2021-10-25 02:58:41 +02:00
capture.cpp Migrate to libmpq 2021-11-06 23:51:42 +00:00
capture.h format fix : capture.h 2021-08-30 13:51:42 +02:00
codec.cpp Add missing <cstring> includes 2021-11-28 15:32:36 +00:00
codec.h
control.cpp Move UiFlags and UiPanels into their own files 2021-11-25 12:22:27 +01:00
control.h Move UiFlags and UiPanels into their own files 2021-11-25 12:22:27 +01:00
cursor.cpp Reduce use of view globals in game menu 2021-11-20 21:57:32 +01:00
cursor.h ♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition' 2021-08-30 06:45:51 +02:00
dead.cpp Use scoped enum for Direction 2021-09-12 02:27:47 +02:00
dead.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
debug.cpp Move UiFlags and UiPanels into their own files 2021-11-25 12:22:27 +01:00
debug.h add megatiles to tiledata (#3211) 2021-11-06 18:53:53 +01:00
devilutionx.exe.manifest
diablo.cpp Move Intro Options to StartUp-Section and add a "Once"-Option 2021-11-28 18:47:41 +01:00
diablo.h Replace TTF with PCX font 2021-09-29 18:13:48 +02:00
doom.cpp
doom.h
drlg_l1.cpp ♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition' 2021-09-06 00:31:25 +02:00
drlg_l1.h 🚚 Move local code to anonymous namespace 2021-07-10 17:30:15 -07:00
drlg_l2.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
drlg_l2.h
drlg_l3.cpp ♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition' 2021-09-06 00:31:25 +02:00
drlg_l3.h
drlg_l4.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
drlg_l4.h
dthread.cpp Make SdlThread constructor explicit 2021-08-13 04:13:03 +02:00
dthread.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
dx.cpp Add some Graphic Settings to Settingsmenu (#3617) 2021-11-27 00:25:48 +01:00
dx.h Don't free PalSurface when it was obtained from SDL_GetVideoSurface 2021-09-13 23:07:04 +02:00
effects.cpp fix hellfire shareware monk 2021-11-06 17:20:53 +01:00
effects.h Validate player sync 2021-10-12 04:56:30 +02:00
effects_stubs.cpp Minimize impact of NOSOUND 2021-08-30 10:57:59 +02:00
encrypt.cpp Add missing <cstring> includes 2021-11-28 15:32:36 +00:00
encrypt.h Get rid of InitHash 2021-08-19 01:44:13 +02:00
engine.cpp Add some Graphic Settings to Settingsmenu (#3617) 2021-11-27 00:25:48 +01:00
engine.h Add helpers for checking object type (#3357) 2021-11-06 18:32:52 +01:00
error.cpp Move UiFlags and UiPanels into their own files 2021-11-25 12:22:27 +01:00
error.h Enable multiline DiabloMsg and use it in debug.cpp 2021-08-26 08:28:46 +02:00
gamemenu.cpp Minimize impact of NOSOUND 2021-08-30 10:57:59 +02:00
gamemenu.h
gendung.cpp Use scoped enums for DungeonFlags/BFLAG (#3135) 2021-11-07 03:11:16 +01:00
gendung.h Use scoped enums for DungeonFlags/BFLAG (#3135) 2021-11-07 03:11:16 +01:00
gmenu.cpp Move UiFlags and UiPanels into their own files 2021-11-25 12:22:27 +01:00
gmenu.h documentation cleanup: gmenu 2021-08-30 13:51:42 +02:00
help.cpp help.cpp: Fix -Wunused-const-variable 2021-11-28 10:30:24 +00:00
help.h
hwcursor.cpp Add OptionEntry Scaling Quality 2021-11-24 09:31:39 +01:00
hwcursor.hpp Fix hardware cursor gets white when switching game 2021-10-21 10:26:37 +02:00
init.cpp Add OptionEntry Language 2021-11-28 19:08:10 +01:00
init.h Add init_language_archives() to reinitalize lang_mpq 2021-11-28 19:08:10 +01:00
interfac.cpp Add widscreen cutstart 2021-09-12 01:37:28 +02:00
interfac.h Reduce use of view globals in game menu 2021-11-20 21:57:32 +01:00
inv.cpp Add all (boolean) Game Settings to Settingsmenu (#3616) 2021-11-26 23:43:46 +01:00
inv.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
inv_iterators.hpp Refactor: Use item iterators in 7 more places 2021-10-31 13:28:08 +00:00
itemdat.cpp fix helm of sprits name 2021-09-22 21:19:44 +02:00
itemdat.h Correct name of IPL_LASTDIABLO 2021-09-23 10:20:54 +02:00
items.cpp Fix number of witch items for Diablo, clean up store spawn code 2021-11-25 13:02:38 +01:00
items.h Move UiFlags and UiPanels into their own files 2021-11-25 12:22:27 +01:00
lighting.cpp Use scoped enums for DungeonFlags/BFLAG (#3135) 2021-11-07 03:11:16 +01:00
lighting.h Sharing automap exploration in multiplayer 2021-10-25 02:58:41 +02:00
loadsave.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
loadsave.h Move documentation from implementations to declarations 2021-09-14 09:55:55 +02:00
main.cpp Link SDL2::SDLmain correctly 2021-11-27 20:36:11 +01:00
menu.cpp Implement settings menu 2021-11-24 09:31:39 +01:00
menu.h renamed Source/mainmenu.cpp and .h to menu.cpp/.h 2021-07-18 01:31:15 +02:00
minitext.cpp Move UiFlags and UiPanels into their own files 2021-11-25 12:22:27 +01:00
minitext.h Move documentation from implementations to declarations 2021-09-14 09:55:55 +02:00
misdat.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
misdat.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
missiles.cpp Fix MonsterMHit check for petrified monsters 2021-11-19 03:40:00 +01:00
missiles.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
monstdat.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
monstdat.h Define type for MonsterClass 2021-09-06 19:15:01 +02:00
monster.cpp Add all (boolean) Game Settings to Settingsmenu (#3616) 2021-11-26 23:43:46 +01:00
monster.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
movie.cpp Move documentation from implementations to declarations. (#2858) 2021-09-13 15:45:38 +02:00
movie.h Move documentation from implementations to declarations. (#2858) 2021-09-13 15:45:38 +02:00
msg.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
msg.h Make FindGetItem return an index into ActiveItems 2021-11-23 19:08:41 +01:00
multi.cpp Add OptionEntry Friendly Fire 2021-11-24 09:31:39 +01:00
multi.h Migrate to libmpq 2021-11-06 23:51:42 +00:00
nthread.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
nthread.h Move documentation from implementations to declarations. (#2858) 2021-09-13 15:45:38 +02:00
objdat.cpp 🚚 Rename 'ObjDataStruct' struct to 'ObjectData' 2021-09-06 12:53:44 +02:00
objdat.h 🚚 Rename 'ObjDataStruct' struct to 'ObjectData' 2021-09-06 12:53:44 +02:00
objects.cpp Add all (boolean) Game Settings to Settingsmenu (#3616) 2021-11-26 23:43:46 +01:00
objects.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
options.cpp Add OptionEntry Language 2021-11-28 19:08:10 +01:00
options.h Add OptionEntry Language 2021-11-28 19:08:10 +01:00
pack.cpp Remove uses of Items[] as a temporary for other Item variables (#2924) 2021-11-25 09:34:13 +01:00
pack.h Add comments so clang-format doesn't complain about eol space 2021-11-25 10:37:43 +00:00
palette.cpp Add some Graphic Settings to Settingsmenu (#3617) 2021-11-27 00:25:48 +01:00
palette.h Optimize DrawHalfTransparentBlendedRectTo 2021-11-07 19:18:49 +00:00
path.cpp Use FindClosestValidPosition when placing Hork Spawn 2021-11-07 20:13:31 +01:00
path.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
pfile.cpp Performce UTF8 aware limited string copies 2021-11-22 03:28:51 +01:00
pfile.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
player.cpp Update clang-format-check GitHub Workflow 2021-11-24 23:44:12 +01:00
player.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
plrmsg.cpp Move UiFlags and UiPanels into their own files 2021-11-25 12:22:27 +01:00
plrmsg.h
portal.cpp Use scoped enums for DungeonFlags/BFLAG (#3135) 2021-11-07 03:11:16 +01:00
portal.h Validate additional network messages 2021-10-06 21:47:03 +02:00
quests.cpp Add all (boolean) Game Settings to Settingsmenu (#3616) 2021-11-26 23:43:46 +01:00
quests.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
restrict.cpp Move doc from restrict.cpp to header 2021-09-12 02:53:50 +02:00
restrict.h Move doc from restrict.cpp to header 2021-09-12 02:53:50 +02:00
scrollrt.cpp Move UiFlags and UiPanels into their own files 2021-11-25 12:22:27 +01:00
scrollrt.h debug fps command (#3418) 2021-11-07 11:23:31 +00:00
setmaps.cpp Move docs to header 2021-09-10 12:18:47 +02:00
setmaps.h Move docs to header 2021-09-10 12:18:47 +02:00
sha.cpp Add missing <cstring> includes 2021-11-28 15:32:36 +00:00
sha.h Refactor Diablo-SHA to attempt to document behaviour through code (#2524) 2021-08-08 13:22:22 +02:00
sound.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
sound.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
sound_stubs.cpp Minimize impact of NOSOUND 2021-08-30 10:57:59 +02:00
spelldat.cpp Implement contextural translation (pgettext) 2021-09-20 04:18:35 +02:00
spelldat.h Validate spell network messages 2021-10-04 19:22:34 +02:00
spells.cpp Use scoped enum for Direction 2021-09-12 02:27:47 +02:00
spells.h Move documentation from implementations to declarations #2735 (#2782) 2021-09-02 10:05:33 +02:00
stores.cpp Add all (boolean) Game Settings to Settingsmenu (#3616) 2021-11-26 23:43:46 +01:00
stores.h Move UiFlags and UiPanels into their own files 2021-11-25 12:22:27 +01:00
sync.cpp sync monster mWhoHit and hitpoints 2021-11-06 19:03:05 +01:00
sync.h Validate CMD_SYNCDATA (#2968) 2021-09-30 15:38:10 +02:00
textdat.cpp 🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805) 2021-09-06 17:47:07 +02:00
textdat.h 🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805) 2021-09-06 17:47:07 +02:00
themes.cpp Use scoped enums for DungeonFlags/BFLAG (#3135) 2021-11-07 03:11:16 +01:00
themes.h Move documentation from themes.cpp to themes.h 2021-09-01 18:28:56 +02:00
tmsg.cpp Mark network pointers as const 2021-10-02 20:30:16 +02:00
tmsg.h Mark network pointers as const 2021-10-02 20:30:16 +02:00
town.cpp Enable opening Hive and Crypt using gamepad 2021-10-12 04:40:43 +02:00
town.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
towners.cpp Mark all names as translatable 2021-09-20 15:48:39 +02:00
towners.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
track.cpp fix bounds checks (#3237) 2021-10-24 17:20:04 +02:00
track.h Fix edge cases in mouse action tracking code (#2452) 2021-07-25 03:57:42 +00:00
trigs.cpp Reduce use of view globals in game menu 2021-11-20 21:57:32 +01:00
trigs.h Reuse EntranceBoundaryContains in portal logic 2021-09-12 02:51:34 +02:00