28 lines
987 B
C
28 lines
987 B
C
//HEADER_GOES_HERE
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#ifndef __RENDER_H__
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#define __RENDER_H__
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void __fastcall drawTopArchesUpperScreen(unsigned char *pbDst);
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void __fastcall drawBottomArchesUpperScreen(unsigned char *pbDst, unsigned int *pMask);
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void __fastcall drawUpperScreen(unsigned char *pbDst);
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void __fastcall drawTopArchesLowerScreen(unsigned char *pbDst);
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void __fastcall drawBottomArchesLowerScreen(unsigned char *pbDst, unsigned int *pMask);
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void __fastcall drawLowerScreen(unsigned char *pbDst);
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void __fastcall world_draw_black_tile(unsigned char *pbDst);
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/* rdata */
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extern int WorldBoolFlag;
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extern unsigned int gdwCurrentMask;
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// extern char world_4B3264;
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extern unsigned char *gpCelFrame;
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extern unsigned int *gpDrawMask;
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// extern char world_4B326D[16];
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extern unsigned int RightMask[32];
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extern unsigned int LeftMask[32];
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extern unsigned int WallMask[32];
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extern int WorldTbl3x16[48];
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extern int WorldTbl17_1[17];
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extern int WorldTbl17_2[17];
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#endif /* __RENDER_H__ */
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