devilutionX/Source
2021-08-16 05:27:33 +02:00
..
controls Fix Keymapper doesn't set any default keys if no diablo.ini is present (after installation) 2021-08-07 16:32:52 +02:00
DiabloUI make menus wrap around. fixes #2605 (#2607) 2021-08-15 21:00:15 +02:00
dvlnet Remove some more use of miniwin 2021-07-17 23:54:13 +02:00
engine Use string_view in DrawString and friends 2021-08-05 01:40:43 +02:00
miniwin Disable mouse movment during demo playback 2021-08-14 14:52:39 +02:00
platform Apply clang-format 2021-08-11 20:52:32 +02:00
qol Use unsigned types for player experience and related values 2021-08-12 13:38:05 +02:00
storm Replace CCritSect with SdlMutex 2021-07-21 08:10:46 +02:00
utils Make SdlThread constructor explicit 2021-08-13 04:13:03 +02:00
.clang-format
.clang-tidy Adjust clang-tidy to where Android Studio reads it correctly 2021-08-06 13:09:57 +02:00
appfat.cpp Cleanups 2021-08-02 10:12:40 +02:00
appfat.h Remove unconventional assert() implementations 2021-07-18 02:11:58 +02:00
automap.cpp [vanilla] Fix missing dirt corners in automap 2021-08-11 02:33:22 +02:00
automap.h
capture.cpp Clean up private function names 2021-07-12 17:59:22 -07:00
capture.h
codec.cpp 🚨 Fix compiler warning 2021-08-13 00:09:02 +02:00
codec.h
control.cpp fixes casting level 0 spell says "not enough mana" (#2568) 2021-08-11 19:52:00 +00:00
control.h Introduce GetSpellListSelection and remove selection game logic from DrawSpellList 2021-08-11 02:44:51 +02:00
cursor.cpp cleanup manual value clamping: cursor.cpp CheckCursMove() (#2563) 2021-08-11 00:36:40 +02:00
cursor.h
dead.cpp Fix crash on monster death with existing saves 2021-08-15 04:08:05 +02:00
dead.h
debug.cpp Remove dead code 2021-08-07 00:36:38 +02:00
debug.h Remove dead code 2021-08-07 00:36:38 +02:00
devilutionx.exe.manifest
diablo.cpp Apply clang-format 2021-08-11 20:52:32 +02:00
diablo.h Cleanups 2021-08-02 10:12:40 +02:00
doom.cpp
doom.h
drlg_l1.cpp Merge pull request #2555 from bcko/2348_bcko_refactor_FindTransparencyValues_2 2021-08-10 10:32:29 +02:00
drlg_l1.h 🚚 Move local code to anonymous namespace 2021-07-10 17:30:15 -07:00
drlg_l2.cpp Merge pull request #2555 from bcko/2348_bcko_refactor_FindTransparencyValues_2 2021-08-10 10:32:29 +02:00
drlg_l2.h Place local symbols in an anonymous namespace 2021-07-09 16:54:01 -07:00
drlg_l3.cpp Restore dropped cases for fence fix and vertical wall checks (#2353) 2021-07-11 12:28:17 +02:00
drlg_l3.h Place local symbols in an anonymous namespace 2021-07-09 16:54:01 -07:00
drlg_l4.cpp Merge pull request #2555 from bcko/2348_bcko_refactor_FindTransparencyValues_2 2021-08-10 10:32:29 +02:00
drlg_l4.h Place local symbols in an anonymous namespace 2021-07-09 16:54:01 -07:00
dthread.cpp Make SdlThread constructor explicit 2021-08-13 04:13:03 +02:00
dthread.h * dthread.cpp: replace TMegaPkt with DThreadStruct 2021-07-17 15:03:51 +02:00
dx.cpp Cleanups 2021-08-02 10:12:40 +02:00
dx.h Remove some more use of miniwin 2021-07-17 23:54:13 +02:00
effects.cpp ♻️Use monster by reference when possible 2021-07-14 20:22:35 -07:00
effects.h ♻️Use monster by reference when possible 2021-07-14 20:22:35 -07:00
effects_stubs.cpp 💚 Fix NOSOUND build 2021-07-17 16:44:32 +02:00
encrypt.cpp Handle some clang-tidy issues 2021-08-07 16:30:14 +02:00
encrypt.h
engine.cpp Remove dead code 2021-08-07 00:36:38 +02:00
engine.h 🚚 Move local code to anonymous namespace 2021-07-10 17:30:15 -07:00
error.cpp Rename UiFlags members to group related options 2021-07-31 20:22:40 +02:00
error.h Remove some more use of miniwin 2021-07-17 23:54:13 +02:00
gamemenu.cpp 🚨 Fix clang warnings 2021-07-17 16:57:21 +02:00
gamemenu.h
gendung.cpp Apply clang-format 2021-08-11 20:52:32 +02:00
gendung.h Merge pull request #2555 from bcko/2348_bcko_refactor_FindTransparencyValues_2 2021-08-10 10:32:29 +02:00
gmenu.cpp Rename UiFlags members to group related options 2021-07-31 20:22:40 +02:00
gmenu.h
help.cpp Normalise spacing between words/sentences in help.cpp 2021-08-10 20:45:09 +02:00
help.h
hwcursor.cpp
hwcursor.hpp
init.cpp Close devilutionx_mpq instead of trying to close patch_rt_mpq twice 2021-08-08 16:19:31 +02:00
init.h
interfac.cpp 🚚 Move local function to anonymous namespace i-p 2021-07-19 05:44:20 +02:00
interfac.h
inv.cpp Fix OOB in inventory code 2021-08-13 03:59:29 +02:00
inv.h Handle some clang-tidy issues 2021-08-07 16:30:14 +02:00
itemdat.cpp Remove dead code 2021-08-07 00:36:38 +02:00
itemdat.h Remove dead code 2021-08-07 00:36:38 +02:00
items.cpp Fix shop items morphing 2021-08-15 15:39:05 +02:00
items.h Rename UiFlags members to group related options 2021-07-31 20:22:40 +02:00
lighting.cpp Remove unnecessary indentation 2021-08-12 21:04:26 +02:00
lighting.h Clean up private function names 2021-07-12 17:59:22 -07:00
loadsave.cpp Use unsigned types for player experience and related values 2021-08-12 13:38:05 +02:00
loadsave.h
main.cpp
menu.cpp Cleanups 2021-08-02 10:12:40 +02:00
menu.h renamed Source/mainmenu.cpp and .h to menu.cpp/.h 2021-07-18 01:31:15 +02:00
minitext.cpp Handle some clang-tidy issues 2021-08-07 16:30:14 +02:00
minitext.h
misdat.cpp Fix uninitialized variable exception raised in Visual Studio debugger 2021-08-13 18:19:12 +02:00
misdat.h Fix loading monster missiles 2021-08-13 03:59:29 +02:00
missiles.cpp Fix loading monster missiles 2021-08-13 03:59:29 +02:00
missiles.h Remove dead missile code 2021-08-13 03:59:29 +02:00
monstdat.cpp Refactor PlaceGroup (#2425) 2021-07-19 03:55:31 +00:00
monstdat.h Refactor PlaceGroup (#2425) 2021-07-19 03:55:31 +00:00
monster.cpp Remove dead missile code 2021-08-13 03:59:29 +02:00
monster.h Rename leaderflag to leaderRelation and MonsterRelation to LeaderRelation 2021-07-18 21:08:32 +02:00
movie.cpp 🐞 Disable hardware cursor during video playback 2021-08-03 19:31:23 +02:00
movie.h 🚚 Move local code to anonymous namespace 2021-07-10 17:30:15 -07:00
mpqapi.cpp Remove more usage of miniwin types 2021-07-18 02:11:58 +02:00
mpqapi.h
msg.cpp Clean up checks for open warp gates 2021-08-16 05:27:33 +02:00
msg.h Use std::list to manage TMegaPkts 2021-07-18 15:27:07 +02:00
multi.cpp Player by reference 2021-07-20 01:35:56 +02:00
multi.h
nthread.cpp Make SdlThread constructor explicit 2021-08-13 04:13:03 +02:00
nthread.h Implement demo recording and playback 2021-07-31 20:12:31 +02:00
objdat.cpp
objdat.h
objects.cpp ensure std::min call uses correct types, cast result explicitly 2021-08-12 13:38:05 +02:00
objects.h 🚚 Move local function to anonymous namespace i-p 2021-07-19 05:44:20 +02:00
options.cpp Apply clang-format 2021-08-11 20:52:32 +02:00
options.h Modify the calculation of panel position 2021-08-08 02:08:02 +02:00
pack.cpp 🎨 Apply code style 2021-07-19 05:44:20 +02:00
pack.h Use unsigned types for player experience and related values 2021-08-12 13:38:05 +02:00
palette.cpp more clamps (#2496) 2021-08-05 02:53:24 +02:00
palette.h 🚚 Move local function to anonymous namespace i-p 2021-07-19 05:44:20 +02:00
path.cpp 🎨 Apply code style 2021-07-19 05:44:20 +02:00
path.h 🚚 Move local function to anonymous namespace i-p 2021-07-19 05:44:20 +02:00
pfile.cpp Player by reference 2021-07-20 01:35:56 +02:00
pfile.h Use save number to load/save games (instead of hero name) 2021-07-16 02:22:54 +02:00
player.cpp Clean up golem code 2021-08-13 03:59:29 +02:00
player.h Use unsigned types for player experience and related values 2021-08-12 13:38:05 +02:00
plrmsg.cpp Rename UiFlags members to group related options 2021-07-31 20:22:40 +02:00
plrmsg.h
portal.cpp 🚚 Move local function to anonymous namespace i-p 2021-07-19 05:44:20 +02:00
portal.h
quests.cpp Use quest_id enum in QuestStatus 2021-08-15 20:48:24 +00:00
quests.h Use quest_id enum in QuestStatus 2021-08-15 20:48:24 +00:00
restrict.cpp
restrict.h
scrollrt.cpp Remove dead missile code 2021-08-13 03:59:29 +02:00
scrollrt.h Move remaning symbols in to anonymous namespaces 2021-07-20 02:51:39 +02:00
setmaps.cpp Apply code style 2021-07-20 02:51:39 +02:00
setmaps.h Move SetObjMapRange to a member function 2021-07-10 19:11:30 -07:00
sha.cpp Refactor Diablo-SHA to attempt to document behaviour through code (#2524) 2021-08-08 13:22:22 +02:00
sha.h Refactor Diablo-SHA to attempt to document behaviour through code (#2524) 2021-08-08 13:22:22 +02:00
sound.cpp Apply code style 2021-07-20 02:51:39 +02:00
sound.h Pause game and mute music when game window loses focus (#2337) 2021-07-10 04:21:27 +02:00
sound_stubs.cpp
spelldat.cpp
spelldat.h
spells.cpp fix resurrect (#2577) 2021-08-12 08:21:52 +02:00
spells.h fix resurrect (#2577) 2021-08-12 08:21:52 +02:00
stores.cpp cleanup manual value clamping: stores.cpp 2 (#2583) 2021-08-12 12:22:34 +02:00
stores.h Convert the UiFlags enum to a scoped enum type 2021-07-31 20:22:40 +02:00
sync.cpp Merge pull request #2433 from diasurgical/player 2021-07-20 22:59:25 +02:00
sync.h
textdat.cpp
textdat.h
themes.cpp Use IsTileNotSolid() in place of !nSolidTable[dPiece[][]] 2021-07-17 03:57:26 +02:00
themes.h
tmsg.cpp Player by reference 2021-07-20 01:35:56 +02:00
tmsg.h Refactor timed message handling 2021-07-18 17:35:52 +02:00
town.cpp Clean up checks for open warp gates 2021-08-16 05:27:33 +02:00
town.h
towners.cpp Clean up towners.cpp 2021-08-16 05:27:33 +02:00
towners.h Cleanups 2021-08-02 10:12:40 +02:00
track.cpp Fix floating Dialogs (Walking while in store) 2021-08-07 14:20:27 +02:00
track.h Fix edge cases in mouse action tracking code (#2452) 2021-07-25 03:57:42 +00:00
trigs.cpp Clean up checks for open warp gates 2021-08-16 05:27:33 +02:00
trigs.h Clean up checks for open warp gates 2021-08-16 05:27:33 +02:00