devilutionX/Source
qndel 9ba64ad08b
TRN rewrite + bugfix (#4056)
* working new TRN system
* apply TRNs to all unique missiles
2022-02-20 14:28:51 +01:00
..
controls Deduplicate PItem and DItem 2022-01-24 21:12:13 +01:00
DiabloUI public game browsing: show difficulty, speed, players and possible incompatibility 2022-02-20 12:18:31 +01:00
discord Implement Discord rich presence (#3711) 2021-12-15 17:14:17 +01:00
dvlnet public game browsing: show difficulty, speed, players and possible incompatibility 2022-02-20 12:18:31 +01:00
engine TRN rewrite + bugfix (#4056) 2022-02-20 14:28:51 +01:00
miniwin Add window focus logic for SDL1 2022-01-18 13:13:31 +01:00
mpq MpqWriter: Cleanups and renames 2021-12-11 19:41:53 +00:00
panels Move store graphics out of stores.cpp 2022-01-30 14:56:04 +01:00
platform Handle runtime_errors thrown by std::locale constructor 2022-01-19 03:04:53 +01:00
qol Add OptionEntries for Poition Pickup 2021-12-14 04:10:16 +01:00
storm public game browsing: show difficulty, speed, players and possible incompatibility 2022-02-20 12:18:31 +01:00
utils Load monster graphics into a single buffer 2022-02-17 22:02:41 +00:00
.clang-format .clang-format: Remove duplicate SortIncludes entry 2021-11-28 11:02:27 +00:00
.clang-tidy Adjust clang-tidy to where Android Studio reads it correctly 2021-08-06 13:09:57 +02:00
appfat.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
appfat.h
automap.cpp Show game Difficulty in Automap (#3867) 2021-12-31 05:28:51 +01:00
automap.h Overhaul tests 2021-12-16 20:26:51 +00:00
capture.cpp Migrate to libmpq 2021-11-06 23:51:42 +00:00
capture.h format fix : capture.h 2021-08-30 13:51:42 +02:00
CMakeLists.txt TRN rewrite + bugfix (#4056) 2022-02-20 14:28:51 +01:00
codec.cpp Cleanup Diablo-SHA and codec.cpp 2022-01-07 01:34:26 +00:00
codec.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
control.cpp TRN rewrite + bugfix (#4056) 2022-02-20 14:28:51 +01:00
control.h Display hp/mana values on life/mana orbs (#4006) 2022-01-27 12:19:32 +01:00
cursor.cpp Change Missiles Array to std::list 2022-01-20 23:12:48 +01:00
cursor.h Make Gamepad cursor independant of hardware mouse 2022-01-02 11:37:38 +01:00
dead.cpp TRN rewrite + bugfix (#4056) 2022-02-20 14:28:51 +01:00
dead.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
debug.cpp changemp/hp commands 2022-01-25 20:49:13 +01:00
debug.h Use ObjectAtPosition for debug object type display 2021-12-28 16:01:37 +01:00
diablo.cpp remove InitLightMax 2022-02-11 02:34:47 +01:00
diablo.h public game browsing: show difficulty, speed, players and possible incompatibility 2022-02-20 12:18:31 +01:00
doom.cpp Clean up A-D 2021-07-04 05:25:37 -07:00
doom.h
drlg_l1.cpp ♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition' 2021-09-06 00:31:25 +02:00
drlg_l1.h
drlg_l2.cpp Remove old dungeon reroll bugfix 2022-02-08 21:45:43 +01:00
drlg_l2.h
drlg_l3.cpp ♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition' 2021-09-06 00:31:25 +02:00
drlg_l3.h
drlg_l4.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
drlg_l4.h
dthread.cpp Make SdlThread constructor explicit 2021-08-13 04:13:03 +02:00
dthread.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
dx.cpp Touch support on all SDL2 platforms 2022-01-02 11:37:38 +01:00
dx.h Split up graphics settings initializers 2021-12-21 12:55:30 +01:00
effects.cpp fix hellfire shareware monk 2021-11-06 17:20:53 +01:00
effects.h Validate player sync 2021-10-12 04:56:30 +02:00
effects_stubs.cpp Minimize impact of NOSOUND 2021-08-30 10:57:59 +02:00
encrypt.cpp Overhaul dependency options 2021-12-07 18:32:25 +01:00
encrypt.h Get rid of InitHash 2021-08-19 01:44:13 +02:00
engine.cpp Stip stippled transparency 2021-12-21 12:55:30 +01:00
engine.h Add helpers for checking object type (#3357) 2021-11-06 18:32:52 +01:00
error.cpp Move store graphics out of stores.cpp 2022-01-30 14:56:04 +01:00
error.h Move store graphics out of stores.cpp 2022-01-30 14:56:04 +01:00
gamemenu.cpp Move more options to OptionEntryBase 2022-02-05 20:51:54 +01:00
gamemenu.h Introduce NOEXIT build option to disable Quit Game options in menus 2022-01-23 05:25:48 +01:00
gendung.cpp Move ObjectAtPosition to objects.cpp and make it return a pointer 2021-12-28 16:01:37 +01:00
gendung.h Move ObjectAtPosition to objects.cpp and make it return a pointer 2021-12-28 16:01:37 +01:00
gmenu.cpp Save settings before leaving the settings menu 2022-01-23 05:25:48 +01:00
gmenu.h documentation cleanup: gmenu 2021-08-30 13:51:42 +02:00
help.cpp help.cpp: Fix -Wunused-const-variable 2021-11-28 10:30:24 +00:00
help.h Apply various cleanups via Android Studio 2021-07-03 18:27:17 -07:00
hwcursor.cpp Add OptionEntries for Hardware Cursor 2021-12-17 20:12:17 +01:00
hwcursor.hpp Make Gamepad cursor independant of hardware mouse 2022-01-02 11:37:38 +01:00
init.cpp Xbox One/Series support (#3946) 2022-01-17 12:37:29 +01:00
init.h Split loading of MPQs to handle translations and voice packs (#3922) 2022-01-08 09:15:39 +01:00
interfac.cpp Add widscreen cutstart 2021-09-12 01:37:28 +02:00
interfac.h Reduce use of view globals in game menu 2021-11-20 21:57:32 +01:00
inv.cpp Sync dropped items if another player triggers an action on the current level 2022-01-24 21:12:13 +01:00
inv.h Sync dropped items if another player triggers an action on the current level 2022-01-24 21:12:13 +01:00
inv_iterators.hpp
itemdat.cpp Fix windows build 2022-01-06 13:43:01 +00:00
itemdat.h Fix windows build 2022-01-06 13:43:01 +00:00
items.cpp Move store graphics out of stores.cpp 2022-01-30 14:56:04 +01:00
items.h Use std::string in PrintItemPower 2021-12-13 01:02:07 +01:00
lighting.cpp remove InitLightMax 2022-02-11 02:34:47 +01:00
lighting.h TRN rewrite + bugfix (#4056) 2022-02-20 14:28:51 +01:00
loadsave.cpp Get rid of RemoveEmptyLevelItems 2022-02-08 12:10:42 +01:00
loadsave.h Overhaul tests 2021-12-16 20:26:51 +00:00
main.cpp Link SDL2::SDLmain correctly 2021-11-27 20:36:11 +01:00
menu.cpp Move more options to OptionEntryBase 2022-02-05 20:51:54 +01:00
menu.h renamed Source/mainmenu.cpp and .h to menu.cpp/.h 2021-07-18 01:31:15 +02:00
minitext.cpp Move UiFlags and UiPanels into their own files 2021-11-25 12:22:27 +01:00
minitext.h
misdat.cpp Load missile frames into a single buffer 2022-02-01 04:04:59 +00:00
misdat.h Load missile frames into a single buffer 2022-02-01 04:04:59 +00:00
missiles.cpp TRN rewrite + bugfix (#4056) 2022-02-20 14:28:51 +01:00
missiles.h Add max_size checks when adding missiles to allow for limited size containers 2022-01-23 05:02:57 +01:00
monstdat.cpp Load monster graphics into a single buffer 2022-02-17 22:02:41 +00:00
monstdat.h Unique Monster Variable Rename (#4060) 2022-02-14 13:38:31 +01:00
monster.cpp TRN rewrite + bugfix (#4056) 2022-02-20 14:28:51 +01:00
monster.h TRN rewrite + bugfix (#4056) 2022-02-20 14:28:51 +01:00
movie.cpp Make Gamepad cursor independant of hardware mouse 2022-01-02 11:37:38 +01:00
movie.h
msg.cpp Fix Hork Demon and Nakrul drops in multiplayer 2022-02-04 18:44:26 +01:00
msg.h Fix Hork Demon and Nakrul drops in multiplayer 2022-02-04 18:44:26 +01:00
multi.cpp Move more options to OptionEntryBase 2022-02-05 20:51:54 +01:00
multi.h public game browsing: show difficulty, speed, players and possible incompatibility 2022-02-20 12:18:31 +01:00
nthread.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
nthread.h Overhaul tests 2021-12-16 20:26:51 +00:00
objdat.cpp fix collision of bodies in butcher chamber/hell 2021-12-14 08:20:25 +01:00
objdat.h 🚚 Rename 'ObjDataStruct' struct to 'ObjectData' 2021-09-06 12:53:44 +02:00
objects.cpp Add vanilla trap bugfix 2022-02-09 22:52:44 +01:00
objects.h Combine Add*Door functions 2021-12-30 10:26:46 +01:00
options.cpp Fix keymapper translations 2022-02-08 20:14:50 +01:00
options.h Move more options to OptionEntryBase 2022-02-05 20:51:54 +01:00
pack.cpp Resolve game crash when syncing Diablo items in Hellfire games 2022-01-17 00:31:27 +01:00
pack.h Resolve game crash when syncing Diablo items in Hellfire games 2022-01-17 00:31:27 +01:00
palette.cpp Move more options to OptionEntryBase 2022-02-05 20:51:54 +01:00
palette.h Optimize DrawHalfTransparentBlendedRectTo 2021-11-07 19:18:49 +00:00
path.cpp Use helper when checking if object exists in path.cpp 2021-12-29 04:57:57 +01:00
path.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
pfile.cpp Resolve game crash when syncing Diablo items in Hellfire games 2022-01-17 00:31:27 +01:00
pfile.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
player.cpp Fix Stat Adjustment (#3898) 2022-02-07 10:14:54 +01:00
player.h Mana Shield 1.07 bugfix revision 2022-01-20 11:37:54 +01:00
plrmsg.cpp Fixed Event Messages color 2021-12-26 12:18:13 +01:00
plrmsg.h Chat Interface Revision (#3840) 2021-12-25 10:11:42 +00:00
portal.cpp Add max_size checks when adding missiles to allow for limited size containers 2022-01-23 05:02:57 +01:00
portal.h Validate additional network messages 2021-10-06 21:47:03 +02:00
quests.cpp Fix order of operations during game initialization 2022-01-15 06:47:09 +01:00
quests.h Move store graphics out of stores.cpp 2022-01-30 14:56:04 +01:00
restrict.cpp Move doc from restrict.cpp to header 2021-09-12 02:53:50 +02:00
restrict.h Move doc from restrict.cpp to header 2021-09-12 02:53:50 +02:00
scrollrt.cpp TRN rewrite + bugfix (#4056) 2022-02-20 14:28:51 +01:00
scrollrt.h Touch support on all SDL2 platforms 2022-01-02 11:37:38 +01:00
setmaps.cpp Move ObjectAtPosition to objects.cpp and make it return a pointer 2021-12-28 16:01:37 +01:00
setmaps.h Move ObjectAtPosition to objects.cpp and make it return a pointer 2021-12-28 16:01:37 +01:00
sha.cpp Cleanup Diablo-SHA and codec.cpp 2022-01-07 01:34:26 +00:00
sha.h Cleanup Diablo-SHA and codec.cpp 2022-01-07 01:34:26 +00:00
sound.cpp Move more options to OptionEntryBase 2022-02-05 20:51:54 +01:00
sound.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
sound_stubs.cpp Minimize impact of NOSOUND 2021-08-30 10:57:59 +02:00
spelldat.cpp Implement contextural translation (pgettext) 2021-09-20 04:18:35 +02:00
spelldat.h Validate spell network messages 2021-10-04 19:22:34 +02:00
spells.cpp Add IsWallSpell helper 2021-12-07 12:00:52 +01:00
spells.h Add IsWallSpell helper 2021-12-07 12:00:52 +01:00
stores.cpp Fix premium items reroll on level change 2022-02-06 18:45:07 +01:00
stores.h Fix premium items reroll on level change 2022-02-06 18:45:07 +01:00
sync.cpp Don't sync position on dead monsters 2022-01-19 09:40:01 +01:00
sync.h Validate CMD_SYNCDATA (#2968) 2021-09-30 15:38:10 +02:00
textdat.cpp 🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805) 2021-09-06 17:47:07 +02:00
textdat.h 🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805) 2021-09-06 17:47:07 +02:00
themes.cpp Pass regionId to TFit_Obj3 to extract reference to themes global 2022-01-19 03:05:27 +01:00
themes.h Move documentation from themes.cpp to themes.h 2021-09-01 18:28:56 +02:00
tmsg.cpp Mark network pointers as const 2021-10-02 20:30:16 +02:00
tmsg.h Mark network pointers as const 2021-10-02 20:30:16 +02:00
town.cpp Enable opening Hive and Crypt using gamepad 2021-10-12 04:40:43 +02:00
town.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
towners.cpp Fix Hork Demon and Nakrul drops in multiplayer 2022-02-04 18:44:26 +01:00
towners.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
track.cpp Fix flash infinite casting: Add check for _pInvincible to RepeatMouseAction 2022-02-17 19:56:29 +01:00
track.h Fix edge cases in mouse action tracking code (#2452) 2021-07-25 03:57:42 +00:00
trigs.cpp Touch support on all SDL2 platforms 2022-01-02 11:37:38 +01:00
trigs.h Reuse EntranceBoundaryContains in portal logic 2021-09-12 02:51:34 +02:00