18 lines
359 B
C++
18 lines
359 B
C++
/**
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* @file sync.h
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*
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* Interface of functionality for syncing game state with other players.
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*/
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#pragma once
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#include <cstdint>
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#include "engine.h"
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namespace devilution {
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uint32_t sync_all_monsters(const byte *pbBuf, uint32_t dwMaxLen);
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uint32_t sync_update(int pnum, const byte *pbBuf);
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void sync_init();
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} // namespace devilution
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