devilutionX/Source/utils
2021-11-24 09:31:39 +01:00
..
stdcompat
attributes.h
console.cpp
console.h
display.cpp Add OptionEntry Scaling Quality 2021-11-24 09:31:39 +01:00
display.h
endian.hpp
enum_traits.h Use scoped enums for DungeonFlags/BFLAG (#3135) 2021-11-07 03:11:16 +01:00
file_util.cpp fix error spam 2021-10-25 01:02:17 +02:00
file_util.h
language.cpp Fix talk/store text overlap for Chinese and Japanese 2021-11-20 02:31:21 +00:00
language.h Fix talk/store text overlap for Chinese and Japanese 2021-11-20 02:31:21 +00:00
log.hpp
logged_fstream.cpp Move LoggedFStream to its own file 2021-11-10 01:41:11 +00:00
logged_fstream.hpp Move LoggedFStream to its own file 2021-11-10 01:41:11 +00:00
math.h
paths.cpp Load MPQ file overrides without StormLib 2021-10-24 16:21:39 +01:00
paths.h Load MPQ file overrides without StormLib 2021-10-24 16:21:39 +01:00
pcx.hpp Migrate to libmpq 2021-11-06 23:51:42 +00:00
png.h game_assets.* -> assets.* 2021-11-17 11:49:57 +01:00
push_aulib_decoder.cpp
push_aulib_decoder.h
sdl2_backports.h
sdl2_to_1_2_backports.cpp Enable SDL1 build option for Windows 2021-11-05 10:34:51 +01:00
sdl2_to_1_2_backports.h Enable SDL1 build option for Windows 2021-11-05 10:34:51 +01:00
sdl_bilinear_scale.cpp
sdl_bilinear_scale.hpp
sdl_compat.h OpenDingux: Minor fixes 2021-11-07 19:11:54 +00:00
sdl_cond.h
sdl_geometry.h
sdl_mutex.h
sdl_ptrs.h
sdl_thread.cpp
sdl_thread.h
sdl_wrap.h
soundsample.cpp game_assets.* -> assets.* 2021-11-17 11:49:57 +01:00
soundsample.h
stubs.h
ui_fwd.h Reduce use of view globals in game menu 2021-11-20 21:57:32 +01:00
utf8.cpp Performce UTF8 aware limited string copies 2021-11-22 03:28:51 +01:00
utf8.hpp Performce UTF8 aware limited string copies 2021-11-22 03:28:51 +01:00