devilutionX/Source
2019-01-02 12:38:40 +01:00
..
.clang-format Update style to use tabs 2018-10-25 22:53:04 +02:00
_asm.cpp Update style to use tabs 2018-10-25 22:53:04 +02:00
_render.cpp The big cheap fix (#446) 2018-11-05 21:47:14 -06:00
appfat.cpp Remove unused init (#533) 2018-12-31 04:26:51 +01:00
appfat.h Remove empty_string garbage 2018-11-06 09:42:27 +01:00
asm_trans_rect.inc Additional tab indentation 2018-10-27 17:38:40 +02:00
automap.cpp InitAutomap+ScrollView (#545) 2019-01-02 12:38:40 +01:00
automap.h InitAutomap+ScrollView (#545) 2019-01-02 12:38:40 +01:00
capture.cpp Make DirecX usage C compatible 2018-12-31 03:17:08 +01:00
capture.h Clean up CaptureScreen, CaptureFile, CaptureEnc and CaptureHdr 2018-10-27 17:18:02 +02:00
codec.cpp C declaration (#500) 2018-12-14 13:36:39 +01:00
codec.h
control.cpp Clean up CheckChrBtns 2019-01-01 03:15:04 +01:00
control.h Clean up CheckChrBtns 2019-01-01 03:15:04 +01:00
cursor.cpp Add Assertion 2019-01-02 06:26:40 +01:00
cursor.h rename SetCursor to SetCursor_ to avoid collision with windows.h 2018-12-30 03:19:10 +01:00
dead.cpp Code style 2018-12-29 02:15:20 +01:00
dead.h
debug.cpp Code style 2018-12-29 02:15:20 +01:00
debug.h Use "BOOLEAN" instead of "bool" 2018-11-26 12:35:03 +01:00
diablo.cpp Clean up CheckChrBtns 2019-01-01 03:15:04 +01:00
diablo.h Remove unused init (#533) 2018-12-31 04:26:51 +01:00
doom.cpp Update style to use tabs 2018-10-25 22:53:04 +02:00
doom.h Format mostly cleaned files 2018-10-22 01:56:10 +02:00
drlg_l1.cpp C compatability from a-d (#518) 2018-12-29 15:12:19 +01:00
drlg_l1.h Use "BOOLEAN" instead of "bool" 2018-11-26 12:35:03 +01:00
drlg_l2.cpp Code style 2018-12-29 02:15:20 +01:00
drlg_l2.h Use "BOOLEAN" instead of "bool" 2018-11-26 12:35:03 +01:00
drlg_l3.cpp Code style 2018-12-29 02:15:20 +01:00
drlg_l3.h Use "BOOLEAN" instead of "bool" 2018-11-26 12:35:03 +01:00
drlg_l4.cpp Code style 2018-12-29 02:15:20 +01:00
drlg_l4.h Use "BOOLEAN" instead of "bool" 2018-11-26 12:35:03 +01:00
dthread.cpp Remove unused init (#533) 2018-12-31 04:26:51 +01:00
dthread.h Make use of atexit() C compatible (#537) 2019-01-01 03:05:29 +01:00
dx.cpp Make use of atexit() C compatible (#537) 2019-01-01 03:05:29 +01:00
dx.h Make use of atexit() C compatible (#537) 2019-01-01 03:05:29 +01:00
effects.cpp Compile effects.cpp and wave.cpp as C (#530) 2018-12-30 19:22:40 +01:00
effects.h Remove unused init (#533) 2018-12-31 04:26:51 +01:00
encrypt.cpp C compatability from d-p (#519) 2018-12-29 17:54:22 +01:00
encrypt.h Clean up encrypt.cpp (#424) 2018-10-27 17:11:45 +02:00
engine.cpp Make use of atexit() C compatible (#537) 2019-01-01 03:05:29 +01:00
engine.h Make use of atexit() C compatible (#537) 2019-01-01 03:05:29 +01:00
error.cpp C compatability from d-p (#519) 2018-12-29 17:54:22 +01:00
error.h
fault.cpp Make use of atexit() C compatible (#537) 2019-01-01 03:05:29 +01:00
fault.h Make use of atexit() C compatible (#537) 2019-01-01 03:05:29 +01:00
gamemenu.cpp Clean up gamemenu_enable_single (#526) 2018-12-30 13:17:08 +01:00
gamemenu.h
gendung.cpp Code style 2018-12-29 02:15:20 +01:00
gendung.h Use "BOOLEAN" instead of "bool" 2018-11-26 12:35:03 +01:00
gmenu.cpp Use "BOOLEAN" instead of "bool" 2018-11-26 12:35:03 +01:00
gmenu.h Use "BOOLEAN" instead of "bool" 2018-11-26 12:35:03 +01:00
help.cpp Update style to use tabs 2018-10-25 22:53:04 +02:00
help.h Format menu related fiels 2018-10-22 01:58:35 +02:00
init.cpp Compile effects.cpp and wave.cpp as C (#530) 2018-12-30 19:22:40 +01:00
init.h Remove unused init (#533) 2018-12-31 04:26:51 +01:00
interfac.cpp Compile files as C (#527) 2018-12-30 13:16:11 +01:00
interfac.h Remove unused init (#533) 2018-12-31 04:26:51 +01:00
inv.cpp Apply CURSOR_FIRSTITEM (#541) 2019-01-01 14:19:06 +01:00
inv.h
items.cpp rename SetCursor to SetCursor_ to avoid collision with windows.h 2018-12-30 03:19:10 +01:00
items.h Clean up DeltaLoadLevel 2018-12-22 13:23:59 +01:00
lighting.cpp Code style 2018-12-29 02:15:20 +01:00
lighting.h Update style to use tabs 2018-10-25 22:53:04 +02:00
loadsave.cpp rename SetCursor to SetCursor_ to avoid collision with windows.h 2018-12-30 03:19:10 +01:00
loadsave.h
logging.cpp Make use of atexit() C compatible (#537) 2019-01-01 03:05:29 +01:00
logging.h Make use of atexit() C compatible (#537) 2019-01-01 03:05:29 +01:00
mainmenu.cpp Compile effects.cpp and wave.cpp as C (#530) 2018-12-30 19:22:40 +01:00
mainmenu.h Remove unused init (#533) 2018-12-31 04:26:51 +01:00
minitext.cpp Use MAXDUR* in most instances 2018-11-04 22:27:26 +01:00
minitext.h Format menu related fiels 2018-10-22 01:58:35 +02:00
missiles.cpp Make missiles.cpp compile as C (#531) 2018-12-30 19:38:50 +01:00
missiles.h Use "BOOLEAN" instead of "bool" 2018-11-26 12:35:03 +01:00
monster.cpp Remove unused init (#533) 2018-12-31 04:26:51 +01:00
monster.h Remove unused init (#533) 2018-12-31 04:26:51 +01:00
movie.cpp Compile movie.cpp as C 2018-12-30 18:36:28 +01:00
movie.h Remove unused init (#533) 2018-12-31 04:26:51 +01:00
mpqapi.cpp Remove unused init (#533) 2018-12-31 04:26:51 +01:00
mpqapi.h Remove unused init (#533) 2018-12-31 04:26:51 +01:00
msg.cpp Compile effects.cpp and wave.cpp as C (#530) 2018-12-30 19:22:40 +01:00
msg.h Clean up DeltaLoadLevel 2018-12-22 13:23:59 +01:00
msgcmd.cpp Make use of atexit() C compatible (#537) 2019-01-01 03:05:29 +01:00
msgcmd.h Make use of atexit() C compatible (#537) 2019-01-01 03:05:29 +01:00
multi.cpp Compile effects.cpp and wave.cpp as C (#530) 2018-12-30 19:22:40 +01:00
multi.h Remove unused init (#533) 2018-12-31 04:26:51 +01:00
nthread.cpp Make use of atexit() C compatible (#537) 2019-01-01 03:05:29 +01:00
nthread.h Make use of atexit() C compatible (#537) 2019-01-01 03:05:29 +01:00
objects.cpp Clean up AddBarrel (#535) 2018-12-31 15:12:30 +01:00
objects.h rename DeleteObject to DeleteObject_ to avoid collision with windows.h 2018-12-30 03:19:10 +01:00
pack.cpp Compile files as C (#527) 2018-12-30 13:16:11 +01:00
pack.h Remove unused init (#533) 2018-12-31 04:26:51 +01:00
palette.cpp Make DirecX usage C compatible 2018-12-31 03:17:08 +01:00
palette.h Remove unused init (#533) 2018-12-31 04:26:51 +01:00
path.cpp C compatability from d-p (#519) 2018-12-29 17:54:22 +01:00
path.h Format mostly cleaned files 2018-10-22 01:56:10 +02:00
pfile.cpp Compile effects.cpp and wave.cpp as C (#530) 2018-12-30 19:22:40 +01:00
pfile.h Compile as c (#522) 2018-12-30 01:47:51 +01:00
player.cpp Compile files as C (#527) 2018-12-30 13:16:11 +01:00
player.h Remove unused init (#533) 2018-12-31 04:26:51 +01:00
plrmsg.cpp Update style to use tabs 2018-10-25 22:53:04 +02:00
plrmsg.h Format mostly cleaned files 2018-10-22 01:56:10 +02:00
portal.cpp Update style to use tabs 2018-10-25 22:53:04 +02:00
portal.h
quests.cpp Use "BOOLEAN" instead of "bool" 2018-11-26 12:35:03 +01:00
quests.h Use "BOOLEAN" instead of "bool" 2018-11-26 12:35:03 +01:00
render.cpp The big cheap fix (#446) 2018-11-05 21:47:14 -06:00
render.h
restrict.cpp Update style to use tabs 2018-10-25 22:53:04 +02:00
restrict.h
scrollrt.cpp InitAutomap+ScrollView (#545) 2019-01-02 12:38:40 +01:00
scrollrt.h Remove unused init (#533) 2018-12-31 04:26:51 +01:00
setmaps.cpp Update style to use tabs 2018-10-25 22:53:04 +02:00
setmaps.h
sha.cpp C compatability from s (#521) 2018-12-29 21:15:33 +01:00
sha.h Compile as c (#522) 2018-12-30 01:47:51 +01:00
sound.cpp Make DirecX usage C compatible 2018-12-31 03:17:08 +01:00
sound.h Remove unused init (#533) 2018-12-31 04:26:51 +01:00
spells.cpp C compatability from s (#521) 2018-12-29 21:15:33 +01:00
spells.h
stores.cpp Apply CURSOR_FIRSTITEM (#541) 2019-01-01 14:19:06 +01:00
stores.h Use "BOOLEAN" instead of "bool" 2018-11-26 12:35:03 +01:00
sync.cpp Code style 2018-12-29 02:15:20 +01:00
sync.h
textdat.cpp Update style to use tabs 2018-10-25 22:53:04 +02:00
textdat.h
themes.cpp Code style 2018-12-29 02:15:20 +01:00
themes.h Code style 2018-12-29 02:15:20 +01:00
tmsg.cpp Update style to use tabs 2018-10-25 22:53:04 +02:00
tmsg.h Format mostly cleaned files 2018-10-22 01:56:10 +02:00
town.cpp Code style 2018-12-29 02:15:20 +01:00
town.h
towners.cpp Towners.cpp (#513) 2018-12-22 15:26:50 +01:00
towners.h clean up towners.cpp (#496) 2018-12-13 10:44:41 +01:00
track.cpp Compile gamemenu.cpp, track.cpp & trigs.cpp as C (#525) 2018-12-30 03:27:03 +01:00
track.h
trigs.cpp Clean up Force*Trig (#495) 2018-12-11 02:24:38 +01:00
trigs.h Clean up Force*Trig (#495) 2018-12-11 02:24:38 +01:00
wave.cpp Compile effects.cpp and wave.cpp as C (#530) 2018-12-30 19:22:40 +01:00
wave.h