devilutionX/Source
2021-08-30 06:44:18 +02:00
..
controls 2435 refactor global variable Items part 2 (#2673) 2021-08-26 08:06:48 +02:00
DiabloUI Clean up hellfire differences 2021-08-27 05:20:56 +02:00
dvlnet dvlnet: pass smartptrs to lambdas that free buffers 2021-08-17 17:48:31 +02:00
engine Demo: Fix rendering jittering 2021-08-29 21:40:24 +02:00
miniwin FocusOnCharInfo cleanup 2021-08-29 17:53:13 +02:00
platform Nintendo Switch: Remove link to rdimon library to fix file truncation 2021-08-28 02:26:06 +02:00
qol 2435 refactor global variable Items part 2 (#2673) 2021-08-26 08:06:48 +02:00
storm Fix mem leak in storm.cpp 2021-08-17 17:49:08 +02:00
utils Scale hardware cursor bilinearly 2021-08-27 15:32:53 +02:00
.clang-format
.clang-tidy Adjust clang-tidy to where Android Studio reads it correctly 2021-08-06 13:09:57 +02:00
appfat.cpp Cleanups 2021-08-02 10:12:40 +02:00
appfat.h Introduce TTFWrap::RenderText_Solid 2021-08-19 08:51:59 +02:00
automap.cpp Remove DIR_OMNI 2021-08-23 10:51:06 +02:00
automap.h
capture.cpp Make CaptureFile return ofstream 2021-08-17 17:48:49 +02:00
capture.h
codec.cpp 🚨 Fix compiler warning 2021-08-13 00:09:02 +02:00
codec.h
control.cpp 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
control.h 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
cursor.cpp fix coords jumping when in inventory 2021-08-26 07:37:21 +02:00
cursor.h
dead.cpp Rename SetDead 2021-08-21 02:11:41 +02:00
dead.h Rename SetDead 2021-08-21 02:11:41 +02:00
debug.cpp Clean up some players references 2021-08-30 03:26:17 +02:00
debug.h Make debug compatible with GCC 6.2 2021-08-29 17:54:40 +02:00
devilutionx.exe.manifest
diablo.cpp Clean up some players references 2021-08-30 03:26:17 +02:00
diablo.h Make enabeling quests a command 2021-08-19 20:36:12 +02:00
doom.cpp
doom.h
drlg_l1.cpp Replace QuestStatus() with IsAvailable() in QuestStruct 2021-08-19 02:12:20 +02:00
drlg_l1.h 🚚 Move local code to anonymous namespace 2021-07-10 17:30:15 -07:00
drlg_l2.cpp Replace QuestStatus() with IsAvailable() in QuestStruct 2021-08-19 02:12:20 +02:00
drlg_l2.h Place local symbols in an anonymous namespace 2021-07-09 16:54:01 -07:00
drlg_l3.cpp Replace QuestStatus() with IsAvailable() in QuestStruct 2021-08-19 02:12:20 +02:00
drlg_l3.h Place local symbols in an anonymous namespace 2021-07-09 16:54:01 -07:00
drlg_l4.cpp Replace QuestStatus() with IsAvailable() in QuestStruct 2021-08-19 02:12:20 +02:00
drlg_l4.h Place local symbols in an anonymous namespace 2021-07-09 16:54:01 -07:00
dthread.cpp Make SdlThread constructor explicit 2021-08-13 04:13:03 +02:00
dthread.h * dthread.cpp: replace TMegaPkt with DThreadStruct 2021-07-17 15:03:51 +02:00
dx.cpp Introduce SDLWrap::CreateRGBSurface 2021-08-19 08:51:59 +02:00
dx.h Remove some more use of miniwin 2021-07-17 23:54:13 +02:00
effects.cpp put commented out enums next to sounds 2021-08-24 12:30:18 +02:00
effects.h ♻️Use monster by reference when possible 2021-07-14 20:22:35 -07:00
effects_stubs.cpp 💚 Fix NOSOUND build 2021-07-17 16:44:32 +02:00
encrypt.cpp Get rid of InitHash 2021-08-19 01:44:13 +02:00
encrypt.h Get rid of InitHash 2021-08-19 01:44:13 +02:00
engine.cpp Remove dead code 2021-08-07 00:36:38 +02:00
engine.h 🚚 Move local code to anonymous namespace 2021-07-10 17:30:15 -07:00
error.cpp Enable multiline DiabloMsg and use it in debug.cpp 2021-08-26 08:28:46 +02:00
error.h Enable multiline DiabloMsg and use it in debug.cpp 2021-08-26 08:28:46 +02:00
gamemenu.cpp 🚨 Fix clang warnings 2021-07-17 16:57:21 +02:00
gamemenu.h
gendung.cpp Use BFLAG_MISSILE instead of dMissile 2021-08-22 21:21:33 +02:00
gendung.h Use BFLAG_MISSILE instead of dMissile 2021-08-22 21:21:33 +02:00
gmenu.cpp Rename UiFlags members to group related options 2021-07-31 20:22:40 +02:00
gmenu.h
help.cpp Normalise spacing between words/sentences in help.cpp 2021-08-10 20:45:09 +02:00
help.h
hwcursor.cpp Scale hardware cursor bilinearly 2021-08-27 15:32:53 +02:00
hwcursor.hpp
init.cpp Fix mem leak in storm.cpp 2021-08-17 17:49:08 +02:00
init.h
interfac.cpp Add debug text commands 2021-08-19 03:44:20 +02:00
interfac.h
inv.cpp 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
inv.h 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
inv_iterators.hpp 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
itemdat.cpp Remove dead code 2021-08-07 00:36:38 +02:00
itemdat.h Remove dead code 2021-08-07 00:36:38 +02:00
items.cpp 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
items.h 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
lighting.cpp Remove unnecessary indentation 2021-08-12 21:04:26 +02:00
lighting.h Clean up private function names 2021-07-12 17:59:22 -07:00
loadsave.cpp 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
loadsave.h 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
main.cpp
menu.cpp Clean up some players references 2021-08-30 03:26:17 +02:00
menu.h renamed Source/mainmenu.cpp and .h to menu.cpp/.h 2021-07-18 01:31:15 +02:00
minitext.cpp Handle some clang-tidy issues 2021-08-07 16:30:14 +02:00
minitext.h
misdat.cpp No missile golem 2021-08-25 20:24:45 +02:00
misdat.h change function parameter 2021-08-26 06:03:03 +02:00
missiles.cpp Clean up some players references 2021-08-30 03:26:17 +02:00
missiles.h rename _miVar# to var# 2021-08-27 12:57:34 +02:00
monstdat.cpp apply enums to mTreasure 2021-08-21 19:23:11 +02:00
monstdat.h apply enums to mTreasure 2021-08-21 19:23:11 +02:00
monster.cpp [hellfire] Fix monsters being unable to hit at close range 2021-08-27 05:20:56 +02:00
monster.h modify AddMissile() parameters and remove Missiles[] in MissToMonst() 2021-08-26 06:03:03 +02:00
movie.cpp Introduce demo namespace 2021-08-19 00:03:58 +02:00
movie.h 🚚 Move local code to anonymous namespace 2021-07-10 17:30:15 -07:00
mpqapi.cpp Debug: Fix save logging 2021-08-27 10:36:32 +02:00
mpqapi.h
msg.cpp 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
msg.h Rewrite manashield into not using a missile 2021-08-25 19:32:10 +02:00
multi.cpp Clean up some players references 2021-08-30 03:26:17 +02:00
multi.h
nthread.cpp Introduce demo namespace 2021-08-19 00:03:58 +02:00
nthread.h Implement demo recording and playback 2021-07-31 20:12:31 +02:00
objdat.cpp
objdat.h
objects.cpp Clean up some players references 2021-08-30 03:26:17 +02:00
objects.h 🚚 Move local function to anonymous namespace i-p 2021-07-19 05:44:20 +02:00
options.cpp demo: Centralize options override 2021-08-19 00:04:57 +02:00
options.h Modify the calculation of panel position 2021-08-08 02:08:02 +02:00
pack.cpp 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
pack.h 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
palette.cpp more clamps (#2496) 2021-08-05 02:53:24 +02:00
palette.h 🚚 Move local function to anonymous namespace i-p 2021-07-19 05:44:20 +02:00
path.cpp 🎨 Apply code style 2021-07-19 05:44:20 +02:00
path.h 🚚 Move local function to anonymous namespace i-p 2021-07-19 05:44:20 +02:00
pfile.cpp 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
pfile.h 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
player.cpp 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
player.h 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
plrmsg.cpp Rename UiFlags members to group related options 2021-07-31 20:22:40 +02:00
plrmsg.h
portal.cpp Use proper Direction type for AddMissile midir 2021-08-25 20:24:45 +02:00
portal.h Scope all for loops 2021-07-08 08:14:03 -07:00
quests.cpp Use proper Direction type for AddMissile midir 2021-08-25 20:24:45 +02:00
quests.h Improved Questlog 2021-08-23 01:07:58 +02:00
restrict.cpp
restrict.h
scrollrt.cpp Merge pull request #2711 from qndel/show_coords 2021-08-28 17:15:24 +02:00
scrollrt.h Move remaning symbols in to anonymous namespaces 2021-07-20 02:51:39 +02:00
setmaps.cpp Apply code style 2021-07-20 02:51:39 +02:00
setmaps.h Move SetObjMapRange to a member function 2021-07-10 19:11:30 -07:00
sha.cpp Refactor Diablo-SHA to attempt to document behaviour through code (#2524) 2021-08-08 13:22:22 +02:00
sha.h Refactor Diablo-SHA to attempt to document behaviour through code (#2524) 2021-08-08 13:22:22 +02:00
sound.cpp music.cpp: make musicBuffer a unique_ptr 2021-08-17 17:47:07 +02:00
sound.h Pause game and mute music when game window loses focus (#2337) 2021-07-10 04:21:27 +02:00
sound_stubs.cpp
spelldat.cpp Make spelldata const 2021-08-22 11:22:03 +02:00
spelldat.h Make spelldata const 2021-08-22 11:22:03 +02:00
spells.cpp 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
spells.h 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
stores.cpp 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
stores.h Convert the UiFlags enum to a scoped enum type 2021-07-31 20:22:40 +02:00
sync.cpp Merge pull request #2433 from diasurgical/player 2021-07-20 22:59:25 +02:00
sync.h
textdat.cpp
textdat.h
themes.cpp Replace QuestStatus() with IsAvailable() in QuestStruct 2021-08-19 02:12:20 +02:00
themes.h
tmsg.cpp Player by reference 2021-07-20 01:35:56 +02:00
tmsg.h Refactor timed message handling 2021-07-18 17:35:52 +02:00
town.cpp Clean up checks for open warp gates 2021-08-16 05:27:33 +02:00
town.h
towners.cpp 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
towners.h 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
track.cpp 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
track.h Fix edge cases in mouse action tracking code (#2452) 2021-07-25 03:57:42 +00:00
trigs.cpp Remove -j argument 2021-08-19 20:36:12 +02:00
trigs.h Clean up checks for open warp gates 2021-08-16 05:27:33 +02:00