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controls
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2435 refactor global variable Items part 2 (#2673)
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2021-08-26 08:06:48 +02:00 |
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DiabloUI
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Clean up hellfire differences
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2021-08-27 05:20:56 +02:00 |
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dvlnet
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dvlnet: pass smartptrs to lambdas that free buffers
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2021-08-17 17:48:31 +02:00 |
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engine
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Demo: Fix rendering jittering
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2021-08-29 21:40:24 +02:00 |
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miniwin
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FocusOnCharInfo cleanup
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2021-08-29 17:53:13 +02:00 |
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platform
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Nintendo Switch: Remove link to rdimon library to fix file truncation
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2021-08-28 02:26:06 +02:00 |
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qol
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2435 refactor global variable Items part 2 (#2673)
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2021-08-26 08:06:48 +02:00 |
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storm
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Fix mem leak in storm.cpp
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2021-08-17 17:49:08 +02:00 |
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utils
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Scale hardware cursor bilinearly
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2021-08-27 15:32:53 +02:00 |
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.clang-format
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.clang-tidy
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Adjust clang-tidy to where Android Studio reads it correctly
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2021-08-06 13:09:57 +02:00 |
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appfat.cpp
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Cleanups
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2021-08-02 10:12:40 +02:00 |
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appfat.h
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Introduce TTFWrap::RenderText_Solid
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2021-08-19 08:51:59 +02:00 |
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automap.cpp
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Remove DIR_OMNI
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2021-08-23 10:51:06 +02:00 |
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automap.h
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capture.cpp
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Make CaptureFile return ofstream
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2021-08-17 17:48:49 +02:00 |
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capture.h
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codec.cpp
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🚨 Fix compiler warning
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2021-08-13 00:09:02 +02:00 |
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codec.h
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control.cpp
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🚚 Rename 'PlayerStruct' to 'Player'
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2021-08-30 06:44:18 +02:00 |
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control.h
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🚚 Rename 'PlayerStruct' to 'Player'
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2021-08-30 06:44:18 +02:00 |
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cursor.cpp
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fix coords jumping when in inventory
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2021-08-26 07:37:21 +02:00 |
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cursor.h
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dead.cpp
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Rename SetDead
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2021-08-21 02:11:41 +02:00 |
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dead.h
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Rename SetDead
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2021-08-21 02:11:41 +02:00 |
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debug.cpp
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Clean up some players references
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2021-08-30 03:26:17 +02:00 |
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debug.h
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Make debug compatible with GCC 6.2
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2021-08-29 17:54:40 +02:00 |
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devilutionx.exe.manifest
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diablo.cpp
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Clean up some players references
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2021-08-30 03:26:17 +02:00 |
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diablo.h
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Make enabeling quests a command
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2021-08-19 20:36:12 +02:00 |
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doom.cpp
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doom.h
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drlg_l1.cpp
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Replace QuestStatus() with IsAvailable() in QuestStruct
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2021-08-19 02:12:20 +02:00 |
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drlg_l1.h
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🚚 Move local code to anonymous namespace
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2021-07-10 17:30:15 -07:00 |
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drlg_l2.cpp
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Replace QuestStatus() with IsAvailable() in QuestStruct
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2021-08-19 02:12:20 +02:00 |
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drlg_l2.h
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Place local symbols in an anonymous namespace
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2021-07-09 16:54:01 -07:00 |
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drlg_l3.cpp
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Replace QuestStatus() with IsAvailable() in QuestStruct
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2021-08-19 02:12:20 +02:00 |
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drlg_l3.h
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Place local symbols in an anonymous namespace
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2021-07-09 16:54:01 -07:00 |
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drlg_l4.cpp
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Replace QuestStatus() with IsAvailable() in QuestStruct
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2021-08-19 02:12:20 +02:00 |
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drlg_l4.h
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Place local symbols in an anonymous namespace
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2021-07-09 16:54:01 -07:00 |
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dthread.cpp
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Make SdlThread constructor explicit
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2021-08-13 04:13:03 +02:00 |
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dthread.h
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* dthread.cpp: replace TMegaPkt with DThreadStruct
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2021-07-17 15:03:51 +02:00 |
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dx.cpp
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Introduce SDLWrap::CreateRGBSurface
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2021-08-19 08:51:59 +02:00 |
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dx.h
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Remove some more use of miniwin
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2021-07-17 23:54:13 +02:00 |
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effects.cpp
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put commented out enums next to sounds
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2021-08-24 12:30:18 +02:00 |
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effects.h
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♻️Use monster by reference when possible
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2021-07-14 20:22:35 -07:00 |
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effects_stubs.cpp
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💚 Fix NOSOUND build
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2021-07-17 16:44:32 +02:00 |
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encrypt.cpp
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Get rid of InitHash
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2021-08-19 01:44:13 +02:00 |
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encrypt.h
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Get rid of InitHash
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2021-08-19 01:44:13 +02:00 |
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engine.cpp
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Remove dead code
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2021-08-07 00:36:38 +02:00 |
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engine.h
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🚚 Move local code to anonymous namespace
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2021-07-10 17:30:15 -07:00 |
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error.cpp
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Enable multiline DiabloMsg and use it in debug.cpp
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2021-08-26 08:28:46 +02:00 |
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error.h
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Enable multiline DiabloMsg and use it in debug.cpp
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2021-08-26 08:28:46 +02:00 |
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gamemenu.cpp
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🚨 Fix clang warnings
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2021-07-17 16:57:21 +02:00 |
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gamemenu.h
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gendung.cpp
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Use BFLAG_MISSILE instead of dMissile
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2021-08-22 21:21:33 +02:00 |
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gendung.h
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Use BFLAG_MISSILE instead of dMissile
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2021-08-22 21:21:33 +02:00 |
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gmenu.cpp
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Rename UiFlags members to group related options
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2021-07-31 20:22:40 +02:00 |
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gmenu.h
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help.cpp
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Normalise spacing between words/sentences in help.cpp
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2021-08-10 20:45:09 +02:00 |
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help.h
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hwcursor.cpp
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Scale hardware cursor bilinearly
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2021-08-27 15:32:53 +02:00 |
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hwcursor.hpp
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init.cpp
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Fix mem leak in storm.cpp
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2021-08-17 17:49:08 +02:00 |
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init.h
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interfac.cpp
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Add debug text commands
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2021-08-19 03:44:20 +02:00 |
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interfac.h
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inv.cpp
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🚚 Rename 'PlayerStruct' to 'Player'
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2021-08-30 06:44:18 +02:00 |
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inv.h
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🚚 Rename 'PlayerStruct' to 'Player'
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2021-08-30 06:44:18 +02:00 |
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inv_iterators.hpp
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🚚 Rename 'PlayerStruct' to 'Player'
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2021-08-30 06:44:18 +02:00 |
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itemdat.cpp
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Remove dead code
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2021-08-07 00:36:38 +02:00 |
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itemdat.h
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Remove dead code
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2021-08-07 00:36:38 +02:00 |
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items.cpp
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🚚 Rename 'PlayerStruct' to 'Player'
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2021-08-30 06:44:18 +02:00 |
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items.h
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🚚 Rename 'PlayerStruct' to 'Player'
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2021-08-30 06:44:18 +02:00 |
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lighting.cpp
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Remove unnecessary indentation
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2021-08-12 21:04:26 +02:00 |
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lighting.h
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Clean up private function names
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2021-07-12 17:59:22 -07:00 |
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loadsave.cpp
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🚚 Rename 'PlayerStruct' to 'Player'
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2021-08-30 06:44:18 +02:00 |
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loadsave.h
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🚚 Rename 'PlayerStruct' to 'Player'
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2021-08-30 06:44:18 +02:00 |
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main.cpp
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menu.cpp
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Clean up some players references
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2021-08-30 03:26:17 +02:00 |
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menu.h
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renamed Source/mainmenu.cpp and .h to menu.cpp/.h
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2021-07-18 01:31:15 +02:00 |
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minitext.cpp
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Handle some clang-tidy issues
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2021-08-07 16:30:14 +02:00 |
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minitext.h
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misdat.cpp
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No missile golem
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2021-08-25 20:24:45 +02:00 |
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misdat.h
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change function parameter
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2021-08-26 06:03:03 +02:00 |
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missiles.cpp
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Clean up some players references
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2021-08-30 03:26:17 +02:00 |
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missiles.h
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rename _miVar# to var#
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2021-08-27 12:57:34 +02:00 |
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monstdat.cpp
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apply enums to mTreasure
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2021-08-21 19:23:11 +02:00 |
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monstdat.h
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apply enums to mTreasure
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2021-08-21 19:23:11 +02:00 |
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monster.cpp
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[hellfire] Fix monsters being unable to hit at close range
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2021-08-27 05:20:56 +02:00 |
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monster.h
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modify AddMissile() parameters and remove Missiles[] in MissToMonst()
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2021-08-26 06:03:03 +02:00 |
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movie.cpp
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Introduce demo namespace
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2021-08-19 00:03:58 +02:00 |
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movie.h
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🚚 Move local code to anonymous namespace
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2021-07-10 17:30:15 -07:00 |
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mpqapi.cpp
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Debug: Fix save logging
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2021-08-27 10:36:32 +02:00 |
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mpqapi.h
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msg.cpp
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🚚 Rename 'PlayerStruct' to 'Player'
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2021-08-30 06:44:18 +02:00 |
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msg.h
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Rewrite manashield into not using a missile
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2021-08-25 19:32:10 +02:00 |
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multi.cpp
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Clean up some players references
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2021-08-30 03:26:17 +02:00 |
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multi.h
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nthread.cpp
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Introduce demo namespace
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2021-08-19 00:03:58 +02:00 |
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nthread.h
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Implement demo recording and playback
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2021-07-31 20:12:31 +02:00 |
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objdat.cpp
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objdat.h
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objects.cpp
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Clean up some players references
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2021-08-30 03:26:17 +02:00 |
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objects.h
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🚚 Move local function to anonymous namespace i-p
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2021-07-19 05:44:20 +02:00 |
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options.cpp
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demo: Centralize options override
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2021-08-19 00:04:57 +02:00 |
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options.h
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Modify the calculation of panel position
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2021-08-08 02:08:02 +02:00 |
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pack.cpp
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🚚 Rename 'PlayerStruct' to 'Player'
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2021-08-30 06:44:18 +02:00 |
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pack.h
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🚚 Rename 'PlayerStruct' to 'Player'
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2021-08-30 06:44:18 +02:00 |
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palette.cpp
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more clamps (#2496)
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2021-08-05 02:53:24 +02:00 |
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palette.h
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🚚 Move local function to anonymous namespace i-p
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2021-07-19 05:44:20 +02:00 |
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path.cpp
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🎨 Apply code style
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2021-07-19 05:44:20 +02:00 |
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path.h
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🚚 Move local function to anonymous namespace i-p
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2021-07-19 05:44:20 +02:00 |
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pfile.cpp
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🚚 Rename 'PlayerStruct' to 'Player'
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2021-08-30 06:44:18 +02:00 |
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pfile.h
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🚚 Rename 'PlayerStruct' to 'Player'
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2021-08-30 06:44:18 +02:00 |
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player.cpp
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🚚 Rename 'PlayerStruct' to 'Player'
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2021-08-30 06:44:18 +02:00 |
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player.h
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🚚 Rename 'PlayerStruct' to 'Player'
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2021-08-30 06:44:18 +02:00 |
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plrmsg.cpp
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Rename UiFlags members to group related options
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2021-07-31 20:22:40 +02:00 |
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plrmsg.h
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portal.cpp
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Use proper Direction type for AddMissile midir
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2021-08-25 20:24:45 +02:00 |
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portal.h
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Scope all for loops
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2021-07-08 08:14:03 -07:00 |
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quests.cpp
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Use proper Direction type for AddMissile midir
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2021-08-25 20:24:45 +02:00 |
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quests.h
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Improved Questlog
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2021-08-23 01:07:58 +02:00 |
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restrict.cpp
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restrict.h
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scrollrt.cpp
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Merge pull request #2711 from qndel/show_coords
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2021-08-28 17:15:24 +02:00 |
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scrollrt.h
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Move remaning symbols in to anonymous namespaces
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2021-07-20 02:51:39 +02:00 |
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setmaps.cpp
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Apply code style
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2021-07-20 02:51:39 +02:00 |
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setmaps.h
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Move SetObjMapRange to a member function
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2021-07-10 19:11:30 -07:00 |
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sha.cpp
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Refactor Diablo-SHA to attempt to document behaviour through code (#2524)
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2021-08-08 13:22:22 +02:00 |
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sha.h
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Refactor Diablo-SHA to attempt to document behaviour through code (#2524)
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2021-08-08 13:22:22 +02:00 |
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sound.cpp
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music.cpp: make musicBuffer a unique_ptr
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2021-08-17 17:47:07 +02:00 |
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sound.h
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Pause game and mute music when game window loses focus (#2337)
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2021-07-10 04:21:27 +02:00 |
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sound_stubs.cpp
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spelldat.cpp
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Make spelldata const
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2021-08-22 11:22:03 +02:00 |
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spelldat.h
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Make spelldata const
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2021-08-22 11:22:03 +02:00 |
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spells.cpp
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🚚 Rename 'PlayerStruct' to 'Player'
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2021-08-30 06:44:18 +02:00 |
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spells.h
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🚚 Rename 'PlayerStruct' to 'Player'
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2021-08-30 06:44:18 +02:00 |
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stores.cpp
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🚚 Rename 'PlayerStruct' to 'Player'
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2021-08-30 06:44:18 +02:00 |
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stores.h
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Convert the UiFlags enum to a scoped enum type
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2021-07-31 20:22:40 +02:00 |
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sync.cpp
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Merge pull request #2433 from diasurgical/player
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2021-07-20 22:59:25 +02:00 |
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sync.h
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textdat.cpp
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textdat.h
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themes.cpp
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Replace QuestStatus() with IsAvailable() in QuestStruct
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2021-08-19 02:12:20 +02:00 |
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themes.h
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tmsg.cpp
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Player by reference
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2021-07-20 01:35:56 +02:00 |
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tmsg.h
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Refactor timed message handling
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2021-07-18 17:35:52 +02:00 |
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town.cpp
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Clean up checks for open warp gates
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2021-08-16 05:27:33 +02:00 |
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town.h
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towners.cpp
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🚚 Rename 'PlayerStruct' to 'Player'
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2021-08-30 06:44:18 +02:00 |
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towners.h
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🚚 Rename 'PlayerStruct' to 'Player'
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2021-08-30 06:44:18 +02:00 |
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track.cpp
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🚚 Rename 'PlayerStruct' to 'Player'
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2021-08-30 06:44:18 +02:00 |
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track.h
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Fix edge cases in mouse action tracking code (#2452)
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2021-07-25 03:57:42 +00:00 |
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trigs.cpp
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Remove -j argument
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2021-08-19 20:36:12 +02:00 |
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trigs.h
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Clean up checks for open warp gates
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2021-08-16 05:27:33 +02:00 |