devilutionX/Source
2021-06-26 16:32:44 -07:00
..
controls Clang-tidy: readability-convert-member-functions-to-static 2021-06-27 01:11:55 +02:00
DiabloUI Clang-tidy: modernize-use-nodiscard 2021-06-27 01:15:19 +02:00
dvlnet Clang-tidy: modernize-use-equals-default 2021-06-27 01:16:56 +02:00
engine Clang-tidy: modernize-use-auto 2021-06-27 01:18:31 +02:00
miniwin Clang-tidy: readability-inconsistent-declaration-parameter-name 2021-06-27 01:06:00 +02:00
platform Switch custom RNG for libsodium 2021-06-26 13:26:56 -07:00
qol ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
storm Clang-tidy: modernize-use-auto 2021-06-27 01:18:31 +02:00
utils Clang-tidy: modernize-use-auto 2021-06-27 01:18:31 +02:00
.clang-format 🔨 Align .clang-format files 2021-04-11 16:41:02 +02:00
.clang-tidy 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
appfat.cpp Replace sprintfs with strcpy for translatable strings 2021-05-21 01:02:45 +02:00
appfat.h 🧹 Add and use a DVL_ALWAYS_INLINE macro 2021-05-13 01:54:27 +02:00
automap.cpp Refactor Draw* functions to use Rectangle and Point types 2021-06-24 01:36:06 +02:00
automap.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
capture.cpp A couple of clean ups suggested by Android Studio/Clang Tidy 2021-06-18 16:17:46 +02:00
capture.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
codec.cpp A couple of clean ups suggested by Android Studio/Clang Tidy 2021-06-18 16:17:46 +02:00
codec.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
control.cpp Clang-tidy: readability-redundant-declaration 2021-06-27 00:56:08 +02:00
control.h 🚚 engine.h: Extract Rectangle 2021-06-21 02:34:28 -07:00
cursor.cpp ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
cursor.h 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
dead.cpp Clang-tidy: readability-qualified-auto 2021-06-27 00:56:08 +02:00
dead.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
debug.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
debug.h ♻️ Store CEL width with the sprite itself 2021-05-01 20:51:55 +02:00
devilutionx.exe.manifest 🚚 Restructure files 2021-04-16 03:57:22 +02:00
diablo.cpp Cleanup majority of remaning implicit bool conversions (#2234) 2021-06-26 21:05:45 +02:00
diablo.h ♻️Create QuickMessage struct 2021-06-26 08:57:59 -07:00
doom.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
doom.h Cleanup of doom.cpp (#1767) 2021-04-30 09:02:46 +02:00
drlg_l1.cpp 🐛 Fix drlg1 algo 2021-06-26 20:36:38 +02:00
drlg_l1.h Clang-tidy: readability-inconsistent-declaration-parameter-name 2021-06-27 01:06:00 +02:00
drlg_l2.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
drlg_l2.h Clang-tidy: readability-inconsistent-declaration-parameter-name 2021-06-27 01:06:00 +02:00
drlg_l3.cpp Cleanup majority of remaning implicit bool conversions (#2234) 2021-06-26 21:05:45 +02:00
drlg_l3.h 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
drlg_l4.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
drlg_l4.h 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
dthread.cpp ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
dthread.h ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
dx.cpp Clang-tidy: readability-redundant-control-flow 2021-06-27 00:56:08 +02:00
dx.h 🎉 SDL1: An option to render directly to video mem 2021-05-13 03:17:45 +02:00
effects.cpp Refactor PlaySfxLoc to take a Point instead of x/y params 2021-06-26 10:12:28 -07:00
effects.h Refactor PlaySfxLoc to take a Point instead of x/y params 2021-06-26 10:12:28 -07:00
effects_stubs.cpp Refactor PlaySfxLoc to take a Point instead of x/y params 2021-06-26 10:12:28 -07:00
encrypt.cpp Clang-tidy: modernize-use-auto 2021-06-27 01:18:31 +02:00
encrypt.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
engine.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
engine.h ♻️ Apply clang-tidy to engine 2021-06-25 13:22:08 +02:00
error.cpp Use Point/SDL_Rect for control functions coordinate system 2021-05-28 19:57:16 +02:00
error.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
gamemenu.cpp Clang-tidy: readability-static-definition-in-anonymous-namespace 2021-06-27 00:44:37 +02:00
gamemenu.h Add a keymapper 2021-05-03 17:51:40 +02:00
gendung.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
gendung.h 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
gmenu.cpp Refactor Draw* functions to use Rectangle and Point types 2021-06-24 01:36:06 +02:00
gmenu.h Apply clang-tidy to more code and do some related cleanups 2021-05-24 05:27:06 +02:00
help.cpp Apply clang-tidy to more code and do some related cleanups 2021-05-24 05:27:06 +02:00
help.h 🧹 performance-unnecessary-value-param 2021-04-22 00:08:19 +02:00
hwcursor.cpp ♻️ Replace 'pair<int, int>' with 'Size' in 'GetItemSizeOnSlot' and 'GetInvItemSize' 2021-06-20 18:27:45 -07:00
hwcursor.hpp Hardware Cursor: Fall back to software on failure 2021-06-19 12:36:39 +01:00
init.cpp Port engine to Android 2021-06-15 00:23:35 +02:00
init.h 🐛 Do not utilize translations till after it has been initialize 2021-05-01 19:27:55 +02:00
interfac.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
interfac.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
inv.cpp Clang-tidy: readability-inconsistent-declaration-parameter-name 2021-06-27 01:06:00 +02:00
inv.h Player by reference part 3 2021-06-24 00:53:09 +02:00
itemdat.cpp Align data tables 2021-06-06 04:51:43 +02:00
itemdat.h 🏷️ Expand underlying type of '_item_indexes' to 'uint16' 2021-06-14 02:07:06 +02:00
items.cpp Clang-tidy: readability-qualified-auto 2021-06-27 00:56:08 +02:00
items.h Clang-tidy: readability-inconsistent-declaration-parameter-name 2021-06-27 01:06:00 +02:00
lighting.cpp ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
lighting.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
loadsave.cpp Clang-tidy: readability-else-after-return 2021-06-27 01:10:20 +02:00
loadsave.h Player by reference part 3 2021-06-24 00:53:09 +02:00
main.cpp Switch custom RNG for libsodium 2021-06-26 13:26:56 -07:00
mainmenu.cpp 🧹 Fix more -Wformat warnings 2021-05-01 22:19:27 +02:00
mainmenu.h 🎨 Format code 2021-04-19 00:37:33 +02:00
minitext.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
minitext.h ♻️Refactor towner initialization 2021-05-07 00:30:23 +02:00
misdat.cpp Draw Reflect Icon similiar to Manashield 2021-05-21 13:27:57 +02:00
misdat.h Refactor missiles.cpp 2021-06-21 12:10:37 -07:00
missiles.cpp Clang-tidy: modernize-use-auto 2021-06-27 01:18:31 +02:00
missiles.h ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
monstdat.cpp Adding resources for translation (#1973) 2021-05-15 14:12:28 +02:00
monstdat.h ♻️Refactor towner initialization 2021-05-07 00:30:23 +02:00
monster.cpp ♻️Cleanup all implicit bool conversions 2021-06-26 16:32:44 -07:00
monster.h Introduce MonsterStruct.IsWalking() 2021-06-26 06:10:33 -07:00
movie.cpp 🎉 Hardware cursor (SDL2-only) 2021-06-19 01:03:40 +02:00
movie.h 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
mpqapi.cpp Clang-tidy: modernize-use-nodiscard 2021-06-27 01:15:19 +02:00
mpqapi.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
msg.cpp 🚨 Fix bool warning 2021-06-26 15:01:14 -07:00
msg.h Clang-tidy: readability-inconsistent-declaration-parameter-name 2021-06-27 01:06:00 +02:00
multi.cpp ♻️Cleanup all implicit bool conversions 2021-06-26 16:32:44 -07:00
multi.h ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
nthread.cpp Cleanup majority of remaning implicit bool conversions (#2234) 2021-06-26 21:05:45 +02:00
nthread.h 🎨 Format code 2021-04-19 00:37:33 +02:00
objdat.cpp 🐛 [hellfire] Fix missing braziers in crypt (causing instability) 2021-04-29 01:59:00 +02:00
objdat.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
objects.cpp Clang-tidy: readability-simplify-boolean-expr 2021-06-26 23:12:22 +02:00
objects.h Clang-tidy: readability-inconsistent-declaration-parameter-name 2021-06-27 01:06:00 +02:00
options.cpp ♻️Create QuickMessage struct 2021-06-26 08:57:59 -07:00
options.h ♻️Create QuickMessage struct 2021-06-26 08:57:59 -07:00
pack.cpp Cleanup majority of remaning implicit bool conversions (#2234) 2021-06-26 21:05:45 +02:00
pack.h ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
palette.cpp ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
palette.h Optimize blended transparency calculations at the end of Poisoned Water Supply. 2021-05-13 23:37:36 +02:00
path.cpp ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
path.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
pfile.cpp Clang-tidy: readability-simplify-boolean-expr 2021-06-26 23:12:22 +02:00
pfile.h ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
player.cpp ♻️Cleanup all implicit bool conversions 2021-06-26 16:32:44 -07:00
player.h ♻️Clean up type sizes 2021-06-24 15:11:09 -07:00
plrmsg.cpp Clean up more implicit bool conversion 2021-06-26 10:07:02 -07:00
plrmsg.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
portal.cpp Refactor missiles.cpp 2021-06-21 12:10:37 -07:00
portal.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
quests.cpp 🚨 Fix bool warning 2021-06-26 15:01:14 -07:00
quests.h 🚨 Fix bool warning 2021-06-26 15:01:14 -07:00
restrict.cpp Convert ReadOnlyTest to FOpen 2021-05-10 14:45:39 +01:00
restrict.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
scrollrt.cpp Clang-tidy: readability-named-parameter 2021-06-27 00:56:08 +02:00
scrollrt.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
setmaps.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
setmaps.h 🎨 Format code 2021-04-19 00:37:33 +02:00
sha.cpp ♻️Cleanup all implicit bool conversions 2021-06-26 16:32:44 -07:00
sha.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
sound.cpp 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
sound.h Fix sound volume/panning attenuation (#1789) 2021-05-03 02:11:22 +02:00
sound_stubs.cpp 🐞 Duplicate sounds: Fix data race 2021-05-02 14:15:35 +01:00
spelldat.cpp 🖌️ Refurbish tables in source code (clang-format off) 2021-04-25 23:48:25 +02:00
spelldat.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
spells.cpp ♻️Unfold a few functions 2021-06-24 15:11:09 -07:00
spells.h ♻️Unfold a few functions 2021-06-24 15:11:09 -07:00
stores.cpp Cleanup majority of remaning implicit bool conversions (#2234) 2021-06-26 21:05:45 +02:00
stores.h 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
sync.cpp Clang-tidy: modernize-use-auto 2021-06-27 01:18:31 +02:00
sync.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
textdat.cpp Missing transcriptions (#1341) 2021-06-10 03:00:12 +02:00
textdat.h Add blacksmith's missing transcriptions (#1203) 2021-04-26 05:17:41 +02:00
themes.cpp Clean up more implicit bool conversion 2021-06-26 10:07:02 -07:00
themes.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
tmsg.cpp ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
tmsg.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
town.cpp Clean up more implicit bool conversion 2021-06-26 10:07:02 -07:00
town.h 🎨 Format code 2021-04-19 00:37:33 +02:00
towners.cpp Refactor PlaySfxLoc to take a Point instead of x/y params 2021-06-26 10:12:28 -07:00
towners.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
track.cpp ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
track.h 🎨 Format code 2021-04-19 00:37:33 +02:00
trigs.cpp ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
trigs.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00