devilutionX/Source
ephphatha c2cf2f8b59 Refactor OperateShrineSparkling to use Point
Also added documentation about what the function does.
2021-07-09 17:56:27 +02:00
..
controls General clean up 2021-07-08 03:30:25 -07:00
DiabloUI Use smart pointers for UI items 2021-07-08 03:37:47 -07:00
dvlnet Clean up sub folders using clang-tidy/Android Studio 2021-07-08 03:30:25 -07:00
engine Clean up sub folders using clang-tidy/Android Studio 2021-07-08 03:30:25 -07:00
miniwin Clean up sub folders using clang-tidy/Android Studio 2021-07-08 03:30:25 -07:00
platform Scope all for loops 2021-07-08 08:14:03 -07:00
qol Fix MSVC C4477 warning 2021-07-08 09:05:15 -07:00
storm Clean up sub folders using clang-tidy/Android Studio 2021-07-08 03:30:25 -07:00
utils Scope all for loops 2021-07-08 08:14:03 -07:00
.clang-format 🔨 Align .clang-format files 2021-04-11 16:41:02 +02:00
.clang-tidy Clang-tidy: readability-identifier-naming.MemberCase: camelBack 2021-07-03 17:26:29 -07:00
appfat.cpp 🔥 Delete FileErrDlg as it is now unused 2021-06-27 07:47:15 -07:00
appfat.h 🔥 Delete FileErrDlg as it is now unused 2021-06-27 07:47:15 -07:00
automap.cpp General clean up 2021-07-08 03:30:25 -07:00
automap.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
capture.cpp 🎨 Apply clang-tidy 2021-07-08 08:14:03 -07:00
capture.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
codec.cpp 🎨 Apply clang-tidy 2021-07-08 08:14:03 -07:00
codec.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
control.cpp 🎨 Apply clang-tidy 2021-07-08 08:14:03 -07:00
control.h Align Life/Mana flask drawing routines (#2291) 2021-07-03 18:06:24 +02:00
cursor.cpp Rename object globals 2021-07-08 02:01:14 -07:00
cursor.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
dead.cpp Rename missile globals 2021-07-08 02:01:14 -07:00
dead.h Clean up A-D 2021-07-04 05:25:37 -07:00
debug.cpp 🎨 Apply clang-tidy 2021-07-08 08:14:03 -07:00
debug.h ♻️ Store CEL width with the sprite itself 2021-05-01 20:51:55 +02:00
devilutionx.exe.manifest 🚚 Restructure files 2021-04-16 03:57:22 +02:00
diablo.cpp 🎨 Apply clang-tidy 2021-07-08 08:14:03 -07:00
diablo.h Fully apply clang-tidy/format to all files 2021-07-03 16:41:43 -07:00
doom.cpp Clean up A-D 2021-07-04 05:25:37 -07:00
doom.h Clean up A-D 2021-07-04 05:25:37 -07:00
drlg_l1.cpp 🎨 Apply clang-tidy 2021-07-08 08:14:03 -07:00
drlg_l1.h 🚚 Move local symbols in to anon namespace 2021-07-08 08:14:03 -07:00
drlg_l2.cpp General clean up 2021-07-08 03:30:25 -07:00
drlg_l2.h Clean up A-D 2021-07-04 05:25:37 -07:00
drlg_l3.cpp General clean up 2021-07-08 03:30:25 -07:00
drlg_l3.h 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
drlg_l4.cpp General clean up 2021-07-08 03:30:25 -07:00
drlg_l4.h 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
dthread.cpp clang-tidy/Android Stuidio cleanups 3 2021-07-04 16:09:32 -07:00
dthread.h Apply various cleanups via Android Studio 2021-07-03 18:27:17 -07:00
dx.cpp Apply various cleanups via Android Studio 2021-07-03 18:27:17 -07:00
dx.h Clang-tidy: ParameterCase 2021-07-03 15:46:39 -07:00
effects.cpp Scope all for loops 2021-07-08 08:14:03 -07:00
effects.h Clang-tidy: ParameterCase 2021-07-03 15:46:39 -07:00
effects_stubs.cpp Refactor PlaySfxLoc to take a Point instead of x/y params 2021-06-26 10:12:28 -07:00
encrypt.cpp Stabalize clang-tidy runs 2021-06-27 03:42:51 +02:00
encrypt.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
engine.cpp 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
engine.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
error.cpp Scope all for loops 2021-07-08 08:14:03 -07:00
error.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
gamemenu.cpp Rename player globals 2021-07-08 02:01:14 -07:00
gamemenu.h Add a keymapper 2021-05-03 17:51:40 +02:00
gendung.cpp Scope all for loops 2021-07-08 08:14:03 -07:00
gendung.h More clang-tidy/Android Studio cleanups 2021-07-04 19:34:37 +02:00
gmenu.cpp General clean up 2021-07-08 03:30:25 -07:00
gmenu.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
help.cpp General clean up 2021-07-08 03:30:25 -07:00
help.h Apply various cleanups via Android Studio 2021-07-03 18:27:17 -07:00
hwcursor.cpp Add explicit casts to conversions from double/float to int 2021-07-08 07:53:40 -07:00
hwcursor.hpp Hardware Cursor: Fall back to software on failure 2021-06-19 12:36:39 +01:00
init.cpp Apply various cleanups via Android Studio 2021-07-03 18:27:17 -07:00
init.h 🐛 Do not utilize translations till after it has been initialize 2021-05-01 19:27:55 +02:00
interfac.cpp General clean up 2021-07-08 03:30:25 -07:00
interfac.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
inv.cpp Scope all for loops 2021-07-08 08:14:03 -07:00
inv.h Apply various cleanups via Android Studio 2021-07-03 18:27:17 -07:00
itemdat.cpp Rename item globals 2021-07-08 02:01:14 -07:00
itemdat.h Rename item globals 2021-07-08 02:01:14 -07:00
items.cpp Scope all for loops 2021-07-08 08:14:03 -07:00
items.h Rename item globals 2021-07-08 02:01:14 -07:00
lighting.cpp Refactor GetLight/SetLight to take Points instead of x/y params 2021-07-09 18:52:49 +10:00
lighting.h Rename lighting globals 2021-07-08 02:01:14 -07:00
loadsave.cpp Scope all for loops 2021-07-08 08:14:03 -07:00
loadsave.h Player by reference part 3 2021-06-24 00:53:09 +02:00
main.cpp Clang-tidy: basic naming 2021-07-02 22:55:01 +02:00
mainmenu.cpp Rename player globals 2021-07-08 02:01:14 -07:00
mainmenu.h 🎨 Format code 2021-04-19 00:37:33 +02:00
minitext.cpp Rename quest globals 2021-07-08 02:01:14 -07:00
minitext.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
misdat.cpp Rename missile globals 2021-07-08 02:01:14 -07:00
misdat.h Rename missile globals 2021-07-08 02:01:14 -07:00
missiles.cpp Add explicit casts to conversions from double/float to int 2021-07-08 07:53:40 -07:00
missiles.h Rename missile globals 2021-07-08 02:01:14 -07:00
monstdat.cpp clang-tidy/Android Stuidio cleanups 3 2021-07-04 16:09:32 -07:00
monstdat.h clang-tidy/Android Stuidio cleanups 3 2021-07-04 16:09:32 -07:00
monster.cpp Scope all for loops 2021-07-08 08:14:03 -07:00
monster.h Rename monster globals 2021-07-08 02:01:14 -07:00
movie.cpp clang-tidy/Android Stuidio cleanups 3 2021-07-04 16:09:32 -07:00
movie.h 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
mpqapi.cpp clang-tidy/Android Stuidio cleanups 3 2021-07-04 16:09:32 -07:00
mpqapi.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
msg.cpp Scope all for loops 2021-07-08 08:14:03 -07:00
msg.h clang-tidy/Android Stuidio cleanups 3 2021-07-04 16:09:32 -07:00
multi.cpp Rename player globals 2021-07-08 02:01:14 -07:00
multi.h Clang-tidy: FunctionCase 2021-07-03 15:46:39 -07:00
nthread.cpp clang-tidy/Android Stuidio cleanups 3 2021-07-04 16:09:32 -07:00
nthread.h General clean up 2021-07-08 03:30:25 -07:00
objdat.cpp 🐛 [hellfire] Fix missing braziers in crypt (causing instability) 2021-04-29 01:59:00 +02:00
objdat.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
objects.cpp Refactor OperateShrineSparkling to use Point 2021-07-09 17:56:27 +02:00
objects.h Refactor ObjSetMicro to take a Point parameter 2021-07-09 18:52:50 +10:00
options.cpp General clean up 2021-07-08 03:30:25 -07:00
options.h 🎉 Hardware cursor: Enable safe parts by default 2021-07-08 09:06:35 +01:00
pack.cpp Rename player globals 2021-07-08 02:01:14 -07:00
pack.h ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
palette.cpp Scope all for loops 2021-07-08 08:14:03 -07:00
palette.h Optimize blended transparency calculations at the end of Poisoned Water Supply. 2021-05-13 23:37:36 +02:00
path.cpp Scope all for loops 2021-07-08 08:14:03 -07:00
path.h General clean up 2021-07-08 03:30:25 -07:00
pfile.cpp Rename player globals 2021-07-08 02:01:14 -07:00
pfile.h Clang-tidy: ParameterCase 2021-07-03 15:46:39 -07:00
player.cpp Scope all for loops 2021-07-08 08:14:03 -07:00
player.h Rename player globals 2021-07-08 02:01:14 -07:00
plrmsg.cpp Scope all for loops 2021-07-08 08:14:03 -07:00
plrmsg.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
portal.cpp Scope all for loops 2021-07-08 08:14:03 -07:00
portal.h Scope all for loops 2021-07-08 08:14:03 -07:00
quests.cpp Scope all for loops 2021-07-08 08:14:03 -07:00
quests.h Rename quest globals 2021-07-08 02:01:14 -07:00
restrict.cpp Convert ReadOnlyTest to FOpen 2021-05-10 14:45:39 +01:00
restrict.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
scrollrt.cpp Scope all for loops 2021-07-08 08:14:03 -07:00
scrollrt.h Rename lighting globals 2021-07-08 02:01:14 -07:00
setmaps.cpp Scope all for loops 2021-07-08 08:14:03 -07:00
setmaps.h General clean up 2021-07-08 03:30:25 -07:00
sha.cpp Scope all for loops 2021-07-08 08:14:03 -07:00
sha.h Clang-tidy: ParameterCase 2021-07-03 15:46:39 -07:00
sound.cpp General clean up 2021-07-08 03:30:25 -07:00
sound.h Fix sound volume/panning attenuation (#1789) 2021-05-03 02:11:22 +02:00
sound_stubs.cpp 🐞 Duplicate sounds: Fix data race 2021-05-02 14:15:35 +01:00
spelldat.cpp Correct hellfire/spawn Elemental spell levels 2021-06-06 00:31:31 +02:00
spelldat.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
spells.cpp Rename player globals 2021-07-08 02:01:14 -07:00
spells.h ♻️Unfold a few functions 2021-06-24 15:11:09 -07:00
stores.cpp Scope all for loops 2021-07-08 08:14:03 -07:00
stores.h General clean up 2021-07-08 03:30:25 -07:00
sync.cpp Rename player globals 2021-07-08 02:01:14 -07:00
sync.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
textdat.cpp More clang-tidy/Android Studio cleanups 2021-07-04 19:34:37 +02:00
textdat.h More clang-tidy/Android Studio cleanups 2021-07-04 19:34:37 +02:00
themes.cpp Scope all for loops 2021-07-08 08:14:03 -07:00
themes.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
tmsg.cpp clang-tidy/Android Stuidio cleanups 3 2021-07-04 16:09:32 -07:00
tmsg.h clang-tidy/Android Stuidio cleanups 3 2021-07-04 16:09:32 -07:00
town.cpp Rename quest globals 2021-07-08 02:01:14 -07:00
town.h 🎨 Format code 2021-04-19 00:37:33 +02:00
towners.cpp Rename quest globals 2021-07-08 02:01:14 -07:00
towners.h Rename quest globals 2021-07-08 02:01:14 -07:00
track.cpp Rename player globals 2021-07-08 02:01:14 -07:00
track.h 🎨 Format code 2021-04-19 00:37:33 +02:00
trigs.cpp Scope all for loops 2021-07-08 08:14:03 -07:00
trigs.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00