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controls
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Deduplicate PItem and DItem
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2022-01-24 21:12:13 +01:00 |
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DiabloUI
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Introduce NOEXIT build option to disable Quit Game options in menus
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2022-01-23 05:25:48 +01:00 |
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discord
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Implement Discord rich presence (#3711)
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2021-12-15 17:14:17 +01:00 |
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dvlnet
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Make DvlNet_SendInfoRequest non blocking
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2022-01-06 13:16:23 +01:00 |
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engine
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Load missile frames into a single buffer
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2022-02-01 04:04:59 +00:00 |
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miniwin
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Add window focus logic for SDL1
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2022-01-18 13:13:31 +01:00 |
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mpq
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MpqWriter: Cleanups and renames
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2021-12-11 19:41:53 +00:00 |
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panels
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Move store graphics out of stores.cpp
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2022-01-30 14:56:04 +01:00 |
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platform
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Handle runtime_errors thrown by std::locale constructor
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2022-01-19 03:04:53 +01:00 |
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qol
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Add OptionEntries for Poition Pickup
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2021-12-14 04:10:16 +01:00 |
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storm
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Detect window focus state to mute automatically when starting audio
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2022-01-18 13:13:31 +01:00 |
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utils
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Log uninplemented plural expressions (#4017)
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2022-02-01 08:30:08 +01:00 |
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.clang-format
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.clang-format: Remove duplicate SortIncludes entry
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2021-11-28 11:02:27 +00:00 |
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.clang-tidy
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appfat.cpp
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clang-format all files in {Source,test}/
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2021-11-24 23:44:12 +01:00 |
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appfat.h
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automap.cpp
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Show game Difficulty in Automap (#3867)
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2021-12-31 05:28:51 +01:00 |
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automap.h
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Overhaul tests
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2021-12-16 20:26:51 +00:00 |
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capture.cpp
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capture.h
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CMakeLists.txt
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Move store graphics out of stores.cpp
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2022-01-30 14:56:04 +01:00 |
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codec.cpp
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Cleanup Diablo-SHA and codec.cpp
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2022-01-07 01:34:26 +00:00 |
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codec.h
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control.cpp
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Display hp/mana values on life/mana orbs (#4006)
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2022-01-27 12:19:32 +01:00 |
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control.h
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Display hp/mana values on life/mana orbs (#4006)
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2022-01-27 12:19:32 +01:00 |
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cursor.cpp
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Change Missiles Array to std::list
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2022-01-20 23:12:48 +01:00 |
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cursor.h
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Make Gamepad cursor independant of hardware mouse
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2022-01-02 11:37:38 +01:00 |
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dead.cpp
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Load missile frames into a single buffer
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2022-02-01 04:04:59 +00:00 |
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dead.h
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clang-format all files in {Source,test}/
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2021-11-24 23:44:12 +01:00 |
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debug.cpp
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changemp/hp commands
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2022-01-25 20:49:13 +01:00 |
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debug.h
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Use ObjectAtPosition for debug object type display
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2021-12-28 16:01:37 +01:00 |
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diablo.cpp
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Move store graphics out of stores.cpp
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2022-01-30 14:56:04 +01:00 |
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diablo.h
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Detect window focus state to mute automatically when starting audio
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2022-01-18 13:13:31 +01:00 |
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doom.cpp
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doom.h
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drlg_l1.cpp
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drlg_l1.h
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drlg_l2.cpp
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clang-format all files in {Source,test}/
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2021-11-24 23:44:12 +01:00 |
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drlg_l2.h
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drlg_l3.cpp
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drlg_l3.h
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drlg_l4.cpp
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clang-format all files in {Source,test}/
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2021-11-24 23:44:12 +01:00 |
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drlg_l4.h
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dthread.cpp
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dthread.h
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clang-format all files in {Source,test}/
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2021-11-24 23:44:12 +01:00 |
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dx.cpp
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Touch support on all SDL2 platforms
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2022-01-02 11:37:38 +01:00 |
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dx.h
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Split up graphics settings initializers
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2021-12-21 12:55:30 +01:00 |
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effects.cpp
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effects.h
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effects_stubs.cpp
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encrypt.cpp
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Overhaul dependency options
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2021-12-07 18:32:25 +01:00 |
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encrypt.h
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engine.cpp
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Stip stippled transparency
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2021-12-21 12:55:30 +01:00 |
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engine.h
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error.cpp
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Move store graphics out of stores.cpp
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2022-01-30 14:56:04 +01:00 |
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error.h
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Move store graphics out of stores.cpp
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2022-01-30 14:56:04 +01:00 |
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gamemenu.cpp
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Introduce NOEXIT build option to disable Quit Game options in menus
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2022-01-23 05:25:48 +01:00 |
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gamemenu.h
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Introduce NOEXIT build option to disable Quit Game options in menus
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2022-01-23 05:25:48 +01:00 |
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gendung.cpp
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Move ObjectAtPosition to objects.cpp and make it return a pointer
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2021-12-28 16:01:37 +01:00 |
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gendung.h
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Move ObjectAtPosition to objects.cpp and make it return a pointer
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2021-12-28 16:01:37 +01:00 |
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gmenu.cpp
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Save settings before leaving the settings menu
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2022-01-23 05:25:48 +01:00 |
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gmenu.h
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help.cpp
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help.cpp: Fix -Wunused-const-variable
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2021-11-28 10:30:24 +00:00 |
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help.h
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hwcursor.cpp
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Add OptionEntries for Hardware Cursor
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2021-12-17 20:12:17 +01:00 |
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hwcursor.hpp
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Make Gamepad cursor independant of hardware mouse
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2022-01-02 11:37:38 +01:00 |
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init.cpp
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Xbox One/Series support (#3946)
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2022-01-17 12:37:29 +01:00 |
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init.h
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Split loading of MPQs to handle translations and voice packs (#3922)
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2022-01-08 09:15:39 +01:00 |
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interfac.cpp
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interfac.h
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Reduce use of view globals in game menu
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2021-11-20 21:57:32 +01:00 |
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inv.cpp
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Sync dropped items if another player triggers an action on the current level
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2022-01-24 21:12:13 +01:00 |
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inv.h
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Sync dropped items if another player triggers an action on the current level
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2022-01-24 21:12:13 +01:00 |
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inv_iterators.hpp
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itemdat.cpp
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Fix windows build
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2022-01-06 13:43:01 +00:00 |
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itemdat.h
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Fix windows build
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2022-01-06 13:43:01 +00:00 |
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items.cpp
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Move store graphics out of stores.cpp
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2022-01-30 14:56:04 +01:00 |
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items.h
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Use std::string in PrintItemPower
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2021-12-13 01:02:07 +01:00 |
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lighting.cpp
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lighting.h
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Overhaul tests
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2021-12-16 20:26:51 +00:00 |
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loadsave.cpp
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loadsave.cpp: Fix -Wsign-compare and -Wnarrowing
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2022-01-30 14:56:04 +01:00 |
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loadsave.h
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Overhaul tests
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2021-12-16 20:26:51 +00:00 |
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main.cpp
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Link SDL2::SDLmain correctly
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2021-11-27 20:36:11 +01:00 |
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menu.cpp
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Implement settings menu
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2021-11-24 09:31:39 +01:00 |
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menu.h
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minitext.cpp
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Move UiFlags and UiPanels into their own files
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2021-11-25 12:22:27 +01:00 |
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minitext.h
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misdat.cpp
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Load missile frames into a single buffer
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2022-02-01 04:04:59 +00:00 |
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misdat.h
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Load missile frames into a single buffer
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2022-02-01 04:04:59 +00:00 |
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missiles.cpp
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Load missile frames into a single buffer
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2022-02-01 04:04:59 +00:00 |
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missiles.h
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Add max_size checks when adding missiles to allow for limited size containers
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2022-01-23 05:02:57 +01:00 |
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monstdat.cpp
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clang-format all files in {Source,test}/
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2021-11-24 23:44:12 +01:00 |
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monstdat.h
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monster.cpp
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Add max_size checks when adding missiles to allow for limited size containers
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2022-01-23 05:02:57 +01:00 |
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monster.h
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Initialize golems before objects
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2021-12-12 19:16:59 +01:00 |
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movie.cpp
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Make Gamepad cursor independant of hardware mouse
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2022-01-02 11:37:38 +01:00 |
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movie.h
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msg.cpp
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Sync dropped items if another player triggers an action on the current level
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2022-01-24 21:12:13 +01:00 |
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msg.h
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Deduplicate PItem and DItem
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2022-01-24 21:12:13 +01:00 |
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multi.cpp
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Fix blinking when position desyncs during E/W movement
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2022-01-21 11:38:52 +01:00 |
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multi.h
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Reset game info after failing to join game
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2022-01-07 14:07:49 +01:00 |
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nthread.cpp
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clang-format all files in {Source,test}/
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2021-11-24 23:44:12 +01:00 |
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nthread.h
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Overhaul tests
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2021-12-16 20:26:51 +00:00 |
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objdat.cpp
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fix collision of bodies in butcher chamber/hell
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2021-12-14 08:20:25 +01:00 |
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objdat.h
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objects.cpp
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Refactor trap target loop to use range iterator
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2022-01-19 03:05:27 +01:00 |
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objects.h
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Combine Add*Door functions
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2021-12-30 10:26:46 +01:00 |
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options.cpp
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Display hp/mana values on life/mana orbs (#4006)
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2022-01-27 12:19:32 +01:00 |
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options.h
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Display hp/mana values on life/mana orbs (#4006)
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2022-01-27 12:19:32 +01:00 |
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pack.cpp
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Resolve game crash when syncing Diablo items in Hellfire games
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2022-01-17 00:31:27 +01:00 |
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pack.h
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Resolve game crash when syncing Diablo items in Hellfire games
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2022-01-17 00:31:27 +01:00 |
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palette.cpp
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Stip stippled transparency
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2021-12-21 12:55:30 +01:00 |
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palette.h
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path.cpp
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Use helper when checking if object exists in path.cpp
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2021-12-29 04:57:57 +01:00 |
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path.h
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clang-format all files in {Source,test}/
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2021-11-24 23:44:12 +01:00 |
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pfile.cpp
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Resolve game crash when syncing Diablo items in Hellfire games
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2022-01-17 00:31:27 +01:00 |
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pfile.h
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clang-format all files in {Source,test}/
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2021-11-24 23:44:12 +01:00 |
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player.cpp
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Preview Frame: Disable for towncast
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2022-01-28 21:42:31 +01:00 |
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player.h
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Mana Shield 1.07 bugfix revision
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2022-01-20 11:37:54 +01:00 |
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plrmsg.cpp
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Fixed Event Messages color
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2021-12-26 12:18:13 +01:00 |
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plrmsg.h
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Chat Interface Revision (#3840)
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2021-12-25 10:11:42 +00:00 |
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portal.cpp
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Add max_size checks when adding missiles to allow for limited size containers
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2022-01-23 05:02:57 +01:00 |
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portal.h
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quests.cpp
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Fix order of operations during game initialization
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2022-01-15 06:47:09 +01:00 |
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quests.h
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Move store graphics out of stores.cpp
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2022-01-30 14:56:04 +01:00 |
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restrict.cpp
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restrict.h
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scrollrt.cpp
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Load missile frames into a single buffer
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2022-02-01 04:04:59 +00:00 |
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scrollrt.h
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Touch support on all SDL2 platforms
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2022-01-02 11:37:38 +01:00 |
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setmaps.cpp
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Move ObjectAtPosition to objects.cpp and make it return a pointer
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2021-12-28 16:01:37 +01:00 |
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setmaps.h
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Move ObjectAtPosition to objects.cpp and make it return a pointer
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2021-12-28 16:01:37 +01:00 |
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sha.cpp
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Cleanup Diablo-SHA and codec.cpp
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2022-01-07 01:34:26 +00:00 |
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sha.h
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Cleanup Diablo-SHA and codec.cpp
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2022-01-07 01:34:26 +00:00 |
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sound.cpp
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Detect window focus state to mute automatically when starting audio
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2022-01-18 13:13:31 +01:00 |
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sound.h
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clang-format all files in {Source,test}/
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2021-11-24 23:44:12 +01:00 |
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sound_stubs.cpp
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spelldat.cpp
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spelldat.h
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spells.cpp
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Add IsWallSpell helper
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2021-12-07 12:00:52 +01:00 |
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spells.h
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Add IsWallSpell helper
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2021-12-07 12:00:52 +01:00 |
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stores.cpp
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Move store graphics out of stores.cpp
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2022-01-30 14:56:04 +01:00 |
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stores.h
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Move store graphics out of stores.cpp
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2022-01-30 14:56:04 +01:00 |
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sync.cpp
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Don't sync position on dead monsters
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2022-01-19 09:40:01 +01:00 |
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sync.h
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textdat.cpp
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textdat.h
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themes.cpp
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Pass regionId to TFit_Obj3 to extract reference to themes global
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2022-01-19 03:05:27 +01:00 |
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themes.h
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tmsg.cpp
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tmsg.h
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town.cpp
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town.h
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clang-format all files in {Source,test}/
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2021-11-24 23:44:12 +01:00 |
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towners.cpp
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Remove CowOffsets, always treat cows as 4 tile sprites
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2021-12-14 08:17:19 +01:00 |
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towners.h
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clang-format all files in {Source,test}/
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2021-11-24 23:44:12 +01:00 |
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track.cpp
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track.h
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trigs.cpp
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Touch support on all SDL2 platforms
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2022-01-02 11:37:38 +01:00 |
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trigs.h
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