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render
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DrawString: Fix IsCJK definition
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2021-11-27 15:11:52 +01:00 |
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actor_position.hpp
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♻️ Replace Point addition with 'Point + Displacement'
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2021-06-28 20:37:44 -07:00 |
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animationinfo.cpp
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Enable clang-tidy in Visual Studio projects (#3101)
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2021-10-12 00:32:57 +00:00 |
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animationinfo.h
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clang-format all files in {Source,test}/
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2021-11-24 23:44:12 +01:00 |
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assets.cpp
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macOS/iOS: Add resources to the bundle
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2021-12-05 20:33:24 +01:00 |
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assets.hpp
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game_assets.* -> assets.*
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2021-11-17 11:49:57 +01:00 |
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cel_header.hpp
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♻️ Clean up cel_header.hpp
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2021-06-23 11:27:56 +01:00 |
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cel_sprite.hpp
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🚚 engine.h: Extract CelSprite and file loading
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2021-06-21 01:36:20 -07:00 |
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circle.hpp
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Add structs for virtual gamepad
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2021-09-16 19:25:31 +02:00 |
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demomode.cpp
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Add OptionEntries for Hardware Cursor
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2021-12-17 20:12:17 +01:00 |
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demomode.h
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Fix demomode file comments
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2021-12-17 16:27:19 +00:00 |
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direction.hpp
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clang-format all files in {Source,test}/
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2021-11-24 23:44:12 +01:00 |
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displacement.hpp
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Fix a couple of noisy MSVC warnings
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2021-09-30 18:16:31 +02:00 |
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load_cel.cpp
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🚚 engine.h: Extract CelSprite and file loading
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2021-06-21 01:36:20 -07:00 |
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load_cel.hpp
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🚚 engine.h: Extract CelSprite and file loading
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2021-06-21 01:36:20 -07:00 |
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load_file.hpp
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game_assets.* -> assets.*
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2021-11-17 11:49:57 +01:00 |
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point.hpp
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Overhaul tests
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2021-12-16 20:26:51 +00:00 |
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random.cpp
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♻️Clean up variable initialization
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2021-06-27 14:58:51 -07:00 |
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random.hpp
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🏷️ Add 'PickRandomlyAmong' function that picks one value from a set of values randomly
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2021-09-13 00:25:49 +02:00 |
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rectangle.hpp
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✨ Add 'Center()' method on 'Rectangle'
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2021-08-30 06:45:51 +02:00 |
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size.hpp
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✨ Implement new font rendering
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2021-09-12 01:37:28 +02:00 |
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surface.cpp
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🚚 Rename CelOutputBuf to Surface and extract
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2021-07-03 05:33:32 -07:00 |
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surface.hpp
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clang-format all files in {Source,test}/
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2021-11-24 23:44:12 +01:00 |