devilutionX/Source/player.cpp
Robin Eklind d16f603537 all: remove unused storm imports
While no storm functions are called from these source files
it is determined that they included storm in the original
source files as made visible by the inclusion of infinity
in the data segments of the respective source files.

ref: diasurgical/devilution#1695.
2019-09-20 11:05:25 +02:00

4187 lines
100 KiB
C++

#include "diablo.h"
DEVILUTION_BEGIN_NAMESPACE
int plr_lframe_size;
int plr_wframe_size;
BYTE plr_gfx_flag = 0;
int plr_aframe_size;
int myplr;
PlayerStruct plr[MAX_PLRS];
int plr_fframe_size;
int plr_qframe_size;
BOOL deathflag;
int plr_hframe_size;
int plr_bframe_size;
BYTE plr_gfx_bflag = 0;
int plr_sframe_size;
int deathdelay;
int plr_dframe_size;
const char ArmourChar[4] = { 'L', 'M', 'H', 0 };
const char WepChar[10] = { 'N', 'U', 'S', 'D', 'B', 'A', 'M', 'H', 'T', 0 };
const char CharChar[] = {
'W',
'R',
'S',
0
};
/* data */
int plrxoff[9] = { 0, 2, 0, 2, 1, 0, 1, 2, 1 };
int plryoff[9] = { 0, 2, 2, 0, 1, 1, 0, 1, 2 };
int plrxoff2[9] = { 0, 1, 0, 1, 2, 0, 1, 2, 2 };
int plryoff2[9] = { 0, 0, 1, 1, 0, 2, 2, 1, 2 };
char PlrGFXAnimLens[][11] = {
{ 10, 16, 8, 2, 20, 20, 6, 20, 8, 9, 14 },
{ 8, 18, 8, 4, 20, 16, 7, 20, 8, 10, 12 },
{ 8, 16, 8, 6, 20, 12, 8, 20, 8, 12, 8 },
};
int PWVel[3][3] = {
{ 2048, 1024, 512 },
{ 2048, 1024, 512 },
{ 2048, 1024, 512 }
};
// Total number of frames in walk animation.
int AnimLenFromClass[3] = {
8, 8, 8
};
int StrengthTbl[3] = { 30, 20, 15 };
int MagicTbl[3] = { 10, 15, 35 };
int DexterityTbl[3] = { 20, 30, 15 };
int VitalityTbl[3] = { 25, 20, 20 };
int ToBlkTbl[3] = { 30, 20, 10 };
char *ClassStrTblOld[] = {
"Warrior",
"Rogue",
"Sorceror",
};
int MaxStats[3][4] = {
{ 250, 50, 60, 100 },
{ 55, 70, 250, 80 },
{ 45, 250, 85, 80 }
};
int ExpLvlsTbl[MAXCHARLEVEL] = {
0,
2000,
4620,
8040,
12489,
18258,
25712,
35309,
47622,
63364,
83419,
108879,
141086,
181683,
231075,
313656,
424067,
571190,
766569,
1025154,
1366227,
1814568,
2401895,
3168651,
4166200,
5459523,
7130496,
9281874,
12042092,
15571031,
20066900,
25774405,
32994399,
42095202,
53525811,
67831218,
85670061,
107834823,
135274799,
169122009,
210720231,
261657253,
323800420,
399335440,
490808349,
601170414,
733825617,
892680222,
1082908612,
1310707109,
1583495809
};
char *ClassStrTbl[] = {
"Warrior",
"Rogue",
"Sorceror",
};
BYTE fix[9] = { 0, 0, 3, 3, 3, 6, 6, 6, 8 }; /* PM_ChangeLightOff local type */
void SetPlayerGPtrs(BYTE *pData, BYTE **pAnim)
{
int i;
for (i = 0; i < 8; i++) {
pAnim[i] = pData + ((DWORD *)pData)[i];
}
}
void LoadPlrGFX(int pnum, player_graphic gfxflag)
{
char prefix[16];
char pszName[256];
char *szCel;
PlayerStruct *p;
char *cs;
BYTE *pData, *pAnim;
DWORD i;
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("LoadPlrGFX: illegal player %d", pnum);
}
p = &plr[pnum];
sprintf(prefix, "%c%c%c", CharChar[p->_pClass], ArmourChar[p->_pgfxnum >> 4], WepChar[p->_pgfxnum & 0xF]);
cs = ClassStrTbl[p->_pClass];
for (i = 1; i <= PFILE_NONDEATH; i <<= 1) {
if (!(i & gfxflag)) {
continue;
}
switch (i) {
case PFILE_STAND:
szCel = "AS";
if (leveltype == DTYPE_TOWN) {
szCel = "ST";
}
pData = p->_pNData;
pAnim = (BYTE *)p->_pNAnim;
break;
case PFILE_WALK:
szCel = "AW";
if (leveltype == DTYPE_TOWN) {
szCel = "WL";
}
pData = p->_pWData;
pAnim = (BYTE *)p->_pWAnim;
break;
case PFILE_ATTACK:
if (leveltype == DTYPE_TOWN) {
continue;
}
szCel = "AT";
pData = p->_pAData;
pAnim = (BYTE *)p->_pAAnim;
break;
case PFILE_HIT:
if (leveltype == DTYPE_TOWN) {
continue;
}
szCel = "HT";
pData = p->_pHData;
pAnim = (BYTE *)p->_pHAnim;
break;
case PFILE_LIGHTNING:
if (leveltype == DTYPE_TOWN) {
continue;
}
szCel = "LM";
pData = p->_pLData;
pAnim = (BYTE *)p->_pLAnim;
break;
case PFILE_FIRE:
if (leveltype == DTYPE_TOWN) {
continue;
}
szCel = "FM";
pData = p->_pFData;
pAnim = (BYTE *)p->_pFAnim;
break;
case PFILE_MAGIC:
if (leveltype == DTYPE_TOWN) {
continue;
}
szCel = "QM";
pData = p->_pTData;
pAnim = (BYTE *)p->_pTAnim;
break;
case PFILE_DEATH:
if (p->_pgfxnum & 0xF) {
continue;
}
szCel = "DT";
pData = p->_pDData;
pAnim = (BYTE *)p->_pDAnim;
break;
case PFILE_BLOCK:
if (leveltype == DTYPE_TOWN) {
continue;
}
if (!p->_pBlockFlag) {
continue;
}
szCel = "BL";
pData = p->_pBData;
pAnim = (BYTE *)p->_pBAnim;
break;
default:
app_fatal("PLR:2");
break;
}
sprintf(pszName, "PlrGFX\\%s\\%s\\%s%s.CL2", cs, prefix, prefix, szCel);
LoadFileWithMem(pszName, pData);
SetPlayerGPtrs((BYTE *)pData, (BYTE **)pAnim);
p->_pGFXLoad |= i;
}
}
void InitPlayerGFX(int pnum)
{
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("InitPlayerGFX: illegal player %d", pnum);
}
if (plr[pnum]._pHitPoints >> 6 == 0) {
plr[pnum]._pgfxnum = 0;
LoadPlrGFX(pnum, PFILE_DEATH);
} else {
LoadPlrGFX(pnum, PFILE_NONDEATH);
}
}
void InitPlrGFXMem(int pnum)
{
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("InitPlrGFXMem: illegal player %d", pnum);
}
if (!(plr_gfx_flag & 0x1)) { //STAND
plr_gfx_flag |= 0x1;
if (GetPlrGFXSize("ST") > GetPlrGFXSize("AS")) {
plr_sframe_size = GetPlrGFXSize("ST"); //TOWN
} else {
plr_sframe_size = GetPlrGFXSize("AS"); //DUNGION
}
}
plr[pnum]._pNData = DiabloAllocPtr(plr_sframe_size);
if (!(plr_gfx_flag & 0x2)) { //WALK
plr_gfx_flag |= 0x2;
if (GetPlrGFXSize("WL") > GetPlrGFXSize("AW")) {
plr_wframe_size = GetPlrGFXSize("WL"); //TOWN
} else {
plr_wframe_size = GetPlrGFXSize("AW"); //DUNGION
}
}
plr[pnum]._pWData = DiabloAllocPtr(plr_wframe_size);
if (!(plr_gfx_flag & 0x4)) { //ATTACK
plr_gfx_flag |= 0x4;
plr_aframe_size = GetPlrGFXSize("AT");
}
plr[pnum]._pAData = DiabloAllocPtr(plr_aframe_size);
if (!(plr_gfx_flag & 0x8)) { //HIT
plr_gfx_flag |= 0x8;
plr_hframe_size = GetPlrGFXSize("HT");
}
plr[pnum]._pHData = DiabloAllocPtr(plr_hframe_size);
if (!(plr_gfx_flag & 0x10)) { //LIGHTNING
plr_gfx_flag |= 0x10;
plr_lframe_size = GetPlrGFXSize("LM");
}
plr[pnum]._pLData = DiabloAllocPtr(plr_lframe_size);
if (!(plr_gfx_flag & 0x20)) { //FIRE
plr_gfx_flag |= 0x20;
plr_fframe_size = GetPlrGFXSize("FM");
}
plr[pnum]._pFData = DiabloAllocPtr(plr_fframe_size);
if (!(plr_gfx_flag & 0x40)) { //MAGIC
plr_gfx_flag |= 0x40;
plr_qframe_size = GetPlrGFXSize("QM");
}
plr[pnum]._pTData = DiabloAllocPtr(plr_qframe_size);
if (!(plr_gfx_flag & 0x80)) { //DEATH
plr_gfx_flag |= 0x80;
plr_dframe_size = GetPlrGFXSize("DT");
}
plr[pnum]._pDData = DiabloAllocPtr(plr_dframe_size);
if (!(plr_gfx_bflag & 0x1)) { //BLOCK
plr_gfx_bflag |= 0x1;
plr_bframe_size = GetPlrGFXSize("BL");
}
plr[pnum]._pBData = DiabloAllocPtr(plr_bframe_size);
plr[pnum]._pGFXLoad = 0;
}
DWORD GetPlrGFXSize(char *szCel)
{
int c;
const char *a, *w;
DWORD dwSize, dwMaxSize;
HANDLE hsFile;
char pszName[256];
char Type[16];
dwMaxSize = 0;
for (c = 0; c < sizeof(ClassStrTbl) / sizeof(*ClassStrTbl); c++) {
#ifdef SPAWN
if (c != 0)
continue;
#endif
for (a = &ArmourChar[0]; *a; a++) {
#ifdef SPAWN
if (a != &ArmourChar[0])
break;
#endif
for (w = &WepChar[0]; *w; w++) {
if (szCel[0] == 'D' && szCel[1] == 'T' && *w != 'N') {
continue; //Death has no weapon
}
if (szCel[0] == 'B' && szCel[1] == 'L' && (*w != 'U' && *w != 'D' && *w != 'H')) {
continue; //No block without weapon
}
sprintf(Type, "%c%c%c", CharChar[c], *a, *w);
sprintf(pszName, "PlrGFX\\%s\\%s\\%s%s.CL2", ClassStrTbl[c], Type, Type, szCel);
if (WOpenFile(pszName, &hsFile, TRUE)) {
/// ASSERT: assert(hsFile);
dwSize = WGetFileSize(hsFile, NULL);
WCloseFile(hsFile);
if (dwMaxSize <= dwSize) {
dwMaxSize = dwSize;
}
}
}
}
}
return dwMaxSize;
}
void FreePlayerGFX(int pnum)
{
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("FreePlayerGFX: illegal player %d", pnum);
}
MemFreeDbg(plr[pnum]._pNData);
MemFreeDbg(plr[pnum]._pWData);
MemFreeDbg(plr[pnum]._pAData);
MemFreeDbg(plr[pnum]._pHData);
MemFreeDbg(plr[pnum]._pLData);
MemFreeDbg(plr[pnum]._pFData);
MemFreeDbg(plr[pnum]._pTData);
MemFreeDbg(plr[pnum]._pDData);
MemFreeDbg(plr[pnum]._pBData);
plr[pnum]._pGFXLoad = 0;
}
void NewPlrAnim(int pnum, BYTE *Peq, int numFrames, int Delay, int width)
{
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("NewPlrAnim: illegal player %d", pnum);
}
plr[pnum]._pAnimData = Peq;
plr[pnum]._pAnimLen = numFrames;
plr[pnum]._pAnimFrame = 1;
plr[pnum]._pAnimCnt = 0;
plr[pnum]._pAnimDelay = Delay;
plr[pnum]._pAnimWidth = width;
plr[pnum]._pAnimWidth2 = (width - 64) >> 1;
}
void ClearPlrPVars(int pnum)
{
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("ClearPlrPVars: illegal player %d", pnum);
}
plr[pnum]._pVar1 = 0;
plr[pnum]._pVar2 = 0;
plr[pnum]._pVar3 = 0;
plr[pnum]._pVar4 = 0;
plr[pnum]._pVar5 = 0;
plr[pnum]._pVar6 = 0;
plr[pnum]._pVar7 = 0;
plr[pnum]._pVar8 = 0;
}
void SetPlrAnims(int pnum)
{
int pc, gn;
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("SetPlrAnims: illegal player %d", pnum);
}
plr[pnum]._pNWidth = 96;
plr[pnum]._pWWidth = 96;
plr[pnum]._pAWidth = 128;
plr[pnum]._pHWidth = 96;
plr[pnum]._pSWidth = 96;
plr[pnum]._pDWidth = 128;
plr[pnum]._pBWidth = 96;
pc = plr[pnum]._pClass;
if (leveltype == DTYPE_TOWN) {
plr[pnum]._pNFrames = PlrGFXAnimLens[pc][7];
plr[pnum]._pWFrames = PlrGFXAnimLens[pc][8];
plr[pnum]._pDFrames = PlrGFXAnimLens[pc][4];
plr[pnum]._pSFrames = PlrGFXAnimLens[pc][5];
} else {
plr[pnum]._pNFrames = PlrGFXAnimLens[pc][0];
plr[pnum]._pWFrames = PlrGFXAnimLens[pc][2];
plr[pnum]._pAFrames = PlrGFXAnimLens[pc][1];
plr[pnum]._pHFrames = PlrGFXAnimLens[pc][6];
plr[pnum]._pSFrames = PlrGFXAnimLens[pc][5];
plr[pnum]._pDFrames = PlrGFXAnimLens[pc][4];
plr[pnum]._pBFrames = PlrGFXAnimLens[pc][3];
plr[pnum]._pAFNum = PlrGFXAnimLens[pc][9];
}
plr[pnum]._pSFNum = PlrGFXAnimLens[pc][10];
gn = plr[pnum]._pgfxnum & 0xF;
if (pc == PC_WARRIOR) {
if (gn == ANIM_ID_BOW) {
if (leveltype != DTYPE_TOWN) {
plr[pnum]._pNFrames = 8;
}
plr[pnum]._pAWidth = 96;
plr[pnum]._pAFNum = 11;
} else if (gn == ANIM_ID_AXE) {
plr[pnum]._pAFrames = 20;
plr[pnum]._pAFNum = 10;
} else if (gn == ANIM_ID_STAFF) {
plr[pnum]._pAFrames = 16;
plr[pnum]._pAFNum = 11;
}
#ifndef SPAWN
} else if (pc == PC_ROGUE) {
if (gn == ANIM_ID_AXE) {
plr[pnum]._pAFrames = 22;
plr[pnum]._pAFNum = 13;
} else if (gn == ANIM_ID_BOW) {
plr[pnum]._pAFrames = 12;
plr[pnum]._pAFNum = 7;
} else if (gn == ANIM_ID_STAFF) {
plr[pnum]._pAFrames = 16;
plr[pnum]._pAFNum = 11;
}
} else if (pc == PC_SORCERER) {
plr[pnum]._pSWidth = 128;
if (gn == ANIM_ID_UNARMED) {
plr[pnum]._pAFrames = 20;
} else if (gn == ANIM_ID_UNARMED_SHIELD) {
plr[pnum]._pAFNum = 9;
} else if (gn == ANIM_ID_BOW) {
plr[pnum]._pAFrames = 20;
plr[pnum]._pAFNum = 16;
} else if (gn == ANIM_ID_AXE) {
plr[pnum]._pAFrames = 24;
plr[pnum]._pAFNum = 16;
}
#endif
}
}
void ClearPlrRVars(PlayerStruct *p)
{
// TODO: Missing debug assert p != NULL
p->bReserved[0] = 0;
p->bReserved[1] = 0;
p->bReserved[2] = 0;
p->wReserved[0] = 0;
p->wReserved[1] = 0;
p->wReserved[2] = 0;
p->wReserved[3] = 0;
p->wReserved[4] = 0;
p->wReserved[5] = 0;
p->wReserved[6] = 0;
p->wReserved[7] = 0;
p->dwReserved[0] = 0;
p->dwReserved[1] = 0;
p->dwReserved[2] = 0;
p->dwReserved[3] = 0;
p->dwReserved[4] = 0;
p->dwReserved[5] = 0;
p->dwReserved[6] = 0;
}
/**
* @param c plr_classes value
*/
void CreatePlayer(int pnum, char c)
{
char val;
int hp, mana;
int i;
ClearPlrRVars(&plr[pnum]);
SetRndSeed(GetTickCount());
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("CreatePlayer: illegal player %d", pnum);
}
plr[pnum]._pClass = c;
val = StrengthTbl[c];
if (val < 0) {
val = 0;
}
plr[pnum]._pStrength = val;
plr[pnum]._pBaseStr = val;
val = MagicTbl[c];
if (val < 0) {
val = 0;
}
plr[pnum]._pMagic = val;
plr[pnum]._pBaseMag = val;
val = DexterityTbl[c];
if (val < 0) {
val = 0;
}
plr[pnum]._pDexterity = val;
plr[pnum]._pBaseDex = val;
val = VitalityTbl[c];
if (val < 0) {
val = 0;
}
plr[pnum]._pVitality = val;
plr[pnum]._pBaseVit = val;
plr[pnum]._pStatPts = 0;
plr[pnum].pTownWarps = 0;
plr[pnum].pDungMsgs = 0;
plr[pnum].pLvlLoad = 0;
plr[pnum].pDiabloKillLevel = 0;
if (c == PC_ROGUE) {
plr[pnum]._pDamageMod = plr[pnum]._pLevel * (plr[pnum]._pStrength + plr[pnum]._pDexterity) / 200;
} else {
plr[pnum]._pDamageMod = plr[pnum]._pStrength * plr[pnum]._pLevel / 100;
}
plr[pnum]._pBaseToBlk = ToBlkTbl[c];
plr[pnum]._pHitPoints = (val + 10) << 6;
if (c == PC_WARRIOR) {
plr[pnum]._pHitPoints *= 2;
}
if (c == PC_ROGUE) {
plr[pnum]._pHitPoints += plr[pnum]._pHitPoints >> 1;
}
hp = plr[pnum]._pHitPoints;
plr[pnum]._pMaxHP = hp;
plr[pnum]._pHPBase = hp;
plr[pnum]._pMaxHPBase = hp;
plr[pnum]._pMana = plr[pnum]._pMagic << 6;
if (c == PC_SORCERER) {
plr[pnum]._pMana *= 2;
}
if (c == PC_ROGUE) {
plr[pnum]._pMana += plr[pnum]._pMana >> 1;
}
mana = plr[pnum]._pMana;
plr[pnum]._pMaxMana = mana;
plr[pnum]._pManaBase = mana;
plr[pnum]._pMaxManaBase = mana;
plr[pnum]._pLevel = 1;
plr[pnum]._pMaxLvl = 1;
plr[pnum]._pExperience = 0;
plr[pnum]._pMaxExp = 0;
plr[pnum]._pNextExper = ExpLvlsTbl[1];
plr[pnum]._pArmorClass = 0;
plr[pnum]._pMagResist = 0;
plr[pnum]._pFireResist = 0;
plr[pnum]._pLghtResist = 0;
plr[pnum]._pLightRad = 10;
plr[pnum]._pInfraFlag = FALSE;
if (c == PC_WARRIOR) {
plr[pnum]._pAblSpells = (__int64)1 << (SPL_REPAIR - 1);
#ifndef SPAWN
} else if (c == PC_ROGUE) {
plr[pnum]._pAblSpells = (__int64)1 << (SPL_DISARM - 1);
} else if (c == PC_SORCERER) {
plr[pnum]._pAblSpells = (__int64)1 << (SPL_RECHARGE - 1);
#endif
}
if (c == PC_SORCERER) {
plr[pnum]._pMemSpells = 1;
} else {
plr[pnum]._pMemSpells = 0;
}
for (i = 0; i < sizeof(plr[pnum]._pSplLvl) / sizeof(plr[pnum]._pSplLvl[0]); i++) {
plr[pnum]._pSplLvl[i] = 0;
}
plr[pnum]._pSpellFlags = 0;
if (plr[pnum]._pClass == PC_SORCERER) {
plr[pnum]._pSplLvl[SPL_FIREBOLT] = 2;
}
// interestingly, only the first three hotkeys are reset
// TODO: BUGFIX: clear all 4 hotkeys instead of 3 (demo leftover)
for (i = 0; i < 3; i++) {
plr[pnum]._pSplHotKey[i] = -1;
}
if (c == PC_WARRIOR) {
plr[pnum]._pgfxnum = ANIM_ID_SWORD_SHIELD;
#ifndef SPAWN
} else if (c == PC_ROGUE) {
plr[pnum]._pgfxnum = ANIM_ID_BOW;
} else if (c == PC_SORCERER) {
plr[pnum]._pgfxnum = ANIM_ID_STAFF;
#endif
}
for (i = 0; i < NUMLEVELS; i++) {
plr[pnum]._pLvlVisited[i] = FALSE;
}
for (i = 0; i < 10; i++) {
plr[pnum]._pSLvlVisited[i] = FALSE;
}
plr[pnum]._pLvlChanging = FALSE;
plr[pnum].pTownWarps = 0;
plr[pnum].pLvlLoad = 0;
plr[pnum].pBattleNet = FALSE;
plr[pnum].pManaShield = FALSE;
InitDungMsgs(pnum);
CreatePlrItems(pnum);
SetRndSeed(0);
}
int CalcStatDiff(int pnum)
{
int c;
c = plr[pnum]._pClass;
return MaxStats[c][ATTRIB_STR]
- plr[pnum]._pBaseStr
+ MaxStats[c][ATTRIB_MAG]
- plr[pnum]._pBaseMag
+ MaxStats[c][ATTRIB_DEX]
- plr[pnum]._pBaseDex
+ MaxStats[c][ATTRIB_VIT]
- plr[pnum]._pBaseVit;
}
void NextPlrLevel(int pnum)
{
int hp, mana;
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("NextPlrLevel: illegal player %d", pnum);
}
plr[pnum]._pLevel++;
plr[pnum]._pMaxLvl++;
if (CalcStatDiff(pnum) < 5) {
plr[pnum]._pStatPts = CalcStatDiff(pnum);
} else {
plr[pnum]._pStatPts += 5;
}
plr[pnum]._pNextExper = ExpLvlsTbl[plr[pnum]._pLevel];
hp = plr[pnum]._pClass == PC_SORCERER ? 64 : 128;
if (gbMaxPlayers == 1) {
hp++;
}
plr[pnum]._pMaxHP += hp;
plr[pnum]._pHitPoints = plr[pnum]._pMaxHP;
plr[pnum]._pMaxHPBase += hp;
plr[pnum]._pHPBase = plr[pnum]._pMaxHPBase;
if (pnum == myplr) {
drawhpflag = TRUE;
}
if (plr[pnum]._pClass == PC_WARRIOR)
mana = 64;
else
mana = 128;
if (gbMaxPlayers == 1) {
mana++;
}
plr[pnum]._pMaxMana += mana;
plr[pnum]._pMaxManaBase += mana;
if (!(plr[pnum]._pIFlags & ISPL_NOMANA)) {
plr[pnum]._pMana = plr[pnum]._pMaxMana;
plr[pnum]._pManaBase = plr[pnum]._pMaxManaBase;
}
if (pnum == myplr) {
drawmanaflag = TRUE;
}
}
void AddPlrExperience(int pnum, int lvl, int exp)
{
int powerLvlCap, expCap, newLvl, i;
if (pnum != myplr) {
return;
}
if ((DWORD)myplr >= MAX_PLRS) {
app_fatal("AddPlrExperience: illegal player %d", myplr);
}
if (plr[myplr]._pHitPoints <= 0) {
return;
}
// Adjust xp based on difference in level between player and monster
exp *= 1 + ((double)lvl - plr[pnum]._pLevel) / 10;
if (exp < 0) {
exp = 0;
}
// Prevent power leveling
if (gbMaxPlayers > 1) {
powerLvlCap = plr[pnum]._pLevel < 0 ? 0 : plr[pnum]._pLevel;
if (powerLvlCap >= 50) {
powerLvlCap = 50;
}
// cap to 1/20 of current levels xp
if (exp >= ExpLvlsTbl[powerLvlCap] / 20) {
exp = ExpLvlsTbl[powerLvlCap] / 20;
}
// cap to 200 * current level
expCap = 200 * powerLvlCap;
if (exp >= expCap) {
exp = expCap;
}
}
plr[pnum]._pExperience += exp;
if ((DWORD)plr[pnum]._pExperience > MAXEXP) {
plr[pnum]._pExperience = MAXEXP;
}
if (plr[pnum]._pExperience >= ExpLvlsTbl[49]) {
plr[pnum]._pLevel = 50;
return;
}
// Increase player level if applicable
newLvl = 0;
while (plr[pnum]._pExperience >= ExpLvlsTbl[newLvl]) {
newLvl++;
}
if (newLvl != plr[pnum]._pLevel) {
for (i = newLvl - plr[pnum]._pLevel; i > 0; i--) {
NextPlrLevel(pnum);
}
}
NetSendCmdParam1(FALSE, CMD_PLRLEVEL, plr[myplr]._pLevel);
}
void AddPlrMonstExper(int lvl, int exp, char pmask)
{
int totplrs, i, e;
totplrs = 0;
for (i = 0; i < MAX_PLRS; i++) {
if ((1 << i) & pmask) {
totplrs++;
}
}
if (totplrs) {
e = exp / totplrs;
if (pmask & (1 << myplr))
AddPlrExperience(myplr, lvl, e);
}
}
void InitPlayer(int pnum, BOOL FirstTime)
{
DWORD i;
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("InitPlayer: illegal player %d", pnum);
}
ClearPlrRVars(&plr[pnum]);
if (FirstTime) {
plr[pnum]._pRSpell = SPL_INVALID;
plr[pnum]._pSBkSpell = SPL_INVALID;
plr[pnum]._pSpell = SPL_INVALID;
plr[pnum]._pRSplType = RSPLTYPE_INVALID;
plr[pnum]._pSplType = RSPLTYPE_INVALID;
if ((plr[pnum]._pgfxnum & 0xF) == ANIM_ID_BOW) {
plr[pnum]._pwtype = WT_RANGED;
} else {
plr[pnum]._pwtype = WT_MELEE;
}
plr[pnum].pManaShield = FALSE;
}
if (plr[pnum].plrlevel == currlevel || leveldebug) {
SetPlrAnims(pnum);
plr[pnum]._pxoff = 0;
plr[pnum]._pyoff = 0;
plr[pnum]._pxvel = 0;
plr[pnum]._pyvel = 0;
ClearPlrPVars(pnum);
if (plr[pnum]._pHitPoints >> 6 > 0) {
plr[pnum]._pmode = PM_STAND;
NewPlrAnim(pnum, plr[pnum]._pNAnim[DIR_S], plr[pnum]._pNFrames, 3, plr[pnum]._pNWidth);
plr[pnum]._pAnimFrame = random(2, plr[pnum]._pNFrames - 1) + 1;
plr[pnum]._pAnimCnt = random(2, 3);
} else {
plr[pnum]._pmode = PM_DEATH;
NewPlrAnim(pnum, plr[pnum]._pDAnim[DIR_S], plr[pnum]._pDFrames, 1, plr[pnum]._pDWidth);
plr[pnum]._pAnimFrame = plr[pnum]._pAnimLen - 1;
plr[pnum]._pVar8 = 2 * plr[pnum]._pAnimLen;
}
plr[pnum]._pdir = DIR_S;
plr[pnum]._peflag = 0;
if (pnum == myplr) {
if (!FirstTime || currlevel != 0) {
plr[pnum].WorldX = ViewX;
plr[pnum].WorldY = ViewY;
}
plr[pnum]._ptargx = plr[pnum].WorldX;
plr[pnum]._ptargy = plr[pnum].WorldY;
} else {
plr[pnum]._ptargx = plr[pnum].WorldX;
plr[pnum]._ptargy = plr[pnum].WorldY;
for (i = 0; i < 8 && !PosOkPlayer(pnum, plrxoff2[i] + plr[pnum].WorldX, plryoff2[i] + plr[pnum].WorldY); i++)
;
plr[pnum].WorldX += plrxoff2[i];
plr[pnum].WorldY += plryoff2[i];
}
plr[pnum]._px = plr[pnum].WorldX;
plr[pnum]._py = plr[pnum].WorldY;
plr[pnum].walkpath[0] = WALK_NONE;
plr[pnum].destAction = ACTION_NONE;
if (pnum == myplr) {
plr[pnum]._plid = AddLight(plr[pnum].WorldX, plr[pnum].WorldY, plr[pnum]._pLightRad);
} else {
plr[pnum]._plid = -1;
}
plr[pnum]._pvid = AddVision(plr[pnum].WorldX, plr[pnum].WorldY, plr[pnum]._pLightRad, pnum == myplr);
}
if (plr[pnum]._pClass == PC_WARRIOR) {
plr[pnum]._pAblSpells = 1 << (SPL_REPAIR - 1);
#ifndef SPAWN
} else if (plr[pnum]._pClass == PC_ROGUE) {
plr[pnum]._pAblSpells = 1 << (SPL_DISARM - 1);
} else if (plr[pnum]._pClass == PC_SORCERER) {
plr[pnum]._pAblSpells = 1 << (SPL_RECHARGE - 1);
#endif
}
#ifdef _DEBUG
if (debug_mode_dollar_sign && FirstTime) {
plr[pnum]._pMemSpells |= 1 << (SPL_TELEPORT - 1);
if (!plr[myplr]._pSplLvl[SPL_TELEPORT]) {
plr[myplr]._pSplLvl[SPL_TELEPORT] = 1;
}
}
if (debug_mode_key_inverted_v && FirstTime) {
plr[pnum]._pMemSpells = SPL_INVALID;
}
#endif
plr[pnum]._pNextExper = ExpLvlsTbl[plr[pnum]._pLevel];
plr[pnum]._pInvincible = FALSE;
if (pnum == myplr) {
deathdelay = 0;
deathflag = FALSE;
ScrollInfo._sxoff = 0;
ScrollInfo._syoff = 0;
ScrollInfo._sdir = SDIR_NONE;
}
}
void InitMultiView()
{
if ((DWORD)myplr >= MAX_PLRS) {
app_fatal("InitPlayer: illegal player %d", myplr);
}
ViewX = plr[myplr].WorldX;
ViewY = plr[myplr].WorldY;
}
void CheckEFlag(int pnum, BOOL flag)
{
int x, y, i;
int bitflags;
MICROS *pieces;
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("InitPlayer: illegal player %d", pnum);
}
x = plr[pnum].WorldX - 1;
y = plr[pnum].WorldY + 1;
bitflags = 0;
pieces = &dpiece_defs_map_1[IsometricCoord(x, y)];
for (i = 2; i < 10; i++) {
bitflags |= pieces->mt[i];
}
if (bitflags | nSolidTable[dPiece[x][y]] | dArch[x][y]) {
plr[pnum]._peflag = 1;
} else {
plr[pnum]._peflag = 0;
}
if (flag != 1 || plr[pnum]._peflag != 1) {
return;
}
x = plr[pnum].WorldX;
y = plr[pnum].WorldY + 2;
bitflags = 0;
pieces = &dpiece_defs_map_1[IsometricCoord(x, y)];
for (i = 2; i < 10; i++) {
bitflags |= pieces->mt[i];
}
if (bitflags | dArch[x][y]) {
return;
}
x = plr[pnum].WorldX - 2;
y = plr[pnum].WorldY + 1;
bitflags = 0;
pieces = &dpiece_defs_map_1[IsometricCoord(x, y)];
for (i = 2; i < 10; i++) {
bitflags |= pieces->mt[i];
}
if (bitflags | dArch[x][y]) {
plr[pnum]._peflag = 2;
}
}
BOOL SolidLoc(int x, int y)
{
if (x < 0 || y < 0 || x >= MAXDUNX || y >= MAXDUNY) {
return FALSE;
}
return nSolidTable[dPiece[x][y]];
}
BOOL PlrDirOK(int pnum, int dir)
{
int px, py;
BOOL isOk;
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("PlrDirOK: illegal player %d", pnum);
}
px = plr[pnum].WorldX + offset_x[dir];
py = plr[pnum].WorldY + offset_y[dir];
if (px < 0 || !dPiece[px][py] || !PosOkPlayer(pnum, px, py)) {
return FALSE;
}
isOk = TRUE;
if (dir == DIR_E) {
isOk = !SolidLoc(px, py + 1) && !(dFlags[px][py + 1] & BFLAG_PLAYERLR);
}
if (isOk && dir == DIR_W) {
isOk = !SolidLoc(px + 1, py) && !(dFlags[px + 1][py] & BFLAG_PLAYERLR);
}
return isOk;
}
void PlrClrTrans(int x, int y)
{
int i, j;
for (i = y - 1; i <= y + 1; i++) {
for (j = x - 1; j <= x + 1; j++) {
TransList[dTransVal[j][i]] = FALSE;
}
}
}
void PlrDoTrans(int x, int y)
{
int i, j;
if (leveltype != DTYPE_CATHEDRAL && leveltype != DTYPE_CATACOMBS) {
TransList[1] = TRUE;
} else {
for (i = y - 1; i <= y + 1; i++) {
for (j = x - 1; j <= x + 1; j++) {
if (!nSolidTable[dPiece[j][i]] && dTransVal[j][i]) {
TransList[dTransVal[j][i]] = TRUE;
}
}
}
}
}
void SetPlayerOld(int pnum)
{
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("SetPlayerOld: illegal player %d", pnum);
}
plr[pnum]._poldx = plr[pnum].WorldX;
plr[pnum]._poldy = plr[pnum].WorldY;
}
void FixPlayerLocation(int pnum, int bDir)
{
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("FixPlayerLocation: illegal player %d", pnum);
}
plr[pnum]._px = plr[pnum].WorldX;
plr[pnum]._py = plr[pnum].WorldY;
plr[pnum]._ptargx = plr[pnum].WorldX;
plr[pnum]._ptargy = plr[pnum].WorldY;
plr[pnum]._pxoff = 0;
plr[pnum]._pyoff = 0;
CheckEFlag(pnum, FALSE);
plr[pnum]._pdir = bDir;
if (pnum == myplr) {
ScrollInfo._sxoff = 0;
ScrollInfo._syoff = 0;
ScrollInfo._sdir = SDIR_NONE;
ViewX = plr[pnum].WorldX;
ViewY = plr[pnum].WorldY;
}
}
void StartStand(int pnum, int dir)
{
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("StartStand: illegal player %d", pnum);
}
if (!plr[pnum]._pInvincible || plr[pnum]._pHitPoints || pnum != myplr) {
if (!(plr[pnum]._pGFXLoad & PFILE_STAND)) {
LoadPlrGFX(pnum, PFILE_STAND);
}
NewPlrAnim(pnum, plr[pnum]._pNAnim[dir], plr[pnum]._pNFrames, 3, plr[pnum]._pNWidth);
plr[pnum]._pmode = PM_STAND;
FixPlayerLocation(pnum, dir);
FixPlrWalkTags(pnum);
dPlayer[plr[pnum].WorldX][plr[pnum].WorldY] = pnum + 1;
SetPlayerOld(pnum);
} else {
SyncPlrKill(pnum, -1);
}
}
void StartWalkStand(int pnum)
{
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("StartWalkStand: illegal player %d", pnum);
}
plr[pnum]._pmode = PM_STAND;
plr[pnum]._px = plr[pnum].WorldX;
plr[pnum]._py = plr[pnum].WorldY;
plr[pnum]._pxoff = 0;
plr[pnum]._pyoff = 0;
CheckEFlag(pnum, 0);
if (pnum == myplr) {
ScrollInfo._sxoff = 0;
ScrollInfo._syoff = 0;
ScrollInfo._sdir = SDIR_NONE;
ViewX = plr[pnum].WorldX;
ViewY = plr[pnum].WorldY;
}
}
void PM_ChangeLightOff(int pnum)
{
int x, y;
int xmul, ymul;
int lx, ly;
int offx, offy;
const LightListStruct *l;
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("PM_ChangeLightOff: illegal player %d", pnum);
}
// check if issue is upstream
if(plr[pnum]._plid == -1)
return;
l = &LightList[plr[pnum]._plid];
x = 2 * plr[pnum]._pyoff + plr[pnum]._pxoff;
y = 2 * plr[pnum]._pyoff - plr[pnum]._pxoff;
if (x < 0) {
xmul = -1;
x = -x;
} else {
xmul = 1;
}
if (y < 0) {
ymul = -1;
y = -y;
} else {
ymul = 1;
}
x = (x >> 3) * xmul;
y = (y >> 3) * ymul;
lx = x + (l->_lx << 3);
ly = y + (l->_ly << 3);
offx = l->_xoff + (l->_lx << 3);
offy = l->_yoff + (l->_ly << 3);
if (abs(lx - offx) < 3 && abs(ly - offy) < 3)
return;
ChangeLightOff(plr[pnum]._plid, x, y);
}
void PM_ChangeOffset(int pnum)
{
int px, py;
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("PM_ChangeOffset: illegal player %d", pnum);
}
plr[pnum]._pVar8++;
px = plr[pnum]._pVar6 >> 8;
py = plr[pnum]._pVar7 >> 8;
plr[pnum]._pVar6 += plr[pnum]._pxvel;
plr[pnum]._pVar7 += plr[pnum]._pyvel;
plr[pnum]._pxoff = plr[pnum]._pVar6 >> 8;
plr[pnum]._pyoff = plr[pnum]._pVar7 >> 8;
if (pnum == myplr && ScrollInfo._sdir) {
ScrollInfo._sxoff += px - plr[pnum]._pxoff;
ScrollInfo._syoff += py - plr[pnum]._pyoff;
}
PM_ChangeLightOff(pnum);
}
void StartWalk(int pnum, int xvel, int yvel, int xadd, int yadd, int EndDir, int sdir)
{
int px, py;
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("StartWalk: illegal player %d", pnum);
}
if (plr[pnum]._pInvincible && !plr[pnum]._pHitPoints && pnum == myplr) {
SyncPlrKill(pnum, -1);
return;
}
SetPlayerOld(pnum);
px = xadd + plr[pnum].WorldX;
py = yadd + plr[pnum].WorldY;
if (!PlrDirOK(pnum, EndDir)) {
return;
}
plr[pnum]._px = px;
plr[pnum]._py = py;
if (pnum == myplr) {
ScrollInfo._sdx = plr[pnum].WorldX - ViewX;
ScrollInfo._sdy = plr[pnum].WorldY - ViewY;
}
dPlayer[px][py] = -(pnum + 1);
plr[pnum]._pmode = PM_WALK;
plr[pnum]._pxvel = xvel;
plr[pnum]._pyvel = yvel;
plr[pnum]._pxoff = 0;
plr[pnum]._pyoff = 0;
plr[pnum]._pVar1 = xadd;
plr[pnum]._pVar2 = yadd;
plr[pnum]._pVar3 = EndDir;
if (!(plr[pnum]._pGFXLoad & PFILE_WALK)) {
LoadPlrGFX(pnum, PFILE_WALK);
}
NewPlrAnim(pnum, plr[pnum]._pWAnim[EndDir], plr[pnum]._pWFrames, 0, plr[pnum]._pWWidth);
plr[pnum]._pdir = EndDir;
plr[pnum]._pVar6 = 0;
plr[pnum]._pVar7 = 0;
plr[pnum]._pVar8 = 0;
CheckEFlag(pnum, FALSE);
if (pnum != myplr) {
return;
}
if (zoomflag) {
if (abs(ScrollInfo._sdx) >= 3 || abs(ScrollInfo._sdy) >= 3) {
ScrollInfo._sdir = SDIR_NONE;
} else {
ScrollInfo._sdir = sdir;
}
} else if (abs(ScrollInfo._sdx) >= 2 || abs(ScrollInfo._sdy) >= 2) {
ScrollInfo._sdir = SDIR_NONE;
} else {
ScrollInfo._sdir = sdir;
}
}
void StartWalk2(int pnum, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, int EndDir, int sdir)
{
int px, py;
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("StartWalk2: illegal player %d", pnum);
}
if (plr[pnum]._pInvincible && !plr[pnum]._pHitPoints && pnum == myplr) {
SyncPlrKill(pnum, -1);
return;
}
SetPlayerOld(pnum);
px = xadd + plr[pnum].WorldX;
py = yadd + plr[pnum].WorldY;
if (!PlrDirOK(pnum, EndDir)) {
return;
}
plr[pnum]._px = px;
plr[pnum]._py = py;
if (pnum == myplr) {
ScrollInfo._sdx = plr[pnum].WorldX - ViewX;
ScrollInfo._sdy = plr[pnum].WorldY - ViewY;
}
dPlayer[plr[pnum].WorldX][plr[pnum].WorldY] = -1 - pnum;
plr[pnum]._pVar1 = plr[pnum].WorldX;
plr[pnum]._pVar2 = plr[pnum].WorldY;
plr[pnum].WorldX = px;
plr[pnum].WorldY = py;
dPlayer[plr[pnum].WorldX][plr[pnum].WorldY] = pnum + 1;
plr[pnum]._pxoff = xoff;
plr[pnum]._pyoff = yoff;
ChangeLightXY(plr[pnum]._plid, plr[pnum].WorldX, plr[pnum].WorldY);
PM_ChangeLightOff(pnum);
plr[pnum]._pmode = PM_WALK2;
plr[pnum]._pxvel = xvel;
plr[pnum]._pyvel = yvel;
plr[pnum]._pVar6 = xoff << 8;
plr[pnum]._pVar7 = yoff << 8;
plr[pnum]._pVar3 = EndDir;
if (!(plr[pnum]._pGFXLoad & PFILE_WALK)) {
LoadPlrGFX(pnum, PFILE_WALK);
}
NewPlrAnim(pnum, plr[pnum]._pWAnim[EndDir], plr[pnum]._pWFrames, 0, plr[pnum]._pWWidth);
plr[pnum]._pdir = EndDir;
plr[pnum]._pVar8 = 0;
if (EndDir == DIR_SE) {
CheckEFlag(pnum, TRUE);
} else {
CheckEFlag(pnum, FALSE);
}
if (pnum != myplr) {
return;
}
if (zoomflag) {
if (abs(ScrollInfo._sdx) >= 3 || abs(ScrollInfo._sdy) >= 3) {
ScrollInfo._sdir = SDIR_NONE;
} else {
ScrollInfo._sdir = sdir;
}
} else if (abs(ScrollInfo._sdx) >= 2 || abs(ScrollInfo._sdy) >= 2) {
ScrollInfo._sdir = SDIR_NONE;
} else {
ScrollInfo._sdir = sdir;
}
}
void StartWalk3(int pnum, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, int mapx, int mapy, int EndDir, int sdir)
{
int px, py, x, y;
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("StartWalk3: illegal player %d", pnum);
}
if (plr[pnum]._pInvincible && !plr[pnum]._pHitPoints && pnum == myplr) {
SyncPlrKill(pnum, -1);
return;
}
SetPlayerOld(pnum);
px = xadd + plr[pnum].WorldX;
py = yadd + plr[pnum].WorldY;
x = mapx + plr[pnum].WorldX;
y = mapy + plr[pnum].WorldY;
if (!PlrDirOK(pnum, EndDir)) {
return;
}
plr[pnum]._px = px;
plr[pnum]._py = py;
if (pnum == myplr) {
ScrollInfo._sdx = plr[pnum].WorldX - ViewX;
ScrollInfo._sdy = plr[pnum].WorldY - ViewY;
}
dPlayer[plr[pnum].WorldX][plr[pnum].WorldY] = -1 - pnum;
dPlayer[px][py] = -1 - pnum;
plr[pnum]._pVar4 = x;
plr[pnum]._pVar5 = y;
dFlags[x][y] |= BFLAG_PLAYERLR;
plr[pnum]._pxoff = xoff;
plr[pnum]._pyoff = yoff;
if (leveltype) {
ChangeLightXY(plr[pnum]._plid, x, y);
PM_ChangeLightOff(pnum);
}
plr[pnum]._pmode = PM_WALK3;
plr[pnum]._pxvel = xvel;
plr[pnum]._pyvel = yvel;
plr[pnum]._pVar1 = px;
plr[pnum]._pVar2 = py;
plr[pnum]._pVar6 = xoff << 8;
plr[pnum]._pVar7 = yoff << 8;
plr[pnum]._pVar3 = EndDir;
if (!(plr[pnum]._pGFXLoad & PFILE_WALK)) {
LoadPlrGFX(pnum, PFILE_WALK);
}
NewPlrAnim(pnum, plr[pnum]._pWAnim[EndDir], plr[pnum]._pWFrames, 0, plr[pnum]._pWWidth);
plr[pnum]._pdir = EndDir;
plr[pnum]._pVar8 = 0;
CheckEFlag(pnum, FALSE);
if (pnum != myplr) {
return;
}
if (zoomflag) {
if (abs(ScrollInfo._sdx) >= 3 || abs(ScrollInfo._sdy) >= 3) {
ScrollInfo._sdir = SDIR_NONE;
} else {
ScrollInfo._sdir = sdir;
}
} else if (abs(ScrollInfo._sdx) >= 2 || abs(ScrollInfo._sdy) >= 2) {
ScrollInfo._sdir = SDIR_NONE;
} else {
ScrollInfo._sdir = sdir;
}
}
void StartAttack(int pnum, int d)
{
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("StartAttack: illegal player %d", pnum);
}
if (plr[pnum]._pInvincible && !plr[pnum]._pHitPoints && pnum == myplr) {
SyncPlrKill(pnum, -1);
return;
}
if (!(plr[pnum]._pGFXLoad & PFILE_ATTACK)) {
LoadPlrGFX(pnum, PFILE_ATTACK);
}
NewPlrAnim(pnum, plr[pnum]._pAAnim[d], plr[pnum]._pAFrames, 0, plr[pnum]._pAWidth);
plr[pnum]._pmode = PM_ATTACK;
FixPlayerLocation(pnum, d);
SetPlayerOld(pnum);
}
void StartRangeAttack(int pnum, int d, int cx, int cy)
{
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("StartRangeAttack: illegal player %d", pnum);
}
if (plr[pnum]._pInvincible && !plr[pnum]._pHitPoints && pnum == myplr) {
SyncPlrKill(pnum, -1);
return;
}
if (!(plr[pnum]._pGFXLoad & PFILE_ATTACK)) {
LoadPlrGFX(pnum, PFILE_ATTACK);
}
NewPlrAnim(pnum, plr[pnum]._pAAnim[d], plr[pnum]._pAFrames, 0, plr[pnum]._pAWidth);
plr[pnum]._pmode = PM_RATTACK;
FixPlayerLocation(pnum, d);
SetPlayerOld(pnum);
plr[pnum]._pVar1 = cx;
plr[pnum]._pVar2 = cy;
}
void StartPlrBlock(int pnum, int dir)
{
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("StartPlrBlock: illegal player %d", pnum);
}
if (plr[pnum]._pInvincible && !plr[pnum]._pHitPoints && pnum == myplr) {
SyncPlrKill(pnum, -1);
return;
}
PlaySfxLoc(IS_ISWORD, plr[pnum].WorldX, plr[pnum].WorldY);
if (!(plr[pnum]._pGFXLoad & PFILE_BLOCK)) {
LoadPlrGFX(pnum, PFILE_BLOCK);
}
NewPlrAnim(pnum, plr[pnum]._pBAnim[dir], plr[pnum]._pBFrames, 2, plr[pnum]._pBWidth);
plr[pnum]._pmode = PM_BLOCK;
FixPlayerLocation(pnum, dir);
SetPlayerOld(pnum);
}
void StartSpell(int pnum, int d, int cx, int cy)
{
if ((DWORD)pnum >= MAX_PLRS)
app_fatal("StartSpell: illegal player %d", pnum);
if (plr[pnum]._pInvincible && !plr[pnum]._pHitPoints && pnum == myplr) {
SyncPlrKill(pnum, -1);
return;
}
if (leveltype != DTYPE_TOWN) {
switch (spelldata[plr[pnum]._pSpell].sType) {
case STYPE_FIRE:
if (!(plr[pnum]._pGFXLoad & PFILE_FIRE)) {
LoadPlrGFX(pnum, PFILE_FIRE);
}
NewPlrAnim(pnum, plr[pnum]._pFAnim[d], plr[pnum]._pSFrames, 0, plr[pnum]._pSWidth);
break;
case STYPE_LIGHTNING:
if (!(plr[pnum]._pGFXLoad & PFILE_LIGHTNING)) {
LoadPlrGFX(pnum, PFILE_LIGHTNING);
}
NewPlrAnim(pnum, plr[pnum]._pLAnim[d], plr[pnum]._pSFrames, 0, plr[pnum]._pSWidth);
break;
case STYPE_MAGIC:
if (!(plr[pnum]._pGFXLoad & PFILE_MAGIC)) {
LoadPlrGFX(pnum, PFILE_MAGIC);
}
NewPlrAnim(pnum, plr[pnum]._pTAnim[d], plr[pnum]._pSFrames, 0, plr[pnum]._pSWidth);
break;
}
}
PlaySfxLoc(spelldata[plr[pnum]._pSpell].sSFX, plr[pnum].WorldX, plr[pnum].WorldY);
plr[pnum]._pmode = PM_SPELL;
FixPlayerLocation(pnum, d);
SetPlayerOld(pnum);
plr[pnum]._pVar1 = cx;
plr[pnum]._pVar2 = cy;
plr[pnum]._pVar4 = GetSpellLevel(pnum, plr[pnum]._pSpell);
plr[pnum]._pVar8 = 1;
}
void FixPlrWalkTags(int pnum)
{
int pp, pn;
int dx, dy, y, x;
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("FixPlrWalkTags: illegal player %d", pnum);
}
pp = pnum + 1;
pn = -(pnum + 1);
dx = plr[pnum]._poldx;
dy = plr[pnum]._poldy;
for (y = dy - 1; y <= dy + 1; y++) {
for (x = dx - 1; x <= dx + 1; x++) {
if (x >= 0 && x < MAXDUNX && y >= 0 && y < MAXDUNY && (dPlayer[x][y] == pp || dPlayer[x][y] == pn)) {
dPlayer[x][y] = 0;
}
}
}
if (dx >= 0 && dx < MAXDUNX - 1 && dy >= 0 && dy < MAXDUNY - 1) {
dFlags[dx + 1][dy] &= ~BFLAG_PLAYERLR;
dFlags[dx][dy + 1] &= ~BFLAG_PLAYERLR;
}
}
void RemovePlrFromMap(int pnum)
{
int x, y;
int pp, pn;
pp = pnum + 1;
pn = -(pnum + 1);
for (y = 1; y < MAXDUNY; y++)
for (x = 1; x < MAXDUNX; x++)
if (dPlayer[x][y - 1] == pn || dPlayer[x - 1][y] == pn)
if (dFlags[x][y] & BFLAG_PLAYERLR)
dFlags[x][y] &= ~BFLAG_PLAYERLR;
for (y = 0; y < MAXDUNY; y++)
for (x = 0; x < MAXDUNX; x++)
if (dPlayer[x][y] == pp || dPlayer[x][y] == pn)
dPlayer[x][y] = 0;
}
void StartPlrHit(int pnum, int dam, BOOL forcehit)
{
int pd;
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("StartPlrHit: illegal player %d", pnum);
}
if (plr[pnum]._pInvincible && !plr[pnum]._pHitPoints && pnum == myplr) {
SyncPlrKill(pnum, -1);
return;
}
if (plr[pnum]._pClass == PC_WARRIOR) {
PlaySfxLoc(PS_WARR69, plr[pnum].WorldX, plr[pnum].WorldY);
#ifndef SPAWN
} else if (plr[pnum]._pClass == PC_ROGUE) {
PlaySfxLoc(PS_ROGUE69, plr[pnum].WorldX, plr[pnum].WorldY);
} else if (plr[pnum]._pClass == PC_SORCERER) {
PlaySfxLoc(PS_MAGE69, plr[pnum].WorldX, plr[pnum].WorldY);
#endif
}
drawhpflag = TRUE;
if (dam >> 6 >= plr[pnum]._pLevel || forcehit) {
pd = plr[pnum]._pdir;
if (!(plr[pnum]._pGFXLoad & PFILE_HIT)) {
LoadPlrGFX(pnum, PFILE_HIT);
}
NewPlrAnim(pnum, plr[pnum]._pHAnim[pd], plr[pnum]._pHFrames, 0, plr[pnum]._pHWidth);
plr[pnum]._pmode = PM_GOTHIT;
FixPlayerLocation(pnum, pd);
plr[pnum]._pVar8 = 1;
FixPlrWalkTags(pnum);
dPlayer[plr[pnum].WorldX][plr[pnum].WorldY] = pnum + 1;
SetPlayerOld(pnum);
}
}
void RespawnDeadItem(ItemStruct *itm, int x, int y)
{
int ii;
if (numitems >= MAXITEMS) {
return;
}
if (FindGetItem(itm->IDidx, itm->_iCreateInfo, itm->_iSeed) >= 0) {
DrawInvMsg("A duplicate item has been detected. Destroying duplicate...");
SyncGetItem(x, y, itm->IDidx, itm->_iCreateInfo, itm->_iSeed);
}
ii = itemavail[0];
dItem[x][y] = ii + 1;
itemavail[0] = itemavail[MAXITEMS - numitems - 1];
itemactive[numitems] = ii;
item[ii] = *itm;
item[ii]._ix = x;
item[ii]._iy = y;
RespawnItem(ii, TRUE);
numitems++;
itm->_itype = ITYPE_NONE;
}
void StartPlayerKill(int pnum, int earflag)
{
BOOL diablolevel;
int i, pdd;
PlayerStruct *p;
ItemStruct ear;
ItemStruct *pi;
if (plr[pnum]._pHitPoints <= 0 && plr[pnum]._pmode == PM_DEATH) {
return;
}
if (myplr == pnum) {
NetSendCmdParam1(TRUE, CMD_PLRDEAD, earflag);
}
diablolevel = gbMaxPlayers > 1 && plr[pnum].plrlevel == 16;
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("StartPlayerKill: illegal player %d", pnum);
}
if (plr[pnum]._pClass == PC_WARRIOR) {
PlaySfxLoc(PS_DEAD, plr[pnum].WorldX, plr[pnum].WorldY); // BUGFIX: should use `PS_WARR71` like other classes
#ifndef SPAWN
} else if (plr[pnum]._pClass == PC_ROGUE) {
PlaySfxLoc(PS_ROGUE71, plr[pnum].WorldX, plr[pnum].WorldY);
} else if (plr[pnum]._pClass == PC_SORCERER) {
PlaySfxLoc(PS_MAGE71, plr[pnum].WorldX, plr[pnum].WorldY);
#endif
}
if (plr[pnum]._pgfxnum) {
plr[pnum]._pgfxnum = 0;
plr[pnum]._pGFXLoad = 0;
SetPlrAnims(pnum);
}
if (!(plr[pnum]._pGFXLoad & PFILE_DEATH)) {
LoadPlrGFX(pnum, PFILE_DEATH);
}
p = &plr[pnum];
NewPlrAnim(pnum, p->_pDAnim[plr[pnum]._pdir], p->_pDFrames, 1, p->_pDWidth);
plr[pnum]._pBlockFlag = FALSE;
plr[pnum]._pmode = PM_DEATH;
plr[pnum]._pInvincible = TRUE;
SetPlayerHitPoints(pnum, 0);
plr[pnum]._pVar8 = 1;
if (pnum != myplr && !earflag && !diablolevel) {
for (i = 0; i < NUM_INVLOC; i++) {
plr[pnum].InvBody[i]._itype = ITYPE_NONE;
}
CalcPlrInv(pnum, FALSE);
}
if (plr[pnum].plrlevel == currlevel) {
FixPlayerLocation(pnum, plr[pnum]._pdir);
RemovePlrFromMap(pnum);
dFlags[plr[pnum].WorldX][plr[pnum].WorldY] |= BFLAG_DEAD_PLAYER;
SetPlayerOld(pnum);
if (pnum == myplr) {
drawhpflag = TRUE;
deathdelay = 30;
if (pcurs >= CURSOR_FIRSTITEM) {
PlrDeadItem(pnum, &plr[pnum].HoldItem, 0, 0);
SetCursor_(CURSOR_HAND);
}
if (!diablolevel) {
DropHalfPlayersGold(pnum);
if (earflag != -1) {
if (earflag != 0) {
SetPlrHandItem(&ear, IDI_EAR);
sprintf(ear._iName, "Ear of %s", plr[pnum]._pName);
if (plr[pnum]._pClass == PC_SORCERER) {
ear._iCurs = ICURS_EAR_SORCEROR;
} else if (plr[pnum]._pClass == PC_WARRIOR) {
ear._iCurs = ICURS_EAR_WARRIOR;
} else if (plr[pnum]._pClass == PC_ROGUE) {
ear._iCurs = ICURS_EAR_ROGUE;
}
ear._iCreateInfo = plr[pnum]._pName[0] << 8 | plr[pnum]._pName[1];
ear._iSeed = plr[pnum]._pName[2] << 24 | plr[pnum]._pName[3] << 16 | plr[pnum]._pName[4] << 8 | plr[pnum]._pName[5];
ear._ivalue = plr[pnum]._pLevel;
if (FindGetItem(IDI_EAR, ear._iCreateInfo, ear._iSeed) == -1) {
PlrDeadItem(pnum, &ear, 0, 0);
}
} else {
pi = &plr[pnum].InvBody[0];
i = NUM_INVLOC;
while (i != 0) {
i--;
pdd = (i + plr[pnum]._pdir) & 7;
PlrDeadItem(pnum, pi, offset_x[pdd], offset_y[pdd]);
pi++;
}
CalcPlrInv(pnum, FALSE);
}
}
}
}
}
SetPlayerHitPoints(pnum, 0);
}
void PlrDeadItem(int pnum, ItemStruct *itm, int xx, int yy)
{
int x, y;
int i, j, k;
if (itm->_itype == ITYPE_NONE)
return;
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("PlrDeadItem: illegal player %d", pnum);
}
x = xx + plr[pnum].WorldX;
y = yy + plr[pnum].WorldY;
if ((xx || yy) && ItemSpaceOk(x, y)) {
RespawnDeadItem(itm, x, y);
plr[pnum].HoldItem = *itm;
NetSendCmdPItem(FALSE, CMD_RESPAWNITEM, x, y);
return;
}
for (k = 1; k < 50; k++) {
for (j = -k; j <= k; j++) {
y = j + plr[pnum].WorldY;
for (i = -k; i <= k; i++) {
x = i + plr[pnum].WorldX;
if (ItemSpaceOk(x, y)) {
RespawnDeadItem(itm, x, y);
plr[pnum].HoldItem = *itm;
NetSendCmdPItem(FALSE, CMD_RESPAWNITEM, x, y);
return;
}
}
}
}
}
void DropHalfPlayersGold(int pnum)
{
int i, hGold;
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("DropHalfPlayersGold: illegal player %d", pnum);
}
hGold = plr[pnum]._pGold >> 1;
for (i = 0; i < MAXBELTITEMS && hGold > 0; i++) {
if (plr[pnum].SpdList[i]._itype == ITYPE_GOLD && plr[pnum].SpdList[i]._ivalue != GOLD_MAX_LIMIT) {
if (hGold < plr[pnum].SpdList[i]._ivalue) {
plr[pnum].SpdList[i]._ivalue -= hGold;
SetSpdbarGoldCurs(pnum, i);
SetPlrHandItem(&plr[pnum].HoldItem, IDI_GOLD);
GetGoldSeed(pnum, &plr[pnum].HoldItem);
SetPlrHandGoldCurs(&plr[pnum].HoldItem);
plr[pnum].HoldItem._ivalue = hGold;
PlrDeadItem(pnum, &plr[pnum].HoldItem, 0, 0);
hGold = 0;
} else {
hGold -= plr[pnum].SpdList[i]._ivalue;
RemoveSpdBarItem(pnum, i);
SetPlrHandItem(&plr[pnum].HoldItem, IDI_GOLD);
GetGoldSeed(pnum, &plr[pnum].HoldItem);
SetPlrHandGoldCurs(&plr[pnum].HoldItem);
plr[pnum].HoldItem._ivalue = plr[pnum].SpdList[i]._ivalue;
PlrDeadItem(pnum, &plr[pnum].HoldItem, 0, 0);
i = -1;
}
}
}
if (hGold > 0) {
for (i = 0; i < MAXBELTITEMS && hGold > 0; i++) {
if (plr[pnum].SpdList[i]._itype == ITYPE_GOLD) {
if (hGold < plr[pnum].SpdList[i]._ivalue) {
plr[pnum].SpdList[i]._ivalue -= hGold;
SetSpdbarGoldCurs(pnum, i);
SetPlrHandItem(&plr[pnum].HoldItem, IDI_GOLD);
GetGoldSeed(pnum, &plr[pnum].HoldItem);
SetPlrHandGoldCurs(&plr[pnum].HoldItem);
plr[pnum].HoldItem._ivalue = hGold;
PlrDeadItem(pnum, &plr[pnum].HoldItem, 0, 0);
hGold = 0;
} else {
hGold -= plr[pnum].SpdList[i]._ivalue;
RemoveSpdBarItem(pnum, i);
SetPlrHandItem(&plr[pnum].HoldItem, IDI_GOLD);
GetGoldSeed(pnum, &plr[pnum].HoldItem);
SetPlrHandGoldCurs(&plr[pnum].HoldItem);
plr[pnum].HoldItem._ivalue = plr[pnum].SpdList[i]._ivalue;
PlrDeadItem(pnum, &plr[pnum].HoldItem, 0, 0);
i = -1;
}
}
}
}
drawpanflag = 255;
if (hGold > 0) {
for (i = 0; i < plr[pnum]._pNumInv && hGold > 0; i++) {
if (plr[pnum].InvList[i]._itype == ITYPE_GOLD && plr[pnum].InvList[i]._ivalue != GOLD_MAX_LIMIT) {
if (hGold < plr[pnum].InvList[i]._ivalue) {
plr[pnum].InvList[i]._ivalue -= hGold;
SetGoldCurs(pnum, i);
SetPlrHandItem(&plr[pnum].HoldItem, IDI_GOLD);
GetGoldSeed(pnum, &plr[pnum].HoldItem);
SetPlrHandGoldCurs(&plr[pnum].HoldItem);
plr[pnum].HoldItem._ivalue = hGold;
PlrDeadItem(pnum, &plr[pnum].HoldItem, 0, 0);
hGold = 0;
} else {
hGold -= plr[pnum].InvList[i]._ivalue;
RemoveInvItem(pnum, i);
SetPlrHandItem(&plr[pnum].HoldItem, IDI_GOLD);
GetGoldSeed(pnum, &plr[pnum].HoldItem);
SetPlrHandGoldCurs(&plr[pnum].HoldItem);
plr[pnum].HoldItem._ivalue = plr[pnum].InvList[i]._ivalue;
PlrDeadItem(pnum, &plr[pnum].HoldItem, 0, 0);
i = -1;
}
}
}
}
if (hGold > 0) {
for (i = 0; i < plr[pnum]._pNumInv && hGold > 0; i++) {
if (plr[pnum].InvList[i]._itype == ITYPE_GOLD) {
if (hGold < plr[pnum].InvList[i]._ivalue) {
plr[pnum].InvList[i]._ivalue -= hGold;
SetGoldCurs(pnum, i);
SetPlrHandItem(&plr[pnum].HoldItem, IDI_GOLD);
GetGoldSeed(pnum, &plr[pnum].HoldItem);
SetPlrHandGoldCurs(&plr[pnum].HoldItem);
plr[pnum].HoldItem._ivalue = hGold;
PlrDeadItem(pnum, &plr[pnum].HoldItem, 0, 0);
hGold = 0;
} else {
hGold -= plr[pnum].InvList[i]._ivalue;
RemoveInvItem(pnum, i);
SetPlrHandItem(&plr[pnum].HoldItem, IDI_GOLD);
GetGoldSeed(pnum, &plr[pnum].HoldItem);
SetPlrHandGoldCurs(&plr[pnum].HoldItem);
plr[pnum].HoldItem._ivalue = plr[pnum].InvList[i]._ivalue;
PlrDeadItem(pnum, &plr[pnum].HoldItem, 0, 0);
i = -1;
}
}
}
}
plr[pnum]._pGold = CalculateGold(pnum);
}
void SyncPlrKill(int pnum, int earflag)
{
int ma, i;
if (plr[pnum]._pHitPoints == 0 && currlevel == 0) {
SetPlayerHitPoints(pnum, 64);
return;
}
for (i = 0; i < nummissiles; i++) {
ma = missileactive[i];
if (missile[ma]._mitype == MIS_MANASHIELD && missile[ma]._misource == pnum && missile[ma]._miDelFlag == FALSE) {
if (earflag != -1) {
missile[ma]._miVar8 = earflag;
}
return;
}
}
SetPlayerHitPoints(pnum, 0);
StartPlayerKill(pnum, earflag);
}
void RemovePlrMissiles(int pnum)
{
int i, am;
int mx, my;
if (currlevel != 0 && pnum == myplr && (monster[myplr]._mx != 1 || monster[myplr]._my != 0)) {
M_StartKill(myplr, myplr);
AddDead(monster[myplr]._mx, monster[myplr]._my, (monster[myplr].MType)->mdeadval, monster[myplr]._mdir);
mx = monster[myplr]._mx;
my = monster[myplr]._my;
dMonster[mx][my] = 0;
monster[myplr]._mDelFlag = TRUE;
DeleteMonsterList();
}
for (i = 0; i < nummissiles; i++) {
am = missileactive[i];
if (missile[am]._mitype == MIS_STONE && missile[am]._misource == pnum) {
monster[missile[am]._miVar2]._mmode = missile[am]._miVar1;
}
if (missile[am]._mitype == MIS_MANASHIELD && missile[am]._misource == pnum) {
ClearMissileSpot(am);
DeleteMissile(am, i);
}
if (missile[am]._mitype == MIS_ETHEREALIZE && missile[am]._misource == pnum) {
ClearMissileSpot(am);
DeleteMissile(am, i);
}
}
}
void InitLevelChange(int pnum)
{
RemovePlrMissiles(pnum);
if (pnum == myplr && qtextflag) {
qtextflag = FALSE;
sfx_stop();
}
RemovePlrFromMap(pnum);
SetPlayerOld(pnum);
if (pnum == myplr) {
dPlayer[plr[myplr].WorldX][plr[myplr].WorldY] = myplr + 1;
} else {
plr[pnum]._pLvlVisited[plr[pnum].plrlevel] = TRUE;
}
ClrPlrPath(pnum);
plr[pnum].destAction = ACTION_NONE;
plr[pnum]._pLvlChanging = TRUE;
if (pnum == myplr) {
plr[pnum].pLvlLoad = 10;
}
}
void StartNewLvl(int pnum, int fom, int lvl)
{
InitLevelChange(pnum);
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("StartNewLvl: illegal player %d", pnum);
}
switch (fom) {
case WM_DIABNEXTLVL:
case WM_DIABPREVLVL:
plr[pnum].plrlevel = lvl;
break;
case WM_DIABRTNLVL:
case WM_DIABTOWNWARP:
plr[pnum].plrlevel = lvl;
break;
case WM_DIABSETLVL:
setlvlnum = lvl;
break;
case WM_DIABTWARPUP:
plr[myplr].pTownWarps |= 1 << (leveltype - 2);
plr[pnum].plrlevel = lvl;
break;
case WM_DIABRETOWN:
break;
default:
app_fatal("StartNewLvl");
break;
}
if (pnum == myplr) {
plr[pnum]._pmode = PM_NEWLVL;
plr[pnum]._pInvincible = TRUE;
PostMessage(ghMainWnd, fom, 0, 0);
if (gbMaxPlayers > 1) {
NetSendCmdParam2(TRUE, CMD_NEWLVL, fom, lvl);
}
}
}
void RestartTownLvl(int pnum)
{
InitLevelChange(pnum);
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("RestartTownLvl: illegal player %d", pnum);
}
plr[pnum].plrlevel = 0;
plr[pnum]._pInvincible = FALSE;
SetPlayerHitPoints(pnum, 64);
plr[pnum]._pMana = 0;
plr[pnum]._pManaBase = plr[pnum]._pMana - (plr[pnum]._pMaxMana - plr[pnum]._pMaxManaBase);
CalcPlrInv(pnum, FALSE);
if (pnum == myplr) {
plr[pnum]._pmode = PM_NEWLVL;
plr[pnum]._pInvincible = TRUE;
PostMessage(ghMainWnd, WM_DIABRETOWN, 0, 0);
}
}
void StartWarpLvl(int pnum, int pidx)
{
InitLevelChange(pnum);
if (gbMaxPlayers != 1) {
if (plr[pnum].plrlevel != 0) {
plr[pnum].plrlevel = 0;
} else {
plr[pnum].plrlevel = portal[pidx].level;
}
}
if (pnum == myplr) {
SetCurrentPortal(pidx);
plr[pnum]._pmode = PM_NEWLVL;
plr[pnum]._pInvincible = TRUE;
PostMessage(ghMainWnd, WM_DIABWARPLVL, 0, 0);
}
}
BOOL PM_DoStand(int pnum)
{
return FALSE;
}
BOOL PM_DoWalk(int pnum)
{
int anim_len;
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("PM_DoWalk: illegal player %d", pnum);
}
if (plr[pnum]._pAnimFrame == 3
|| (plr[pnum]._pWFrames == 8 && plr[pnum]._pAnimFrame == 7)
|| (plr[pnum]._pWFrames != 8 && plr[pnum]._pAnimFrame == 4)) {
PlaySfxLoc(PS_WALK1, plr[pnum].WorldX, plr[pnum].WorldY);
}
anim_len = 8;
if (currlevel != 0) {
anim_len = AnimLenFromClass[plr[pnum]._pClass];
}
if (plr[pnum]._pVar8 == anim_len) {
dPlayer[plr[pnum].WorldX][plr[pnum].WorldY] = 0;
plr[pnum].WorldX += plr[pnum]._pVar1;
plr[pnum].WorldY += plr[pnum]._pVar2;
dPlayer[plr[pnum].WorldX][plr[pnum].WorldY] = pnum + 1;
if (leveltype != DTYPE_TOWN) {
ChangeLightXY(plr[pnum]._plid, plr[pnum].WorldX, plr[pnum].WorldY);
ChangeVisionXY(plr[pnum]._pvid, plr[pnum].WorldX, plr[pnum].WorldY);
}
if (pnum == myplr && ScrollInfo._sdir) {
ViewX = plr[pnum].WorldX - ScrollInfo._sdx;
ViewY = plr[pnum].WorldY - ScrollInfo._sdy;
}
if (plr[pnum].walkpath[0] != WALK_NONE) {
StartWalkStand(pnum);
} else {
StartStand(pnum, plr[pnum]._pVar3);
}
ClearPlrPVars(pnum);
if (leveltype != DTYPE_TOWN) {
ChangeLightOff(plr[pnum]._plid, 0, 0);
}
return TRUE;
}
PM_ChangeOffset(pnum);
return FALSE;
}
BOOL PM_DoWalk2(int pnum)
{
int anim_len;
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("PM_DoWalk2: illegal player %d", pnum);
}
if (plr[pnum]._pAnimFrame == 3
|| (plr[pnum]._pWFrames == 8 && plr[pnum]._pAnimFrame == 7)
|| (plr[pnum]._pWFrames != 8 && plr[pnum]._pAnimFrame == 4)) {
PlaySfxLoc(PS_WALK1, plr[pnum].WorldX, plr[pnum].WorldY);
}
anim_len = 8;
if (currlevel != 0) {
anim_len = AnimLenFromClass[plr[pnum]._pClass];
}
if (plr[pnum]._pVar8 == anim_len) {
dPlayer[plr[pnum]._pVar1][plr[pnum]._pVar2] = 0;
if (leveltype != DTYPE_TOWN) {
ChangeLightXY(plr[pnum]._plid, plr[pnum].WorldX, plr[pnum].WorldY);
ChangeVisionXY(plr[pnum]._pvid, plr[pnum].WorldX, plr[pnum].WorldY);
}
if (pnum == myplr && ScrollInfo._sdir) {
ViewX = plr[pnum].WorldX - ScrollInfo._sdx;
ViewY = plr[pnum].WorldY - ScrollInfo._sdy;
}
if (plr[pnum].walkpath[0] != WALK_NONE) {
StartWalkStand(pnum);
} else {
StartStand(pnum, plr[pnum]._pVar3);
}
ClearPlrPVars(pnum);
if (leveltype != DTYPE_TOWN) {
ChangeLightOff(plr[pnum]._plid, 0, 0);
}
return TRUE;
}
PM_ChangeOffset(pnum);
return FALSE;
}
BOOL PM_DoWalk3(int pnum)
{
int anim_len;
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("PM_DoWalk3: illegal player %d", pnum);
}
if (plr[pnum]._pAnimFrame == 3
|| (plr[pnum]._pWFrames == 8 && plr[pnum]._pAnimFrame == 7)
|| (plr[pnum]._pWFrames != 8 && plr[pnum]._pAnimFrame == 4)) {
PlaySfxLoc(PS_WALK1, plr[pnum].WorldX, plr[pnum].WorldY);
}
anim_len = 8;
if (currlevel != 0) {
anim_len = AnimLenFromClass[plr[pnum]._pClass];
}
if (plr[pnum]._pVar8 == anim_len) {
dPlayer[plr[pnum].WorldX][plr[pnum].WorldY] = 0;
dFlags[plr[pnum]._pVar4][plr[pnum]._pVar5] &= ~BFLAG_PLAYERLR;
plr[pnum].WorldX = plr[pnum]._pVar1;
plr[pnum].WorldY = plr[pnum]._pVar2;
dPlayer[plr[pnum]._pVar1][plr[pnum]._pVar2] = pnum + 1;
if (leveltype != DTYPE_TOWN) {
ChangeLightXY(plr[pnum]._plid, plr[pnum]._pVar1, plr[pnum]._pVar2);
ChangeVisionXY(plr[pnum]._pvid, plr[pnum].WorldX, plr[pnum].WorldY);
}
if (pnum == myplr && ScrollInfo._sdir) {
ViewX = plr[pnum].WorldX - ScrollInfo._sdx;
ViewY = plr[pnum].WorldY - ScrollInfo._sdy;
}
if (plr[pnum].walkpath[0] != WALK_NONE) {
StartWalkStand(pnum);
} else {
StartStand(pnum, plr[pnum]._pVar3);
}
ClearPlrPVars(pnum);
if (leveltype != DTYPE_TOWN) {
ChangeLightOff(plr[pnum]._plid, 0, 0);
}
return TRUE;
}
PM_ChangeOffset(pnum);
return FALSE;
}
BOOL WeaponDur(int pnum, int durrnd)
{
if (pnum != myplr) {
return FALSE;
}
if (random(3, durrnd) != 0) {
return FALSE;
}
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("WeaponDur: illegal player %d", pnum);
}
if (plr[pnum].InvBody[INVLOC_HAND_LEFT]._itype != ITYPE_NONE && plr[pnum].InvBody[INVLOC_HAND_LEFT]._iClass == ICLASS_WEAPON) {
if (plr[pnum].InvBody[INVLOC_HAND_LEFT]._iDurability == DUR_INDESTRUCTIBLE) {
return FALSE;
}
plr[pnum].InvBody[INVLOC_HAND_LEFT]._iDurability--;
if (plr[pnum].InvBody[INVLOC_HAND_LEFT]._iDurability == 0) {
NetSendCmdDelItem(TRUE, INVLOC_HAND_LEFT);
plr[pnum].InvBody[INVLOC_HAND_LEFT]._itype = ITYPE_NONE;
CalcPlrInv(pnum, TRUE);
return TRUE;
}
}
if (plr[pnum].InvBody[INVLOC_HAND_RIGHT]._itype != ITYPE_NONE && plr[pnum].InvBody[INVLOC_HAND_RIGHT]._iClass == ICLASS_WEAPON) {
if (plr[pnum].InvBody[INVLOC_HAND_RIGHT]._iDurability == DUR_INDESTRUCTIBLE) {
return FALSE;
}
plr[pnum].InvBody[INVLOC_HAND_RIGHT]._iDurability--;
if (plr[pnum].InvBody[INVLOC_HAND_RIGHT]._iDurability == 0) {
NetSendCmdDelItem(TRUE, INVLOC_HAND_RIGHT);
plr[pnum].InvBody[INVLOC_HAND_RIGHT]._itype = ITYPE_NONE;
CalcPlrInv(pnum, TRUE);
return TRUE;
}
}
if (plr[pnum].InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_NONE && plr[pnum].InvBody[INVLOC_HAND_RIGHT]._itype == ITYPE_SHIELD) {
if (plr[pnum].InvBody[INVLOC_HAND_RIGHT]._iDurability == DUR_INDESTRUCTIBLE) {
return FALSE;
}
plr[pnum].InvBody[INVLOC_HAND_RIGHT]._iDurability--;
if (plr[pnum].InvBody[INVLOC_HAND_RIGHT]._iDurability == 0) {
NetSendCmdDelItem(TRUE, INVLOC_HAND_RIGHT);
plr[pnum].InvBody[INVLOC_HAND_RIGHT]._itype = ITYPE_NONE;
CalcPlrInv(pnum, TRUE);
return TRUE;
}
}
if (plr[pnum].InvBody[INVLOC_HAND_RIGHT]._itype == ITYPE_NONE && plr[pnum].InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_SHIELD) {
if (plr[pnum].InvBody[INVLOC_HAND_LEFT]._iDurability == DUR_INDESTRUCTIBLE) {
return FALSE;
}
plr[pnum].InvBody[INVLOC_HAND_LEFT]._iDurability--;
if (plr[pnum].InvBody[INVLOC_HAND_LEFT]._iDurability == 0) {
NetSendCmdDelItem(TRUE, INVLOC_HAND_LEFT);
plr[pnum].InvBody[INVLOC_HAND_LEFT]._itype = ITYPE_NONE;
CalcPlrInv(pnum, TRUE);
return TRUE;
}
}
return FALSE;
}
BOOL PlrHitMonst(int pnum, int m)
{
BOOL rv, ret;
int hit, hper, mind, maxd, ddp, dam, skdam, phanditype, tmac;
if ((DWORD)m >= MAXMONSTERS) {
app_fatal("PlrHitMonst: illegal monster %d", m);
}
if ((monster[m]._mhitpoints >> 6) <= 0) {
return FALSE;
}
if (monster[m].MType->mtype == MT_ILLWEAV && monster[m]._mgoal == MGOAL_RETREAT) {
return FALSE;
}
if (monster[m]._mmode == MM_CHARGE) {
return FALSE;
}
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("PlrHitMonst: illegal player %d", pnum);
}
rv = FALSE;
hit = random(4, 100);
if (monster[m]._mmode == MM_STONE) {
hit = 0;
}
tmac = monster[m].mArmorClass - plr[pnum]._pIEnAc;
hper = (plr[pnum]._pDexterity >> 1) + plr[pnum]._pLevel + 50 - tmac;
if (plr[pnum]._pClass == PC_WARRIOR) {
hper += 20;
}
hper += plr[pnum]._pIBonusToHit;
if (hper < 5) {
hper = 5;
}
if (hper > 95) {
hper = 95;
}
if (CheckMonsterHit(m, &ret)) {
return ret;
}
#ifdef _DEBUG
if (hit < hper || debug_mode_key_inverted_v || debug_mode_dollar_sign) {
#else
if (hit < hper) {
#endif
mind = plr[pnum]._pIMinDam;
maxd = plr[pnum]._pIMaxDam;
dam = random(5, maxd - mind + 1) + mind;
dam += dam * plr[pnum]._pIBonusDam / 100;
dam += plr[pnum]._pDamageMod + plr[pnum]._pIBonusDamMod;
if (plr[pnum]._pClass == PC_WARRIOR) {
ddp = plr[pnum]._pLevel;
if (random(6, 100) < ddp) {
dam *= 2;
}
}
phanditype = ITYPE_NONE;
if (plr[pnum].InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_SWORD || plr[pnum].InvBody[INVLOC_HAND_RIGHT]._itype == ITYPE_SWORD) {
phanditype = ITYPE_SWORD;
}
if (plr[pnum].InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_MACE || plr[pnum].InvBody[INVLOC_HAND_RIGHT]._itype == ITYPE_MACE) {
phanditype = ITYPE_MACE;
}
switch (monster[m].MData->mMonstClass) {
case MC_UNDEAD:
if (phanditype == ITYPE_SWORD) {
dam -= dam >> 1;
}
if (phanditype == ITYPE_MACE) {
dam += dam >> 1;
}
break;
case MC_ANIMAL:
if (phanditype == ITYPE_MACE) {
dam -= dam >> 1;
}
if (phanditype == ITYPE_SWORD) {
dam += dam >> 1;
}
break;
}
if (plr[pnum]._pIFlags & ISPL_3XDAMVDEM && monster[m].MData->mMonstClass == MC_DEMON) {
dam *= 3;
}
dam <<= 6;
if (pnum == myplr) {
monster[m]._mhitpoints -= dam;
}
if (plr[pnum]._pIFlags & ISPL_RNDSTEALLIFE) {
skdam = random(7, dam >> 3);
plr[pnum]._pHitPoints += skdam;
if (plr[pnum]._pHitPoints > plr[pnum]._pMaxHP) {
plr[pnum]._pHitPoints = plr[pnum]._pMaxHP;
}
plr[pnum]._pHPBase += skdam;
if (plr[pnum]._pHPBase > plr[pnum]._pMaxHPBase) {
plr[pnum]._pHPBase = plr[pnum]._pMaxHPBase;
}
drawhpflag = TRUE;
}
if (plr[pnum]._pIFlags & (ISPL_STEALMANA_3 | ISPL_STEALMANA_5) && !(plr[pnum]._pIFlags & ISPL_NOMANA)) {
if (plr[pnum]._pIFlags & ISPL_STEALMANA_3) {
skdam = 3 * dam / 100;
}
if (plr[pnum]._pIFlags & ISPL_STEALMANA_5) {
skdam = 5 * dam / 100;
}
plr[pnum]._pMana += skdam;
if (plr[pnum]._pMana > plr[pnum]._pMaxMana) {
plr[pnum]._pMana = plr[pnum]._pMaxMana;
}
plr[pnum]._pManaBase += skdam;
if (plr[pnum]._pManaBase > plr[pnum]._pMaxManaBase) {
plr[pnum]._pManaBase = plr[pnum]._pMaxManaBase;
}
drawmanaflag = TRUE;
}
if (plr[pnum]._pIFlags & (ISPL_STEALLIFE_3 | ISPL_STEALLIFE_5)) {
if (plr[pnum]._pIFlags & ISPL_STEALLIFE_3) {
skdam = 3 * dam / 100;
}
if (plr[pnum]._pIFlags & ISPL_STEALLIFE_5) {
skdam = 5 * dam / 100;
}
plr[pnum]._pHitPoints += skdam;
if (plr[pnum]._pHitPoints > plr[pnum]._pMaxHP) {
plr[pnum]._pHitPoints = plr[pnum]._pMaxHP;
}
plr[pnum]._pHPBase += skdam;
if (plr[pnum]._pHPBase > plr[pnum]._pMaxHPBase) {
plr[pnum]._pHPBase = plr[pnum]._pMaxHPBase;
}
drawhpflag = TRUE;
}
if (plr[pnum]._pIFlags & ISPL_NOHEALPLR) {
monster[m]._mFlags |= MFLAG_NOHEAL;
}
#ifdef _DEBUG
if (debug_mode_dollar_sign || debug_mode_key_inverted_v) {
monster[m]._mhitpoints = 0; /* double check */
}
#endif
if ((monster[m]._mhitpoints >> 6) <= 0) {
if (monster[m]._mmode == MM_STONE) {
M_StartKill(m, pnum);
monster[m]._mmode = MM_STONE;
} else {
M_StartKill(m, pnum);
}
} else {
if (monster[m]._mmode == MM_STONE) {
M_StartHit(m, pnum, dam);
monster[m]._mmode = MM_STONE;
} else {
if (plr[pnum]._pIFlags & ISPL_KNOCKBACK) {
M_GetKnockback(m);
}
M_StartHit(m, pnum, dam);
}
}
rv = TRUE;
}
return rv;
}
BOOL PlrHitPlr(int pnum, char p)
{
BOOL rv;
int hit, hper, blk, blkper, dir, mind, maxd, dam, lvl, skdam, tac;
if ((DWORD)p >= MAX_PLRS) {
app_fatal("PlrHitPlr: illegal target player %d", p);
}
rv = FALSE;
if (plr[p]._pInvincible) {
return rv;
}
if (plr[p]._pSpellFlags & 1) {
return rv;
}
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("PlrHitPlr: illegal attacking player %d", pnum);
}
hit = random(4, 100);
hper = (plr[pnum]._pDexterity >> 1) + plr[pnum]._pLevel + 50 - (plr[p]._pIBonusAC + plr[p]._pIAC + plr[p]._pDexterity / 5);
if (plr[pnum]._pClass == PC_WARRIOR) {
hper += 20;
}
hper += plr[pnum]._pIBonusToHit;
if (hper < 5) {
hper = 5;
}
if (hper > 95) {
hper = 95;
}
if ((plr[p]._pmode == PM_STAND || plr[p]._pmode == PM_ATTACK) && plr[p]._pBlockFlag) {
blk = random(5, 100);
} else {
blk = 100;
}
blkper = plr[p]._pDexterity + plr[p]._pBaseToBlk + (plr[p]._pLevel << 1) - (plr[pnum]._pLevel << 1);
if (blkper < 0) {
blkper = 0;
}
if (blkper > 100) {
blkper = 100;
}
if (hit < hper) {
if (blk < blkper) {
dir = GetDirection(plr[p].WorldX, plr[p].WorldY, plr[pnum].WorldX, plr[pnum].WorldY);
StartPlrBlock(p, dir);
} else {
mind = plr[pnum]._pIMinDam;
maxd = random(5, plr[pnum]._pIMaxDam - mind + 1);
dam = maxd + mind;
dam += plr[pnum]._pDamageMod + plr[pnum]._pIBonusDamMod + dam * plr[pnum]._pIBonusDam / 100;
if (plr[pnum]._pClass == PC_WARRIOR) {
lvl = plr[pnum]._pLevel;
if (random(6, 100) < lvl) {
dam *= 2;
}
}
skdam = dam << 6;
if (plr[pnum]._pIFlags & ISPL_RNDSTEALLIFE) {
tac = random(7, skdam >> 3);
plr[pnum]._pHitPoints += tac;
if (plr[pnum]._pHitPoints > plr[pnum]._pMaxHP) {
plr[pnum]._pHitPoints = plr[pnum]._pMaxHP;
}
plr[pnum]._pHPBase += tac;
if (plr[pnum]._pHPBase > plr[pnum]._pMaxHPBase) {
plr[pnum]._pHPBase = plr[pnum]._pMaxHPBase;
}
drawhpflag = TRUE;
}
if (pnum == myplr) {
NetSendCmdDamage(TRUE, p, skdam);
}
StartPlrHit(p, skdam, FALSE);
}
rv = TRUE;
}
return rv;
}
BOOL PlrHitObj(int pnum, int mx, int my)
{
int oi;
if (dObject[mx][my] > 0) {
oi = dObject[mx][my] - 1;
} else {
oi = -dObject[mx][my] - 1;
}
if (object[oi]._oBreak == 1) {
BreakObject(pnum, oi);
return TRUE;
}
return FALSE;
}
BOOL PM_DoAttack(int pnum)
{
int frame, dir, dx, dy, m;
BOOL didhit;
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("PM_DoAttack: illegal player %d", pnum);
}
frame = plr[pnum]._pAnimFrame;
if (plr[pnum]._pIFlags & ISPL_QUICKATTACK && frame == 1) {
plr[pnum]._pAnimFrame++;
}
if (plr[pnum]._pIFlags & ISPL_FASTATTACK && (frame == 1 || frame == 3)) {
plr[pnum]._pAnimFrame++;
}
if (plr[pnum]._pIFlags & ISPL_FASTERATTACK && (frame == 1 || frame == 3 || frame == 5)) {
plr[pnum]._pAnimFrame++;
}
if (plr[pnum]._pIFlags & ISPL_FASTESTATTACK && (frame == 1 || frame == 4)) {
plr[pnum]._pAnimFrame += 2;
}
if (plr[pnum]._pAnimFrame == plr[pnum]._pAFNum - 1) {
PlaySfxLoc(PS_SWING, plr[pnum].WorldX, plr[pnum].WorldY);
}
if (plr[pnum]._pAnimFrame == plr[pnum]._pAFNum) {
dir = plr[pnum]._pdir;
dx = plr[pnum].WorldX + offset_x[dir];
dy = plr[pnum].WorldY + offset_y[dir];
if (dMonster[dx][dy]) {
if (dMonster[dx][dy] > 0) {
m = dMonster[dx][dy] - 1;
} else {
m = -(dMonster[dx][dy] + 1);
}
if (CanTalkToMonst(m)) {
plr[pnum]._pVar1 = 0;
return FALSE;
}
}
if (plr[pnum]._pIFlags & ISPL_FIREDAM) {
AddMissile(dx, dy, 1, 0, 0, MIS_WEAPEXP, 0, pnum, 0, 0);
}
if (plr[pnum]._pIFlags & ISPL_LIGHTDAM) {
AddMissile(dx, dy, 2, 0, 0, MIS_WEAPEXP, 0, pnum, 0, 0);
}
didhit = FALSE;
if (dMonster[dx][dy]) {
m = dMonster[dx][dy];
if (dMonster[dx][dy] > 0) {
m = dMonster[dx][dy] - 1;
} else {
m = -(dMonster[dx][dy] + 1);
}
didhit = PlrHitMonst(pnum, m);
} else if (dPlayer[dx][dy] && !FriendlyMode) {
BYTE p = dPlayer[dx][dy];
if (dPlayer[dx][dy] > 0) {
p = dPlayer[dx][dy] - 1;
} else {
p = -(dPlayer[dx][dy] + 1);
}
didhit = PlrHitPlr(pnum, p);
} else if (dObject[dx][dy] > 0) {
didhit = PlrHitObj(pnum, dx, dy);
}
if (didhit && WeaponDur(pnum, 30)) {
StartStand(pnum, plr[pnum]._pdir);
ClearPlrPVars(pnum);
return TRUE;
}
}
if (plr[pnum]._pAnimFrame == plr[pnum]._pAFrames) {
StartStand(pnum, plr[pnum]._pdir);
ClearPlrPVars(pnum);
return TRUE;
} else {
return FALSE;
}
}
BOOL PM_DoRangeAttack(int pnum)
{
int origFrame, mistype;
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("PM_DoRangeAttack: illegal player %d", pnum);
}
origFrame = plr[pnum]._pAnimFrame;
if (plr[pnum]._pIFlags & ISPL_QUICKATTACK && origFrame == 1) {
plr[pnum]._pAnimFrame++;
}
if (plr[pnum]._pIFlags & ISPL_FASTATTACK && (origFrame == 1 || origFrame == 3)) {
plr[pnum]._pAnimFrame++;
}
if (plr[pnum]._pAnimFrame == plr[pnum]._pAFNum) {
mistype = MIS_ARROW;
if (plr[pnum]._pIFlags & ISPL_FIRE_ARROWS) {
mistype = MIS_FARROW;
}
if (plr[pnum]._pIFlags & ISPL_LIGHT_ARROWS) {
mistype = MIS_LARROW;
}
AddMissile(
plr[pnum].WorldX,
plr[pnum].WorldY,
plr[pnum]._pVar1,
plr[pnum]._pVar2,
plr[pnum]._pdir,
mistype,
0,
pnum,
4,
0);
PlaySfxLoc(PS_BFIRE, plr[pnum].WorldX, plr[pnum].WorldY);
if (WeaponDur(pnum, 40)) {
StartStand(pnum, plr[pnum]._pdir);
ClearPlrPVars(pnum);
return TRUE;
}
}
if (plr[pnum]._pAnimFrame >= plr[pnum]._pAFrames) {
StartStand(pnum, plr[pnum]._pdir);
ClearPlrPVars(pnum);
return TRUE;
} else {
return FALSE;
}
}
void ShieldDur(int pnum)
{
if (pnum != myplr) {
return;
}
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("ShieldDur: illegal player %d", pnum);
}
if (plr[pnum].InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_SHIELD) {
if (plr[pnum].InvBody[INVLOC_HAND_LEFT]._iDurability == DUR_INDESTRUCTIBLE) {
return;
}
plr[pnum].InvBody[INVLOC_HAND_LEFT]._iDurability--;
if (plr[pnum].InvBody[INVLOC_HAND_LEFT]._iDurability == 0) {
NetSendCmdDelItem(TRUE, INVLOC_HAND_LEFT);
plr[pnum].InvBody[INVLOC_HAND_LEFT]._itype = ITYPE_NONE;
CalcPlrInv(pnum, TRUE);
}
}
if (plr[pnum].InvBody[INVLOC_HAND_RIGHT]._itype == ITYPE_SHIELD) {
if (plr[pnum].InvBody[INVLOC_HAND_RIGHT]._iDurability != DUR_INDESTRUCTIBLE) {
plr[pnum].InvBody[INVLOC_HAND_RIGHT]._iDurability--;
if (plr[pnum].InvBody[INVLOC_HAND_RIGHT]._iDurability == 0) {
NetSendCmdDelItem(TRUE, INVLOC_HAND_RIGHT);
plr[pnum].InvBody[INVLOC_HAND_RIGHT]._itype = ITYPE_NONE;
CalcPlrInv(pnum, TRUE);
}
}
}
}
BOOL PM_DoBlock(int pnum)
{
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("PM_DoBlock: illegal player %d", pnum);
}
if (plr[pnum]._pIFlags & ISPL_FASTBLOCK && plr[pnum]._pAnimFrame != 1) {
plr[pnum]._pAnimFrame = plr[pnum]._pBFrames;
}
if (plr[pnum]._pAnimFrame >= plr[pnum]._pBFrames) {
StartStand(pnum, plr[pnum]._pdir);
ClearPlrPVars(pnum);
if (!random(3, 10)) {
ShieldDur(pnum);
}
return TRUE;
}
return FALSE;
}
BOOL PM_DoSpell(int pnum)
{
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("PM_DoSpell: illegal player %d", pnum);
}
if (plr[pnum]._pVar8 == plr[pnum]._pSFNum) {
CastSpell(
pnum,
plr[pnum]._pSpell,
plr[pnum].WorldX,
plr[pnum].WorldY,
plr[pnum]._pVar1,
plr[pnum]._pVar2,
0,
plr[pnum]._pVar4);
if (!plr[pnum]._pSplFrom) {
if (plr[pnum]._pRSplType == RSPLTYPE_SCROLL) {
if (!(plr[pnum]._pScrlSpells
& (unsigned __int64)1 << (plr[pnum]._pRSpell - 1))) {
plr[pnum]._pRSpell = SPL_INVALID;
plr[pnum]._pRSplType = RSPLTYPE_INVALID;
drawpanflag = 255;
}
}
if (plr[pnum]._pRSplType == RSPLTYPE_CHARGES) {
if (!(plr[pnum]._pISpells
& (unsigned __int64)1 << (plr[pnum]._pRSpell - 1))) {
plr[pnum]._pRSpell = SPL_INVALID;
plr[pnum]._pRSplType = RSPLTYPE_INVALID;
drawpanflag = 255;
}
}
}
}
plr[pnum]._pVar8++;
if (leveltype == DTYPE_TOWN) {
if (plr[pnum]._pVar8 > plr[pnum]._pSFrames) {
StartWalkStand(pnum);
ClearPlrPVars(pnum);
return TRUE;
}
} else if (plr[pnum]._pAnimFrame == plr[pnum]._pSFrames) {
StartStand(pnum, plr[pnum]._pdir);
ClearPlrPVars(pnum);
return TRUE;
}
return FALSE;
}
BOOL PM_DoGotHit(int pnum)
{
int frame;
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("PM_DoGotHit: illegal player %d", pnum);
}
frame = plr[pnum]._pAnimFrame;
if (plr[pnum]._pIFlags & ISPL_FASTRECOVER && frame == 3) {
plr[pnum]._pAnimFrame++;
}
if (plr[pnum]._pIFlags & ISPL_FASTERRECOVER && (frame == 3 || frame == 5)) {
plr[pnum]._pAnimFrame++;
}
if (plr[pnum]._pIFlags & ISPL_FASTESTRECOVER && (frame == 1 || frame == 3 || frame == 5)) {
plr[pnum]._pAnimFrame++;
}
if (plr[pnum]._pAnimFrame >= plr[pnum]._pHFrames) {
StartStand(pnum, plr[pnum]._pdir);
ClearPlrPVars(pnum);
if (random(3, 4)) {
ArmorDur(pnum);
}
return TRUE;
}
return FALSE;
}
void ArmorDur(int pnum)
{
int a;
ItemStruct *pi;
PlayerStruct *p;
if (pnum != myplr) {
return;
}
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("ArmorDur: illegal player %d", pnum);
}
p = &plr[pnum];
if (p->InvBody[INVLOC_CHEST]._itype == ITYPE_NONE && p->InvBody[INVLOC_HEAD]._itype == ITYPE_NONE) {
return;
}
a = random(8, 3);
if (p->InvBody[INVLOC_CHEST]._itype != ITYPE_NONE && p->InvBody[INVLOC_HEAD]._itype == ITYPE_NONE) {
a = 1;
}
if (p->InvBody[INVLOC_CHEST]._itype == ITYPE_NONE && p->InvBody[INVLOC_HEAD]._itype != ITYPE_NONE) {
a = 0;
}
if (a != 0) {
pi = &p->InvBody[INVLOC_CHEST];
} else {
pi = &p->InvBody[INVLOC_HEAD];
}
if (pi->_iDurability == DUR_INDESTRUCTIBLE) {
return;
}
pi->_iDurability--;
if (pi->_iDurability != 0) {
return;
}
if (a != 0) {
NetSendCmdDelItem(TRUE, INVLOC_CHEST);
} else {
NetSendCmdDelItem(TRUE, INVLOC_HEAD);
}
pi->_itype = ITYPE_NONE;
CalcPlrInv(pnum, TRUE);
}
BOOL PM_DoDeath(int pnum)
{
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("PM_DoDeath: illegal player %d", pnum);
}
if (plr[pnum]._pVar8 >= 2 * plr[pnum]._pDFrames) {
if (deathdelay > 1 && pnum == myplr) {
deathdelay--;
if (deathdelay == 1) {
deathflag = TRUE;
if (gbMaxPlayers == 1) {
gamemenu_previous();
}
}
}
plr[pnum]._pAnimDelay = 10000;
plr[pnum]._pAnimFrame = plr[pnum]._pAnimLen;
dFlags[plr[pnum].WorldX][plr[pnum].WorldY] |= BFLAG_DEAD_PLAYER;
}
if (plr[pnum]._pVar8 < 100) {
plr[pnum]._pVar8++;
}
return FALSE;
}
BOOL PM_DoNewLvl(int pnum)
{
return FALSE;
}
void CheckNewPath(int pnum)
{
int i, x, y, d;
int xvel3, xvel, yvel;
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("CheckNewPath: illegal player %d", pnum);
}
if (plr[pnum].destAction == ACTION_ATTACKMON) {
MakePlrPath(pnum, monster[plr[pnum].destParam1]._mfutx, monster[plr[pnum].destParam1]._mfuty, FALSE);
}
if (plr[pnum].destAction == ACTION_ATTACKPLR) {
MakePlrPath(pnum, plr[plr[pnum].destParam1]._px, plr[plr[pnum].destParam1]._py, FALSE);
}
if (plr[pnum].walkpath[0] != WALK_NONE) {
if (plr[pnum]._pmode == PM_STAND) {
if (pnum == myplr) {
if (plr[pnum].destAction == ACTION_ATTACKMON || plr[pnum].destAction == ACTION_ATTACKPLR) {
i = plr[pnum].destParam1;
if (plr[pnum].destAction == ACTION_ATTACKMON) {
x = abs(plr[pnum]._px - monster[i]._mfutx);
y = abs(plr[pnum]._py - monster[i]._mfuty);
d = GetDirection(plr[pnum]._px, plr[pnum]._py, monster[i]._mfutx, monster[i]._mfuty);
} else {
x = abs(plr[pnum]._px - plr[i]._px);
y = abs(plr[pnum]._py - plr[i]._py);
d = GetDirection(plr[pnum]._px, plr[pnum]._py, plr[i]._px, plr[i]._py);
}
if (x < 2 && y < 2) {
ClrPlrPath(pnum);
if (monster[i].mtalkmsg && monster[i].mtalkmsg != QUEST_VILE14) {
TalktoMonster(i);
} else {
StartAttack(pnum, d);
}
plr[pnum].destAction = ACTION_NONE;
}
}
}
if (currlevel != 0) {
xvel3 = PWVel[plr[pnum]._pClass][0];
xvel = PWVel[plr[pnum]._pClass][1];
yvel = PWVel[plr[pnum]._pClass][2];
} else {
xvel3 = 2048;
xvel = 1024;
yvel = 512;
}
switch (plr[pnum].walkpath[0]) {
case WALK_N:
StartWalk(pnum, 0, -xvel, -1, -1, DIR_N, SDIR_N);
break;
case WALK_NE:
StartWalk(pnum, xvel, -yvel, 0, -1, DIR_NE, SDIR_NE);
break;
case WALK_E:
StartWalk3(pnum, xvel3, 0, -32, -16, 1, -1, 1, 0, DIR_E, SDIR_E);
break;
case WALK_SE:
StartWalk2(pnum, xvel, yvel, -32, -16, 1, 0, DIR_SE, SDIR_SE);
break;
case WALK_S:
StartWalk2(pnum, 0, xvel, 0, -32, 1, 1, DIR_S, SDIR_S);
break;
case WALK_SW:
StartWalk2(pnum, -xvel, yvel, 32, -16, 0, 1, DIR_SW, SDIR_SW);
break;
case WALK_W:
StartWalk3(pnum, -xvel3, 0, 32, -16, -1, 1, 0, 1, DIR_W, SDIR_W);
break;
case WALK_NW:
StartWalk(pnum, -xvel, -yvel, -1, 0, DIR_NW, SDIR_NW);
break;
}
for (i = 1; i < 25; i++) {
plr[pnum].walkpath[i - 1] = plr[pnum].walkpath[i];
}
plr[pnum].walkpath[24] = WALK_NONE;
if (plr[pnum]._pmode == PM_STAND) {
StartStand(pnum, plr[pnum]._pdir);
plr[pnum].destAction = ACTION_NONE;
}
}
return;
}
if (plr[pnum].destAction == ACTION_NONE) {
return;
}
if (plr[pnum]._pmode == PM_STAND) {
switch (plr[pnum].destAction) {
case ACTION_ATTACK:
d = GetDirection(plr[pnum].WorldX, plr[pnum].WorldY, plr[pnum].destParam1, plr[pnum].destParam2);
StartAttack(pnum, d);
break;
case ACTION_ATTACKMON:
i = plr[pnum].destParam1;
x = abs(plr[pnum].WorldX - monster[i]._mfutx);
y = abs(plr[pnum].WorldY - monster[i]._mfuty);
if (x <= 1 && y <= 1) {
d = GetDirection(plr[pnum]._px, plr[pnum]._py, monster[i]._mfutx, monster[i]._mfuty);
if (monster[i].mtalkmsg && monster[i].mtalkmsg != QUEST_VILE14) {
TalktoMonster(i);
} else {
StartAttack(pnum, d);
}
}
break;
case ACTION_ATTACKPLR:
i = plr[pnum].destParam1;
x = abs(plr[pnum].WorldX - plr[i]._px);
y = abs(plr[pnum].WorldY - plr[i]._py);
if (x <= 1 && y <= 1) {
d = GetDirection(plr[pnum]._px, plr[pnum]._py, plr[i]._px, plr[i]._py);
StartAttack(pnum, d);
}
break;
case ACTION_RATTACK:
d = GetDirection(plr[pnum].WorldX, plr[pnum].WorldY, plr[pnum].destParam1, plr[pnum].destParam2);
StartRangeAttack(pnum, d, plr[pnum].destParam1, plr[pnum].destParam2);
break;
case ACTION_RATTACKMON:
i = plr[pnum].destParam1;
d = GetDirection(plr[pnum]._px, plr[pnum]._py, monster[i]._mfutx, monster[i]._mfuty);
if (monster[i].mtalkmsg && monster[i].mtalkmsg != QUEST_VILE14) {
TalktoMonster(i);
} else {
StartRangeAttack(pnum, d, monster[i]._mfutx, monster[i]._mfuty);
}
break;
case ACTION_RATTACKPLR:
i = plr[pnum].destParam1;
d = GetDirection(plr[pnum]._px, plr[pnum]._py, plr[i]._px, plr[i]._py);
StartRangeAttack(pnum, d, plr[i]._px, plr[i]._py);
break;
case ACTION_SPELL:
d = GetDirection(plr[pnum].WorldX, plr[pnum].WorldY, plr[pnum].destParam1, plr[pnum].destParam2);
StartSpell(pnum, d, plr[pnum].destParam1, plr[pnum].destParam2);
plr[pnum]._pVar4 = plr[pnum].destParam3;
break;
case ACTION_SPELLWALL:
StartSpell(pnum, plr[pnum].destParam3, plr[pnum].destParam1, plr[pnum].destParam2);
plr[pnum]._pVar3 = plr[pnum].destParam3;
plr[pnum]._pVar4 = plr[pnum].destParam4;
break;
case ACTION_SPELLMON:
i = plr[pnum].destParam1;
d = GetDirection(plr[pnum].WorldX, plr[pnum].WorldY, monster[i]._mfutx, monster[i]._mfuty);
StartSpell(pnum, d, monster[i]._mfutx, monster[i]._mfuty);
plr[pnum]._pVar4 = plr[pnum].destParam2;
break;
case ACTION_SPELLPLR:
i = plr[pnum].destParam1;
d = GetDirection(plr[pnum].WorldX, plr[pnum].WorldY, plr[i]._px, plr[i]._py);
StartSpell(pnum, d, plr[i]._px, plr[i]._py);
plr[pnum]._pVar4 = plr[pnum].destParam2;
break;
case ACTION_OPERATE:
i = plr[pnum].destParam1;
x = abs(plr[pnum].WorldX - object[i]._ox);
y = abs(plr[pnum].WorldY - object[i]._oy);
if (y > 1 && dObject[object[i]._ox][object[i]._oy - 1] == -1 - i) {
y = abs(plr[pnum].WorldY - object[i]._oy + 1);
}
if (x <= 1 && y <= 1) {
if (object[i]._oBreak == 1) {
d = GetDirection(plr[pnum].WorldX, plr[pnum].WorldY, object[i]._ox, object[i]._oy);
StartAttack(pnum, d);
} else {
OperateObject(pnum, i, FALSE);
}
}
break;
case ACTION_DISARM:
i = plr[pnum].destParam1;
x = abs(plr[pnum].WorldX - object[i]._ox);
y = abs(plr[pnum].WorldY - object[i]._oy);
if (y > 1 && dObject[object[i]._ox][object[i]._oy - 1] == -1 - i) {
y = abs(plr[pnum].WorldY - object[i]._oy + 1);
}
if (x <= 1 && y <= 1) {
if (object[i]._oBreak == 1) {
d = GetDirection(plr[pnum].WorldX, plr[pnum].WorldY, object[i]._ox, object[i]._oy);
StartAttack(pnum, d);
} else {
TryDisarm(pnum, i);
OperateObject(pnum, i, FALSE);
}
}
break;
case ACTION_OPERATETK:
i = plr[pnum].destParam1;
if (object[i]._oBreak != 1) {
OperateObject(pnum, i, TRUE);
}
break;
case ACTION_PICKUPITEM:
if (pnum == myplr) {
i = plr[pnum].destParam1;
x = abs(plr[pnum].WorldX - item[i]._ix);
y = abs(plr[pnum].WorldY - item[i]._iy);
if (x <= 1 && y <= 1 && pcurs == 1 && !item[i]._iRequest) {
NetSendCmdGItem(TRUE, CMD_REQUESTGITEM, myplr, myplr, i);
item[i]._iRequest = TRUE;
}
}
break;
case ACTION_PICKUPAITEM:
if (pnum == myplr) {
i = plr[pnum].destParam1;
x = abs(plr[pnum].WorldX - item[i]._ix);
y = abs(plr[pnum].WorldY - item[i]._iy);
if (x <= 1 && y <= 1 && pcurs == 1) {
NetSendCmdGItem(TRUE, CMD_REQUESTAGITEM, myplr, myplr, i);
}
}
break;
case ACTION_TALK:
if (pnum == myplr) {
TalkToTowner(pnum, plr[pnum].destParam1);
}
break;
}
FixPlayerLocation(pnum, plr[pnum]._pdir);
plr[pnum].destAction = ACTION_NONE;
return;
}
if (plr[pnum]._pmode == PM_ATTACK && plr[pnum]._pAnimFrame > plr[myplr]._pAFNum) {
if (plr[pnum].destAction == ACTION_ATTACK) {
d = GetDirection(plr[pnum]._px, plr[pnum]._py, plr[pnum].destParam1, plr[pnum].destParam2);
StartAttack(pnum, d);
plr[pnum].destAction = ACTION_NONE;
} else if (plr[pnum].destAction == ACTION_ATTACKMON) {
i = plr[pnum].destParam1;
x = abs(plr[pnum].WorldX - monster[i]._mfutx);
y = abs(plr[pnum].WorldY - monster[i]._mfuty);
if (x <= 1 && y <= 1) {
d = GetDirection(plr[pnum]._px, plr[pnum]._py, monster[i]._mfutx, monster[i]._mfuty);
StartAttack(pnum, d);
}
plr[pnum].destAction = ACTION_NONE;
} else if (plr[pnum].destAction == ACTION_ATTACKPLR) {
i = plr[pnum].destParam1;
x = abs(plr[pnum].WorldX - plr[i]._px);
y = abs(plr[pnum].WorldY - plr[i]._py);
if (x <= 1 && y <= 1) {
d = GetDirection(plr[pnum]._px, plr[pnum]._py, plr[i]._px, plr[i]._py);
StartAttack(pnum, d);
}
plr[pnum].destAction = ACTION_NONE;
} else if (plr[pnum].destAction == ACTION_OPERATE) {
i = plr[pnum].destParam1;
x = abs(plr[pnum].WorldX - object[i]._ox);
y = abs(plr[pnum].WorldY - object[i]._oy);
if (y > 1 && dObject[object[i]._ox][object[i]._oy - 1] == -1 - i) {
y = abs(plr[pnum].WorldY - object[i]._oy + 1);
}
if (x <= 1 && y <= 1) {
if (object[i]._oBreak == 1) {
d = GetDirection(plr[pnum].WorldX, plr[pnum].WorldY, object[i]._ox, object[i]._oy);
StartAttack(pnum, d);
} else {
OperateObject(pnum, i, FALSE);
}
}
}
}
if (plr[pnum]._pmode == PM_RATTACK && plr[pnum]._pAnimFrame > plr[myplr]._pAFNum) {
if (plr[pnum].destAction == ACTION_RATTACK) {
d = GetDirection(plr[pnum].WorldX, plr[pnum].WorldY, plr[pnum].destParam1, plr[pnum].destParam2);
StartRangeAttack(pnum, d, plr[pnum].destParam1, plr[pnum].destParam2);
plr[pnum].destAction = ACTION_NONE;
} else if (plr[pnum].destAction == ACTION_RATTACKMON) {
i = plr[pnum].destParam1;
d = GetDirection(plr[pnum].WorldX, plr[pnum].WorldY, monster[i]._mfutx, monster[i]._mfuty);
StartRangeAttack(pnum, d, monster[i]._mfutx, monster[i]._mfuty);
plr[pnum].destAction = ACTION_NONE;
} else if (plr[pnum].destAction == ACTION_RATTACKPLR) {
i = plr[pnum].destParam1;
d = GetDirection(plr[pnum].WorldX, plr[pnum].WorldY, plr[i]._px, plr[i]._py);
StartRangeAttack(pnum, d, plr[i]._px, plr[i]._py);
plr[pnum].destAction = ACTION_NONE;
}
}
if (plr[pnum]._pmode == PM_SPELL && plr[pnum]._pAnimFrame > plr[pnum]._pSFNum) {
if (plr[pnum].destAction == ACTION_SPELL) {
d = GetDirection(plr[pnum].WorldX, plr[pnum].WorldY, plr[pnum].destParam1, plr[pnum].destParam2);
StartSpell(pnum, d, plr[pnum].destParam1, plr[pnum].destParam2);
plr[pnum].destAction = ACTION_NONE;
} else if (plr[pnum].destAction == ACTION_SPELLMON) {
i = plr[pnum].destParam1;
d = GetDirection(plr[pnum].WorldX, plr[pnum].WorldY, monster[i]._mfutx, monster[i]._mfuty);
StartSpell(pnum, d, monster[i]._mfutx, monster[i]._mfuty);
plr[pnum].destAction = ACTION_NONE;
} else if (plr[pnum].destAction == ACTION_SPELLPLR) {
i = plr[pnum].destParam1;
d = GetDirection(plr[pnum].WorldX, plr[pnum].WorldY, plr[i]._px, plr[i]._py);
StartSpell(pnum, d, plr[i]._px, plr[i]._py);
plr[pnum].destAction = ACTION_NONE;
}
}
}
BOOL PlrDeathModeOK(int p)
{
if (p != myplr) {
return TRUE;
}
if ((DWORD)p >= MAX_PLRS) {
app_fatal("PlrDeathModeOK: illegal player %d", p);
}
if (plr[p]._pmode == PM_DEATH) {
return TRUE;
} else if (plr[p]._pmode == PM_QUIT) {
return TRUE;
} else if (plr[p]._pmode == PM_NEWLVL) {
return TRUE;
}
return FALSE;
}
void ValidatePlayer()
{
__int64 msk;
int gt, pc, i, b;
msk = 0;
if ((DWORD)myplr >= MAX_PLRS) {
app_fatal("ValidatePlayer: illegal player %d", myplr);
}
if (plr[myplr]._pLevel > MAXCHARLEVEL - 1)
plr[myplr]._pLevel = MAXCHARLEVEL - 1;
if (plr[myplr]._pExperience > plr[myplr]._pNextExper)
plr[myplr]._pExperience = plr[myplr]._pNextExper;
gt = 0;
for (i = 0; i < plr[myplr]._pNumInv; i++) {
if (plr[myplr].InvList[i]._itype == ITYPE_GOLD) {
if (plr[myplr].InvList[i]._ivalue > GOLD_MAX_LIMIT) {
plr[myplr].InvList[i]._ivalue = GOLD_MAX_LIMIT;
}
gt += plr[myplr].InvList[i]._ivalue;
}
}
if (gt != plr[myplr]._pGold)
plr[myplr]._pGold = gt;
pc = plr[myplr]._pClass;
if (plr[myplr]._pBaseStr > MaxStats[pc][ATTRIB_STR]) {
plr[myplr]._pBaseStr = MaxStats[pc][ATTRIB_STR];
}
if (plr[myplr]._pBaseMag > MaxStats[pc][ATTRIB_MAG]) {
plr[myplr]._pBaseMag = MaxStats[pc][ATTRIB_MAG];
}
if (plr[myplr]._pBaseDex > MaxStats[pc][ATTRIB_DEX]) {
plr[myplr]._pBaseDex = MaxStats[pc][ATTRIB_DEX];
}
if (plr[myplr]._pBaseVit > MaxStats[pc][ATTRIB_VIT]) {
plr[myplr]._pBaseVit = MaxStats[pc][ATTRIB_VIT];
}
for (b = 1; b < MAX_SPELLS; b++) {
if (spelldata[b].sBookLvl != -1) {
msk |= (__int64)1 << (b - 1);
if (plr[myplr]._pSplLvl[b] > 15)
plr[myplr]._pSplLvl[b] = 15;
}
}
plr[myplr]._pMemSpells &= msk;
}
void ProcessPlayers()
{
int pnum;
BOOL tplayer;
if ((DWORD)myplr >= MAX_PLRS) {
app_fatal("ProcessPlayers: illegal player %d", myplr);
}
if (plr[myplr].pLvlLoad > 0) {
plr[myplr].pLvlLoad--;
}
if (sfxdelay > 0) {
sfxdelay--;
if (sfxdelay == 0) {
PlaySFX(sfxdnum);
}
}
ValidatePlayer();
for (pnum = 0; pnum < MAX_PLRS; pnum++) {
if (plr[pnum].plractive && currlevel == plr[pnum].plrlevel && (pnum == myplr || !plr[pnum]._pLvlChanging)) {
CheckCheatStats(pnum);
if (!PlrDeathModeOK(pnum) && (plr[pnum]._pHitPoints >> 6) <= 0) {
SyncPlrKill(pnum, -1);
}
if (pnum == myplr) {
if ((plr[pnum]._pIFlags & ISPL_DRAINLIFE) && currlevel != 0) {
plr[pnum]._pHitPoints -= 4;
plr[pnum]._pHPBase -= 4;
if ((plr[pnum]._pHitPoints >> 6) <= 0) {
SyncPlrKill(pnum, 0);
}
drawhpflag = TRUE;
}
if (plr[pnum]._pIFlags & ISPL_NOMANA && plr[pnum]._pManaBase > 0) {
plr[pnum]._pManaBase -= plr[pnum]._pMana;
plr[pnum]._pMana = 0;
drawmanaflag = TRUE;
}
}
tplayer = FALSE;
do {
switch (plr[pnum]._pmode) {
case PM_STAND:
tplayer = PM_DoStand(pnum);
break;
case PM_WALK:
tplayer = PM_DoWalk(pnum);
break;
case PM_WALK2:
tplayer = PM_DoWalk2(pnum);
break;
case PM_WALK3:
tplayer = PM_DoWalk3(pnum);
break;
case PM_ATTACK:
tplayer = PM_DoAttack(pnum);
break;
case PM_RATTACK:
tplayer = PM_DoRangeAttack(pnum);
break;
case PM_BLOCK:
tplayer = PM_DoBlock(pnum);
break;
case PM_SPELL:
tplayer = PM_DoSpell(pnum);
break;
case PM_GOTHIT:
tplayer = PM_DoGotHit(pnum);
break;
case PM_DEATH:
tplayer = PM_DoDeath(pnum);
break;
case PM_NEWLVL:
tplayer = PM_DoNewLvl(pnum);
break;
}
CheckNewPath(pnum);
} while (tplayer);
plr[pnum]._pAnimCnt++;
if (plr[pnum]._pAnimCnt > plr[pnum]._pAnimDelay) {
plr[pnum]._pAnimCnt = 0;
plr[pnum]._pAnimFrame++;
if (plr[pnum]._pAnimFrame > plr[pnum]._pAnimLen) {
plr[pnum]._pAnimFrame = 1;
}
}
}
}
}
void CheckCheatStats(int pnum)
{
if (plr[pnum]._pStrength > 750) {
plr[pnum]._pStrength = 750;
}
if (plr[pnum]._pDexterity > 750) {
plr[pnum]._pDexterity = 750;
}
if (plr[pnum]._pMagic > 750) {
plr[pnum]._pMagic = 750;
}
if (plr[pnum]._pVitality > 750) {
plr[pnum]._pVitality = 750;
}
if (plr[pnum]._pHitPoints > 128000) {
plr[pnum]._pHitPoints = 128000;
}
if (plr[pnum]._pMana > 128000) {
plr[pnum]._pMana = 128000;
}
}
void ClrPlrPath(int pnum)
{
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("ClrPlrPath: illegal player %d", pnum);
}
memset(plr[pnum].walkpath, WALK_NONE, sizeof(plr[pnum].walkpath));
}
BOOL PosOkPlayer(int pnum, int x, int y)
{
BOOL PosOK;
DWORD p;
char bv;
PosOK = FALSE;
if (x >= 0 && x < MAXDUNX && y >= 0 && y < MAXDUNY && !SolidLoc(x, y) && dPiece[x][y]) {
if (dPlayer[x][y]) {
if (dPlayer[x][y] > 0) {
p = dPlayer[x][y] - 1;
} else {
p = -(dPlayer[x][y] + 1);
}
if (p != pnum && p < MAX_PLRS && plr[p]._pHitPoints) {
return FALSE;
}
}
if (dMonster[x][y]) {
if (currlevel == 0) {
return FALSE;
}
if (dMonster[x][y] <= 0) {
return FALSE;
}
if ((monster[dMonster[x][y] - 1]._mhitpoints >> 6) > 0) {
return FALSE;
}
}
if (dObject[x][y]) {
if (dObject[x][y] > 0) {
bv = dObject[x][y] - 1;
} else {
bv = -(dObject[x][y] + 1);
}
if (object[bv]._oSolidFlag) {
return FALSE;
}
}
PosOK = TRUE;
}
if (!PosOK)
return FALSE;
return TRUE;
}
void MakePlrPath(int pnum, int xx, int yy, BOOL endspace)
{
int path;
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("MakePlrPath: illegal player %d", pnum);
}
plr[pnum]._ptargx = xx;
plr[pnum]._ptargy = yy;
if (plr[pnum]._px == xx && plr[pnum]._py == yy) {
return;
}
path = FindPath(PosOkPlayer, pnum, plr[pnum]._px, plr[pnum]._py, xx, yy, plr[pnum].walkpath);
if (!path) {
return;
}
if (!endspace) {
path--;
switch (plr[pnum].walkpath[path]) {
case WALK_NE:
yy++;
break;
case WALK_NW:
xx++;
break;
case WALK_SE:
xx--;
break;
case WALK_SW:
yy--;
break;
case WALK_N:
xx++;
yy++;
break;
case WALK_E:
xx--;
yy++;
break;
case WALK_S:
xx--;
yy--;
break;
case WALK_W:
xx++;
yy--;
break;
}
plr[pnum]._ptargx = xx;
plr[pnum]._ptargy = yy;
}
plr[pnum].walkpath[path] = WALK_NONE;
}
void CheckPlrSpell()
{
BOOL addflag;
int rspell, sd, sl;
if ((DWORD)myplr >= MAX_PLRS) {
app_fatal("CheckPlrSpell: illegal player %d", myplr);
}
rspell = plr[myplr]._pRSpell;
if (rspell == SPL_INVALID) {
if (plr[myplr]._pClass == PC_WARRIOR) {
PlaySFX(PS_WARR34);
#ifndef SPAWN
} else if (plr[myplr]._pClass == PC_ROGUE) {
PlaySFX(PS_ROGUE34);
} else if (plr[myplr]._pClass == PC_SORCERER) {
PlaySFX(PS_MAGE34);
#endif
}
return;
}
if (leveltype == DTYPE_TOWN && !spelldata[rspell].sTownSpell) {
if (plr[myplr]._pClass == PC_WARRIOR) {
PlaySFX(PS_WARR27);
#ifndef SPAWN
} else if (plr[myplr]._pClass == PC_ROGUE) {
PlaySFX(PS_ROGUE27);
} else if (plr[myplr]._pClass == PC_SORCERER) {
PlaySFX(PS_MAGE27);
#endif
}
return;
}
if (pcurs != CURSOR_HAND
|| MouseY >= PANEL_TOP
|| (chrflag && MouseX < 320 || invflag && MouseX > 320)
&& rspell != SPL_HEAL
&& rspell != SPL_IDENTIFY
&& rspell != SPL_REPAIR
&& rspell != SPL_INFRA
&& rspell != SPL_RECHARGE) {
return;
}
addflag = FALSE;
switch (plr[myplr]._pRSplType) {
case RSPLTYPE_SKILL:
case RSPLTYPE_SPELL:
addflag = CheckSpell(myplr, rspell, plr[myplr]._pRSplType, FALSE);
break;
case RSPLTYPE_SCROLL:
addflag = UseScroll();
break;
case RSPLTYPE_CHARGES:
addflag = UseStaff();
break;
}
if (addflag) {
if (plr[myplr]._pRSpell == SPL_FIREWALL) {
sd = GetDirection(plr[myplr].WorldX, plr[myplr].WorldY, cursmx, cursmy);
sl = GetSpellLevel(myplr, plr[myplr]._pRSpell);
NetSendCmdLocParam3(TRUE, CMD_SPELLXYD, cursmx, cursmy, plr[myplr]._pRSpell, sd, sl);
} else if (pcursmonst != -1) {
sl = GetSpellLevel(myplr, plr[myplr]._pRSpell);
NetSendCmdParam3(TRUE, CMD_SPELLID, pcursmonst, plr[myplr]._pRSpell, sl);
} else if (pcursplr != -1) {
sl = GetSpellLevel(myplr, plr[myplr]._pRSpell);
NetSendCmdParam3(TRUE, CMD_SPELLPID, pcursplr, plr[myplr]._pRSpell, sl);
} else { //145
sl = GetSpellLevel(myplr, plr[myplr]._pRSpell);
NetSendCmdLocParam2(TRUE, CMD_SPELLXY, cursmx, cursmy, plr[myplr]._pRSpell, sl);
}
return;
}
if (plr[myplr]._pRSplType == RSPLTYPE_SPELL) {
if (plr[myplr]._pClass == PC_WARRIOR) {
PlaySFX(PS_WARR35);
#ifndef SPAWN
} else if (plr[myplr]._pClass == PC_ROGUE) {
PlaySFX(PS_ROGUE35);
} else if (plr[myplr]._pClass == PC_SORCERER) {
PlaySFX(PS_MAGE35);
#endif
}
}
}
void SyncPlrAnim(int pnum)
{
int dir, sType;
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("SyncPlrAnim: illegal player %d", pnum);
}
dir = plr[pnum]._pdir;
switch (plr[pnum]._pmode) {
case PM_BLOCK:
plr[pnum]._pAnimData = plr[pnum]._pBAnim[dir];
break;
case PM_GOTHIT:
plr[pnum]._pAnimData = plr[pnum]._pHAnim[dir];
break;
case PM_DEATH:
plr[pnum]._pAnimData = plr[pnum]._pDAnim[dir];
break;
case PM_SPELL:
if (pnum == myplr) {
sType = spelldata[plr[pnum]._pSpell].sType;
} else {
sType = STYPE_FIRE;
}
if (sType == STYPE_FIRE)
plr[pnum]._pAnimData = plr[pnum]._pFAnim[dir];
if (sType == STYPE_LIGHTNING)
plr[pnum]._pAnimData = plr[pnum]._pLAnim[dir];
if (sType == STYPE_MAGIC) {
plr[pnum]._pAnimData = plr[pnum]._pTAnim[dir];
}
break;
case PM_STAND:
case PM_NEWLVL:
case PM_QUIT:
plr[pnum]._pAnimData = plr[pnum]._pNAnim[dir];
break;
case PM_WALK:
case PM_WALK2:
case PM_WALK3:
plr[pnum]._pAnimData = plr[pnum]._pWAnim[dir];
break;
case PM_ATTACK:
case PM_RATTACK:
plr[pnum]._pAnimData = plr[pnum]._pAAnim[dir];
break;
default:
app_fatal("SyncPlrAnim");
break;
}
}
void SyncInitPlrPos(int pnum)
{
int x, y, xx, yy, range;
DWORD i;
BOOL posOk;
plr[pnum]._ptargx = plr[pnum].WorldX;
plr[pnum]._ptargy = plr[pnum].WorldY;
if (gbMaxPlayers == 1 || plr[pnum].plrlevel != currlevel) {
return;
}
for (i = 0; i < 8; i++) {
x = plr[pnum].WorldX + plrxoff2[i];
y = plr[pnum].WorldY + plryoff2[i];
if (PosOkPlayer(pnum, x, y)) {
break;
}
}
if (!PosOkPlayer(pnum, x, y)) {
posOk = FALSE;
for (range = 1; range < 50 && !posOk; range++) {
for (yy = -range; yy <= range && !posOk; yy++) {
y = yy + plr[pnum].WorldY;
for (xx = -range; xx <= range && !posOk; xx++) {
x = xx + plr[pnum].WorldX;
if (PosOkPlayer(pnum, x, y) && !PosOkPortal(currlevel, x, y)) {
posOk = TRUE;
}
}
}
}
}
plr[pnum].WorldX = x;
plr[pnum].WorldY = y;
dPlayer[x][y] = pnum + 1;
if (pnum == myplr) {
plr[pnum]._px = x;
plr[pnum]._py = y;
plr[pnum]._ptargx = x;
plr[pnum]._ptargy = y;
ViewX = x;
ViewY = y;
}
}
void SyncInitPlr(int pnum)
{
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("SyncInitPlr: illegal player %d", pnum);
}
SetPlrAnims(pnum);
SyncInitPlrPos(pnum);
}
void CheckStats(int p)
{
int c, i;
if ((DWORD)p >= MAX_PLRS) {
app_fatal("CheckStats: illegal player %d", p);
}
if (plr[p]._pClass == PC_WARRIOR) {
c = PC_WARRIOR;
} else if (plr[p]._pClass == PC_ROGUE) {
c = PC_ROGUE;
} else if (plr[p]._pClass == PC_SORCERER) {
c = PC_SORCERER;
}
for (i = 0; i < 4; i++) {
switch (i) {
case ATTRIB_STR:
if (plr[p]._pBaseStr > MaxStats[c][ATTRIB_STR]) {
plr[p]._pBaseStr = MaxStats[c][ATTRIB_STR];
} else if (plr[p]._pBaseStr < 0) {
plr[p]._pBaseStr = 0;
}
break;
case ATTRIB_MAG:
if (plr[p]._pBaseMag > MaxStats[c][ATTRIB_MAG]) {
plr[p]._pBaseMag = MaxStats[c][ATTRIB_MAG];
} else if (plr[p]._pBaseMag < 0) {
plr[p]._pBaseMag = 0;
}
break;
case ATTRIB_DEX:
if (plr[p]._pBaseDex > MaxStats[c][ATTRIB_DEX]) {
plr[p]._pBaseDex = MaxStats[c][ATTRIB_DEX];
} else if (plr[p]._pBaseDex < 0) {
plr[p]._pBaseDex = 0;
}
break;
case ATTRIB_VIT:
if (plr[p]._pBaseVit > MaxStats[c][ATTRIB_VIT]) {
plr[p]._pBaseVit = MaxStats[c][ATTRIB_VIT];
} else if (plr[p]._pBaseVit < 0) {
plr[p]._pBaseVit = 0;
}
break;
}
}
}
void ModifyPlrStr(int p, int l)
{
int max;
if ((DWORD)p >= MAX_PLRS) {
app_fatal("ModifyPlrStr: illegal player %d", p);
}
max = MaxStats[plr[p]._pClass][ATTRIB_STR];
if (plr[p]._pBaseStr + l > max) {
l = max - plr[p]._pBaseStr;
}
plr[p]._pStrength += l;
plr[p]._pBaseStr += l;
if (plr[p]._pClass == PC_ROGUE) {
plr[p]._pDamageMod = plr[p]._pLevel * (plr[p]._pStrength + plr[p]._pDexterity) / 200;
} else {
plr[p]._pDamageMod = plr[p]._pLevel * plr[p]._pStrength / 100;
}
CalcPlrInv(p, TRUE);
if (p == myplr) {
NetSendCmdParam1(FALSE, CMD_SETSTR, plr[p]._pBaseStr); //60
}
}
void ModifyPlrMag(int p, int l)
{
int max, ms;
if ((DWORD)p >= MAX_PLRS) {
app_fatal("ModifyPlrMag: illegal player %d", p);
}
max = MaxStats[plr[p]._pClass][ATTRIB_MAG];
if (plr[p]._pBaseMag + l > max) {
l = max - plr[p]._pBaseMag;
}
plr[p]._pMagic += l;
plr[p]._pBaseMag += l;
ms = l << 6;
if (plr[p]._pClass == PC_SORCERER) {
ms <<= 1;
}
plr[p]._pMaxManaBase += ms;
plr[p]._pMaxMana += ms;
if (!(plr[p]._pIFlags & ISPL_NOMANA)) {
plr[p]._pManaBase += ms;
plr[p]._pMana += ms;
}
CalcPlrInv(p, TRUE);
if (p == myplr) {
NetSendCmdParam1(FALSE, CMD_SETMAG, plr[p]._pBaseMag);
}
}
void ModifyPlrDex(int p, int l)
{
int max;
if ((DWORD)p >= MAX_PLRS) {
app_fatal("ModifyPlrDex: illegal player %d", p);
}
max = MaxStats[plr[p]._pClass][ATTRIB_DEX];
if (plr[p]._pBaseDex + l > max) {
l = max - plr[p]._pBaseDex;
}
plr[p]._pDexterity += l;
plr[p]._pBaseDex += l;
CalcPlrInv(p, TRUE);
if (plr[p]._pClass == PC_ROGUE) {
plr[p]._pDamageMod = plr[p]._pLevel * (plr[p]._pDexterity + plr[p]._pStrength) / 200;
}
if (p == myplr) {
NetSendCmdParam1(FALSE, CMD_SETDEX, plr[p]._pBaseDex);
}
}
void ModifyPlrVit(int p, int l)
{
int max, ms;
if ((DWORD)p >= MAX_PLRS) {
app_fatal("ModifyPlrVit: illegal player %d", p);
}
max = MaxStats[plr[p]._pClass][ATTRIB_VIT];
if (plr[p]._pBaseVit + l > max) {
l = max - plr[p]._pBaseVit;
}
plr[p]._pVitality += l;
plr[p]._pBaseVit += l;
ms = l << 6;
if (plr[p]._pClass == PC_WARRIOR) {
ms <<= 1;
}
plr[p]._pHPBase += ms;
plr[p]._pMaxHPBase += ms;
plr[p]._pHitPoints += ms;
plr[p]._pMaxHP += ms;
CalcPlrInv(p, TRUE);
if (p == myplr) {
NetSendCmdParam1(FALSE, CMD_SETVIT, plr[p]._pBaseVit);
}
}
void SetPlayerHitPoints(int pnum, int val)
{
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("SetPlayerHitPoints: illegal player %d", pnum);
}
plr[pnum]._pHitPoints = val;
plr[pnum]._pHPBase = val + plr[pnum]._pMaxHPBase - plr[pnum]._pMaxHP;
if (pnum == myplr) {
drawhpflag = TRUE;
}
}
void SetPlrStr(int p, int v)
{
int dm;
if ((DWORD)p >= MAX_PLRS) {
app_fatal("SetPlrStr: illegal player %d", p);
}
plr[p]._pBaseStr = v;
CalcPlrInv(p, TRUE);
if (plr[p]._pClass == PC_ROGUE) {
dm = plr[p]._pLevel * (plr[p]._pStrength + plr[p]._pDexterity) / 200;
} else {
dm = plr[p]._pLevel * plr[p]._pStrength / 100;
}
plr[p]._pDamageMod = dm;
}
void SetPlrMag(int p, int v)
{
int m;
if ((DWORD)p >= MAX_PLRS) {
app_fatal("SetPlrMag: illegal player %d", p);
}
plr[p]._pBaseMag = v;
m = v << 6;
if (plr[p]._pClass == PC_SORCERER) {
m <<= 1;
}
plr[p]._pMaxManaBase = m;
plr[p]._pMaxMana = m;
CalcPlrInv(p, TRUE);
}
void SetPlrDex(int p, int v)
{
int dm;
if ((DWORD)p >= MAX_PLRS) {
app_fatal("SetPlrDex: illegal player %d", p);
}
plr[p]._pBaseDex = v;
CalcPlrInv(p, TRUE);
if (plr[p]._pClass == PC_ROGUE) {
dm = plr[p]._pLevel * (plr[p]._pStrength + plr[p]._pDexterity) / 200;
} else {
dm = plr[p]._pStrength * plr[p]._pLevel / 100;
}
plr[p]._pDamageMod = dm;
}
void SetPlrVit(int p, int v)
{
int hp;
if ((DWORD)p >= MAX_PLRS) {
app_fatal("SetPlrVit: illegal player %d", p);
}
plr[p]._pBaseVit = v;
hp = v << 6;
if (plr[p]._pClass == PC_WARRIOR) {
hp <<= 1;
}
plr[p]._pHPBase = hp;
plr[p]._pMaxHPBase = hp;
CalcPlrInv(p, TRUE);
}
void InitDungMsgs(int pnum)
{
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("InitDungMsgs: illegal player %d", pnum);
}
plr[pnum].pDungMsgs = 0;
}
void PlayDungMsgs()
{
if ((DWORD)myplr >= MAX_PLRS) {
app_fatal("PlayDungMsgs: illegal player %d", myplr);
}
if (currlevel == 1 && !plr[myplr]._pLvlVisited[1] && gbMaxPlayers == 1 && !(plr[myplr].pDungMsgs & DMSG_CATHEDRAL)) {
sfxdelay = 40;
if (plr[myplr]._pClass == PC_WARRIOR) {
sfxdnum = PS_WARR97;
#ifndef SPAWN
} else if (plr[myplr]._pClass == PC_ROGUE) {
sfxdnum = PS_ROGUE97;
} else if (plr[myplr]._pClass == PC_SORCERER) {
sfxdnum = PS_MAGE97;
#endif
}
plr[myplr].pDungMsgs = plr[myplr].pDungMsgs | DMSG_CATHEDRAL;
} else if (currlevel == 5 && !plr[myplr]._pLvlVisited[5] && gbMaxPlayers == 1 && !(plr[myplr].pDungMsgs & DMSG_CATACOMBS)) {
sfxdelay = 40;
if (plr[myplr]._pClass == PC_WARRIOR) {
sfxdnum = PS_WARR96B;
#ifndef SPAWN
} else if (plr[myplr]._pClass == PC_ROGUE) {
sfxdnum = PS_ROGUE96;
} else if (plr[myplr]._pClass == PC_SORCERER) {
sfxdnum = PS_MAGE96;
#endif
}
plr[myplr].pDungMsgs |= DMSG_CATACOMBS;
} else if (currlevel == 9 && !plr[myplr]._pLvlVisited[9] && gbMaxPlayers == 1 && !(plr[myplr].pDungMsgs & DMSG_CAVES)) {
sfxdelay = 40;
if (plr[myplr]._pClass == PC_WARRIOR) {
sfxdnum = PS_WARR98;
#ifndef SPAWN
} else if (plr[myplr]._pClass == PC_ROGUE) {
sfxdnum = PS_ROGUE98;
} else if (plr[myplr]._pClass == PC_SORCERER) {
sfxdnum = PS_MAGE98;
#endif
}
plr[myplr].pDungMsgs |= DMSG_CAVES;
} else if (currlevel == 13 && !plr[myplr]._pLvlVisited[13] && gbMaxPlayers == 1 && !(plr[myplr].pDungMsgs & DMSG_HELL)) {
sfxdelay = 40;
if (plr[myplr]._pClass == PC_WARRIOR) {
sfxdnum = PS_WARR99;
#ifndef SPAWN
} else if (plr[myplr]._pClass == PC_ROGUE) {
sfxdnum = PS_ROGUE99;
} else if (plr[myplr]._pClass == PC_SORCERER) {
sfxdnum = PS_MAGE99;
#endif
}
plr[myplr].pDungMsgs |= DMSG_HELL;
} else if (currlevel == 16 && !plr[myplr]._pLvlVisited[15] && gbMaxPlayers == 1 && !(plr[myplr].pDungMsgs & DMSG_DIABLO)) { // BUGFIX: _pLvlVisited should check 16 or this message will never play
sfxdelay = 40;
#ifndef SPAWN
if (plr[myplr]._pClass == PC_WARRIOR || plr[myplr]._pClass == PC_ROGUE || plr[myplr]._pClass == PC_SORCERER) {
sfxdnum = PS_DIABLVLINT;
}
#endif
plr[myplr].pDungMsgs |= DMSG_DIABLO;
} else {
sfxdelay = 0;
}
}
DEVILUTION_END_NAMESPACE