devilutionX/Source
2021-06-14 02:07:06 +02:00
..
controls Use WalkingDistance for GetMinDistance 2021-06-02 13:36:17 +02:00
DiabloUI 🧹 LoadArt: BYTE -> uint8_t 2021-05-23 18:45:01 +02:00
dvlnet Close TCP client socket when leaving game 2021-06-08 10:06:29 +02:00
engine fix typo (#2150) 2021-06-13 20:15:23 +02:00
miniwin 💬 Rename HeroSpeech members to improve discoverability 2021-05-23 22:01:47 +02:00
platform Custom message box for 3DS (#1932) 2021-05-12 10:27:24 +02:00
qol Introduce ItemStruct.AnimInfo 2021-06-08 10:12:09 +02:00
storm Use SimpleIni build-in bool/long/double methods 2021-05-24 15:08:29 +02:00
utils constexpr version of abs 2021-06-02 13:36:17 +02:00
.clang-format
.clang-tidy
appfat.cpp Replace sprintfs with strcpy for translatable strings 2021-05-21 01:02:45 +02:00
appfat.h 🧹 Add and use a DVL_ALWAYS_INLINE macro 2021-05-13 01:54:27 +02:00
automap.cpp Player by reference part 2 2021-05-24 21:00:32 +02:00
automap.h
capture.cpp 🎉 Remove buffer padding 2021-05-11 07:57:08 +02:00
capture.h
codec.cpp Move byte from engine.h 2021-05-27 16:04:27 +02:00
codec.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
control.cpp Use Point/SDL_Rect for control functions coordinate system 2021-05-28 19:57:16 +02:00
control.h Use Point/SDL_Rect for control functions coordinate system 2021-05-28 19:57:16 +02:00
cursor.cpp alt highlighting (#2060) 2021-05-25 23:47:29 +02:00
cursor.h
dead.cpp Leverage 'Point' in Lighting and Player functions (#2048) 2021-05-24 17:28:52 +02:00
dead.h 🚚 Rename 'direction' enum to 'Direction' 2021-05-24 04:46:08 +02:00
debug.cpp Player by reference part 2 2021-05-24 21:00:32 +02:00
debug.h
devilutionx.exe.manifest
diablo.cpp Use WalkingDistance in LeftMouseCmd 2021-06-02 13:36:17 +02:00
diablo.h Replace C++ RUN_TEST define with gbQuietMode 2021-05-15 02:08:26 +02:00
doom.cpp Use Point/SDL_Rect for control functions coordinate system 2021-05-28 19:57:16 +02:00
doom.h
drlg_l1.cpp Fix Crypt lava tile pattern (#2100) 2021-06-03 13:15:53 +02:00
drlg_l1.h
drlg_l2.cpp ♻️ Change 'SetMapMonsters' to take a 'Point' instead of 2 separate ints 2021-05-25 04:09:02 +02:00
drlg_l2.h
drlg_l3.cpp ♻️ Change 'SetMapMonsters' to take a 'Point' instead of 2 separate ints 2021-05-25 04:09:02 +02:00
drlg_l3.h
drlg_l4.cpp ♻️ Change 'SetMapMonsters' to take a 'Point' instead of 2 separate ints 2021-05-25 04:09:02 +02:00
drlg_l4.h
dthread.cpp ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
dthread.h ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
dx.cpp 🧹 LoadArt: BYTE -> uint8_t 2021-05-23 18:45:01 +02:00
dx.h 🎉 SDL1: An option to render directly to video mem 2021-05-13 03:17:45 +02:00
effects.cpp Player by reference part 2 2021-05-24 21:00:32 +02:00
effects.h ✏️ Fix typos and spelling mistakes on 'HeroSpeech' members 2021-05-24 02:16:34 +02:00
effects_stubs.cpp
encrypt.cpp Move byte from engine.h 2021-05-27 16:04:27 +02:00
encrypt.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
engine.cpp alt highlighting (#2060) 2021-05-25 23:47:29 +02:00
engine.h 🎨 Make 'Size' fields camelCase 2021-06-12 19:47:52 +02:00
error.cpp Use Point/SDL_Rect for control functions coordinate system 2021-05-28 19:57:16 +02:00
error.h
gamemenu.cpp Player by reference part 2 2021-05-24 21:00:32 +02:00
gamemenu.h
gendung.cpp
gendung.h
gmenu.cpp Use Point/SDL_Rect for control functions coordinate system 2021-05-28 19:57:16 +02:00
gmenu.h Apply clang-tidy to more code and do some related cleanups 2021-05-24 05:27:06 +02:00
help.cpp Apply clang-tidy to more code and do some related cleanups 2021-05-24 05:27:06 +02:00
help.h
init.cpp 🧹 Move Storm code out of file_util 2021-05-10 12:35:37 +02:00
init.h
interfac.cpp fix loading screens: (#2109) 2021-06-04 22:49:54 +02:00
interfac.h
inv.cpp HasItem/RemoveInvItem combo refactor 2021-06-13 05:18:08 +02:00
inv.h ♻️ Replace poor usages of 'Size' with 'Point's 2021-05-31 06:05:13 +02:00
itemdat.cpp Align data tables 2021-06-06 04:51:43 +02:00
itemdat.h 🏷️ Expand underlying type of '_item_indexes' to 'uint16' 2021-06-14 02:07:06 +02:00
items.cpp ♻️ Use '_item_indexes' instead of 'int' for 'ItemStruct.IDidx' field 2021-06-14 02:07:06 +02:00
items.h ♻️ Use '_item_indexes' instead of 'int' for 'ItemStruct.IDidx' field 2021-06-14 02:07:06 +02:00
lighting.cpp Leverage 'Point' in Lighting and Player functions (#2048) 2021-05-24 17:28:52 +02:00
lighting.h Leverage 'Point' in Lighting and Player functions (#2048) 2021-05-24 17:28:52 +02:00
loadsave.cpp ♻️ Use '_item_indexes' instead of 'int' for 'ItemStruct.IDidx' field 2021-06-14 02:07:06 +02:00
loadsave.h ♻️ Use '_item_indexes' instead of 'int' for 'ItemStruct.IDidx' field 2021-06-14 02:07:06 +02:00
main.cpp Seperate main(...) for binary and tests 2021-05-15 02:08:26 +02:00
mainmenu.cpp
mainmenu.h
minitext.cpp 💚 Fix NOSOUND 2021-05-30 19:42:36 +02:00
minitext.h
misdat.cpp Draw Reflect Icon similiar to Manashield 2021-05-21 13:27:57 +02:00
misdat.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
missiles.cpp fix wrong sound/message 2021-06-05 14:56:23 +02:00
missiles.h
monstdat.cpp Adding resources for translation (#1973) 2021-05-15 14:12:28 +02:00
monstdat.h
monster.cpp HasItem/RemoveInvItem combo refactor 2021-06-13 05:18:08 +02:00
monster.h ♻️ Leverage 'Point' struct on monster functions (#2056) 2021-05-28 20:46:11 +02:00
movie.cpp
movie.h
mpqapi.cpp ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
mpqapi.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
msg.cpp Fix GCC warning 2021-06-13 05:18:08 +02:00
msg.h 🚚 Rename 'direction' enum to 'Direction' 2021-05-24 04:46:08 +02:00
multi.cpp Reset all players on game start 2021-06-13 15:11:27 +02:00
multi.h ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
nthread.cpp ADL: Bugfix hero flicker when Diablo is killed 2021-05-09 15:17:31 +02:00
nthread.h
objdat.cpp
objdat.h
objects.cpp change 1 to bool 2021-06-13 16:50:06 +02:00
objects.h Add descriptive name and comments for the Na-Krul spell tome check function 2021-06-13 13:54:30 +02:00
options.h
pack.cpp ♻️ Use '_item_indexes' instead of 'int' for 'ItemStruct.IDidx' field 2021-06-14 02:07:06 +02:00
pack.h ♻️ Player by reference 2021-05-13 01:47:46 +02:00
palette.cpp Optimize blended transparency calculations at the end of Poisoned Water Supply. 2021-05-13 23:37:36 +02:00
palette.h Optimize blended transparency calculations at the end of Poisoned Water Supply. 2021-05-13 23:37:36 +02:00
path.cpp ♻️ Change 'PosOkPlayer' to take a 'Point' instead of 2 separate ints 2021-05-25 04:09:02 +02:00
path.h ♻️ Change 'PosOkPlayer' to take a 'Point' instead of 2 separate ints 2021-05-25 04:09:02 +02:00
pfile.cpp Fix spawn save game compatability 2021-06-06 04:51:43 +02:00
pfile.h ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
player.cpp Fix GCC warning 2021-06-13 05:18:08 +02:00
player.h HasItem/RemoveInvItem combo refactor 2021-06-13 05:18:08 +02:00
plrmsg.cpp Replace sprintfs with strcpy for translatable strings 2021-05-21 01:02:45 +02:00
plrmsg.h
portal.cpp Player by reference part 2 2021-05-24 21:00:32 +02:00
portal.h
quests.cpp Use Point/SDL_Rect for control functions coordinate system 2021-05-28 19:57:16 +02:00
quests.h Optimize blended transparency calculations at the end of Poisoned Water Supply. 2021-05-13 23:37:36 +02:00
restrict.cpp Convert ReadOnlyTest to FOpen 2021-05-10 14:45:39 +01:00
restrict.h
scrollrt.cpp Enable ADL for Items 2021-06-08 10:12:09 +02:00
scrollrt.h 🚚 Rename 'direction' enum to 'Direction' 2021-05-24 04:46:08 +02:00
setmaps.cpp ♻️Consitantly use %i and not %d 2021-05-15 14:17:52 +02:00
setmaps.h
sha.cpp 🧹 Add and use a DVL_ALWAYS_INLINE macro 2021-05-13 01:54:27 +02:00
sha.h
sound.cpp 🔨 Add STREAM_ALL_AUDIO build setting 2021-05-23 05:03:14 +02:00
sound.h
sound_stubs.cpp
spelldat.cpp
spelldat.h
spells.cpp Make GetSpellBitmask constexpr 2021-05-25 11:41:30 +02:00
spells.h Make GetSpellBitmask constexpr 2021-05-25 11:41:30 +02:00
stores.cpp Use Point/SDL_Rect for control functions coordinate system 2021-05-28 19:57:16 +02:00
stores.h Player by reference part 2 2021-05-24 21:00:32 +02:00
sync.cpp Use WalkingDistance in sync_monster 2021-06-02 13:36:17 +02:00
sync.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
textdat.cpp Missing transcriptions (#1341) 2021-06-10 03:00:12 +02:00
textdat.h
themes.cpp ♻️ Leverage 'Point' struct on monster functions (#2056) 2021-05-28 20:46:11 +02:00
themes.h
tmsg.cpp ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
tmsg.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
town.cpp
town.h
towners.cpp HasItem/RemoveInvItem combo refactor 2021-06-13 05:18:08 +02:00
towners.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
track.cpp Change Multiplier if RunInTown Enabled to Fix Stuttering. 2021-05-19 13:47:41 +02:00
track.h
trigs.cpp Clean up shareware endgame speach 2021-06-06 04:51:43 +02:00
trigs.h