devilutionX/Source/debug.h
2021-08-29 17:54:40 +02:00

35 lines
894 B
C++

/**
* @file debug.h
*
* Interface of debug functions.
*/
#pragma once
#include <unordered_map>
#include "engine.h"
#include "engine/cel_sprite.hpp"
#include "miniwin/miniwin.h"
#include "utils/stdcompat/optional.hpp"
#include "utils/stdcompat/string_view.hpp"
namespace devilution {
extern std::optional<CelSprite> pSquareCel;
extern bool DebugGodMode;
extern bool DebugVision;
extern bool DebugCoords;
extern bool DebugCursorCoords;
extern bool DebugGrid;
extern std::unordered_map<int, Point> DebugCoordsMap;
void FreeDebugGFX();
void LoadDebugGFX();
void PrintDebugPlayer(bool bNextPlayer);
void PrintDebugQuest();
void GetDebugMonster();
void NextDebugMonster();
void SetDebugLevelSeedInfos(uint32_t mid1Seed, uint32_t mid2Seed, uint32_t mid3Seed, uint32_t endSeed);
bool CheckDebugTextCommand(const string_view text);
} // namespace devilution