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controls
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Change Missiles Array to std::list
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2022-01-20 23:12:48 +01:00 |
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DiabloUI
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Save settings before leaving the settings menu
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2022-01-23 05:25:48 +01:00 |
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discord
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dvlnet
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engine
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Define a column major iterator for code requiring that iteration order.
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2022-01-19 03:05:27 +01:00 |
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miniwin
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mpq
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panels
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platform
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Handle runtime_errors thrown by std::locale constructor
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2022-01-19 03:04:53 +01:00 |
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qol
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storm
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utils
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.clang-format
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.clang-tidy
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appfat.cpp
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appfat.h
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automap.cpp
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automap.h
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capture.cpp
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capture.h
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CMakeLists.txt
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codec.cpp
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codec.h
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control.cpp
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control.h
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cursor.cpp
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Change Missiles Array to std::list
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2022-01-20 23:12:48 +01:00 |
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cursor.h
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dead.cpp
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dead.h
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debug.cpp
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debug.h
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diablo.cpp
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Save settings before leaving the settings menu
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2022-01-23 05:25:48 +01:00 |
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diablo.h
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doom.cpp
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doom.h
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drlg_l1.cpp
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drlg_l1.h
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drlg_l2.cpp
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drlg_l2.h
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drlg_l3.cpp
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drlg_l3.h
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drlg_l4.cpp
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drlg_l4.h
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dthread.cpp
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dthread.h
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dx.cpp
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dx.h
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effects.cpp
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effects.h
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effects_stubs.cpp
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encrypt.cpp
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encrypt.h
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engine.cpp
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engine.h
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error.cpp
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error.h
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gamemenu.cpp
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Save settings before leaving the settings menu
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2022-01-23 05:25:48 +01:00 |
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gamemenu.h
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gendung.cpp
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gendung.h
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gmenu.cpp
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Save settings before leaving the settings menu
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2022-01-23 05:25:48 +01:00 |
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gmenu.h
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help.cpp
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help.h
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hwcursor.cpp
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hwcursor.hpp
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init.cpp
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init.h
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interfac.cpp
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interfac.h
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inv.cpp
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inv.h
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Add class to allow iterating over all points in a rectangle
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2022-01-19 03:05:27 +01:00 |
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inv_iterators.hpp
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itemdat.cpp
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itemdat.h
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items.cpp
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items.h
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lighting.cpp
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lighting.h
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loadsave.cpp
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Add max_size checks when adding missiles to allow for limited size containers
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2022-01-23 05:02:57 +01:00 |
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loadsave.h
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main.cpp
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menu.cpp
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menu.h
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minitext.cpp
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minitext.h
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misdat.cpp
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misdat.h
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Add AddMissileParameter
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2022-01-20 23:12:48 +01:00 |
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missiles.cpp
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Add max_size checks when adding missiles to allow for limited size containers
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2022-01-23 05:02:57 +01:00 |
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missiles.h
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Add max_size checks when adding missiles to allow for limited size containers
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2022-01-23 05:02:57 +01:00 |
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monstdat.cpp
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monstdat.h
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monster.cpp
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Add max_size checks when adding missiles to allow for limited size containers
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2022-01-23 05:02:57 +01:00 |
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monster.h
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movie.cpp
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movie.h
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msg.cpp
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Fix comparison checking for invalid quest state in DeltaSyncJunk
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2022-01-22 23:35:50 +01:00 |
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msg.h
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msg: add documentation of cmd_id enum (#3960)
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2022-01-19 02:54:45 +01:00 |
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multi.cpp
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Fix blinking when position desyncs during E/W movement
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2022-01-21 11:38:52 +01:00 |
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multi.h
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nthread.cpp
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nthread.h
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objdat.cpp
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objdat.h
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objects.cpp
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Refactor trap target loop to use range iterator
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2022-01-19 03:05:27 +01:00 |
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objects.h
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options.cpp
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Save settings before leaving the settings menu
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2022-01-23 05:25:48 +01:00 |
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options.h
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Save settings before leaving the settings menu
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2022-01-23 05:25:48 +01:00 |
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pack.cpp
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pack.h
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palette.cpp
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palette.h
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path.cpp
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path.h
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pfile.cpp
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pfile.h
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player.cpp
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Change Missiles Array to std::list
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2022-01-20 23:12:48 +01:00 |
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player.h
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Mana Shield 1.07 bugfix revision
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2022-01-20 11:37:54 +01:00 |
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plrmsg.cpp
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plrmsg.h
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portal.cpp
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Add max_size checks when adding missiles to allow for limited size containers
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2022-01-23 05:02:57 +01:00 |
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portal.h
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quests.cpp
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quests.h
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restrict.cpp
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restrict.h
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scrollrt.cpp
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Change Missiles Array to std::list
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2022-01-20 23:12:48 +01:00 |
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scrollrt.h
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setmaps.cpp
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setmaps.h
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sha.cpp
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sha.h
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sound.cpp
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sound.h
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sound_stubs.cpp
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spelldat.cpp
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spelldat.h
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spells.cpp
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spells.h
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stores.cpp
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stores.h
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sync.cpp
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Don't sync position on dead monsters
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2022-01-19 09:40:01 +01:00 |
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sync.h
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textdat.cpp
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textdat.h
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themes.cpp
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Pass regionId to TFit_Obj3 to extract reference to themes global
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2022-01-19 03:05:27 +01:00 |
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themes.h
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tmsg.cpp
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tmsg.h
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town.cpp
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town.h
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towners.cpp
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towners.h
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track.cpp
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track.h
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trigs.cpp
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trigs.h
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