devilutionX/Source
2022-01-23 05:25:48 +01:00
..
controls Change Missiles Array to std::list 2022-01-20 23:12:48 +01:00
DiabloUI Save settings before leaving the settings menu 2022-01-23 05:25:48 +01:00
discord
dvlnet
engine Define a column major iterator for code requiring that iteration order. 2022-01-19 03:05:27 +01:00
miniwin
mpq
panels
platform Handle runtime_errors thrown by std::locale constructor 2022-01-19 03:04:53 +01:00
qol
storm
utils
.clang-format
.clang-tidy
appfat.cpp
appfat.h
automap.cpp
automap.h
capture.cpp
capture.h
CMakeLists.txt
codec.cpp
codec.h
control.cpp
control.h
cursor.cpp Change Missiles Array to std::list 2022-01-20 23:12:48 +01:00
cursor.h
dead.cpp
dead.h
debug.cpp
debug.h
diablo.cpp Save settings before leaving the settings menu 2022-01-23 05:25:48 +01:00
diablo.h
doom.cpp
doom.h
drlg_l1.cpp
drlg_l1.h
drlg_l2.cpp
drlg_l2.h
drlg_l3.cpp
drlg_l3.h
drlg_l4.cpp
drlg_l4.h
dthread.cpp
dthread.h
dx.cpp
dx.h
effects.cpp
effects.h
effects_stubs.cpp
encrypt.cpp
encrypt.h
engine.cpp
engine.h
error.cpp
error.h
gamemenu.cpp Save settings before leaving the settings menu 2022-01-23 05:25:48 +01:00
gamemenu.h
gendung.cpp
gendung.h
gmenu.cpp Save settings before leaving the settings menu 2022-01-23 05:25:48 +01:00
gmenu.h
help.cpp
help.h
hwcursor.cpp
hwcursor.hpp
init.cpp
init.h
interfac.cpp
interfac.h
inv.cpp
inv.h Add class to allow iterating over all points in a rectangle 2022-01-19 03:05:27 +01:00
inv_iterators.hpp
itemdat.cpp
itemdat.h
items.cpp
items.h
lighting.cpp
lighting.h
loadsave.cpp Add max_size checks when adding missiles to allow for limited size containers 2022-01-23 05:02:57 +01:00
loadsave.h
main.cpp
menu.cpp
menu.h
minitext.cpp
minitext.h
misdat.cpp
misdat.h Add AddMissileParameter 2022-01-20 23:12:48 +01:00
missiles.cpp Add max_size checks when adding missiles to allow for limited size containers 2022-01-23 05:02:57 +01:00
missiles.h Add max_size checks when adding missiles to allow for limited size containers 2022-01-23 05:02:57 +01:00
monstdat.cpp
monstdat.h
monster.cpp Add max_size checks when adding missiles to allow for limited size containers 2022-01-23 05:02:57 +01:00
monster.h
movie.cpp
movie.h
msg.cpp Fix comparison checking for invalid quest state in DeltaSyncJunk 2022-01-22 23:35:50 +01:00
msg.h msg: add documentation of cmd_id enum (#3960) 2022-01-19 02:54:45 +01:00
multi.cpp Fix blinking when position desyncs during E/W movement 2022-01-21 11:38:52 +01:00
multi.h
nthread.cpp
nthread.h
objdat.cpp
objdat.h
objects.cpp Refactor trap target loop to use range iterator 2022-01-19 03:05:27 +01:00
objects.h
options.cpp Save settings before leaving the settings menu 2022-01-23 05:25:48 +01:00
options.h Save settings before leaving the settings menu 2022-01-23 05:25:48 +01:00
pack.cpp
pack.h
palette.cpp
palette.h
path.cpp
path.h
pfile.cpp
pfile.h
player.cpp Change Missiles Array to std::list 2022-01-20 23:12:48 +01:00
player.h Mana Shield 1.07 bugfix revision 2022-01-20 11:37:54 +01:00
plrmsg.cpp
plrmsg.h
portal.cpp Add max_size checks when adding missiles to allow for limited size containers 2022-01-23 05:02:57 +01:00
portal.h
quests.cpp
quests.h
restrict.cpp
restrict.h
scrollrt.cpp Change Missiles Array to std::list 2022-01-20 23:12:48 +01:00
scrollrt.h
setmaps.cpp
setmaps.h
sha.cpp
sha.h
sound.cpp
sound.h
sound_stubs.cpp
spelldat.cpp
spelldat.h
spells.cpp
spells.h
stores.cpp
stores.h
sync.cpp Don't sync position on dead monsters 2022-01-19 09:40:01 +01:00
sync.h
textdat.cpp
textdat.h
themes.cpp Pass regionId to TFit_Obj3 to extract reference to themes global 2022-01-19 03:05:27 +01:00
themes.h
tmsg.cpp
tmsg.h
town.cpp
town.h
towners.cpp
towners.h
track.cpp
track.h
trigs.cpp
trigs.h